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NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
48
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Posted - 2013.07.29 22:27:00 -
[1] - Quote
What does the suit do?- yes this is my only question!! Answer it or die... or dont answer it ... |
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broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
61
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Posted - 2013.07.29 22:35:00 -
[2] - Quote
Pilot Bonus: -10% cooldown to active modules per level
Gallente Bonus: +2% efficiency to armour and shield mods per level Minmatar Bonus: + 3% efficiency to weapon mods per level |
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NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
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Posted - 2013.07.29 22:37:00 -
[3] - Quote
broonfondle majikthies wrote:Pilot Bonus: -10% cooldown to active modules per level
Gallente Bonus: +2% efficiency to armour and shield mods Minamtar Bonus: + 3% efficiency to weapon mods
im going gallente |
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broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
61
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Posted - 2013.07.29 22:41:00 -
[4] - Quote
NIGGSWORM wrote:im going gallente
lol I prefer the idea of the MM suit. The general scout design reminds me of the storm trooper pilots in Star Wars Also thinking about a small railgun with heat sink, spool reduction and and damage mod combo  |
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Name York
Internal Error. Negative-Feedback
9
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Posted - 2013.07.29 22:44:00 -
[5] - Quote
broonfondle majikthies wrote:Pilot Bonus: -10% cooldown to active modules per level
Gallente Bonus: +2% efficiency to armour and shield mods per level Minmatar Bonus: + 3% efficiency to weapon mods per level
These were placeholder figures. Unlikely to be the final percentages. It will unfortunately be lower, sadly. |
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broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
61
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Posted - 2013.07.29 22:52:00 -
[6] - Quote
Name York wrote:broonfondle majikthies wrote:Pilot Bonus: -10% cooldown to active modules per level
Gallente Bonus: +2% efficiency to armour and shield mods per level Minmatar Bonus: + 3% efficiency to weapon mods per level These were placeholder figures. Unlikely to be the final percentages. It will unfortunately be lower, sadly. I live in what is known as hope 
Thats why I also commented on the general design of the suit, which to me is more important. I don't care that my Incubus can't compete with the Python, it still looks fab and I enjoy the (sadly too short) flight time Also has the potential to be the more agile craft if you forget armour |
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DeadlyAztec11
Max-Pain-inc Dark Taboo
1714
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Posted - 2013.07.29 23:06:00 -
[7] - Quote
Do they get any weapons? How about slots? Any Equipment slot, unlikely, but I want to ask regardless. |
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Delta 749
Kestrel Reconnaissance
1488
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Posted - 2013.07.29 23:12:00 -
[8] - Quote
+50% QQ bonus while posting about AV |
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
278
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Posted - 2013.07.29 23:15:00 -
[9] - Quote
That doesn't answer my question: what DOES the thing do? that's just a bonus....... |
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BatKing Deltor
Granite Mercenary Division DARKSTAR ARMY
161
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Posted - 2013.07.29 23:49:00 -
[10] - Quote
Aizen Intiki wrote:That doesn't answer my question: what DOES the thing do? that's just a bonus....... Gives bonuses to vehicles.....
Such as damage or module efficiency.... not meant for infantry vs infantry combat. |
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Telleth
DUST University Ivy League
86
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Posted - 2013.07.30 02:18:00 -
[11] - Quote
I'm curious about some of the other stats for it. Mostly as a LLAV driver who doesn't like to get shot out of his LLAV from a random MLT AR fired in my general direction. |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2019
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Posted - 2013.07.30 02:48:00 -
[12] - Quote
broonfondle majikthies wrote:Name York wrote:broonfondle majikthies wrote:Pilot Bonus: -10% cooldown to active modules per level
Gallente Bonus: +2% efficiency to armour and shield mods per level Minmatar Bonus: + 3% efficiency to weapon mods per level These were placeholder figures. Unlikely to be the final percentages. It will unfortunately be lower, sadly. I live in what is known as hope  Thats why I also commented on the general design of the suit, which to me is more important. I don't care that my Incubus can't compete with the Python, it still looks fab and I enjoy the (sadly too short) flight time Also has the potential to be the more agile craft if you forget armour The ferroscale and reactive plate stats gleaned from videos were also placeholder values. |
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CoD isAIDS
Tronhadar Free Guard Minmatar Republic
77
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Posted - 2013.07.30 03:00:00 -
[13] - Quote
broonfondle majikthies wrote:Pilot Bonus: -10% cooldown to active modules per level
Gallente Bonus: +2% efficiency to armour and shield mods per level Minmatar Bonus: + 3% efficiency to weapon mods per level CCP said they were placeholder stats. I'm guessing they'll be deployed in game already nerfed to hell.
Though, if they make it so you absolutely need one to enter STD-level vehicles and greater, it will mostly end the blue dot menace of getting into your turret and firing at everything and nothing, especially targets you're not yet ready to engage. |
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Eurydice Itzhak
Militaires Sans Jeux
146
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Posted - 2013.07.30 03:10:00 -
[14] - Quote
CoD isAIDS wrote:broonfondle majikthies wrote:Pilot Bonus: -10% cooldown to active modules per level
Gallente Bonus: +2% efficiency to armour and shield mods per level Minmatar Bonus: + 3% efficiency to weapon mods per level CCP said they were placeholder stats. I'm guessing they'll be deployed in game already nerfed to hell. Though, if they make it so you absolutely need one to enter STD-level vehicles and greater, it will mostly end the blue dot menace of getting into your turret and firing at everything and nothing, especially targets you're not yet ready to engage.
Why would anyone pick minmatar? That's an increase of 1.5% on the first dmg module. Less on the next.
I hate that ill have to use the gallente suit in my caldari vehicle. |
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ladwar
Dead Six Initiative Lokun Listamenn
1002
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Posted - 2013.07.30 03:13:00 -
[15] - Quote
Eurydice Itzhak wrote:CoD isAIDS wrote:broonfondle majikthies wrote:Pilot Bonus: -10% cooldown to active modules per level
Gallente Bonus: +2% efficiency to armour and shield mods per level Minmatar Bonus: + 3% efficiency to weapon mods per level CCP said they were placeholder stats. I'm guessing they'll be deployed in game already nerfed to hell. Though, if they make it so you absolutely need one to enter STD-level vehicles and greater, it will mostly end the blue dot menace of getting into your turret and firing at everything and nothing, especially targets you're not yet ready to engage. Why would anyone pick minmatar? That's an increase of 1.5% on the first dmg module. Less on the next. I hate that ill have to use the gallente suit in my caldari vehicle. yea it just seems wrong, the gallente would be the only worth wild one because tanks have no tank right now. |
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Eurydice Itzhak
Militaires Sans Jeux
146
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Posted - 2013.07.30 03:34:00 -
[16] - Quote
I dont know eve lore but what could be another alternative?
I know their scouts are super fast so possibly an increase to jovians/nos?
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CCP Wolfman
C C P C C P Alliance
810
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Posted - 2013.07.30 03:55:00 -
[17] - Quote
When we know we'll tell you :-) |
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Eurydice Itzhak
Militaires Sans Jeux
146
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Posted - 2013.07.30 04:00:00 -
[18] - Quote
CCP Wolfman wrote:When we know we'll tell you :-)
The gallente placeholder far outshines the minmatar one. I hate gallente but i will be forced to use their suit.
Please try and improve the minmatar one. A bonus to dmg mods might be useful at 50% capped but even then it would be hard to not pick the gallente.
It needs a different bonus.
Edit. Not* |
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SERPENT-Adamapple
Royal Uhlans Amarr Empire
146
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Posted - 2013.07.30 04:05:00 -
[19] - Quote
Maybe 2% efficacy to repair mods for Galente? |
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Gloomy Cobra
Hostile Acquisition Inc The Superpowers
31
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Posted - 2013.07.30 04:08:00 -
[20] - Quote
CCP Wolfman wrote:When we know we'll tell you :-) Ok is it more likely to come out in 1.4 or 1.5? cuz i have 1 mill unused that im collecting for the suit but if its coming out way later i want to spend on it things i want now. Please answer... |
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Eurydice Itzhak
Militaires Sans Jeux
146
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Posted - 2013.07.30 04:14:00 -
[21] - Quote
Gloomy Cobra wrote:CCP Wolfman wrote:When we know we'll tell you :-) Ok is it more likely to come out in 1.4 or 1.5? cuz i have 1 mill unused that im collecting for the suit but if its coming out way later i want to spend on it things i want now. Please answer...
It takes nearly 3 mil to proto a suit.
If you have core upgrades at 5 and shield or armor skills atleast at level 3, save the sp.
If you don't, work on those first. |
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Harpyja
DUST University Ivy League
404
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Posted - 2013.07.30 04:17:00 -
[22] - Quote
CCP Wolfman wrote:When we know we'll tell you :-) Please tell me if all four racial pilot suits will be deployed! I'd hate operating a Gallente scum-b ---- I mean dropsuit ---- in my Caldari vehicles. |
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Gloomy Cobra
Hostile Acquisition Inc The Superpowers
31
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Posted - 2013.07.30 04:44:00 -
[23] - Quote
Eurydice Itzhak wrote:Gloomy Cobra wrote:CCP Wolfman wrote:When we know we'll tell you :-) Ok is it more likely to come out in 1.4 or 1.5? cuz i have 1 mill unused that im collecting for the suit but if its coming out way later i want to spend on it things i want now. Please answer... It takes nearly 3 mil to proto a suit. If you have core upgrades at 5 and shield or armor skills atleast at level 3, save the sp. If you don't, work on those first. I have the dropship skills in a good spot right now but its just that i would like to improve my modules (ressistance). If its gonna take two more months after agust to release the suit i probably will have 3mil but if its gonna come way later on, i migh as well just use it for the things that will help me improve my ship at this moment. |
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Charlotte O'Dell
0uter.Heaven EoN.
786
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Posted - 2013.07.30 05:29:00 -
[24] - Quote
CCP Wolfman wrote:When we know we'll tell you :-)
we got a response to a vehicle thread? wolfman is OP. |
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CoD isAIDS
Tronhadar Free Guard Minmatar Republic
77
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Posted - 2013.07.30 07:47:00 -
[25] - Quote
CCP Wolfman wrote:When we know we'll tell you :-) So, maybe by February? Guess I'll spend the pool of SP I have now. |
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DUST Player 5842684267
The Unholy Legion Of DarkStar DARKSTAR ARMY
91
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Posted - 2013.07.30 13:42:00 -
[26] - Quote
Charlotte O'Dell wrote:CCP Wolfman wrote:When we know we'll tell you :-) we got a response to a vehicle thread? wolfman is OP.
CCP messed with my name.. its not even offensive NIGGSWORM
what is the offensive part?                                                 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        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XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
203
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Posted - 2013.07.30 13:55:00 -
[27] - Quote
CCP Wolfman wrote:When we know we'll tell you :-)
but why. CCP stop holding out we have wants to look prettiy in new shiny suits. i suggest not to test anything. make the code and role it out guns blazin.
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Surt gods end
Demon Ronin
757
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Posted - 2013.07.30 13:58:00 -
[28] - Quote
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John Demonsbane
Unorganized Ninja Infantry Tactics
38
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Posted - 2013.07.30 14:01:00 -
[29] - Quote
Delta 749 wrote:+50% QQ bonus while posting about AV
Best. bonus. ever. Might get nerfed in 1.6 though. |
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Eurydice Itzhak
Militaires Sans Jeux
147
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Posted - 2013.07.30 14:08:00 -
[30] - Quote
Gloomy Cobra wrote:Eurydice Itzhak wrote:Gloomy Cobra wrote:CCP Wolfman wrote:When we know we'll tell you :-) Ok is it more likely to come out in 1.4 or 1.5? cuz i have 1 mill unused that im collecting for the suit but if its coming out way later i want to spend on it things i want now. Please answer... It takes nearly 3 mil to proto a suit. If you have core upgrades at 5 and shield or armor skills atleast at level 3, save the sp. If you don't, work on those first. I have the dropship skills in a good spot right now but its just that i would like to improve my modules (ressistance). If its gonna take two more months after agust to release the suit i probably will have 3mil but if its gonna come way later on, i migh as well just use it for the things that will help me improve my ship at this moment.
So your shield/armor skills arent all atleast level 3?
Don't save sp, boost them now sir. |
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