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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
310
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Posted - 2013.08.05 04:06:00 -
[61] - Quote
Baal Roo wrote:Weird, I completely disagree. I too am using the official Sony surround sound headset, and I find the sound design to be particularly underwhelming and immersion breaking.
you mean as opposed to playing with plain TV stereo sound? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
310
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Posted - 2013.08.05 04:07:00 -
[62] - Quote
CCP Earworm wrote:This thread made my whole week! Thanks everyone! The sound team is pretty small and we worked our butts off getting this stuff in so it really means a lot to us.
Also as for BF3, I have a lot of respect for the sound team on that game. They went out to the field to play with weapons and vehicles and hear how they sound at different distances, and you can hear the realism and clarity in the overall sound. Our approach was a lot different than theirs though, since we didn't care about realism (though we do care about the lore of how the weapons work). We also wanted to be able easily tell the difference between different types of weapons, and only play sounds from things happening in game. The distance reverb we add to sounds was inspired by BF3.
You are the man, CCP Earworm! You are a professional and do your job very well. Thanks for your work! |
DJINN leukoplast
Hellstorm Inc League of Infamy
916
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Posted - 2013.08.05 04:20:00 -
[63] - Quote
I always use my Sennheiser HD 555's when gaming. I have a pretty nice surround system, but quality headphones are pretty much the ideal way to listen to anything. |
XeroTheBigBoss
TeamPlayers EoN.
798
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Posted - 2013.08.05 04:22:00 -
[64] - Quote
Iskandar Zul Karnain wrote:Seriously, it's an incredible difference. I feel like I've been missing out on some of the best parts of this game so far. Probably sounds even better with proper surround sound cranked up.
I'm using Sony Pulse elites which should work on the PS4. If anyone has been considering getting a decent headset I strongly recommend you go for it.
To whoever posted a more or less identical thread a few weeks back - thanks!
I second ths! I swear it's almost like I am right next to somebody shooting a REAL live shotgun by me the sounds in this game are definitely identical to most real weapons. I can tell you did your field work and shot the real guns and recorded the sounds. Good stuff CCP! |
The legend345
TeamPlayers EoN.
837
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Posted - 2013.08.05 04:47:00 -
[65] - Quote
XeroTheBigBoss wrote:Iskandar Zul Karnain wrote:Seriously, it's an incredible difference. I feel like I've been missing out on some of the best parts of this game so far. Probably sounds even better with proper surround sound cranked up.
I'm using Sony Pulse elites which should work on the PS4. If anyone has been considering getting a decent headset I strongly recommend you go for it.
To whoever posted a more or less identical thread a few weeks back - thanks! I second ths! I swear it's almost like I am right next to somebody shooting a REAL live shotgun by me the sounds in this game are definitely identical to most real weapons. I can tell you did your field work and shot the real guns and recorded the sounds. Good stuff CCP! Yo stop being so whiny and pouty its annoying. If you don't like it post feedback or don't play. Sorry bro I like you but this whining **** is getting pathetic... |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
72
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Posted - 2013.08.05 06:55:00 -
[66] - Quote
Yup. Love the sound design in this game, you guys on the audio team don't get enough credit. Some things could be tweaked, but Dust really does have some unique sounds. Keep it up! :D |
Paladin Sas
Pro Hic Immortalis League of Infamy
181
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Posted - 2013.08.05 07:20:00 -
[67] - Quote
The legend345 wrote:XeroTheBigBoss wrote:Iskandar Zul Karnain wrote:Seriously, it's an incredible difference. I feel like I've been missing out on some of the best parts of this game so far. Probably sounds even better with proper surround sound cranked up.
I'm using Sony Pulse elites which should work on the PS4. If anyone has been considering getting a decent headset I strongly recommend you go for it.
To whoever posted a more or less identical thread a few weeks back - thanks! I second ths! I swear it's almost like I am right next to somebody shooting a REAL live shotgun by me the sounds in this game are definitely identical to most real weapons. I can tell you did your field work and shot the real guns and recorded the sounds. Good stuff CCP! Yo stop being so whiny and pouty its annoying. If you don't like it post feedback or don't play. Sorry bro I like you but this whining **** is getting pathetic...
your ability to comprehend what you read and your grasp of reality are both truely amazing. Kudos |
Captain-Awesome
Internal Error. Negative-Feedback
474
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Posted - 2013.08.05 07:47:00 -
[68] - Quote
I gotta agree, although there are 1 or 2 (at most) sounds that sound a little toy like, for the most part the sound is fantastic, and I can't praise it enough,
I went into the pyramid and I could hear gun shots in the background with echo, I have played this game since march last year and that was one of the things I was happiest with, I wear headphones and people are right when they say the sound in this game really brings the game into its own. I have been saved so many times from hearing bullets miss me on the left, while the actual gun was fired from afar behind me at the same time hearing a tank rolling round the corner on my right, I don't need active scanners for that, I have my awareness and the sound has really done its job on that front
If I could be happier it would only be by 2% |
Flint Beastgood III
GunFall Mobilization Covert Intervention
28
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Posted - 2013.08.05 16:55:00 -
[69] - Quote
Rynoceros wrote:It'd be a lot better if that ***** would shut up about the NULL Cannons.
Haha, I recently muted announcements so I don't have to listen to her :) |
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CCP Earworm
C C P C C P Alliance
165
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Posted - 2013.08.08 06:37:00 -
[70] - Quote
Himiko Kuronaga wrote:In Eve they emit a much softer scifi'ish sound that doesn't assault the ears as much as play with them. It's somewhat comparable to the way the Covenant plasma rifles in Halo sound. In Dust, all blasters, all the way down to the Gallente Assault Rifle (which is itself, a blaster) has more of a direct BANG! Sound attached to it. It sounds good, but it's difficult to believe that these are the same kinds of weapons at all.
Isn't this somewhat backwards, though? You would think on the starship scale, the sounds would get bigger and more intimidating, and on the smaller handheld scale they would be softer. Instead it seems the exact opposite is true.
This is something interesting... We, the sound team across Dust and Eve, have talked a lot about unifiying the sounds, making the tech sound consistent across the universe. We're not quite sure about how/when to do this, and it won't be soon. I agree that it doesn't make sense. Some Dust sounds are reworkings of Eve sounds, such as the spawning "decloak" sound. |
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CCP Earworm
C C P C C P Alliance
167
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Posted - 2013.08.08 06:53:00 -
[71] - Quote
Ludvig Enraga wrote:You are the man, CCP Earworm! You are a professional and do your job very well. Thanks for your work!
Thanks, but I don't want to steal the credit, we've got an awesome sound team - my contribution is like the engineer/producer for an album - keep everything on-target and make sure the guys who make the sound have all the tools they need to pull it off. |
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Canaan Knute
Conspiratus Immortalis Covert Intervention
94
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Posted - 2013.08.08 07:58:00 -
[72] - Quote
I've been told that some sounds are much harder to hear without headphones. Would it be possible to make them more audible? |
Halador Osiris
Dead Six Initiative Lokun Listamenn
558
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Posted - 2013.08.08 12:34:00 -
[73] - Quote
CCP Earworm wrote:Ludvig Enraga wrote:You are the man, CCP Earworm! You are a professional and do your job very well. Thanks for your work! Thanks, but I don't want to steal the credit, we've got an awesome sound team - my contribution is like the engineer/producer for an album - keep everything on-target and make sure the guys who make the sound have all the tools they need to pull it off. Speaking of which (if I may jump in and hijack this thread), could you perchance do something about making dropships sound more directional? I think what's going on is that surround sound only really handles 2 dimensions, so it's hard for me to pinpoint a dropship when it's above me. If there is a tank, LAV, or gunfire, I can easily discern which direction it's coming from, but no dice with dropships. |
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CCP Earworm
C C P C C P Alliance
194
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Posted - 2013.08.09 06:04:00 -
[74] - Quote
Halador Osiris wrote:Speaking of which (if I may jump in and hijack this thread), could you perchance do something about making dropships sound more directional? I think what's going on is that surround sound only really handles 2 dimensions, so it's hard for me to pinpoint a dropship when it's above me. If there is a tank, LAV, or gunfire, I can easily discern which direction it's coming from, but no dice with dropships.
Yeah this is definetly a problem. It's a bit hard to solve since we want to seperate the sounds so each vehicle is easily heard (this devblog gives more detail: http://dust514.com/news/blog/2013/02/dust-514-audio-vision-and-principles/), but where the dropship sits in the frequency spectrum makes it hard for your ears to localize it properly. I know exactly what you're talking about and it's important to hear the position of every vehicle. When we get a chance we will revisit the dropship and solve this problem. |
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Halador Osiris
Dead Six Initiative Lokun Listamenn
569
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Posted - 2013.08.09 12:28:00 -
[75] - Quote
CCP Earworm wrote:Halador Osiris wrote:Speaking of which (if I may jump in and hijack this thread), could you perchance do something about making dropships sound more directional? I think what's going on is that surround sound only really handles 2 dimensions, so it's hard for me to pinpoint a dropship when it's above me. If there is a tank, LAV, or gunfire, I can easily discern which direction it's coming from, but no dice with dropships. Yeah this is definetly a problem. It's a bit hard to solve since we want to seperate the sounds so each vehicle is easily heard (this devblog gives more detail: http://dust514.com/news/blog/2013/02/dust-514-audio-vision-and-principles/), but where the dropship sits in the frequency spectrum makes it hard for your ears to localize it properly. I know exactly what you're talking about and it's important to hear the position of every vehicle. When we get a chance we will revisit the dropship and solve this problem. I present you with this token of my gratitude. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
449
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Posted - 2013.08.09 13:35:00 -
[76] - Quote
My only problem with the sound is that even with 5.1 surround sound, sounds behind me disappear instead of going to the rear speakers. |
ChromeBreaker
SVER True Blood Public Disorder.
1023
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Posted - 2013.08.16 08:50:00 -
[77] - Quote
CCP Earworm wrote:Halador Osiris wrote:Speaking of which (if I may jump in and hijack this thread), could you perchance do something about making dropships sound more directional? I think what's going on is that surround sound only really handles 2 dimensions, so it's hard for me to pinpoint a dropship when it's above me. If there is a tank, LAV, or gunfire, I can easily discern which direction it's coming from, but no dice with dropships. Yeah this is definetly a problem. It's a bit hard to solve since we want to seperate the sounds so each vehicle is easily heard (this devblog gives more detail: http://dust514.com/news/blog/2013/02/dust-514-audio-vision-and-principles/), but where the dropship sits in the frequency spectrum makes it hard for your ears to localize it properly. I know exactly what you're talking about and it's important to hear the position of every vehicle. When we get a chance we will revisit the dropship and solve this problem.
ARE YOU CRAZY???
thats a GOOD thing! its the only thing that keeps dropships alive.
The number of times ive span around looking for a dropship and missed my chance because i didnt just turn towards the sound.
"Fix" this and drop ships are even more kitten'd
Just say its a technological defence that makes it difficult to pinpoint the dropship. it makes sense to me... change the frequency of the engines so they're harder to pinpoint...
I think you inadvertantly made something pretty cool!!!! |
gargantuise aaron
Sanguine Knights
60
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Posted - 2013.08.16 09:05:00 -
[78] - Quote
Great in surround sound |
gargantuise aaron
Sanguine Knights
60
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Posted - 2013.08.16 09:09:00 -
[79] - Quote
CCP Earworm wrote:Ludvig Enraga wrote:You are the man, CCP Earworm! You are a professional and do your job very well. Thanks for your work! Thanks, but I don't want to steal the credit, we've got an awesome sound team - my contribution is like the engineer/producer for an album - keep everything on-target and make sure the guys who make the sound have all the tools they need to pull it off. I permit you to steal credit lol But seriously give them a low five (I want that to be a thing again) for me |
jingle wingle
Edimmu Warfighters Gallente Federation
9
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Posted - 2013.08.16 10:44:00 -
[80] - Quote
Anyone have good recommendations on a set of decent to good wireless headphones with built in mics? Preferably bluetooth so they can be used with my phone as well :) |
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