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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1965
|
Posted - 2013.07.27 22:51:00 -
[1] - Quote
So as I read the forums, I constantly see threads claiming that we need respecs, that respecs will save the game, that respecs are harmless, that CCP is stupid to not have them, and so on. This thread is meant to, in the simplest way possible, show you why you're wrong.
1. They're harmless!
No, they're not. As you can clearly see, as soon as CCP touches something in a way that reduces effectiveness in any way, shape, or form, people cry respec. Why? People don't like to see their effectiveness reduced, so now they want to move on to something else. Users of buffed equipment, oddly enough, remain silent.
2a. It's money!
It's pay to win, which CCP is trying to avoid.
2b. It's not pay to win!
Except it is. Let's take the Caldari Logi nerf as an example. CCP is nerfing them. The Cal-Logi players now want a respec because it's not as effective anymore. The only reason these people want a respec is so that they can drop the not-so-OP equipment and dump everything into the next flavor of the month. If we have aurum respecs, we would see people with a credit card always using the FotM setups because they can afford it, while those who can't are left behind, forced to live with their decisions.
Let's look at it this way too. Everyone knows of the Core Flaylock by now. Let's pretend that the upcoming nerf to them is actually how they've been all along. Let's pretend that the new upcoming stats for this weapon have actually been in place since the flaylocks were released, and they're actually getting buffed to their current state. How many people would buy a respec so they could go stomping around the battlefield with a flaylock primary and completely obliterate those who only had enough SP saved for, say, Flaylock 2 or 3?
3. But they messed with my stuff!
Not one item in this game will be left in its current state. Every single item will eventually be reworked, for better or worse. Take a look at Eve Online. CCP is performing what they call "Tiericide" on all of their ships (reworking stats, slot counts, bonuses, etc.). Not one ship is escaping this massive iteration. Please visit the Eve Online forums and see how the Eve players are handling watching the results of their SP investments being changed. The funniest part? They continue to rebalance these ships even after they get their tiericide rework.
4. They added new stuff!
Cool. Now everyone gets to start on an even playing field, save those who planned ahead and rightfully deserve to reap the rewards of foresight.
5. It's why the game is dying!
Books could be written about why the Dust player count isn't very high, and respecs might get a one sentence honorable mention, if even that. Bugs, lack of content, little / no Eve interaction, among multitudes of other things, is why the player is remaining stagnant, not because you can't get your instant gratification.
6. Not everyone skills FotM!
I know that not everyone's intent is to become OP and boost K/D ratios out the derp. These few people with good intenions, however, make up the minority. Even if these people made up a vast majority, they'd still get completely beat down by the FotM chasers.
7. You're a CCP fanboi!
Problem? :trollface:
Will nothing sway you?!
Sure! There are times when respecs are fully warranted, such as when CCP reworked the entire skill tree into the node system we have now. The upcoming vehicle iteration may also be a candidate for a partial respec, since its goal is to completely change the role and effectiveness of every vehicle on the battlefield, and will also affect AV equipment as well (since you can't balance a role without looking at its counter). I won't be butthurt if it doesn't happen, and I won't be jumping for joy if it does.
Feel free to litter my beautiful thread with you incomprehensible word vomit. I'll mull it over and verbally berate you in the original post.
TL;DR - Pick an underlined topic, read the response. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1965
|
Posted - 2013.07.27 22:51:00 -
[2] - Quote
Reserved because derp. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
299
|
Posted - 2013.07.27 22:54:00 -
[3] - Quote
TheAmazing FlyingPig wrote:So as I read the forums, I constantly see threads claiming that we need respecs, that respecs will save the game, that respecs are harmless, that CCP is stupid to not have them, and so on. This thread is meant to, in the simplest way possible, show you why you're wrong.
1. They're harmless!
No, they're not. As you can clearly see, as soon as CCP touches something in a way that reduces effectiveness in any way, shape, or form, people cry respec. Why? People don't like to see their effectiveness reduced, so now they want to move on to something else. Users of buffed equipment, oddly enough, remain silent.
2a. It's money!
It's pay to win, which CCP is trying to avoid.
2b. It's not pay to win!
Except it is. Let's take the Caldari Logi nerf as an example. CCP is nerfing them. The Cal-Logi players now want a respec because it's not as effective anymore. The only reason these people want a respec is so that they can drop the not-so-OP equipment and dump everything into the next flavor of the month. If we have aurum respecs, we would see people with a credit card always using the FotM setups because they can afford it, while those who can't are left behind, forced to live with their decisions.
Let's look at it this way too. Everyone knows of the Core Flaylock by now. Let's pretend that the upcoming nerf to them is actually how they've been all along. Let's pretend that the new upcoming stats for this weapon have actually been in place since the flaylocks were released, and they're actually getting buffed to their current state. How many people would buy a respec so they could go stomping around the battlefield with a flaylock primary and completely obliterate those who only had enough SP saved for, say, Flaylock 2 or 3?
3. But they messed with my stuff!
Not one item in this game will be left in its current state. Every single item will eventually be reworked, for better or worse. Take a look at Eve Online. CCP is performing what they call "Tiericide" on all of their ships (reworking stats, slot counts, bonuses, etc.). Not one ship is escaping this massive iteration. Please visit the Eve Online forums and see how the Eve players are handling watching the results of their SP investments being changed. The funniest part? They continue to rebalance these ships even after they get their tiericide rework.
4. They added new stuff!
Cool. Now everyone gets to start on an even playing field, save those who planned ahead and rightfully deserve to reap the rewards of foresight.
5. It's why the game is dying!
Books could be written about why the Dust player count isn't very high, and respecs might get a one sentence honorable mention, if even that. Bugs, lack of content, little / no Eve interaction, among multitudes of other things, is why the player is remaining stagnant, not because you can't get your instant gratification.
6. Not everyone skills FotM!
I know that not everyone's intent is to become OP and boost K/D ratios out the derp. These few people with good intenions, however, make up the minority. Even if these people made up a vast majority, they'd still get completely beat down by the FotM chasers.
7. You're a CCP fanboi!
Problem? :trollface:
Will nothing sway you?!
Sure! There are times when respecs are fully warranted, such as when CCP reworked the entire skill tree into the node system we have now. The upcoming vehicle iteration may also be a candidate for a partial respec, since its goal is to completely change the role and effectiveness of every vehicle on the battlefield, and will also affect AV equipment as well (since you can't balance a role without looking at its counter). I won't be butthurt if it doesn't happen, and I won't be jumping for joy if it does.
Feel free to litter my beautiful thread with you incomprehensible word vomit. I'll mull it over and verbally berate you in the original post.
TL;DR - Pick an underlined topic, read the response.
CCP needs a complete wipe is what it needs.
|
Master Jaraiya
Ultramarine Corp
485
|
Posted - 2013.07.27 22:58:00 -
[4] - Quote
I agree for the most part. I would consider at least a partial respec to be warranted for when the rest of the Racial Variants of Dropsuits and vehicles are added to the game.
As far as completely new things like MTACS and FIGHTER JETS, I consider this type of thing as an expansion, which would not warrant a respec. I would say that these types of expansions should not be added until all Racial Variants are complete and can be added as one package. |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
39
|
Posted - 2013.07.27 22:58:00 -
[5] - Quote
Xero The Mishima wrote:CCP needs a complete wipe is what it needs.
They need a do-over. This time actually finish the base game before releasing it. |
DRE PrEaCh
Subsonic Synthesis Alpha Wolf Pack
32
|
Posted - 2013.07.27 23:03:00 -
[6] - Quote
OP: I completely and unequivocally disagree |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1967
|
Posted - 2013.07.27 23:05:00 -
[7] - Quote
DRE PrEaCh wrote:OP: I completely and unequivocally disagree Go on... |
Nocturnal Soul
Immortal Retribution
283
|
Posted - 2013.07.27 23:07:00 -
[8] - Quote
4. is kinda bs what about those sad heavy puppies what about the PUPPIES |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
251
|
Posted - 2013.07.27 23:09:00 -
[9] - Quote
Master Jaraiya wrote:I agree for the most part. I would consider at least a partial respec to be warranted for when the rest of the Racial Variants of Dropsuits and vehicles are added to the game.
As far as completely new things like MTACS and FIGHTER JETS, I consider this type of thing as an expansion, which would not warrant a respec. I would say that these types of expansions should not be added until all Racial Variants are complete and can be added as one package.
I've been saying this all along. |
Azura Sakura
Militaires-Sans-Frontieres
380
|
Posted - 2013.07.27 23:09:00 -
[10] - Quote
I will always agree with you TheAmazing FlyingPig |
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1971
|
Posted - 2013.07.27 23:09:00 -
[11] - Quote
Nocturnal Soul wrote:4. is kinda bs what about those sad heavy puppies what about the PUPPIES Heavies, being the only class without any variants to speak of at all, could be the one exception, provided the only skill refunded is Amarr Heavy Dropsuits, not an entire respec. I will add this to the OP. |
DRE PrEaCh
Subsonic Synthesis Alpha Wolf Pack
32
|
Posted - 2013.07.27 23:15:00 -
[12] - Quote
You need to look at it this way:
The elite are elite not because they exploit the system. They are elite because they live, they breathe, they eat, and they **** this game all day long, every second, it's in their blood, it's how they are, it's what makes them elite.
You see, when you look at LIFE (this reality) the world you live in, and compare it to this game (a small model of the real world) you realize that no matter how many laws come up, solutions, etc the elite always stay on top. THEY ALWAYS FIND WAYS AROUND THINGS.
To remove respeks does nothing but **** the 90% off, why? cuz the 90% play this game casually and are more affected, the elite just sit there and laugh cuz they will find a way, they willlllllllllllllll get around things.
In the end u realize it's a never ending battle between the makers of the game and the 10%. Everyone else is just along for the ride. |
Cosgar
ParagonX
3299
|
Posted - 2013.07.27 23:17:00 -
[13] - Quote
Unless they make a skill tree rework on the levels of Uprising, we shouldn't get any more respecs. But when we get new content like racial dropsuits, racial vehicles or if the AR tree has to be adjusted, anyone with the SP invested in the current default skills should get an SP refund for those skills, and those skills only. No more respecs because they've already caused enough trouble with everyone jumping on the CaLogi bandwagon. This isn't about New Eden's lore and all that BS, it's general principle, because it throws off the game's already skewed balance. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1971
|
Posted - 2013.07.27 23:24:00 -
[14] - Quote
DRE PrEaCh wrote:You need to look at it this way:
The elite are elite not because they exploit the system. They are elite because they live, they breathe, they eat, and they **** this game all day long, every second, it's in their blood, it's how they are, it's what makes them elite.
You see, when you look at LIFE (this reality) the world you live in, and compare it to this game (a small model of the real world) you realize that no matter how many laws come up, solutions, etc the elite always stay on top. THEY ALWAYS FIND WAYS AROUND THINGS.
To remove respeks does nothing but **** the 90% off, why? cuz the 90% play this game casually and are more affected, the elite just sit there and laugh cuz they will find a way, they willlllllllllllllll get around things.
In the end u realize it's a never ending battle between the makers of the game and the 10%. Everyone else is just along for the ride. I read this as "People with more SP have more because they play more".
I can't think of any other MMO that allows casuals to compete on the level of "elites" as much as this one does. Militia weaponry may not be on the same level as prototype, yet they both make the killfeed, whereas other games would let the elite stand idle while 50+ noobs spam attacks on them to miss or hit 1's.
Skillpoints don't make you elite here. I would also appreciate it if you didn't make up statistics and base arguments on them, as I feel it insults those who would read your post. |
DRE PrEaCh
Subsonic Synthesis Alpha Wolf Pack
32
|
Posted - 2013.07.27 23:36:00 -
[15] - Quote
No, I think you misunderstood me.
Let's say...
New player comes on, puts his SP into the game and realizes after a few months that he didn't use those points very well. He then asks for a respek and gets denied. He then realized why should I keep playing this game? It sucks, I don't have patience for a few more months, forget this.. bye....
Then you say, well if we let him respek, we must let all players respek. Then you say, well no... we shouldn't do that.. because the vets will take advantage.
IT DOESN'T MATTER when you look at the big picture.
Why?
Ok... You let people respek... then...
Vets take advantage... so new players think... ok.. flaylock killin' me... let's respek and use the flaylock.. This allows n00bs to keep testing things out, respek.. respek...
Then you say.. oh no that's going to ruin the game, everyone is gonna be using over powered weapons...
NOPE!
They can update guns on the fly, tweak the game on the fly...
You eventually get into a cycle where everyone respeks, the makers see a problem, the makers fix it, then all the kinks get fixed, eventually people won't respek cuz there won't be overpowered weapons..
When you don't allow respeks u lose new players because vets will always be ahead NOT BECAUSE of SKILL POINTS but because of IN-GAME EXPERIENCE. The only way to fix this issue is to have flexibility and that is... RESPEKS!
New players will keep respekin' until they gain an understanding and experience in how the game works. When they do, they compete better.
What makes elites is NOT SKILL POINTS, it's the DRIVE, the constant ATTENTIVENESS to the game, the DESIRE to want to be THE BEST
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1973
|
Posted - 2013.07.27 23:48:00 -
[16] - Quote
The problem with that line of thought is that the nature of the game CCP is trying to make is always going to be in flux. Content will always be added, numbers will always be tweaked. The game will never be "done", much like Eve is currently reworking all of their ships stats ten years after release.
There will always be a FotM and balance will never be achieved because new variables will always be added to the equation, making some setups work even better than before or running them into the ground. Those with cash would take advantage of these moments of imbalance, drop the gear that was negatively affected, pick up the improved gear, and romp around stomping on those that can't afford to make the quick change.
The point at which all weapons are balanced will never happen because CCP does not want it to happen. |
dday3six
Ahrendee Mercenaries EoN.
125
|
Posted - 2013.07.28 00:00:00 -
[17] - Quote
People don't want to see their time and/or their money in the case they bought boosters, wasted. That's why they want respecs. You can divide it up to as many subcategories as you want it still boils down to: Player A wanted X and spent Y amount of time and even perhaps Z amount of money getting there. The motivations behind Player A's desires are irrelevant, and it's a huge hurl to sell players on a game in which everything they do could very well wind up being for naught.
There are many more things to do in Eve Online, than in Dust, and saying that more activities are coming SoomGäó to Dust is a BS jive line, and the sort of thing players are talking about when they say fanoby in the negative. So throwing out how the stats, etc. of ships in Eve are changing is barely comparable. In Dust if your main weapons and/or suit are nerf neutered, you're pracitically back to square one and staring down months worth of grinding. That's a big issue, and if every balance change Dust is looking at losing players who don't want to grind months on end, it doesn't have that many players to begin with. |
Rynoceros
Rise Of Old Dudes
383
|
Posted - 2013.07.28 00:06:00 -
[18] - Quote
It works out fine in other games. Simmer. |
Malkai Inos
Opus Arcana Covert Intervention
882
|
Posted - 2013.07.28 00:11:00 -
[19] - Quote
DRE PrEaCh wrote:You need to look at it this way:
The elite are elite not because they exploit the system. They are elite because they live, they breathe, they eat, and they **** this game all day long, every second, it's in their blood, it's how they are, it's what makes them elite.
You see, when you look at LIFE (this reality) the world you live in, and compare it to this game (a small model of the real world) you realize that no matter how many laws come up, solutions, etc the elite always stay on top. THEY ALWAYS FIND WAYS AROUND THINGS.
To remove respeks does nothing but **** the 90% off, why? cuz the 90% play this game casually and are more affected, the elite just sit there and laugh cuz they will find a way, they willlllllllllllllll get around things.
In the end u realize it's a never ending battle between the makers of the game and the 10%. Everyone else is just along for the ride. Here's the thing though:
The lack of respecs ( not removal, "no respecs" is the default position here) gives younger players one important power that they don't have in any other game in a progression system. The ability to compete with the elites when it comes to adapting to new content.
Every time CCP does something like adding guns, suits or modules or even just larger balance changes both new and old players will want to adapt to these changes as fitting paradigms shift. Without respecs everyone will have 0 SP in, say, MATCS by release so "Mick Mcnewberry" can directly compete with "Victor van Veteran" in being the best MTAC pilot around, thus become relevant in a competitive sense no matter how long the vet has been playing before him.
The only way for "Victor" to remain dominant is to adapt to changes at least as quickly as "Mick" or conciously sacrifice progression of his current main build to save SP for later changes. This adds another layer of long term planning for the vets that makes staying on top a constant congnitive effort and tradeoff between power and long term adaptability.
Introduce respecs and you just doomed "Mick" to complete irrelevance until he reaches proto level in something because, no matter how dedicated he is or how smart his decisions are, "Victor" just respecs into whatever is viable or just interesting in an instant, surpassing "Mick's" ability without any prior effort put in it to do so.
This also means that there's nothing that could challange the superiority of "Victor" besides other "Victors" which makes for a pretty boring late game for "Victors". Now staying on top is merely a matter of respeccing in time, completely removing a sense of ongoing progression for vets and replacing it with a "push button to stay competitive" mechanic, possibly even one that is paid for by cash. That's incidentally where some of the the p2w argument come from.
Let elites be elites. Give them the slight edge they deserve for playing more and better than the casual player. Just don't remove any hope for non elites to get a sense of accomplishment and relevance along with it by adding respecs. |
Malkai Inos
Opus Arcana Covert Intervention
882
|
Posted - 2013.07.28 00:21:00 -
[20] - Quote
Rynoceros wrote:It works out fine in other games. Simmer. That's in part because they are other games.
Most other games are never going to have a player driven market that is dependant on player behavior to change gradually over time so that the market spread sheet guys can actually react to changes in the demand segment.
Allowing regular respecs would be akin to a complete market crash every single time the player base at large uses respecs to suddenly change up all their fits and all the items needed for it along with that. "Terry Trader" won't invest billions of ISK into building a supply chain to maximize production quantities, ensure proper transport and lower production cost to be competitive in the market if all the items he is producing might be completely irrelevant the very next day.
The future market will be completely dependant on a dust without respecs. Introduce them and CCP might aswell scrap all plans to to allow large scale production of Dust items, making the most important eve dust connection a useless and broken feature before it even arrived. |
|
First Prophet
Jaguar Empire
719
|
Posted - 2013.07.28 00:27:00 -
[21] - Quote
Now you have to kill a kitten. Or a pig, since this time you were the one to make a respec thread. |
dday3six
Ahrendee Mercenaries EoN.
125
|
Posted - 2013.07.28 00:28:00 -
[22] - Quote
Malkai Inos wrote:Rynoceros wrote:It works out fine in other games. Simmer. That's in part because they are other games. Most other games are never going to have a player driven market that is dependant on player behavior to change gradually over time so that the market spread sheet guys cant actually react to changes in the demand segment. Allowing regular respecs would be akin to a complete market crash every single time the player base at large uses respecs to suddenly change up all their fits and all the items needed for it along with that. "Terry Trader" won't invest billions of ISK into building a supply chain to maximize production quantities, ensure proper transport and lower production cost to be competitive in the market if all the items he is producing might be completely irrelevant the very next day. The future market will be completely dependant on a dust without respecs. Introduce them and CCP might aswell scrap all plans to to allow large scale production of Dust items, making the most important eve dust connection a useless and broken feature before it even arrived.
But will Dust last until one day, sometime, we don't know whenGäó, when the player driven market might be introduced? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1978
|
Posted - 2013.07.28 00:35:00 -
[23] - Quote
First Prophet wrote:Now you have to kill a kitten. Or a pig, since this time you were the one to make a respec thread. As true as this is, I've stopped the slaughter of kittens about a week ago. My dearest friend Sammy Whiskers was euthanized several days after going into diabetic shock while suffering from a ruptured ear drum, frequent ear infections, earmites, and inner ear tumors. It doesn't feel right to continue to make these posts.
We miss you buddy :c |
Malkai Inos
Opus Arcana Covert Intervention
882
|
Posted - 2013.07.28 00:36:00 -
[24] - Quote
dday3six wrote:But will Dust last until one day, sometime, we don't know whenGäó, when the player driven market might be introduced? While i have my own opinion on this just as you have, neither of us can know for sure if and for what reason/s it lives/dies. Making decisions based on such shaky grounds would be arguing from ignorance and i see no point in doing so.
The feature has been announced and i consider it one of the most important USPs the game has ( or will have) to offer.
|
First Prophet
Jaguar Empire
719
|
Posted - 2013.07.28 00:45:00 -
[25] - Quote
TheAmazing FlyingPig wrote:First Prophet wrote:Now you have to kill a kitten. Or a pig, since this time you were the one to make a respec thread. As true as this is, I've stopped the slaughter of kittens about a week ago. My dearest friend Sammy Whiskers was euthanized several days after going into diabetic shock while suffering from a ruptured ear drum, frequent ear infections, earmites, and inner ear tumors. It doesn't feel right to continue to make these posts. We miss you buddy :c D: Sorry to hear that. |
hooc order
Deep Space Republic Top Men.
782
|
Posted - 2013.07.28 00:55:00 -
[26] - Quote
Quote: The only reason these people want a respec is so that they can drop the not-so-OP equipment and dump everything into the next flavor of the month.
You do realize that you just said that CCP is incapable of balancing this game ever.
If CCP was able to balance this game then there should be no flavor of the month after the balance...so players should be allowed to get a respec because then they could get into a spec that suits their play style.
Furthermore stopping a respec will not stop flavor of the month and simply change it to flavor of a month and a half....also considering that these monthly updates probably will stop...which means monthly balances will stop with them....the time line will be new OP found within a week...a month and a half later everyone has it then for another 4 months we live with it.
Your claims that it will fix the problem are complete BS.
Now that your main argument has been completely demolished i will be glad to hear that you now support a respec.
...
By the way stop the witch hunt. Players do not need to be punished because CCP has failed at balancing the game. |
Malkai Inos
Opus Arcana Covert Intervention
883
|
Posted - 2013.07.28 01:02:00 -
[27] - Quote
hooc order wrote:Quote: The only reason these people want a respec is so that they can drop the not-so-OP equipment and dump everything into the next flavor of the month. You do realize that you just said that CCP is incapable of balancing this game ever. You do realize that no game that doesn't have a mirror design has ever achieved perfect balance ever? Perfect balance is a good goal but impossible to actually reach beyond a certain (low) level of complexity and number variables involved.
Asking for perfect long term balance or respecs is basically asking for the impossible and thus demanding respecs by default.
And there are other points that have been raised in this thread and others. Why always fixate on one out of many complex areas? |
John Demonsbane
Unorganized Ninja Infantry Tactics
32
|
Posted - 2013.07.28 01:12:00 -
[28] - Quote
Here's the thing though:
The lack of respecs ( not removal, "no respecs" is the default position here) gives younger players one important power that they don't have in any other game in a progression system. The ability to compete with the elites when it comes to adapting to new content.
Every time CCP does something like adding guns, suits or modules or even just larger balance changes both new and old players will want to adapt to these changes as fitting paradigms shift. Without respecs everyone will have 0 SP in, say, MATCS by release so "Mick Mcnewberry" can directly compete with "Victor van Veteran" in being the best MTAC pilot around, thus become relevant in a competitive sense no matter how long the vet has been playing before him. "Victor" can just continue doing what he can do best and let "Mick" be the MTAC pilot because he will be just as good in it.
The only way for "Victor" to remain dominant is to adapt to changes at least as quickly as "Mick" or conciously sacrifice progression of his current main build to save SP for later changes. This adds another layer of long term planning for the vets that makes staying on top a constant congnitive effort and tradeoff between power and long term adaptability.
Introduce respecs and you just doomed "Mick" to complete irrelevance until he reaches proto level in something because, no matter how dedicated he is or how smart his decisions are, "Victor" just respecs into whatever is viable or just interesting in an instant, surpassing "Mick's" ability without any prior effort put in it to do so.
This also means that there's nothing that could challange the superiority of "Victor" besides other "Victors" which makes for a pretty boring late game for "Victors". Now staying on top is merely a matter of respeccing in time, completely removing a sense of ongoing progression for vets and replacing it with a "push button to stay competitive" mechanic, possibly even one that is paid for by cash. That's incidentally where some of the the p2w argument come from.
Let elites be elites. Give them the slight edge they deserve for playing more and better than the casual player. Just don't remove any hope for non elites to get a sense of accomplishment and relevance along with it by adding respecs. [/quote]
One of the best arguments I've read on the subject. Completely eliminates the argument about new players benefitting from "respects". Honestly this should end the discussion about frequent respecs right here. I do, however, totally agree that periodic respecs are very reasonable when major changes are made to the skill tree. There really should be little debate (oh, but there will be... *sigh*) about respecs when the full racial lines of suits come out. I guess maybe you could argue about full vs partial respecs, but that's it. |
Malkai Inos
Opus Arcana Covert Intervention
884
|
Posted - 2013.07.28 01:36:00 -
[29] - Quote
John Demonsbane wrote:[...]I do, however, totally agree that periodic respecs are very reasonable when major changes are made to the skill tree. There really should be little debate (oh, but there will be... *sigh*) about respecs when the full racial lines of suits come out. I guess maybe you could argue about full vs partial respecs, but that's it.
Changes to the skill tree structure need some kind of skill point modification of the database if for technical reasons alone. One new way to deal with such things in eve is the rule of "if you could fly it before, you can fly it after" so that SP are not deallocated but instead automatically reaplied in such a way that no one has to rebuy skills just to fit (skills wise) what he could fit before even if this means adding more skillpoints ( the tiericide in eve split some skills in four racial variants and everyone who had those skills at V got all new racial variants at V back).
Yes the concept of "respecs for racial symmetry has merit to it. One final respecs in a years time or so (let's be honest, it will take time) would allow us to "pretent" that everything has been there from the beginning and add diversity on the battlefield.
On the other hand though, this respec might not be necessarily as needed as we think now. People have adopted to the new suits, weapons and mods (that aren't crap) within just two months. SCRs are becoming more and more common and things like flaylocks have been seing a huge spike in use since may 14th.
By the time this respec is issued most of the stuff that is now underrepresented will be much more common then today, possibly to the point of not being an issue anymore. Should we give a respec, risking most of the downsides, just to put a few items in aplace where they will be three months later either way? Again, the idea holds merit but we have to take current developments into account to accurately assess the need for this. And there's another thing.
Assuming that content releases remain slow paced and fractioned in the immediate future it's really hard set a date from whitch point on you are screwed if you had to spec into stuff you didn't really want. A new player in a year or so who decides to become a MTAC pilot for example who has to spec into the Gal variant because his preferred Min variant is released at a later date will have no understanding whatsoever for "us" saying that the arbitrary date for respecs has since passed and that's the only reason why he won't get a respec while others did.
It's hard to justify treating the very same situation completely differently just because some preset date has been reached. He couldn't know about this date and, since he is a new player, his issue isn't different from what we experience right now. |
DRE PrEaCh
Subsonic Synthesis Alpha Wolf Pack
32
|
Posted - 2013.07.28 17:54:00 -
[30] - Quote
TheAmazing FlyingPig sniped me out of a moving llav (I was gunnin' people down using the blaster) yesterday.
I bet when you saw me in the match yesterday you were thinking "oh yeah....... u want respeks uh.... "aims"... "adjusts to moving speed"... here's ur respek "pulls trigger"
PrEaCh eats a bullet in da head
"ya still want a respek PrEaCh?"
"no thanks... I was wrong.... Pigs can fly!" |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1996
|
Posted - 2013.07.28 17:57:00 -
[31] - Quote
DRE PrEaCh wrote:TheAmazing FlyingPig sniped me out of a moving llav (I was gunnin' people down using the blaster) yesterday.
I bet when you saw me in the match yesterday you were thinking "oh yeah....... u want respeks uh.... "aims"... "adjusts to moving speed"... here's ur respek "pulls trigger"
PrEaCh eats a bullet in da head
"ya still want a respek PrEaCh?"
"no thanks... I was wrong.... Pigs can fly!" TheAmazing FlyingPig hasn't left the MCC in quite a while, and has 0 skill points invested into sniper rifles. Gunnlogi tanker / ADV Gallente Logi. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
198
|
Posted - 2013.07.28 18:01:00 -
[32] - Quote
First Prophet wrote:Now you have to kill a kitten. Or a pig, since this time you were the one to make a respec thread.
Technically it's a No respec thread, so someone else has to kill a different variety of fluffy animal. I'm thinking Panda.
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Grief PK
An Eye For An Eye AN EYE F0R AN EYE
20
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Posted - 2013.07.28 18:05:00 -
[33] - Quote
I could not read that whole list. I got the gist after the first 3. Bottom line... this is a FPS with MMO aspects not a MMO with FPS aspects.
I have played eve for 8 years ... I don't expect respecs.
I have played Dust since Beta. From my FPS I expect to be able to 'play every class'. You can not do that in Dust.
To CCP ... I am a 15m SP Merc. I have played for over a year. I have NEVER fit a heavy suit, fired a heavy weapon, along with most other weapons in the game.
Why? because there are no respecs ... which I would pay good money for. Not because I want a win button when there is imbalance. but because FPS fill a different role in my gaming life them pure MMO's they cater to my mood more. When I want to snipe I snipe when I want to barrel in recklessly I play the tank.
If I had one game to compare the Dust arctypes to it would be Team Fortress. Your mood dictates what you play and sometimes I want to be a heavy and sometimes I want to be a spy.
Now I can get on board with in Dust I can't change that every death/round. Or maybe not every week. But the fact that from the FIRST DAY I create a toon, I have to commit for life (literally) every SP I earn to an arc type... just breaks the FPS mold to much.
I love the idea of merging MMO long term planning with FPS gratification, but part of the gratification is changing arctypes.
CCP PLEASE TAKE MY MONEY ... once a week I will pay you 5 dollars for the opportunity to respec my SP. So that week if I feel like experiencing a different aspect of the game I can do so. I have only experience 10% of what your game has to offer because I am terrified of 'wasting' SP.
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John Demonsbane
Unorganized Ninja Infantry Tactics
33
|
Posted - 2013.07.28 18:59:00 -
[34] - Quote
Grief PK wrote:I could not read that whole list. I got the gist after the first 3. Bottom line... this is a FPS with MMO aspects not a MMO with FPS aspects.
I have played eve for 8 years ... I don't expect respecs.
I have played Dust since Beta. From my FPS I expect to be able to 'play every class'. You can not do that in Dust.
To CCP ... I am a 15m SP Merc. I have played for over a year. I have NEVER fit a heavy suit, fired a heavy weapon, along with most other weapons in the game.
Why? because there are no respecs ... which I would pay good money for. Not because I want a win button when there is imbalance. but because FPS fill a different role in my gaming life them pure MMO's they cater to my mood more. When I want to snipe I snipe when I want to barrel in recklessly I play the tank.
If I had one game to compare the Dust arctypes to it would be Team Fortress. Your mood dictates what you play and sometimes I want to be a heavy and sometimes I want to be a spy.
Now I can get on board with in Dust I can't change that every death/round. Or maybe not every week. But the fact that from the FIRST DAY I create a toon, I have to commit for life (literally) every SP I earn to an arc type... just breaks the FPS mold to much.
I love the idea of merging MMO long term planning with FPS gratification, but part of the gratification is changing arctypes.
CCP PLEASE TAKE MY MONEY ... once a week I will pay you 5 dollars for the opportunity to respec my SP. So that week if I feel like experiencing a different aspect of the game I can do so. I have only experience 10% of what your game has to offer because I am terrified of 'wasting' SP.
So... I have just under 9 mil sp, and yet I have a sniper fit, an assault fit, a heavy fit, all along with my baseline logi fits. Granted, l don't have proto gear in them, and the heavy fit in particular is all STD/militia, but its fun to play around with the other roles as you noted. How can you not do any of this with nearly double the SP I have? I guess you could be a tanker, that looks pretty expensive, but for me, I'm looking forward to having all kind of sweet gear in multiple classes when I get to 15 mil SP!
Are you unable to have fun or succeed if you aren't out there proto stomping? Are you worried about your KDR or something? If that's the case, perhaps you should be looking elsewhere than CCP to place the blame. Just chill out and have fun with some basic gear for crying out loud! It's just a game, who cares? |
Marston VC
SVER True Blood
675
|
Posted - 2013.07.28 19:14:00 -
[35] - Quote
Quote:8. Just reset all SP!
I've seen this one thrown around many times, mostly by new players. I would like someone to show me an MMO that gives you as much of a fighting chance against a one year vet as this game does. While yes, vets do have more SP than you and probably always will, no other MMO game I can think of allows you to be as effective against older players as this one.
We've also already had our SP reset several times, so... yea.
The only thing I have a problem with is this line and ill explain why. Sure, this game gives a great fighting chance against vets, which in other MMOS just simply isn't the case. If your skilled enough, and have an idea for what your speccing into, a 1 week old player can put a pretty good fight up against a 5 month old vet. HOWEVER, I would like to point out that most MMOS separate Vets from Noobs. The battle academy is a good start, but its pretty poor. As soon as you get out of it, the game goes wayyyy down hill. The ability for players to choose when they can fight a vet is what I think is needed. At that point, I would be much more inclined to agree with this particular point |
John Demonsbane
Unorganized Ninja Infantry Tactics
33
|
Posted - 2013.07.28 19:28:00 -
[36] - Quote
Marston VC wrote:Quote:8. Just reset all SP!
I've seen this one thrown around many times, mostly by new players. I would like someone to show me an MMO that gives you as much of a fighting chance against a one year vet as this game does. While yes, vets do have more SP than you and probably always will, no other MMO game I can think of allows you to be as effective against older players as this one.
We've also already had our SP reset several times, so... yea. The only thing I have a problem with is this line and ill explain why. Sure, this game gives a great fighting chance against vets, which in other MMOS just simply isn't the case. If your skilled enough, and have an idea for what your speccing into, a 1 week old player can put a pretty good fight up against a 5 month old vet. HOWEVER, I would like to point out that most MMOS separate Vets from Noobs. The battle academy is a good start, but its pretty poor. As soon as you get out of it, the game goes wayyyy down hill. The ability for players to choose when they can fight a vet is what I think is needed. At that point, I would be much more inclined to agree with this particular point
Totally agree. The academy should really last a lot longer, maybe even up to a million SP. |
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