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Malkai Inos
Opus Arcana Covert Intervention
882
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Posted - 2013.07.28 00:11:00 -
[1] - Quote
DRE PrEaCh wrote:You need to look at it this way:
The elite are elite not because they exploit the system. They are elite because they live, they breathe, they eat, and they **** this game all day long, every second, it's in their blood, it's how they are, it's what makes them elite.
You see, when you look at LIFE (this reality) the world you live in, and compare it to this game (a small model of the real world) you realize that no matter how many laws come up, solutions, etc the elite always stay on top. THEY ALWAYS FIND WAYS AROUND THINGS.
To remove respeks does nothing but **** the 90% off, why? cuz the 90% play this game casually and are more affected, the elite just sit there and laugh cuz they will find a way, they willlllllllllllllll get around things.
In the end u realize it's a never ending battle between the makers of the game and the 10%. Everyone else is just along for the ride. Here's the thing though:
The lack of respecs ( not removal, "no respecs" is the default position here) gives younger players one important power that they don't have in any other game in a progression system. The ability to compete with the elites when it comes to adapting to new content.
Every time CCP does something like adding guns, suits or modules or even just larger balance changes both new and old players will want to adapt to these changes as fitting paradigms shift. Without respecs everyone will have 0 SP in, say, MATCS by release so "Mick Mcnewberry" can directly compete with "Victor van Veteran" in being the best MTAC pilot around, thus become relevant in a competitive sense no matter how long the vet has been playing before him.
The only way for "Victor" to remain dominant is to adapt to changes at least as quickly as "Mick" or conciously sacrifice progression of his current main build to save SP for later changes. This adds another layer of long term planning for the vets that makes staying on top a constant congnitive effort and tradeoff between power and long term adaptability.
Introduce respecs and you just doomed "Mick" to complete irrelevance until he reaches proto level in something because, no matter how dedicated he is or how smart his decisions are, "Victor" just respecs into whatever is viable or just interesting in an instant, surpassing "Mick's" ability without any prior effort put in it to do so.
This also means that there's nothing that could challange the superiority of "Victor" besides other "Victors" which makes for a pretty boring late game for "Victors". Now staying on top is merely a matter of respeccing in time, completely removing a sense of ongoing progression for vets and replacing it with a "push button to stay competitive" mechanic, possibly even one that is paid for by cash. That's incidentally where some of the the p2w argument come from.
Let elites be elites. Give them the slight edge they deserve for playing more and better than the casual player. Just don't remove any hope for non elites to get a sense of accomplishment and relevance along with it by adding respecs. |
Malkai Inos
Opus Arcana Covert Intervention
882
|
Posted - 2013.07.28 00:21:00 -
[2] - Quote
Rynoceros wrote:It works out fine in other games. Simmer. That's in part because they are other games.
Most other games are never going to have a player driven market that is dependant on player behavior to change gradually over time so that the market spread sheet guys can actually react to changes in the demand segment.
Allowing regular respecs would be akin to a complete market crash every single time the player base at large uses respecs to suddenly change up all their fits and all the items needed for it along with that. "Terry Trader" won't invest billions of ISK into building a supply chain to maximize production quantities, ensure proper transport and lower production cost to be competitive in the market if all the items he is producing might be completely irrelevant the very next day.
The future market will be completely dependant on a dust without respecs. Introduce them and CCP might aswell scrap all plans to to allow large scale production of Dust items, making the most important eve dust connection a useless and broken feature before it even arrived. |
Malkai Inos
Opus Arcana Covert Intervention
882
|
Posted - 2013.07.28 00:36:00 -
[3] - Quote
dday3six wrote:But will Dust last until one day, sometime, we don't know whenGäó, when the player driven market might be introduced? While i have my own opinion on this just as you have, neither of us can know for sure if and for what reason/s it lives/dies. Making decisions based on such shaky grounds would be arguing from ignorance and i see no point in doing so.
The feature has been announced and i consider it one of the most important USPs the game has ( or will have) to offer.
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Malkai Inos
Opus Arcana Covert Intervention
883
|
Posted - 2013.07.28 01:02:00 -
[4] - Quote
hooc order wrote:Quote: The only reason these people want a respec is so that they can drop the not-so-OP equipment and dump everything into the next flavor of the month. You do realize that you just said that CCP is incapable of balancing this game ever. You do realize that no game that doesn't have a mirror design has ever achieved perfect balance ever? Perfect balance is a good goal but impossible to actually reach beyond a certain (low) level of complexity and number variables involved.
Asking for perfect long term balance or respecs is basically asking for the impossible and thus demanding respecs by default.
And there are other points that have been raised in this thread and others. Why always fixate on one out of many complex areas? |
Malkai Inos
Opus Arcana Covert Intervention
884
|
Posted - 2013.07.28 01:36:00 -
[5] - Quote
John Demonsbane wrote:[...]I do, however, totally agree that periodic respecs are very reasonable when major changes are made to the skill tree. There really should be little debate (oh, but there will be... *sigh*) about respecs when the full racial lines of suits come out. I guess maybe you could argue about full vs partial respecs, but that's it.
Changes to the skill tree structure need some kind of skill point modification of the database if for technical reasons alone. One new way to deal with such things in eve is the rule of "if you could fly it before, you can fly it after" so that SP are not deallocated but instead automatically reaplied in such a way that no one has to rebuy skills just to fit (skills wise) what he could fit before even if this means adding more skillpoints ( the tiericide in eve split some skills in four racial variants and everyone who had those skills at V got all new racial variants at V back).
Yes the concept of "respecs for racial symmetry has merit to it. One final respecs in a years time or so (let's be honest, it will take time) would allow us to "pretent" that everything has been there from the beginning and add diversity on the battlefield.
On the other hand though, this respec might not be necessarily as needed as we think now. People have adopted to the new suits, weapons and mods (that aren't crap) within just two months. SCRs are becoming more and more common and things like flaylocks have been seing a huge spike in use since may 14th.
By the time this respec is issued most of the stuff that is now underrepresented will be much more common then today, possibly to the point of not being an issue anymore. Should we give a respec, risking most of the downsides, just to put a few items in aplace where they will be three months later either way? Again, the idea holds merit but we have to take current developments into account to accurately assess the need for this. And there's another thing.
Assuming that content releases remain slow paced and fractioned in the immediate future it's really hard set a date from whitch point on you are screwed if you had to spec into stuff you didn't really want. A new player in a year or so who decides to become a MTAC pilot for example who has to spec into the Gal variant because his preferred Min variant is released at a later date will have no understanding whatsoever for "us" saying that the arbitrary date for respecs has since passed and that's the only reason why he won't get a respec while others did.
It's hard to justify treating the very same situation completely differently just because some preset date has been reached. He couldn't know about this date and, since he is a new player, his issue isn't different from what we experience right now. |
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