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Piercing Serenity
PFB Pink Fluffy Bunnies
357
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Posted - 2013.07.24 10:23:00 -
[1] - Quote
Hey everyone,
The graph detailing the increase in kills for the Flaylock Pistol in this dev blog got me interested in looking at balance in my weapon of choice, the Assault Rifle. While I don't think that the Assault Rifle in its entirety is flawed, I think that a graph detailing which type of assault rifle was used most often would be highly skewed in favor of the Basic Assault rifle. Just as CCP (and the community) wants to avoid one weapon to dominate the battlefield, so to should we avoid one weapon variety dominating an entire branch of weapons.
I'll use numbers in this post, but they are more illustrative of a point then they are concrete values. However, all the numbers I looked at came from this site. (I know its old, but it's the only comprehensive list I could find.) Values for weapons are: Militia/Standard/Advanced/Proto
Damage/DPS (From Least to Greatest):
- Standard: 25 / 28 / 31 / 34 --> +3 Damage per level. Moderate nerf across tiers. No change at Proto - Burst: 28 / 30 / 33 / 40 --> +2, 3, 6 (respectively) per level. Moderate buff across tiers - Breach: 39 / 43 / 49 / 56 --> +4, 6, 9 (respectively) per level. Minor nerf across tiers, no change at Proto - Tactical: 48 / 58 / 68 / 78 --> +10 (respectively) per level. Major nerf across lower tiers, no change at Proto.
I think this damage progression illustrates the changes I want to see in the feel and perception of the weapon class. First, you'll notice that all weapons have a big jump between their Militia and Proto grades. I kept proto values the same (save the standard AR), and simply stretched the values going down. I think this I think this gives the feel of really unlocking something new and stronger. Currently, the Exile is popular because in most cases the TTK between it and the Duvolle is not very noticeable. The current damage on a Duvolle is 34.1 giving the I think this is okay.
Secondly, In the name of rewarding tactical play and earning more skillful kills, the standard AR is the weakest weapon, both in damage an progression. I think players should be rewarded more - as far as damage as concerned - by picking weapons that require them to place their shots, and this break down give players greater rewards for working with more difficult weapons. The most standard option of the most standard weapon should not be the most exciting.
RPM (From Least to Greatest):
- Tactical: 450 / 470 / 490 / 510 or 510 across tiers - Burst: 725 / 740 / 750 / 760 or 760 across tiers - Standard: 760 / 770 / 780 / 800 or 800 across tiers - Breach: 890 / 910 / 920 / 930 or 930 across tiers
Remember: none of these numbers really matter.
I haven't done any DPS calculations to see how the numbers check out against other weapons. It's just to illustrate the idea that TACs should be shooting the slowest, and that Breach weapons should be hosing opponents down in CQC.
I was conflicted when I thought about these numbers. In essence, I gave Burst AR the values of a Standard AR, gave the Breach the values of the Burst AR, slightly increased the RPM of the TAR, and dramatically increased the damage of the Breach. My thinking was that the TAR can stand to shoot a bit faster (From what I hear from the few people who use the weapon in the community) while still being balance. My suggestions give the Burst more damage than the AR, so its fire rate should be noticeably different. The Standard AR has enough RPM so that it should be giving players a lot of kick when they try to open it up. The Breach AR is now a high powered SMG, a role which I think it should fill.
Below the dotted line are some other changes i thought of. These changes are more or less common place, so I wanted to give people the option not to read a wall of text. These are just some thoughts to add some diversity to this class of weapons too. Tell me what you think.
Dispersion / Long Range Accuracy(From Least to Greatest): - Breach - Standard - Burst - Tactical
Hip fire / Short Range Accuracy (From Least to Greatest): - Tactical - Burst - Standard - Breach
For those who dislike the idea of a weapon having a cone of dispersion, hip fire accuracy could just be determining how strong the autoaim system corrects a player's input at certain values. If everything worked out, it would mean that a breach would "snap" to a target directly in front of a player, while the TAC would have little to no auto aim support. i think that would reward people who can still use the TAC up close while providing the Breach with more benefits.
Recoil Per Shot (From Least to Greatest): - Standard - Breach - Burst - Tactical
Recoil over time (From Least to Greatest) - Tactical* - Burst* - Breach - Standard
Scope Fidelity (From Least to Greatest) - Breach - Standard - Burst - Tactical
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Piercing Serenity
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Posted - 2013.07.24 10:28:00 -
[2] - Quote
Something I forgot to add:
SP Re-balancing:
I think that each branch of the AR deserves its own skill branch, with each variation being a 1x or 2x Skill. Players creating an Assault Character can have one level automatically unlocked across all weapon varieties, but should pump some SP into a weapon of their choice to truly own it.
Also
~~~~~~Reserved for future use |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
37
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Posted - 2013.07.24 10:30:00 -
[3] - Quote
Interesting ideas my guess is the majority of the populous will outright throw out this idea due to its popularity and then proceed to insult you. Do like the breach idea specifically but does not fall in line with other breach weapons. |
Piercing Serenity
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Posted - 2013.07.24 10:31:00 -
[4] - Quote
xSir Campsalotx wrote:Interesting ideas my guess is the majority of the populous will outright throw out this idea due to its popularity and then proceed to insult you. Do like the breach idea specifically but does not fall in line with other breach weapons.
That's fair. I haven't used any other weapon but the AR since I started playing DUST, so i don't have any knowledge to fall back on. Any suggestions? |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
37
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Posted - 2013.07.24 10:31:00 -
[5] - Quote
It being the AR lol |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
37
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Posted - 2013.07.24 10:37:00 -
[6] - Quote
Haha I'd love to say anything to balance the assualt rifle but were a minority. The breach variant are high damage low rof and are in need of work, AR side. The ar users make this claim often. I would say simply up the damage on breach halfway between its current stats and the tac damage. Adding recoil to this gun would indeed make it a skilled weapon, but any increase would send the community into a frenzy, even though i think its needed.Welcome to dust btw. |
Piercing Serenity
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Posted - 2013.07.24 10:40:00 -
[7] - Quote
xSir Campsalotx wrote:Haha I'd love to say anything to balance the assualt rifle but were a minority. The breach variant are high damage low rof and are in need of work, AR side. The ar users make this claim often. I would say simply up the damage on breach halfway between its current stats and the tac damage. Adding recoil to this gun would indeed make it a skilled weapon, but any increase would send the community into a frenzy, even though i think its needed.Welcome to dust btw.
I think I could agree with a bit more recoil. I would want the skill to come from surviving an up close encounter more than fighting with the recoil on the gun. Using the breach means that you would get getting up close to HMGs, MDs, FL, and grenades. I think that's enough pressure.
And I've been here for a long time. Over a year now. I just don't really post unless I have something I think is worth the community's and/or Dev's attention. |
RydogV
Shadow Company HQ
231
|
Posted - 2013.07.24 10:48:00 -
[8] - Quote
As a Logi the AR has always been my weapon of choice due to its versatility since I only have one weapon slot.
I like many of the ideas that you have proposed in terms of damage output and the progression at each level. The only thing I cannot get on board with is the Breach having a higher rate of fire than a Standard Assault. I do not think that the Breach should be "the SMG of the AR class".
Yes it is a high-powered, close-range weapon making ideal for CQB engagements. But this is and should continue to be offset by its slow fire rate and reduced magazine capacity. However, I think that the rate of could and should be increased slightly so as to increase performance and encourage its use more often for specialized situations. I currently use a Breach on a fitting that is designed to be used when counter-hacking objectives in a highly contested area. It has been effective in that role especially when dealing with enemy Heavies.
The other point I think will not take off well is breaking up the skill requirements. There are too many other SP sinks out there right now. Dividing up AR skill classes is just "too much" IMO. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
37
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Posted - 2013.07.24 10:49:00 -
[9] - Quote
Only joking saw the amount of likes you have. I think the blaster tech should be the best (cqc)as in eve but as it stands the ar usually beats out niche weapons in their intended roles. Regardless I think the breach should have low recoil like smg and have the std ar with a higher recoil. That way breach is better in cqc and the std variant is penalized a bit for its extreme flexibility and overall bad assery lol. I like the tac where its at requires skill but can be quite good. |
Panther Alpha
DarkWingsss
747
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Posted - 2013.07.24 10:52:00 -
[10] - Quote
You realize that only FEW people uses the AR's ?
- Burst rifle .. I haven't seen anyone using this one in Uprising yet. - Tactical .. since the nerf i hardly see anyone using that one. - Breach..i will be surprise if it is more than one person using it.
- GEK-38..I honestly believe that only very few people still uses this weapon, is just that the people that are good with it, ARE ACTUALLY VERY GOOD PLAYERS. - Prototype AR.. similar to the GEK-38, but obviously with a higher killing rate.
CCP already nerfed the AR to be a skilled weapon ...and is working, leave them alone. |
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xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
37
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Posted - 2013.07.24 10:52:00 -
[11] - Quote
On a side note this will increase the disparity between new players and vets because of the larger gaps in damage but its bad already |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
37
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Posted - 2013.07.24 10:56:00 -
[12] - Quote
I'm sorry its hard to believe when at least half the kills at PC level are duvolles or godlocks (another story) hell just count the number of kills for each weapon in a few pubs. Then again at PC level the players are usually skilled. |
Piercing Serenity
PFB Pink Fluffy Bunnies
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Posted - 2013.07.24 10:59:00 -
[13] - Quote
@RydogV: I included militia values so that there was a noticeable progression between the beginning and end point for each weapon. I think that proto weapons should feel like a big leap from the standard grade. This leads me into Sir Campsalot's post
@Sir Campsalot: You're right. These changes have more of an RPG feel to them. Maybe they should be held off until better match making is in place? Would you be okay with these values if people could choose who they got in to a fight with? |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
37
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Posted - 2013.07.24 11:03:00 -
[14] - Quote
Hahahaha no lol cause the "vets" would choose to go against noobs. In all seriousness though these changes would be good provided matchmaking was done nearly perfect. |
RydogV
Shadow Company HQ
231
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Posted - 2013.07.24 11:05:00 -
[15] - Quote
Thinking on the Skill Points piece. You have to realize that more weapons are coming down the the pipeline. These will offer more variety in the "AR Class" of weapons just like when the Scrambler Rifle was introduced. So I think it is really best just to leave things where they are.
One thing I think could help with some increased use of the other types of AR's is in the pricing. The price difference between a Advanced Standard AR and Advanced Breach AR is pretty significant. Not sure why. |
Dust Project 514
Dust 514 Evolved
210
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Posted - 2013.07.24 11:07:00 -
[16] - Quote
Panther Alpha wrote:You realize that only FEW people uses the AR's ?
- Burst rifle .. I haven't seen anyone using this one in Uprising yet. - Tactical .. since the nerf i hardly see anyone using that one. - Breach..i will be surprise if it is more than one person using it.
- GEK-38..I honestly believe that only very few people still uses this weapon, is just that the people that are good with it, ARE ACTUALLY VERY GOOD PLAYERS. - Prototype AR.. similar to the GEK-38, but obviously with a higher killing rate.
CCP already nerfed the AR to be a skilled weapon ...and is working, leave them alone.
You must be trolling, us.
I'll give you the Burst, Breach, and Tac are used less, but not a chance with the GEK and DUV. |
Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
125
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Posted - 2013.07.24 11:09:00 -
[17] - Quote
AR need a bigger mag until the aiming is sorted out.. |
RydogV
Shadow Company HQ
231
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Posted - 2013.07.24 11:10:00 -
[18] - Quote
On final thing. Once you have your proposal finalized you should repost it in the Feedback section. That seems to be the forum that the Dev team actually gleans when fishing for changes in the game. |
Beren Hurin
K-A-O-S theory
810
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Posted - 2013.07.24 11:11:00 -
[19] - Quote
I thought that the burst was a place holder? I didn't think it was going to be there permenantly. Why wouldn't the scrambler rifle have other variants then? |
RydogV
Shadow Company HQ
231
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Posted - 2013.07.24 11:16:00 -
[20] - Quote
Beren Hurin wrote:I thought that the burst was a place holder? I didn't think it was going to be there permenantly. Why wouldn't the scrambler rifle have other variants then?
I don't really think the Scrambler Rifle needs additional variants. Semi-auto and full-auto variants are fine. Each are offset by the heat build up feature. What would adding a burst variant offer? |
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Panther Alpha
DarkWingsss
747
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Posted - 2013.07.24 11:19:00 -
[21] - Quote
Dust Project 514 wrote:Panther Alpha wrote:You realize that only FEW people uses the AR's ?
- Burst rifle .. I haven't seen anyone using this one in Uprising yet. - Tactical .. since the nerf i hardly see anyone using that one. - Breach..i will be surprise if it is more than one person using it.
- GEK-38..I honestly believe that only very few people still uses this weapon, is just that the people that are good with it, ARE ACTUALLY VERY GOOD PLAYERS. - Prototype AR.. similar to the GEK-38, but obviously with a higher killing rate.
CCP already nerfed the AR to be a skilled weapon ...and is working, leave them alone. You must be trolling, us. I'll give you the Burst, Breach, and Tac are used less, but not a chance with the GEK and DUV.
Look at the kill feed, you'll see is the same persons getting that kills... is just that they get LOTS of kills. Seriously.. i already tried this. A guy in a match got 20 AR kills... and the kill feed was just AR after AR kill.. but from THE SAME person. |
KingBlade82
The Phoenix Federation
125
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Posted - 2013.07.24 11:22:00 -
[22] - Quote
unless we go back to the SP gains in closed beta don't suggest breaking up weapon trees more im already miserable using only the AR until a year from now when I can get more choices by earning more SP |
Piercing Serenity
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Posted - 2013.07.24 11:44:00 -
[23] - Quote
@Beren Hurin: That could be true, but I have no idea if and or when it'll go through. I'm making this thread as if things were going to stay the same for the next couple of months.
Leave the debate of how skilled the people using ARs are in pub matches, are there any other suggestions to get more people to use the other branches of the AR tree? |
Piercing Serenity
PFB Pink Fluffy Bunnies
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Posted - 2013.07.24 12:16:00 -
[24] - Quote
trying to keep this thread up for more feedback
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semperfi1999
Internal Error. Negative-Feedback
689
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Posted - 2013.07.24 12:37:00 -
[25] - Quote
TBH there used to be a greater difference between standard - proto weaponry/suits/etc....CCP decided that they wanted only small differences between the standard and proto gears. So with that philosophy in mind this will never be done. |
Piercing Serenity
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Posted - 2013.07.24 12:40:00 -
[26] - Quote
semperfi1999 wrote:TBH there used to be a greater difference between standard - proto weaponry/suits/etc....CCP decided that they wanted only small differences between the standard and proto gears. So with that philosophy in mind this will never be done.
Yeah, I remember. And I remember the long discussion about the pros and cons of shrinking the gaps between weapons. I know that this thread could be off base or flat out ignored. I'm just taking a shot at trying to get some more diversity on the field, because there is none in respect to ARs. If you could change anything, what would it be?
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semperfi1999
Internal Error. Negative-Feedback
689
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Posted - 2013.07.24 12:48:00 -
[27] - Quote
The diversity in ARs are supposed to come from the difference in racial varients.......each race will have their own specific varient and then the remaining varients are attempts to copy other racial types. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
285
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Posted - 2013.07.24 12:48:00 -
[28] - Quote
What's with all these "balence AR" threads lately? I didnt read this thread (and im not going to). There is nothing wrong with the AR. Leave the damn thing alone. |
Shion Typhon
Intara Direct Action Caldari State
197
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Posted - 2013.07.24 12:59:00 -
[29] - Quote
Piercing Serenity wrote:
I think this damage progression illustrates the changes I want to see in the feel and perception of the weapon class. First, you'll notice that all weapons have a big jump between their Militia and Proto grades. I kept proto values the same (save the standard AR), and simply stretched the values going down. I think this I think this gives the feel of really unlocking something new and stronger. Currently, the Exile is popular because in most cases the TTK between it and the Duvolle is not very noticeable. The current damage on a Duvolle is 34.1 giving the I think this is okay.
I especially like this bit where you disguise making the gap between newbies and proto-users even greater, seem like you're doing them a favour "feel like they are unlocking something".
Lulz. |
Piercing Serenity
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Posted - 2013.07.24 13:06:00 -
[30] - Quote
Shion Typhon wrote:Piercing Serenity wrote:
I think this damage progression illustrates the changes I want to see in the feel and perception of the weapon class. First, you'll notice that all weapons have a big jump between their Militia and Proto grades. I kept proto values the same (save the standard AR), and simply stretched the values going down. I think this I think this gives the feel of really unlocking something new and stronger. Currently, the Exile is popular because in most cases the TTK between it and the Duvolle is not very noticeable. The current damage on a Duvolle is 34.1 giving the I think this is okay.
I especially like this bit where you disguise making the gap between newbies and proto-users even greater, seem like you're doing them a favour "feel like they are unlocking something". Lulz.
If it comes off as a ploy or a trick, its not supposed to. Part of the reason that there was so little diversity between ARs in the same branch being used was being there wasn't really a point. Before PC was released, you would only run a Duvolle if you wanted to show off, because an Exile could do more or less the same thing. For people already skilled into the weapon, things don't change much, if it all. For new players, larger spacing could go along with the new match making system and let younger players feel like they are making strides.
The point of a video game is to have fun, and in my case, I have more fun if I feel like I'm making noticeable improvements wherever I put my time. If I can look back and say: "I played for x days/weeks and finally unlocked a proto AR" and feel like the change is significant, I'll be happy.
I agree that with the numbers/examples I used, it is more of an MMO consideration than an FPS one. And if there anyone else has some more precise suggestions or tweaks to what we have here, just comment so we can add some diversity. |
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Vyzion Eyri
The Southern Legion
1059
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Posted - 2013.07.24 13:10:00 -
[31] - Quote
@OP:
Updated numbers here: http://wiki.dust514.info/index.php?title=Assault_Rifle
I updated that 6 days ago from in-game Marketplace data. Some numbers have changed, just glancing briefly at your OP. |
Piercing Serenity
PFB Pink Fluffy Bunnies
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Posted - 2013.07.24 13:26:00 -
[32] - Quote
Thank you, I edited the second post in the thread to include the wiki, and I'll review the numbers I used and change accordingly |
Piercing Serenity
PFB Pink Fluffy Bunnies
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Posted - 2013.07.24 13:52:00 -
[33] - Quote
another bump to get some more feedback |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
256
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Posted - 2013.07.24 14:13:00 -
[34] - Quote
What I would have loved to see was a corresponding graph of AR kills superimposed over the flaylock graph.
Stats can be tricky that way and CCP didnt show a full picture, only what they wanted to "prove" their point.
Yes I go into matches with many flaylocks but more times than not only some players have them and other players have ar's snipers, mass drivers since their buff and scramblers. You see a few tacs still and some shotties. One laser and no plasma cannons.
Thats what I have seen over the past weeks and I play mostly every day. |
Piercing Serenity
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Posted - 2013.07.24 14:17:00 -
[35] - Quote
Daxxis KANNAH wrote:What I would have loved to see was a corresponding graph of AR kills superimposed over the flaylock graph.
Stats can be tricky that way and CCP didnt show a full picture, only what they wanted to "prove" their point.
Yes I go into matches with many flaylocks but more times than not only some players have them and other players have ar's snipers, mass drivers since their buff and scramblers. You see a few tacs still and some shotties. One laser and no plasma cannons.
Thats what I have seen over the past weeks and I play mostly every day.
Added your suggestion to OP. Thanks |
Revelations 514
Red Star. EoN.
92
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Posted - 2013.07.24 14:34:00 -
[36] - Quote
More recoil for std AR. More dispersion for Breach AR. called keeping them in their niche |
Piercing Serenity
PFB Pink Fluffy Bunnies
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Posted - 2013.07.24 14:39:00 -
[37] - Quote
Revelations 514 wrote:More recoil for std AR. More dispersion for Breach AR. called keeping them in their niche
okay, I'll add the suggestions. Would you do anything with the RoF of these two weapons? Do you think that these two changes would be enough? personally, I'd use the breach even less than I do now (if that were possible) if it had more dispersion, unless it was some type of dramatic falloff outside of the weapon's optimal range. I can definitely agree with a recoil bump for the STD AR though. |
Beren Hurin
K-A-O-S theory
810
|
Posted - 2013.07.24 15:05:00 -
[38] - Quote
Don't know if you would add this under AR, but scrambler rifles should be a little more powergrid friendly IMO. Armor tanking takes more PG than shield tanking, and you'd think they'd want Amarr to be able to carry the scrambler rifle more than AR. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
257
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Posted - 2013.07.24 15:45:00 -
[39] - Quote
Beren Hurin wrote:Don't know if you would add this under AR, but scrambler rifles should be a little more powergrid friendly IMO. Armor tanking takes more PG than shield tanking, and you'd think they'd want Amarr to be able to carry the scrambler rifle more than AR.
Please explain |
Scheneighnay McBob
Bojo's School of the Trades
2484
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Posted - 2013.07.24 16:06:00 -
[40] - Quote
Personally, I think the whole "more variants at higher tiers" thing is garbage, and needs to go- for all weapons. You also shouldn't need to go 1 higher level in the operation to get special variants.
That just discourages people from playing around with special variants, and kills diversity. |
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Piercing Serenity
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Posted - 2013.07.24 17:07:00 -
[41] - Quote
@Scheneighnay McBob: Noted. Throwing it in the feedback box now
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Beren Hurin
K-A-O-S theory
811
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Posted - 2013.07.24 17:13:00 -
[42] - Quote
Daxxis KANNAH wrote:Beren Hurin wrote:Don't know if you would add this under AR, but scrambler rifles should be a little more powergrid friendly IMO. Armor tanking takes more PG than shield tanking, and you'd think they'd want Amarr to be able to carry the scrambler rifle more than AR. Please explain
In terms of armor plates at the different tier levels, the plates themselves take a bit more PG at the same tier (but less per HP). In terms of the modules that give you regen, repairers vs. regulators/recharger, the armor SUCKS-UP PG. This means to balance PG/CPU demand, a shield player would more likely go for the scrambler rifle because of its lower PG requirements. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
160
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Posted - 2013.07.24 17:53:00 -
[43] - Quote
Only thing that is wrong with standard AR is the clustering of hip fire is too tight, i know alot of people may see a larger cone as a buff to the weapon for CQC but what is happening now is the AR is almost able to put like 80% of its damage on a target up close while moving full speed due to the clustering or the cone of fire being small, this is the main reason it can out perform the SMG and HMG if the user is good at shooting they can put more bullets on target on other hand the SMG and HMG has a large cone of fire therefore more shots miss no matter how accuracy the user is.
This dispersion of bullets should be made wider as you move also, its possible that you can move a little to fast while aiming down sights a little too quick while having no effect on you weapon
As for the recoil thing to add this would put the weapon so out of balance that it would need sizable buff to damage so that it can kill people quickly enough so you dont have to re align about 7 times, also as far as iam concerned the weapon is fine at most ranges except close is a bit too effective it is also perhaps a little weak at medium pushing long range around 70m but i wright that off to being a plasma weapon and rail and projectile variants will likely be better over longer ranges.
This is coming from someone who uses AR almost exclusively. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
257
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Posted - 2013.07.24 18:40:00 -
[44] - Quote
Beren Hurin wrote:Daxxis KANNAH wrote:Beren Hurin wrote:Don't know if you would add this under AR, but scrambler rifles should be a little more powergrid friendly IMO. Armor tanking takes more PG than shield tanking, and you'd think they'd want Amarr to be able to carry the scrambler rifle more than AR. Please explain In terms of armor plates at the different tier levels, the plates themselves take a bit more PG at the same tier (but less per HP). In terms of the modules that give you regen, repairers vs. regulators/recharger, the armor SUCKS-UP PG. This means to balance PG/CPU demand, a shield player would more likely go for the scrambler rifle because of its lower PG requirements.
Yes but extenders have almost double the PG of plates.
I think if user A goes all extenders and one recharger and user b goes 1 massive plate, a few other plates and complex repairer or two it wont be that big of a difference if any.
ScR does take a little bit more PG but thats why you can always take your slave's Flaylock to balance your suit and finish the enemy |
Piercing Serenity
PFB Pink Fluffy Bunnies
360
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Posted - 2013.07.25 00:11:00 -
[45] - Quote
Ranger SnakeBlood wrote:Only thing that is wrong with standard AR is the clustering of hip fire is too tight, i know alot of people may see a larger cone as a buff to the weapon for CQC but what is happening now is the AR is almost able to put like 80% of its damage on a target up close while moving full speed due to the clustering or the cone of fire being small, this is the main reason it can out perform the SMG and HMG if the user is good at shooting they can put more bullets on target on other hand the SMG and HMG has a large cone of fire therefore more shots miss no matter how accuracy the user is.
This dispersion of bullets should be made wider as you move also, its possible that you can move a little to fast while aiming down sights a little too quick while having no effect on you weapon
As for the recoil thing to add this would put the weapon so out of balance that it would need sizable buff to damage so that it can kill people quickly enough so you dont have to re align about 7 times, also as far as iam concerned the weapon is fine at most ranges except close is a bit too effective it is also perhaps a little weak at medium pushing long range around 70m but i wright that off to being a plasma weapon and rail and projectile variants will likely be better over longer ranges.
This is coming from someone who uses AR almost exclusively.
Okay. Which weapons should get the dispersion? Just Standard ARs or the whole class of weapons. Would you give all weapons a damage buff? And by how much? Use the values I have on the first page if you can, so I can update them for the rest of the community |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
736
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Posted - 2013.07.25 00:13:00 -
[46] - Quote
Meh, let's just get CCP to hire Scott Rudi, he'll fix the ARs!!
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Piercing Serenity
PFB Pink Fluffy Bunnies
360
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Posted - 2013.07.25 05:07:00 -
[47] - Quote
Bumping for feedback |
Shadow of War88
0uter.Heaven EoN.
16
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Posted - 2013.07.25 11:44:00 -
[48] - Quote
1 flaw, u cant have tac ar have most recoil per shot if its a single shot weapon....u need to lower recoil or increase first shot recoil multiplier for standard AR. Burst AR n Tac AR should also get less damage drop off over distance in order to enphesise its long range role |
Piercing Serenity
PFB Pink Fluffy Bunnies
360
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Posted - 2013.07.25 13:32:00 -
[49] - Quote
Shadow of War88 wrote:1 flaw, u cant have tac ar have most recoil per shot if its a single shot weapon....u need to lower recoil or increase first shot recoil multiplier for standard AR. Burst AR n Tac AR should also get less damage drop off over distance in order to enphesise its long range role
I hear what you're saying. I'm not sure if the TAC should be extremely accurate with a low rate of fire, or have high recoil with a higher rate of fire. I'll add the increased first shot multiplier to the suggestions board though, and I think longer optimal ranges for tac and Burst ARs to emphasize their range (or a more gradual decrease) would work well. Nice work. |
Piercing Serenity
PFB Pink Fluffy Bunnies
360
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Posted - 2013.07.25 13:51:00 -
[50] - Quote
bumping for more feedback |
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NAV HIV
The Generals EoN.
308
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Posted - 2013.07.25 14:07:00 -
[51] - Quote
It would be nice if the guns that we have now, worked properly.
GEK is the only reliable AR (Mostly) Duvolle (has mood swings, somedays it'll tear through anything and the other times it'll just suck) Balac's and Krins (They jam) so nice deco items |
King Kobrah
SyNergy Gaming EoN.
829
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Posted - 2013.07.25 14:14:00 -
[52] - Quote
breach AR is useless, has the lowest DPS of any of the assault rifles and the worst range to boot and is completely outperformed by the regular AR in all facets burst AR is not worth using at all, it needs to be changed back to the 7 round burst it used to be so it's viable again. regular AR is actually balanced but they're going to nerf range on it when the other AR types are released loltacAR is also useless with joke DPS and recoil |
Piercing Serenity
PFB Pink Fluffy Bunnies
364
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Posted - 2013.07.25 14:29:00 -
[53] - Quote
King Kobrah wrote:breach AR is useless, has the lowest DPS of any of the assault rifles and the worst range to boot and is completely outperformed by the regular AR in all facets burst AR is not worth using at all, it needs to be changed back to the 7 round burst it used to be so it's viable again. regular AR is actually balanced but they're going to nerf range on it when the other AR types are released loltacAR is also useless with joke DPS and recoil
Concerning the TAC, what would you change about it specifically? I'll add your other suggestions to the board
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King Kobrah
SyNergy Gaming EoN.
829
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Posted - 2013.07.25 14:37:00 -
[54] - Quote
Piercing Serenity wrote:King Kobrah wrote:breach AR is useless, has the lowest DPS of any of the assault rifles and the worst range to boot and is completely outperformed by the regular AR in all facets burst AR is not worth using at all, it needs to be changed back to the 7 round burst it used to be so it's viable again. regular AR is actually balanced but they're going to nerf range on it when the other AR types are released loltacAR is also useless with joke DPS and recoil Concerning the TAC, what would you change about it specifically? I'll add your other suggestions to the board Increase ROF for both the TAC and the breach up to 500-600 so their DPS is on par with the full auto
this would make the TAC arguably better for long range, the breach arguably better in short range, and the full auto an all-around performance type weapon until the range is cut down when new variants are released. |
Piercing Serenity
PFB Pink Fluffy Bunnies
366
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Posted - 2013.07.25 23:04:00 -
[55] - Quote
Thanks for the feedback. The front page has been updated.
Bumping for more feedback
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Piercing Serenity
PFB Pink Fluffy Bunnies
366
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Posted - 2013.07.25 23:38:00 -
[56] - Quote
Bump |
Piercing Serenity
PFB Pink Fluffy Bunnies
366
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Posted - 2013.07.26 00:26:00 -
[57] - Quote
Bump |
Piercing Serenity
PFB Pink Fluffy Bunnies
368
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Posted - 2013.07.26 02:49:00 -
[58] - Quote
Ideas from "Feedback/Discussion" section added |
Promethius Franklin
DUST University Ivy League
127
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Posted - 2013.07.26 03:30:00 -
[59] - Quote
Why the large separation of damage between tiers? The nearest comparison weapon, the Srcambler rifle, has an only 10% damage increase from STD to Proto, the current AR is the same roughly. This puts the standard variant AR at a 21% spread for the same STD to Proto gap. Do we really need larger performance gap in tiers? Is it beneficial?
Edit: This was based only on the per shot values, RPM added in further exasperates the difference between tiers here. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
408
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Posted - 2013.07.26 03:33:00 -
[60] - Quote
I've seen it all...
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Killar-12
Intrepidus XI EoN.
338
|
Posted - 2013.07.26 04:07:00 -
[61] - Quote
The only Problems I think that are important with the AR(for now) are the name of the weapon and it's performance in comparison to the Light Blaster Turret
If the weapon had a simple rename to Blaster, Particle or Plasma Rifle.
In comparison to a basic light blaster turret the basic AR does about 35 HP per bullet when compared to the turrets 25 HP per bullet. Shouldn't a mounted turret outperform an AR? |
Galthur
CrimeWave Syndicate
145
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Posted - 2013.07.26 05:06:00 -
[62] - Quote
We could always give racial starters there racial weapons as in the Amaar get Scrambler Rifles, Gallente Assault Rifles, Caldari Gauss Rifle, etc. This would then extend to a min with md, a gal with shotgun, a ammar with laser starters etc. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
410
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Posted - 2013.07.26 05:08:00 -
[63] - Quote
oh lord jesus christ, they plan to ruin my beloved AR. |
Killar-12
Intrepidus XI EoN.
338
|
Posted - 2013.07.26 05:08:00 -
[64] - Quote
Galthur wrote:We could always give racial starters there racial weapons as in the Amaar get Scrambler Rifles, Gallente Assault Rifles, Caldari Gauss Rifle, etc. This would then extend to a min with md, a gal with shotgun, a ammar with laser starters etc. Look No Further |
Killar-12
Intrepidus XI EoN.
338
|
Posted - 2013.07.26 05:09:00 -
[65] - Quote
Michael Arck wrote:oh lord jesus christ, they plan to ruin my beloved AR. I don't plan to nerf anything maybe some buffs to other things would help though. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
411
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Posted - 2013.07.26 05:18:00 -
[66] - Quote
I see the AR needing no help. AR shouldn't even be in discussion IMO. But I fear that the attention you guys are trying to rally up will in no doubt change its efficiency. It's an AR, a basic assault rifle with some variations.
If it isn't broke, don't fix it. A good saying that should be applied here. Especially when you have a forum full of opportunists and nay sayers who will jump on this bandwagon just to jump on it.
The AR is a monster in the right hands. No buffs are needed when the player is skilled in using it. |
Killar-12
Intrepidus XI EoN.
339
|
Posted - 2013.07.26 05:27:00 -
[67] - Quote
Michael Arck wrote:I see the AR needing no help. AR shouldn't even be in discussion IMO. But I fear that the attention you guys are trying to rally up will in no doubt change its efficiency. It's an AR, a basic assault rifle with some variations.
If it isn't broke, don't fix it. A good saying that should be applied here. Especially when you have a forum full of opportunists and nay sayers who will jump on this bandwagon just to jump on it.
The AR is a monster in the right hands. No buffs are needed when the player is skilled in using it. Most weapons are and most AR people are good but there are some here who QQ if anything but an AR kills them and it's pissing people off. |
Piercing Serenity
PFB Pink Fluffy Bunnies
368
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Posted - 2013.07.26 07:55:00 -
[68] - Quote
@Micheal: I'm not trying to do anything but get some more variety on the field. The only AR used right now is the standard one. If you have any suggestions on things we should NOT change, throw them in here. That'll give us a better picture to work with. |
Piercing Serenity
PFB Pink Fluffy Bunnies
368
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Posted - 2013.07.27 05:31:00 -
[69] - Quote
Bump for feedback
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Zatara Rought
TeamPlayers EoN.
596
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Posted - 2013.07.31 05:24:00 -
[70] - Quote
Bump |
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