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Exmaple Core
Ancient Exiles
592
|
Posted - 2013.07.24 02:18:00 -
[1] - Quote
We the vehical players are not enjoying dust anymore, nearly all the veteran closed beta vehical players do not play dust any longer, and i can say in 100% confidence that there is not a single vehical user that enjoys dust anymore sence uprising. In fact, for the vehical players, we would be so much happier if we threw out all the work done in Uprising and reverted to Chromosome. Srly, Uprising is a regression. To keep us around and vehicals in New Eden, i am making a list of the decive moves that will properly balance vehicals. Feel free to correct or add anything, intelligent vehical and AV vets.
Dropships These peices of junk needs an overhual, if we had these in real life they would not be considered for Air Force One. The promblem is they get one or two hitted by forge guns and rails, depending on how maxed out your ship is. Give these guys abit more fitting so they can raise their deffences abit, or some more base HP. Dont really need any more slots, those can go a long way on a DS. Also, the DS noise announces very clearly were they are, they can no sneak up on tanks or anyone very well. Its very annoying.
Lavs Their more survivable than tanks! should not be happening, these things tank like a monster. Word on the forums is the collision damage is broken as well, not good. These things are meant to ride around and have the gunner get alot of kills, but no one does this because that tactic sucks too much for it to be reliable, you will never see in this in pubs, let alone in a PC match. So, make the lav skill give bonuses to small turrent stats. Range, Rof, damage, something. Also, scout lavs apperantly are not good enough to be used over the Logi Lavs. Need more torque is all i can comment, i dont use them.
Tanks Shield tanks are poop. Straight up, poop. Armor tanks are fairly balanced atm tho, hoepfully they do not recive the armor rep nerf. If they do, they will be worse than shield tanks because the already godly AV does ample damage to them. This "bug fix" can not happen because it actually balances the tank. It needs to be there! Other than that the armor tanks is pretty fair. A ligit, reliable and beatable tank. Balanced.
Shield tanks on the other hand, are not balanced. The only thing they have going for them are the explosive resist, the regenerating shields are too slow to be significant, there will be Lavs with more natural regen than these failtreds and this cannot happen. Buffing the natural regen to 35-50 would be something reliable and not quiet rediculas. Also, shield tanks active reps are not worth using, you will be handicapted for using these. Right now they last 10 seconds for a 30% DMG reduction with a cool down of 30 seconds. Only change needed is the active time, needs to increase from 10 seconds to 30-40. Not quiet as awsume as armor tanks but it would at lease be worth using. Also, due to dramatically lower CPU/PG amounts compared to the armor tanks, shield tanks can not fit ADV or Proto stabalized blasters or regulated railguns, even with the assistance of 2 proto PG extenders. There simply is not enough fittting avaiable to make this possible, these metal boxes need ethire another low slot or more base fitting to have the luxary of having a variety of fittings. Right now its not possible.
General vehical notes:
Gameplay & balance > Lore > Common sence > Real life. In Eve, heavy armor gallenete ships are faster than weightless sheild Caldari tanks. All good cuz its space, gravity and weight are not a factor. Also good because it balances well in Eve. In dust, we are on planets. Weight and gravity are factors here. It is not good that heavy armor tanks are faster than weightless sheild tanks. Considering how much better the armor tanks are in every aspect of tanking, it is not good for the balance to continue having armor tanks faster than shield tanks.
Fitting Although armor tanks have lots of PG, vehicals as a whole do not have much at all, in many situation it simply is not possible to have certain fits. Why have mods/ weapons if low fitting is stoping us from using them? We need more fitting.
Vehicals need locks! it is far too common for ppl to stay in your vehical and get you blown up because they will not leave when your about to die. You cant recall and you loose lots and lots of isk. Why would a vehical user want to play in this environment? needs to happen
AV is way too strong for our standard vehicals Were pretty boned, dropships are getting one shotted out of the sky (the very best, top of the line drop ships die on the second) and our tanks die before they can turn around and escape. We cant even kill ppl with assualt rifles because we are so weak that grenades can easily and reliably kill us. None of this is okay, we need AV balance or stronger tanks |
The Attorney General
ZionTCD
554
|
Posted - 2013.07.24 02:19:00 -
[2] - Quote
I would just like for whoever is in charge of the vehicle department to actually come out and have a talk with vehicle users BEFORE the patch gets code locked.
Not that that will happen, because CCP. |
dr dreams
Condotta Rouvenor Gallente Federation
4
|
Posted - 2013.07.24 02:21:00 -
[3] - Quote
I think you're wrong when you say that not a single vehicle user is happy with using vehicles. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
63
|
Posted - 2013.07.24 02:23:00 -
[4] - Quote
Your grammar upsets me. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1861
|
Posted - 2013.07.24 02:40:00 -
[5] - Quote
Exmaple Core wrote:We the vehical players I don't remember saying you could speak for me. |
Harpyja
DUST University Ivy League
364
|
Posted - 2013.07.24 02:41:00 -
[6] - Quote
Just one thing I noticed: you said that gravity and weight doesn't affect ships in EVE. However, mass does. Gallentean ships are more massive than Caldarean ships, but they can still achieve higher speeds due to more powerful engines. I believe Gallente vehicles should still be faster than Caldari vehicles, but Caldari vehicles should have more torque and better acceleration. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5452
|
Posted - 2013.07.24 02:42:00 -
[7] - Quote
If it werent for our Respec, Dropships alone would have made me walk away from this game and never look back, even after all Ive been through with this game. |
Paladin Sas
Hellstorm Inc League of Infamy
63
|
Posted - 2013.07.24 02:44:00 -
[8] - Quote
Exmaple Core wrote: Tanks Shield tanks are poop. Straight up, poop. Armor tanks are fairly balanced atm tho, hoepfully they do not recive the armor rep nerf. If they do, they will be worse than shield tanks because the already godly AV does ample damage to them. This "bug fix" can not happen because it actually balances the tank. It needs to be there! Other than that the armor tanks is pretty fair. A ligit, reliable and beatable tank. Balanced.
Shield tanks on the other hand, are not balanced. The only thing they have going for them are the explosive resist,the regenerating shields are too slow to be significant, there will be Lavs with more natural regen than these failtreds and this cannot happen. Buffing the natural regen to 35-50 would be something reliable and not quiet rediculas. Also, shield tanks active reps are not worth using, you will be handicapted for using these. Right now they last 10 seconds for a 30% DMG reduction with a cool down of 30 seconds. Only change needed is the active time, needs to increase from 10 seconds to 30-40. Not quiet as awsume as armor tanks but it would at lease be worth using. Also, due to dramatically lower CPU/PG amounts compared to the armor tanks, shield tanks can not fit ADV or Proto stabalized blasters or regulated railguns, even with the assistance of 2 proto PG extenders. There simply is not enough fittting avaiable to make this possible, these metal boxes need ethire another low slot or more base fitting to have the luxary of having a variety of fittings. Right now its not possible.
why shouldnt LAVs have more natural regen than tanks? it makes sense really, tanks should have massive pools of HP that is slow to regen. they can stay in the fight longer, but have to take longer to recover. LAVs on the other hand are much better suited to hit and run tactics making the smaller HP pool/ higher regen well suited to their size class. |
Cat Merc
BetaMax. CRONOS.
3526
|
Posted - 2013.07.24 02:55:00 -
[9] - Quote
You said GTFO to infantry, hence I say NO to whatever you just said.
|
Spectre-M
The Generals EoN.
9
|
Posted - 2013.07.24 02:56:00 -
[10] - Quote
+1 to everything except the comment about sneaky dropships. Lol |
|
ReGnYuM
TeamPlayers EoN.
553
|
Posted - 2013.07.24 03:08:00 -
[11] - Quote
Aiming is still garbage IMO
How this not in your original post Core is beyond me |
Funkmaster Whale
0uter.Heaven EoN.
114
|
Posted - 2013.07.24 03:10:00 -
[12] - Quote
Vehicle... It's spelled vehicle. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
365
|
Posted - 2013.07.24 03:19:00 -
[13] - Quote
Paladin Sas wrote:
why shouldnt LAVs have more natural regen than tanks? it makes sense really, tanks should have massive pools of HP that is slow to regen. they can stay in the fight longer, but have to take longer to recover. LAVs on the other hand are much better suited to hit and run tactics making the smaller HP pool/ higher regen well suited to their size class.
because tanks have to stay in the fight. they can't leave it and run in the same way an LAV can. you can get into and out of the fight in under 4 seconds. for a tank, thats about 30-40 seconds to go full stop and haul ass flat backwards, no turning.
You get into a bad situation? you just run away. tank gets into a bad situation? it gets blown up and the drivers loses at least 2 matches worth of isk, or 6 in my case. |
Mobius Wyvern
BetaMax. CRONOS.
2657
|
Posted - 2013.07.24 03:22:00 -
[14] - Quote
Harpyja wrote:Just one thing I noticed: you said that gravity and weight doesn't affect ships in EVE. However, mass does. Gallentean ships are more massive than Caldarean ships, but they can still achieve higher speeds due to more powerful engines. I believe Gallente vehicles should still be faster than Caldari vehicles, but Caldari vehicles should have more torque and better acceleration. The Gallente build their ships to use their armor just as a buffer while they close range fast and use their very powerful close-range weapons.
Caldari tech is always slower because they focus on heavy shield ehp tanking and long-range weapons. |
DJINN leukoplast
Hellstorm Inc League of Infamy
833
|
Posted - 2013.07.24 03:31:00 -
[15] - Quote
Funkmaster Whale wrote:Vehicle... It's spelled vehicle.
Seriously maple, get yourself a spell checker for crying out loud! The turkey even spelled 'since' wrong
I may have my share of spelling faux pas too, but I couldn't even get through the first paragraph. Just glad he didn't spell it vehikal |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
397
|
Posted - 2013.07.24 03:34:00 -
[16] - Quote
a vehicle update? nice.
BUFF AL AV weapons. This is a FPS, power to the people |
Exmaple Core
Ancient Exiles
593
|
Posted - 2013.07.24 03:37:00 -
[17] - Quote
Lol, these forums are so bad. no wounder ccp doesent know what to do |
Gloomy Cobra
Hostile Acquisition Inc The Superpowers
27
|
Posted - 2013.07.24 03:39:00 -
[18] - Quote
Tanks are created to go into places that people wouldn't (take hits) Dropships are created to transport (we cant transprot cuz of the god dam maps plus why the **** do we have to carry stupid turrets? it my damm ship i can fit it with what ever i desire) LAV were made to transport ground infantry as fast as possible from point A to B to where needed (however sense they are more survivable why would you need to carry six people in drophsip just to get em all killed.) The lavs do have a promblem right now though (just shoot the lav and you will either kll the driver or the gunner). Anyways agree with The Attorney General 100%, CCP needs to talk to us before the damm patch (otherwise **** as more!, Just note that people get tired (thats why they retire). Good changes = better game/more happy players = more money for CCP. More money = more freedom, cuz then ccp can buy whatever they need to get things done faster. CCP ur like a turtle, by the time you finish no one is gonna be waiting at the finish line. |
The Attorney General
ZionTCD
562
|
Posted - 2013.07.24 04:27:00 -
[19] - Quote
Well, don't count on 1.4 for any help vehicle bros.
Sorry shield tankers, your SP will stay wasted until at least October, at which point armor tankers will most likely join you in the scrap heap.
DS pilots, better find some sugar daddies to fund your pinatas for the next couple of months. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
21
|
Posted - 2013.07.24 04:30:00 -
[20] - Quote
KING CHECKMATE wrote:a vehicle update? nice.
BUFF AL AV weapons. This is a FPS, power to the people LOL Wiyrkomis are cheap, both ISK-wise and SP-wise.
Your own fault if you can't destroy vehicles. |
|
hashtag umadbro
Local Tankers 514
2
|
Posted - 2013.07.24 04:30:00 -
[21] - Quote
I always liken the DS to a hot air balloon. |
danny12343331
SyNergy Gaming EoN.
124
|
Posted - 2013.07.24 04:37:00 -
[22] - Quote
Exmaple Core wrote:Lol, these forums are so bad. no wounder ccp doesent know what to do
Welcome to dust where its almost matching to the battlelog forums. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
398
|
Posted - 2013.07.24 04:50:00 -
[23] - Quote
CoD isAIDS wrote:KING CHECKMATE wrote:a vehicle update? nice.
BUFF AL AV weapons. This is a FPS, power to the people LOL Wiyrkomis are cheap, both ISK-wise and SP-wise. Your own fault if you can't destroy vehicles.
Im.a.scout. |
ZDub 303
TeamPlayers EoN.
1230
|
Posted - 2013.07.24 04:52:00 -
[24] - Quote
Might want to change your title to 1.5 now. |
Alpha 443-6732
Pure Innocence. EoN.
45
|
Posted - 2013.07.24 04:54:00 -
[25] - Quote
Exmaple Core wrote: Gameplay & balance > Lore > Common sence > Real life. In Eve, heavy armor gallenete ships are faster than weightless sheild Caldari tanks. All good cuz its space, gravity and weight are not a factor. Also good because it balances well in Eve. In dust, we are on planets. Weight and gravity are factors here. It is not good that heavy armor tanks are faster than weightless sheild tanks. Considering how much better the armor tanks are in every aspect of tanking, it is not good for the balance to continue having armor tanks faster than shield tanks.
Maple, my man, must I explain a = f/m to you again? Though I agree with everything else on your OP.
|
Alpha 443-6732
Pure Innocence. EoN.
45
|
Posted - 2013.07.24 04:56:00 -
[26] - Quote
Harpyja wrote:Just one thing I noticed: you said that gravity and weight doesn't affect ships in EVE. However, mass does. Gallentean ships are more massive than Caldarean ships, but they can still achieve higher speeds due to more powerful engines. I believe Gallente vehicles should still be faster than Caldari vehicles, but Caldari vehicles should have more torque and better acceleration.
This guy has it right! |
Cy Clone1
Internal Error. Negative-Feedback
155
|
Posted - 2013.07.24 04:59:00 -
[27] - Quote
Spectre-M wrote:+1 to everything except the comment about sneaky dropships. Lol
I agree. also Dropships should get the 25% health they lost back, and possibly another high/low slot for assault/ logi dropships.
|
Alpha 443-6732
Pure Innocence. EoN.
45
|
Posted - 2013.07.24 05:03:00 -
[28] - Quote
Cy Clone1 wrote:Spectre-M wrote:+1 to everything except the comment about sneaky dropships. Lol I agree. also Dropships should get the 25% health they lost back, and possibly another high/low slot for assault/ logi dropships.
On top of that, more acceleration and agility I would say. After that, all we would need would be war points for dropping people off at objectives and warpoints for mobile CRUs. |
Killar-12
Intrepidus XI EoN.
309
|
Posted - 2013.07.24 05:18:00 -
[29] - Quote
Exmaple Core wrote:We the vehical players are not enjoying dust anymore, nearly all the veteran closed beta vehical players do not play dust any longer, and i can say in 100% confidence that there is not a single vehical user that enjoys dust anymore sence uprising. In fact, for the vehical players, we would be so much happier if we threw out all the work done in Uprising and reverted to Chromosome. Srly, Uprising is a regression. To keep us around and vehicals in New Eden, i am making a list of the decive moves that will properly balance vehicals. Feel free to correct or add anything, intelligent vehical and AV vets.
Dropships These peices of junk needs an overhual, if we had these in real life they would not be considered for Air Force One. The promblem is they get one or two hitted by forge guns and rails, depending on how maxed out your ship is. Give these guys abit more fitting so they can raise their deffences abit, or some more base HP. Dont really need any more slots, those can go a long way on a DS. Also, the DS noise announces very clearly were they are, they can no sneak up on tanks or anyone very well. Its very annoying. Logi DSes need the resistance the LLAV's Have Assaults need some more PG/CPU and the abliity to fit 5 turrets to make them truly danegerous all DSes need more PG/CPU
Lavs Their more survivable than tanks! should not be happening, these things tank like a monster. Word on the forums is the collision damage is broken as well, not good. These things are meant to ride around and have the gunner get alot of kills, but no one does this because that tactic sucks too much for it to be reliable, you will never see in this in pubs, let alone in a PC match. So, make the lav skill give bonuses to small turrent stats. Range, Rof, damage, something. Also, scout lavs apperantly are not good enough to be used over the Logi Lavs. Need more torque is all i can comment, i dont use them. Work on small turrets would help especially helping out Small Railguns, and make Small blasters do more than a Duvolle
Tanks Shield tanks are poop. Straight up, poop. Armor tanks are fairly balanced atm tho, hoepfully they do not recive the armor rep nerf. If they do, they will be worse than shield tanks because the already godly AV does ample damage to them. This "bug fix" can not happen because it actually balances the tank. It needs to be there! Other than that the armor tanks is pretty fair. A ligit, reliable and beatable tank. Balanced.
Shield tanks on the other hand, are not balanced. The only thing they have going for them are the explosive resist, the regenerating shields are too slow to be significant, there will be Lavs with more natural regen than these failtreds and this cannot happen. Buffing the natural regen to 35-50 would be something reliable and not quiet rediculas. Also, shield tanks active reps are not worth using, you will be handicapted for using these. Right now they last 10 seconds for a 30% DMG reduction with a cool down of 30 seconds. Only change needed is the active time, needs to increase from 10 seconds to 30-40. Not quiet as awsume as armor tanks but it would at lease be worth using. Also, due to dramatically lower CPU/PG amounts compared to the armor tanks, shield tanks can not fit ADV or Proto stabalized blasters or regulated railguns, even with the assistance of 2 proto PG extenders. There simply is not enough fittting avaiable to make this possible, these metal boxes need ethire another low slot or more base fitting to have the luxary of having a variety of fittings. Right now its not possible. Make shield boosters rep faster and increase passive reps on tanks to Sica 40hp/s Gunloggi 60hp/s
General vehical notes:
Gameplay & balance > Lore > Common sence > Real life. In Eve, heavy armor gallenete ships are faster than weightless sheild Caldari tanks. All good cuz its space, gravity and weight are not a factor. Also good because it balances well in Eve. In dust, we are on planets. Weight and gravity are factors here. It is not good that heavy armor tanks are faster than weightless sheild tanks. Considering how much better the armor tanks are in every aspect of tanking, it is not good for the balance to continue having armor tanks faster than shield tanks. Gallente Ships have stronger engines though Fitting Although armor tanks have lots of PG, vehicals as a whole do not have much at all, in many situation it simply is not possible to have certain fits. Why have mods/ weapons if low fitting is stoping us from using them? We need more fitting. Fix the PG skill and watch so many problems go away
Vehicals need locks! it is far too common for ppl to stay in your vehical and get you blown up because they will not leave when your about to die. You cant recall and you loose lots and lots of isk. Why would a vehical user want to play in this environment? needs to happen Give me my lock
AV is way too strong for our standard vehicals Were pretty boned, dropships are getting one shotted out of the sky (the very best, top of the line drop ships die on the second) and our tanks die before they can turn around and escape. We cant even kill ppl with assualt rifles because we are so weak that grenades can easily and reliably kill us. None of this is okay, we need AV balance or stronger tanks Don't hate on me but AV is fine, but there are some minor things that would help allieviate problems letting Vehicle users see that Swarms are locked onto them and from what direction FG's are a pain but proto tanks will help there AV nades again vehicle passive scanning needs buffed so people don't sneak up on tanks
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Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
362
|
Posted - 2013.07.24 05:23:00 -
[30] - Quote
TheAmazing FlyingPig wrote:Exmaple Core wrote:We the vehical players I don't remember saying you could speak for me.
you where drunk don't ask., |
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