Exmaple Core wrote:We the vehical players are not enjoying dust anymore, nearly all the veteran closed beta vehical players do not play dust any longer, and i can say in 100% confidence that there is not a single vehical user that enjoys dust anymore sence uprising. In fact, for the vehical players, we would be so much happier if we threw out all the work done in Uprising and reverted to Chromosome. Srly, Uprising is a regression. To keep us around and vehicals in New Eden, i am making a list of the decive moves that will properly balance vehicals. Feel free to correct or add anything, intelligent vehical and AV vets.
Dropships
These peices of junk needs an overhual, if we had these in real life they would not be considered for Air Force One. The promblem is they get one or two hitted by forge guns and rails, depending on how maxed out your ship is. Give these guys abit more fitting so they can raise their deffences abit, or some more base HP. Dont really need any more slots, those can go a long way on a DS. Also, the DS noise announces very clearly were they are, they can no sneak up on tanks or anyone very well. Its very annoying.
Logi DSes need the resistance the LLAV's Have
Assaults need some more PG/CPU and the abliity to fit 5 turrets to make them truly danegerous
all DSes need more PG/CPU
Lavs
Their more survivable than tanks! should not be happening, these things tank like a monster. Word on the forums is the collision damage is broken as well, not good. These things are meant to ride around and have the gunner get alot of kills, but no one does this because that tactic sucks too much for it to be reliable, you will never see in this in pubs, let alone in a PC match. So, make the lav skill give bonuses to small turrent stats. Range, Rof, damage, something. Also, scout lavs apperantly are not good enough to be used over the Logi Lavs. Need more torque is all i can comment, i dont use them.
Work on small turrets would help especially helping out Small Railguns, and make Small blasters do more than a Duvolle
Tanks
Shield tanks are poop. Straight up, poop. Armor tanks are fairly balanced atm tho, hoepfully they do not recive the armor rep nerf. If they do, they will be worse than shield tanks because the already godly AV does ample damage to them. This "bug fix" can not happen because it actually balances the tank. It needs to be there! Other than that the armor tanks is pretty fair. A ligit, reliable and beatable tank. Balanced.
Shield tanks on the other hand, are not balanced. The only thing they have going for them are the explosive resist, the regenerating shields are too slow to be significant, there will be Lavs with more natural regen than these failtreds and this cannot happen. Buffing the natural regen to 35-50 would be something reliable and not quiet rediculas. Also, shield tanks active reps are not worth using, you will be handicapted for using these. Right now they last 10 seconds for a 30% DMG reduction with a cool down of 30 seconds. Only change needed is the active time, needs to increase from 10 seconds to 30-40. Not quiet as awsume as armor tanks but it would at lease be worth using. Also, due to dramatically lower CPU/PG amounts compared to the armor tanks, shield tanks can not fit ADV or Proto stabalized blasters or regulated railguns, even with the assistance of 2 proto PG extenders. There simply is not enough fittting avaiable to make this possible, these metal boxes need ethire another low slot or more base fitting to have the luxary of having a variety of fittings. Right now its not possible.
Make shield boosters rep faster and increase passive reps on tanks to
Sica 40hp/s
Gunloggi 60hp/s
General vehical notes:
Gameplay & balance > Lore > Common sence > Real life.
In Eve, heavy armor gallenete ships are faster than weightless sheild Caldari tanks. All good cuz its space, gravity and weight are not a factor. Also good because it balances well in Eve. In dust, we are on planets. Weight and gravity are factors here. It is not good that heavy armor tanks are faster than weightless sheild tanks. Considering how much better the armor tanks are in every aspect of tanking, it is not good for the balance to continue having armor tanks faster than shield tanks.
Gallente Ships have stronger engines though
Fitting
Although armor tanks have lots of PG, vehicals as a whole do not have much at all, in many situation it simply is not possible to have certain fits. Why have mods/ weapons if low fitting is stoping us from using them? We need more fitting.
Fix the PG skill and watch so many problems go away
Vehicals need locks!
it is far too common for ppl to stay in your vehical and get you blown up because they will not leave when your about to die. You cant recall and you loose lots and lots of isk. Why would a vehical user want to play in this environment? needs to happen
Give me my lock
AV is way too strong for our standard vehicals
Were pretty boned, dropships are getting one shotted out of the sky (the very best, top of the line drop ships die on the second) and our tanks die before they can turn around and escape. We cant even kill ppl with assualt rifles because we are so weak that grenades can easily and reliably kill us. None of this is okay, we need AV balance or stronger tanks
Don't hate on me but AV is fine, but there are some minor things that would help allieviate problems letting Vehicle users see that Swarms are locked onto them and from what direction
FG's are a pain but proto tanks will help there
AV nades again vehicle passive scanning needs buffed so people don't sneak up on tanks