Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
BetaMax. CRONOS.
3465
|
Posted - 2013.07.22 21:13:00 -
[1] - Quote
So people kept saying that if you reduce the prototype flaylock splash radius to the GN-13 level it will be balanced.
So I took it to a ride and I think... they're almost right! It took skill to land a shot, and that shot was rewarding. It's a world of difference between 2 meters and 1.5 meters.
However, while yes it took more skill to use, but it's still comparatively easy to the SMG and pistol. I think reducing the ROF to 1.5 rounds a second would be good. ( 90 RPM)
These two changes will hopefully fix this weapon while not making it useless. |
Galthur
CrimeWave Syndicate
135
|
Posted - 2013.07.22 21:24:00 -
[2] - Quote
I believe the current flaylock should break into 2 variants, these variants would consist with a more skilled powerful one and a weaker noob friendly variant. Keep in mind the word ALMOST in the post in terms of it being balanced.
One variant would offer current damage rates but a one meter blast radius, this would offer higher damage in higher tiers. The other variant would offer current radius rates but half the damage, this would have larger radius in higher tiers. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5386
|
Posted - 2013.07.22 21:28:00 -
[3] - Quote
Keep in mind that most GN-13s will have a splash of around 1.72 where as the Core will have a splash of 2.5, thanks to +5% splash radius per level (3 for GN, 5 for Core) |
Cat Merc
BetaMax. CRONOS.
3469
|
Posted - 2013.07.22 21:28:00 -
[4] - Quote
Galthur wrote:I believe the current flaylock should break into 2 variants, these variants would consist with a more skilled powerful one and a weaker noob friendly variant. Keep in mind the word ALMOST in the post in terms of it being balanced.
One variant would offer current damage rates but a one meter blast radius, this would offer higher damage in higher tiers. The other variant would offer current radius rates but half the damage, this would have larger radius in higher tiers. Hmm... Sounds neat. 90 damage splash? |
Cat Merc
BetaMax. CRONOS.
3469
|
Posted - 2013.07.22 21:30:00 -
[5] - Quote
DUST Fiend wrote:Keep in mind that most GN-13s will have a splash of around 1.72 where as the Core will have a splash of 2.5, thanks to +5% splash radius per level (3 for GN, 5 for Core) Yeah, that widens the gap further. |
Son Down
SamsClub
67
|
Posted - 2013.07.22 21:35:00 -
[6] - Quote
Cat Merc wrote:So people kept saying that if you reduce the prototype flaylock splash radius to the GN-13 level it will be balanced.
So I took it to a ride and I think... they're almost right! It took skill to land a shot, and that shot was rewarding. It's a world of difference between 2 meters and 1.5 meters.
However, while yes it took more skill to use, but it's still comparatively easy to the SMG and pistol. I think reducing the ROF to 1.5 rounds a second would be good. ( 90 RPM)
These two changes will hopefully fix this weapon while not making it useless.
Awww, you would Jenza, because you historically have been, are, and will continue to be a FOTW player. Nothing you can do about it, you are who you are. |
Aythadis Smith
The Generals EoN.
96
|
Posted - 2013.07.22 21:38:00 -
[7] - Quote
( here me out, this is on a SCOUT suit only)
I havent spec'd CORE yet,. but using the GN-13, it feels rewarding to get that kill with it, also, I feel that one is more of a "finisher".
I've caught myself hitting someone with the shotty at point blank, removing the shield, then switching to the side arm for the finishing blow. It does feel a little potent but then again, I'm not rushing shield tanked suits with it. I'm playing to its advantage of *tisk* armor. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
304
|
Posted - 2013.07.22 21:41:00 -
[8] - Quote
If they do both those changes it will be outdamaged by pretty much every other sidearm. Hell, there wouldn't be any reason to use it over the scrambler pistol. |
8213
Shining Flame Amarr Empire
20
|
Posted - 2013.07.22 21:44:00 -
[9] - Quote
I direct hit with a Proto Flaylock caused me 560+ damage... the fact is: its a secondary, no secondary should be able to be a one-hit-kill. |
BARDAS
DUST University Ivy League
213
|
Posted - 2013.07.22 21:45:00 -
[10] - Quote
8213 wrote:I direct hit with a Proto Flaylock caused me 560+ damage... the fact is: its a secondary, no secondary should be able to be a one-hit-kill.
My Nova Knife would like disagree with you in a pointy manner. |
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
304
|
Posted - 2013.07.22 21:48:00 -
[11] - Quote
8213 wrote:I direct hit with a Proto Flaylock caused me 560+ damage... the fact is: its a secondary, no secondary should be able to be a one-hit-kill.
Yeah, and then it needs to reload while every other gun continue firing...making sure the DPS is in line. Learn to deal with burst vs sustained damage output |
Cat Merc
BetaMax. CRONOS.
3470
|
Posted - 2013.07.22 21:48:00 -
[12] - Quote
Son Down wrote:Cat Merc wrote:So people kept saying that if you reduce the prototype flaylock splash radius to the GN-13 level it will be balanced.
So I took it to a ride and I think... they're almost right! It took skill to land a shot, and that shot was rewarding. It's a world of difference between 2 meters and 1.5 meters.
However, while yes it took more skill to use, but it's still comparatively easy to the SMG and pistol. I think reducing the ROF to 1.5 rounds a second would be good. ( 90 RPM)
These two changes will hopefully fix this weapon while not making it useless. Awww, you would Jenza, because you historically have been, are, and will continue to be a FOTW player. Nothing you can do about it, you are who you are. huh? |
xLT Green
Damage Core corp. The Superpowers
9
|
Posted - 2013.07.22 21:56:00 -
[13] - Quote
I love the scrambler pistol and the flay lock. I use them both regularly. The flay lock is fun to use has some to little skill to use. But man the reason guns become op is because people complain to much . O the tac ar is to good. The hmg is to good o and right now the flay lock is to good . I stopped using the tac ar because it completely sucks ass and had to completely re teach my self how to use it. I Can tap r2 faster then bullet (plasma rounds) come out of the barrel. What I'm trying to say is its the one thing sheeple use right now I am one o them because its fun. When ever you but skills in to something it should get better and with the right mods a force to be reckoned with. Rather work as a team or spend your precious skills to F#*% win. Don't cry to ccp so they can spend there time to make the game better you you and take time away from making new weapons and gear ext. |
Aythadis Smith
The Generals EoN.
97
|
Posted - 2013.07.22 22:00:00 -
[14] - Quote
xLT Green wrote:I love the scrambler pistol and the flay lock. I use them both regularly. The flay lock is fun to use has some to little skill to use. But man the reason guns become op is because people complain to much . O the tac ar is to good. The hmg is to good o and right now the flay lock is to good . I stopped using the tac ar because it completely sucks ass and had to completely re teach my self how to use it. I Can tap r2 faster then bullet (plasma rounds) come out of the barrel. What I'm trying to say is its the one thing sheeple use right now I am one o them because its fun. When ever you but skills in to something it should get better and with the right mods a force to be reckoned with. Rather work as a team or spend your precious skills to F#*% win. Don't cry to ccp so they can spend there time to make the game better you you and take time away from making new weapons and gear ext. Scrambler pistol users exits?!
I myself have problems using it. That side to side sprint gives me headaches and nightmares. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
207
|
Posted - 2013.07.23 04:15:00 -
[15] - Quote
8213 wrote:I direct hit with a Proto Flaylock caused me 560+ damage... the fact is: its a secondary, no secondary should be able to be a one-hit-kill. Ever think of a suit with a ton of damage mods? |
Cosgar
ParagonX
3049
|
Posted - 2013.07.23 04:18:00 -
[16] - Quote
8213 wrote:I direct hit with a Proto Flaylock caused me 560+ damage... the fact is: its a secondary, no secondary should be able to be a one-hit-kill. Scrambler and Bolt pistols say "Hi" |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
207
|
Posted - 2013.07.23 04:23:00 -
[17] - Quote
OZAROW wrote:8213 wrote:I direct hit with a Proto Flaylock caused me 560+ damage... the fact is: its a secondary, no secondary should be able to be a one-hit-kill. Ever think of a suit with a ton of damage mods?
5 complex damage mods would do over 560 if the damage is 236 a round, not sure the direct damage so I used 236 as a guess . I believe the regular direct hit is some where around that |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
|
Posted - 2013.07.23 04:24:00 -
[18] - Quote
R'adeh Hunt wrote:If they do both those changes it will be outdamaged by pretty much every other sidearm. Hell, there wouldn't be any reason to use it over the scrambler pistol. There is no reason to use any weapon over the scrambler unless you are a nub. |
DJINN leukoplast
Hellstorm Inc League of Infamy
823
|
Posted - 2013.07.23 04:25:00 -
[19] - Quote
Aythadis Smith wrote:
I havent spec'd CORE yet,. but using the GN-13, it feels rewarding to get that kill with it, also, I feel that one is more of a "finisher".
Yeah, I've been using an alt with the GN-13 as a sidearm and it works beautifully for finishing off wounded players, which is what a sidearm should be all about.
It's damage should be toned back a bit, closer to the MD, but if CCP can manage to make the flaylock a real secondary weapon (used only for finishing off or as a last resort) then they will have done well. No sidearm should be as effective as a main unless a person puts the time and effort needed to make it work that way (which would be a skill thing, not a OP thing). |
Cosgar
ParagonX
3052
|
Posted - 2013.07.23 04:33:00 -
[20] - Quote
DJINN leukoplast wrote:Aythadis Smith wrote:
I havent spec'd CORE yet,. but using the GN-13, it feels rewarding to get that kill with it, also, I feel that one is more of a "finisher".
Yeah, I've been using an alt with the GN-13 as a sidearm and it works beautifully for finishing off wounded players, which is what a sidearm should be all about. It's damage should be toned back a bit, closer to the MD, but if CCP can manage to make the flaylock a real secondary weapon (used only for finishing off or as a last resort) then they will have done well. No sidearm should be as effective as a main unless a person puts the time and effort needed to make it work that way (which would be a skill thing, not a OP thing). Nerfing damage isn't the answer to everything. Nerfing DPS would be more productive. Keep the Flaylock as an alpha strike weapon but lower the RoF so that it can't be spammed for cheap kills. |
|
Cody Sietz
Bullet Cluster
591
|
Posted - 2013.07.23 04:48:00 -
[21] - Quote
Don't forget the bonus skill that increases the blast radius by 5 percent per level, so the core gets about 2.5 meters total(I think that's about 8 ish feet...I'm stupid) while the GN-20 would be around 1.8 meters(just under 6 feet I think...again stupid) so while it may not seem like a lot, it really does make a difference once you level it up. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
788
|
Posted - 2013.07.23 04:53:00 -
[22] - Quote
Cat Merc wrote:So people kept saying that if you reduce the prototype flaylock splash radius to the GN-13 level it will be balanced.
So I took it to a ride and I think... they're almost right! It took skill to land a shot, and that shot was rewarding. It's a world of difference between 2 meters and 1.5 meters.
However, while yes it took more skill to use, but it's still comparatively easy to the SMG and pistol. I think reducing the ROF to 1.5 rounds a second would be good. ( 90 RPM)
These two changes will hopefully fix this weapon while not making it useless. Flaylock is fine.
ARMOUR NEEDS A BUFF.
|
calvin b
Molon Labe. League of Infamy
98
|
Posted - 2013.07.23 05:40:00 -
[23] - Quote
Simple reduce the spash damage by half for all levels, take away the 5% bonus for each level, and two rounds per clip max. This would solve the insanity. |
Gogo O'Dell
Psygod9 RISE of LEGION
40
|
Posted - 2013.07.23 05:44:00 -
[24] - Quote
DUST Fiend wrote:Keep in mind that most GN-13s will have a splash of around 1.72 where as the Core will have a splash of 2.5, thanks to +5% splash radius per level (3 for GN, 5 for Core)
That's better than a tank's fragmented missiles... |
Protected Void
STRONG-ARMED BANDITS
58
|
Posted - 2013.07.23 09:38:00 -
[25] - Quote
calvin b wrote:Simple reduce the spash damage by half for all levels, take away the 5% bonus for each level, and two rounds per clip max. This would solve the insanity.
That's a nerf hammer solution. All of those things in one go would render it completely useless. The sane solution would be to try *one* of those and see how that works. Then, if it wasn't enough, something else might be added.
Splash damage adjustment by -40 to -50 percent might be a good idea, even a scout would be able to withstand the splash of one shot. This, however, would necessitate direct hit detection actually working. Whenever I go for a direct hit with it, the shot passes right through my target one out of three times.
No splash range increase as the level increases might also work, but then the splash damage can't also be halved. Maybe adjusted down by 10 percent. But what would you propose as the skill bonus instead?
Two rounds per clip might also work - on its own. Or coupled with a splash damage decrease of 10 percent.
I'd also like to point out that while there are certainly people that have skilled into flaylocks to dual wield and spam them, there are also people using them mostly as intended. I skilled into flaylocks as a compliment to my scrambler rifle: take out the target's shield with the scrambler's natural ability at this, work on his armor with the flaylock's natural ability at this. I generally dual wield flaylocks only if the other team is full of proto bears or also are dual wielding flaylocks. |
Protected Void
STRONG-ARMED BANDITS
58
|
Posted - 2013.07.23 09:41:00 -
[26] - Quote
Gogo O'Dell wrote:DUST Fiend wrote:Keep in mind that most GN-13s will have a splash of around 1.72 where as the Core will have a splash of 2.5, thanks to +5% splash radius per level (3 for GN, 5 for Core) That's better than a tank's fragmented missiles...
I know very little about the everyday trials and tribulations of tankers. I would like to point out, though, that a tank has unlimited ammo. |
Mechoj Nomreps
Dead Six Initiative Lokun Listamenn
79
|
Posted - 2013.07.23 09:43:00 -
[27] - Quote
8213 wrote:I direct hit with a Proto Flaylock caused me 560+ damage... the fact is: its a secondary, no secondary should be able to be a one-hit-kill.
As far as i am concerned it should be possible but difficult. Knives are risky to yse for example and a headshot with a scrambler pistol in CQC is also something that is not easily done. |
Cosgar
ParagonX
3063
|
Posted - 2013.07.23 09:44:00 -
[28] - Quote
Protected Void wrote:Gogo O'Dell wrote:DUST Fiend wrote:Keep in mind that most GN-13s will have a splash of around 1.72 where as the Core will have a splash of 2.5, thanks to +5% splash radius per level (3 for GN, 5 for Core) That's better than a tank's fragmented missiles... I know very little about the everyday trials and tribulations of tankers. I would like to point out, though, that a tank has unlimited ammo. To put it in perspective, missile turrets are as bad as the MD at the beginning of Uprising. |
Django Quik
R.I.f.t
1038
|
Posted - 2013.07.23 10:57:00 -
[29] - Quote
OZAROW wrote:OZAROW wrote:8213 wrote:I direct hit with a Proto Flaylock caused me 560+ damage... the fact is: its a secondary, no secondary should be able to be a one-hit-kill. Ever think of a suit with a ton of damage mods? 5 complex damage mods would do over 560 if the damage is 236 a round, not sure the direct damage so I used 236 as a guess . I believe the regular direct hit is some where around that You do realise that due to stacking penalties the 5th damage mod only has 10.5% effectiveness? In fact even stacking 3 damage mods is fairly pointless: http://www.eve-wiki.net/index.php?title=Stacking_penalty |
Hecarim Van Hohen
Bullet Cluster
84
|
Posted - 2013.07.23 11:15:00 -
[30] - Quote
Cosgar wrote: Nerfing DPS would be more productive. Keep the Flaylock as an alpha strike weapon but lower the RoF so that it can't be spammed for cheap kills.
This would balance it nicely imo. |
|
J-Lewis
Edimmu Warfighters Gallente Federation
242
|
Posted - 2013.07.23 11:24:00 -
[31] - Quote
Cosgar wrote:8213 wrote:I direct hit with a Proto Flaylock caused me 560+ damage... the fact is: its a secondary, no secondary should be able to be a one-hit-kill. Scrambler and Bolt pistols say "Hi"
Hey Cosgar, what's your opinion on having pistols be DUST's "noob-tubes"? One for each race, each works differently but generally easy and rewarding to use.
Low skill to high power ratio weapons which work well with high mobility suits (to make up for the lack of range), but are generally out-performed by more skill requiring alternatives (for instance the SMG). |
THEAMAZING POTHEAD
Pure Innocence.
86
|
Posted - 2013.07.23 11:38:00 -
[32] - Quote
Made an alt for the flaylock. Got it to level 4, was using the GN. All militia gear but dual GN flaylocks. Went 30+ in the academy easily for a few matches, graduated. Went 15-25 kills with single digit deaths everytime in a few instant battles. Deleted that abomination character. The thing is ridiculous & OP as f***, if you cant r@pe hard with even the ADV one, then u blow at video games most likely. Needs some serious rebalancing. |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
24
|
Posted - 2013.07.23 11:43:00 -
[33] - Quote
No sidearm should one shot you. Whats the sidearm rules my friends. I didn't know that a sidearm couldn't one shot you. Who said that it couldn't. The flaylock doesnt have near the range of the MD. It only holds 3 in a clip. I don't know why ppl cant quit crying and why the devs even bother to listen to you guys. I will come on here crying now. Sniff Sniff whaaaaaaa I want 120 clones in clone packs for PC cause we lost . Sniffle whaaaaaa Forge Guns have too much blast radius whaaaaaa. Snipers suck so bad. Sniff I need a tissue. OK whaaaaaa please nerf flaylocks cause I cant learn how to press my jump button in a sci fi shooter. I want to play Battlefield whaaaaaaaaa. Do all this stuff cause I cried like a little sissy baby and please let my auto AR still shoot crazy distances with no recoil. CCP realize please most ppl run auto ARs again and guess why that is. Its because you keep nerfing everything that can contend with them. Guess its back to getting AR rifled and then SMGed to death. Probably by Caldari suits because that's just the way it seems to be in this game. |
Cat Merc
BetaMax. CRONOS.
3486
|
Posted - 2013.07.23 11:46:00 -
[34] - Quote
THEAMAZING POTHEAD wrote:Made an alt for the flaylock. Got it to level 4, was using the GN. All militia gear but dual GN flaylocks. Went 30+ in the academy easily for a few matches, graduated. Went 15-25 kills with single digit deaths everytime in a few instant battles. Deleted that abomination character. The thing is ridiculous & OP as f***, if you cant r@pe hard with even the ADV one, then u blow at video games most likely. Needs some serious rebalancing. It's better balanced than the Core flaylock, which is why I suggested a ROF nerf. |
Cat Merc
BetaMax. CRONOS.
3487
|
Posted - 2013.07.23 11:48:00 -
[35] - Quote
superjoe360x wrote:No sidearm should one shot you. Whats the sidearm rules my friends. I didn't know that a sidearm couldn't one shot you. Who said that it couldn't. The flaylock doesnt have near the range of the MD. It only holds 3 in a clip. I don't know why ppl cant quit crying and why the devs even bother to listen to you guys. I will come on here crying now. Sniff Sniff whaaaaaaa I want 120 clones in clone packs for PC cause we lost . Sniffle whaaaaaa Forge Guns have too much blast radius whaaaaaa. Snipers suck so bad. Sniff I need a tissue. OK whaaaaaa please nerf flaylocks cause I cant learn how to press my jump button in a sci fi shooter. I want to play Battlefield whaaaaaaaaa. Do all this stuff cause I cried like a little sissy baby and please let my auto AR still shoot crazy distances with no recoil. CCP realize please most ppl run auto ARs again and guess why that is. Its because you keep nerfing everything that can contend with them. Guess its back to getting AR rifled and then SMGed to death. Probably by Caldari suits because that's just the way it seems to be in this game. Saying it's fine without explaining it and calling us whiners while we have proper explanation as to why it IS OP... Hmm... I wonder who to believe.... |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
24
|
Posted - 2013.07.23 11:54:00 -
[36] - Quote
Also take it away because it is a good gun to use from above if you use good tactics and find a good spot. People just cant use the no tactic bum rush method all the time. Where you only use 1/8th the map They actually have to have tactics and take some time to come and get you or find a spot to kill you and that would take way too many brain cells. Ill tell you what CCP listen to some of these ppl and you can just give everyone a Caldari suit with a Duvolle auto AR and an SMG and half your players would still play because that's what they use. Hell you could make that for my cell phone couldn't you. We would need no skills. |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
24
|
Posted - 2013.07.23 12:09:00 -
[37] - Quote
Cat Merc wrote:superjoe360x wrote:No sidearm should one shot you. Whats the sidearm rules my friends. I didn't know that a sidearm couldn't one shot you. Who said that it couldn't. The flaylock doesnt have near the range of the MD. It only holds 3 in a clip. I don't know why ppl cant quit crying and why the devs even bother to listen to you guys. I will come on here crying now. Sniff Sniff whaaaaaaa I want 120 clones in clone packs for PC cause we lost . Sniffle whaaaaaa Forge Guns have too much blast radius whaaaaaa. Snipers suck so bad. Sniff I need a tissue. OK whaaaaaa please nerf flaylocks cause I cant learn how to press my jump button in a sci fi shooter. I want to play Battlefield whaaaaaaaaa. Do all this stuff cause I cried like a little sissy baby and please let my auto AR still shoot crazy distances with no recoil. CCP realize please most ppl run auto ARs again and guess why that is. Its because you keep nerfing everything that can contend with them. Guess its back to getting AR rifled and then SMGed to death. Probably by Caldari suits because that's just the way it seems to be in this game. Saying it's fine without explaining it and calling us whiners while we have proper explanation as to why it IS OP... Hmm... I wonder who to believe.... Guess what Cat whatever. There will always be that overpowered gun. Nerf one then you have something else again right. Im just saying the flaylock pisses ppl off because of skilled users. Im sorry that you cant hit your jump button Cat whatever. If you get killed by a noob with a flaylock then you shouldn't be typing anything on here. You should be practicing in game because you need it. I haven't been killed by a flaylock more then 20 times since they came out. Now forge guns and mass drivers yeah. Auto ARs hell yeah. You don't have to give ppl data to understand how something works Cat Cat. Im there playing all the time too. Im not crying about them. Slightly OP yes but not as much as you guys act like it is. You just want to be safe again with what suits you best.
You are on here fighting for what you like by trying to murder a gun that you don't have tactics to avoid. Im on here fighting for a actual cool sidearm to stay good and still be used in this game. Do you really want it to go back to just scrambler pistols and smgs. Boring when compared to that mini missile sound. I do just as good using my SMG but the flaylock is way more fun.
|
Cosgar
ParagonX
3072
|
Posted - 2013.07.23 12:20:00 -
[38] - Quote
J-Lewis wrote:Cosgar wrote:8213 wrote:I direct hit with a Proto Flaylock caused me 560+ damage... the fact is: its a secondary, no secondary should be able to be a one-hit-kill. Scrambler and Bolt pistols say "Hi" Hey Cosgar, what's your opinion on having pistols be DUST's "noob-tubes"? One for each race, each works differently but generally easy and rewarding to use. Low skill to high power ratio weapons which work well with high mobility suits (to make up for the lack of range), but are generally out-performed by more skill requiring alternatives (for instance the SMG). We already have this. Just about all the sidearms out DPS light weapons. I'd rather see the Plasma Cannon become an actual n00b tube. Buff all the variants' damage, make it easier to use, and slap a militia variant on the anti-armor starter fit. New players or ones not used to FPS get a fighting chance while veterans and good FPS players will use better weapons and tactics. Of course this means the plasma cannon will be the most hated weapon in the game, but for anyone with sense, they'll know it's a necessity and will have full nerf immunity. |
Garth Mandra
The Southern Legion
51
|
Posted - 2013.07.23 12:22:00 -
[39] - Quote
FYI Max damage from a single flaylock round is: Direct hit: 239.8 * 1.15 * 1.313 = 361.1 Splash: 214.5 * 1.15 * 1.313 = 323.8
If you're only hitting armour then +20% for: Direct: 433.32 Splash: 388.56
This include max proficiency and 5 stacking penalised damage mods (according to eve wiki). The 20% for armour is from the weapon profile/range dev blog.
|
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
24
|
Posted - 2013.07.23 12:31:00 -
[40] - Quote
Garth Mandra wrote:FYI Max damage from a single flaylock round is: Direct hit: 239.8 * 1.15 * 1.313 = 361.1 Splash: 214.5 * 1.15 * 1.313 = 323.8
If you're only hitting armour then +20% for: Direct: 433.32 Splash: 388.56
This include max proficiency and 5 stacking penalised damage mods (according to eve wiki). The 20% for armour is from the weapon profile/range dev blog.
Damage mods are another topic. Nerf them to 5, 3 and 2 percent and that would help this game a whole lot. |
|
Cat Merc
BetaMax. CRONOS.
3488
|
Posted - 2013.07.23 12:35:00 -
[41] - Quote
superjoe360x wrote:Cat Merc wrote:superjoe360x wrote:No sidearm should one shot you. Whats the sidearm rules my friends. I didn't know that a sidearm couldn't one shot you. Who said that it couldn't. The flaylock doesnt have near the range of the MD. It only holds 3 in a clip. I don't know why ppl cant quit crying and why the devs even bother to listen to you guys. I will come on here crying now. Sniff Sniff whaaaaaaa I want 120 clones in clone packs for PC cause we lost . Sniffle whaaaaaa Forge Guns have too much blast radius whaaaaaa. Snipers suck so bad. Sniff I need a tissue. OK whaaaaaa please nerf flaylocks cause I cant learn how to press my jump button in a sci fi shooter. I want to play Battlefield whaaaaaaaaa. Do all this stuff cause I cried like a little sissy baby and please let my auto AR still shoot crazy distances with no recoil. CCP realize please most ppl run auto ARs again and guess why that is. Its because you keep nerfing everything that can contend with them. Guess its back to getting AR rifled and then SMGed to death. Probably by Caldari suits because that's just the way it seems to be in this game. Saying it's fine without explaining it and calling us whiners while we have proper explanation as to why it IS OP... Hmm... I wonder who to believe.... Guess what Cat whatever. There will always be that overpowered gun. Nerf one then you have something else again right. Im just saying the flaylock pisses ppl off because of skilled users. Im sorry that you cant hit your jump button Cat whatever. If you get killed by a noob with a flaylock then you shouldn't be typing anything on here. You should be practicing in game because you need it. I haven't been killed by a flaylock more then 20 times since they came out. Now forge guns and mass drivers yeah. Auto ARs hell yeah. You don't have to give ppl data to understand how something works Cat Cat. Im there playing all the time too. Im not crying about them. Slightly OP yes but not as much as you guys act like it is. You just want to be safe again with what suits you best. You are on here fighting for what you like by trying to murder a gun that you don't have tactics to avoid. Im on here fighting for a actual cool sidearm to stay good and still be used in this game. Do you really want it to go back to just scrambler pistols and smgs. Boring when compared to that mini missile sound. I do just as good using my SMG but the flaylock is way more fun. There are no tactics to avoid it. 2.5m splash radius is more than your jump height, you still get the full force of the attack. Call those skill players whatever, anyone can pick up a flaylock and do incredible. |
Cosgar
ParagonX
3072
|
Posted - 2013.07.23 12:37:00 -
[42] - Quote
superjoe360x wrote:Garth Mandra wrote:FYI Max damage from a single flaylock round is: Direct hit: 239.8 * 1.15 * 1.313 = 361.1 Splash: 214.5 * 1.15 * 1.313 = 323.8
If you're only hitting armour then +20% for: Direct: 433.32 Splash: 388.56
This include max proficiency and 5 stacking penalised damage mods (according to eve wiki). The 20% for armour is from the weapon profile/range dev blog.
Damage mods are another topic. Nerf them to 5, 3 and 2 percent and that would help this game a whole lot. Damage mods are fine. They're the only advantage armor tankers have over shields right now because shields have to give up their tank to use them. |
Cat Merc
BetaMax. CRONOS.
3488
|
Posted - 2013.07.23 12:44:00 -
[43] - Quote
Cosgar wrote:superjoe360x wrote:Garth Mandra wrote:FYI Max damage from a single flaylock round is: Direct hit: 239.8 * 1.15 * 1.313 = 361.1 Splash: 214.5 * 1.15 * 1.313 = 323.8
If you're only hitting armour then +20% for: Direct: 433.32 Splash: 388.56
This include max proficiency and 5 stacking penalised damage mods (according to eve wiki). The 20% for armour is from the weapon profile/range dev blog.
Damage mods are another topic. Nerf them to 5, 3 and 2 percent and that would help this game a whole lot. Damage mods are fine. They're the only advantage armor tankers have over shields right now because shields have to give up their tank to use them. Heck someone did the math, shield extender > damage mod. |
J-Lewis
Edimmu Warfighters Gallente Federation
242
|
Posted - 2013.07.23 14:49:00 -
[44] - Quote
Cosgar wrote:J-Lewis wrote:Cosgar wrote:8213 wrote:I direct hit with a Proto Flaylock caused me 560+ damage... the fact is: its a secondary, no secondary should be able to be a one-hit-kill. Scrambler and Bolt pistols say "Hi" Hey Cosgar, what's your opinion on having pistols be DUST's "noob-tubes"? One for each race, each works differently but generally easy and rewarding to use. Low skill to high power ratio weapons which work well with high mobility suits (to make up for the lack of range), but are generally out-performed by more skill requiring alternatives (for instance the SMG). We already have this. Just about all the sidearms out DPS light weapons. I'd rather see the Plasma Cannon become an actual n00b tube. Buff all the variants' damage, make it easier to use, and slap a militia variant on the anti-armor starter fit. New players or ones not used to FPS get a fighting chance while veterans and good FPS players will use better weapons and tactics. Of course this means the plasma cannon will be the most hated weapon in the game, but for anyone with sense, they'll know it's a necessity and will have full nerf immunity.
That's an option too. However, the classic Noob Tube is generally an attachment or secondary weapon, to not discourage use of the primary; so perhaps a single shot, AOE focused, damage on contact, anti infantry sidearm? Hell, make them replace contact grenades (**** contact grenades)!
We'd be talking weapons that deal decent burst damage but have poor sustained DPS. So we're talking perhaps 125-175 damage and a splash of 2-4 meters with one shot per mag. Not enough damage to outright kill anything (bar an untanked scout perhaps), but enough to weaken or finish off an enemy.
Note: I'm only insisting on it not being the PLC because the PLC is not only a light weapon, it is also supposedly meant as an anti vehicle weapon (I know it's a joke ATM). It's not something new players should be using IMO.
Here are some example weapons; damage is the same for direct hit and splash:
Amarr Thunderclap Projector: Emits a cone of electricity which arcs onto all targets within 4 meters of the one closest to your cross-hairs. 125 DMG 4 m AOE 20 m range hit-scan weapon (no need to compensate for gravity or travel time) 1 shot per mag
Caldari Scourge Launcher: Launches a guided missile with slight homing capabilities which accelerates over time. 150 DMG 2 m AOE 30 m range missile weapon (~2 second flight time, slight correction for gravity needed) 1 shot per mag
Gallente Blaze Cannon: Lobs a plasma bomb. The plasma lingers for a few seconds after the initial explosion, during which time it deals 25 damage/second to anyone within its area of effect. 175 DMG 2 m AOE 15 m range plasma weapon (Faster than the PLC, heavy trajectory curve) 1 shot per mag
Minmatar Fracture Gun: Fires a volatile grenade which explodes on contact. 150 DMG 3 m AOE 25 m range grenade launcher (Faster than the Mass driver, medium trajectory curve) 1 shot per mag
All weapons become 100% ineffective beyond their ranges; either self destructing or dissipating.
These are just examples; I think they're interesting. |
Scheneighnay McBob
Bojo's School of the Trades
2463
|
Posted - 2013.07.23 15:59:00 -
[45] - Quote
I have the advanced flaylock, and advanced SMG- I prefer to use the SMG.
There is no way that flaylocks are easier to use than SMGs- I just strafe, spray, and win with the SMG. |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
24
|
Posted - 2013.07.23 19:57:00 -
[46] - Quote
Cat Merc wrote:superjoe360x wrote:Cat Merc wrote:[quote=superjoe360x]No sidearm should one shot you. Whats the sidearm rules my friends. I didn't know that a sidearm couldn't one shot you. Who said that it couldn't. The flaylock doesnt have near the range of the MD. It only holds 3 in a clip. I don't know why ppl cant quit crying and why the devs even bother to listen to you guys. I will come on here crying now. Sniff Sniff whaaaaaaa I want 120 clones in clone packs for PC cause we lost . Sniffle whaaaaaa Forge Guns have too much blast radius whaaaaaa. Snipers suck so bad. Sniff I need a tissue. OK whaaaaaa please nerf flaylocks cause I cant learn how to press my jump button in a sci fi shooter. I want to play Battlefield whaaaaaaaaa. Do all this stuff cause I cried like a little sissy baby and please let my auto AR still shoot crazy distances with no recoil. CCP realize please most ppl run auto ARs again and guess why that is. Its because you keep nerfing everything that can contend with them. Guess its back to getting AR rifled and then SMGed to death. Probably by Caldari suits because that's just the way it seems to be in this game. Saying it's fine without explaining it and calling us whiners while we have proper explanation as to why it IS OP... Hmm... I wonder who to believe.... Guess what Cat whatever. There will always be that overpowered gun. Nerf one then you have something else again right. Im just saying the flaylock pisses ppl off because of skilled users. Im sorry that you cant hit your jump button Cat whatever. If you get killed by a noob with a flaylock then you shouldn't be typing anything on here. You should be practicing in game because you need it. I haven't been killed by a flaylock more then 20 times since they came out. Now forge guns and mass drivers yeah. Auto ARs hell yeah. You don't have to give ppl data to understand how something works Cat Cat. Im there playing all the time too. Im not crying about them. Slightly OP yes but not as much as you guys act like it is. You just want to be safe again with what suits you best. You are on here fighting for what you like by trying to murder a gun that you don't have tactics to avoid. Im on here fighting for a actual cool sidearm to stay good and still be used in this game. Do you really want it to go back to just scrambler pistols and smgs. Boring when compared to that mini missile sound. I do just as good using my SMG but the flaylock is way more fun. There are no tactics to avoid it. 2.5m splash radius is more than your jump height, you still get the full force of the attack. Call those skill players whatever, anyone can pick up a flaylock and do incredible.[/quote The damage can be minimized. Jump on a rail or on a hump. Gain a slight height advantage. I do agree with you on noobs using it up close and just shooting the ground. |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
24
|
Posted - 2013.07.23 20:00:00 -
[47] - Quote
[quote=Scheneighnay McBob]I have the advanced flaylock, and advanced SMG- I prefer to use the SMG.
There is no way that flaylocks are easier to use than SMGs- I just strafe, spray, and win with the SMG.[/quote
Finally somebody that realizes that the smg is still used more. It is still very powerful. Right now you have a blend of sidearms. Nerf the flaylock and you go back to smg wars. |
Cat Merc
BetaMax. CRONOS.
3511
|
Posted - 2013.07.23 20:17:00 -
[48] - Quote
superjoe360x wrote:[quote=Scheneighnay McBob]I have the advanced flaylock, and advanced SMG- I prefer to use the SMG.
There is no way that flaylocks are easier to use than SMGs- I just strafe, spray, and win with the SMG.[/quote
Finally somebody that realizes that the smg is still used more. It is still very powerful. Right now you have a blend of sidearms. Nerf the flaylock and you go back to smg wars. SMG is the assault rifle of sidearms. The rest are niche. |
Ghost Kaisar
Intrepidus XI EoN.
181
|
Posted - 2013.07.23 22:00:00 -
[49] - Quote
Cat Merc wrote:superjoe360x wrote:[quote=Scheneighnay McBob]I have the advanced flaylock, and advanced SMG- I prefer to use the SMG.
There is no way that flaylocks are easier to use than SMGs- I just strafe, spray, and win with the SMG.[/quote
Finally somebody that realizes that the smg is still used more. It is still very powerful. Right now you have a blend of sidearms. Nerf the flaylock and you go back to smg wars. SMG is the assault rifle of sidearms. The rest are niche.
Very true, The SMG rewards accuracy with an AMAZING DPS. However, I like the fact my GN-13 Specialist is both cheap (CPU/PG wise) and very effective as a finisher. I run Shotgun and Flaylock at the moment, and I still use the Shotgun a majority of the time. I use the flaylock to quickly kill weakened enemies (already wounded) or just as a last resort weapon when my Shotty has to reload. Combined with a flux, the ADV variant is deadly if you are skilled in its use.
TL;DR The ADV flaylock is fine. PRO has WAY to much splash damage. I think they should make the Splash Damage universal across the board at 1.25m and make it so that 1.75m is the MAX with the skill bonuses. This would make the ADV variant the current Proto (roughly) and all other versions still viable (unlike the basic flaylock which is horrible). A ROF nerf would be unnecessary because with 3 rounds, you need to kill your target FAST and then run the heck away. |
|
|
|
Pages: 1 2 :: [one page] |