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The Attorney General
ZionTCD
506
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Posted - 2013.07.22 16:33:00 -
[1] - Quote
In a PC battle last night, I came around a corner to see a bunch of infantry spread out advancing towards a flag. I started to engage when I noticed a FG, and as I started to back away I exploded.
EX -11 in the killfeed.
Now, I am sure there was more than one guy throwing AV nades, and I may have even taken a FG hit. But I really find the current meta in PC battles to be kind of dull. Tanks must absolutely stay away from infantry or else the Lai Dais come out and the tank goes pop.
Basically leaves vehicles to just fight each other, but who needs to field tanks when every one on your team can walk around with enough AV in the grenade slot to never have any fear? |
The Attorney General
ZionTCD
506
|
Posted - 2013.07.22 16:44:00 -
[2] - Quote
Cosgar wrote: Exactly! AV grenades are too powerful for the versatility they offer, diminishing the purpose of risk v reward. If anything, it should take at least 3~4 people with proto AV grenades to pop a tank, not just one guy camping a nanohive spamming them. I'm not even a tanker anymore and I know this.
I don't know if they need to have a whole bunch of people spamming them, because then the LLAVs will get away with too much. Maybe, not really sure on that.
What I think would be a good move is make them have higher fitting requirements to enforce that sacrifice for having AV capability.
Then introduce large capacity grenades so that a heavy AV guy can have a more specialized role on the battlefield.
This is where having some dev feedback would be great, but we know how that goes. |
The Attorney General
ZionTCD
506
|
Posted - 2013.07.22 16:53:00 -
[3] - Quote
Cosgar wrote: LLAVs are kind of a special case. They're not exactly hard to kill, just way too fast with way too much tank, especially the Cherry. I use boundless proximity mines, and they drive over them like they're not there. If anything they should be significantly slower than standard LAVs just like logi suits are slower than assaults. But like I said above, AV grenades should be a hard counter to light vehicles, but nearly useless when trying to solo a tank.
Actually, I had a very interesting duel with a Chary on my heavy toon the other day.
Playing domination on Line Harvest, the LAV was just ripping around right by the objective trying to smear people.
Thankfully I had another squad mate near by, and we only had to wait until he was making a pass, we each gave him an advanced flux, then I hit him with my Ishukone, and he acutally clone died himself on the edge of a box.
There would have been almost no way for one of us to do that.
So I have to say that as a tanker I find it hilarious that a logi lav demands teamwork, but a dedicated AV guy can work a HAV over as long as they know what they are doing and can get enough engagement time with the tank. |
The Attorney General
ZionTCD
507
|
Posted - 2013.07.22 17:04:00 -
[4] - Quote
Jason Pearson wrote:
It seems to be the way DUST is, they've got to accept theres a problem and understand it, otherwise you get told you're QQing :D
Honestly, another part of the problem is the restrictions put in place by the SP system.
Because of the intense focus on specialization, people become very territorial over what they view as "their" field. So lots of tankers seem to be QQ'ing, as do scouts, because they are trying to preserve what they see as their role.
Most of the bitter vets have alts a plenty to keep abreast of the rest of the game, but for new bros, or people who didn't plan ahead and make alts to gain passive, learning about things from the other side is not really possible.
I have a heavy with enough SP to total any vehicle that anyone could field. So I know enough about the AV side to speak on it. That is why I don't go around screaming that AV is OP.
For a tanker without that experience, the game might seem totally different, and maybe even more unbalanced than I currently see it.
Same thing for infantry only players. Since there are relatively few high SP tankers left, when they encounter one, it is in a different league to the tanks they are used to fighting, and so it seems stronger than it really is.
Having those alts gives me a much better perspective on the game as a whole, and reduces a lot of my potential QQ I think. |
The Attorney General
ZionTCD
515
|
Posted - 2013.07.22 18:04:00 -
[5] - Quote
Iron Wolf Saber wrote:Its not a triangle its a synergy loop vehicles need infantry, infantry needs vehicles.
Vehicles need infantry to protect them from other infantry. Infantry needs vehicles for what exactly?
Transport? Just get a logi Lav and roll out.
Support? How, when a blaster tank can't get to within optimal range without being within AV nade range, and a rail tank is not exactly ideal for close in AI work?
In the real world, armor needs infantry and infantry needs armor, but this is not the real world this is New Eden, where infantry needs a jeep and some AV nades and every enemy vehicle is toast. Don't even need to have tanks on your side when you have a couple of proto AV nade packing assaults in a logi lav.
So lets Buff logi lavs and call them tanks, then you can call the game balanced.
Or you could come and borrow one of my SP max tanks and I will get some proto AV guys to show you what happens to tanks in the end game. Because you clearly have zero understanding of what is at play here, mister I put a little SP into everything. |
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