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Cosgar
ParagonX
2991
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Posted - 2013.07.22 16:27:00 -
[1] - Quote
For anyone that doesn't understand how OP AV grenades are. They're like flaylocks for vehicles. |
Cosgar
ParagonX
2991
|
Posted - 2013.07.22 16:39:00 -
[2] - Quote
The Attorney General wrote:In a PC battle last night, I came around a corner to see a bunch of infantry spread out advancing towards a flag. I started to engage when I noticed a FG, and as I started to back away I exploded.
EX -11 in the killfeed.
Now, I am sure there was more than one guy throwing AV nades, and I may have even taken a FG hit. But I really find the current meta in PC battles to be kind of dull. Tanks must absolutely stay away from infantry or else the Lai Dais come out and the tank goes pop.
Basically leaves vehicles to just fight each other, but who needs to field tanks when every one on your team can walk around with enough AV in the grenade slot to never have any fear? Exactly! AV grenades are too powerful for the versatility they offer, diminishing the purpose of risk v reward. If anything, it should take at least 3~4 people with proto AV grenades to pop a tank, not just one guy camping a nanohive spamming them. I'm not even a tanker anymore and I know this. |
Cosgar
ParagonX
2991
|
Posted - 2013.07.22 16:43:00 -
[3] - Quote
Full Metal Kitten wrote:ZDub 303 wrote:I can't tell you how many my buddy and I (just the two of us) would hop into an LAV rush a tank, throw all three of his lai dais and my hacked ex-0s and be guarantee to destroy any tank on the field. So tanks need to survive 3 proto and 3 advanced AV nades to be viable? Nothing else in the game can soak damage from two well skilled people and survive. Why should tanks? Good tanks don't get solo'ed anymore. I'm an AV specialist so I'm familiar with running into good tankers. If there are a couple good tanks on the field so many resources get diverted to deal with them that objectives are rolled easily. I'm not saying we are done balancing, but how hard does it have to be before tankers are satisfied? Until you are ISK positive all the time by yourself? Um, no. And packed AV can't be thrown as far; that's the trade off. If you could do that with AV grenades, why even have AV weapons that take up a light slot? Grenades should be a hard counter to light vehicles. If you want to kill a heavy vehicle, you should need an actual weapon or a buttload of people with grenades. |
Cosgar
ParagonX
2991
|
Posted - 2013.07.22 16:48:00 -
[4] - Quote
The Attorney General wrote:Cosgar wrote: Exactly! AV grenades are too powerful for the versatility they offer, diminishing the purpose of risk v reward. If anything, it should take at least 3~4 people with proto AV grenades to pop a tank, not just one guy camping a nanohive spamming them. I'm not even a tanker anymore and I know this.
I don't know if they need to have a whole bunch of people spamming them, because then the LLAVs will get away with too much. Maybe, not really sure on that. What I think would be a good move is make them have higher fitting requirements to enforce that sacrifice for having AV capability. Then introduce large capacity grenades so that a heavy AV guy can have a more specialized role on the battlefield. This is where having some dev feedback would be great, but we know how that goes. LLAVs are kind of a special case. They're not exactly hard to kill, just way too fast with way too much tank, especially the Cherry. I use boundless proximity mines, and they drive over them like they're not there. If anything they should be significantly slower than standard LAVs just like logi suits are slower than assaults. But like I said above, AV grenades should be a hard counter to light vehicles, but nearly useless when trying to solo a tank. |
Cosgar
ParagonX
2996
|
Posted - 2013.07.22 17:05:00 -
[5] - Quote
Jason Pearson wrote:Cosgar wrote:The Attorney General wrote:Cosgar wrote: Exactly! AV grenades are too powerful for the versatility they offer, diminishing the purpose of risk v reward. If anything, it should take at least 3~4 people with proto AV grenades to pop a tank, not just one guy camping a nanohive spamming them. I'm not even a tanker anymore and I know this.
I don't know if they need to have a whole bunch of people spamming them, because then the LLAVs will get away with too much. Maybe, not really sure on that. What I think would be a good move is make them have higher fitting requirements to enforce that sacrifice for having AV capability. Then introduce large capacity grenades so that a heavy AV guy can have a more specialized role on the battlefield. This is where having some dev feedback would be great, but we know how that goes. LLAVs are kind of a special case. They're not exactly hard to kill, just way too fast with way too much tank, especially the Cherry. I use boundless proximity mines, and they drive over them like they're not there. If anything they should be significantly slower than standard LAVs just like logi suits are slower than assaults. But like I said above, AV grenades should be a hard counter to light vehicles, but nearly useless when trying to solo a tank. Idea, remove the Logistic variant from LAVs (Refund SP), make a MLV (Medium Logistic Vehicle), reduce speed to just a bit faster than a HAV (Slow HAVs down a tad) and then increase damage from hitting people (As that's apparently being fixed so that you will take some damage from running people over) That's actually a good idea. You should probably suggest that in feedback/requests. |
Cosgar
ParagonX
3003
|
Posted - 2013.07.22 18:04:00 -
[6] - Quote
Iron Wolf Saber wrote:Its not a triangle its a synergy loop vehicles need infantry, infantry needs vehicles. Infantry doesn't need vehicles when they all can carry its hard counter without having to give something up. |
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