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Cat Merc
BetaMax. CRONOS.
3439
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Posted - 2013.07.22 09:26:00 -
[1] - Quote
A response to this: https://forums.dust514.com/default.aspx?g=posts&m=1082617#post1082617
Give Gallente suits inherent 3-5hp/s regen + add 0.1 m/s to all suits. (To stay true with EVE. In EVE Gallente are the second fastest after Minmatar to compensate for armor penalties)
So new speed is: 5.1m/s walking 7.1m/s sprinting |
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Korvin Lomont
United Pwnage Service RISE of LEGION
55
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Posted - 2013.07.22 09:30:00 -
[2] - Quote
Agreed that would be on step in te right direction to give Gallente their correct racial profil.
+1 |
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Cosgar
ParagonX
2939
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Posted - 2013.07.22 09:34:00 -
[3] - Quote
+1 |
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DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
45
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Posted - 2013.07.22 09:37:00 -
[4] - Quote
1+ let's create a petition. |
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Kekklian Noobatronic
Goonfeet Top Men.
195
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Posted - 2013.07.22 09:42:00 -
[5] - Quote
Yea, by that logic Amarr suits need 6-10hp/sec inherent repair.
Get real. |
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DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
46
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Posted - 2013.07.22 09:45:00 -
[6] - Quote
Kekklian Noobatronic wrote:Yea, by that logic Amarr suits need 6-10hp/sec inherent repair.
Get real.
I'm going to use my most powerful attack on you
Screw off cheese fart. |
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Cat Merc
BetaMax. CRONOS.
3439
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Posted - 2013.07.22 09:47:00 -
[7] - Quote
Kekklian Noobatronic wrote:Yea, by that logic Amarr suits need 6-10hp/sec inherent repair.
Get real. Amarr suits are the dual tankers of Dust. So no, they don't. |
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DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
46
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Posted - 2013.07.22 09:49:00 -
[8] - Quote
Armarr need 25% efficancy towards extenders and plates |
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Cat Merc
BetaMax. CRONOS.
3442
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Posted - 2013.07.22 09:50:00 -
[9] - Quote
DRDEEZE TWO POINTO wrote:Armarr need 25% efficancy towards extenders and plates 25% would be too much. Caldari logi 2.0 much?
They don't NEED it, the Amarr assault suit is a fine suit, it's the whiners that confuse the Amarr Logi, a terrible suit (that's getting a fix) to the Amarr assault, which has it's advantages and disadvantages  |
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Korvin Lomont
United Pwnage Service RISE of LEGION
56
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Posted - 2013.07.22 10:01:00 -
[10] - Quote
DRDEEZE TWO POINTO wrote:Armarr need 25% efficancy towards extenders and plates
All Amarr could get get a bonus to their Base Armor but that should be enough if you tie this to a skill I would suggest 3%- 5% per level...(resulting in 15%-25% to their base armor)
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Karazantor
Mannar Focused Warfare Gallente Federation
100
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Posted - 2013.07.22 10:08:00 -
[11] - Quote
Give us poor suckers some love, we need it 
I knew what I was getting into speccing my characters into Gallente suits, however the abundance of explosive crap that wipes out armour as it if weren't there is getting stupid (although the upcoming changes to flaylocks will undoubtedly help a lot).
Either way I will keep on Gallente suits as I like 'em, but really its a bit silly at present.
Also, as a side topic my mains should have Amarr suits, but why is it that the Amarr are inferior armour tankers than Gallente? I chose Gallente suits for this reason though I would have preferred Amarr for RP purposes. |
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Cosgar
ParagonX
2941
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Posted - 2013.07.22 10:12:00 -
[12] - Quote
Cat Merc wrote:DRDEEZE TWO POINTO wrote:Armarr need 25% efficancy towards extenders and plates 25% would be too much. Caldari logi 2.0 much? They don't NEED it, the Amarr assault suit is a fine suit, it's the whiners that confuse the Amarr Logi, a terrible suit (that's getting a fix) to the Amarr assault, which has it's advantages and disadvantages  15% to armor plates would be acceptable for all amarr suits. They're supposed to have the largest buffer at the cost to being slow. |
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Cat Merc
BetaMax. CRONOS.
3445
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Posted - 2013.07.22 11:02:00 -
[13] - Quote
Cosgar wrote:Cat Merc wrote:DRDEEZE TWO POINTO wrote:Armarr need 25% efficancy towards extenders and plates 25% would be too much. Caldari logi 2.0 much? They don't NEED it, the Amarr assault suit is a fine suit, it's the whiners that confuse the Amarr Logi, a terrible suit (that's getting a fix) to the Amarr assault, which has it's advantages and disadvantages  15% to armor plates would be acceptable for all amarr suits. They're supposed to have the largest buffer at the cost to being slow. They already have the highest eHP potential than all of the suits.
|
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BL4CKST4R
WarRavens League of Infamy
820
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Posted - 2013.07.22 11:04:00 -
[14] - Quote
And 4.8 m/s for Logistics. Also should increase the HP for Gallentes to be 25% higher than Caldari just like vehicles. Although after modules this bonus is effectively lost, DAMNIT it sucks being a Gallente sometimes... |
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BL4CKST4R
WarRavens League of Infamy
820
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Posted - 2013.07.22 11:06:00 -
[15] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:DRDEEZE TWO POINTO wrote:Armarr need 25% efficancy towards extenders and plates 25% would be too much. Caldari logi 2.0 much? They don't NEED it, the Amarr assault suit is a fine suit, it's the whiners that confuse the Amarr Logi, a terrible suit (that's getting a fix) to the Amarr assault, which has it's advantages and disadvantages  15% to armor plates would be acceptable for all amarr suits. They're supposed to have the largest buffer at the cost to being slow. They already have the highest eHP potential than all of the suits.
Once explosives are toned down, plates and some proper bonuses are applied to give armor more HP suits will be looked at. The fact that everyone has a different suggestion just means there are that many ways to fix a problem. |
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bethany valvetino
Dead Six Initiative Lokun Listamenn
67
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Posted - 2013.07.22 11:15:00 -
[16] - Quote
Cat Merc wrote:Kekklian Noobatronic wrote:Yea, by that logic Amarr suits need 6-10hp/sec inherent repair.
Get real. Amarr suits are the dual tankers of Dust. So no, they don't. Also, look at the thread I linked, they already have the highest base eHP + have the highest CPU/PG, they have the highest potential eHP than any other suit thanks for the base eHP and that ability to fit more prototype stuff.
But they shouldn't be...
that should be the Mini stuff, again in-line with Eve
and
+1
make the Gallente stuff unkillable!!!! |
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Cat Merc
BetaMax. CRONOS.
3446
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Posted - 2013.07.22 11:16:00 -
[17] - Quote
bethany valvetino wrote:Cat Merc wrote:Kekklian Noobatronic wrote:Yea, by that logic Amarr suits need 6-10hp/sec inherent repair.
Get real. Amarr suits are the dual tankers of Dust. So no, they don't. Also, look at the thread I linked, they already have the highest base eHP + have the highest CPU/PG, they have the highest potential eHP than any other suit thanks for the base eHP and that ability to fit more prototype stuff. But they shouldn't be... that should be the Mini stuff, again in-line with Eve and +1 make the Gallente stuff unkillable!!!! That's what CCP decided. |
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BL4CKST4R
WarRavens League of Infamy
821
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Posted - 2013.07.22 11:27:00 -
[18] - Quote
Cat Merc wrote:Kekklian Noobatronic wrote:Yea, by that logic Amarr suits need 6-10hp/sec inherent repair.
Get real. Amarr suits are the dual tankers of Dust. So no, they don't. Also, look at the thread I linked, they already have the highest base eHP + have the highest CPU/PG, they have the highest potential eHP than any other suit thanks for the base eHP and that ability to fit more prototype stuff.
Why dont they need passive repair? |
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Cat Merc
BetaMax. CRONOS.
3446
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Posted - 2013.07.22 11:30:00 -
[19] - Quote
BL4CKST4R wrote:Cat Merc wrote:Kekklian Noobatronic wrote:Yea, by that logic Amarr suits need 6-10hp/sec inherent repair.
Get real. Amarr suits are the dual tankers of Dust. So no, they don't. Also, look at the thread I linked, they already have the highest base eHP + have the highest CPU/PG, they have the highest potential eHP than any other suit thanks for the base eHP and that ability to fit more prototype stuff. Why dont they need passive repair? They have other advantages. The Gallente suit has none. |
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bethany valvetino
Dead Six Initiative Lokun Listamenn
67
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Posted - 2013.07.22 11:32:00 -
[20] - Quote
also..
baring in mind i play a female character, clad in very tight fitting body armour, with the look of black and yellow latex.
Can I have bigger boobs and slightly rounder bum? The Super Model size 6 thing, does nothing for me... got have something to grab hold of when you're hitting from behind...
Bum, first though as I spend so much time looking at it
:) |
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BL4CKST4R
WarRavens League of Infamy
821
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Posted - 2013.07.22 12:00:00 -
[21] - Quote
Cat Merc wrote:BL4CKST4R wrote:Cat Merc wrote:Kekklian Noobatronic wrote:Yea, by that logic Amarr suits need 6-10hp/sec inherent repair.
Get real. Amarr suits are the dual tankers of Dust. So no, they don't. Also, look at the thread I linked, they already have the highest base eHP + have the highest CPU/PG, they have the highest potential eHP than any other suit thanks for the base eHP and that ability to fit more prototype stuff. Why dont they need passive repair? They have other advantages. The Gallente suit has none.
Well I think all suits should get a passive repair, with the highest going to the Gallente, but nevertheless all suits. Somewhere along 0-1 for the Caldari, 1 for the Minmatar, 3 for the Amarr, and 5 for the Gallente. |
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Cat Merc
BetaMax. CRONOS.
3447
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Posted - 2013.07.22 12:06:00 -
[22] - Quote
BL4CKST4R wrote:Cat Merc wrote:BL4CKST4R wrote:Cat Merc wrote:Kekklian Noobatronic wrote:Yea, by that logic Amarr suits need 6-10hp/sec inherent repair.
Get real. Amarr suits are the dual tankers of Dust. So no, they don't. Also, look at the thread I linked, they already have the highest base eHP + have the highest CPU/PG, they have the highest potential eHP than any other suit thanks for the base eHP and that ability to fit more prototype stuff. Why dont they need passive repair? They have other advantages. The Gallente suit has none. Well I think all suits should get a passive repair, with the highest going to the Gallente, but nevertheless all suits. Somewhere along 0-1 for the Caldari, 1 for the Minmatar, 3 for the Amarr, and 5 for the Gallente. None for the Caldari. If you give passive rep to the Amarr then give a bit of extra armor HP to the Gallente. Just a bit, so it will be between Caldari eHP and Amarr eHP. |
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
311
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Posted - 2013.07.22 12:44:00 -
[23] - Quote
There is a thread about my suit and no one is crying for a nerf? Sweet glorious justice. |
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Cat Merc
BetaMax. CRONOS.
3447
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Posted - 2013.07.22 12:47:00 -
[24] - Quote
Tallen Ellecon wrote:There is a thread about my suit and no one is crying for a nerf? Sweet glorious justice. If anyone wants to nerf the Gal suits he's either crazy or trolling. |
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BL4CKST4R
WarRavens League of Infamy
822
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Posted - 2013.07.22 13:12:00 -
[25] - Quote
Cat Merc wrote:Tallen Ellecon wrote:There is a thread about my suit and no one is crying for a nerf? Sweet glorious justice. If anyone wants to nerf the Gal suits he's either crazy or trolling.
CCP nerfed the Gallente logistics, if they want Logi suits to be like assaults just give us our speed a sidearm and give assaults suits 2 equipment slots and 5% damage bonus |
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Cosgar
ParagonX
2962
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Posted - 2013.07.22 13:15:00 -
[26] - Quote
BL4CKST4R wrote:Cat Merc wrote:Tallen Ellecon wrote:There is a thread about my suit and no one is crying for a nerf? Sweet glorious justice. If anyone wants to nerf the Gal suits he's either crazy or trolling. CCP nerfed the Gallente logistics, if they want Logi suits to be like assaults just give us our speed a sidearm and give assaults suits 2 equipment slots and 5% damage bonus +1 for ironic trolling |
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BL4CKST4R
WarRavens League of Infamy
823
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Posted - 2013.07.22 16:07:00 -
[27] - Quote
Cosgar wrote:BL4CKST4R wrote:Cat Merc wrote:Tallen Ellecon wrote:There is a thread about my suit and no one is crying for a nerf? Sweet glorious justice. If anyone wants to nerf the Gal suits he's either crazy or trolling. CCP nerfed the Gallente logistics, if they want Logi suits to be like assaults just give us our speed a sidearm and give assaults suits 2 equipment slots and 5% damage bonus +1 for ironic trolling
Did not know I was trolling :( |
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Cosgar
ParagonX
2991
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Posted - 2013.07.22 16:45:00 -
[28] - Quote
BL4CKST4R wrote:Cosgar wrote:BL4CKST4R wrote:Cat Merc wrote:Tallen Ellecon wrote:There is a thread about my suit and no one is crying for a nerf? Sweet glorious justice. If anyone wants to nerf the Gal suits he's either crazy or trolling. CCP nerfed the Gallente logistics, if they want Logi suits to be like assaults just give us our speed a sidearm and give assaults suits 2 equipment slots and 5% damage bonus +1 for ironic trolling Did not know I was trolling :( When did they nerf the GaLogi? Source plz. |
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Cat Merc
BetaMax. CRONOS.
3452
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Posted - 2013.07.22 16:54:00 -
[29] - Quote
Cosgar wrote:When did they nerf the GaLogi?  Source plz.
 |
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
26
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Posted - 2013.07.22 16:56:00 -
[30] - Quote
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