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Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
2939
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Posted - 2013.07.22 09:34:00 -
[1] - Quote
+1 |
Cosgar
ParagonX
2941
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Posted - 2013.07.22 10:12:00 -
[2] - Quote
Cat Merc wrote:DRDEEZE TWO POINTO wrote:Armarr need 25% efficancy towards extenders and plates 25% would be too much. Caldari logi 2.0 much? They don't NEED it, the Amarr assault suit is a fine suit, it's the whiners that confuse the Amarr Logi, a terrible suit (that's getting a fix) to the Amarr assault, which has it's advantages and disadvantages 15% to armor plates would be acceptable for all amarr suits. They're supposed to have the largest buffer at the cost to being slow. |
Cosgar
ParagonX
2962
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Posted - 2013.07.22 13:15:00 -
[3] - Quote
BL4CKST4R wrote:Cat Merc wrote:Tallen Ellecon wrote:There is a thread about my suit and no one is crying for a nerf? Sweet glorious justice. If anyone wants to nerf the Gal suits he's either crazy or trolling. CCP nerfed the Gallente logistics, if they want Logi suits to be like assaults just give us our speed a sidearm and give assaults suits 2 equipment slots and 5% damage bonus +1 for ironic trolling |
Cosgar
ParagonX
2991
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Posted - 2013.07.22 16:45:00 -
[4] - Quote
BL4CKST4R wrote:Cosgar wrote:BL4CKST4R wrote:Cat Merc wrote:Tallen Ellecon wrote:There is a thread about my suit and no one is crying for a nerf? Sweet glorious justice. If anyone wants to nerf the Gal suits he's either crazy or trolling. CCP nerfed the Gallente logistics, if they want Logi suits to be like assaults just give us our speed a sidearm and give assaults suits 2 equipment slots and 5% damage bonus +1 for ironic trolling Did not know I was trolling :( When did they nerf the GaLogi? Source plz. |
Cosgar
ParagonX
2996
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Posted - 2013.07.22 17:01:00 -
[5] - Quote
BL4CKST4R wrote:Cosgar wrote:When did they nerf the GaLogi? Source plz. They increased our shield depleted recharge time by 2 seconds. They nerfed the Caldari logistics, buffed the Caldari assault, and buffed the Amarr logistics. The shield depleted was a logi wide nerf. Kind of lame, but w/e. As long as they don't limit us to sidearms or some of the other crazy ideas people came up with, looking for easy kills, I think we'll all live. |
Cosgar
ParagonX
3005
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Posted - 2013.07.22 18:09:00 -
[6] - Quote
Cat Merc wrote:BL4CKST4R wrote:Cosgar wrote:BL4CKST4R wrote:Cosgar wrote:When did they nerf the GaLogi? Source plz. They increased our shield depleted recharge time by 2 seconds. They nerfed the Caldari logistics, buffed the Caldari assault, and buffed the Amarr logistics. The shield depleted was a logi wide nerf. Kind of lame, but w/e. As long as they don't limit us to sidearms or some of the other crazy ideas people came up with, looking for easy kills, I think we'll all live. Still a nerf! What I dont get is why people want logis to have lower survivability than Assaults, we trade speed, base HP, and fire power to increase their survivability but who is out there looking out for us? Assaults? I beg to differ. Now i do believe asssults should get a damage bonus instead of shield recharge bonus, but we should have higher HP to differentiate assaults as the damage dealers and we the damage soakers and heal givers, unless they let repair tools heal the user :) If they are going to give us lower HP then they should give us higher speed and a side arm. Damage soakers are heavies. You should be a dumb version of the assault in terms of everything combat related, but in exchange you get to be VERY versatile with 4 equipment. I think a better word choice would be survivability. Logis are way slower, making them easier to hit. Being bright yellow doesn't help either. The larger buffer makes sense because we're the ones drawing fire. Assaults have faster (shield) regeneration, giving them more survivability between engagements. |
Cosgar
ParagonX
3005
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Posted - 2013.07.22 18:16:00 -
[7] - Quote
Cat Merc wrote:Cosgar wrote: I think a better word choice would be survivability. Logis are way slower, making them easier to hit. Being bright yellow doesn't help either. The larger buffer makes sense because we're the ones drawing fire. Assaults have faster (shield) regeneration, giving them more survivability between engagements.
So... Why make them slower if you then give them better survivability compensating for that? There is no reason to compensate you for being slower, you already get equipment. I guess it came from CCP's idea of "equipment slows you down herp-derp." Personally, I'd rather things be the opposite where assaults have a higher buffer at the cost of speed while logis are faster, squishier, but can heal faster. |
Cosgar
ParagonX
3008
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Posted - 2013.07.22 18:23:00 -
[8] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote: I think a better word choice would be survivability. Logis are way slower, making them easier to hit. Being bright yellow doesn't help either. The larger buffer makes sense because we're the ones drawing fire. Assaults have faster (shield) regeneration, giving them more survivability between engagements.
So... Why make them slower if you then give them better survivability compensating for that? There is no reason to compensate you for being slower, you already get equipment. I guess it came from CCP's idea of "equipment slows you down herp-derp." Personally, I'd rather things be the opposite where assaults have a higher buffer at the cost of speed while logis are faster, squishier, but can heal faster. I say no. You should have no upsides to being a logi other than having equipment. Not speed. Not eHP. Nada. Then how the hell do you expect me to finish off the guy that killed you and stick a needle in your ass? |
Cosgar
ParagonX
3009
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Posted - 2013.07.22 18:44:00 -
[9] - Quote
Cat Merc wrote: You have a gun.
It's not your job to be a frontline fighter, but you can sure as hell finish people off.
Yeah, I'll kill them with my hacking speed, that'll show em' |
Cosgar
ParagonX
3018
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Posted - 2013.07.22 19:12:00 -
[10] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote: You have a gun.
It's not your job to be a frontline fighter, but you can sure as hell finish people off.
Yeah, I'll kill them with my hacking speed, that'll show em' So assuming you have the same fit as an assault (no extra modules) and and you have all the other downsides that exist right now (No sidearm, 0.3 less speed, -60base HP) you will be an assault with 4 equipment, 60 less eHP, 0.3 less speed and no sidearm. Oh yeah, you're totally gimped and incapable of taking down enemies! Who needs hacking speed when you can still use an assault rifle with 425 DPS at the base level with no damage mods or proficiency Yeah, you're right, the AR is OP. |
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Cosgar
ParagonX
3063
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Posted - 2013.07.23 09:22:00 -
[11] - Quote
XxGhazbaranxX wrote:gallente need love. Our strd logi only has 2 low slots not to mention the abysmal armor tank mechanics with overtaxed modules. And for the love of god; whatever you do CCP, do not change our logi bonus. Add something but do not eliminate our reduction to CPU and Powergrid of equipment. We are the only logi's with a true focus on equipments And I would hate seng that being replaced with nanohive cluster amount or some nonsense. Add to the suits logistical capabilities but do not substract. Yeah, that would probably suck. If they base it on racial equipment, Gallente/Caldari would get nanohive and injector bonuses, Minmatar would get repper, RE and proximity mine bonuses and Amarr would get nanohives and uplinks. I'm probably wrong on some of these, but you get the idea of the lameness. I just hope they give us all some kind of tanking related bonus and Minmatar get shield/armor related to so I don't have to choose between shield or armor since I just finished capping all those skills. |
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