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Cat Merc
BetaMax. CRONOS.
3487
|
Posted - 2013.07.23 11:54:00 -
[61] - Quote
Galvan Nized wrote:BL4CKST4R wrote:
I have suggested that armor suits get a buff of 30% HP, or around 150-250 higher armor HP. This would be enough to account for explosives and the amount of weapons made to kill armor. It does not account for speed though, and the fact we lose 1 low due to repairers, which cuts that HP difference by -66.
You talking base or with mods? Honestly 30% seems extreme. Some slight buffs to the plates & very small buffs to reppers and that's really close (tweaks to shields and module layouts also would help.) Why do you need a resistance (meaning hp buff) to explosives, they only do an extra 20%? Laser weapons do the same amount to shields do they get an extra 20% to compensate? I know explosives have the splash, and this REALLY needs changed for the FP, but lasers have the extreme range that seems like a tradeoff. Nope, it was tested, CCP have wrong numbers. They do 70/135 %. (70% to shields and 135% to armor, incomparison to 120/80 of shield weaponry.) |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
137
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Posted - 2013.07.23 11:58:00 -
[62] - Quote
+1 |
BL4CKST4R
WarRavens League of Infamy
839
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Posted - 2013.07.23 12:01:00 -
[63] - Quote
Cat Merc wrote:Galvan Nized wrote:BL4CKST4R wrote:
I have suggested that armor suits get a buff of 30% HP, or around 150-250 higher armor HP. This would be enough to account for explosives and the amount of weapons made to kill armor. It does not account for speed though, and the fact we lose 1 low due to repairers, which cuts that HP difference by -66.
You talking base or with mods? Honestly 30% seems extreme. Some slight buffs to the plates & very small buffs to reppers and that's really close (tweaks to shields and module layouts also would help.) Why do you need a resistance (meaning hp buff) to explosives, they only do an extra 20%? Laser weapons do the same amount to shields do they get an extra 20% to compensate? I know explosives have the splash, and this REALLY needs changed for the FP, but lasers have the extreme range that seems like a tradeoff. Nope, it was tested, CCP have wrong numbers. They do 70/135 %. (70% to shields and 135% to armor, incomparison to 120/80 of shield weaponry.)
Would be nice of everything did 100% damage, and then 10-20% ontop of that for efficacy. Or the inverse everything does 100% to what it is strong to and 90-70 to what resists it, I.e 80/100 grenades. |
Mobius Wyvern
BetaMax. CRONOS.
2645
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Posted - 2013.07.23 14:16:00 -
[64] - Quote
I've personally preferred the idea of a bonus to existing gear, but this isn't a bad suggestion. It would help quite a bit toward making the Gallente suits more competitive. |
Cat Merc
BetaMax. CRONOS.
3491
|
Posted - 2013.07.23 14:21:00 -
[65] - Quote
Mobius Wyvern wrote:I've personally preferred the idea of a bonus to existing gear, but this isn't a bad suggestion. It would help quite a bit toward making the Gallente suits more competitive. The problem is that all suits have something going for them in base stats. The Gallente have either the same or worse on everything against the Caldari, no upside, only downsides. |
Mobius Wyvern
BetaMax. CRONOS.
2645
|
Posted - 2013.07.23 14:23:00 -
[66] - Quote
Cat Merc wrote:Mobius Wyvern wrote:I've personally preferred the idea of a bonus to existing gear, but this isn't a bad suggestion. It would help quite a bit toward making the Gallente suits more competitive. The problem is that all suits have something going for them in base stats. The Gallente have either the same or worse on everything against the Caldari, no upside, only downsides. Oh I'm with you on that. I'm just a little leery about the idea of giving a repair rate to the suit itself with no modules.
I like the concept, but I can imagine that we'd have people bitching about it only a few days after implementation.
Then again, people just like to *****, so what the heck. |
Cat Merc
BetaMax. CRONOS.
3491
|
Posted - 2013.07.23 14:30:00 -
[67] - Quote
Mobius Wyvern wrote:Cat Merc wrote:Mobius Wyvern wrote:I've personally preferred the idea of a bonus to existing gear, but this isn't a bad suggestion. It would help quite a bit toward making the Gallente suits more competitive. The problem is that all suits have something going for them in base stats. The Gallente have either the same or worse on everything against the Caldari, no upside, only downsides. Oh I'm with you on that. I'm just a little leery about the idea of giving a repair rate to the suit itself with no modules. I like the concept, but I can imagine that we'd have people bitching about it only a few days after implementation. Then again, people just like to *****, so what the heck. Well, I don't think it's in question that Gallente assault is the most underpowered medium frame suit right now. They can ***** all they want, but we have nothing going for us. Regeneration is a trait of Gallente from EVE, so I think it fits. |
Mobius Wyvern
BetaMax. CRONOS.
2645
|
Posted - 2013.07.23 14:35:00 -
[68] - Quote
Cat Merc wrote:Mobius Wyvern wrote:Cat Merc wrote:Mobius Wyvern wrote:I've personally preferred the idea of a bonus to existing gear, but this isn't a bad suggestion. It would help quite a bit toward making the Gallente suits more competitive. The problem is that all suits have something going for them in base stats. The Gallente have either the same or worse on everything against the Caldari, no upside, only downsides. Oh I'm with you on that. I'm just a little leery about the idea of giving a repair rate to the suit itself with no modules. I like the concept, but I can imagine that we'd have people bitching about it only a few days after implementation. Then again, people just like to *****, so what the heck. Well, I don't think it's in question that Gallente assault is the most underpowered medium frame suit right now. They can ***** all they want, but we have nothing going for us. Regeneration is a trait of Gallente from EVE, so I think it fits. I agree. Just seems like they've been trying to keep toward gear bonuses rather than specific suit traits with the more recent releases.
Personally, I think it's a neat idea.
I might even use one if they actually put some ammo pouches on the damn thing. I suppose it stores extra mags in its bum? |
Cat Merc
BetaMax. CRONOS.
3491
|
Posted - 2013.07.23 14:37:00 -
[69] - Quote
Mobius Wyvern wrote:I agree. Just seems like they've been trying to keep toward gear bonuses rather than specific suit traits with the more recent releases.
Personally, I think it's a neat idea.
I might even use one if they actually put some ammo pouches on the damn thing. I suppose it stores extra mags in its bum? lol
Well, considering basic frames have no bonuses, if they compensate for Gal Assault sucking by using bonuses, we will be gimped until Gal Assault V, and Basic frames will be in a bad position. |
Mobius Wyvern
BetaMax. CRONOS.
2645
|
Posted - 2013.07.23 14:39:00 -
[70] - Quote
Cat Merc wrote:Mobius Wyvern wrote:I agree. Just seems like they've been trying to keep toward gear bonuses rather than specific suit traits with the more recent releases.
Personally, I think it's a neat idea.
I might even use one if they actually put some ammo pouches on the damn thing. I suppose it stores extra mags in its bum? lol Well, considering basic frames have no bonuses, if they compensate for Gal Assault sucking by using bonuses, we will be gimped until Gal Assault V, and Basic frames will be in a bad position. True. |
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Cat Merc
BetaMax. CRONOS.
3497
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Posted - 2013.07.23 16:31:00 -
[71] - Quote
meow |
Cat Merc
BetaMax. CRONOS.
3528
|
Posted - 2013.07.24 03:30:00 -
[72] - Quote
meow |
RINON114
B.S.A.A. General Tso's Alliance
325
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Posted - 2013.07.24 03:53:00 -
[73] - Quote
Agreed. This needs seeing. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
398
|
Posted - 2013.07.24 04:27:00 -
[74] - Quote
Cat Merc wrote:Kekklian Noobatronic wrote:Yea, by that logic Amarr suits need 6-10hp/sec inherent repair.
Get real. Amarr suits are the dual tankers of Dust. So no, they don't. Also, look at the thread I linked, they already have the highest base eHP + have the highest CPU/PG, they have the highest potential eHP than any other suit thanks for the base eHP and that ability to fit more prototype stuff. And the slowest, And the worst assault bonus that only affects 2 weapons. >..>
you point being? |
Cat Merc
BetaMax. CRONOS.
3532
|
Posted - 2013.07.24 04:48:00 -
[75] - Quote
KING CHECKMATE wrote:Cat Merc wrote:Kekklian Noobatronic wrote:Yea, by that logic Amarr suits need 6-10hp/sec inherent repair.
Get real. Amarr suits are the dual tankers of Dust. So no, they don't. Also, look at the thread I linked, they already have the highest base eHP + have the highest CPU/PG, they have the highest potential eHP than any other suit thanks for the base eHP and that ability to fit more prototype stuff. And the slowest, And the worst assault bonus that only affects 2 weapons. >..> you point being? Still +1 ,why not, buff gallante. Yeah, your bonus sucks, but the suit itself is damn fine. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
398
|
Posted - 2013.07.24 04:53:00 -
[76] - Quote
Cat Merc wrote:KING CHECKMATE wrote:Cat Merc wrote:Kekklian Noobatronic wrote:Yea, by that logic Amarr suits need 6-10hp/sec inherent repair.
Get real. Amarr suits are the dual tankers of Dust. So no, they don't. Also, look at the thread I linked, they already have the highest base eHP + have the highest CPU/PG, they have the highest potential eHP than any other suit thanks for the base eHP and that ability to fit more prototype stuff. And the slowest, And the worst assault bonus that only affects 2 weapons. >..> you point being? Still +1 ,why not, buff gallante. Yeah, your bonus sucks, but the suit itself is damn fine.
sure, but as the CALDARI LOGI showed us, The bonus is -+ of the reason for choosing a path. If you are NOT going to use laser rifles or srambler rifles, AKA 2 weapons that require skill, then your suit is pointless.
The suit is 100% fine yes. But it works at 100% with only 2 weapons. And if not, its a 50% effectiveness suit. Just an observation. |
RINON114
B.S.A.A. General Tso's Alliance
327
|
Posted - 2013.07.24 05:16:00 -
[77] - Quote
KING CHECKMATE wrote:Cat Merc wrote:KING CHECKMATE wrote:Cat Merc wrote:Kekklian Noobatronic wrote:Yea, by that logic Amarr suits need 6-10hp/sec inherent repair.
Get real. Amarr suits are the dual tankers of Dust. So no, they don't. Also, look at the thread I linked, they already have the highest base eHP + have the highest CPU/PG, they have the highest potential eHP than any other suit thanks for the base eHP and that ability to fit more prototype stuff. And the slowest, And the worst assault bonus that only affects 2 weapons. >..> you point being? Still +1 ,why not, buff gallante. Yeah, your bonus sucks, but the suit itself is damn fine. sure, but as the CALDARI LOGI showed us, The bonus is -+ of the reason for choosing a path. If you are NOT going to use laser rifles or srambler rifles, AKA 2 weapons that require skill, then your suit is pointless. The suit is 100% fine yes. But it works at 100% with only 2 weapons. And if not, its a 50% effectiveness suit. Just an observation. But the point is here about suits, not bonuses. The Gallente assault bonus is freakin' trash as well, 5% reduction to hybrid weapon's fitting requirements. That's about 1.5 PG reduction and 10 CPU reduction on a GEK-38, it might be okay for the Duvolle but what are you gonna fit that will help you with that small CPU/PG bonus.
Gallente got the shaft big time, and it's only after such a long time of people getting into higher tiers that we can see just how shafted we are.
Edit: And if I'm not mistaken the Gallente suit bonus only affects AR's and sniper rifles. |
Cat Merc
BetaMax. CRONOS.
3534
|
Posted - 2013.07.24 05:33:00 -
[78] - Quote
RINON114 wrote: But the point is here about suits, not bonuses. The Gallente assault bonus is freakin' trash as well, 5% reduction to hybrid weapon's fitting requirements. That's about 1.5 PG reduction and 10 CPU reduction on a GEK-38, it might be okay for the Duvolle but what are you gonna fit that will help you with that small CPU/PG bonus.
Gallente got the shaft big time, and it's only after such a long time of people getting into higher tiers that we can see just how shafted we are.
Edit: And if I'm not mistaken the Gallente suit bonus only affects AR's and sniper rifles.
AR's Shotguns Sniper Rifles Plasma cannon |
Kekklian Noobatronic
Goonfeet Top Men.
213
|
Posted - 2013.07.24 11:13:00 -
[79] - Quote
Cat Merc wrote:Kekklian Noobatronic wrote:Yea, by that logic Amarr suits need 6-10hp/sec inherent repair.
Get real. Amarr suits are the dual tankers of Dust. So no, they don't. Also, look at the thread I linked, they already have the highest base eHP + have the highest CPU/PG, they have the highest potential eHP than any other suit thanks for the base eHP and that ability to fit more prototype stuff.
Check OP, son. This aint about what Dust is or is not, this is about what EVE is. And in EVE, Amarr are the OG Armor Tankers.
My statement still stands. |
Mr Ghazbaran
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.07.24 11:19:00 -
[80] - Quote
gallente suits are starting to be looked at by CCP. link
"This is a cluster-wide call to arms; a clarion call to those who believe in the ideals of our Federation and who are willing to protect its peoples and its freedoms. As of this moment, all mercenaries have been issued with five units of the FederationGÇÖs GÇÿNeoGÇÖ Assault G/1-Series dropsuit to use as you see fit. The telemetry obtained from their use will inform the design of the next generation of Gallente technology."
gallentes are being looked at. |
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