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Thread Statistics | Show CCP posts - 4 post(s) |
DJINN leukoplast
Hellstorm Inc League of Infamy
807
|
Posted - 2013.07.22 07:32:00 -
[1] - Quote
Anything CCP? We know you are working on matchmaking, but anybody who has played a FPS game or two knows that MM is inherently flawed, no matter what. Only thing that makes MM somewhat viable for balance is a huge playerbase, which Dust does not have.
No-squad options is the best possible solution for balance. Solo players only play against other solo players, and squads mostly play against squads (as I'm sure solo will still join the squad servers). It is win-win for both sides.
The biggest imbalance in this game isn't weapons, maps or vehicles... it is squads against no-squads. So is this possible within Dust? Is it even being considered or talked about? Give us something! |
Panther Alpha
DarkWingsss
671
|
Posted - 2013.07.22 07:40:00 -
[2] - Quote
But CCP is obsess with making a Console Game a social event, where everyone talks with each other about the weather, we all became best friends, we go together to Fanfest events... in other words... we will became a big happy Family, like in EvE.
Seriously CCP... wake up. |
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CCP FoxFour
C C P C C P Alliance
26015
|
Posted - 2013.07.22 11:06:00 -
[3] - Quote
Panther Alpha wrote:a big happy Family, like in EvE.
hehehehehe lol. Good one.
In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more.
The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count.
So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :) |
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Beren Hurin
K-A-O-S theory
763
|
Posted - 2013.07.22 11:10:00 -
[4] - Quote
I have read the whole wikipedia and have durmised that a good matchmaking system would involve a lot of science, some clever queuing theory, possibly some network theory, a bit of gastrological engineering, and some experience in jiu-jitsu. Is CCP Nullabor qualified in all of those things?
Otherwise, I don't know what we are going to get. |
Ansiiis The Trustworthy
WE ARE LEGENDS
164
|
Posted - 2013.07.22 11:12:00 -
[5] - Quote
CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :)
The fact that Nullarbor is saying that you made the system of the matchmaking and you saying it was Nullarbor makes me wonder if it is working as intended |
Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
107
|
Posted - 2013.07.22 11:13:00 -
[6] - Quote
CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :)
Is this coming out in the next update? |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
553
|
Posted - 2013.07.22 11:25:00 -
[7] - Quote
CCP FoxFour wrote:In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more.
The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count.
So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :) I would be happy just to receive the Filters previously promised for the Battle Finder.
Enabling some of the fancy ones will take some work but without Any Filter At All it will never make any progress. If the actual coder is working on the Filter than a release approximation would be helpful. Kitten, any hope at all would be hopeful. |
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CCP FoxFour
C C P C C P Alliance
26017
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Posted - 2013.07.22 11:31:00 -
[8] - Quote
Beren Hurin wrote:I have read the whole wikipedia and have durmised that a good matchmaking system would involve a lot of science, some clever queuing theory, possibly some network theory, a bit of gastrological engineering, and some experience in jiu-jitsu. Is CCP Nullabor qualified in all of those things?
Otherwise, I don't know what we are going to get.
I have no idea if he makes all those qualifications... I do know he made a LOT of graphs... so many that he made a GIF out of them that was like 30MB or something stupid at a really low resolution... it was scary. Anyways, he knows what he is doing and I have lots of faith in his abilities. |
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CCP FoxFour
C C P C C P Alliance
26017
|
Posted - 2013.07.22 11:32:00 -
[9] - Quote
Ansiiis The Trustworthy wrote:CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :) The fact that Nullarbor is saying that you made the system of the matchmaking and you saying it was Nullarbor makes me wonder if it is working as intended
Where did he say I made or am making the matchmaking? I am not a programmer so either he was incredibly tired/drunk and made a typo or there was a misunderstanding. |
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CCP FoxFour
C C P C C P Alliance
26017
|
Posted - 2013.07.22 11:33:00 -
[10] - Quote
Sotapopthegrey gay wrote:CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :) Is this coming out in the next update?
No, the next update is later this month. We are not ready to give a date for the new matchmaking system as it is still being worked on. We will get it out as soon as it is ready and we can. :) |
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DJINN leukoplast
Hellstorm Inc League of Infamy
809
|
Posted - 2013.07.22 11:46:00 -
[11] - Quote
CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :)
Appreciate the reply, and I really hope the system Null comes up with works well. If you guys can crack matchmaking, you will make history, very big history that WILL be remembered.
I'll be honest, my hopes are not high. IMO squads vs no squads is the biggest imbalance in any game utilizing matchmaking. So while I hope Null comes up with a really nice solution (even if it isn't perfect) I would hope that no-squad options would be put on the table anyway as an alternative play-style. Many games use it, and it works very well. At the very least the most solo-centric modes could get it at some point, like ambush. |
Duck Drahko
DUST University Ivy League
43
|
Posted - 2013.07.22 12:46:00 -
[12] - Quote
DJINN leukoplast wrote:CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :) Appreciate the reply, and I really hope the system Null comes up with works well. If you guys can crack matchmaking, you will make history, very big history that WILL be remembered. I'll be honest, my hopes are not high. IMO squads vs no squads is the biggest imbalance in any game utilizing matchmaking. So while I hope Null comes up with a really nice solution (even if it isn't perfect) I would hope that no-squad options would be put on the table anyway as an alternative play-style. Many games use it, and it works very well. At the very least the most solo-centric modes could get it at some point, like ambush.
I just want to chime and say that as a new player, the imbalance created by squads is the number one issue I am having with the game. Maybe the only issue that actually matters. It's not proto gear, useless dropships, weapon imbalances, or any of the missing or broken features of the game. I can live with all of it, but the squad based match making is really hard to deal with. And it's equally annoying whether I find myself on the winning or losing team.
One of the most refreshing parts of playing in Academy IMO is the lack of squads, and how unbelievably more balanced the game becomes as a result of it (granted, it's certainly not the only reason).
I understand that you don't want to split up the community even more, but considering that the game is already split up between four different game types and two public modes (instant battles, factional warfare), I wonder if it wouldn't be possible to reserve at least one of those for solo players. At least as a temporary solution, until the playerbase has grown and squad based matchmaking has proven itself to be more balanced (if that's even theoretically possible). |
The Attorney General
ZionTCD
491
|
Posted - 2013.07.22 12:59:00 -
[13] - Quote
CCP FoxFour wrote:
No, the next update is later this month. We are not ready to give a date for the new matchmaking system as it is still being worked on. We will get it out as soon as it is ready and we can. :)
Do you guys realize that if you shift to "monthly" updates then only produce something worthwhile ever 4-6 months, you might as well have stayed on the old schedule. Well aside from the short lived PR boost until people figure it out. Or until the major content updates fall on their asses because they get pushed early and you end up spending a half year fixing those problems. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
164
|
Posted - 2013.07.22 16:41:00 -
[14] - Quote
CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. I have a question that I'd like you or Nullarbor to answer at least in your head:
Go back mentally to the EVE Alliance Tournament and imagin trying to come up with a matchmaking system. How good does a team of 6 guys without any communication who have never played with each other (and each brought their own individual favorite ship with their favorite fitting) so they can beat a 6 man team of people who have practiced this mode of playing for the last 12 months together (and have created a 6 ship fleet that maximizes utility based on the tournament rules)?
You may ponder this question for a while, but you will likely come to the conclusion that even the best individual players won't be able to win against the worst team players. As such, any useful matchmaking will segregate the two parties.
You can try doing this with math by finding a solution that will (eventually) give squaded players a higher ranking than any non-squaded player, but you'll come to the same conclusion as segregating the players by squads. |
First Prophet
Jaguar Empire
682
|
Posted - 2013.07.22 16:46:00 -
[15] - Quote
CCP FoxFour wrote:Sotapopthegrey gay wrote:CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :) Is this coming out in the next update? No, the next update is later this month. When can we expect patch notes on this update? There's little more than a week left. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
228
|
Posted - 2013.07.22 16:53:00 -
[16] - Quote
We need to get through to the players that squad'ing is a good thing.
At first I never squad and now I always try to, even if I dont turn on voice. Its easier to keep track of your allies and take out objectives/opponents.
I am not that social but even I see the benefit of it. Others need to learn this vital aspect. |
ZDub 303
TeamPlayers EoN.
1142
|
Posted - 2013.07.22 16:53:00 -
[17] - Quote
You guys should consider trying to for a couple weeks CCP.
Just open up a new game like the academy, random game mode, no squads, and no proto. And just see what the metrics look like and how the community reacts.
Can't hurt to try it? |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
138
|
Posted - 2013.07.22 16:58:00 -
[18] - Quote
Ansiiis The Trustworthy wrote:The fact that Nullarbor is saying that you made the system of the matchmaking and you saying it was Nullarbor makes me wonder if it is working as intended
You kill me, man.
Munch |
stlcarlos989
SVER True Blood
399
|
Posted - 2013.07.22 17:03:00 -
[19] - Quote
CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :)
You don't want to divide the pool of players up but thats the reason many new players don't stay. I've invited friends to play this game and they've enjoyed it during the academy because the matches were fun and competitive but after they get out they get slaughtered and aren't interested in getting destroyed for over a month just to have a slight chance to compete.
MMOs don't force new players to play against the guys that have maxed everything out. Players should be able to play against people with similar SP levels. This will increase the player counts because people will be able to compete even after they leave academy and won't have to face us players with proto until they reach a some decent SP level. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
312
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Posted - 2013.07.22 17:05:00 -
[20] - Quote
An analogy
The problem is that now new players have to learn how to swim by being thrown into the ocean. The battle academy is a pair of water weenies. Even those that can swim are tired and have to contend with all the sharks. How about we take a new approach and implement a swimming pool of sort, with a shallow and deep end, with no limit. Something that can't fit sharks. So far this matchmaking only seems like getting giving us the option of getting thrown in the middle of shark infested water or non shark infested water.
I need to go to the beach..... |
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GTA-V FTW
Mannar Focused Warfare Gallente Federation
65
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Posted - 2013.07.22 17:14:00 -
[21] - Quote
CCP FoxFour wrote:
No, the next update is later this month. We are not ready to give a date for the new matchmaking system as it is still being worked on. We will get it out as soon as it is ready and we can. :)
Or in other words,
" We have no clue how to resolve match making, yet." " It is still in the pipeline." " We can see a fix on the Horizon." " We have it on out timetable." " SoonGäó"
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Shadowswipe
WarRavens League of Infamy
173
|
Posted - 2013.07.22 17:16:00 -
[22] - Quote
I would be happy with a way to turn off notifications for squad invites from users that aren't friends, corp, or alliance. I hate jumping into an ambush for a one game and out before going to work in the morning, to only then be spammed with group invites from random people I will not group up with.
Its not that am I am solo player, I still run with the blue blob and support/focus fire when I can. I just don't need to be in a squad as it is highly unlikely that we will get an OB in a 50 clone match. And if we did... meh, we use it as a victory lightshow to kill the last 5 players.
Than I promptly log off and go to work. I'm OCD about clearing mail and notifications section when they are blinking. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
165
|
Posted - 2013.07.22 17:16:00 -
[23] - Quote
GTA-V FTW wrote:CCP FoxFour wrote:
No, the next update is later this month. We are not ready to give a date for the new matchmaking system as it is still being worked on. We will get it out as soon as it is ready and we can. :)
Or in other words, "Yeah, so the the game is going to be broken for a couple more months. HTFU." |
Himiko Kuronaga
SyNergy Gaming EoN.
976
|
Posted - 2013.07.22 17:48:00 -
[24] - Quote
The problem as I see it as that singularly good players are put on teams to balance out the bad players already present. And while it makes sense to do this from a "balance" standpoint, good players don't want to play with bad players. They want to play with good players. If we didn't, we wouldn't have bothered getting good.
I would much prefer a system where bad players were placed with bad players, and good players didn't have to go anywhere near them. Of course if every good player was fighting every other good player, everyones KDR would suddenly drop and then how would the system be able to to figure out who was good?
Same way games like Starcraft do it, I imagine. Put people in certain "tiers" that are reset over a certain period of time based on performance. |
Provolonee
Undefined Risk DARKSTAR ARMY
101
|
Posted - 2013.07.22 17:55:00 -
[25] - Quote
The infamous match making algorithm. Good luck with that. Every FPS has tried it, and nobody has delivered. But I'm sure there is room for improvement over what we have. The only thing I can think of is if team A has a squad of 6. There is a 100% chance that team B has one. Make that squad wait a couple minutes if you have to.
Just one decent squad is enough to end the fight in a bore fest within the first minute. Even more apparent in game modes like domination. |
T3chnomanc3r
Ultramarine Corp
8
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Posted - 2013.07.22 18:04:00 -
[26] - Quote
Why do we even have a discussion about solo players? You want a solo FPS go find one, it's counter productive to level up in this game to run solo because the point is team based work. Random blueberries almost NEVER work together probably because like you they're playing a SOLO game.
Matchmaking? Yeah great, how about fixing things so we can corp deploy in FW without gambling 3x6 sqauds may or may not make it in on the same side if at all?
Stop asking them to waste time on eye-candy features for randoms when you should be bitching for them to filter high ping & macro controller players, fixi/tweak the core net code to get the game playable, and add missing BASIC dumb/non-statistical deploy options so full teams can go against each other. As it stands finding, much less joining, FW is beyond a joke & totally precludes being tactical about choices.
Duck Drahko wrote:
I just want to chime and say that as a new player, the imbalance created by squads is the number one issue I am having with the game. Maybe the only issue that actually matters. It's not proto gear, useless dropships, weapon imbalances, or any of the missing or broken features of the game. I can live with all of it, but the squad based match making is really hard to deal with. And it's equally annoying whether I find myself on the winning or losing team.
One of the most refreshing parts of playing in Academy IMO is the lack of squads, and how unbelievably more balanced the game becomes as a result of it (granted, it's certainly not the only reason).
I understand that you don't want to split up the community even more, but considering that the game is already split up between four different game types and two public modes (instant battles, factional warfare), I wonder if it wouldn't be possible to reserve at least one of those for solo players. At least as a temporary solution, until the playerbase has grown and squad based matchmaking has proven itself to be more balanced (if that's even theoretically possible).
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ZDub 303
TeamPlayers EoN.
1148
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Posted - 2013.07.22 18:05:00 -
[27] - Quote
Himiko Kuronaga wrote:The problem as I see it as that singularly good players are put on teams to balance out the bad players already present. And while it makes sense to do this from a "balance" standpoint, good players don't want to play with bad players. They want to play with good players. If we didn't, we wouldn't have bothered getting good.
I would much prefer a system where bad players were placed with bad players, and good players didn't have to go anywhere near them. Of course if every good player was fighting every other good player, everyone's KDR would suddenly drop and then how would the system be able to to figure out who was good?
Same way games like Starcraft do it, I imagine. Put people in certain "tiers" that are reset over a certain period of time based on performance.
The tiers could be security status.
0.8 - 1.0 - Bronze League 0.6 - 0.8 - Silver League 0.4 - 0.6 - Gold League 0.2 - 0.4 - Platinum League 0.1 - 0.2 - Masters League 0.0 - Null Sec Duh...
You are then judged by your security status and not your KDR.
Could even put security status on your name on the forums in the bottom right side of the pictures. Of course the lower the number the bigger your e-peen is :D.
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crazy space 1
Unkn0wn Killers League of Infamy
1515
|
Posted - 2013.07.22 18:33:00 -
[28] - Quote
CCP FoxFour wrote:Sotapopthegrey gay wrote:CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :) Is this coming out in the next update? No, the next update is later this month. We are not ready to give a date for the new matchmaking system as it is still being worked on. We will get it out as soon as it is ready and we can. :)
Later this month? Can't be coming out this month we have no idea whats in it yet.... It's the 22nd btw in case you forgot with your an executive producer.
Can't you jst get the rest of the tanks and suits out of the door already!!!!!! |
Soraya Xel
New Eden's Most Wanted Top Men.
156
|
Posted - 2013.07.22 19:57:00 -
[29] - Quote
Just axe squads in pubs, and put enough FW matches out there for squads to actually get in them. |
Sephirian Fair
Seraphim Initiative. CRONOS.
82
|
Posted - 2013.07.22 20:03:00 -
[30] - Quote
DJINN leukoplast wrote:CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :) Appreciate the reply, and I really hope the system Null comes up with works well. If you guys can crack matchmaking, you will make history, very big history that WILL be remembered. I'll be honest, my hopes are not high. IMO squads vs no squads is the biggest imbalance in any game utilizing matchmaking. So while I hope Null comes up with a really nice solution (even if it isn't perfect) I would hope that no-squad options would be put on the table anyway as an alternative play-style. Many games use it, and it works very well. At the very least the most solo-centric modes could get it at some point, like ambush.
Agreed. I can't say I'm not disappointed to hear that they aren't adding a solo match-making queue, currently. I honestly don't believe there will ever be a good matchmaking so long as you lump randoms in with squads. It doesn't matter how damn good you are, things become exponentially more difficult when you have 6 people coordinating their movements and calling out enemy positions. I just don't believe that a matchmaking system could ever account for the factor of communication and, above all, the experience of working as a unit. Unit cohesion is something that you can never account for and instant battles will continue to suffer because of it.
But, best of luck to you guys. If you can do it, patent it and sell it. But as leukoplast said, hopes aren't high and there's been a lot of tried attempts. Pretty much all have failed. |
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Provolonee
Undefined Risk DARKSTAR ARMY
101
|
Posted - 2013.07.22 20:24:00 -
[31] - Quote
They could also remove some of the squad only advantages. One being tac-net info. I have a friend that comes over and plays dust every week or so. And when there are no bad guy indicators, at all, he will wander off into BFE and have no clue to where the fights are taking place. |
Liner ReXiandra
Sparks Inc Zero Hour Alliance
81
|
Posted - 2013.07.22 20:41:00 -
[32] - Quote
Penalising players because they work together is inherently bad in a multiplayer game. This pub stomping wasn't an issue in the early beta as most had relatively comparable gear.
Like how Dreadnoughts and carriers can't enter hisec or bombs and doomsdays can't be fired in low sec, apply the same for dust.
Militia, basic gear only: public hisec Above + advanced gear only: public low sec Above + prototype gear: PC/nullsec |
Baal Roo
Subdreddit Test Alliance Please Ignore
1978
|
Posted - 2013.07.22 21:14:00 -
[33] - Quote
Duck Drahko wrote:DJINN leukoplast wrote:CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :) Appreciate the reply, and I really hope the system Null comes up with works well. If you guys can crack matchmaking, you will make history, very big history that WILL be remembered. I'll be honest, my hopes are not high. IMO squads vs no squads is the biggest imbalance in any game utilizing matchmaking. So while I hope Null comes up with a really nice solution (even if it isn't perfect) I would hope that no-squad options would be put on the table anyway as an alternative play-style. Many games use it, and it works very well. At the very least the most solo-centric modes could get it at some point, like ambush. I just want to chime and say that as a new player, the imbalance created by squads is the number one issue I am having with the game. Maybe the only issue that actually matters. It's not proto gear, useless dropships, weapon imbalances, or any of the missing or broken features of the game. I can live with all of it, but the squad based match making is really hard to deal with. And it's equally annoying whether I find myself on the winning or losing team. One of the most refreshing parts of playing in Academy IMO is the lack of squads, and how unbelievably more balanced the game becomes as a result of it (granted, it's certainly not the only reason). I understand that you don't want to split up the community even more, but considering that the game is already split up between four different game types and two public modes (instant battles, factional warfare), I wonder if it wouldn't be possible to reserve at least one of those for solo players. At least as a temporary solution, until the playerbase has grown and squad based matchmaking has proven itself to be more balanced (if that's even theoretically possible).
There are a lot of problems with Dust 514, but THIS mentality drives me up the wall.
If the biggest problem you're having is that you're not in a squad, instead of complaining about how people in squads are beating you: JOIN A ******* SQUAD. It's not rocket science.
|
ZDub 303
TeamPlayers EoN.
1163
|
Posted - 2013.07.22 21:38:00 -
[34] - Quote
Baal Roo wrote:Duck Drahko wrote:DJINN leukoplast wrote:CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :) Appreciate the reply, and I really hope the system Null comes up with works well. If you guys can crack matchmaking, you will make history, very big history that WILL be remembered. I'll be honest, my hopes are not high. IMO squads vs no squads is the biggest imbalance in any game utilizing matchmaking. So while I hope Null comes up with a really nice solution (even if it isn't perfect) I would hope that no-squad options would be put on the table anyway as an alternative play-style. Many games use it, and it works very well. At the very least the most solo-centric modes could get it at some point, like ambush. I just want to chime and say that as a new player, the imbalance created by squads is the number one issue I am having with the game. Maybe the only issue that actually matters. It's not proto gear, useless dropships, weapon imbalances, or any of the missing or broken features of the game. I can live with all of it, but the squad based match making is really hard to deal with. And it's equally annoying whether I find myself on the winning or losing team. One of the most refreshing parts of playing in Academy IMO is the lack of squads, and how unbelievably more balanced the game becomes as a result of it (granted, it's certainly not the only reason). I understand that you don't want to split up the community even more, but considering that the game is already split up between four different game types and two public modes (instant battles, factional warfare), I wonder if it wouldn't be possible to reserve at least one of those for solo players. At least as a temporary solution, until the playerbase has grown and squad based matchmaking has proven itself to be more balanced (if that's even theoretically possible). There are a lot of problems with Dust 514, but THIS mentality drives me up the wall. If the biggest problem you're having is that you're not in a squad, instead of complaining about how people in squads are beating you: JOIN A ******* SQUAD. It's not rocket science.
Pub squads =/= corp squads. |
Telleth
DUST University Ivy League
80
|
Posted - 2013.07.22 21:50:00 -
[35] - Quote
Wow, reasoned discourse and quick reply from devs... Very nice, anyhow some of my thoughts on the matchmaking:
First, as far as squad/no squad, I think the level of teamwork present in dusting its squads is awesome and one of the things that sets it apart from most FPS's. To have people play it and never experience the need to squad up (not getting stomped by a well organized squad) would be bad for the game in the long run. So to come at the problem from a different angle, what if the game auto-squadded all lone wolves and turned on voice chat so they could at least hear other squad mates. Those who don't want to listen can still mute people and leave squad if they need to, but I think it would give new players an easier "in" to getting use to squadding up. This would be better for the game in the long run.
Second, some one earlier mentioned an idea off of matchmaking off of sec status. I have a similar idea, but a bit more along the ideas of EVE. When you choose to go into a random battle, you choose the sec status range of the planet you want to fight on. Depending on the sec status of the planet you are fighting on, dictates the level of gear that can be used, or a "level of aggression" allowed by Concord. The lower the security status of the planet, the higher tiered equipment you can use (also working vehicle restrictions into this) and the higher rewards you can receive. Now yes a squad of high SP players could go into a 1.0 battle and stomp other MLT users, but at a 50k payout compared to a 1mil payout for fighting in something more along their level, I doubt you will see much of this and it wouldn't be as bad as a proto stomp is now. The biggest hurdles I see to this would be the programming to make this happen, and then the player base to populate the wide range of matches and modes available.
|
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
10
|
Posted - 2013.07.22 22:00:00 -
[36] - Quote
Daxxis KANNAH wrote:We need to get through to the players that squad'ing is a good thing.
At first I never squad and now I always try to, even if I dont turn on voice. Its easier to keep track of your allies and take out objectives/opponents.
I am not that social but even I see the benefit of it. Others need to learn this vital aspect.
Sure, squading up is great. Unfortunately I have a job, and when I get back from a long day of dealing with some complete dropkicks, I just don't want to deal with people on that level. I want to be able to play a game, get a drink, maybe try a type of fit that's not incredibly effective, and basically just kick back a bit. All this despite the fact that my corp/alliance has a huge number of people who could easily create pubstomping squads.
I'm definitely not the only one who feels that way, so creating a no-lifer only game modes will have very limited appeal. |
The Robot Devil
BetaMax. CRONOS.
743
|
Posted - 2013.07.22 23:02:00 -
[37] - Quote
stlcarlos989 wrote:CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :) You don't want to divide the pool of players up but thats the reason many new players don't stay. I've invited friends to play this game and they've enjoyed it during the academy because the matches were fun and competitive but after they get out they get slaughtered and aren't interested in getting destroyed for over a month just to have a slight chance to compete. MMOs don't force new players to play against the guys that have maxed everything out. Players should be able to play against people with similar SP levels. This will increase the player counts because people will be able to compete even after they leave academy and won't have to face us players with proto until they reach a some decent SP level.
https://forums.dust514.com/default.aspx?g=posts&m=1050070#post1050070 |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
231
|
Posted - 2013.07.22 23:08:00 -
[38] - Quote
Decasor wrote:Daxxis KANNAH wrote:We need to get through to the players that squad'ing is a good thing.
At first I never squad and now I always try to, even if I dont turn on voice. Its easier to keep track of your allies and take out objectives/opponents.
I am not that social but even I see the benefit of it. Others need to learn this vital aspect. Sure, squading up is great. Unfortunately I have a job, and when I get back from a long day of dealing with some complete dropkicks, I just don't want to deal with people on that level. I want to be able to play a game, get a drink, maybe try a type of fit that's not incredibly effective, and basically just kick back a bit. All this despite the fact that my corp/alliance has a huge number of people who could easily create pubstomping squads. I'm definitely not the only one who feels that way, so creating a no-lifer only game modes will have very limited appeal.
What does playing in a squad have to with playing casual games.
Also if you want to not squad you dont have to but if you are having a hard time surviving dont be afraid you cant "help" a group. Just join and try to learn tactics from others and get things done together.
I guess you are looking for an arena type thing; sorting out FW gets rid of this issue and then you can layer instant battles but with the limited playerbase you will have many small games. |
DJINN leukoplast
Hellstorm Inc League of Infamy
814
|
Posted - 2013.07.22 23:17:00 -
[39] - Quote
Decasor wrote:Daxxis KANNAH wrote:We need to get through to the players that squad'ing is a good thing.
At first I never squad and now I always try to, even if I dont turn on voice. Its easier to keep track of your allies and take out objectives/opponents.
I am not that social but even I see the benefit of it. Others need to learn this vital aspect. Sure, squading up is great. Unfortunately I have a job, and when I get back from a long day of dealing with some complete dropkicks, I just don't want to deal with people on that level. I want to be able to play a game, get a drink, maybe try a type of fit that's not incredibly effective, and basically just kick back a bit. All this despite the fact that my corp/alliance has a huge number of people who could easily create pubstomping squads. I'm definitely not the only one who feels that way, so creating a no-lifer only game modes will have very limited appeal.
This ^
I could squad up all day every day if I wanted, there is plenty of lfs and RFx in the various corp/alliance channels. And I do squad up quite often. But a lot of the time I just want to enjoy myself and play on my own terms. I don't want to have to be "on" and social all the time just so I can avoid getting pubstomped by stacked squads. And sure I could squad with no mic, but I am still at the mercy of the SL to choose gamemodes and when to join into a match. Solo play is the ultimate freedom, and if I feel like being social and working with a squad, I will do so.
There is plenty of opportunity to play as a squad in this game, especially with regards to PC. But it would be nice if I could solo every now and then and still have a good time.
|
Duck Drahko
DUST University Ivy League
60
|
Posted - 2013.07.22 23:17:00 -
[40] - Quote
Baal Roo wrote:Duck Drahko wrote:DJINN leukoplast wrote:CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :) Appreciate the reply, and I really hope the system Null comes up with works well. If you guys can crack matchmaking, you will make history, very big history that WILL be remembered. I'll be honest, my hopes are not high. IMO squads vs no squads is the biggest imbalance in any game utilizing matchmaking. So while I hope Null comes up with a really nice solution (even if it isn't perfect) I would hope that no-squad options would be put on the table anyway as an alternative play-style. Many games use it, and it works very well. At the very least the most solo-centric modes could get it at some point, like ambush. I just want to chime and say that as a new player, the imbalance created by squads is the number one issue I am having with the game. Maybe the only issue that actually matters. It's not proto gear, useless dropships, weapon imbalances, or any of the missing or broken features of the game. I can live with all of it, but the squad based match making is really hard to deal with. And it's equally annoying whether I find myself on the winning or losing team. One of the most refreshing parts of playing in Academy IMO is the lack of squads, and how unbelievably more balanced the game becomes as a result of it (granted, it's certainly not the only reason). I understand that you don't want to split up the community even more, but considering that the game is already split up between four different game types and two public modes (instant battles, factional warfare), I wonder if it wouldn't be possible to reserve at least one of those for solo players. At least as a temporary solution, until the playerbase has grown and squad based matchmaking has proven itself to be more balanced (if that's even theoretically possible). There are a lot of problems with Dust 514, but THIS mentality drives me up the wall. If the biggest problem you're having is that you're not in a squad, instead of complaining about how people in squads are beating you: JOIN A ******* SQUAD. It's not rocket science.
Squadding up really isn't an issue in DUST University... I wonder what gave you the idea that this is my problem, but you are wrong. It's not all about winning, you know? I want to play balanced, enjoyable match-ups. I'll break it up for you:
Possible scenarios when squads are allowed:
* One squad versus no squad -> stomp
* Two squads versus one squad -> stomp
* Two squads versus no squad -> mega stomp
* Experienced proto squad versus newbie squad -> stomp
* Squad versus more or less equal squad plus randoms -> Fairly even match
Possible scenarios when squads are not allowed:
* A bunch of random players versus another bunch of random players -> Fairly even match
It's that simple. Squads are cool, and the more game modes there are which focus on squad play, the better. But not having a way of taking a break from it at all just isn't good, at least not until you find a way to reliably sort out all the possible stomping scenarios. If that's even possible, which still remains to be seen. |
|
WyrmHero1945
SyNergy Gaming EoN.
496
|
Posted - 2013.07.23 00:36:00 -
[41] - Quote
Thanks for making this thread Djinn. Didn't see it.
Any idea how this new matchmaking they're testing going to work? SP based? WP? |
Mobius Wyvern
BetaMax. CRONOS.
2635
|
Posted - 2013.07.23 00:44:00 -
[42] - Quote
WyrmHero1945 wrote:Thanks for making this thread Djinn. Didn't see it.
Any idea how this new matchmaking they're testing going to work? SP based? WP? From what they've been saying, it should work based on tracking an ungodly shitload more player metrics and working them all together into a profile on how each player fits into the system.
Thus, Godmodes play Godmodes, and Beginners play Beginners, and everything in between. |
ZDub 303
TeamPlayers EoN.
1169
|
Posted - 2013.07.23 00:56:00 -
[43] - Quote
Mobius Wyvern wrote:WyrmHero1945 wrote:Thanks for making this thread Djinn. Didn't see it.
Any idea how this new matchmaking they're testing going to work? SP based? WP? From what they've been saying, it should work based on tracking an ungodly shitload more player metrics and working them all together into a profile on how each player fits into the system. Thus, Godmodes play Godmodes, and Beginners play Beginners, and everything in between.
and reinforcing the 'proto gear is only gear' mentality. Sigh... :( |
WyrmHero1945
SyNergy Gaming EoN.
496
|
Posted - 2013.07.23 01:04:00 -
[44] - Quote
Mobius Wyvern wrote:WyrmHero1945 wrote:Thanks for making this thread Djinn. Didn't see it.
Any idea how this new matchmaking they're testing going to work? SP based? WP? From what they've been saying, it should work based on tracking an ungodly shitload more player metrics and working them all together into a profile on how each player fits into the system. Thus, Godmodes play Godmodes, and Beginners play Beginners, and everything in between.
Sounds overcomplicated and carebear. Sometimes I like facing god people to spice things up. Other times I just wanna kill noobs.
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Marston VC
SVER True Blood
655
|
Posted - 2013.07.23 01:19:00 -
[45] - Quote
DJINN leukoplast wrote:Anything CCP? We know you are working on matchmaking, but anybody who has played a FPS game or two knows that MM is inherently flawed, no matter what. Only thing that makes MM somewhat viable for balance is a huge playerbase, which Dust does not have.
No-squad options is the best possible solution for balance. Solo players only play against other solo players, and squads mostly play against squads (as I'm sure solo will still join the squad servers). It is win-win for both sides.
The biggest imbalance in this game isn't weapons, maps or vehicles... it is squads against no-squads. So is this possible within Dust? Is it even being considered or talked about? Give us something!
I would also like to take credit for being the first to post this idea......... |
The Robot Devil
BetaMax. CRONOS.
747
|
Posted - 2013.07.23 01:46:00 -
[46] - Quote
Griefing
Due to the game's focus on freedom, consequence, and autonomy, many behaviours that are considered griefing in most MMOs are allowed in Eve. This includes stealing from other players, extorting, and causing other players to be killed by large groups of NPCs.[35]
Only malicious, prolonged and concentrated harassment where no material gain is involved and a few other actions are considered to be illicit griefing by the game's developer.[36] Escaping CONCORD retribution for high-sec aggression is also forbidden (CONCORD is intentionally designed to be unstoppable).
cracks me up everytime
|
MlDDLE MANGEMENT
lMPurity
184
|
Posted - 2013.07.23 02:01:00 -
[47] - Quote
CCP FoxFour wrote:Beren Hurin wrote:I have read the whole wikipedia and have durmised that a good matchmaking system would involve a lot of science, some clever queuing theory, possibly some network theory, a bit of gastrological engineering, and some experience in jiu-jitsu. Is CCP Nullabor qualified in all of those things?
Otherwise, I don't know what we are going to get. I have no idea if he makes all those qualifications... I do know he made a LOT of graphs... so many that he made a GIF out of them that was like 30MB or something stupid at a really low resolution... it was scary. Anyways, he knows what he is doing and I have lots of faith in his abilities.
Was it all put together so they formed a new image and that image was you in socks that he posted onto your presentation. |
DJINN leukoplast
Hellstorm Inc League of Infamy
816
|
Posted - 2013.07.23 02:15:00 -
[48] - Quote
Marston VC wrote:I would also like to take credit for being the first to post this idea.........
Perhaps, although I have been asking for this for a long time now. Either way it's a great idea, no squad mode(s) + CCPs new matchmaking could possibly be the perfect solution.
What CCP might not realize is how frustrating this game is a lot of the time when trying to play solo. Frustrated players usually don't stick around, and at the very least... probably don't want to buy AUR/boosters. Because if the game isn't fun and actually adds stress, rather than reducing it... as a video game should do, then the player base drops and less $$$ comes in.
I'm going to throw this scenario out there for CCP to ponder.
New player decides to try out Dust. They rather enjoy playing while they are in the academy, as matches seem fair, competitive and fun. Then they come out of the academy only to face squad after squad after squad of teamstacking corps. They get stomped very badly with an occasional decent game here or there.
They will do one or more things at this point:
A) Visits the forums, make a thread, and end up being told to HTFU or join a corp. They are met with hostility and trolls in the forums, which is off-putting to them. B) Player simply stops playing, because why play a game if it is frustrating and not fun? C) Player stays with the game, either keeps getting stomped or joins a corp and stomps with their own squads. But this is often unreliable and inconsistent, so player ends up getting frustrated. AUR purchases unlikely at this point.
Now lets see the no-squad scenario:
A new player decides to try Dust. They rather enjoy playing while they are in the academy, as matches seem fair, competitive and fun. Then they get out of the academy and play in modes with squads. They end up getting stomped.. very badly. So they decide to try the no-squad mode(s). They notice it is harder than the academy, but they can still be competitive and have fun. Overall they enjoy themselves just as much, if not more-so, than they did in the academy.
As a result, one or more of the below will happen:
A) They keep playing and enjoying no-squads, they end up buying some boosters to help their SP move faster. B) They make some friends in no-squad land, and maybe even join a corp. Then they jump into squad modes with their corp. All is well. Squads vs squads makes sense. C) They want more competition, so they join squad land solo. If they get frustrated, they can always go back to no squads or join a squad of their own. They are very happy they have the choice, and as a result they buy some more AUR to support the very fun game they are playing .
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Soraya Xel
New Eden's Most Wanted Top Men.
158
|
Posted - 2013.07.23 05:24:00 -
[49] - Quote
Liner ReXiandra wrote:Penalising players because they work together is inherently bad in a multiplayer game. This pub stomping wasn't an issue in the early beta as most had relatively comparable gear.
Like how Dreadnoughts and carriers can't enter hisec or bombs and doomsdays can't be fired in low sec, apply the same for dust.
Militia, basic gear only: public hisec Above + advanced gear only: public low sec Above + prototype gear: PC/nullsec
This is someone who doesn't understand the problem. It's organized versus disorganized. Gear isn't as big of a deal. Pubstomping is done by organized squads versus random solo players. You have to kill squads in pubs to kill pubstomps. |
T3chnomanc3r
Ultramarine Corp
13
|
Posted - 2013.07.23 08:03:00 -
[50] - Quote
Duck Drahko wrote:
It's that simple. Squads are cool, and the more game modes there are which focus on squad play, the better. But not having a way of taking a break from it at all just isn't good, at least not until you find a way to reliably sort out all the possible stomping scenarios. If that's even possible, which still remains to be seen.
^--- Clueless! This IS a MMOG NOT a solo-screw-the-rest private FPS session.
|
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Liner ReXiandra
Sparks Inc Zero Hour Alliance
82
|
Posted - 2013.07.23 15:37:00 -
[51] - Quote
Soraya Xel wrote:Liner ReXiandra wrote:Penalising players because they work together is inherently bad in a multiplayer game. This pub stomping wasn't an issue in the early beta as most had relatively comparable gear.
Like how Dreadnoughts and carriers can't enter hisec or bombs and doomsdays can't be fired in low sec, apply the same for dust.
Militia, basic gear only: public hisec Above + advanced gear only: public low sec Above + prototype gear: PC/nullsec This is someone who doesn't understand the problem. It's organized versus disorganized. Gear isn't as big of a deal. Pubstomping is done by organized squads versus random solo players. You have to kill squads in pubs to kill pubstomps.
I don't see myself getting killed over and over by squads running advanced gear mate. If they were kitted similar to me ( advanced'ish ) I'm sure to take down at least one of the squad members. Now I cant . and that is the frustrating thing. Its perfectly fine to get killed because people squad up and work together. Its a true skill that beat me then. If I'm getting pounded by 6x more advanced stuff its not about skill, its about who grinded more space/bought more aurum. |
Sephirian Fair
Seraphim Initiative. CRONOS.
85
|
Posted - 2013.07.23 19:20:00 -
[52] - Quote
DJINN leukoplast wrote:
This ^
I could squad up all day every day if I wanted, there is plenty of lfs and RFx in the various corp/alliance channels. And I do squad up quite often. But a lot of the time I just want to enjoy myself and play on my own terms. I don't want to have to be "on" and social all the time just so I can avoid getting pubstomped by stacked squads. And sure I could squad with no mic, but I am still at the mercy of the SL to choose gamemodes and when to join into a match. Solo play is the ultimate freedom, and if I feel like being social and working with a squad, I will do so.
There is plenty of opportunity to play as a squad in this game, especially with regards to PC. But it would be nice if I could solo every now and then and still have a good time.
Definitely. There have been plenty of times I have maybe half an hour to an hour of free time before I have something I need to do, and just want to hop on and play a match or two. I don't have the time to lfs for 5-10 minutes and hopefully get into game quickly, I just want to hop on, play a couple matches of skirmish/domination and head out to do what I need to.
Squadding up is fun, it's good to center the game around it, but it shouldn't be the ONLY way to have fun with this game. It's sad when I just wanna have fun playing a couple matches, I more often than not choose another game because of how the current matchmaking is. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.07.24 09:04:00 -
[53] - Quote
How about, rather than busting yourselves in a futile attempt to create a metric that can measure the molecular attributes of the cosmos (make a good matchmaking system ), just add a 'No Squad' option to Skirmish.
I don't think its really as hard as its made out to be, though i'm likely to be shouted at for saying that.
Make it clear that is what you are doing, and if it doesn't work, review it. Communicate this effectively and I suspect a lot of people will be happy. |
DJINN leukoplast
Hellstorm Inc League of Infamy
838
|
Posted - 2013.07.24 11:19:00 -
[54] - Quote
T3chnomanc3r wrote:Duck Drahko wrote:
It's that simple. Squads are cool, and the more game modes there are which focus on squad play, the better. But not having a way of taking a break from it at all just isn't good, at least not until you find a way to reliably sort out all the possible stomping scenarios. If that's even possible, which still remains to be seen.
^--- Clueless! This IS a MMOG NOT a solo-screw-the-rest private FPS session.
Hey turkey man, what is your issue with players wanting to enjoy themselves solo? This is a video game, it is supposed to be fun, not be some kind of stress-inducing career that we revolve our lives around. If a player wants to go solo and play squadless all day everyday good for them, but why does this bother you so? |
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