Duck Drahko
DUST University Ivy League
43
|
Posted - 2013.07.22 12:46:00 -
[1] - Quote
DJINN leukoplast wrote:CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :) Appreciate the reply, and I really hope the system Null comes up with works well. If you guys can crack matchmaking, you will make history, very big history that WILL be remembered. I'll be honest, my hopes are not high. IMO squads vs no squads is the biggest imbalance in any game utilizing matchmaking. So while I hope Null comes up with a really nice solution (even if it isn't perfect) I would hope that no-squad options would be put on the table anyway as an alternative play-style. Many games use it, and it works very well. At the very least the most solo-centric modes could get it at some point, like ambush.
I just want to chime and say that as a new player, the imbalance created by squads is the number one issue I am having with the game. Maybe the only issue that actually matters. It's not proto gear, useless dropships, weapon imbalances, or any of the missing or broken features of the game. I can live with all of it, but the squad based match making is really hard to deal with. And it's equally annoying whether I find myself on the winning or losing team.
One of the most refreshing parts of playing in Academy IMO is the lack of squads, and how unbelievably more balanced the game becomes as a result of it (granted, it's certainly not the only reason).
I understand that you don't want to split up the community even more, but considering that the game is already split up between four different game types and two public modes (instant battles, factional warfare), I wonder if it wouldn't be possible to reserve at least one of those for solo players. At least as a temporary solution, until the playerbase has grown and squad based matchmaking has proven itself to be more balanced (if that's even theoretically possible). |
Duck Drahko
DUST University Ivy League
60
|
Posted - 2013.07.22 23:17:00 -
[2] - Quote
Baal Roo wrote:Duck Drahko wrote:DJINN leukoplast wrote:CCP FoxFour wrote:Panther Alpha wrote:a big happy Family, like in EvE. hehehehehe lol. Good one. In response to OP: There has been some general thought put into it put we want to get the new matchmaking system that CCP Nullarbor is working on out first and then we can look at possibly adding that. I don't see it happening though as we don't want to divide the pool of players matchmaking up even more. The new matchmaking system has had a lot of work put into it and, from my non-programmer perspective, it seems to have been rewritten from the ground up. We support a lot more things to matchmake off of and to help with the smaller player count. So yea, before we go and talk about adding more features to the matchmaking lets get this new version out, see how it does, and then we can iterate on it as needed. :) Appreciate the reply, and I really hope the system Null comes up with works well. If you guys can crack matchmaking, you will make history, very big history that WILL be remembered. I'll be honest, my hopes are not high. IMO squads vs no squads is the biggest imbalance in any game utilizing matchmaking. So while I hope Null comes up with a really nice solution (even if it isn't perfect) I would hope that no-squad options would be put on the table anyway as an alternative play-style. Many games use it, and it works very well. At the very least the most solo-centric modes could get it at some point, like ambush. I just want to chime and say that as a new player, the imbalance created by squads is the number one issue I am having with the game. Maybe the only issue that actually matters. It's not proto gear, useless dropships, weapon imbalances, or any of the missing or broken features of the game. I can live with all of it, but the squad based match making is really hard to deal with. And it's equally annoying whether I find myself on the winning or losing team. One of the most refreshing parts of playing in Academy IMO is the lack of squads, and how unbelievably more balanced the game becomes as a result of it (granted, it's certainly not the only reason). I understand that you don't want to split up the community even more, but considering that the game is already split up between four different game types and two public modes (instant battles, factional warfare), I wonder if it wouldn't be possible to reserve at least one of those for solo players. At least as a temporary solution, until the playerbase has grown and squad based matchmaking has proven itself to be more balanced (if that's even theoretically possible). There are a lot of problems with Dust 514, but THIS mentality drives me up the wall. If the biggest problem you're having is that you're not in a squad, instead of complaining about how people in squads are beating you: JOIN A ******* SQUAD. It's not rocket science.
Squadding up really isn't an issue in DUST University... I wonder what gave you the idea that this is my problem, but you are wrong. It's not all about winning, you know? I want to play balanced, enjoyable match-ups. I'll break it up for you:
Possible scenarios when squads are allowed:
* One squad versus no squad -> stomp
* Two squads versus one squad -> stomp
* Two squads versus no squad -> mega stomp
* Experienced proto squad versus newbie squad -> stomp
* Squad versus more or less equal squad plus randoms -> Fairly even match
Possible scenarios when squads are not allowed:
* A bunch of random players versus another bunch of random players -> Fairly even match
It's that simple. Squads are cool, and the more game modes there are which focus on squad play, the better. But not having a way of taking a break from it at all just isn't good, at least not until you find a way to reliably sort out all the possible stomping scenarios. If that's even possible, which still remains to be seen. |