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KenKaniff69
Subdreddit Test Alliance Please Ignore
144
|
Posted - 2013.07.21 05:28:00 -
[1] - Quote
I am sure a lot of people were drawn to Dust based on the many trailers containing several HAVs and dropships as they stormed the battlefield. They are shown fighting each other, infantry, and even the environment. I too was amazed at this and skilled into vehicles during chromosome.
Flash forward to Uprising. Vehicles have no way to increase their ability to survive and are continually destroyed by proto AV. They cost unreasonable amounts of ISK and have the most bugs of anything in the game. Their operators are some of the most dedicated players on the battlefield as one mistake costs them over an hour of grinding ISK. Only the occasional enjoyment is keeping operators around.
Now to the armor repair fix and beyond. Eventually there will be ZERO 'real' (non militia and skilled) vehicles on the battlefield. It will just be AR vs AR. Those trailers will be so far fetched that even a dev might admit it, not that they would even reply to a vehicle related post. With the continued extermination process of vehicles, operators are continually decreasing in numbers. Those who stay will be forced to skill into other areas as whatever SP they have spent on vehicles has been made obsolete.
Sound unreasonable?
By September, if nothing beneficial to vehicles happens, it will be true.
CCP STEP UP Admit that something is wrong. Play your game through the role of a vehicle specialist against real players.
FIRE Minor Wang CCP Blam Whoever is running the vehicle operations and AV balance They have done nothing but render us more and more obsolete, until we are no longer viable.
SHOW SOME REPECT Your numbers don't add up (economically for vehicles, damage, or repping/boost) We have proven this over and over AND OVER AND OVER
YET YOU HAVE YET TO RESPOND Unless AV is nerfed into the ground across the board in 1.4 I will be specing into other roles or asking for a respec. If this seems like any other fps when I do that, I will be leaving to play a much more refined FPS.
GET REAL You still have time to fix this. Sit down and crunch the numbers for AV vs any tank. You will be just as frustrated as us if you do you will be just as speechless as us at times.
FIX IT Re-balance vehicles and AV. Tanks should act like 50 ton blocks of steel on treads, dropships should fit their role and not die in two shots, LAVs shouldn't strike fear into every soldier.
NOTE Maybe we should make a list of all the vehicle drivers who are on the way out so CCP could see? I mean they are the infantry's pet so I guess then no one will be between their AR vs AR battles any longer.
|
Mobius Wyvern
BetaMax. CRONOS.
2629
|
Posted - 2013.07.21 05:36:00 -
[2] - Quote
KenKaniff69 wrote:I am sure a lot of people were drawn to Dust based on the many trailers containing several HAVs and dropships as they stormed the battlefield. They are shown fighting each other, infantry, and even the environment. I too was amazed at this and skilled into vehicles during chromosome.
Flash forward to Uprising. Vehicles have no way to increase their ability to survive and are continually destroyed by proto AV. They cost unreasonable amounts of ISK and have the most bugs of anything in the game. Their operators are some of the most dedicated players on the battlefield as one mistake costs them over an hour of grinding ISK. Only the occasional enjoyment is keeping operators around.
Now to the armor repair fix and beyond. Eventually there will be ZERO 'real' (non militia and skilled) vehicles on the battlefield. It will just be AR vs AR. Those trailers will be so far fetched that even a dev might admit it, not that they would even reply to a vehicle related post. With the continued extermination process of vehicles, operators are continually decreasing in numbers. Those who stay will be forced to skill into other areas as whatever SP they have spent on vehicles has been made obsolete.
Sound unreasonable?
By September, if nothing beneficial to vehicles happens, it will be true.
CCP STEP UP Admit that something is wrong. Play your game through the role of a vehicle specialist against real players.
FIRE Minor Wang CCP Blam Whoever is running the vehicle operations and AV balance They have done nothing but render us more and more obsolete, until we are no longer viable.
SHOW SOME REPECT Your numbers don't add up (economically for vehicles, damage, or repping/boost) We have proven this over and over AND OVER AND OVER
YET YOU HAVE YET TO RESPOND Unless AV is nerfed into the ground across the board in 1.4 I will be specing into other roles or asking for a respec. If this seems like any other fps when I do that, I will be leaving to play a much more refined FPS.
GET REAL You still have time to fix this. Sit down and crunch the numbers for AV vs any tank. You will be just as frustrated as us if you do you will be just as speechless as us at times.
FIX IT Re-balance vehicles and AV. Tanks should act like 50 ton blocks of steel on treads, dropships should fit their role and not die in two shots, LAVs shouldn't strike fear into every soldier.
NOTE Maybe we should make a list of all the vehicle drivers who are on the way out so CCP could see? I mean they are the infantry's pet so I guess then no one will be between their AR vs AR battles any longer.
Any improvement to vehicles will result in pubstomping complaints.
Pub matches come first.
|
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
353
|
Posted - 2013.07.21 05:41:00 -
[3] - Quote
lol did this guy said "show some respect"? Ok mr. tough guy. I don't know what "respect" you think needs to be shown.
I swear some of you guys were probably the male cheerleaders in school |
Void Echo
Internal Error. Negative-Feedback
797
|
Posted - 2013.07.21 05:44:00 -
[4] - Quote
I wish CCP took us seriously..... |
EternalRMG
Eir Gaming
433
|
Posted - 2013.07.21 05:51:00 -
[5] - Quote
I agree with all your points (besides firing people, i belive in second chances and i think, that 1.4 will be blam!` second chance) I fly dropships only because i love it But they suck, av can take us way too fast and we cant even make wp The only reason ppl drive tanks or fly dropships right now is because they like it and have isk, because killing them is way too easy
There was one post some time ago, that had the perfeft fix, for any imbalance that buffing vehicles could cause
It was having indoors in some maps He said, that tanks could as powerful as they were in closed beta because they wouldnt be able to stomp everyone becaue tjey couldnt get indoors He said, that dropships could be useful, by transporting people over the open areas , where tanks could rule
He claimed, that it would fix this whole game by making every weapon OP but making the map itself restrict its use ( like lasers melting ppl in mid-long range but by playing in a cqc map it wouldnt be OP and such things) and that it could bring more divrrsity to PC because then knowing the map layout would influence the choice of how to play certain mqtch or what tactics to use ( not like now, when 1 playstyle for your whole corp is enough to rule pc)
BUT LIKE EVERY GOOD SUGGESTION THREAD IN HERE IT WAS BURIED BY THE STUPID QQing
|
KenKaniff69
Subdreddit Test Alliance Please Ignore
144
|
Posted - 2013.07.21 05:53:00 -
[6] - Quote
Michael Arck wrote:lol did this guy said "show some respect"? Ok mr. tough guy. I don't know what "respect" you think needs to be shown.
I swear some of you guys were probably the male cheerleaders in school
Well, they respect your decision to skill into infantry related areas. You have proficencies, different level suits, a wide range of weapons, and can't be completely countered by one player on the enemy team. You can run cheap suits and still be effective. If you get disconnected you don't lose any money. You start making profit a quarter of the way through the match. You have countless ways to destroy vehicles that don't require great risk.
VEHICLES HAVE NONE OF WHAT I JUST LISTED. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
144
|
Posted - 2013.07.21 06:00:00 -
[7] - Quote
EternalRMG wrote:I agree with all your points (besides firing people, i belive in second chances and i think, that 1.4 will be blam!` second chance)
They have both shown continually to be out of touch with the community. If they were to drive one of my madrugars and be blown up by two proto swarm shots, things may change. Then again we might get the response that they are looking into it. real businesses don't pull that crap. They replace ineffective employees with ones who can do the job effectively. That's just how the real world operates. |
Skihids
Bullet Cluster
1744
|
Posted - 2013.07.21 06:03:00 -
[8] - Quote
I don't know how to make CCP listen. Nearly every dropship pilot specced out of flying in the last opportunity and we still have only a vague promise of a rebalance.
Keep asking, but skill an infantry fit so you have something to do for the next year or two while we wait. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
144
|
Posted - 2013.07.21 06:07:00 -
[9] - Quote
Skihids wrote:I don't know how to make CCP listen. Nearly every dropship pilot specced out of flying in the last opportunity and we still have only a vague promise of a rebalance.
Keep asking, but skill an infantry fit so you have something to do for the next year or two while we wait.
I may just be fooling around with my corp mates, who are the main reason why I still play this game. The red line is a nice place to snipe from with my new sniper rifles. Unfortunately there are many bugs here as well :( Good thing there is passive SP. Happy Flying whenever they finally balance dropships. |
EternalRMG
Eir Gaming
434
|
Posted - 2013.07.21 06:08:00 -
[10] - Quote
KenKaniff69 wrote:EternalRMG wrote:I agree with all your points (besides firing people, i belive in second chances and i think, that 1.4 will be blam!` second chance)
They have both shown continually to be out of touch with the community. If they were to drive one of my madrugars and be blown up by two proto swarm shots, things may change. Then again we might get the response that they are looking into it. real businesses don't pull that crap. They replace ineffective employees with ones who can do the job effectively. That's just how the real world operates. As far as i know blam! Cant code, that might be a the problem also : Have you tought that blam is a human not a robot, he migjt have some RL personal problems to deal with and suchbthibg
And again i belive i second chances He has never been my favourite DEV but i think, that 1.4 be his ssecond chance, but if aftrt that it fails, well i might not sullortbhim anymore
I know they arent in touch with the community, but the only devs in touch with are foxfour and sometimes frame (mintchip too but as far as i know she doesnt develop anything) |
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KenKaniff69
Subdreddit Test Alliance Please Ignore
145
|
Posted - 2013.07.21 06:13:00 -
[11] - Quote
EternalRMG wrote:KenKaniff69 wrote:EternalRMG wrote:I agree with all your points (besides firing people, i belive in second chances and i think, that 1.4 will be blam!` second chance)
They have both shown continually to be out of touch with the community. If they were to drive one of my madrugars and be blown up by two proto swarm shots, things may change. Then again we might get the response that they are looking into it. real businesses don't pull that crap. They replace ineffective employees with ones who can do the job effectively. That's just how the real world operates. As far as i know blam! Cant code, that might be a the problem also : Have you tought that blam is a human not a robot, he migjt have some RL personal problems to deal with and suchbthibg And again i belive i second chances He has never been my favourite DEV but i think, that 1.4 be his ssecond chance, but if aftrt that it fails, well i might not sullortbhim anymore I know they arent in touch with the community, but the only devs in touch with are foxfour and sometimes frame (mintchip too but as far as i know she doesnt develop anything) As I have said before, dont get me wrong about Blam's situation if there is one. If he has a RL problem, then someone should be there to step up and drive the ship while he is unable. There is nothing personal here. It just seems they are dillusional with the current state of vehicles and aren't listening to the people who spend countless hours skilling, buying, and using them. |
Skihids
Bullet Cluster
1744
|
Posted - 2013.07.21 06:14:00 -
[12] - Quote
I'm hoping for something in 1.4, but it's going to have to include support roles and not just slaying or infantry will scream bloody murder until vehicles get nerfed back down. |
Bones McGavins
TacoCat Industries
381
|
Posted - 2013.07.21 06:17:00 -
[13] - Quote
Their job is tough. To make vehicles worth it would make AV insanely boring and worthless to play. Who wants to unload an entire clip of proto AV to barely make a dent and have the tank just drive off to repair? Honestly AV might be a bit op right now but not nearly as much as you are saying. If you get some snipers or Ar or Scr on the AV it makes it a pain to try to kill tanks. But yeah most times nobody shoots at me and I can just go run and get high ground and murder tanks.
The only scenario where tanks work is with better maps that have some tank free areas and some tank dominant areas. Then you could allow tanks to be really powerful and having a tank advantage would get you 1 or 2null cannons out of 5. But as is if tanks could dominate without AV counter, one player would be able to determine a match based on sp and isk, which makes for a terrible game for everyone else. |
Xocoyol Zaraoul
Superior Genetics
835
|
Posted - 2013.07.21 06:21:00 -
[14] - Quote
If we brought back the old system where you scored WP for damaging vehicles, then I think it would be a lot more rewarding for AVers. |
EternalRMG
Eir Gaming
434
|
Posted - 2013.07.21 06:22:00 -
[15] - Quote
But too exploitable |
Xocoyol Zaraoul
Superior Genetics
835
|
Posted - 2013.07.21 06:25:00 -
[16] - Quote
EternalRMG wrote:But too exploitable
Well, how is that different from what we have now?
You want infinit warpoints? Be near a supply depot, grab a buddy, and spend the entire match blowing through bullets, Nades, and nanohives then running back five meters to restock on nanohives.
You want more warpoints?
Grab a buddy, each of you needs one LAV, one Nano-Injector, and one Repair Tool. Now you can take turns T-Boning the other guy's LAV with yours and flipping it into him thus TKing him, then rez him, rep him, and swap roles. |
Bones McGavins
TacoCat Industries
381
|
Posted - 2013.07.21 06:31:00 -
[17] - Quote
Another solution would be to increase tanking a ton like 3-4x health but drastically reduce the ability to self heal. Basically what can't happen is tanks requiring 10-20 proto AV shots and then being able to drive off and heal in the redline for a minute or two.
Or giv AV e-war options to disable guns and movement, then tanks could be way beefier. But if you just buff tanks you will see a domino effect of more, stronger tanks and frustrated AV leaving to go shoot squishy men. Then tanks will just smash everything. |
Markul Gartel
Not Guilty EoN.
2
|
Posted - 2013.07.21 07:20:00 -
[18] - Quote
Something needs to be done ! I have over 12 Mill sp in tanks and fight a losing battle, look at the numbers ccp , tank drivers are fading due to lack of support. |
Iron Wolf Saber
Den of Swords
6334
|
Posted - 2013.07.21 07:26:00 -
[19] - Quote
Bones McGavins wrote:Another solution would be to increase tanking a ton like 3-4x health but drastically reduce the ability to self heal. Basically what can't happen is tanks requiring 10-20 proto AV shots and then being able to drive off and heal in the redline for a minute or two.
Or giv AV e-war options to disable guns and movement, then tanks could be way beefier. But if you just buff tanks you will see a domino effect of more, stronger tanks and frustrated AV leaving to go shoot squishy men. Then tanks will just smash everything.
^ I like this option, mot other shooter games do not give vehicles the ability to self heal at any significant rate unless its a gimmick in single player. |
Duck Drahko
DUST University Ivy League
39
|
Posted - 2013.07.21 08:16:00 -
[20] - Quote
I agree, more health, less repping, would mean that vehicles can stay in a the game a bit longer by average, while AV is not useless against it (slowly but steadily grinding it down).
Personally I don't think the biggest issue is that vehicles are costly. If they are effective enough, then occasionally having to save up for the privilege seems acceptable to me and at least it ensures that vehicles are reasonably rare and queues are kept free. Also I don't think that instant battle grinds should ultimately be what the game is balanced around.
But getting your expensive vehicle insta-popped soon after deployment is just frustrating and I can't really see the fun in that. I hardly ever see actual vehicle battles, since it seems so much more effective to take them out guerilla style (with the exception of redline rail tanks against dropship, which is another issue...).
For instance, what would you rather see... Epic air battles between dropships, or dropships randomly dropping from the sky (at least they are appropriately named...)? What adds more value to the game? |
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KenKaniff69
Subdreddit Test Alliance Please Ignore
148
|
Posted - 2013.07.21 14:55:00 -
[21] - Quote
More health and less repping would just be buffer tanking in EVE terms. I want a massive amount of PG to increase my survivability and the existing armor reps to stay. My 50 ton piece of reinforced hardened steel should take the entire team to take it down. Now it takes 2-3 guys. Eventually 1 guy with militia AV will be the end to a Madrugar. There is no adapting. You can literally take one swarm volley and then you must retreat. For 1.5 million isk? Hell No! For 850k isk? Hell No! For 500k isk? Still the answer is no. It is ridiculous. If this bug is fixed vehicles die. There are no exceptions. Resist will not save us. Buffer tanking will not save us. OUR OWN DEV'S WILL NOT SAVE US. Tank drivers are quickly becoming a fading breed. Mark my words. There will be ZERO nonmilitia vehicles on the field after the fix and all of the full time pilots will move on. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5345
|
Posted - 2013.07.21 14:59:00 -
[22] - Quote
As a former dropship pilot and someone who now owns an Ishukone, I can safely say I have no faith in CCPs ability to properly balance Vehicles and AV. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
148
|
Posted - 2013.07.21 15:05:00 -
[23] - Quote
DUST Fiend wrote:As a former dropship pilot and someone who now owns an Ishukone, I can safely say I have no faith in CCPs ability to properly balance Vehicles and AV. My next step might be to get some Proto forge guns since they seem to be CCPs second child, after Proto swarms of course. You would swear they are trying to usher the vehicle operators out the door. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
220
|
Posted - 2013.07.21 15:07:00 -
[24] - Quote
Vehicles are too OP in this game. |
Paran Tadec
Internal Error. Negative-Feedback
1236
|
Posted - 2013.07.21 15:09:00 -
[25] - Quote
Mobius Wyvern wrote:KenKaniff69 wrote:I am sure a lot of people were drawn to Dust based on the many trailers containing several HAVs and dropships as they stormed the battlefield. They are shown fighting each other, infantry, and even the environment. I too was amazed at this and skilled into vehicles during chromosome.
Flash forward to Uprising. Vehicles have no way to increase their ability to survive and are continually destroyed by proto AV. They cost unreasonable amounts of ISK and have the most bugs of anything in the game. Their operators are some of the most dedicated players on the battlefield as one mistake costs them over an hour of grinding ISK. Only the occasional enjoyment is keeping operators around.
Now to the armor repair fix and beyond. Eventually there will be ZERO 'real' (non militia and skilled) vehicles on the battlefield. It will just be AR vs AR. Those trailers will be so far fetched that even a dev might admit it, not that they would even reply to a vehicle related post. With the continued extermination process of vehicles, operators are continually decreasing in numbers. Those who stay will be forced to skill into other areas as whatever SP they have spent on vehicles has been made obsolete.
Sound unreasonable?
By September, if nothing beneficial to vehicles happens, it will be true.
CCP STEP UP Admit that something is wrong. Play your game through the role of a vehicle specialist against real players.
FIRE Minor Wang CCP Blam Whoever is running the vehicle operations and AV balance They have done nothing but render us more and more obsolete, until we are no longer viable.
SHOW SOME REPECT Your numbers don't add up (economically for vehicles, damage, or repping/boost) We have proven this over and over AND OVER AND OVER
YET YOU HAVE YET TO RESPOND Unless AV is nerfed into the ground across the board in 1.4 I will be specing into other roles or asking for a respec. If this seems like any other fps when I do that, I will be leaving to play a much more refined FPS.
GET REAL You still have time to fix this. Sit down and crunch the numbers for AV vs any tank. You will be just as frustrated as us if you do you will be just as speechless as us at times.
FIX IT Re-balance vehicles and AV. Tanks should act like 50 ton blocks of steel on treads, dropships should fit their role and not die in two shots, LAVs shouldn't strike fear into every soldier.
NOTE Maybe we should make a list of all the vehicle drivers who are on the way out so CCP could see? I mean they are the infantry's pet so I guess then no one will be between their AR vs AR battles any longer.
Any improvement to vehicles will result in pubstomping complaints. Pub matches come first.
balancing on pubs has been killing this game since E3 2012...
|
KenKaniff69
Subdreddit Test Alliance Please Ignore
148
|
Posted - 2013.07.21 15:11:00 -
[26] - Quote
Xero The Mishima wrote:Vehicles are too OP in this game. Not wasting my time to list just how UP they are. Ever hear of a calculator? Crunch the numbers and STFU |
Paran Tadec
Internal Error. Negative-Feedback
1236
|
Posted - 2013.07.21 15:15:00 -
[27] - Quote
Xero The Mishima wrote:Vehicles are too OP in this game.
I LOL when anyone spawns a tank |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
221
|
Posted - 2013.07.21 15:18:00 -
[28] - Quote
Any game you can joyride and go 16-0 is unacceptable. Regardless how few times it may be who it's against this tactic should NEVER produce those kind of results. NEVER in any shooter. AV or not. In BF vehicles were OP as hell but even than guys wouldn't just drive around in jeeps going 20-0 10-0 9-0 just running people over. I have never seen this tactic so damn effective. Vehicles are TOO OP, NOT UP , OP OVER POWERED. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
152
|
Posted - 2013.07.21 15:30:00 -
[29] - Quote
Xero The Mishima wrote:Any game you can joyride and go 16-0 is unacceptable. Regardless how few times it may be who it's against this tactic should NEVER produce those kind of results. NEVER in any shooter. AV or not. In BF vehicles were OP as hell but even than guys wouldn't just drive around in jeeps going 20-0 10-0 9-0 just running people over. I have never seen this tactic so damn effective. Vehicles are TOO OP, NOT UP , OP OVER POWERED. Vehicles are UP. Crunch the numbers. The only thing that produces good results with them are the awesome pilots behind the controls and armor reps. Take either or both of these away and you can have fun without my tank on the battle field which costs more than your suits for 10 matches |
Canari Elphus
Pro Hic Immortalis League of Infamy
192
|
Posted - 2013.07.21 15:32:00 -
[30] - Quote
EternalRMG wrote:I agree with all your points (besides firing people, i belive in second chances and i think, that 1.4 will be blam!` second chance) I fly dropships only because i love it But they suck, av can take us way too fast and we cant even make wp The only reason ppl drive tanks or fly dropships right now is because they like it and have isk, because killing them is way too easy
There was one post some time ago, that had the perfeft fix, for any imbalance that buffing vehicles could cause
It was having indoors in some maps He said, that tanks could as powerful as they were in closed beta because they wouldnt be able to stomp everyone becaue tjey couldnt get indoors He said, that dropships could be useful, by transporting people over the open areas , where tanks could rule
He claimed, that it would fix this whole game by making every weapon OP but making the map itself restrict its use ( like lasers melting ppl in mid-long range but by playing in a cqc map it wouldnt be OP and such things) and that it could bring more divrrsity to PC because then knowing the map layout would influence the choice of how to play certain mqtch or what tactics to use ( not like now, when 1 playstyle for your whole corp is enough to rule pc)
BUT LIKE EVERY GOOD SUGGESTION THREAD IN HERE IT WAS BURIED BY THE STUPID QQing
I think it was Charlotte O'Dell and myself that were discussing that in an MTAC thread. We wanted vehicles to be really tough but very niche. That the size of the vehicle deployed would be dependent upon the environment.
- Tanks would rule open land and would mostly be vulnerable to other vehicles (other tanks and aircraft) - Infantry would rule CQ environments where tanks could not navigate - Squads would use Dropships, LAVs and MAVs to get across open land to other objectives securely
But, lets be honest here. That would require a massive overhaul of this game and memory that I dont think the PS3 has. CCP would need to have much larger and more complex sockets for installations as well as much larger maps and player counts to accommodate that level of game play. I highly doubt that would happen before this game bleeds dry of players. |
|
Jason Pearson
Seraphim Initiative. CRONOS.
1996
|
Posted - 2013.07.21 15:32:00 -
[31] - Quote
Michael Arck wrote:lol did this guy said "show some respect"? Ok mr. tough guy. I don't know what "respect" you think needs to be shown.
I swear some of you guys were probably the male cheerleaders in school
What's wrong with Male Cheerleaders? I'm sorry that I am sexy and have rhythm, you just seem jealous. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
221
|
Posted - 2013.07.21 15:37:00 -
[32] - Quote
KenKaniff69 wrote:Xero The Mishima wrote:Any game you can joyride and go 16-0 is unacceptable. Regardless how few times it may be who it's against this tactic should NEVER produce those kind of results. NEVER in any shooter. AV or not. In BF vehicles were OP as hell but even than guys wouldn't just drive around in jeeps going 20-0 10-0 9-0 just running people over. I have never seen this tactic so damn effective. Vehicles are TOO OP, NOT UP , OP OVER POWERED. Vehicles are UP. Crunch the numbers. The only thing that produces good results with them are the awesome pilots behind the controls and armor reps. Take either or both of these away and you can have fun without my tank on the battle field which costs more than your suits for 10 matches
This isn't Spreadsheet Online. This isn't Spreadsheet514 crunching numbers won't prove wrong what we see with our eyes. If you wanna crunch numbers go back into the stars and swim around in your fish bowl. Down here on the ground we have a different mentality. We want a FPS NOT a RPG that pretends to be a MMOFPS. Driving around in a truck should never be as effective as shooting a gun. Under no circumstance should driving around running people over produce positive results as a killing weapon. Till this is fixed whining QQers about vehicles will never be heard. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
154
|
Posted - 2013.07.21 15:49:00 -
[33] - Quote
Xero The Mishima wrote:KenKaniff69 wrote:Xero The Mishima wrote:Any game you can joyride and go 16-0 is unacceptable. Regardless how few times it may be who it's against this tactic should NEVER produce those kind of results. NEVER in any shooter. AV or not. In BF vehicles were OP as hell but even than guys wouldn't just drive around in jeeps going 20-0 10-0 9-0 just running people over. I have never seen this tactic so damn effective. Vehicles are TOO OP, NOT UP , OP OVER POWERED. Vehicles are UP. Crunch the numbers. The only thing that produces good results with them are the awesome pilots behind the controls and armor reps. Take either or both of these away and you can have fun without my tank on the battle field which costs more than your suits for 10 matches This isn't Spreadsheet Online. This isn't Spreadsheet514 crunching numbers won't prove wrong what we see with our eyes. If you wanna crunch numbers go back into the stars and swim around in your fish bowl. Down here on the ground we have a different mentality. We want a FPS NOT a RPG that pretends to be a MMOFPS. Driving around in a truck should never be as effective as shooting a gun. Under no circumstance should driving around running people over produce positive results as a killing weapon. Till this is fixed whining QQers about vehicles will never be heard. Did I mention an LAV in my post? Ever hear of prox mines or remote explosives? My limbus has your name all over it the next time I see you-red or blue. |
We are 138
Subdreddit Test Alliance Please Ignore
144
|
Posted - 2013.07.21 15:52:00 -
[34] - Quote
If you want just a FPS then get out. The RPG element is what makes this game different from any other shooter that I have played I don't want another COD, I sold that sh*t game and bought aurum with the profits and when there is a lot of numbers and math involved saying "umm well my AR is fine, game is good" simply does not work, you ape. the only good point you made, oh wait. nothing.... let me read it again.... nope. If you dont want to get run over stay out of the path of oncoming vehicles. |
Canari Elphus
Pro Hic Immortalis League of Infamy
193
|
Posted - 2013.07.21 15:57:00 -
[35] - Quote
I was hoping for an intelligent conversation on this but silly me
...because game forum |
Son Down
SamsClub
66
|
Posted - 2013.07.21 16:00:00 -
[36] - Quote
Xero The Mishima wrote:Any game you can joyride and go 16-0 is unacceptable. Regardless how few times it may be who it's against this tactic should NEVER produce those kind of results. NEVER in any shooter. AV or not. In BF vehicles were OP as hell but even than guys wouldn't just drive around in jeeps going 20-0 10-0 9-0 just running people over. I have never seen this tactic so damn effective. Vehicles are TOO OP, NOT UP , OP OVER POWERED.
+100
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Son Down
SamsClub
66
|
Posted - 2013.07.21 16:02:00 -
[37] - Quote
We are 138 wrote:If you want just a FPS then get out. The RPG element is what makes this game different from any other shooter that I have played I don't want another COD, I sold that sh*t game and bought aurum with the profits and when there is a lot of numbers and math involved saying "umm well my AR is fine, game is good" simply does not work, you ape. the only good point you made, oh wait. nothing.... let me read it again.... nope. If you dont want to get run over stay out of the path of oncoming vehicles.
You ate paint chips as a kid, didn't you.
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KenKaniff69
Subdreddit Test Alliance Please Ignore
154
|
Posted - 2013.07.21 16:05:00 -
[38] - Quote
Canari Elphus wrote:I was hoping for an intelligent conversation on this but silly me
...because game forum There is no point to having a balanced conversation anymore. Go check out take cover or die's tank petition. Loads of good ideas. However, no response by a dev yet. This thread has over 3000 views, but no dev input or response. I am just stating the eventual end of vehicles and was interrupted by a troll (xiro or whatever). Facts don't lie. Vehicles RIP 1.4 |
We are 138
Subdreddit Test Alliance Please Ignore
145
|
Posted - 2013.07.21 16:06:00 -
[39] - Quote
Son Down wrote:We are 138 wrote:If you want just a FPS then get out. The RPG element is what makes this game different from any other shooter that I have played I don't want another COD, I sold that sh*t game and bought aurum with the profits and when there is a lot of numbers and math involved saying "umm well my AR is fine, game is good" simply does not work, you ape. the only good point you made, oh wait. nothing.... let me read it again.... nope. If you dont want to get run over stay out of the path of oncoming vehicles. You ate paint chips as a kid, didn't you.
You got run over a lot until your butt got all sore didn't you? |
LT apparition
Internal Error. Negative-Feedback
50
|
Posted - 2013.07.21 16:08:00 -
[40] - Quote
Perhaps your just a crappy operator ? my cousin Destroys EVERYONE in her Tanks, and Lav..... your just not using them right I'm sure...I'd say they need abit more armor/shielding than they do have starting out. but other than that. tanks are still Viable. she'll go 57/0 - 43/0 on average.
Also Considering today's Anti-Armor Weapons, based for single operators... 2 -3 guys seems More than Fair..
this is a reply to the original poster. |
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Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
223
|
Posted - 2013.07.21 16:10:00 -
[41] - Quote
KenKaniff69 wrote:Xero The Mishima wrote:KenKaniff69 wrote:Xero The Mishima wrote:Any game you can joyride and go 16-0 is unacceptable. Regardless how few times it may be who it's against this tactic should NEVER produce those kind of results. NEVER in any shooter. AV or not. In BF vehicles were OP as hell but even than guys wouldn't just drive around in jeeps going 20-0 10-0 9-0 just running people over. I have never seen this tactic so damn effective. Vehicles are TOO OP, NOT UP , OP OVER POWERED. Vehicles are UP. Crunch the numbers. The only thing that produces good results with them are the awesome pilots behind the controls and armor reps. Take either or both of these away and you can have fun without my tank on the battle field which costs more than your suits for 10 matches This isn't Spreadsheet Online. This isn't Spreadsheet514 crunching numbers won't prove wrong what we see with our eyes. If you wanna crunch numbers go back into the stars and swim around in your fish bowl. Down here on the ground we have a different mentality. We want a FPS NOT a RPG that pretends to be a MMOFPS. Driving around in a truck should never be as effective as shooting a gun. Under no circumstance should driving around running people over produce positive results as a killing weapon. Till this is fixed whining QQers about vehicles will never be heard. Did I mention an LAV in my post? Ever hear of prox mines or remote explosives? My limbus has your name all over it the next time I see you-red or blue.
Too bad it didn't have my name on it when I smashed your corp.... If you would like another try feel free to attack Teamplayers anytime... I know you won't though because like your post it's all pouting and ranting no action at all.. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
154
|
Posted - 2013.07.21 16:17:00 -
[42] - Quote
LT apparition wrote:Perhaps your just a crappy operator ? my cousin Destroys EVERYONE in her Tanks, and Lav..... your just not using them right I'm sure...I'd say they need abit more armor/shielding than they do have starting out. but other than that. tanks are still Viable.
this is a reply to the original poster. I have 15000 kills and utilize every edge to my advantage. I have seen it all and fought with the best Tankers in the game. I can countered by ONE PERSON. I am not a crappy operator. Any tank can be torn apart by ONE Proto AV user. Soon it will be ONE MILITIA AV USER. Just because I am not well known for driving tanks doesn't mean I am bad at it by any means. Does your cousin see any Proto AV in her tank? Obviously not. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
3
|
Posted - 2013.07.21 16:30:00 -
[43] - Quote
I mostly agree with the OP (original poster) but I do however think that Proto AV and AV in general is FINE.. DAMAGEwise. It's the whole cheapness of it and the fact that there is no real ADV or any sort of PRO tanks in the game. I never understood why it would take 23-50k isk to sink 1.4-1.9 million isk...? EDIT: ADV tanks do not count, they are one big joke. I understand there is the issue of getting killed by infantry when you are AV but that has never bothered my alt except for the snipers. And even that wont be a problem anymore if you use full Proto gear to take down the tank, it costs some more cash but you can still die a plenty of times and make the tank driver lose MUCH more isk. Risk vs. reward... What risk is there involved when you bring down a tank solo from on top of the tallest buildings on some maps (where even railgun tanks can't render you) or otherwise shooting from cover with cheap fit? Then let's see risk vs. reward for tanks. Even if you kill 10 enemy tanks of equal fitting as yours, you still lose A LOT of isk if you lose your tank once. It takes between 13-4 matches to get enough ISK to buy another tank of STD level fully fitted. AV should be just as afraid as us tank drivers to deploy on the battlefield, worried that he might lose isk if he desides to chase the tank. Currently they can die plenty of times and still make isk from the match and tank drivers need to stay alive through countless matches to make isk.
TLDR; AV is fine for DAMAGE, it's the whole cheapness that is not fine.
EDIT: Proto AV should ALWAYS be able to take down STD tanks. But should it be riskless for them? Well, is it riskless to protostomp pubs? No it's not, so why should it be riskless to protostomp STD tanks? |
Canari Elphus
Pro Hic Immortalis League of Infamy
193
|
Posted - 2013.07.21 16:31:00 -
[44] - Quote
KenKaniff69 wrote:LT apparition wrote:Perhaps your just a crappy operator ? my cousin Destroys EVERYONE in her Tanks, and Lav..... your just not using them right I'm sure...I'd say they need abit more armor/shielding than they do have starting out. but other than that. tanks are still Viable.
this is a reply to the original poster. I have 15000 kills and utilize every edge to my advantage. I have seen it all and fought with the best Tankers in the game. I can countered by ONE PERSON. I am not a crappy operator. Any tank can be torn apart by ONE Proto AV user. Soon it will be ONE MILITIA AV USER. Just because I am not well known for driving tanks doesn't mean I am bad at it by any means. Does your cousin see any Proto AV in her tank? Obviously not.
LT - There are a lot of good tankers that are complaining about the issues that this game has. Even VOID has a 'k-thx-bai' thread up right now.
BTW - I am not a tanker, I have proto swarms. Lately I play with those in pub matches about as much as with an AR because tanks and any other vehicle are pretty easy to take out with those and two damage mods. Its sadly hilarious that me (a little dude in an assault suit) can be seen chasing a tank down the street as he tries to run away from me. Now, does that sound right to anyone?
Step 1 - Find tank out in open ground with little cover near by. Step 2 - Drop Hive Step 3 - Unload swarms (2 shots for militia, 3/4 for standard, 6-7 for falcion) Step 4 - Cry a little inside that this is killing the game. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5345
|
Posted - 2013.07.21 16:35:00 -
[45] - Quote
Canari Elphus wrote:KenKaniff69 wrote:LT apparition wrote:Perhaps your just a crappy operator ? my cousin Destroys EVERYONE in her Tanks, and Lav..... your just not using them right I'm sure...I'd say they need abit more armor/shielding than they do have starting out. but other than that. tanks are still Viable.
this is a reply to the original poster. I have 15000 kills and utilize every edge to my advantage. I have seen it all and fought with the best Tankers in the game. I can countered by ONE PERSON. I am not a crappy operator. Any tank can be torn apart by ONE Proto AV user. Soon it will be ONE MILITIA AV USER. Just because I am not well known for driving tanks doesn't mean I am bad at it by any means. Does your cousin see any Proto AV in her tank? Obviously not. LT - There are a lot of good tankers that are complaining about the issues that this game has. Even VOID has a 'k-thx-bai' thread up right now. BTW - I am not a tanker, I have proto swarms. Lately I play with those in pub matches about as much as with an AR because tanks and any other vehicle are pretty easy to take out with those and two damage mods. Its sadly hilarious that me (a little dude in an assault suit) can be seen chasing a tank down the street as he tries to run away from me. Now, does that sound right to anyone? Step 1 - Find tank out in open ground with little cover near by. Step 2 - Drop Hive Step 3 - Unload swarms (2 shots for militia, 3/4 for standard, 6-7 for falcion) Step 4 - Cry a little inside that this is killing the game.
I do the exact same thing except I troll around in my fatty wagon with an Ishukone and Hacked AV nades by my side
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Pvt Numnutz
BetaMax Beta CRONOS.
84
|
Posted - 2013.07.21 16:50:00 -
[46] - Quote
As a dropship pilot, I have lost my fair share of dropships. If there is one piece of advice I can give to vehicle pilots it would be this, vehicles and especially dropships, are team bassed. The role of the dropship is to support the team either by acting as a mobile spawn point, fast transport, overwatch, anti sniper, recon or a combination of these. Vehicles are not meant to be used solo, and require infantry support in order to reach their full potential. Tanks definatly require infantry support, although I know a lot of tankers don't like to admit this. If you have two gunners and a proto swarm comes out around a corner tell your gunners to hop out and engage them. Tanks can't see everywhere at once, so its good to have squad members on the ground so if they see a forge gun they can tell you where it is before you get caught with nowhere to run.
All in all vehicles are very hard to do in games, especially one like dust. However know that you aren't meant to be a solo death machine, as even the strongest tank will be killed by teamwork if you don't have support. |
Canari Elphus
Pro Hic Immortalis League of Infamy
193
|
Posted - 2013.07.21 16:58:00 -
[47] - Quote
Pvt Numnutz wrote:As a dropship pilot, I have lost my fair share of dropships. If there is one piece of advice I can give to vehicle pilots it would be this, vehicles and especially dropships, are team bassed. The role of the dropship is to support the team either by acting as a mobile spawn point, fast transport, overwatch, anti sniper, recon or a combination of these. Vehicles are not meant to be used solo, and require infantry support in order to reach their full potential. Tanks definatly require infantry support, although I know a lot of tankers don't like to admit this. If you have two gunners and a proto swarm comes out around a corner tell your gunners to hop out and engage them. Tanks can't see everywhere at once, so its good to have squad members on the ground so if they see a forge gun they can tell you where it is before you get caught with nowhere to run.
All in all vehicles are very hard to do in games, especially one like dust. However know that you aren't meant to be a solo death machine, as even the strongest tank will be killed by teamwork if you don't have support.
The issue with that is the reach of swarms and a forge. I can pop a tank in the open easily before infantry gets close enough to make their bullets count. The best anti-AV will be a sniper or two. |
Pvt Numnutz
BetaMax Beta CRONOS.
84
|
Posted - 2013.07.21 17:10:00 -
[48] - Quote
Well that's a good reason for tankers to play it safe instead of gunhoe gi joe. All I'm saying is teamwork is the most OP weapon in this game. I had the luxury of realising from the myron stage that I'm useless without teammates, I'm simply stating that tankers have this idea in their heads that they should just show up and be able to kill everyone, I'm saying that you need teamwork to survive in this hell of a universe. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
6
|
Posted - 2013.07.21 17:41:00 -
[49] - Quote
Pvt Numnutz wrote:Well that's a good reason for tankers to play it safe instead of gunhoe gi joe. All I'm saying is teamwork is the most OP weapon in this game. I had the luxury of realising from the myron stage that I'm useless without teammates, I'm simply stating that tankers have this idea in their heads that they should just show up and be able to kill everyone, I'm saying that you need teamwork to survive in this hell of a universe. I don't think any of us thinks that we should be able to kill anyone and everyone. However losing a 1v1 fight against an enemy risking around 50k isk and us risking roughly 1.4-1.9 million depending on the fitting doesn't sound like it should be that way. Now correct me if I am wrong but it's not very likely that full proto infantry loses to full militia infantry in 1v1, or is it? That is the price difference at play. If I am playing on my alt and see the enemy calling in a tank I die of laughter because even if I can't kill it, the round doesn't last long enough for me to lose as much isk trying to kill it as he is risking isk just bringing it on the battlefield. So I couldn't give a **** because I can't possibly lose enough isk to care in comparison to the stasifaction of destroying so much isk, lol. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
155
|
Posted - 2013.07.21 17:49:00 -
[50] - Quote
MarasdF Loron wrote:Pvt Numnutz wrote:Well that's a good reason for tankers to play it safe instead of gunhoe gi joe. All I'm saying is teamwork is the most OP weapon in this game. I had the luxury of realising from the myron stage that I'm useless without teammates, I'm simply stating that tankers have this idea in their heads that they should just show up and be able to kill everyone, I'm saying that you need teamwork to survive in this hell of a universe. I don't think any of us thinks that we should be able to kill anyone and everyone. However losing a 1v1 fight against an enemy risking around 50k isk and us risking roughly 1.4-1.9 million depending on the fitting doesn't sound like it should be that way. Now correct me if I am wrong but it's not very likely that full proto infantry loses to full militia infantry in 1v1, or is it? That is the price difference at play. If I am playing on my alt and see the enemy calling in a tank I die of laughter because even if I can't kill it, the round doesn't last long enough for me to lose as much isk trying to kill it as he is risking isk just bringing it on the battlefield. So I couldn't give a **** because I can't possibly lose enough isk to care in comparison to the stasifaction of destroying so much isk, lol. Exactly right |
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Cyra Celeste
Ametat Security Amarr Empire
0
|
Posted - 2013.07.21 18:17:00 -
[51] - Quote
Iron Wolf Saber wrote:Bones McGavins wrote:Another solution would be to increase tanking a ton like 3-4x health but drastically reduce the ability to self heal. Basically what can't happen is tanks requiring 10-20 proto AV shots and then being able to drive off and heal in the redline for a minute or two.
Or giv AV e-war options to disable guns and movement, then tanks could be way beefier. But if you just buff tanks you will see a domino effect of more, stronger tanks and frustrated AV leaving to go shoot squishy men. Then tanks will just smash everything. ^ I like this option, mot other shooter games do not give vehicles the ability to self heal at any significant rate unless its a gimmick in single player.
You guys forgot about recall, didn't you? |
Cyra Celeste
Ametat Security Amarr Empire
0
|
Posted - 2013.07.21 18:30:00 -
[52] - Quote
Xero The Mishima wrote: This isn't Spreadsheet Online. This isn't Spreadsheet514 crunching numbers won't prove wrong what we see with our eyes. If you wanna crunch numbers go back into the stars and swim around in your fish bowl. Down here on the ground we have a different mentality. We want a FPS NOT a RPG that pretends to be a MMOFPS. Driving around in a truck should never be as effective as shooting a gun. Under no circumstance should driving around running people over produce positive results as a killing weapon. Till this is fixed whining QQers about vehicles will never be heard.
Vehicular homicide |
Iron Wolf Saber
Den of Swords
6363
|
Posted - 2013.07.21 18:31:00 -
[53] - Quote
Cyra Celeste wrote:Iron Wolf Saber wrote:Bones McGavins wrote:Another solution would be to increase tanking a ton like 3-4x health but drastically reduce the ability to self heal. Basically what can't happen is tanks requiring 10-20 proto AV shots and then being able to drive off and heal in the redline for a minute or two.
Or giv AV e-war options to disable guns and movement, then tanks could be way beefier. But if you just buff tanks you will see a domino effect of more, stronger tanks and frustrated AV leaving to go shoot squishy men. Then tanks will just smash everything. ^ I like this option, mot other shooter games do not give vehicles the ability to self heal at any significant rate unless its a gimmick in single player. You guys forgot about recall, didn't you?
Recall is supposed to get fixed so that an RDV would fly down to pick it up. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
155
|
Posted - 2013.07.21 18:32:00 -
[54] - Quote
Cyra Celeste wrote:Iron Wolf Saber wrote:Bones McGavins wrote:Another solution would be to increase tanking a ton like 3-4x health but drastically reduce the ability to self heal. Basically what can't happen is tanks requiring 10-20 proto AV shots and then being able to drive off and heal in the redline for a minute or two.
Or giv AV e-war options to disable guns and movement, then tanks could be way beefier. But if you just buff tanks you will see a domino effect of more, stronger tanks and frustrated AV leaving to go shoot squishy men. Then tanks will just smash everything. ^ I like this option, mot other shooter games do not give vehicles the ability to self heal at any significant rate unless its a gimmick in single player. You guys forgot about recall, didn't you? I frown upon recalling unless the tank has already served its desired purpose. It tends to be abused and I rarely use it. How is that supposed to be a fix to the problems? Should I go change my drop suit because a Proto suit is running at my militia suit? Besides, by the time my tank is recalled Proto AV will have already destroyed it during the hacking phase. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
155
|
Posted - 2013.07.21 18:39:00 -
[55] - Quote
Iron Wolf Saber wrote:knows nothing about vehicles or the role they should fill Stop posting on vehicle threads unless you have fair criticism. You clearly have little idea how the life of a vehicle specialist has been. Stop being a CCP lap dog and admit that there is a problem, LOTS OF PROBLEMS. Why don't you take the tank petition and other great threads and put them in as feedback to your CPM duties. You may be of the Christmas card list for this year, but it would be the right thing to do. |
Canari Elphus
Pro Hic Immortalis League of Infamy
201
|
Posted - 2013.07.21 18:40:00 -
[56] - Quote
Cyra Celeste wrote:Iron Wolf Saber wrote:Bones McGavins wrote:Another solution would be to increase tanking a ton like 3-4x health but drastically reduce the ability to self heal. Basically what can't happen is tanks requiring 10-20 proto AV shots and then being able to drive off and heal in the redline for a minute or two.
Or giv AV e-war options to disable guns and movement, then tanks could be way beefier. But if you just buff tanks you will see a domino effect of more, stronger tanks and frustrated AV leaving to go shoot squishy men. Then tanks will just smash everything. ^ I like this option, mot other shooter games do not give vehicles the ability to self heal at any significant rate unless its a gimmick in single player. You guys forgot about recall, didn't you?
Recall is a crappy fix to a broken system. |
Pvt Numnutz
BetaMax Beta CRONOS.
88
|
Posted - 2013.07.21 18:49:00 -
[57] - Quote
MarasdF Loron wrote:Pvt Numnutz wrote:Well that's a good reason for tankers to play it safe instead of gunhoe gi joe. All I'm saying is teamwork is the most OP weapon in this game. I had the luxury of realising from the myron stage that I'm useless without teammates, I'm simply stating that tankers have this idea in their heads that they should just show up and be able to kill everyone, I'm saying that you need teamwork to survive in this hell of a universe. I don't think any of us thinks that we should be able to kill anyone and everyone. However losing a 1v1 fight against an enemy risking around 50k isk and us risking roughly 1.4-1.9 million depending on the fitting doesn't sound like it should be that way. Now correct me if I am wrong but it's not very likely that full proto infantry loses to full militia infantry in 1v1, or is it? That is the price difference at play. If I am playing on my alt and see the enemy calling in a tank I die of laughter because even if I can't kill it, the round doesn't last long enough for me to lose as much isk trying to kill it as he is risking isk just bringing it on the battlefield. So I couldn't give a **** because I can't possibly lose enough isk to care in comparison to the stasifaction of destroying so much isk, lol.
From all the tank threads that I have been reading through it does seem like tankers want to have a tank that can pretty much rip through a team by its self. I did not mean all tankers, just a lot of them. It seems like they want the tank to be able to do everything on its own and not have to have any support to kill lots of infantry. infantry have to be able to take out tanks, maybe its a little to good, however I feel tanks are in a good place, they can do quite a lot if properly supported. The question of how much vehicles should cost is a tough one, to little there will be spam, too much and pilots will complain. My python runs me 1.1 mil and is far less survivable than your tank suseptible to all forms of av and even core flaylocks. However when I use it right and with a good gunner we can litterally surpress the entire enemy team. I think the price is right, just be smart about it. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
156
|
Posted - 2013.07.21 19:07:00 -
[58] - Quote
Pvt Numnutz wrote:MarasdF Loron wrote:Pvt Numnutz wrote:Well that's a good reason for tankers to play it safe instead of gunhoe gi joe. All I'm saying is teamwork is the most OP weapon in this game. I had the luxury of realising from the myron stage that I'm useless without teammates, I'm simply stating that tankers have this idea in their heads that they should just show up and be able to kill everyone, I'm saying that you need teamwork to survive in this hell of a universe. I don't think any of us thinks that we should be able to kill anyone and everyone. However losing a 1v1 fight against an enemy risking around 50k isk and us risking roughly 1.4-1.9 million depending on the fitting doesn't sound like it should be that way. Now correct me if I am wrong but it's not very likely that full proto infantry loses to full militia infantry in 1v1, or is it? That is the price difference at play. If I am playing on my alt and see the enemy calling in a tank I die of laughter because even if I can't kill it, the round doesn't last long enough for me to lose as much isk trying to kill it as he is risking isk just bringing it on the battlefield. So I couldn't give a **** because I can't possibly lose enough isk to care in comparison to the stasifaction of destroying so much isk, lol. From all the tank threads that I have been reading through it does seem like tankers want to have a tank that can pretty much rip through a team by its self. I did not mean all tankers, just a lot of them. It seems like they want the tank to be able to do everything on its own and not have to have any support to kill lots of infantry. infantry have to be able to take out tanks, maybe its a little to good, however I feel tanks are in a good place, they can do quite a lot if properly supported. The question of how much vehicles should cost is a tough one, to little there will be spam, too much and pilots will complain. My python runs me 1.1 mil and is far less survivable than your tank suseptible to all forms of av and even core flaylocks. However when I use it right and with a good gunner we can litterally surpress the entire enemy team. I think the price is right, just be smart about it. So an hour of grinding isk to lose a vehicle in 5 minutes? That is not the right balance. |
Galvan Nized
Deep Space Republic Top Men.
167
|
Posted - 2013.07.21 19:11:00 -
[59] - Quote
KenKaniff69 wrote:More health and less repping would just be buffer tanking in EVE terms. I want a massive amount of PG to increase my survivability and the existing armor reps to stay. My 50 ton piece of reinforced hardened steel should take the entire team to take it down. Now it takes 2-3 guys. Eventually 1 guy with militia AV will be the end to a Madrugar. There is no adapting. You can literally take one swarm volley and then you must retreat. For 1.5 million isk? Hell No! For 850k isk? Hell No! For 500k isk? Still the answer is no. It is ridiculous. If this bug is fixed vehicles die. There are no exceptions. Resist will not save us. Buffer tanking will not save us. OUR OWN DEV'S WILL NOT SAVE US. Tank drivers are quickly becoming a fading breed. Mark my words. There will be ZERO nonmilitia vehicles on the field after the fix and all of the full time pilots will move on.
You do not see the problem this would create? You might be trolling but too many tankers thinks this is how it should be. 2-3 guys SHOULD be able to take you down, they have specialized to kill you. If it takes more then people just spam tanks (many in PC do this regardless). Unless you cap tanks then making them the strongest thing on the field makes them the ONLY thing on the field. Having a higher buffer would at least make it take more time.
Still most of our maps completely favor tanks and LAVs. Completely flat wide open areas with long LOS means tank completely dominate. Right now though they've had to completely gimp tanks to prevent them from rampaging every map and tanks now have to fear the open area. Just look at the current LAV situation to see how poorly designed the maps are. If there was more urban maps encouraging building fights that discourages tanks and LAVs then other maps could favor tanks and let them see some true power. |
Cyra Celeste
Ametat Security Amarr Empire
0
|
Posted - 2013.07.21 19:21:00 -
[60] - Quote
All I meant about recalling it was that by buffing the health and doing it as proposed with the mechanics the way they are, After getting away and being in any safe place for 10 seconds you could simply recall it, move on to another safe place without being such a big target and then recall it at full health.
Please keep in mind that I am new to dust and still testing out different builds before I make a commitment and deciding if this game is going to be worthwhile to keep playing. I also rarely play FPS games and if the gun game was the only thing offered i would never have touched Dust. I don't have access to all the info CCP, CPM or knowledge you vets have aquired throughout this games lifetime.
The things I want to know about are Racial vehicles bonuses and slot setups, Pilots suits, Bombers, Destroyer tanks, the sp and isk investments to actually get to play them after the update, when 1.4 will released, will there be militia variants of the vehicles and weapons, how will cloaking and webifires work, what types of turrets will be added, will dropships get a health buff and what new weapons will be released.
I'm pretty sure that in time i will have the answers to these questions but that doesn't mean I don't want to know them. That doesn't mean much in the long run but I do agree it would be nice to be update on the planned changes. I'm looking forward to the new content and watching the vehicle situation so I know what to expect in the future. |
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