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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
227
|
Posted - 2013.07.20 16:25:00 -
[1] - Quote
I don't remember anyone asking for that. It's a bug, but everyone doesn't mind it (except for the scrub mlt solo AV people). So why not making it working as intended? Like damn, ask any successful PC corp, and you'll see that vehicles are not effective. So you want to seriously make them even worse? We say that Caldari vehicles (other than the LLV) isn't as effective as the Gallente ones fitting and defensive wise, and ask to to buff them both to higher, but equal levels, and you decide to bring them down to however equal, useless levels? We constantly tell you to do the exact opposite, but you do this. Why? Why do you continue to torture pilots? Nobody takes us seriously anymore, we are just free kills in the eyes of many. You are making a mistake. Just step back and think.
Peace, Aizen |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
12
|
Posted - 2013.07.20 16:30:00 -
[2] - Quote
GG CCP.
Gameover armor tankers. Gameover. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5324
|
Posted - 2013.07.20 16:32:00 -
[3] - Quote
I'm pretty sure I missed something |
ZDub 303
TeamPlayers EoN.
1069
|
Posted - 2013.07.20 16:34:00 -
[4] - Quote
You should have seen this nerf coming! AND LIVE WITH YOUR CHOICES!!!! |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
229
|
Posted - 2013.07.20 16:41:00 -
[5] - Quote
ZDub 303 wrote:You should have seen this nerf coming! AND LIVE WITH YOUR CHOICES!!!!
Oh, so skilling into something bad hoping it'll become balanced only for it to get worse? Go away. |
ZDub 303
TeamPlayers EoN.
1069
|
Posted - 2013.07.20 16:45:00 -
[6] - Quote
Aizen Intiki wrote:ZDub 303 wrote:You should have seen this nerf coming! AND LIVE WITH YOUR CHOICES!!!! Oh, so skilling into something bad hoping it'll become balanced only for it to get worse? Go away.
Just highlighting the sarcasm and irony of all the no respec tards thinking you should be force live with your choices when CCP is constantly changing everything in this game.
Personally, this is horrible. I hope CCP has enough intelligence and foresight to leave this alone until they can do a real balance pass in 1.4. |
Mobius Wyvern
BetaMax. CRONOS.
2613
|
Posted - 2013.07.20 16:46:00 -
[7] - Quote
Aizen Intiki wrote:I don't remember anyone asking for that. It's a bug, but everyone doesn't mind it (except for the scrub mlt solo AV people). So why not making it working as intended? Like damn, ask any successful PC corp, and you'll see that vehicles are not effective. So you want to seriously make them even worse? We say that Caldari vehicles (other than the LLV) isn't as effective as the Gallente ones fitting and defensive wise, and ask to to buff them both to higher, but equal levels, and you decide to bring them down to however equal, useless levels? We constantly tell you to do the exact opposite, but you do this. Why? Why do you continue to torture pilots? Nobody takes us seriously anymore, we are just free kills in the eyes of many. You are making a mistake. Just step back and think. Peace, Aizen What source are you using for this? Can you link it please? |
Johnny Guilt
Algintal Core Gallente Federation
188
|
Posted - 2013.07.20 16:49:00 -
[8] - Quote
/spoke too soon |
Villanor Aquarius
Cygnus Tactical Operations
100
|
Posted - 2013.07.20 16:50:00 -
[9] - Quote
They'll fix the reps and shortly thereafter there will be a balance update for vehicles and hopefully they end up useful and working properly. Shield boosts should be tripled and armor should also be tripled but only applied every the seconds for the same duration. This makes Shields a huge burst tank while armor has the more powerful but more susceptible to alpha tank. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
229
|
Posted - 2013.07.20 17:04:00 -
[10] - Quote
Villanor Aquarius wrote:They'll fix the reps and shortly thereafter there will be a balance update for vehicles and hopefully they end up useful and working properly. Shield boosts should be tripled and armor should also be tripled but only applied every the seconds for the same duration. This makes Shields a huge burst tank while armor has the more powerful but more susceptible to alpha tank.
I seriously doubt that. I really do at this point. I really do. All they had to do was make passive shield regen work, boosters be able to burst tank, and then add advanced and PROTO vehicles. I don't see how that's so hard to do..... |
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Spycrab Potato
Hold-Your-Fire
135
|
Posted - 2013.07.20 17:38:00 -
[11] - Quote
Aizen Intiki wrote:Villanor Aquarius wrote:They'll fix the reps and shortly thereafter there will be a balance update for vehicles and hopefully they end up useful and working properly. Shield boosts should be tripled and armor should also be tripled but only applied every the seconds for the same duration. This makes Shields a huge burst tank while armor has the more powerful but more susceptible to alpha tank. I seriously doubt that. I really do at this point. I really do. All they had to do was make passive shield regen work, boosters be able to burst tank, and then add advanced and PROTO vehicles. I don't see how that's so hard to do..... Don't you see? CCP can't do anything right at this point! |
Harpyja
DUST University Ivy League
305
|
Posted - 2013.07.20 18:01:00 -
[12] - Quote
Aizen Intiki wrote:Villanor Aquarius wrote:They'll fix the reps and shortly thereafter there will be a balance update for vehicles and hopefully they end up useful and working properly. Shield boosts should be tripled and armor should also be tripled but only applied every the seconds for the same duration. This makes Shields a huge burst tank while armor has the more powerful but more susceptible to alpha tank. I seriously doubt that. I really do at this point. I really do. All they had to do was make passive shield regen work, boosters be able to burst tank, and then add advanced and PROTO vehicles. I don't see how that's so hard to do..... This |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
9
|
Posted - 2013.07.20 18:03:00 -
[13] - Quote
Aizen Intiki wrote:Villanor Aquarius wrote:They'll fix the reps and shortly thereafter there will be a balance update for vehicles and hopefully they end up useful and working properly. Shield boosts should be tripled and armor should also be tripled but only applied every the seconds for the same duration. This makes Shields a huge burst tank while armor has the more powerful but more susceptible to alpha tank. I seriously doubt that. I really do at this point. I really do. All they had to do was make passive shield regen work, boosters be able to burst tank, and then add advanced and PROTO vehicles. I don't see how that's so hard to do..... Because then the playerbase won't be able to solo PRO vehicles with militia AV. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
2
|
Posted - 2013.07.20 18:17:00 -
[14] - Quote
Mobius Wyvern wrote:Aizen Intiki wrote:I don't remember anyone asking for that. It's a bug, but everyone doesn't mind it (except for the scrub mlt solo AV people). So why not making it working as intended? Like damn, ask any successful PC corp, and you'll see that vehicles are not effective. So you want to seriously make them even worse? We say that Caldari vehicles (other than the LLV) isn't as effective as the Gallente ones fitting and defensive wise, and ask to to buff them both to higher, but equal levels, and you decide to bring them down to however equal, useless levels? We constantly tell you to do the exact opposite, but you do this. Why? Why do you continue to torture pilots? Nobody takes us seriously anymore, we are just free kills in the eyes of many. You are making a mistake. Just step back and think. Peace, Aizen What source are you using for this? Can you link it please?
https://forums.dust514.com/default.aspx?g=posts&t=95841&find=unread In the link you'll find the 2 original sources. |
Villanor Aquarius
Cygnus Tactical Operations
100
|
Posted - 2013.07.20 18:47:00 -
[15] - Quote
It's difficult to do as that is a lot of work for a region of the game that want that badly in need of compared to things like aiming mechanics, performance, racial suits and the myriad of other things they've done recently. If it was the only thing they were working on then yes it's not that hard. The fact of the matter is though, they will go around adding what they want/what people wasn't most, at the same time they'll fix what is most significantly broken for the most people.
HAVs look like they are getting near that point now that other things have been fixed. |
Harpyja
DUST University Ivy League
307
|
Posted - 2013.07.20 18:56:00 -
[16] - Quote
Villanor Aquarius wrote:It's difficult to do as that is a lot of work for a region of the game that want that badly in need of compared to things like aiming mechanics, performance, racial suits and the myriad of other things they've done recently. If it was the only thing they were working on then yes it's not that hard. The fact of the matter is though, they will go around adding what they want/what people wasn't most, at the same time they'll fix what is most significantly broken for the most people.
HAVs look like they are getting near that point now that other things have been fixed. It's not just HAVs; it's every vehicle.
LAVs: free murder taxiing is at least solved LLAVs: murder taxiing still best option for LLAVs Scout LAVs: expensive militia LAVs
Dropships: flying coffins
HAVs: imbalanced Enforcers: too expensive |
Sgt Kirk
SyNergy Gaming EoN.
894
|
Posted - 2013.07.20 18:59:00 -
[17] - Quote
ZDub 303 wrote:You should have seen this nerf coming! AND LIVE WITH YOUR CHOICES!!!! It's been like this for a year and wasn't even seen as OP but working as intended.
This comment gave me cancer. |
CuuCH Crusher
Commando Perkone Caldari State
142
|
Posted - 2013.07.20 19:07:00 -
[18] - Quote
I say let the tankers keep there armor repair. I haven't had a problem blowing tanks up even with the armor repair (I hit them from the back with the forge cannon) |
ladwar
Dead Six Initiative Lokun Listamenn
954
|
Posted - 2013.07.20 19:12:00 -
[19] - Quote
Mobius Wyvern wrote:Aizen Intiki wrote:I don't remember anyone asking for that. It's a bug, but everyone doesn't mind it (except for the scrub mlt solo AV people). So why not making it working as intended? Like damn, ask any successful PC corp, and you'll see that vehicles are not effective. So you want to seriously make them even worse? We say that Caldari vehicles (other than the LLV) isn't as effective as the Gallente ones fitting and defensive wise, and ask to to buff them both to higher, but equal levels, and you decide to bring them down to however equal, useless levels? We constantly tell you to do the exact opposite, but you do this. Why? Why do you continue to torture pilots? Nobody takes us seriously anymore, we are just free kills in the eyes of many. You are making a mistake. Just step back and think. Peace, Aizen What source are you using for this? Can you link it please? link here
there you go. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
233
|
Posted - 2013.07.20 19:13:00 -
[20] - Quote
Villanor Aquarius wrote:It's difficult to do as that is a lot of work for a region of the game that want that badly in need of compared to things like aiming mechanics, performance, racial suits and the myriad of other things they've done recently. If it was the only thing they were working on then yes it's not that hard. The fact of the matter is though, they will go around adding what they want/what people wasn't most, at the same time they'll fix what is most significantly broken for the most people.
HAVs look like they are getting near that point now that other things have been fixed.
Here's the problem though: we TOLD them a ******* YEAR ago what to do: make the passive shield tanking viable, make the boosters burst tank, and keep the reppers as is, and then lower the base HP from 5k to 3k, and then add the T II hulls. Add the adv.and PRO models, then slightly lower the missile splash damage. After that, start adding new vehicles. If they did this, and then fouced on dropsuits, we wouldn't have a goddamn problem where some of the most important roles are **** and then don't want to play. How would you feel if all.pilots quit, then they had to shrink the maps, basically becoming a **** Halo clone without vehicles? Because that's what would happen if they keep this bullshit up |
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ladwar
Dead Six Initiative Lokun Listamenn
954
|
Posted - 2013.07.20 19:15:00 -
[21] - Quote
CuuCH Crusher wrote:I say let the tankers keep there armor repair. I haven't had a problem blowing tanks up even with the armor repair (I hit them from the back with the forge cannon) most tankers have been asking for a buff to shield booster to put them on par with armor but instead they nerf armor reps down next to shield boosters. |
Harpyja
DUST University Ivy League
307
|
Posted - 2013.07.20 19:21:00 -
[22] - Quote
ladwar wrote:CuuCH Crusher wrote:I say let the tankers keep there armor repair. I haven't had a problem blowing tanks up even with the armor repair (I hit them from the back with the forge cannon) most tankers have been asking for a buff to shield booster to put them on par with armor but instead they nerf armor reps down next to shield boosters. Should we try reverse psychology next time? |
ladwar
Dead Six Initiative Lokun Listamenn
954
|
Posted - 2013.07.20 19:26:00 -
[23] - Quote
Harpyja wrote:ladwar wrote:CuuCH Crusher wrote:I say let the tankers keep there armor repair. I haven't had a problem blowing tanks up even with the armor repair (I hit them from the back with the forge cannon) most tankers have been asking for a buff to shield booster to put them on par with armor but instead they nerf armor reps down next to shield boosters. Should we try reverse psychology next time? you know i think your right. sad really |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
310
|
Posted - 2013.07.20 19:29:00 -
[24] - Quote
Aizen Intiki wrote:Villanor Aquarius wrote:It's difficult to do as that is a lot of work for a region of the game that want that badly in need of compared to things like aiming mechanics, performance, racial suits and the myriad of other things they've done recently. If it was the only thing they were working on then yes it's not that hard. The fact of the matter is though, they will go around adding what they want/what people wasn't most, at the same time they'll fix what is most significantly broken for the most people.
HAVs look like they are getting near that point now that other things have been fixed. How would you feel if all.pilots quit, then they had to shrink the maps, basically becoming a **** Halo clone without vehicles? Because that's what would happen if they keep this bullshit up
You mean if all the Tank and Dropship Pilots left, since LAV drivers don't really have a problem, right?
It'd feel exactly like it does now. I see a tank actually doing anything that doesn't involve a mountain and a rail-gun once in a blue moon. Dropships are probably in a few games, but they die so fast I kind of mentally block them. Yesterday somebody called one in at spawn and I was like "the hell is this?" It's that bad. I thought it was my LAV getting dropped down.
Silly me, where are my forum manners? HTFU, ADAPT OR DIE, FILL MY CUP WITH YOUR TEARS! |
ZDub 303
TeamPlayers EoN.
1077
|
Posted - 2013.07.20 19:53:00 -
[25] - Quote
Sgt Kirk wrote:ZDub 303 wrote:You should have seen this nerf coming! AND LIVE WITH YOUR CHOICES!!!! It's been like this for a year and wasn't even seen as OP but working as intended. This comment gave me cancer.
Yeah, it's not some thing anyone should have to hear after CCP has changed something.
However it is exactly what everyone is saying to the people asking for the ability to adapt to the changes through a reallocation of their skill points. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
234
|
Posted - 2013.07.20 20:07:00 -
[26] - Quote
ZeHealingHurts HurtingHeals wrote:Aizen Intiki wrote:Villanor Aquarius wrote:It's difficult to do as that is a lot of work for a region of the game that want that badly in need of compared to things like aiming mechanics, performance, racial suits and the myriad of other things they've done recently. If it was the only thing they were working on then yes it's not that hard. The fact of the matter is though, they will go around adding what they want/what people wasn't most, at the same time they'll fix what is most significantly broken for the most people.
HAVs look like they are getting near that point now that other things have been fixed. How would you feel if all.pilots quit, then they had to shrink the maps, basically becoming a **** Halo clone without vehicles? Because that's what would happen if they keep this bullshit up You mean if all the Tank and Dropship Pilots left, since LAV drivers don't really have a problem, right? It'd feel exactly like it does now. I see a tank actually doing anything that doesn't involve a mountain and a rail-gun once in a blue moon. Dropships are probably in a few games, but they die so fast I kind of mentally block them. Yesterday somebody called one in at spawn and I was like "the hell is this?" It's that bad. I thought it was my LAV getting dropped down. Silly me, where are my forum manners? HTFU, ADAPT OR DIE, FILL MY CUP WITH YOUR TEARS!
Correction: it will only bbe Chary's but when they become useless for the upcoming LAV nerfs, LAV's will disappear as well. I'm serious, it will become a arena shooter if CCP doesn't fix it. Then people will say "this isn't different at all, it needs to be more to pull me from x game.", and just keep on playing. If thwy keep this up, they might as well remove vehicles, and give me a refund. I'll just put it into another game that understands this......... |
ZDub 303
TeamPlayers EoN.
1078
|
Posted - 2013.07.20 20:14:00 -
[27] - Quote
Aizen Intiki wrote:Correction: it will only bbe Chary's but when they become useless for the upcoming LAV nerfs, LAV's will disappear as well. I'm serious, it will become a arena shooter if CCP doesn't fix it. Then people will say "this isn't different at all, it needs to be more to pull me from x game.", and just keep on playing. If thwy keep this up, they might as well remove vehicles, and give me a refund. I'll just put it into another game that understands this.........
I wonder if vehicles even have a place in 16v16 matches. To be honest... the only thing that should be able to kill a tank is another tank or 4ish players with similar levels of AV (ie std vs std).
However you can't dedicate a quarter of your team to AV on a single tank.. that makes no sense.
So you either have a tank that takes 3-4 people to operate so that 4 people being required to take it down is balanced, or you have tanks that require 1 person to operate and 1 person can shut it down (like it is right now).
In a 32v32 match.. the game changes drastically... allowing for more specialization.. almost guaranteed presence of vehicles on both ends and AV specialists have a place.
This is why this game is failing imho.. put it on the PC/PS4 with 32v32 lobbies and some nice large maps... and you can start to really balance vehicles vs. infantry. |
Harpyja
DUST University Ivy League
308
|
Posted - 2013.07.20 20:29:00 -
[28] - Quote
ZDub 303 wrote:Aizen Intiki wrote:Correction: it will only bbe Chary's but when they become useless for the upcoming LAV nerfs, LAV's will disappear as well. I'm serious, it will become a arena shooter if CCP doesn't fix it. Then people will say "this isn't different at all, it needs to be more to pull me from x game.", and just keep on playing. If thwy keep this up, they might as well remove vehicles, and give me a refund. I'll just put it into another game that understands this......... I wonder if vehicles even have a place in 16v16 matches. To be honest... the only thing that should be able to kill a tank is another tank or 4ish players with similar levels of AV (ie std vs std). However you can't dedicate a quarter of your team to AV on a single tank.. that makes no sense. So you either have a tank that takes 3-4 people to operate so that 4 people being required to take it down is balanced, or you have tanks that require 1 person to operate and 1 person can shut it down (like it is right now). In a 32v32 match.. the game changes drastically... allowing for more specialization.. almost guaranteed presence of vehicles on both ends and AV specialists have a place. This is why this game is failing imho.. put it on the PC/PS4 with 32v32 lobbies and some nice large maps... and you can start to really balance vehicles vs. infantry. If we put tanks in 32v32 matches as they are, people will stop using them because now it will almost be a guarantee that you will be blown up. Proto AV can solo tanks, regardless of how many are operating the tank. Small turrets can't do anything at the ranges experienced AV'ers sit at. They find high places a good distance away. Tell me how your gunners will contribute to killing him/her off. Most forge gunners and swarmers aren't spotted until after they unleash their first shot.
I think it should take about 3 people with AV equivalent to the level of the tank, regardless of how many people are operating it. Tanks are no longer a challenge, but free WPs because of the amount of AV on the field now as opposed to closed beta (that's where all the crying about HAVs started because nobody was specced into AV, and look where we are now).
I can even switch to my free anti-armor starter fit and manage to kill an armor tank because I now someone with better AV will join me. If it's a Gunnlogi or a militia tank, I call in my glass cannon (which hilariously enough has the most EHP of all my tanks without including boosters) to wipe them off the map before they even know what hit them.
Fix tank v tank and tank v AV before we even think about 32v32. |
ZDub 303
TeamPlayers EoN.
1079
|
Posted - 2013.07.20 20:35:00 -
[29] - Quote
Harpyja wrote:ZDub 303 wrote:Aizen Intiki wrote:Correction: it will only bbe Chary's but when they become useless for the upcoming LAV nerfs, LAV's will disappear as well. I'm serious, it will become a arena shooter if CCP doesn't fix it. Then people will say "this isn't different at all, it needs to be more to pull me from x game.", and just keep on playing. If thwy keep this up, they might as well remove vehicles, and give me a refund. I'll just put it into another game that understands this......... I wonder if vehicles even have a place in 16v16 matches. To be honest... the only thing that should be able to kill a tank is another tank or 4ish players with similar levels of AV (ie std vs std). However you can't dedicate a quarter of your team to AV on a single tank.. that makes no sense. So you either have a tank that takes 3-4 people to operate so that 4 people being required to take it down is balanced, or you have tanks that require 1 person to operate and 1 person can shut it down (like it is right now). In a 32v32 match.. the game changes drastically... allowing for more specialization.. almost guaranteed presence of vehicles on both ends and AV specialists have a place. This is why this game is failing imho.. put it on the PC/PS4 with 32v32 lobbies and some nice large maps... and you can start to really balance vehicles vs. infantry. If we put tanks in 32v32 matches as they are, people will stop using them because now it will almost be a guarantee that you will be blown up. Proto AV can solo tanks, regardless of how many are operating the tank. Small turrets can't do anything at the ranges experienced AV'ers sit at. They find high places a good distance away. Tell me how your gunners will contribute to killing him/her off. Most forge gunners and swarmers aren't spotted until after they unleash their first shot. I think it should take about 3 people with AV equivalent to the level of the tank, regardless of how many people are operating it. Tanks are no longer a challenge, but free WPs because of the amount of AV on the field now as opposed to closed beta (that's where all the crying about HAVs started because nobody was specced into AV, and look where we are now). I can even switch to my free anti-armor starter fit and manage to kill an armor tank because I now someone with better AV will join me. If it's a Gunnlogi or a militia tank, I call in my glass cannon to wipe them off the map before they even know what hit them. Fix tank v tank and tank v AV before we even think about 32v32.
Oh no I totally agree, tanks in their current form can't survive 16v16 very well let alone 32v32. But where tanks should be will end up result in tanks being an iWin button in 16v16 where they would probably be relatively balanced in 32v32.
The biggest issue lies in balancing tanks for pubs and tanks for team based matches. Balance them for team based matches and they will roflstomp in pubs, balance them for pubs and they are essentially disposable in team matches.
32v32 helps even that out a little bit. |
Cat Merc
BetaMax. CRONOS.
3391
|
Posted - 2013.07.20 20:48:00 -
[30] - Quote
ZDub 303 wrote:Aizen Intiki wrote:ZDub 303 wrote:You should have seen this nerf coming! AND LIVE WITH YOUR CHOICES!!!! Oh, so skilling into something bad hoping it'll become balanced only for it to get worse? Go away. Just highlighting the sarcasm and irony of all the no respec tards thinking you should be force live with your choices when CCP is constantly changing everything in this game. Personally, this is horrible. I hope CCP has enough intelligence and foresight to leave this alone until they can do a real balance pass in 1.4. Cal Logis were not nerfed into oblivion, they are still good - AT BEING A LOGI. Only assault players and FOTM chasers want a respec, and they don't deserve it. |
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