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Beld Errmon
D3M3NT3D M1NDZ
734
|
Posted - 2013.07.20 13:35:00 -
[1] - Quote
This "bug" has been around so long that many people thought it was working as intended, that it was one of the countless changes CCP makes without mentioning it in the patch notes or consulting the community, now with it being fixed a tanks rep will take a full cycle to repair the damage that one volley from a good swarm launcher does.
The viability of armor tanks will cease on this update and I for one will be hanging up my tracks and retiring from dust, between my mouse developing bugs that resemble an intentional nerf, to weapons like lasers being completely ruined I can no longer see a future for myself in this game.
Hopefully this is a miscommunication and they don't intend to completely relegate tanking to redline sniping. |
Jason Pearson
Seraphim Initiative. CRONOS.
1958
|
Posted - 2013.07.20 13:36:00 -
[2] - Quote
Silly Beld, All tanks are for red line sniping, I'm pretty sure a lot of us signed a treaty about it. |
Beld Errmon
D3M3NT3D M1NDZ
735
|
Posted - 2013.07.20 13:42:00 -
[3] - Quote
lol considering 2 redline sniper tanks wouldn't be able to render far enough to see each other, you don't need to sign a treaty CCP did it for us. |
EnglishSnake
Zumari Force Projection Caldari State
1443
|
Posted - 2013.07.20 13:48:00 -
[4] - Quote
It will be redline sniping FT
Armor will not survive the AV nades let alone swarms and FG with a rep that can only rep 2.5k
Shield will be better because of regen but tanks supporting infantry is all but dead after the change |
TechMechMeds
Swamp Marines
76
|
Posted - 2013.07.20 14:02:00 -
[5] - Quote
No way, this can't be true surely. |
BatKing Deltor
Granite Mercenary Division
137
|
Posted - 2013.07.20 14:05:00 -
[6] - Quote
* cough * rise of the shield tank? * cough * |
EnglishSnake
Zumari Force Projection Caldari State
1443
|
Posted - 2013.07.20 14:15:00 -
[7] - Quote
BatKing Deltor wrote:* cough * rise of the shield tank? * cough *
Not really
It will have an advantage but the less armor tanks are seen maybe more FG may turn up but in general adv/proto AV can still take of chunks of shield |
Sgt Kirk
SyNergy Gaming EoN.
890
|
Posted - 2013.07.20 14:17:00 -
[8] - Quote
Of course the one thing that made armor vehicles viable just happens to be a bug that will be fixed.
Eugh, this game really is Shields 514 |
Noc Tempre
Internal Error. Negative-Feedback
2192
|
Posted - 2013.07.20 14:19:00 -
[9] - Quote
CCP has ONE thing right with HAV balance ... and it's a bug they intend to nerf. Typical. |
Cosgar
ParagonX
2876
|
Posted - 2013.07.20 14:24:00 -
[10] - Quote
Sgt Kirk wrote:Of course the one thing that made armor vehicles viable just happens to be a bug that will be fixed.
Eugh, this game really is Shields 514 More like infantry 514. People with AV nades are going to have a field day. |
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Mary Sedillo
BetaMax. CRONOS.
155
|
Posted - 2013.07.20 14:25:00 -
[11] - Quote
I am sure that it is working as intended in the numbers will be change to reflect it. A shadow ninja update, if you will. |
The Attorney General
ZionTCD
450
|
Posted - 2013.07.20 14:26:00 -
[12] - Quote
Mary Sedillo wrote:I am sure that it is working as intended in the numbers will be change to reflect it. A shadow ninja update, if you will.
You are an optimist. The rest of us have seen how CCP rolls with regards to these types of things.
Although i would really like it if it turns out as you suggest, I am going to brace myself for a total breaking of tanking in general. |
THEAMAZING POTHEAD
Not Guilty EoN.
52
|
Posted - 2013.07.20 14:31:00 -
[13] - Quote
Well if they can truly F*** over tanks that badly then i'm sure they'll get a buff...unless...they plan to make them like my dropships....Oh you guys are f***ed. |
Mary Sedillo
BetaMax. CRONOS.
155
|
Posted - 2013.07.20 14:40:00 -
[14] - Quote
I am going to be honest, the current repper rate is really what allows us to keep up with... well anything to be honest. AV would steamroll us. Even standard would laugh with glee and we would be able to do nothing but hide in the hills.... It will be like Chromosome all over again....
:.( |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
10
|
Posted - 2013.07.20 14:57:00 -
[15] - Quote
Sgt Kirk wrote:Of course the one thing that made armor vehicles viable just happens to be a bug that will be fixed.
Eugh, this game really is Shields 514 my hardeners say otherwise. GG pal. but seriously it's ben along so long i thought it was suppose to be like tht. :( either way armor would still beat shield tanks due to its higher repping speed. but it would be destroyed by AV do to its lower EHP. TBH without the higher repping speed Armor tanks will probably go extinct. so buff shied reppers. |
Blammmo
Better Hide R Die D.E.F.I.A.N.C.E
151
|
Posted - 2013.07.20 14:58:00 -
[16] - Quote
If they actually nerf the repper, I'd call it quits on tanking. Of course I'd ocassionaly bust out the glass cannon from time to time for some boring ass redline action! |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
338
|
Posted - 2013.07.20 15:14:00 -
[17] - Quote
Instead of buffing shield tanks, they nerf armor tanks, the repper coupled with the hardeners is the only thing that keep armor tanks a little more alive in a world of explosive damages and Proto AV vs STD tanks. At least not let damage modifiers affect AV vehicle weapons. |
Mavado V Noriega
SyNergy Gaming EoN.
3880
|
Posted - 2013.07.20 15:21:00 -
[18] - Quote
Noc Tempre wrote:CCP has ONE thing right with HAV balance ... and it's a bug they intend to nerf. Typical.
cant wait to be gone ccp is a ******* joke if they do this vehicles already in a **** state atm |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
10
|
Posted - 2013.07.20 15:23:00 -
[19] - Quote
Mavado V Noriega wrote:Noc Tempre wrote:CCP has ONE thing right with HAV balance ... and it's a bug they intend to nerf. Typical. cant wait to be gone ccp is a ******* joke if they do this vehicles already in a **** state atm it's been some fun times in those PCs Mavado. It was fun while it lasted. o/ |
Mavado V Noriega
SyNergy Gaming EoN.
3880
|
Posted - 2013.07.20 15:28:00 -
[20] - Quote
BobThe 844-1 CakeMan wrote:Mavado V Noriega wrote:Noc Tempre wrote:CCP has ONE thing right with HAV balance ... and it's a bug they intend to nerf. Typical. cant wait to be gone ccp is a ******* joke if they do this vehicles already in a **** state atm it's been some fun times in those PCs Mavado. It was fun while it lasted. o/
yup twas fun where to next? |
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RKKR
The Southern Legion RISE of LEGION
265
|
Posted - 2013.07.20 15:35:00 -
[21] - Quote
ANZAC-ASIA is going to be too silent to enjoying now... |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
11
|
Posted - 2013.07.20 15:38:00 -
[22] - Quote
Mavado V Noriega wrote:BobThe 844-1 CakeMan wrote:Mavado V Noriega wrote:Noc Tempre wrote:CCP has ONE thing right with HAV balance ... and it's a bug they intend to nerf. Typical. cant wait to be gone ccp is a ******* joke if they do this vehicles already in a **** state atm it's been some fun times in those PCs Mavado. It was fun while it lasted. o/ yup twas fun where to next? i dunno man u choose i'm to sad right now. |
Mavado V Noriega
SyNergy Gaming EoN.
3880
|
Posted - 2013.07.20 15:41:00 -
[23] - Quote
BobThe 844-1 CakeMan wrote:Mavado V Noriega wrote:BobThe 844-1 CakeMan wrote:Mavado V Noriega wrote:Noc Tempre wrote:CCP has ONE thing right with HAV balance ... and it's a bug they intend to nerf. Typical. cant wait to be gone ccp is a ******* joke if they do this vehicles already in a **** state atm it's been some fun times in those PCs Mavado. It was fun while it lasted. o/ yup twas fun where to next? i dunno man u choose i'm to sad right now.
well i wont be on lolBF4 PS2? terrible game solo tho :P |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
226
|
Posted - 2013.07.20 15:51:00 -
[24] - Quote
All the pilots could just go over there. I heard FF14 was going to be good... |
Noc Tempre
Internal Error. Negative-Feedback
2197
|
Posted - 2013.07.20 15:51:00 -
[25] - Quote
Mavado V Noriega wrote:Noc Tempre wrote:CCP has ONE thing right with HAV balance ... and it's a bug they intend to nerf. Typical. cant wait to be gone ccp is a ******* joke if they do this vehicles already in a **** state atm
No joke, but you should spend a day playing PS2 with me. Add Firestorm_65 on steam if you are game. |
The Attorney General
ZionTCD
451
|
Posted - 2013.07.20 15:57:00 -
[26] - Quote
Mavado V Noriega wrote:
well i wont be on lolBF4 PS2? terrible game solo tho :P
Why not BF4 on PS4?
I can't wait to get back in the little bird and take the world number one spot again.
Just as long as there is no Canals type of map where scrubs can get their **** on to make themselves look good. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
12
|
Posted - 2013.07.20 16:18:00 -
[27] - Quote
O i know.
Battlefront. Dice version. |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
4
|
Posted - 2013.07.20 16:43:00 -
[28] - Quote
I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1357
|
Posted - 2013.07.20 16:44:00 -
[29] - Quote
Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable.
Get out if you haven't skilled into Armour HAVs.
Typical Infantry newbs. |
EnglishSnake
Zumari Force Projection Caldari State
1444
|
Posted - 2013.07.20 16:48:00 -
[30] - Quote
The Attorney General wrote:Mavado V Noriega wrote:
well i wont be on lolBF4 PS2? terrible game solo tho :P
Why not BF4 on PS4? I can't wait to get back in the little bird and take the world number one spot again. Just as long as there is no Canals type of map where scrubs can get their **** on to make themselves look good.
lolBF4
Little bird was good at the start of BF3 then for some reason all the handling went to **** and i have problems keeping it up in the air without it spazing out
In fact BF3 had all vehicles nerfed quite badly because infantry as usual couldnt kill with an AR
Last night instant disable with an RPG down to 48% health with reactive armor on while stingers cover half of the map and instantly disable anything in the air because heli is OP against idiots
|
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Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
4
|
Posted - 2013.07.20 16:51:00 -
[31] - Quote
Knight Soiaire wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. Get out if you haven't skilled into Armour HAVs. Typical Infantry newbs.
Why the hell would I skill into HAV's? And why quick to judge as newb just because of what I described? Instead of calling newb, why don't you be so kind as to explain? |
Mobius Wyvern
BetaMax. CRONOS.
2615
|
Posted - 2013.07.20 16:52:00 -
[32] - Quote
Mavado V Noriega wrote:Noc Tempre wrote:CCP has ONE thing right with HAV balance ... and it's a bug they intend to nerf. Typical. cant wait to be gone ccp is a ******* joke if they do this vehicles already in a **** state atm I mean, I realize this is a bug, but look at the big picture. It's allowing Armor HAVs to actually be effective.
At the point where a bug is the only thing keeping an asset from being cannon fodder, wouldn't you think the best idea would be to keep it that way, and maybe enhance Shield HAVs to match? |
Beld Errmon
D3M3NT3D M1NDZ
735
|
Posted - 2013.07.20 16:53:00 -
[33] - Quote
RKKR wrote:ANZAC-ASIA is going to be too silent to enjoying now...
I'll still be around to cap my character up until they fix/nerf the armor rep, then i'll retire in protest, been enjoying rift more than dust anyway. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
23
|
Posted - 2013.07.20 16:57:00 -
[34] - Quote
So am I the only player who uses LLAV with remote repair and shield tranfers?? Seriously it works wonders. Only downside is getting sniped out of my seat |
Ayekada Kernsky
RestlessSpirits
6
|
Posted - 2013.07.20 18:00:00 -
[35] - Quote
i run a sheald tank now you will feel what we have for so long. lol red line sniping haha ambush oms dosent have a red line i lose a tank about every 6 matches in those. if u cant figure out how to tank with the nerf u can all ways be cannon fodder. i loved when my tank could take 5 or 6 forge gun hit (sagaris) but they took that away the new tank cant take a hit its a glass cannon so i stick with the gunnlogi which seems to take a beating and keep kicken because i know when to leave (3 swarm). i all ways have a squad to help protect me
L2P HTFU or GTFO |
Beld Errmon
D3M3NT3D M1NDZ
735
|
Posted - 2013.07.20 18:20:00 -
[36] - Quote
Ayekada Kernsky wrote: L2P HTFU or GTFO
Mmmm I probably learnt to play this game about 9 months before you even heard of it and no doubt i've crapped better players than you buddy, but yes I will be getting the F out, enjoy being a crap fish in a small pond. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
9
|
Posted - 2013.07.20 18:24:00 -
[37] - Quote
Jake Diesel wrote:Knight Soiaire wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. Get out if you haven't skilled into Armour HAVs. Typical Infantry newbs. Why the hell would I skill into HAV's? And why quick to judge as newb just because of what I described? Instead of calling newb, why don't you be so kind as to explain? Sounds like the damage you were putting out was from a militia forge gun, not PRO. |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1360
|
Posted - 2013.07.20 18:28:00 -
[38] - Quote
Jake Diesel wrote:Knight Soiaire wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. Get out if you haven't skilled into Armour HAVs. Typical Infantry newbs. Why the hell would I skill into HAV's? And why quick to judge as newb just because of what I described? Instead of calling newb, why don't you be so kind as to explain?
First of all, it should only take 1 Ishukone blast to take out a Maddy's shields, unless you missed a lot, or hes lolhybrid tanking.
Your story isn't possible, so I call bullshit on that. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
137
|
Posted - 2013.07.20 18:42:00 -
[39] - Quote
well ima switch from my lai dai packed to ex 11 packed and from my wykomi to my cbr7 for armor tanks now lol they wont even warrant proto gear save that for the logi lavs |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
3
|
Posted - 2013.07.20 18:46:00 -
[40] - Quote
Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable.
There's your problem right there. FG against armor? Gimme a break, lol. Try proto Swarms or proto AV nades and then come back complaining how much armor last against AV. It's like complaining how Flux can't take down armor or how AV nades can't take down shields. I know FG does the same damage to armor and shields but armor tanks usually have way more hp and resistance than shields. I repeat: usually. Not always. So go 2 shot those shields tanks and don't come here complaining how your FG is not effective against armor. |
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ImpureMort
Seykal Expeditionary Group Minmatar Republic
137
|
Posted - 2013.07.20 18:48:00 -
[41] - Quote
Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. lolz @ scrubs sure you weren't using mlt gear. as someone who has both proto forge and proto swarm i can tell u tanks are crap period |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
6
|
Posted - 2013.07.20 19:26:00 -
[42] - Quote
MarasdF Loron wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. There's your problem right there. FG against armor? Gimme a break, lol. Try proto Swarms or proto AV nades and then come back complaining how much armor last against AV. It's like complaining how Flux can't take down armor or how AV nades can't take down shields. I know FG does the same damage to armor and shields but armor tanks usually have way more hp and resistance than shields. I repeat: usually. Not always. So go 2 shot those shields tanks and don't come here complaining how your FG is not effective against armor.
So what your saying is that FG's are not as effective on armor tanks as AV grenades and Proto swarm launchers? Sorry for my lack of knowledge on tanks. That's why I described what happened on that game on that tank. And I was always told that armor tanks have high armor hp so that's what I used. And all I know is that it took a lot of direct hits. I was down to a few shots left and decided it was useless. Whether or not he repped it during my shots, all I know is that every shot with my Ishukone barely brought down that hp armor bar. And this is why I'm asking you guys to explain. I never once asked to nerf tanks. |
ladwar
Dead Six Initiative Lokun Listamenn
954
|
Posted - 2013.07.20 19:33:00 -
[43] - Quote
MarasdF Loron wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. There's your problem right there. FG against armor? Gimme a break, lol. Try proto Swarms or proto AV nades and then come back complaining how much armor last against AV. It's like complaining how Flux can't take down armor or how AV nades can't take down shields. I know FG does the same damage to armor and shields but armor tanks usually have way more hp and resistance than shields. I repeat: usually. Not always. So go 2 shot those shields tanks and don't come here complaining how your FG is not effective against armor. forge does 89% of the damage on armor and 109% on shields, not really even. and yes this is true and rails do the same %'s |
ladwar
Dead Six Initiative Lokun Listamenn
954
|
Posted - 2013.07.20 19:36:00 -
[44] - Quote
The Attorney General wrote:Mary Sedillo wrote:I am sure that it is working as intended in the numbers will be change to reflect it. A shadow ninja update, if you will. You are an optimist. The rest of us have seen how CCP rolls with regards to these types of things. Although i would really like it if it turns out as you suggest, I am going to brace myself for a total breaking of tanking in general. i have already quit tanking, my HAVs rarely come out and i make profit everytime on infantry suits and still top board with only 3mil sunk in infantry stuff. bye bye my rivals (armor havs) you have gone down the drain with us, not something i wanted. |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
6
|
Posted - 2013.07.20 19:37:00 -
[45] - Quote
ImpureMort wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. lolz @ scrubs sure you weren't using mlt gear. as someone who has both proto forge and proto swarm i can tell u tanks are crap period
I gave you my total percent damage. Multiply that with the Ishukone direct damage and you'll know how much damage I dealt. As for the tank itself, I'm not sure if he repped it while it was being hit, all I know is that every hit on that tank with my Ishukone was barely doing any damage. I assume everyone here has their tank skills all maxed out? My FG was proficiency at 9% at that time and I used 1 complex damage mod. Hence 19% total. That was a total damage of 1979 HP. So I'm asking you guys to explain to me how it's possible for a tank to take so many direct hits and only sustain no less than 40%-50% damage. Did he rep during my hits or had massive hp on armor plates? |
Harpyja
DUST University Ivy League
307
|
Posted - 2013.07.20 19:43:00 -
[46] - Quote
Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. All of the specced tankers are now maxing out. The best fits have been made, and they can't be improved. Any other fit sucks because it's not the fit.
Every tank is soloable by proto AV. And guess what? The amount of proto AV keeps growing every day. Almost every other game I come across proto forge guns. Although not as much proto swarms, they are easily spamable.
Tankers are stuck at standard level only. We can't improve further. I doubt our numbers are growing, as AV quickly disposes of militia tanks. My railgun Gunnlogi lost about 1/4 shields after killing a Sica which got a few shots on me first until I found his location. Hell, I almost killed a Falchion today in the same manner: he pulls a couple shots on me, I find him, fire back, almost bring him to armor before he retreats and recalls, but that's it's own thread.
Again, I don't know how your situation happened, but trust me when I say that tanks are not fine. |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
6
|
Posted - 2013.07.20 19:56:00 -
[47] - Quote
Harpyja wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. All of the specced tankers are now maxing out. The best fits have been made, and they can't be improved. Any other fit sucks because it's not the fit. Every tank is soloable by proto AV. And guess what? The amount of proto AV keeps growing every day. Almost every other game I come across proto forge guns. Although not as much proto swarms, they are easily spamable. Tankers are stuck at standard level only. We can't improve further. I doubt our numbers are growing, as AV quickly disposes of militia tanks. My railgun Gunnlogi lost about 1/4 shields after killing a Sica which got a few shots on me first until I found his location. Hell, I almost killed a Falchion today in the same manner: he pulls a couple shots on me, I find him, fire back, almost bring him to armor before he retreats and recalls, but that's it's own thread. Again, I don't know how your situation happened, but trust me when I say that tanks are not fine.
Thanks for not talking crap. All I'm trying to do is get educated based on that incident. Here's my FG stats during that time:
Ishukone Proto FG: direct damage 1663.2 HP FG Proficiency: 9% Total direct hit damage: 1979.2 HP Total ammo: 13
Please let know how that tank can survive soo many hits. I was watching his armor bar since that tank was soo fricken close. There was no way to miss. |
Jason Pearson
Seraphim Initiative. CRONOS.
1980
|
Posted - 2013.07.20 23:06:00 -
[48] - Quote
Gonna get my Gunnlogi Rail on, yo. |
ZDub 303
TeamPlayers EoN.
1083
|
Posted - 2013.07.20 23:30:00 -
[49] - Quote
Jake Diesel wrote:Harpyja wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. All of the specced tankers are now maxing out. The best fits have been made, and they can't be improved. Any other fit sucks because it's not the fit. Every tank is soloable by proto AV. And guess what? The amount of proto AV keeps growing every day. Almost every other game I come across proto forge guns. Although not as much proto swarms, they are easily spamable. Tankers are stuck at standard level only. We can't improve further. I doubt our numbers are growing, as AV quickly disposes of militia tanks. My railgun Gunnlogi lost about 1/4 shields after killing a Sica which got a few shots on me first until I found his location. Hell, I almost killed a Falchion today in the same manner: he pulls a couple shots on me, I find him, fire back, almost bring him to armor before he retreats and recalls, but that's it's own thread. Again, I don't know how your situation happened, but trust me when I say that tanks are not fine. Thanks for not talking crap. All I'm trying to do is get educated based on that incident. Here's my FG stats during that time: Ishukone Proto FG: direct damage 1663.2 HP FG Proficiency: 9% 1 Complex Damage Mod: 10% Total direct hit damage: 1979.2 HP Total ammo: 13 Please let know how that tank can survive soo many hits. I was watching his armor bar since that tank was soo fricken close. There was no way to miss.
If this was after 1.2, you were defo hitting them with their reppers on. In 1.2 the animations for modules on tanks was disabled due to an 'art asset rendering bug' with a fix planned in 1.3. |
Void Echo
Internal Error. Negative-Feedback
779
|
Posted - 2013.07.20 23:35:00 -
[50] - Quote
later guys, il be back when jet fighters are here |
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pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
598
|
Posted - 2013.07.20 23:36:00 -
[51] - Quote
EnglishSnake wrote:It will be redline sniping FT
Armor will not survive the AV nades let alone swarms and FG with a rep that can only rep 2.5k
Shield will be better because of regen but tanks supporting infantry is all but dead after the change
Iv been surviving encounters like the one you describe in my gunlogi. Armoir tanks will have to do what us shield tankers have been up to for a while and adapt or die. 90% im not sitting in the redline but trying to get my tank as close ti the action as posible. It has irratated me the ammount of godlike madrugers out there that were so fotm its not funny but now us shield tankers arw on a levle playing field and I cant wait to fill buckets with maddy tears. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
598
|
Posted - 2013.07.20 23:37:00 -
[52] - Quote
Void Echo wrote:later guys, il be back when jet fighters are here
I was going to troll this but its sort of sad that they have broken the maddy win button.
|
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
598
|
Posted - 2013.07.20 23:44:00 -
[53] - Quote
Jason Pearson wrote:Gonna get my Gunnlogi Rail on, yo.
Watch out for jakey boy hes following in my forgy footsteps. |
Pikachu Power
XERCORE E X T E R M I N A T U S
82
|
Posted - 2013.07.20 23:50:00 -
[54] - Quote
And with this, the last of the great tankers threw in the towel, only saying, "fine, ccp. you win. ill be playing bf4 when it comes out." |
Beld Errmon
D3M3NT3D M1NDZ
739
|
Posted - 2013.07.20 23:58:00 -
[55] - Quote
pegasis prime wrote:EnglishSnake wrote:It will be redline sniping FT
Armor will not survive the AV nades let alone swarms and FG with a rep that can only rep 2.5k
Shield will be better because of regen but tanks supporting infantry is all but dead after the change Iv been surviving encounters like the one you describe in my gunlogi. Armoir tanks will have to do what us shield tankers have been up to for a while and adapt or die. 90% im not sitting in the redline but trying to get my tank as close ti the action as posible. It has irratated me the ammount of godlike madrugers out there that were so fotm its not funny but now us shield tankers arw on a levle playing field and I cant wait to fill buckets with maddy tears.
Smug much arse-hole? Armor tanks will still be good for one thing, ramming and I hope the ones they stay remember this post. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
598
|
Posted - 2013.07.21 00:05:00 -
[56] - Quote
Beld Errmon wrote:pegasis prime wrote:EnglishSnake wrote:It will be redline sniping FT
Armor will not survive the AV nades let alone swarms and FG with a rep that can only rep 2.5k
Shield will be better because of regen but tanks supporting infantry is all but dead after the change Iv been surviving encounters like the one you describe in my gunlogi. Armoir tanks will have to do what us shield tankers have been up to for a while and adapt or die. 90% im not sitting in the redline but trying to get my tank as close ti the action as posible. It has irratated me the ammount of godlike madrugers out there that were so fotm its not funny but now us shield tankers arw on a levle playing field and I cant wait to fill buckets with maddy tears. Smug much arse-hole? Armor tanks will still be good for one thing, ramming and I hope the ones they stay remember this post.
Dude I not only run maxed out gunlogis and falchions but I also run pretty well specked maddys so ill feel the nerf just as much as most tank vets. I would rather have them give shield tanks a buff to put shield vrs armour tank at balance but unfortunatly they didnt. To be honest the folks who will feel it the most will be all the new tankers that skilled in to the fotm tank. |
Beld Errmon
D3M3NT3D M1NDZ
739
|
Posted - 2013.07.21 00:09:00 -
[57] - Quote
I resent you calling it FOTM, its been the superior platform for a lot longer then a month and a lot of ppl were driving it even when it wasn't, I was driving a blaster maddy when missile and rail tanks still did splash dmg. |
Telleth
DUST University Ivy League
79
|
Posted - 2013.07.21 00:13:00 -
[58] - Quote
Bleah... This will suck if they make the numbers match the description. Will try adapting, but I don't pull tanks out hardly any more as it is. The vehicle game is getting rough as more people go proto with their AV after they've capped out their AR or whatever they like.
Can't even manage to get angry about it seeing as the tanks have already lost their charm with the proliferation of proto AV. I guess I'll just stash that 8mil sp until they get better again. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
598
|
Posted - 2013.07.21 00:14:00 -
[59] - Quote
I do apologise how dose flavour of the build sound which is pretty much what they are at the moment . The only reason I sidelined maddys was so I could them as it took a hell of allot of work to break them in my gunlogi of falchion. |
pierce Hawkeye
BurgezzE.T.F
45
|
Posted - 2013.07.21 00:59:00 -
[60] - Quote
Beld Errmon wrote:This "bug" has been around so long that many people thought it was working as intended, that it was one of the countless changes CCP makes without mentioning it in the patch notes or consulting the community, now with it being fixed a tanks rep will take a full cycle to repair the damage that one volley from a good swarm launcher does. The viability of armor tanks will cease on this update and I for one will be hanging up my tracks and retiring from dust, between my mouse developing bugs that resemble an intentional nerf, to weapons like lasers being completely ruined I can no longer see a future for myself in this game. Hopefully this is a miscommunication and they don't intend to completely relegate tanking to redline sniping.
that's ridiculous we already take a fair beating from swarms already it's the laser rifle nerf all over again. well iff that nerf will be in place gallente tanks will basically become incompasitated without a safe place to hide and a good repair tool worst part is i'm skilled into the gallente tank and repair modules iff that happens i'm done playing tanker and come little bit closer to leaving the game. |
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Jathniel
G I A N T EoN.
673
|
Posted - 2013.07.21 01:18:00 -
[61] - Quote
lol you guys still don't get it?
stfu and go play a Caldari Assault or Caldari Logi, with an AR, like a good little Duster, and if you have to be a dumbass with a tank, go play a Gunnlogi. lol
Caldari Assault/Logistics + AR. That's what your role should have been from the beginning.
Balance? Logic? CCP don't give a fk about our balance and logic. lol How DARE you say something that makes sense! Shame!
Balance.....? lol... Get out of here with that bull shi t. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
3
|
Posted - 2013.07.21 03:51:00 -
[62] - Quote
ladwar wrote:MarasdF Loron wrote:Jake Diesel wrote:I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage modifier which includes my one complex damage mod, this destroyed its shields. Then, one direct hit to armor, reload, 4 more hits, reload, and a final 2 more hits all within 200 feet. This included two shots from a merc next to me with a swarmer. All that damage and we only took its armor down to 40%-50% . Then he just repped and that armor went up soo fast it was ridiculous. How in the hell is that not good? This tank drove around like we were just throwing rocks at it. Are you kidding me? You guys must running some low armored tanks. I fear the day when everyone is maxed out on their specs for tanks and did like what thus guy did. Imagaine 3 of those on the field right now. They'd be unstoppable. There's your problem right there. FG against armor? Gimme a break, lol. Try proto Swarms or proto AV nades and then come back complaining how much armor last against AV. It's like complaining how Flux can't take down armor or how AV nades can't take down shields. I know FG does the same damage to armor and shields but armor tanks usually have way more hp and resistance than shields. I repeat: usually. Not always. So go 2 shot those shields tanks and don't come here complaining how your FG is not effective against armor. forge does 89% of the damage on armor and 109% on shields, not really even. and yes this is true and rails do the same %'s Alright, my bad. |
Void Echo
Internal Error. Negative-Feedback
790
|
Posted - 2013.07.21 04:05:00 -
[63] - Quote
lets just face it, CCP doesn't give a **** about anyone but infantry that whine about not one shotting everything, even the AV players agree with us that tanks are badly UP......
back in chromosome was the closets we ever got to perfect balance but in uprising theyv just thrown it all away because the infantry guys kept whining that they couldn't one shot everything......
iv been doing this **** for far too long..... too many arguments all to be taken down by CCP giving the infantry what they want and never giving us what we need.... im done with this ****.. |
Cy Clone1
Internal Error. Negative-Feedback
146
|
Posted - 2013.07.21 04:06:00 -
[64] - Quote
the repair rate fix will create a fair environment between armor vs shield tank fights. Although it will cripple armor tanks vs av and for that I do feel bad. The tactic that will be forced upon armor tanks is hit and run. Which you would assume the llavs would have but not in dust Blam loves his lavs. |
Void Echo
Internal Error. Negative-Feedback
790
|
Posted - 2013.07.21 04:11:00 -
[65] - Quote
Cy Clone1 wrote:the repair rate fix will create a fair environment between armor vs shield tank fights. Although it will cripple armor tanks vs av and for that I do feel bad. The tactic that will be forced upon armor tanks is hit and run. Which you would assume the llavs would have but not in dust Blam loves his lavs.
actually its encouraging redline sniping even more because of the lack of survivability in close combat. either that or there encouraging every tank driver to quit |
KenKaniff69
Subdreddit Test Alliance Please Ignore
143
|
Posted - 2013.07.21 04:15:00 -
[66] - Quote
Void Echo wrote:Cy Clone1 wrote:the repair rate fix will create a fair environment between armor vs shield tank fights. Although it will cripple armor tanks vs av and for that I do feel bad. The tactic that will be forced upon armor tanks is hit and run. Which you would assume the llavs would have but not in dust Blam loves his lavs. actually its encouraging redline sniping even more because of the lack of survivability in close combat. either that ow there encouraging every tank driver to quit Pushing us to the redline where things don't render past 200m. So we can't even rail gun snipe properly. Their next step will be banning tank drivers from the forums after we show everyone just how useless that that have made us. Scratch that when we leave the game all together and the only vehicles on the field are militia LAVs people won't have to worry about posts like this-because we won't be here to put up with this BS any longer. |
Harpyja
DUST University Ivy League
311
|
Posted - 2013.07.21 04:18:00 -
[67] - Quote
Jathniel wrote:lol you guys still don't get it?
stfu and go play a Caldari Assault or Caldari Logi, with an AR, like a good little Duster, and if you have to be a dumbass with a tank, go play a Gunnlogi. lol
Caldari Assault/Logistics + AR. That's what your role should have been from the beginning.
Balance? Logic? CCP don't give a fk about our balance and logic. lol How DARE you say something that makes sense! Shame!
Balance.....? lol... Get out of here with that bull shi t. Who let this ass.. I mean Callogi-assault... in here? |
Harpyja
DUST University Ivy League
311
|
Posted - 2013.07.21 04:25:00 -
[68] - Quote
Cy Clone1 wrote:the repair rate fix will create a fair environment between armor vs shield tank fights. Although it will cripple armor tanks vs av and for that I do feel bad. The tactic that will be forced upon armor tanks is hit and run. Which you would assume the llavs would have but not in dust Blam loves his lavs. Sorry for double posting in advance.
The funny thing is that I thought Caldari HAVs were meant for hit and run while Gallente HAVs were meant for taking on the punishment. |
BLACK JACK 21
Ninth Legion Freelance
1
|
Posted - 2013.07.21 04:34:00 -
[69] - Quote
BULL****!!!!!!! |
LUGMOS
YELLOW JESUS EXP FORCE
3
|
Posted - 2013.07.21 05:53:00 -
[70] - Quote
Hello Blackjack. Just wanted to say, try something new, a hybrid tank. Put shields on an armor tank and vice versa. A solution to tanking problems is variety. We only have 2 types of tanks, standard and enforcer. We only have 2 variations of each, gallente and caldari. We should have a breach HAV or another variation. We should also have amarr and minmatar.
There should be more variety. People are getting used to the same tanks, so it's the same strategy to take it out. Being a vehicle driver should be the same as being infantry, only bigger and better. The difference: price and SP.
That's just my two cents. |
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Beld Errmon
D3M3NT3D M1NDZ
743
|
Posted - 2013.07.21 08:24:00 -
[71] - Quote
Ridiculous CCP this topic doesn't belong in tech support, Im not reporting a bug I'm making a statement and engaging in general discussion, but we all know the sub forums are where topics go to die, so no doubt you just want this topic to die as well. |
Commander Tzu
L.O.T.I.S. RISE of LEGION
4
|
Posted - 2013.07.21 08:25:00 -
[72] - Quote
I agree that this "fix" will help with shield vs armor tank balance but it will be leaving armor tanks to contend with proto AVs coming from everywhere. I run both shield and armor tanks and I would rather have shield tanks buffed to be on par with the armor tanks now to help with tank vs tank fights while leaving both with defenses against the ever growing pool of proto AV weapons. Either that or reduce the price of tanks dramatically to reflect the fact CCP seems to think they are less of an investment now and in line with the more "expendable" dropsuits. |
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