Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
![Ansiiis The Trustworthy Ansiiis The Trustworthy](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ansiiis The Trustworthy
WE ARE LEGENDS
142
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 07:21:00 -
[1] - Quote
So CCP promised us a better matchmaking system to prevent squads of proto-bears squashing new players. There are to opinions of this : 1) New players think of this as the solution of all their problems. 2) Proto-Bears thinks of this as CCP nerfing the sandbox element.
So that means CCP have different ways of approaching this : 1) Player chosen matchmaking - players freely choose to be stomped by proto-bears(unlikely) or proto-bear submits to using the gear limitations.
2) Automatic match making that automatically matches pro-bears with pro-bears and nubletz with nubletz.
What bothers me is that CCP could take the second route and take out the Sandbox element therefore disallowing people with greater skill to fight against P-B and taking away the means for P-B to save money. |
![xAckie xAckie](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xAckie
Ahrendee Mercenaries EoN.
249
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 07:28:00 -
[2] - Quote
There is no sandbox (this is a problem)
It's 16v16
Match making by gear makes sense the way you describe but then defeats the point of playing an rpg where you play against characters at different levels. We might as well say we are playing a lobby shooter with no rpg elements otherwise.
What would be better is a sandbox environment or a faster way to get into PC matches rather than the 1.5 hours to play one at the moment etc higher levelled players move to areas where the reward is more, leaving lower players free from stomping. |
![Ansiiis The Trustworthy Ansiiis The Trustworthy](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ansiiis The Trustworthy
WE ARE LEGENDS
142
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 07:43:00 -
[3] - Quote
If I got you right then you're saying that PC should attract all the proto-bears so the new players can have fun in the pub matches.
But the problem is PC isn't that fun. Frame Rate the most OP gear. A while back people started backing out of PC because it was hard work rather than having fun. (I know this is EVE but everything has a limit)
Another solution would be enhancing the faction gameplay and adding equal gear for everyone to use. A lot of players who like the lore would fight for the faction they prefer to gain faction standing points. |
![Dale Templar Dale Templar](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
290
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 07:52:00 -
[4] - Quote
But I enjoy stomping, and getting stomped, if I went up against people with equal skill and equipment all the time it would be boring, the whole point in having such a deep fittings system is customisation and individuality. Match Making is not needed, balance is needed. |
![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
6246
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 07:53:00 -
[5] - Quote
How would you enforce it? |
![Ansiiis The Trustworthy Ansiiis The Trustworthy](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ansiiis The Trustworthy
WE ARE LEGENDS
142
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 07:58:00 -
[6] - Quote
Iron Wolf Saber wrote:How would you enforce it?
Could you be a bit more specific? |
![The Robot Devil The Robot Devil](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Robot Devil
BetaMax. CRONOS.
665
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 08:01:00 -
[7] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1050658#post1050658
Here is my idea. |
![Eriknaught Eriknaught](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Eriknaught
Vader's Taco Shack
92
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 08:02:00 -
[8] - Quote
Ansiiis The Trustworthy wrote:Iron Wolf Saber wrote:How would you enforce it? Could you be a bit more specific?
I recommend flamethrowers. That is all. Eriknaught out. END TRANSMISSION. |
![Ansiiis The Trustworthy Ansiiis The Trustworthy](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ansiiis The Trustworthy
WE ARE LEGENDS
142
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 08:07:00 -
[9] - Quote
The Robot Devil wrote:https://forums.dust514.com/default.aspx?g=posts&m=1050658#post1050658
Here is my idea. Holy S*it it's a smart idea! I thought about simply having matches with all the gear from one meta level but your idea very clever. +1
Only problem would be tanks. They would only be facing low meta players as there are no proto tanks. But there are proto turrets and modules so having a different meta level for tanks is great. |
![xAckie xAckie](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xAckie
Ahrendee Mercenaries EoN.
249
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 08:22:00 -
[10] - Quote
Ansiiis The Trustworthy wrote:If I got you right then you're saying that PC should attract all the proto-bears so the new players can have fun in the pub matches.
But the problem is PC isn't that fun. Frame Rate the most OP gear. A while back people started backing out of PC because it was hard work rather than having fun. (I know this is EVE but everything has a limit)
Another solution would be enhancing the faction gameplay and adding equal gear for everyone to use. A lot of players who like the lore would fight for the faction they prefer to gain faction standing points.
PC needs to be fixed / mechanics changed. And an MMO element brought in.
Not sure what you mean by most OP gear in PC - thats the point...
@robot that doesnt fix the problem either.
The game is supposed to be an RPG. Whats the point of an RPG if you cant grind and then use the gear?
the solution to limit by equipment pushes the game back to a standard FPS lobby shooter with no need to grind (we currently have the lobby part now - hence a PC fix needed)
FW should be opened up so corps can field full sides and an Eve link established where players can pay corps to take districts etc that have a real impact on FW.
This will move higher tiered/ gear people to FW away from pubs too
and would actually start to make FW relevant
|
|
![Ansiiis The Trustworthy Ansiiis The Trustworthy](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ansiiis The Trustworthy
WE ARE LEGENDS
143
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 08:25:00 -
[11] - Quote
xAckie wrote:[quote=Ansiiis The Trustworthy]If I got you right then you're saying that PC should attract all the proto-bears so the new players can have fun in the pub matches.
Not sure what you mean by most OP gear in PC - thats the point...
.......
and would actually start to make FW relevant
When alliances make treaties to not use flaylocks it kind of explains my statement. |
![Duck Drahko Duck Drahko](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Duck Drahko
DUST University Ivy League
32
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 09:03:00 -
[12] - Quote
I haven't seen any indication that CCP would consider a separation based on gear, so I don't see a reason to worry about that.
As a new player, I have no issue with proto gear, I just want more balanced matches. And IMO the biggest detriment to balanced matches isn't proto gear but organised squads. It just happens to be worse when these organised squads are all decked out in proto gear. |
![Ansiiis The Trustworthy Ansiiis The Trustworthy](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ansiiis The Trustworthy
WE ARE LEGENDS
143
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 09:08:00 -
[13] - Quote
Duck Drahko wrote:I haven't seen any indication that CCP would consider a separation based on gear, so I don't see a reason to worry about that.
As a new player, I have no issue with proto gear, I just want more balanced matches. And IMO the biggest detriment to balanced matches isn't proto gear but organised squads. It just happens to be worse when these organised squads are all decked out in proto gear. I believe that faction battles should prevent organised squads bigger than 3. |
![Duck Drahko Duck Drahko](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Duck Drahko
DUST University Ivy League
33
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 09:17:00 -
[14] - Quote
Ansiiis The Trustworthy wrote:Duck Drahko wrote:I haven't seen any indication that CCP would consider a separation based on gear, so I don't see a reason to worry about that.
As a new player, I have no issue with proto gear, I just want more balanced matches. And IMO the biggest detriment to balanced matches isn't proto gear but organised squads. It just happens to be worse when these organised squads are all decked out in proto gear. I believe that faction battles should prevent organised squads bigger than 3.
Is this a suggestion or are you saying it already works this way? I was thinking recently that it would make sense if Factional Warfare would be limited to solo players. But then it also has to become much easier to get a FW match, I can't even be bothered checking anymore if 90% of the time I get "match already full". |
![The Robot Devil The Robot Devil](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Robot Devil
BetaMax. CRONOS.
668
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 09:19:00 -
[15] - Quote
Ansiiis The Trustworthy wrote:The Robot Devil wrote:https://forums.dust514.com/default.aspx?g=posts&m=1050658#post1050658
Here is my idea. Holy S*it it's a smart idea! I thought about simply having matches with all the gear from one meta level but your idea very clever. +1 Only problem would be tanks. They would only be facing low meta players as there are no proto tanks. But there are proto turrets and modules so having a different meta level for tanks is great. I don't like the idea of disallowing certain vehicles though.
HAVs would only be restricted in the first couple of sec stat systems because they are basic training and testing grounds. I hate restrictions on where players can go based on their stats but separating the battle and only allowing a total suit meta would help the stomping of noobs and give players a graduated progression from starter to proto. The system I outlined does not restrict high level players from entering low level matches but it does stop the from protowning less skilled or newer players. |
![Ansiiis The Trustworthy Ansiiis The Trustworthy](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ansiiis The Trustworthy
WE ARE LEGENDS
143
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 09:19:00 -
[16] - Quote
Duck Drahko wrote:Ansiiis The Trustworthy wrote:Duck Drahko wrote:I haven't seen any indication that CCP would consider a separation based on gear, so I don't see a reason to worry about that.
As a new player, I have no issue with proto gear, I just want more balanced matches. And IMO the biggest detriment to balanced matches isn't proto gear but organised squads. It just happens to be worse when these organised squads are all decked out in proto gear. I believe that faction battles should prevent organised squads bigger than 3. Is this a suggestion or are you saying it already works this way? I was thinking recently that it would make sense if Factional Warfare would be limited to solo players. But then it also has to become much easier to get a FW match, I can't even be bothered checking anymore if 90% of the time I get "match already full".
Should - suggestion. And I sometimes play FW just because I'm Caldari. |
![Novawolf McDustingham The514th Novawolf McDustingham The514th](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Novawolf McDustingham The514th
The Official Mintchip Fanclub
350
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 09:30:00 -
[17] - Quote
Just three tiers of queue - High, Low, Null. High locks out any fit containing advanced through officer, low locks out proto through officer and null locks out nothing.
Let the player or squad leader flag for each respective queue and give some sort of either ISK, SP, or drop table bonus for flagging all three to keep queues moving along.
Appease the loreaspies by blaming Concord.
All fixed. |
![Young-tree Young-tree](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Young-tree
Planetary Response Organization
6
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 10:30:00 -
[18] - Quote
Wait now wait now...
That wouldn't make any sense - fair enough, you could have a *mode* to make the MAX metalevel .. and then you would only be able to choose certain fits of yours... but a better alternative (in my opinon) would be to adjust the matchmaking as follows:
Balance based on Average Warpoints over past Month.
If you apply this, it would literally balance the situation. People who kill allot would be getting their warpoitns this way, where as people who rush from point to point capping could still be in these matches, and Logi's who just revive would need to pay more attention to reviving. Snipers would still be able to function by picking off their odd target here and there.
It could also make people try different roles to boost WP to get into better matches.
I think this, coupled with the low player base would be a better alternative to filtering by skills/metalevel. This would, of course, mean that pubstompers would be matched together, having great tough battles - and the average for everyone would go down to around 600-1200 WP.
To be honest, i'd much prefer to lose a game and have a good fight than pubstomp - playing against people with your skill level/slightly higher is always more fun as the sense of achievement is far greater - and the match is allot less dull and one-sided.
2c. |
![Ansiiis The Trustworthy Ansiiis The Trustworthy](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ansiiis The Trustworthy
WE ARE LEGENDS
143
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 10:35:00 -
[19] - Quote
Young-tree wrote:Wait now wait now...
That wouldn't make any sense - fair enough, you could have a *mode* to make the MAX metalevel .. and then you would only be able to choose certain fits of yours... but a better alternative (in my opinon) would be to adjust the matchmaking as follows:
Balance based on Average Warpoints over past Month.
If you apply this, it would literally balance the situation. People who kill allot would be getting their warpoitns this way, where as people who rush from point to point capping could still be in these matches, and Logi's who just revive would need to pay more attention to reviving. Snipers would still be able to function by picking off their odd target here and there.
It could also make people try different roles to boost WP to get into better matches.
I think this, coupled with the low player base would be a better alternative to filtering by skills/metalevel. This would, of course, mean that pubstompers would be matched together, having great tough battles - and the average for everyone would go down to around 600-1200 WP.
To be honest, i'd much prefer to lose a game and have a good fight than pubstomp - playing against people with your skill level/slightly higher is always more fun as the sense of achievement is far greater - and the match is allot less dull and one-sided.
2c.
But it this case you don't have a choice and choice is everything in an MMO. I wouldn't mind having good battles instead of running through the map before your teammates get the kills. |
![Sir Petersen Sir Petersen](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sir Petersen
Valhalla Nord
291
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 10:52:00 -
[20] - Quote
No matchmaking please. How on earth are people suppose to get better if only the best can shoot against me? ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png) |
|
|
![CCP Nullarbor CCP Nullarbor](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Nullarbor
C C P C C P Alliance
1929
![](/images/icon_dev.gif)
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 11:26:00 -
[21] - Quote
Yes we are developing a new matchmaking system which adapts to your skill level, so as you get better you should be put into more challenging battles.
Having said that we don't think matchmaking has a place for all battles, this is New Eden after all. We are working on plans to expand both faction warfare and planetary conquest to more players, hopefully providing a more "gloves off" battle for those that like that sort of thing. |
|
![Aeon Amadi Aeon Amadi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2133
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 11:34:00 -
[22] - Quote
CCP Nullarbor wrote:Yes we are developing a new matchmaking system which adapts to your skill level, so as you get better you should be put into more challenging battles.
Having said that we don't think matchmaking has a place for all battles, this is New Eden after all. We are working on plans to expand both faction warfare and planetary conquest to more players, hopefully providing a more "gloves off" battle for those that like that sort of thing.
No better challenge then fighting something that doesnt die.
Thenagain you guys are fixing the Caldari Logi bonus so, oh well, lol. |
![Ansiiis The Trustworthy Ansiiis The Trustworthy](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ansiiis The Trustworthy
WE ARE LEGENDS
143
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 11:35:00 -
[23] - Quote
CCP Nullarbor wrote:Yes we are developing a new matchmaking system which adapts to your skill level, so as you get better you should be put into more challenging battles.
Having said that we don't think matchmaking has a place for all battles, this is New Eden after all. We are working on plans to expand both faction warfare and planetary conquest to more players, hopefully providing a more "gloves off" battle for those that like that sort of thing. Thanks, for a minute I was scared that you would take away the sandbox for good. by sandbox I mean pubstomping (sandbox just sounds less evil) |
![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
BetaMax. CRONOS.
2570
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 11:54:00 -
[24] - Quote
Ansiiis The Trustworthy wrote:CCP Nullarbor wrote:Yes we are developing a new matchmaking system which adapts to your skill level, so as you get better you should be put into more challenging battles.
Having said that we don't think matchmaking has a place for all battles, this is New Eden after all. We are working on plans to expand both faction warfare and planetary conquest to more players, hopefully providing a more "gloves off" battle for those that like that sort of thing. Thanks, for a minute I was scared that you would take away the sandbox for good. by sandbox I mean pubstomping (sandbox just sounds less evil) You heard it here first, gentlemen: the sandbox is pubstomping. |
![Ansiiis The Trustworthy Ansiiis The Trustworthy](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ansiiis The Trustworthy
WE ARE LEGENDS
144
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 11:56:00 -
[25] - Quote
Mobius Wyvern wrote:Ansiiis The Trustworthy wrote:CCP Nullarbor wrote:Yes we are developing a new matchmaking system which adapts to your skill level, so as you get better you should be put into more challenging battles.
Having said that we don't think matchmaking has a place for all battles, this is New Eden after all. We are working on plans to expand both faction warfare and planetary conquest to more players, hopefully providing a more "gloves off" battle for those that like that sort of thing. Thanks, for a minute I was scared that you would take away the sandbox for good. by sandbox I mean pubstomping (sandbox just sounds less evil) You heard it here first, gentlemen: the sandbox is pubstomping.
There is a lot of logic behind it - sandbox elements allow us to pubstomp. Pubstomp itself allows for many ways of accomplishing the task therefore pubstomp = sandbox. |
![Jin Robot Jin Robot](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jin Robot
Foxhound Corporation General Tso's Alliance
1512
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 12:35:00 -
[26] - Quote
I am sure lack of matchmaking and pub stomping tryhards have a direct correlation to new players leaving. But if you want an empty sandbox, protect the proto bears ability to boost their egos at the expense of a larger player base. Wow, CCP I have backed you, but the dev comment in this thread makes me believe the doom threads a little. |
![Tallen Ellecon Tallen Ellecon](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
288
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 12:40:00 -
[27] - Quote
Stop using New Eden as an excuse to not have matchmaking based on skill. In New Eden you have HI-sec, Low-Sec, and Null-Sec. You can always find somewhere that's fits your skill level. The sandbox is part of the game, but there are alternatives to getting stomped. |
![Jin Robot Jin Robot](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jin Robot
Foxhound Corporation General Tso's Alliance
1512
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 12:46:00 -
[28] - Quote
Tallen Ellecon wrote:Stop using New Eden as an excuse to not have matchmaking based on skill. In New Eden you have HI-sec, Low-Sec, and Null-Sec. You can always find somewhere that's fits your skill level. The sandbox is part of the game, but there are alternatives to getting stomped. CCP seems disconnected with what is going on. Saying that they will give people more incentive for an alternative to pubstomping (some nonsense about "gloves off") when anybody who is grounded in reality knows they will always choose to pubstomp, as long as the option is available. |
![McFurious McFurious](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
McFurious
TeamPlayers EoN.
192
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 12:56:00 -
[29] - Quote
I have no problem with match making based on skill points so long as it pays out a lot more at higher skill levels. I mean a lot more.
If we're gonna get matched up with people with similar skill levels, that means at proto level we'll be seeing a lot more proto suits. Proto suits are expensive and 200-400k ISK per battle isn't going to cut it. |
![Pikachu Power Pikachu Power](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Pikachu Power
XERCORE E X T E R M I N A T U S
43
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 13:28:00 -
[30] - Quote
I don't like the idea of skill-based matchmaking. It'd be better to set tiers by a sum of the meta of all gear on a dropsuit. |
|
![Pikachu Power Pikachu Power](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Pikachu Power
XERCORE E X T E R M I N A T U S
43
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 13:31:00 -
[31] - Quote
McFurious wrote:I have no problem with match making based on skill points so long as it pays out a lot more at higher skill levels. I mean a lot more.
If we're gonna get matched up with people with similar skill levels, that means at proto level we'll be seeing a lot more proto suits. Proto suits are expensive and 200-400k ISK per battle isn't going to cut it.
Good point. Payouts would need to be quadrupled. lol |
![Guinevere Bravo Guinevere Bravo](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Guinevere Bravo
SVER True Blood
264
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 13:45:00 -
[32] - Quote
Heres an idea.
Make all matches available in the 'battle finder' for starters. Have you learnt nothing from Merc battles CCP!!
Ahem.. excuse me..
Have three ranks of matches. -Rank A High payouts -Rank B Medium payouts -Ranc C Low payouts
People who run proto gear dont want a 120k payout (ala low payout rank) Wereas people who run millitia gear might want a 'higher' payout (300k) so they run Rank A matches and hope that the team they are on will give them the return needed.
My theory is, if the battle payout is going to be that much of a loss then you wont run Proto gear simple. If you do run 1 suit then you better not die!
On the otherhand Millitia guys can go into a low rank battle and expect a decent fight with the 'odd' protobear rather than stacked teams. But at the same time losing 10 15k suits won't be an issue.
We have been born and bred mercanaries since day dot. As such our mind set is either; -More money -More Skill points -Something for free.
Capitalise on this.
|
![xAckie xAckie](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xAckie
Ahrendee Mercenaries EoN.
255
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 13:47:00 -
[33] - Quote
people in bpos would just go into high payout matches - wouldnt solve anything |
![Guinevere Bravo Guinevere Bravo](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Guinevere Bravo
SVER True Blood
265
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 14:03:00 -
[34] - Quote
xAckie wrote:people in bpos would just go into high payout matches - wouldnt solve anything - whats the difference to the current situation?
Errm have you not read the thread?
The whole arguement is people getting crushed by 'Proto' gear isn't fun So we need a way of removing 'proto gear' from the earlier matches we ae exposing the nooobs to.
So to solve this you amend the payouts so people who run proto will not make money after the first death. Thus they decide to run BPO's (as you say) and then the battlefield even outs a bit.
Rather than STACK PROTO Vs Millitia Scrubs.
At the end of the day ive grinded my SP to a significant level to be effective with ANY assault rifle. (May id sufggest any noob do the same with their weapon of choice) Thats how RPG's work bro. |
![Drevenger Drevenger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Drevenger
DUST University Ivy League
3
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.19 14:27:00 -
[35] - Quote
CCP Nullarbor wrote:Yes we are developing a new matchmaking system which adapts to your skill level, so as you get better you should be put into more challenging battles.
Having said that we don't think matchmaking has a place for all battles, this is New Eden after all. We are working on plans to expand both faction warfare and planetary conquest to more players, hopefully providing a more "gloves off" battle for those that like that sort of thing.
One big flaw against this system is, what happen if I have 27 mil SP and I tag up with some newberries that average 2 or 3 million SP per.
No really, theres no point to complicate yourself, Matchmake by gear. Two level, MLT & STD together with low payout. ADV & PRO with better payout. Maybe a few tweak with vehicle restriction or remove vehicle completely for the MLT & STD level.
Keep it simple stupid. Now put your work force at developing new content, new type of maps, thank you. |
![TheWee BabySeamus TheWee BabySeamus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TheWee BabySeamus
Dem Durrty Boyz
25
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 08:56:00 -
[36] - Quote
In order for matchmaking to work properly, you need to have a good number of players online. DUST has barely over 5K at peak hours..............................that is half the problem. |
![hooc order hooc order](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
hooc order
Deep Space Republic Top Men.
732
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 09:05:00 -
[37] - Quote
CCP Nullarbor wrote:Yes we are developing a new matchmaking system which adapts to your skill level, so as you get better you should be put into more challenging battles.
Having said that we don't think matchmaking has a place for all battles, this is New Eden after all. We are working on plans to expand both faction warfare and planetary conquest to more players, hopefully providing a more "gloves off" battle for those that like that sort of thing.
Skill level or SP level?
You guys came up with the confusing nomenclature for your experience point leveling system. Would be nice if you spent extra care distinguishing between the two. |
![Odiain Suliis Odiain Suliis](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
167
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 09:22:00 -
[38] - Quote
hooc order wrote:CCP Nullarbor wrote:Yes we are developing a new matchmaking system which adapts to your skill level, so as you get better you should be put into more challenging battles.
Having said that we don't think matchmaking has a place for all battles, this is New Eden after all. We are working on plans to expand both faction warfare and planetary conquest to more players, hopefully providing a more "gloves off" battle for those that like that sort of thing. Skill level or SP level? You guys came up with the confusing nomenclature for your experience point leveling system. Would be nice if you spent extra care distinguishing between the two. Quote:this is New Eden after all Titans can fly in high-sec yes? Quit pretending like New Edan is hardcore when it clearly is not.
I would like to know IF protogear == titan, what I mean by that is is proto gear is the end of training things?
Do we know? Are we sure that there is just MLT, STD, ADV and PRO gear to each 'role'? |
![hooc order hooc order](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
hooc order
Deep Space Republic Top Men.
732
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 09:38:00 -
[39] - Quote
Odiain Suliis wrote:hooc order wrote:CCP Nullarbor wrote:Yes we are developing a new matchmaking system which adapts to your skill level, so as you get better you should be put into more challenging battles.
Having said that we don't think matchmaking has a place for all battles, this is New Eden after all. We are working on plans to expand both faction warfare and planetary conquest to more players, hopefully providing a more "gloves off" battle for those that like that sort of thing. Skill level or SP level? You guys came up with the confusing nomenclature for your experience point leveling system. Would be nice if you spent extra care distinguishing between the two. Quote:this is New Eden after all Titans can fly in high-sec yes? Quit pretending like New Edan is hardcore when it clearly is not. I would like to know IF protogear == titan, what I mean by that is is proto gear is the end of training things? Do we know? Are we sure that there is just MLT, STD, ADV and PRO gear to each 'role'?
Right now? Yes we are sure.
Should also point out that EvE has the same tiers for gear....or at least it did when i played the 14 day trial like 2 years ago. |
![Duck Drahko Duck Drahko](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Duck Drahko
DUST University Ivy League
39
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 10:15:00 -
[40] - Quote
Drevenger wrote:CCP Nullarbor wrote:Yes we are developing a new matchmaking system which adapts to your skill level, so as you get better you should be put into more challenging battles.
Having said that we don't think matchmaking has a place for all battles, this is New Eden after all. We are working on plans to expand both faction warfare and planetary conquest to more players, hopefully providing a more "gloves off" battle for those that like that sort of thing. One big flaw against this system is, what happen if I have 27 mil SP and I tag up with some newberries that average 2 or 3 million SP per. No really, theres no point to complicate yourself, Matchmake by gear. Two level, MLT & STD together with low payout. ADV & PRO with better payout. Maybe a few tweak with vehicle restriction or remove vehicle completely for the MLT & STD level. Keep it simple stupid. Now put your work force at developing new content, new type of maps so vets feel a bit disorientated, thank you.
I'm pretty sure he meant real skill, not "level of your SP". :)
I don't think there is any point in discussing it really until we know exactly what CCP has in mind for it. Simple match making based on your real skill could lead to the odd situation where people will be discouraged from running expensive gear on publics, since it won't likely be efficient (unless ISK rewards grow exponentially). While there is nothing wrong with that in general, it seems like it wouldn't be in CCPs interest not to encourage the use of high end gear (which people may pay for).
So for now I'll just wait and see. |
|
![ADAM-OF-EVE ADAM-OF-EVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ADAM-OF-EVE
Svartur Bjorn
124
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 10:27:00 -
[41] - Quote
CCP Nullarbor wrote:Yes we are developing a new matchmaking system which adapts to your skill level, so as you get better you should be put into more challenging battles.
Having said that we don't think matchmaking has a place for all battles, this is New Eden after all. We are working on plans to expand both faction warfare and planetary conquest to more players, hopefully providing a more "gloves off" battle for those that like that sort of thing.
how is this going to effect people who have a more balanced approach to skilling. my current sp amount says i'm a proto bear but i don't use any. im a support player. i switch roles so others don't have too and this means my sp is spread out making me neither poorly skilled at anything but certainly not pro skilled at anything also |
|
![CCP Nullarbor CCP Nullarbor](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Nullarbor
C C P C C P Alliance
1958
![](/images/icon_dev.gif)
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 12:27:00 -
[42] - Quote
Just to clarify by skill level I don't mean skill points, I mean actual battle effectiveness. In practical terms this could be due to your gear, your skill points, the design of your fittings or choice of weapons, whether you are playing in a squad, whether you use voice comms, whether you are using your preferred input device, how good your internet connection is, your situational awareness of the battle field, how good you are at aiming etc etc.
The true test of good matchmaking will be if the prediction on how effective you and your team will be against another can adapt to a lot of these difficult to track variables. Right now we are experimenting with a few different ways of doing this and the simulations are looking promising so far.
To the point about scaling rewards, we actually do adjust the reward payout based on the gear used in battle. This doesn't vary that much at the moment because we have quite mixed battles but in theory if the matchmaking can produce higher tier battles then I would expect to see higher tier payouts. This is something we will probably have to review once the new system is in place.
|
|
![GET ATMESON GET ATMESON](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
GET ATMESON
NEW AGE EMPIRE
70
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 12:29:00 -
[43] - Quote
CCP Nullarbor wrote:Yes we are developing a new matchmaking system which adapts to your skill level, so as you get better you should be put into more challenging battles.
Having said that we don't think matchmaking has a place for all battles, this is New Eden after all. We are working on plans to expand both faction warfare and planetary conquest to more players, hopefully providing a more "gloves off" battle for those that like that sort of thing.
Careful changing the match ups. Once anyone, including me find out the carebears of dust are on another matchmaking and we bust in there. Be prepared for way more QQ'ing.
This might work to prevent High SP players against Low SP players . Lets say if a friend and I both have 5mill SP but are friend has 10mill SP. All 3 of us are in a party. Try to do a ambush with a sp limit of 4-6Mill SP player group. It wont allow the squad into join. Until the player with 10Mill SP leaves.
To fix this you could do settings on the party to "no SP limit" to make it so it match's you up against players like it does now. Then if you want change it later to settings that you like. Could be 250,000 SP - 2Mill SP( I forgot there starting SP your given) 2,000 ,001 SP - 4Mill SP. ECT but with only a gap of 2Mill SP each time.
To be 100% truthful. I don't care about players QQ about that match's they are thrown into. This is an idea for CCP so players will stop crying. I never once cared about going against a player with more SP then me. Its not the SP that matters. Its the player + player's. |
![Noc Tempre Noc Tempre](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Noc Tempre
Internal Error. Negative-Feedback
2186
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 12:32:00 -
[44] - Quote
CCP Nullarbor wrote:Just to clarify by skill level I don't mean skill points, I mean actual battle effectiveness. In practical terms this could be due to your gear, your skill points, the design of your fittings or choice of weapons, whether you are playing in a squad, whether you use voice comms, whether you are using your preferred input device, how good your internet connection is, your situational awareness of the battle field, how good you are at aiming etc etc.
The true test of good matchmaking will be if the prediction on how effective you and your team will be against another can adapt to a lot of these difficult to track variables. Right now we are experimenting with a few different ways of doing this and the simulations are looking promising so far.
To the point about scaling rewards, we actually do adjust the reward payout based on the gear used in battle. This doesn't vary that much at the moment because we have quite mixed battles but in theory if the matchmaking can produce higher tier battles then I would expect to see higher tier payouts. This is something we will probably have to review once the new system is in place.
True or false - are you intending to use the trueskill system (similar variants included in the question)? If yes, what adjustments have you made for DUST? If no, what system are you using? |
![KingBlade82 KingBlade82](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
KingBlade82
The Phoenix Federation
102
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 12:33:00 -
[45] - Quote
CCP Nullarbor wrote:Just to clarify by skill level I don't mean skill points, I mean actual battle effectiveness. In practical terms this could be due to your gear, your skill points, the design of your fittings or choice of weapons, whether you are playing in a squad, whether you use voice comms, whether you are using your preferred input device, how good your internet connection is, your situational awareness of the battle field, how good you are at aiming etc etc.
The true test of good matchmaking will be if the prediction on how effective you and your team will be against another can adapt to a lot of these difficult to track variables. Right now we are experimenting with a few different ways of doing this and the simulations are looking promising so far.
To the point about scaling rewards, we actually do adjust the reward payout based on the gear used in battle. This doesn't vary that much at the moment because we have quite mixed battles but in theory if the matchmaking can produce higher tier battles then I would expect to see higher tier payouts. This is something we will probably have to review once the new system is in place.
my "militia" mode idea seems wayyy easier lol u only allow militia gear for a militia match and so on and so forth if we wanted to split it up but tbh I think we could only do militia for new players and reg for normal players |
![Ansiiis The Trustworthy Ansiiis The Trustworthy](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ansiiis The Trustworthy
WE ARE LEGENDS
148
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 13:59:00 -
[46] - Quote
Spill the beans, Nully. |
![SERPENT-Adamapple SERPENT-Adamapple](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
SERPENT-Adamapple
Royal Uhlans Amarr Empire
133
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 14:36:00 -
[47] - Quote
CCP Nullarbor wrote:Yes we are developing a new matchmaking system which adapts to your skill level, so as you get better you should be put into more challenging battles.
Having said that we don't think matchmaking has a place for all battles, this is New Eden after all. We are working on plans to expand both faction warfare and planetary conquest to more players, hopefully providing a more "gloves off" battle for those that like that sort of thing.
When you say skill level, do you mean KDR or WP or SP?
|
![Dale Templar Dale Templar](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
331
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 15:55:00 -
[48] - Quote
The only people who want Proto out of instant battle are people who can't run proto, fact. |
![Ansiiis The Trustworthy Ansiiis The Trustworthy](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ansiiis The Trustworthy
WE ARE LEGENDS
148
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 16:09:00 -
[49] - Quote
Dale Templar wrote:The only people who want Proto out of instant battle are people who can't run proto, fact.
I run proto. I want it out. |
![ZDub 303 ZDub 303](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ZDub 303
TeamPlayers EoN.
1069
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 16:36:00 -
[50] - Quote
Dale Templar wrote:The only people who want Proto out of instant battle are people who can't run proto, fact.
Not at all true. |
|
![Azri Sarum Azri Sarum](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Azri Sarum
BurgezzE.T.F
62
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.21 04:57:00 -
[51] - Quote
KingBlade82 wrote:my "militia" mode idea seems wayyy easier lol u only allow militia gear for a militia match and so on and so forth if we wanted to split it up but tbh I think we could only do militia for new players and reg for normal players
Easier? sure. But not as capable.
For example, lets say you have a bunch of players, all of whom are wearing the same gear, and you want to divvy them up into two games. Because you only sorted on gear you don't have the information you need to make a meaningful decision on who should go where. With the system that Nullarbor is working on, you would have additional information on those players, so you could sort them based off of their skill. Now you get two games where skill levels are more balanced, instead of random.
This also allows for situations that go beyond tiers of gear. If for example we had a really good player, lets call him BOB. BOB is new to the game and only has militia gear. His skill though might let him fight above his gear level, so he is closer matched to me and my advanced gear. A gear based filter would keep us apart, even though a fight between us might be perfect.
The other downside to gear based filters is what happens if the best suit i can wear is milita, with half the modules advanced. Where would you place that person? Or how about the person who went headlong into their weapon, and runs a proto weapon on a milita suit. Where would they go? The filtering quickly becomes unclear. |
![Ld Collins Ld Collins](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ld Collins
Namtar Elite Gallente Federation
20
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.21 05:05:00 -
[52] - Quote
~never mind~ |
![ADAM-OF-EVE ADAM-OF-EVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ADAM-OF-EVE
Svartur Bjorn
127
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.21 15:06:00 -
[53] - Quote
base it on kd ratio lol |
![Cobra CLUTCH79 Cobra CLUTCH79](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Cobra CLUTCH79
Storm Wind Strikeforce Caldari State
23
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.21 16:29:00 -
[54] - Quote
personally i dont care what gear someone else is using if their proto to the max and they off me then o.k. fine he/she worked their ass off to get that far i'll use measures to either counter or avoid them killing me again and again and after all is said and done it just makes me a better player.. i remember when i was fresh out the academy it was terrible omg it was a nightmare but i kept fighting, learning, and applying what i've learned to battle now im someone elses bad dream..anyway i like running into a near godlike suit and trying to kill it usually it kills my mortal ass but sometimes theres that time when david drops goliath..i think the matchups are fine if my team is crushed well thats gonna happen from time to time..The kind of game this is says one thing and only one... ADAPT OR DIE.. and i love it. |
![Pandora Mars Pandora Mars](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Pandora Mars
Afterlife Overseers
129
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.21 18:26:00 -
[55] - Quote
CCP Nullarbor wrote:Just to clarify by skill level I don't mean skill points, I mean actual battle effectiveness. In practical terms this could be due to your gear, your skill points, the design of your fittings or choice of weapons, whether you are playing in a squad, whether you use voice comms, whether you are using your preferred input device, how good your internet connection is, your situational awareness of the battle field, how good you are at aiming etc etc.
There is not a value to represent all this in DUST.
A MM built around vague criteria could be even worse than no MM at all.
How?
Let's say MM thinks those 5 guys are badass because they are proto fitted, kigh kdr, high SP etc etc... And I found myself playing with 5 redline snipers against a competitive team. Auto-loss. (just an example)
My idea of MM is to keep variety while balancing the 2 different teams. Newbies also need to fight better players to get better themselves and good players need to run into some not-so-good player as well or let's face it, the game is going to be extremely frustrating for them. Take 32 players and make 2 even teams by considering sp, wp, gear, (not sure about ratios because they are a joke) and SQUADS. When a 4+ man squad is picked, there should be another 4+man squad in the other team. Very simple. No big deal if I have to wait a little more when playing in a squad, we have mic's and there is much to talk about.
|
![Skipper Jones Skipper Jones](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Skipper Jones
Molon Labe. League of Infamy
474
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.21 18:32:00 -
[56] - Quote
Gear based matchmaking is a terrible idea. |
![The Robot Devil The Robot Devil](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Robot Devil
BetaMax. CRONOS.
743
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.22 23:42:00 -
[57] - Quote
Mobius Wyvern wrote:Ansiiis The Trustworthy wrote:CCP Nullarbor wrote:Yes we are developing a new matchmaking system which adapts to your skill level, so as you get better you should be put into more challenging battles.
Having said that we don't think matchmaking has a place for all battles, this is New Eden after all. We are working on plans to expand both faction warfare and planetary conquest to more players, hopefully providing a more "gloves off" battle for those that like that sort of thing. Thanks, for a minute I was scared that you would take away the sandbox for good. by sandbox I mean pubstomping (sandbox just sounds less evil) You heard it here first, gentlemen: the sandbox is pubstomping.
Pretty much how EVE works. |
|
|
|
Pages: 1 2 :: [one page] |