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KR-91N
Intara Direct Action Caldari State
0
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Posted - 2013.07.18 06:21:00 -
[1] - Quote
Hi,
With all the death and whatnot associated with flying dropships, I had had enough. And I'm a cheapo and don't want to fork out any more for ships.
I bring to you, the unkillable Speedtank Incubus.
Fit:
Highs: 1x Afterburner 1x CRU
Lows: 4x Overdrives
Guns - irrelevant/not in use. You wont have time to shoot trust me.
Method:
1. Activate afterburner, one or two cycles. Hold on. 2. After getting altitude, point nose of ship towards ground 3. Gain speed and point out a drop location you want 4. Burn towards point 5. Just before you get to it, level out at maximum speed, as close to the ground as you dare go, activate afterburner again 6. Tell your passengers to jump. 7. Repeat - see step two.
Disclaimer - It's upto the mercs to spawn in and tell you where they want to go otherwise you choose a spot for them. It's also upto them to jump at the right time. If all else fails you can just take them for a fun ride.
Bonus - I've never had one of these shot down in 30 games. I lost one or two hitting the MCC but that's pilot error. Also, it's just crazy to fly.
Conclusion - You will fulfil your purpose as a dropship pilot and allow mercs to get anywhere on the battlefield they want. Crazy tactics but it works. Nothing can hit you.
I also have a basic Gorgon version for total newbs. It's not as effective but you can practice in it. |
XANDER KAG
Red Star. EoN.
162
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Posted - 2013.07.18 06:25:00 -
[2] - Quote
Is the gorgon the same setup? |
KR-91N
Intara Direct Action Caldari State
0
|
Posted - 2013.07.18 06:31:00 -
[3] - Quote
XANDER KAG wrote:Is the gorgon the same setup?
Yes, AB and CRU in Highslots, Overdrives in lows.
Militia fit is fine.
It's pretty sluggish in comparison but still worth a look. You may need to approach your spots in a more U shape as opposed to the Incubus which can hit it's locals like a V shape, i.e. least amount of time in danger zone where you can get locked by swarms etc.
No promises on the Gorgon too, unlike the Incubus you may still lose a few. Still, more survivable than other newb fits. |
XANDER KAG
Red Star. EoN.
162
|
Posted - 2013.07.18 06:40:00 -
[4] - Quote
Thanks! :) |
Taurion Bruni
D3M3NT3D M1NDZ
141
|
Posted - 2013.07.19 00:01:00 -
[5] - Quote
I wonder if a similar fit could be accomplished with the Python? I will play with it and get back to you people
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Luna Angelo
We Who Walk Alone
28
|
Posted - 2013.07.19 01:25:00 -
[6] - Quote
Weak. Two-shot with my railgun tank. And easy target for my blaster tank. Just try it. It's going down. |
KR-91N
Intara Direct Action Caldari State
2
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Posted - 2013.07.19 01:41:00 -
[7] - Quote
Taurion Bruni wrote:I wonder if a similar fit could be accomplished with the Python? I will play with it and get back to you people
It COULD be accomplished, but not as well. The Python doesn't have the low slots for the overdrives, which is key to this build. It's risky. The Python is still a very fast ship. See how you go. I haven't flown it.
All I can recommend is what I have listed.
Luna Angelo wrote:Weak. Two-shot with my railgun tank. And easy target for my blaster tank. Just try it. It's going down.
I don't think you can appreciate how fast this is. You won't hit it. Swarms can't even lock it in time.
Make an alt, send it ISK, fit this ship, fly it the way I outlined, and get back to me. You really won't believe it until you've flown it.
You know you can fly this with minimum SP. |
KR-91N
Intara Direct Action Caldari State
2
|
Posted - 2013.07.19 02:41:00 -
[8] - Quote
Taurion Bruni wrote:I wonder if a similar fit could be accomplished with the Python? I will play with it and get back to you people
Pro tip: Fit 2x Jovian Fusion Powerplant for maximal zoomzoom.
Requires Vehicle Maneuvering III. |
KR-91N
Intara Direct Action Caldari State
2
|
Posted - 2013.07.19 04:47:00 -
[9] - Quote
In a game today, I just had some stubborn lad dropship to the top of a skyscraper with his swarm launcher. He actually got a lock on my ship but unfortunately the missiles were too slow to get me, on both approach and exit. Nice try though.
Anyway, been playing pubs and most dudes are catching on and jumping at the right time as I quickly change vectors over objectives. It's nice and I feel useful while being uber efficient. I can literally be anywhere on the map under 10 seconds. Another victory. Still haven't been shot down either. Well, I did make the mistake of dogfighting for awhile with a Python, but quickly slapped myself when I got railed down to armor and bugged out. Just not worth it. Plus light turrets are pointless against dropships. Unless you can park next to them for about 30 seconds, which basically doesn't happen. |
Dr Allopathy
Homos Erected
210
|
Posted - 2013.07.19 09:56:00 -
[10] - Quote
I already use two miltia overdrives on a MLT DS I called my "runner."
It's great going from point A to point B in a matter of seconds. I can't imagine how fast a 4 Low, OD maxed Incubus could be.
Luna Angelo wrote:Weak. Two-shot with my railgun tank. And easy target for my blaster tank. Just try it. It's going down.
Lol, obviously doesn't understand that you can't track a dropship on AB + OD. |
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TEBOW BAGGINS
Greatness Achieved Through Training EoN.
771
|
Posted - 2013.07.19 16:33:00 -
[11] - Quote
nice i just skilled into jovian power plants too, might give this a go today, i was even considering skilling into gallente logi for the F of it before i read this,
(i have the isk to throw away on DS anyway << inb4 bitter vet) |
Taurion Bruni
D3M3NT3D M1NDZ
141
|
Posted - 2013.07.19 19:09:00 -
[12] - Quote
KR-91N wrote:Taurion Bruni wrote:I wonder if a similar fit could be accomplished with the Python? I will play with it and get back to you people
Pro tip: Fit 2x Jovian Fusion Powerplant for maximal zoomzoom. Requires Vehicle Maneuvering III.
I would have less torque as you said, but would still have the raw speed, and perhaps more slots free for resistance, I will finally get on in a few hours and have a go at it. |
Xocoyol Zaraoul
Superior Genetics
829
|
Posted - 2013.07.20 00:26:00 -
[13] - Quote
This is a hilarious fit and I'm going to do this at once. |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
774
|
Posted - 2013.07.20 01:08:00 -
[14] - Quote
yea i tried 4 jovians and i was corkscrewing around the map
i'm gonna fit a 2x jovian ab viper for shts and giggles |
gbghg
L.O.T.I.S. RISE of LEGION
2717
|
Posted - 2013.07.20 16:25:00 -
[15] - Quote
TEBOW BAGGINS wrote:yea i tried 4 jovians and i was corkscrewing around the map
i'm gonna fit a 2x jovian ab viper for shts and giggles You should have seen ab vipers back when we still had chassis mods, things got very weird, very fast, and very fun. The viper became incredibly sensitive in it handling and it skidded across the sky (literally how it flew). It was the greatest fun I've ever had flying.
And having messed about with jovians on the python back when uprising hit, I have to say that putting one on their can make a good fit, I don't like the HP loss though, it tends to get one shotted when people hit it. As for 2 jovians something just feels wrong with the handling.
That said I've never thought of speed tanking an incubus, I'll need to try it when I have the ISK. |
IceShifter Childhaspawn
DUST University Ivy League
150
|
Posted - 2013.07.20 20:47:00 -
[16] - Quote
+1 for innovation. |
gbghg
L.O.T.I.S. RISE of LEGION
2722
|
Posted - 2013.07.21 21:28:00 -
[17] - Quote
Having tried out this fit I have to say IMO a shield extender is more useful than an MCRU, grants you a bit of extra buffer and blueberries can't be trusted when it comes to leaving a dropship. I also think it might be worth putting a repper in one of the low slots, had a couple of really close calls with armour burn, you do lose some acceleration though. |
KR-91N
Intara Direct Action Caldari State
12
|
Posted - 2013.07.22 04:19:00 -
[18] - Quote
gbghg wrote:Having tried out this fit I have to say IMO a shield extender is more useful than an MCRU, grants you a bit of extra buffer and blueberries can't be trusted when it comes to leaving a dropship. I also think it might be worth putting a repper in one of the low slots, had a couple of really close calls with armour burn, you do lose some acceleration though.
Eject button would be perfect in this situation. Like dropping a payload of mercs ,hehe. pewpewpew.
Won't ever happen though. Way too much trolling to be had. Yeah, you know you would. Bye bye LOLOLOL
I'm not going to criticize your 'adjustments'. Your ISK, Like I said, I've never been shot down in this fit. If I screw around, get railed and get into armor, I land and recall it. 45 seconds max brb guys.
I fly this super aggressively though. I actually spend the ship upside down half the time, to decend quickly. If anyone wants to come for a ride sometime y'all are most welcome.
HYPOTHETICAL - can you land a flaming ship and use your repair gun? Never tried. |
Azura Sakura
Militaires-Sans-Frontieres
342
|
Posted - 2013.07.22 04:44:00 -
[19] - Quote
Thanks for the post. I was actually thinking of fitting my Incubus with a MCRU but couldn't figure out what I should sacrifice. But I will be using this set up for PC matches. Thanks again :)
P.s. I might modify but I will see |
gbghg
L.O.T.I.S. RISE of LEGION
2724
|
Posted - 2013.07.22 13:28:00 -
[20] - Quote
KR-91N wrote:gbghg wrote:Having tried out this fit I have to say IMO a shield extender is more useful than an MCRU, grants you a bit of extra buffer and blueberries can't be trusted when it comes to leaving a dropship. I also think it might be worth putting a repper in one of the low slots, had a couple of really close calls with armour burn, you do lose some acceleration though. Eject button would be perfect in this situation. Like dropping a payload of mercs ,hehe. pewpewpew. Won't ever happen though. Way too much trolling to be had. Yeah, you know you would. Bye bye LOLOLOL I'm not going to criticize your 'adjustments'. Your ISK, Like I said, I've never been shot down in this fit. If I screw around, get railed and get into armor, I land and recall it. 45 seconds max brb guys. I fly this super aggressively though. I actually spend the ship upside down half the time, to decend quickly. If anyone wants to come for a ride sometime y'all are most welcome. HYPOTHETICAL - can you land a flaming ship and use your repair gun? Never tried. In this case, I got knocked into a building and then got swarmed , put me down ton 300 or so armour and that's where the burn started, had a rather tense 15 seconds while I found a Supply depot to land at. Landed with only 70 armour left, barely managed to save the ship. And yes provided you don't hit 0 armour you can, an you can use either a rep tool or a supply depots to repair your ship. |
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Kaze Eyrou
ROGUE SPADES EoN.
334
|
Posted - 2013.07.22 13:45:00 -
[21] - Quote
gbghg wrote:KR-91N wrote:gbghg wrote:Having tried out this fit I have to say IMO a shield extender is more useful than an MCRU, grants you a bit of extra buffer and blueberries can't be trusted when it comes to leaving a dropship. I also think it might be worth putting a repper in one of the low slots, had a couple of really close calls with armour burn, you do lose some acceleration though. Eject button would be perfect in this situation. Like dropping a payload of mercs ,hehe. pewpewpew. Won't ever happen though. Way too much trolling to be had. Yeah, you know you would. Bye bye LOLOLOL I'm not going to criticize your 'adjustments'. Your ISK, Like I said, I've never been shot down in this fit. If I screw around, get railed and get into armor, I land and recall it. 45 seconds max brb guys. I fly this super aggressively though. I actually spend the ship upside down half the time, to decend quickly. If anyone wants to come for a ride sometime y'all are most welcome. HYPOTHETICAL - can you land a flaming ship and use your repair gun? Never tried. In this case, I got knocked into a building and then got swarmed , put me down ton 300 or so armour and that's where the burn started, had a rather tense 15 seconds while I found a Supply depot to land at. Landed with only 70 armour left, barely managed to save the ship. And yes provided you don't hit 0 armour you can, an you can use either a rep tool or a supply depots to repair your ship. Actually gbghg, I've had a dropship with 0 armor and managed to repair it using a module... And I have also repaired a dropship that had zero shield and armor bars (though not sure if absolute zero) and barely saved it. Doable, but not recommended as it's not good on the heart... lol.
What you have to prevent is the "Death Spiral" or the "Unrecoverable Zone" if a dropship gets down to zero shields and zero armor, you can still pull out drastic measures with emergency repairs as long as you prevent any more damage to the dropship that will enter it into the "Unrecoverable Zone". Those who are veteran pilots will know this as a "Death Spiral" since if you are flying or hovering, pilots will notice an immediate lose of control and a spiral of the dropship.
Again, doable, but not recommended. |
Duck Drahko
DUST University Ivy League
43
|
Posted - 2013.07.22 14:17:00 -
[22] - Quote
This is a very nice suggestion, thanks. Although being rewarded with 0 WP and about 60k ISK for a round of tense flying is a bit...
Also I've already lost one ship due to trying to check out the name of another friendly dropship's pilot (it looked familiar) which got me one-shot-killed by whatever, and another one due to crashing into the MMC (even though I made sure to look up and check that it's not above me...). So now I only have 20 matches to go before breaking even... |
gbghg
L.O.T.I.S. RISE of LEGION
2728
|
Posted - 2013.07.22 18:03:00 -
[23] - Quote
Kaze Eyrou wrote:gbghg wrote:KR-91N wrote:gbghg wrote:Having tried out this fit I have to say IMO a shield extender is more useful than an MCRU, grants you a bit of extra buffer and blueberries can't be trusted when it comes to leaving a dropship. I also think it might be worth putting a repper in one of the low slots, had a couple of really close calls with armour burn, you do lose some acceleration though. Eject button would be perfect in this situation. Like dropping a payload of mercs ,hehe. pewpewpew. Won't ever happen though. Way too much trolling to be had. Yeah, you know you would. Bye bye LOLOLOL I'm not going to criticize your 'adjustments'. Your ISK, Like I said, I've never been shot down in this fit. If I screw around, get railed and get into armor, I land and recall it. 45 seconds max brb guys. I fly this super aggressively though. I actually spend the ship upside down half the time, to decend quickly. If anyone wants to come for a ride sometime y'all are most welcome. HYPOTHETICAL - can you land a flaming ship and use your repair gun? Never tried. In this case, I got knocked into a building and then got swarmed , put me down ton 300 or so armour and that's where the burn started, had a rather tense 15 seconds while I found a Supply depot to land at. Landed with only 70 armour left, barely managed to save the ship. And yes provided you don't hit 0 armour you can, an you can use either a rep tool or a supply depots to repair your ship. Actually gbghg, I've had a dropship with 0 armor and managed to repair it using a module... And I have also repaired a dropship that had zero shield and armor bars (though not sure if absolute zero) and barely saved it. Doable, but not recommended as it's not good on the heart... lol. What you have to prevent is the "Death Spiral" or the "Unrecoverable Zone" if a dropship gets down to zero shields and zero armor, you can still pull out drastic measures with emergency repairs as long as you prevent any more damage to the dropship that will enter it into the "Unrecoverable Zone". Those who are veteran pilots will know this as a "Death Spiral" since if you are flying or hovering, pilots will notice an immediate lose of control and a spiral of the dropship. Again, doable, but not recommended. Yeah I had the same thing, interestingly enough I'm my variation of the fit, the repper saved my ship, definitely worth the loss of speed.
But I said 0 armour because 90% of the time hitting that puts you into the death spiral, and anyway you don't want to be that low on health. |
Stalken Pathfinder
Shadow Company HQ
31
|
Posted - 2013.07.23 13:50:00 -
[24] - Quote
This is a great idea, definitely going to try it on my vehicle alt tonight.
Also you can repair dropships that are at 0 hp armor/shield.... I have crashed it, jumped out, repped it with repair tool and saved it. Doesn't work every time but due to the fact that it doesn't explode when it reaches 0 health, or on impact for that matter, if you are fast enough you can save em. |
Ld Collins
TransStellar Empire Defense Force
20
|
Posted - 2013.07.23 16:17:00 -
[25] - Quote
i tried this fit today and an armor rep is a must have you can go multiple rounds without being shot but once your shot that's it game over or maybe I need that extra 4 percent shield damage from the skill tree. Im going to try this with 2 jovians and armor rep and a pg extender the 7 percent shield boost one. |
Luna Angelo
We Who Walk Alone
39
|
Posted - 2013.07.23 17:56:00 -
[26] - Quote
Dr Allopathy wrote:I already use two miltia overdrives on a MLT DS I called my "runner." It's great going from point A to point B in a matter of seconds. I can't imagine how fast a 4 Low, OD maxed Incubus could be. Luna Angelo wrote:Weak. Two-shot with my railgun tank. And easy target for my blaster tank. Just try it. It's going down. Lol, obviously doesn't understand that you can't track a dropship on AB + OD.
Flew a dropship before. Know how they work. Still easy target. |
KR-91N
Intara Direct Action Caldari State
26
|
Posted - 2013.07.24 00:16:00 -
[27] - Quote
So yeah, Jovians are so OP that 3x is enough plus small repper.
Have fun.
Luna Angelo wrote:
Flew a dropship before. Know how they work. Still easy target.
Troll or serious?
If you (or anyone) shoots me down I'll give you 1 mill reward. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
21
|
Posted - 2013.07.25 05:17:00 -
[28] - Quote
Once I'm able to move a drop ship AND actually land (crashing does not count!), I'll look into it! |
Synthetic Waffles
Kinsho Swords Caldari State
16
|
Posted - 2013.07.25 20:51:00 -
[29] - Quote
this is just plain stupid, ANYONE can survive with a dropship playing as a transporter, the real problem is killing and getting points
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
806
|
Posted - 2013.07.25 23:57:00 -
[30] - Quote
gbghg wrote:Having tried out this fit I have to say IMO a shield extender is more useful than an MCRU, grants you a bit of extra buffer and blueberries can't be trusted when it comes to leaving a dropship. I also think it might be worth putting a repper in one of the low slots, had a couple of really close calls with armour burn, you do lose some acceleration though.
yea sacrificing the CRU for an actual non random dropship crew is gold. i just use the CRU for getting a random crew without having to land. CRU really is a handicap tho unless your team deems it worthy for something important like PC |
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toasterwaffles
Hostile Acquisition Inc The Superpowers
0
|
Posted - 2013.09.24 02:58:00 -
[31] - Quote
My dropship fit is pretty good to be honest. I have a shield extender, and shield booster in the high. I have 2 voltaic resistance plates, a light efficient armor rep, and a CPU ext. My guns are 3 proto accelerated missiles. That is my fit for my incubus and it is pretty unkillable |
Mossellia Delt
Militaires Sans Jeux
405
|
Posted - 2013.09.24 16:34:00 -
[32] - Quote
you know theres a bug where you can fit 2 afterburners, one militia, one std right? |
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