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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ascent Arkrey
Hellstorm Inc League of Infamy
1
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Posted - 2013.07.15 20:15:00 -
[1] - Quote
ok so i keep reading posts about the lav and people getting shot out of lav. its not the hit box of the lav its the player inside the vehicle thats the problem. when the lav moves(especially at high speeds) the player isnt moving or rather lagging and the player hit box stays in one place while the lav continues on. the player hitbox is actually outside the lav and constantly glitches from the seat to last known position that the server recognizes. its a latency issue. thus when you shoot a lav the player hit box will be hit first. i think this is also effecting scout suits on the ground. the faster you move the bigger chance of lag and your hit box basically becomes the broad side of a barn or is in multple places at once. |
Ascent Arkrey
Hellstorm Inc League of Infamy
3
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Posted - 2013.07.16 06:08:00 -
[2] - Quote
bump |
daishi mk03
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.07.16 11:12:00 -
[3] - Quote
Yesterday a LAV was heading in my direction. When I shot with my railgun the driver was instantly dead, the LAV was unharmed. Clean kill :D |
Ascent Arkrey
Hellstorm Inc League of Infamy
3
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Posted - 2013.07.16 11:47:00 -
[4] - Quote
daishi mk03 wrote:Yesterday a LAV was heading in my direction. When I shot with my railgun the driver was instantly dead, the LAV was unharmed. Clean kill :D I'm not talking about when you shoot the driver on a clean shot as it is an open cockpit , i'm referring to when you hit the driver/passenger and has your shot blocked by the vehicle. |
SteelDark Knight
Internal Error. League of Infamy
51
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Posted - 2013.07.16 15:59:00 -
[5] - Quote
Ascent Arkrey wrote:ok so i keep reading posts about the lav and people getting shot out of lav. its not the hit box of the lav its the player inside the vehicle thats the problem. when the lav moves(especially at high speeds) the player isnt moving or rather lagging and the player hit box stays in one place while the lav continues on. the player hitbox is actually outside the lav and constantly glitches from the seat to last known position that the server recognizes. its a latency issue. thus when you shoot a lav the player hit box will be hit first. i think this is also effecting scout suits on the ground. the faster you move the bigger chance of lag and your hit box basically becomes the broad side of a barn or is in multple places at once.
That's a excellent observation Ascent. You may be on to what is creating the problem. |
Ascent Arkrey
Hellstorm Inc League of Infamy
4
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Posted - 2013.07.17 00:54:00 -
[6] - Quote
bump |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
333
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Posted - 2013.07.17 03:41:00 -
[7] - Quote
bump / inb4 scouts become op |
Ascent Arkrey
Hellstorm Inc League of Infamy
7
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Posted - 2013.07.17 22:44:00 -
[8] - Quote
bump~ |
The Final Fantasy
Regime Of Shadow Marines
12
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Posted - 2013.07.18 01:07:00 -
[9] - Quote
that could be true i seen my squad glitching out of the lav / dropship ,would explain alot of things but there was this one time i got orbital out of my lav wasnt moving either i actually ran to it got in it for safety but i died funny enough the lav survive lol it was a logi |
ryo sayo mio
Algintal Core Gallente Federation
1
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Posted - 2013.07.18 10:08:00 -
[10] - Quote
Yes i think your right on the minimap iv noticed team members marked in a solid place when his really in a lav 50feet away |
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Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
339
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Posted - 2013.07.18 10:23:00 -
[11] - Quote
bump so ccp see this as LLAV - FLUX nade glitch
it was simple a lucky flux that happened to kill
as explain in this thread the players hitbox must have been behind the car im guessing... |
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CCP GeeDiiiiky
C C P C C P Alliance
40
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Posted - 2013.07.18 16:15:00 -
[12] - Quote
Hi Ascent Arkrey, thank you for your post. I am just wondering, by the infantry hit box outside the LAV, do you mean you can kill the driver even you are shooting the air or the vehicle? Do you mean that the infantry hit box is actually in front of the where it should be or behind? |
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Seymor Krelborn
DUST University Ivy League
253
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Posted - 2013.07.18 16:21:00 -
[13] - Quote
this would explain why people behind me are able to one shot me out of my vehicle who shouldn't otherwise be able to even see my body at all...... |
Shotty GoBang
Pro Hic Immortalis League of Infamy
359
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Posted - 2013.07.18 16:39:00 -
[14] - Quote
Ascent Arkrey wrote:i think this is also effecting scout suits on the ground. the faster you move the bigger chance of lag and your hit box basically becomes the broad side of a barn or is in multple places at once.
Yes! +1.
My 10.73 m/s Scoutly speed tank is broken. Sprinting for cover is akin to becoming a bullet magnet; I'm quite literally better off walking to cover. This observation is as consistent as it is counter-intuitive. Please fix.
Here's a related thread, wherein a clever Scout experiments with his suit's hitbox expansion: https://forums.dust514.com/default.aspx?g=posts&t=92132&find=unread
- Shotty GoBang |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2119
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Posted - 2013.07.18 18:17:00 -
[15] - Quote
Shotty GoBang wrote:Ascent Arkrey wrote:i think this is also effecting scout suits on the ground. the faster you move the bigger chance of lag and your hit box basically becomes the broad side of a barn or is in multple places at once. Yes! +1. My 10.73 m/s Scoutly speed tank is broken. Sprinting for cover is akin to becoming a bullet magnet; I'm quite literally better off walking to cover. This observation is as consistent as it is counter-intuitive. Please fix. Here's a related thread, wherein a clever Scout experiments with his suit's hitbox expansion: https://forums.dust514.com/default.aspx?g=posts&t=92132&find=unread- Shotty GoBang
Agree. I have a really talented corp mate who runs scout who has shown me this phenomenon on Spine Cresent. CCP has stated this isnt the case but after seeing him walk through a gap, then try to sprint through it without success, I became a believer.
This is an issue that needs to be looked at if Scouts are to have any suitable survivability from their speed and I would really like it if CCP made a comment about it. |
Brutor Fartknocker
M.E.R.C. Freelancers Corp
0
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Posted - 2013.07.18 19:58:00 -
[16] - Quote
The driver hit box being behind the lav would make a lot of sense. I was riding in an lav using the blaster and killed three Charybdis drivers from behind. I could not see the driver at all, and we were engaged in a high speed chase around the level. Their charybdises were perfectly fine, I even stole one of them. As much as I like these kills, those are some expensive deaths for the drivers losing their llavs to a bug. |
Doyle Reese
OSG Planetary Operations Covert Intervention
309
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Posted - 2013.07.18 20:50:00 -
[17] - Quote
I've killed many drivers driving away from my tank when I'm shooting at their bumpers, so yeah, hitboxes are weird |
Lee Goland
Second Six Corporation
11
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Posted - 2013.07.18 21:19:00 -
[18] - Quote
CCP GeeDiiiiky wrote:Hi Ascent Arkrey, thank you for your post. I am just wondering, by the infantry hit box outside the LAV, do you mean you can kill the driver even you are shooting the air or the vehicle? Do you mean that the infantry hit box is actually in front of the where it should be or behind?
GeeDiiiiky,
Please take a look at all the scout hitbox threads as well. There is definitely an issue where it is easier to hit a sprinting, jumping, or sprint/jumping scout than it is to hit a stationary one. Whether it is hitbox bloom or lag, we need confirmation
Lee |
Ascent Arkrey
Hellstorm Inc League of Infamy
12
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Posted - 2013.07.19 00:57:00 -
[19] - Quote
CCP GeeDiiiiky wrote:Hi Ascent Arkrey, thank you for your post. I am just wondering, by the infantry hit box outside the LAV, do you mean you can kill the driver even you are shooting the air or the vehicle? Do you mean that the infantry hit box is actually in front of the where it should be or behind? Yes this is exactly what i mean. |
Epicsting pro
Planetary Response Organization
32
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Posted - 2013.07.19 02:59:00 -
[20] - Quote
I been shot out I thought it was a blaster glitch. Glad to know It was a hit box problem. |
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KalOfTheRathi
Talon Strike Force LTD Covert Intervention
543
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Posted - 2013.07.19 03:46:00 -
[21] - Quote
Ascent Arkrey wrote:CCP GeeDiiiiky wrote:Hi Ascent Arkrey, thank you for your post. I am just wondering, by the infantry hit box outside the LAV, do you mean you can kill the driver even you are shooting the air or the vehicle? Do you mean that the infantry hit box is actually in front of the where it should be or behind? Yes this is exactly what i mean. Disagree. The heads are sticking out from nearly any angle, as viewed from a turret. Not to mention the splash damage and a critical hit on a Scout's head (what's that have, 8 HP?).
The head is a different hit box, normally at least, or head shots would be more difficult to track.
Under battlefield conditions Scout suits or any driver of a LAV should draw rounds because of the internal atmospheric pressure differential. Not much admittedly but enough to be deadly for Rail Gun Splash damage.
Have A Nice Death.
Also, my tests have disproven some of the Scout Suit Hit Box being bigger issue. Their bloody arms and weapon are wider when they sprint and therefore must take more room. At least in my few tests. If recording or screen captures were possible then we might solve this a little easier. Oh wait! That is something a developer might be able to borrow from a friend! Or maybe they could enable the hit box to be visible for QA.
Nah. Not gonna happen. |
Dr Allopathy
Homos Erected
210
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Posted - 2013.07.19 09:44:00 -
[22] - Quote
I have not received kills from shooting the air behind an LAV, or anywhere that the supposed lagging killbox is remaining. I only get the kill when I shoot at the driver or passenger seat. |
Ascent Arkrey
Hellstorm Inc League of Infamy
12
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Posted - 2013.07.19 18:36:00 -
[23] - Quote
KalOfTheRathi wrote:Under battlefield conditions Scout suits or any driver of a LAV should draw rounds because of the internal atmospheric pressure differential. Not much admittedly but enough to be deadly for Rail Gun Splash damage. Have A Nice Death. Ummm.. what? this isn't real life, its a video game.. you think thats real air your breathing? Once again im not talking about when you have a clean shot on the driver im referring to when a driver/passenger is shot when line of sight is blocked by the vehicle
KalOfTheRathi wrote:Also, my tests have disproven some of the Scout Suit Hit Box being bigger issue. Their bloody arms and weapon are wider when they sprint and therefore must take more room. At least in my few tests. If recording or screen captures were possible then we might solve this a little easier. Oh wait! That is something a developer might be able to borrow from a friend! Or maybe they could enable the hit box to be visible for QA. Nah. Not gonna happen. well there such a way to capture game play and if your doing tests trying to disprove a theory it might be beneficial to record said events. As far as your few tests go i still believe that there is a lag issue with movement speed in the game at the moment. |
Horizon Limit
Nexus Balusa Horizon DARKSTAR ARMY
30
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Posted - 2013.07.19 19:09:00 -
[24] - Quote
I'm a tanker and i can confirm that most of the time i shoot to a LAV with a blaster, i kill the driver or the passenger and i don't need to aim at them. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
369
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Posted - 2013.07.19 21:01:00 -
[25] - Quote
SoCmdr Wang has weighed in on this phenomena, but only for LAVs (no mention of Scouts).
[BUG] Drivers getting shot out of LAV by turret https://forums.dust514.com/default.aspx?g=posts&t=94426&find=unread Status: This is by design. Drivers are taking damage as intended.
Source: https://forums.dust514.com/default.aspx?g=posts&m=1074323#post1074323
- Shotty GoBang
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Cy Clone1
Internal Error. Negative-Feedback
129
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Posted - 2013.07.20 00:00:00 -
[26] - Quote
CCP GeeDiiiiky wrote:Hi Ascent Arkrey, thank you for your post. I am just wondering, by the infantry hit box outside the LAV, do you mean you can kill the driver even you are shooting the air or the vehicle? Do you mean that the infantry hit box is actually in front of the where it should be or behind?
when using blasters lav drivers get shot out very easily even if your not actually shooting the driver. might be because of the splash damage blasters have |
Raz Sidona
M.T.A.C Assault Operations Command
15
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Posted - 2013.07.20 03:32:00 -
[27] - Quote
I have shot the wheels of LAV's and killed the drivers. I dont even take the shields down before killing them. To be clear i have done this with Free LAV's |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
339
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Posted - 2013.07.20 15:37:00 -
[28] - Quote
How can it be by design? You can kill the driver and the passenger with a blaster, but it's almost impossibile killing them with an infantry weapon, this can't be by design. |
Ascent Arkrey
Hellstorm Inc League of Infamy
14
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Posted - 2013.07.23 21:33:00 -
[29] - Quote
So a dev confirms that lag is working as intended? LOL... Test time. Try this guys, gonna need an enemy shooting your lav at the bumper with a blaster turret while not moving. not dying instantly? Now try to drive away and watch how fast you get killed. working as intended?
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Zael Junma
Federated Consultants PMC
1
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Posted - 2013.07.23 22:13:00 -
[30] - Quote
shaman oga wrote:How can it be by design? You can kill the driver and the passenger with a blaster, but it's almost impossibile killing them with an infantry weapon, this can't be by design.
Blasters have a blast radius and a much higher direct damage than a gun (even with a proto blaster it takes me quite a few shots to pop off any passenger however). In any case, I'm always aiming for the driver in my tank because they are usually only wearing scout or assault armor and their HP is far less of the tank (even as a heavy). As for shooting drivers out with "normal guns", if the vehicle's driver is within sights, I've shot plenty of drivers out of a vehicle both in motion and otherwise.
That being said. I'd be all for the LAV passengers being protected by the vehicle's shields (seems silly that it doesn't already). Then, however, I expect the blasters and railguns to get a serious buff to dmg done in order to disrupt shield protection and be the anti-vehicle anti-infantry they are expected to be. I'd also support a reduction to both guns explosive radius as a side effect of this buff. I think the missile turret makes the most sense as an anti infantry vehicle, with the plaster making up the middle ground between it and the railgun. |
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Ascent Arkrey
Hellstorm Inc League of Infamy
14
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Posted - 2013.07.23 22:24:00 -
[31] - Quote
Zael Junma wrote:shaman oga wrote:How can it be by design? You can kill the driver and the passenger with a blaster, but it's almost impossibile killing them with an infantry weapon, this can't be by design. Blasters have a blast radius and a much higher direct damage than a gun (even with a proto blaster it takes me quite a few shots to pop off any passenger however). In any case, I'm always aiming for the driver in my tank because they are usually only wearing scout or assault armor and their HP is far less of the tank (even as a heavy). As for shooting drivers out with "normal guns", if the vehicle's driver is within sights, I've shot plenty of drivers out of a vehicle both in motion and otherwise. That being said. I'd be all for the LAV passengers being protected by the vehicle's shields (seems silly that it doesn't already). Then, however, I expect the blasters and railguns to get a serious buff to dmg done in order to disrupt shield protection and be the anti-vehicle and/or anti-infantry they are expected to be. I'd also support a reduction to both guns explosive radius as a side effect of this buff. I think the missile turret makes the most sense as an anti infantry vehicle, with the plaster making up the middle ground between it and the railgun.
blaster turrets do have aoe damage,but unless they have a blast radius of 4+ meters then this is not the reason, try my test and you'll see what im talking about.
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shade emry3
Conspiratus Immortalis Covert Intervention
35
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Posted - 2013.07.24 02:00:00 -
[32] - Quote
CCP GeeDiiiiky wrote:Hi Ascent Arkrey, thank you for your post. I am just wondering, by the infantry hit box outside the LAV, do you mean you can kill the driver even you are shooting the air or the vehicle? Do you mean that the infantry hit box is actually in front of the where it should be or behind?
This has happened to me quite a bit as well. It seems to be directly behind the lav, do you guys have the code set up to push the hit box or remap its position inside the vehicle? If its set up to push, environmental factors could also shift the hit box, which I notice that when on a flat surface is when I'm most susceptible to it while driving a lav, and its while driving, not stopped.
I tried playing with unreal engine sdk kit a bit and that hit box stuff is one steep learning curve for me. The rift is pretty damn sweet :) |
Shotty GoBang
Pro Hic Immortalis League of Infamy
403
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Posted - 2013.07.25 15:22:00 -
[33] - Quote
Update:
Aeon Amadi has proven that the Scout hitbox isn't expanding with speed; rather, it's being dragged behind the player model at a distance determined by that player's land speed: https://forums.dust514.com/default.aspx?g=posts&t=95939&find=unread
No idea how this translates to LAV drivers. It could be that your hitbox is dragged somewhere behind your death taxi bumper when you're cruising, and returns to the passenger compartment when you're idling or at rest.
- Shotty GoBang
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Flint Beastgood III
GunFall Mobilization Covert Intervention
29
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Posted - 2013.08.07 17:37:00 -
[34] - Quote
Correct. I raised this issue (loosely) when the squad order bug first arose and you couldn't point-and-shoot orders over a certain distance - simply because the person is not actually where their icon indicates. This was proved by me managing to tag a squadmate with an order at long range by aiming ahead of him in the direction he was moving, showing that there was some serious issues.
NOW, since they have supposedly fixed this issue, you will notice that when you tag an order on someone at distance the circle will appear to be floating alone - sometimes nowhere near your target - for a few seconds before it refreshes and your target suddenly teleports inside of the order cricle, so there is definitely some mad lagging going on in DUST. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
185
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Posted - 2013.08.07 17:54:00 -
[35] - Quote
Shotty GoBang wrote:Aeon Amadi has proven that the Scout hitbox isn't expanding with speed; rather, it's being dragged behind the player model at a distance determined by that player's land speed: https://forums.dust514.com/default.aspx?g=posts&t=95939&find=unreadNo idea how this translates to LAV drivers. It could be that your hitbox is dragged somewhere behind your death taxi bumper when you're cruising, and returns to the passenger compartment when you're idling or at rest. - Shotty GoBang I very much assume that vehicle passenger's positions are updated to be in their respective seat positions *before* the vehicle moves for each iteration of the game loop. That means that if an LAV is travelling at 70 km/h and there are 20 frames per second to Dust's server side game logic (a common value) then the driver's hitbox is lagging behind the driver's seat by almost 1 meter, which would be enough to kill him if you managed to aim at him from behind the LAV, which typically happens in a high-speed chase.
I'd really like to know if this is what's happening here. It'd explain the situation really well. |
Billi Gene
The Southern Legion
217
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Posted - 2013.08.07 18:40:00 -
[36] - Quote
having yet to see a logi lav actually repping anything since prior to chromosome,...
i'd like to think this is a new feature
live long and prosper... unless you are a Murder taci spammer,,, then you can DIAF and leave your expensive iwin button as easy mode WP's
LOVE AND LIGHT!!!!! |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
645
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Posted - 2013.08.08 03:14:00 -
[37] - Quote
shaman oga wrote:How can it be by design? You can kill the driver and the passenger with a blaster, but it's almost impossibile killing them with an infantry weapon, this can't be by design.
AND Missile launchers AND railguns... I find it improbable only blasters are 'intended' to have this... feature. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
32
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Posted - 2013.08.08 16:32:00 -
[38] - Quote
KEROSIINI-TERO wrote:shaman oga wrote:How can it be by design? You can kill the driver and the passenger with a blaster, but it's almost impossibile killing them with an infantry weapon, this can't be by design. AND Missile launchers AND railguns... I find it improbable only blasters are 'intended' to have this... feature.
Not to mention the fact that it never used to be an issue/"feature" before Uprising.
EDIT: I believe if they reverse whatever they did to fix the distant-order issue this would cease to be a problem, but then we would have the squad order bug again :/ |
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