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Lu Mengz
Shining Flame Amarr Empire
3
|
Posted - 2013.07.15 11:48:00 -
[1] - Quote
You launch a game without giving heavies any counters against explosive
You must be ********. Your blogs say we can make perfect soldiers - that would imply verastility. WRONG - HEAVIES COST TOO MUCH FOR YOU TO EVEN GIVE US PLACE HOLDERS ACCORDING TO CPM.
Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know. |
Razor Signal
Wraith Company
11
|
Posted - 2013.07.15 11:49:00 -
[2] - Quote
Lu Mengz wrote:You launch a game without giving heavies any counters against explosive
You must be ********. Your blogs say we can make perfect soldiers - that would imply verastility. WRONG - HEAVIES COST TOO MUCH FOR YOU YOU TO EVEN GIVE US PLACE HOLDERS ACCORDING TO CPM.
Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know.
Don't walk on grenades. Use cover. Look for REs. Shoot the guy with the Flaylock. |
Lu Mengz
Shining Flame Amarr Empire
3
|
Posted - 2013.07.15 11:52:00 -
[3] - Quote
Razor Signal wrote:Lu Mengz wrote:You launch a game without giving heavies any counters against explosive
You must be ********. Your blogs say we can make perfect soldiers - that would imply verastility. WRONG - HEAVIES COST TOO MUCH FOR YOU YOU TO EVEN GIVE US PLACE HOLDERS ACCORDING TO CPM.
Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know. Don't walk on grenades. Use cover. Look for REs. Shoot the guy with the Flaylock. You must suck to believe that to be the answer. You can't counter explosive weapons simply by shooting, they duck and fire behind terrain. Do you even PC bro? |
ChromeBreaker
SVER True Blood Public Disorder.
842
|
Posted - 2013.07.15 11:52:00 -
[4] - Quote
Lu Mengz wrote:You launch a game without giving heavies any counters against explosive
You must be ********. Your blogs say we can make perfect soldiers - that would imply verastility. WRONG - HEAVIES COST TOO MUCH FOR YOU YOU TO EVEN GIVE US PLACE HOLDERS ACCORDING TO CPM.
Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know.
Its posts like this that remind me why i dont feel bad killing noobs...
|
Razor Signal
Wraith Company
11
|
Posted - 2013.07.15 11:53:00 -
[5] - Quote
Why are you not using terrain, too? Why isn't your squad backing you up? |
Sir Petersen
Valhalla Nord
289
|
Posted - 2013.07.15 11:53:00 -
[6] - Quote
Take one! Just for you. (link below)
http://mattonz.edublogs.org/files/2011/05/tissue_box-vmzqsp.gif |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
393
|
Posted - 2013.07.15 11:54:00 -
[7] - Quote
Lu Mengz wrote:You launch a game without giving heavies any counters against explosive
You must be ********. Your blogs say we can make perfect soldiers - that would imply verastility. WRONG - HEAVIES COST TOO MUCH FOR YOU YOU TO EVEN GIVE US PLACE HOLDERS ACCORDING TO CPM.
Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know. Honest feedback CCP. Passionate and from the heart. |
Lu Mengz
Shining Flame Amarr Empire
3
|
Posted - 2013.07.15 11:54:00 -
[8] - Quote
Razor Signal wrote:Why are you not using terrain, too? Why isn't your squad backing you up? Is this a joke? You're asking a straight fire weapon to use terrain vs AoE? You blow gtfo |
Lu Mengz
Shining Flame Amarr Empire
3
|
Posted - 2013.07.15 11:55:00 -
[9] - Quote
ChromeBreaker wrote:Lu Mengz wrote:You launch a game without giving heavies any counters against explosive
You must be ********. Your blogs say we can make perfect soldiers - that would imply verastility. WRONG - HEAVIES COST TOO MUCH FOR YOU YOU TO EVEN GIVE US PLACE HOLDERS ACCORDING TO CPM.
Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know. Its posts like this that remind me why i dont feel bad killing noobs... Get pub stomped against Imperfects more and call others newbs please. |
Niuvo
The Phoenix Federation
246
|
Posted - 2013.07.15 11:55:00 -
[10] - Quote
Lu Mengz wrote:Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know. agree with you here. I can imply a explosive resistance module, it'll drop your armor %. |
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ChromeBreaker
SVER True Blood Public Disorder.
843
|
Posted - 2013.07.15 11:59:00 -
[11] - Quote
Lu Mengz wrote:ChromeBreaker wrote:Lu Mengz wrote:You launch a game without giving heavies any counters against explosive
You must be ********. Your blogs say we can make perfect soldiers - that would imply verastility. WRONG - HEAVIES COST TOO MUCH FOR YOU YOU TO EVEN GIVE US PLACE HOLDERS ACCORDING TO CPM.
Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know. Its posts like this that remind me why i dont feel bad killing noobs... Get pub stomped against Imperfects more and call others newbs please.
I stomp and get stomped, but never cry like you .
im calling you out as a noob, and call forward your OP as evidance |
Razor Signal
Wraith Company
12
|
Posted - 2013.07.15 11:59:00 -
[12] - Quote
Lu Mengz wrote:Razor Signal wrote:Why are you not using terrain, too? Why isn't your squad backing you up? Is this a joke? You're asking a straight fire weapon to use terrain vs AoE? You blow gtfo
If they can't find exactly where you are using the physical structures around you, you have a higher chance at avoiding death.
Why isn't your squad mopping them up before they get to you?
Don't run solo.
Don't spray and pray.
If you find yourself in a match getting owned by explosive, change suits. Don't over specialize. Adapt to the changing fight. Use other tactics. |
Lu Mengz
Shining Flame Amarr Empire
3
|
Posted - 2013.07.15 12:00:00 -
[13] - Quote
ChromeBreaker wrote:Lu Mengz wrote:ChromeBreaker wrote:Lu Mengz wrote:You launch a game without giving heavies any counters against explosive
You must be ********. Your blogs say we can make perfect soldiers - that would imply verastility. WRONG - HEAVIES COST TOO MUCH FOR YOU YOU TO EVEN GIVE US PLACE HOLDERS ACCORDING TO CPM.
Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know. Its posts like this that remind me why i dont feel bad killing noobs... Get pub stomped against Imperfects more and call others newbs please. I stomp and get stomped, but never cry like you . im calling you out as a noob, and call forward your OP as evidance Care to break and it down and explain why?
I think the Imperfects stomped on your head one too many hard. |
Short Change Heroine
Tal-Romon Legion Amarr Empire
14
|
Posted - 2013.07.15 12:01:00 -
[14] - Quote
Shining Flame.
Home of Lu Mengs and Fat Princess. Clearly an intellectual group with high entry requirements. |
meri jin
Goonfeet Top Men.
139
|
Posted - 2013.07.15 12:02:00 -
[15] - Quote
Lu Mengz wrote:You launch a game without giving heavies any counters against explosive
You must be ********. Your blogs say we can make perfect soldiers - that would imply verastility. WRONG - HEAVIES COST TOO MUCH FOR YOU TO EVEN GIVE US PLACE HOLDERS ACCORDING TO CPM.
Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know.
This topic is getting closed in
3
2
1 |
Lu Mengz
Shining Flame Amarr Empire
3
|
Posted - 2013.07.15 12:05:00 -
[16] - Quote
Razor Signal wrote:Lu Mengz wrote:Razor Signal wrote:Why are you not using terrain, too? Why isn't your squad backing you up? Is this a joke? You're asking a straight fire weapon to use terrain vs AoE? You blow gtfo If they can't find exactly where you are using the physical structures around you, you have a higher chance at avoiding death. Why isn't your squad mopping them up before they get to you? Don't run solo. Don't spray and pray. If you find yourself in a match getting owned by explosive, change suits. Don't over specialize. Adapt to the changing fight. Use other tactics. You make way too many assumptions. Heavies are a defense class that a MD, grandes, or flaylock pistol can remove completely without any skill required. Who would you rather defend your objective - a heavy with that many weaknesses - or a scout with a shotgun and RE whose only weakness depends on how dumb they are. |
Lu Mengz
Shining Flame Amarr Empire
3
|
Posted - 2013.07.15 12:06:00 -
[17] - Quote
Short Change Heroine wrote:Shining Flame.
Home of Lu Mengs and Fat Princess. Clearly an intellectual group with high entry requirements. Another ****** who thinks Shining Flame is an actual corp. |
Short Change Heroine
Tal-Romon Legion Amarr Empire
16
|
Posted - 2013.07.15 12:09:00 -
[18] - Quote
Lu Mengz wrote:Razor Signal wrote:Lu Mengz wrote:Razor Signal wrote:Why are you not using terrain, too? Why isn't your squad backing you up? Is this a joke? You're asking a straight fire weapon to use terrain vs AoE? You blow gtfo If they can't find exactly where you are using the physical structures around you, you have a higher chance at avoiding death. Why isn't your squad mopping them up before they get to you? Don't run solo. Don't spray and pray. If you find yourself in a match getting owned by explosive, change suits. Don't over specialize. Adapt to the changing fight. Use other tactics. You make way too many assumptions. Heavies are a defense class that a MD, grandes, or flaylock pistol can remove completely without any skill required. Who would you rather defend your objective - a heavy with that many weaknesses - or a scout with a shotgun and RE whose only weakness depends on how dumb they are.
If it was you playing the Scout, you'd probably be here crying about that class as well. |
Lu Mengz
Shining Flame Amarr Empire
12
|
Posted - 2013.07.15 12:10:00 -
[19] - Quote
Short Change Heroine wrote:Lu Mengz wrote:Razor Signal wrote:Lu Mengz wrote:Razor Signal wrote:Why are you not using terrain, too? Why isn't your squad backing you up? Is this a joke? You're asking a straight fire weapon to use terrain vs AoE? You blow gtfo If they can't find exactly where you are using the physical structures around you, you have a higher chance at avoiding death. Why isn't your squad mopping them up before they get to you? Don't run solo. Don't spray and pray. If you find yourself in a match getting owned by explosive, change suits. Don't over specialize. Adapt to the changing fight. Use other tactics. You make way too many assumptions. Heavies are a defense class that a MD, grandes, or flaylock pistol can remove completely without any skill required. Who would you rather defend your objective - a heavy with that many weaknesses - or a scout with a shotgun and RE whose only weakness depends on how dumb they are. If it was you playing the Scout, you'd probably be here crying about that class as well. More baseless assumptions - I bet your too busy red line sniping to even play the game. |
Razor Signal
Wraith Company
15
|
Posted - 2013.07.15 12:12:00 -
[20] - Quote
Lu Mengz wrote:Razor Signal wrote:Lu Mengz wrote:Razor Signal wrote:Why are you not using terrain, too? Why isn't your squad backing you up? Is this a joke? You're asking a straight fire weapon to use terrain vs AoE? You blow gtfo If they can't find exactly where you are using the physical structures around you, you have a higher chance at avoiding death. Why isn't your squad mopping them up before they get to you? Don't run solo. Don't spray and pray. If you find yourself in a match getting owned by explosive, change suits. Don't over specialize. Adapt to the changing fight. Use other tactics. You make way too many assumptions. Heavies are a defense class that a MD, grandes, or flaylock pistol can remove completely without any skill required. Who would you rather defend your objective - a heavy with that many weaknesses - or a scout with a shotgun and RE whose only weakness depends on how dumb they are.
I would ask the scout to drop the RE's while the heavy falls back away from the damage radius and is placed in a position where he is not going to be forced to fight from every side. A heavy shouldn't be alone at a point, regardless, simply because of his lack of speed.
Heavies are not just a defense class. Yes, they are like a mobile turret but they need some form of backup. A heavy is more useful in tight quarters where he doesn't have to worry too much about being flanked.
|
|
ChromeBreaker
SVER True Blood Public Disorder.
850
|
Posted - 2013.07.15 12:14:00 -
[21] - Quote
Lu Mengz wrote:ChromeBreaker wrote:Lu Mengz wrote:ChromeBreaker wrote:Lu Mengz wrote:You launch a game without giving heavies any counters against explosive
You must be ********. Your blogs say we can make perfect soldiers - that would imply verastility. WRONG - HEAVIES COST TOO MUCH FOR YOU YOU TO EVEN GIVE US PLACE HOLDERS ACCORDING TO CPM.
Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know. Its posts like this that remind me why i dont feel bad killing noobs... Get pub stomped against Imperfects more and call others newbs please. I stomp and get stomped, but never cry like you . im calling you out as a noob, and call forward your OP as evidance Care to break and it down and explain why? I think the Imperfects stomped on your head one too many hard.
Ok ok lets spell it out nice... and... slow...
Explosives are the natural counter for the current armour heavies. Thats what they are there for. Thats what they do. Explosives are good against armour and slow moving targets...
The other heavies are coming... place holders wont work or be balanced without the new heavy weapons and a full overlook of heavies in general. They also need to be balanced against a vehicle balance as well. This will take time and might as well be done when we have the actual models ready.
The game DEVELOPS... Logis were added, sentinels were added, assault dropships were added, racial assaults were added.... New tanks, heavies, pilot suits, dropships, bombers all are coming. There is no "finished" game.
THAT is why your a noob, and a poor poor troll whos crying over stuff he hasnt been bothered to look into. |
Lu Mengz
Shining Flame Amarr Empire
11
|
Posted - 2013.07.15 12:15:00 -
[22] - Quote
Razor Signal wrote:Lu Mengz wrote:Razor Signal wrote:Lu Mengz wrote:Razor Signal wrote:Why are you not using terrain, too? Why isn't your squad backing you up? Is this a joke? You're asking a straight fire weapon to use terrain vs AoE? You blow gtfo If they can't find exactly where you are using the physical structures around you, you have a higher chance at avoiding death. Why isn't your squad mopping them up before they get to you? Don't run solo. Don't spray and pray. If you find yourself in a match getting owned by explosive, change suits. Don't over specialize. Adapt to the changing fight. Use other tactics. You make way too many assumptions. Heavies are a defense class that a MD, grandes, or flaylock pistol can remove completely without any skill required. Who would you rather defend your objective - a heavy with that many weaknesses - or a scout with a shotgun and RE whose only weakness depends on how dumb they are. I would ask the scout to drop the RE's while the heavy falls back away from the damage radius and is placed in a position where he is not going to be forced to fight from every side. A heavy shouldn't be alone at a point, regardless, simply because of his lack of speed. Heavies are not just a defense class. Yes, they are like a mobile turret but they need some form of backup. A heavy is more useful in tight quarters where he doesn't have to worry too much about being flanked. Can I ask where I ever said a heavy going 1v2+ is the problem? I say explosive are the problem - and you bring in something completely else. Why? what point are you trying to prove? When is it ever smart for any class to get flanked? If that was the problem I wouldn't post here - that's an intuition problem. But SP and MD spam that do increase dmg to armor that heavies are forced to be - isn't right. |
D ust5 14
Tal-Romon Legion Amarr Empire
30
|
Posted - 2013.07.15 12:18:00 -
[23] - Quote
ChromeBreaker wrote: The game DEVELOPS... Logis were added, sentinels were added, assault dropships were added, racial assaults were added.... New tanks, heavies, pilot suits, dropships, bombers all are coming. There is no "finished" game.
Beta game is beta |
Masa Moon
Demon Ronin
3
|
Posted - 2013.07.15 12:19:00 -
[24] - Quote
Lu Mengz wrote:You launch a game without giving heavies any counters against explosive
You must be ********. Your blogs say we can make perfect soldiers - that would imply verastility. WRONG - HEAVIES COST TOO MUCH FOR YOU TO EVEN GIVE US PLACE HOLDERS ACCORDING TO CPM.
Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know.
POST ON YOUR MAIN. |
Lu Mengz
Shining Flame Amarr Empire
14
|
Posted - 2013.07.15 12:20:00 -
[25] - Quote
ChromeBreaker wrote:
Ok ok lets spell it out nice... and... slow...
Explosives are the natural counter for the current armour heavies. Thats what they are there for. Thats what they do. Explosives are good against armour and slow moving targets...
The other heavies are coming... place holders wont work or be balanced without a the new heavy weapons and a full overlook of heavies in general. They also need to be balanced against a vehicle balance as well. This will take time and might as well be done when we have the actual models are ready.
The game DEVELOPS... Logis were added, sentinels were added, assault dropships were added, racial assaults were added.... New tanks, heavies, pilot suits, dropships, bombers all are coming. There is no "finished" game.
THAT is why your a noob, and a poor poor troll whos crying over stuff he hasnt been bothered to look into.
Now I know your ********. You're actually suggesting place holder heavy suits would imbalance AV - that's a weapon problem - not suit.
The weapon has nothing to do with our suit - we can equip MD and SP ourselves - it's the survivability that we sacrafice speed for health is the problem. SP in general is a side arm anyone can spec into for less then a million SP. That means every player in this game can counter heavies without problem.
I agree explosive are a natural counter - but for a game who bragged about customization - to offer no counter to it at all is weak. It makes no sense. I should be able to sacrafice fire-power for defense - I can't. I should be able to counter explosives - I can't. why can every other class escape these weapons yet not offer heavies a counter?
Your the weak troll here. Go back to getting beat by Imperfects and leave the thinking to people with brains - thanks. |
Razor Signal
Wraith Company
16
|
Posted - 2013.07.15 12:21:00 -
[26] - Quote
Because explosives are the counter to armor. I'm not sure what you expect; you're dying to explosives, so you should be considering options as how to not die. Analyze your fights. What went wrong? It's not just that 'omg, explosives are op.'. They have a valid role to play. I'm assuming you're dying to explosives because nobody is helping you take out the guys shooting you. You mentioned that they duck behind terrain before you can shoot them; you're slow, it's going to happen, so what should you do about it? Should their weapons be taken away because you're being outflanked and dying?
Quote:I agree explosive are a natural counter - but for a game who bragged about customization - to offer no counter to it at all is weak.
I think this is where many Dust players have a problem; they associate their dropsuit as their class, rather than you, the player, being the 'perfect' customized soldier. You have SPs. Unlock other suits to counter that which is killing you. If you over specialize, you're going to be inherently weak against specific forces based on the nature of point spending. However, if you spread them out over time and pick up weapons and dropsuits, modules and so on, which allow you to adapt to the shifting fight, you will see better results. |
Lu Mengz
Shining Flame Amarr Empire
14
|
Posted - 2013.07.15 12:24:00 -
[27] - Quote
Razor Signal wrote:Because explosives are the counter to armor. I'm not sure what you expect; you're dying to explosives, so you should be considering options as how to not die. Analyze your fights. What went wrong? It's not just that 'omg, explosives are op.'. They have a valid role to play. I'm assuming you're dying to explosives because nobody is helping you take out the guys shooting you. You mentioned that they duck behind terrain before you can shoot them; you're slow, it's going to happen, so what should you do about it? Should their weapons be taken away because you're being outflanked and dying? No - a mod should be added to reduce explosive dmg. It should be offered instead of the worthless armor plates to decrease explosive dmg done to armor. Getting rid of there weapons is a terrible idea. A simple tank counter is all that I ask and wonder why CCP is too ignorant to do. |
ChromeBreaker
SVER True Blood Public Disorder.
853
|
Posted - 2013.07.15 12:35:00 -
[28] - Quote
Lu Mengz wrote:ChromeBreaker wrote:
Ok ok lets spell it out nice... and... slow...
Explosives are the natural counter for the current armour heavies. Thats what they are there for. Thats what they do. Explosives are good against armour and slow moving targets...
The other heavies are coming... place holders wont work or be balanced without a the new heavy weapons and a full overlook of heavies in general. They also need to be balanced against a vehicle balance as well. This will take time and might as well be done when we have the actual models are ready.
The game DEVELOPS... Logis were added, sentinels were added, assault dropships were added, racial assaults were added.... New tanks, heavies, pilot suits, dropships, bombers all are coming. There is no "finished" game.
THAT is why your a noob, and a poor poor troll whos crying over stuff he hasnt been bothered to look into.
Now I know your ********. You're actually suggesting place holder heavy suits would imbalance AV - that's a weapon problem - not suit. The weapon has nothing to do with our suit - we can equip MD and SP ourselves - it's the survivability that we sacrafice speed for health is the problem. SP in general is a side arm anyone can spec into for less then a million SP. That means every player in this game can counter heavies without problem. I agree explosive are a natural counter - but for a game who bragged about customization - to offer no counter to it at all is weak. It makes no sense. I should be able to sacrafice fire-power for defense - I can't. I should be able to counter explosives - I can't. why can every other class escape these weapons yet not offer heavies a counter? Your the weak troll here. Go back to getting beat by Imperfects and leave the thinking to people with brains - thanks.
oh i hoped you wouldnt back down...
The weapon has eveything to do with the suit!! EVERYTHING... heavy weapons for heavy suits, heavy suits for heavy weapons, you have to balance both together. It would be like balancing the assault suits without taking into account the AR. Caldari heavy will likely have quite a few high slot... stack them with dmg mods and suddenly FG's are OP! add in racial bonuses etc and you really get a mess
Heavies are weak against explosies, its hard to run away from them or dodge... thats how it should be. The only problem atm is that MD and god locks are too strong against EVERYTHING so heavies are having a hard time as everyones carrying them.
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Lu Mengz
Shining Flame Amarr Empire
15
|
Posted - 2013.07.15 12:38:00 -
[29] - Quote
ChromeBreaker wrote:Lu Mengz wrote:ChromeBreaker wrote:
Ok ok lets spell it out nice... and... slow...
Explosives are the natural counter for the current armour heavies. Thats what they are there for. Thats what they do. Explosives are good against armour and slow moving targets...
The other heavies are coming... place holders wont work or be balanced without a the new heavy weapons and a full overlook of heavies in general. They also need to be balanced against a vehicle balance as well. This will take time and might as well be done when we have the actual models are ready.
The game DEVELOPS... Logis were added, sentinels were added, assault dropships were added, racial assaults were added.... New tanks, heavies, pilot suits, dropships, bombers all are coming. There is no "finished" game.
THAT is why your a noob, and a poor poor troll whos crying over stuff he hasnt been bothered to look into.
Now I know your ********. You're actually suggesting place holder heavy suits would imbalance AV - that's a weapon problem - not suit. The weapon has nothing to do with our suit - we can equip MD and SP ourselves - it's the survivability that we sacrafice speed for health is the problem. SP in general is a side arm anyone can spec into for less then a million SP. That means every player in this game can counter heavies without problem. I agree explosive are a natural counter - but for a game who bragged about customization - to offer no counter to it at all is weak. It makes no sense. I should be able to sacrafice fire-power for defense - I can't. I should be able to counter explosives - I can't. why can every other class escape these weapons yet not offer heavies a counter? Your the weak troll here. Go back to getting beat by Imperfects and leave the thinking to people with brains - thanks. oh i hoped you wouldnt back down... The weapon has eveything to do with the suit!! EVERYTHING... heavy weapons for heavy suits, heavy suits for heavy weapons, you have to balance both together. It would be like balancing the assault suits without taking into account the AR. Caldari heavy will likely have quite a few high slot... stack them with dmg mods and suddenly FG's are OP! add in racial bonuses etc and you really get a mess Heavies are weak against explosies, its hard to run away from them or dodge... thats how it should be. The only problem atm is that MD and god locks are too strong against EVERYTHING so heavies are having a hard time as everyones carrying them. I can agree with this - and admit I didn't take high slots into consideration. Sorry. I was too agressive to you and apologize. |
ChromeBreaker
SVER True Blood Public Disorder.
854
|
Posted - 2013.07.15 12:41:00 -
[30] - Quote
Lu Mengz wrote: I can agree with this - and admit I didn't take high slots into consideration. Sorry. I was too agressive to you and apologize.
No worries, just doing rage on the forums... it doesnt help |
|
Lu Mengz
Shining Flame Amarr Empire
15
|
Posted - 2013.07.15 12:53:00 -
[31] - Quote
ChromeBreaker wrote:Lu Mengz wrote: I can agree with this - and admit I didn't take high slots into consideration. Sorry. I was too agressive to you and apologize.
No worries, just doing rage on the forums... it doesnt help Been here for a year - talking to them doesn't help either. |
Maken Tosch
DUST University Ivy League
3339
|
Posted - 2013.07.15 13:02:00 -
[32] - Quote
Here is a quick tip. If you are about to hack an objective, throw a grenade (any grenade) in front of the control panel to clear out any hidden explosives. People do this all the time and the tactic has been around since Codex build (closed beta).
Also, have a squad back you up. Heavies were never meant to be alone and are designed primarily for point defense while the friendly assault and scout hunt down the enemy as a logibro repairs you. |
Meeko Fent
Seituoda Taskforce Command Caldari State
314
|
Posted - 2013.07.15 13:02:00 -
[33] - Quote
No one else has a counter to explosives either.
I support heavies be scary again, but that is the counter we have to you. Otherwise, you are an immortal armor clad heavy kitten gun wielding behemoth.
Be happy that you have heavy weapons. |
Garrett Blacknova
Codex Troopers
3328
|
Posted - 2013.07.15 13:03:00 -
[34] - Quote
Lu Mengz wrote:Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know. Worked for Ubisoft with every Assassin's Creed game so far. Worked for Armored Core V. Worked for Skyrim.
Worked for Brink ok, maybe not
Worked for Syndicate ok, maybe not
Worked for Ace Combat: Assault Horizon ok, maybe not
Notice how most of the successful examples are games which received patches soon after release, and have seen continuing support for a decent amount of time post-release. Other than Assassin's Creed, each of the successful games has had consistent change, mostly positive, over a relatively long period post-release.
The ones that failed suffered because of a lack of support in at least one timeframe. Brink failed at short-term support, with their initial release needing (and not receiving) urgent attention. The game shipped broken, and the devs waited FAR too long to fix it. Syndicate just never got patches for any but the first identified problem on the XBox 360 version. Assault Horizon's oficial website had been closed down before they got around to patching the game, and most of the game-breaking issues have been left untouched, and it's still in need of a LOT of further improvements. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
411
|
Posted - 2013.07.15 13:05:00 -
[35] - Quote
Garrett Blacknova wrote:Lu Mengz wrote:Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know. Worked for Ubisoft with every Assassin's Creed game so far. Worked for Armored Core V. Worked for XCOM. Worked for Skyrim. Worked for Brink ok, maybe not Worked for Syndicate ok, maybe not Worked for Ace Combat: Assault Horizon ok, maybe not Notice how most of the successful examples are games which received patches soon after release, and have seen continuing support for a decent amount of time post-release. Not all of them (Looking at Assassin's Creed) have seen consistent improvement or lasting support, but most of the time, it's a good point in their favour. The ones that failed suffered because of a lack of support in at least one timeframe. Brink failed at short-term support, with their initial release needing (and not receiving) urgent attention. The game shipped broken, and the devs waited FAR too long to fix it. Syndicate just never got patches for any but the first identified problem on the XBox 360 version. Assault Horizon's oficial website had been closed down before they got around to patching the game, and most of the game-breaking issues have been left untouched, and it's still in need of a LOT of further improvements. I see your point but... If you patch a game to break it more... what more can we expect? Uprising ftl. |
ChromeBreaker
SVER True Blood Public Disorder.
856
|
Posted - 2013.07.15 13:07:00 -
[36] - Quote
Lu Mengz wrote:ChromeBreaker wrote:Lu Mengz wrote: I can agree with this - and admit I didn't take high slots into consideration. Sorry. I was too agressive to you and apologize.
No worries, just doing rage on the forums... it doesnt help Been here for a year - talking to them doesn't help either.
You would be surprised, CCP normally do pick up on things wether they actually reply or not is another matter ;) they just work at a speed that people dont understand |
J Lav
Opus Arcana Covert Intervention
128
|
Posted - 2013.07.15 13:18:00 -
[37] - Quote
Counter MD's and Corelock's with range. Done.
It sounds to me like the OP is still figuring out what to do as a heavy. Working in a squad that understands and uses their heavy will make other squads cry that the heavy is OP. I'll give you a hint, the fact that someone has to use cover, has something to do with you being a heavy. So they can pop out and throw a bomb? That's because no one has shot them in the back yet, or your squad members are busy trying to single-handedly take on everything in the game. Or better yet, why didn't you push on them, forcing them out of cover? |
SoTa of PoP
Circle of Huskarl Minmatar Republic
411
|
Posted - 2013.07.15 13:20:00 -
[38] - Quote
J Lav wrote:Counter MD's and Corelock's with range. Done.
It sounds to me like the OP is still figuring out what to do as a heavy. Working in a squad that understands and uses their heavy will make other squads cry that the heavy is OP. I'll give you a hint, the fact that someone has to use cover, has something to do with you being a heavy. So they can pop out and throw a bomb? That's because no one has shot them in the back yet, or your squad members are busy trying to single-handedly take on everything in the game. Or better yet, why didn't you push on them, forcing them out of cover? ... your asking a heavy to counter with range and you say I'm trying to figure out how to play? Lmao. Ironic.
btw - to all these squad comments. Are you saying this game isn't broken? Because 1 v 6 anyone can win. Please shut up about it - it's not the point of discussion. It's the inbalance any heavy faces when he dies instantly to a FP or MD with no counter to prevent it.
Scrubs. EDIT: Oh wait this isn't for me, why did I read Sota?? Lol |
ChromeBreaker
SVER True Blood Public Disorder.
857
|
Posted - 2013.07.15 13:21:00 -
[39] - Quote
J Lav wrote:Counter MD's and Corelock's with range. Done.
It sounds to me like the OP is still figuring out what to do as a heavy. Working in a squad that understands and uses their heavy will make other squads cry that the heavy is OP. I'll give you a hint, the fact that someone has to use cover, has something to do with you being a heavy. So they can pop out and throw a bomb? That's because no one has shot them in the back yet, or your squad members are busy trying to single-handedly take on everything in the game. Or better yet, why didn't you push on them, forcing them out of cover?
squads are OP but isnt a complete answer to balance |
ACE12123
Ostrakon Agency Gallente Federation
2
|
Posted - 2013.07.15 16:30:00 -
[40] - Quote
Quick question?
What is the counter to fused nades? OP has a point. |
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Kiro Justice
The Unholy Legion Of DarkStar DARKSTAR ARMY
422
|
Posted - 2013.07.15 16:37:00 -
[41] - Quote
Hey! It's an imperfect Alt!! |
Nemo Bluntz
TeamPlayers EoN.
104
|
Posted - 2013.07.15 17:00:00 -
[42] - Quote
CCP! You didn't give Caldari ANY counters to Flux Grenades?!?!?!
They take away shields, but how are Caldari supposed to deal with that?! |
BLKDG
ROYAL SQUAD Shadow of the Apocalypse
11
|
Posted - 2013.07.15 17:13:00 -
[43] - Quote
Last one in before the thread get locked!! |
Lu Mengz
Shining Flame Amarr Empire
15
|
Posted - 2013.07.15 17:16:00 -
[44] - Quote
Nemo Bluntz wrote:CCP! You didn't give Caldari ANY counters to Flux Grenades?!?!?!
They take away shields, but how are Caldari supposed to deal with that?! Oh, so fluxes kill you? Shields going away means death? You can't just - you know - survive on armor?
Oh the pains you must feel. Nerf the flux naow! |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2367
|
Posted - 2013.07.15 17:17:00 -
[45] - Quote
Lu Mengz wrote:Razor Signal wrote:Lu Mengz wrote:You launch a game without giving heavies any counters against explosive
You must be ********. Your blogs say we can make perfect soldiers - that would imply verastility. WRONG - HEAVIES COST TOO MUCH FOR YOU YOU TO EVEN GIVE US PLACE HOLDERS ACCORDING TO CPM.
Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know. Don't walk on grenades. Use cover. Look for REs. Shoot the guy with the Flaylock. You must suck to believe that to be the answer. You can't counter explosive weapons simply by shooting, they duck and fire behind terrain. Do you even PC bro? Oooh! I know how to counter that! Get a teammate to flank instead of trying to solo as a heavy! |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2367
|
Posted - 2013.07.15 17:19:00 -
[46] - Quote
Nemo Bluntz wrote:CCP! You didn't give Caldari ANY counters to Flux Grenades?!?!?!
They take away shields, but how are Caldari supposed to deal with that?! CCP should give caldari more armor-like, as much as gallente- so they aren't helpless when they get hit by an anti-shield weapon |
SoTa of PoP
Circle of Huskarl Minmatar Republic
411
|
Posted - 2013.07.15 17:27:00 -
[47] - Quote
Scheneighnay McBob wrote:Lu Mengz wrote:Razor Signal wrote:Lu Mengz wrote:You launch a game without giving heavies any counters against explosive
You must be ********. Your blogs say we can make perfect soldiers - that would imply verastility. WRONG - HEAVIES COST TOO MUCH FOR YOU YOU TO EVEN GIVE US PLACE HOLDERS ACCORDING TO CPM.
Respond to me and explain to me why you think it's okay to launch an unfinished game - I'd love to know. Don't walk on grenades. Use cover. Look for REs. Shoot the guy with the Flaylock. You must suck to believe that to be the answer. You can't counter explosive weapons simply by shooting, they duck and fire behind terrain. Do you even PC bro? Oooh! I know how to counter that! Get a teammate to flank instead of trying to solo as a heavy! So... The answer to the SP/ISK dump class known as the heavy whose suppose to stand toe to toe against vehicles when 1v1ing is... seek aid?
Lol OP I think your an idiot but so are these replies. Also - stop typing like me the '-' is my thing.
Now even I think your an imp alt. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2789
|
Posted - 2013.07.15 17:30:00 -
[48] - Quote
lolheavies
Flaylock > Heavy HMG
Contact nades > Heavy HMG
Mass Driver > Heavy HMG
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Nemo Bluntz
TeamPlayers EoN.
105
|
Posted - 2013.07.15 17:55:00 -
[49] - Quote
Lu Mengz wrote:Nemo Bluntz wrote:CCP! You didn't give Caldari ANY counters to Flux Grenades?!?!?!
They take away shields, but how are Caldari supposed to deal with that?! Oh, so fluxes kill you? Shields going away means death? You can't just - you know - survive on armor? Oh the pains you must feel. Nerf the flux naow! Reading right past the sarcasm. |
Lu Mengz
Shining Flame Amarr Empire
18
|
Posted - 2013.07.15 18:15:00 -
[50] - Quote
Nemo Bluntz wrote:Lu Mengz wrote:Nemo Bluntz wrote:CCP! You didn't give Caldari ANY counters to Flux Grenades?!?!?!
They take away shields, but how are Caldari supposed to deal with that?! Oh, so fluxes kill you? Shields going away means death? You can't just - you know - survive on armor? Oh the pains you must feel. Nerf the flux naow! Reading right past the sarcasm. Sorry
There's just a big difference between flux and MD/FP. You can run before the flux detonates and it won't kill you.
Fattiest are sorta just effed.
Wouldn't be so bad if it didn't feel like it takes 3 more bullets to kill me then any other suit at my meta level. |
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Crash Monster
Snipers Anonymous
1254
|
Posted - 2013.07.15 19:34:00 -
[51] - Quote
OP, has anyone suggesting calling in a LAV? |
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