Draco Cerberus wrote:While I agree that the Flaylock pistols do seem overpowered I would like to propose that rather that kill a good for killing with gun we consider an addition of a few modules to help us deal with damage better if we can fit them rather than a nerf.
Resistance Modules to increase damage type resistance to specific types of damage. This is taken straight from Eve and has a very real presence in new eden already for many mission runners. The wide variety of fits mean that there would not be an op button fix with these as generally they are damage type specific resistance and so would allow other damage types that were not that specific type to deal damage as if the resistance plates or shielding were not there. Please note an Adaptive Invulnerability field in Eve grants multiple resistance types at a lesser amount than the specific resistance modules. We would need both Shield and Armor resistance modules.
Reflective plating could reflect laser and splash damage away from the user allowing the user to be hit for full damage from a direct hit by a mass driver, forge gun or flaylock and still be killed through direct damage yet the plash damage wouldn't touch the user and allow them to jump or walk out of the way without adverse affect.
Both of these types of modules should be able to be used simultaneously and without movement penalties. This would allow an armor tanker or shield tanker to put an Adaptive invulnerability field and Reflective plating on a suit to resist some damage while adding an armor plate or shield extender to increase their armor or shield HP respectively and make it harder to one shot kill enemies and making another way of protecting yourself in a way that doesn't make you a slower moving target.
This would be fine, but with the current state of dropsuits, the Medium Class Suits would be the only suits capable of equipping them without a huge sacrifice unequal to the benefit gained by the resistance.
Light Frames and Scouts simply do not have the total HP to make them worth while.
Heavy Frames, Commandos, and Sentinels do not have enough slots to be able to equip them without a
major sacrifice to tank. The Heavy Class Really needs to be given some TLC from CCP.
Regardless of any damage negation options, the Flaylock is still overpowered. It has nearly the same splash damage as a Proto Breach FG with a lot more blast radius. Considering the Flaylock is a sidearm and the FG is a heavy weapon, this is undeniably and ridiculously unbalanced.