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DS 10
G I A N T EoN.
582
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Posted - 2013.07.11 19:13:00 -
[91] - Quote
CHICAGOCUBS4EVER wrote:FATPrincess - XOXO wrote:For you guys info, I drive a logistics LAV. I'm not affected by Forge Guns in any way since they can never hit me. But I can see them in the killfeed. It gets more kills than weapons that are supposed to kill infantry, like the laser and scrambler rifle. Just play ambush Manus Peak vs some top corps you'll see many Forge Gunners there going 20/0.
-XOXO Yup... 20/0 blowing up 13 lavs 3 tanks and a derpship. Gtfo with this nonsense. Before crying wolf try the damn thing out. When maruaders return tanks will be fine. As for killing infantry. Casualties of war... stop lav spamming and u will see a lot less forges
My best AV game I took out 7 dropships, 4 tanks, and a few LAVs. Oh, and I was on a rooftop. The funny thing is most FG vets prioritize vehicles over infantry. No vehicles? I'll smack some infantry with some Forge lovin'.
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Cormack's Modified Griefer
Expert Intervention Caldari State
43
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Posted - 2013.07.11 19:16:00 -
[92] - Quote
I knew the majority of people who leave signatures are full of sh+Ąt, but oh well, at least the op will be butthurt after the upcoming nerf. |
Atlas Pillar
The Unholy Legion Of DarkStar DARKSTAR ARMY
9
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Posted - 2013.07.11 19:18:00 -
[93] - Quote
Really you guys don't realize the FG isn't strictly AV. It's an anti-material gun, It's comparable to a . 50 cal rifle today, It's meant to kill everything, but it just so happens that HAV's and free LAV's are bigger targets than mercs so everyone assumes that they're AV. They're dumbfire which means they are not strictly AV. |
General Technique
Vherokior Combat Logistics Minmatar Republic
100
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Posted - 2013.07.11 19:19:00 -
[94] - Quote
JETSTORM1090 wrote:All I want is for militia forge guns to be removed, If I get killed by advanced and proto forges in one hit so be it, I don't like my proto suit to be 1 shotted by a 500 ISK gun...
Random Militia Player's response:
"But it's so satisfying when I obliterate squads of tryhard proto wearing pubstompers with my militia gear.
My charging and driving skills are pro, bro. Just me being all pro for the protobros. Don't hate. Please?" |
Andius Fidelitas
The Southern Legion RISE of LEGION
94
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Posted - 2013.07.11 19:24:00 -
[95] - Quote
Nocturnal Soul wrote:leave the damn forge gun alone
I actually agree on this one. At best, maybe retweek the Assault Forge Gun. |
TheWee BabySeamus
Dem Durrty Boyz
21
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Posted - 2013.07.11 19:49:00 -
[96] - Quote
FATPrincess - XOXO wrote:Nocturnal Soul wrote:leave the damn forge gun alone It's OP and you know it. It's not meant to be going 15/0 at Manus Peak ambush. It's an AV weapon ffs. -XOXO
Been PWND by forge guns a bit to much I see, its ok to get Butt hurt..........it happens. |
Meeko Fent
Seituoda Taskforce Command Caldari State
248
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Posted - 2013.07.11 19:59:00 -
[97] - Quote
FATPrincess - XOXO wrote:Nocturnal Soul wrote:leave the damn forge gun alone It's OP and you know it. It's not meant to be going 15/0 at Manus Peak ambush. It's an AV weapon ffs. -XOXO Those who DO go 15/0 Deserve Props, cause they must have Maddening skill.
it has a .7 splash, so you have to be REALLY close to get a good hit. |
Jathniel
G I A N T EoN.
640
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Posted - 2013.07.11 20:16:00 -
[98] - Quote
Void Echo wrote:there is no argument that will ever work against av or infantry, its the infantry that get their wants and needs catered to in this game, have you noticed that hardly anything that's been implemented so far has been suggested and begged by the infantry players?
the rest of us are just minorities that CCP doesn't care about.
QFT Niche roles are forever fked in this game.
All your SP is better off spent going Caldari Assault and Core Skills. When you finish with that you simply dabble a little SP into everything else.
A sniper rifle is only to kill snipers and get them off your ass. A FG is just to kill a tank and get it off your ass (if it proves resistant to av nades), the heavy suit just makes you look cool while you do it.
It's like a niche weapon is only useful against the players that use it. Run to supply depot, grab niche weapon, kill niche player, run back to supply depot and return to Cal Assault.
The forge gun is fine. Heavies really only had 2 good choices. HMG for CQC. FG for LRC. Yes the FG was AV, but why penalize a good heavy for being able to kill infantry at range with one?
It's a hard lesson to learn, but it's a lesson.
With all the changes happening there is only ONE way to skill a character: - Caldari Assault, AR, and Core Skills, and THEN a niche of your choice. |
Sloth9230
Reaper Galactic
2296
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Posted - 2013.07.11 20:27:00 -
[99] - Quote
DJINN leukoplast wrote:
Forge hitbox is far too big
And how dafuq do you know this? Did a dev give you that info? No, it just killed you a few times so clearly it must be OP in some way because that's how you "feel" How about you quit lying to yourself and just admit that you suck?
"The hitbox is too big", how do you know that it wasn't honestly a direct shot? and not the "hitbox" |
BLKDG
ROYAL SQUAD Shadow of the Apocalypse
10
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Posted - 2013.07.11 20:30:00 -
[100] - Quote
Ain't nothen as satifying as taking a mario cart fools with a forge. As per previous post now i AV cause all the damn taxies. Sure I'll take a pot shot at the grunts, but the real fun is watching tanks and lavs run and go boom.
Besides Breach forge gun require you to stand perfectly still while they charge
It sux but this weapon is balanced. If you get hit well, do what you would do to anyone in game. go hunt go shoot go kill if they are still alive (in a breach fit) kudos to them otherwise, work your gun game and quit qqing |
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Killar-12
Greatness Achieved Through Training EoN.
104
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Posted - 2013.07.11 20:44:00 -
[101] - Quote
Nocturnal Soul wrote:question do you run stupidly into the open I say that the Devs stockpile copies of COD and give them to QQers for free so they leave the game for a little bit. |
Killar-12
Greatness Achieved Through Training EoN.
104
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Posted - 2013.07.11 20:46:00 -
[102] - Quote
Jathniel wrote:Void Echo wrote:there is no argument that will ever work against av or infantry, its the infantry that get their wants and needs catered to in this game, have you noticed that hardly anything that's been implemented so far has been suggested and begged by the infantry players?
the rest of us are just minorities that CCP doesn't care about. QFT Niche roles are forever fked in this game. All your SP is better off spent going Caldari Assault and Core Skills. When you finish with that you simply dabble a little SP into everything else. A sniper rifle is only to kill snipers and get them off your ass. A FG is just to kill a tank and get it off your ass (if it proves resistant to av nades), the heavy suit just makes you look cool while you do it. It's like a niche weapon is only useful against the players that use it. Run to supply depot, grab niche weapon, kill niche player, run back to supply depot and return to Cal Assault. The forge gun is fine. Heavies really only had 2 good choices. HMG for CQC. FG for LRC. Yes the FG was AV, but why penalize a good heavy for being able to kill infantry at range with one? It's a hard lesson to learn, but it's a lesson. With all the changes happening there is only ONE way to skill a character: - Caldari Assault, AR, and Core Skills, and THEN a niche of your choice. and if Armor is buffed or are shields nerfed? |
Nelo Angel0
The Nommo Insurance Fraud.
124
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Posted - 2013.07.11 21:26:00 -
[103] - Quote
Plasma cannons also kill infantry, and are better at it then FGs. Should we look for ways to nerf the plasma cannon?
If I ever see a "nerf plasma cannon" thread I will LOL and forever troll them.
If people want to balance the FGs they would have to balance across the board. For every nerf there would have to be a buff. Nerf the assaults range and you'd have to buff it's splash and splash damage. Afterwards you'd tone the damage down abit on the regular FG. If the Breach is touched in any way,shape, or form you'd have to get rid of those stupid penalties.
The breach is fine it's a purely AV FG. The assault you could nerf but it'd need a buff to make it an AI weapon as well as AV weapon. The regular is fine.
Which FGs is the OP complaining about? The PRO lvl or MLT lvl what?
Can't just go nerfing the PRO FGs without ******* the current AV balance. |
hackerzilla
Defenders of the Helghast Dream
67
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Posted - 2013.07.11 21:29:00 -
[104] - Quote
GTFO, Adpat or die. Forge gun is fine and any nerf would make it useless. Just because a forgegunner beat you in a match doesn't mean it's OP it means you're bad that you can't counter it. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
208
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Posted - 2013.07.11 21:33:00 -
[105] - Quote
Yes, because clearly vehicles (other than dropships) are OP |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
208
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Posted - 2013.07.11 21:37:00 -
[106] - Quote
Love all the non-proto suits/vehicles complaining about proto gun damage |
J4yne C0bb
DUST University Ivy League
50
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Posted - 2013.07.11 21:40:00 -
[107] - Quote
FATPrincess - XOXO wrote:Aizen Intiki wrote:Pre-trying to snipe with FG again:
I used to do it, felt like a scrub, and stopped. It's especially the Assault ones that perplex me the most. Anyways, let's see how a MLT fit goes. See? I knew I wasn't crazy! All of you saying the lolForgeGun is fine are a bunch of ****** scrubs that don't like the HMG because it sucks and don't want their toy nerf. Well guess what CCP.Is watching the killfeed and you're in the top 5 when your job is to destroy vehicles! And don't tell me because LAV spam because you know you can't kill them. You can't kill me! GTFO!!!!! -XOXO
What CCP will find when monitoring any random killfeed is a hell of a lot more [Baloch - Impact] than [9K330 Forge Gun]. And your primary job is transporting mercs, and I'm sure that is all you ever use it for, amirite?
Tell you what -- I'll agree to a forge range nerf, if you agree that your LLAV murder taxi begins taking direct damage to armor, in direct proportion to how much health I had when you ran me over. Hit me at full health, and you take 1012 armor damage. Deal?
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
53
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Posted - 2013.07.11 21:49:00 -
[108] - Quote
FATPrincess - XOXO wrote:Nocturnal Soul wrote:leave the damn forge gun alone It's OP and you know it. It's not meant to be going 15/0 at Manus Peak ambush. It's an AV weapon ffs. -XOXO
I have to agree. The forge gun is for AV only, just like the Swarm Launcher. Imagine being able to kill infantry with the swarm launcher. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
261
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Posted - 2013.07.11 21:53:00 -
[109] - Quote
I main Forge and the one thing that really shouldn't be done is shortening the optimal to a crippling degree.
As an infantry AV weapon it's philosophy is the sacrifice of speed and mobility in order to gain reach and rapid delivery. The name of the old starting specialisation 'Sentinel' attests to that.
If it loses the reach it then must close in to short range to engage vehicles. Heavies ain't much for rapidly closing in on a stealthy vector and vehicles won't even have to use cover to mitigate the threat, just blast them from outside their range or create distance if they find themselves set upon.
Blast radius, splash damage and the Assault's rate of fire all taken together is quite formidable versus infantry right now. The obvious change to toy around with is blast radius, necessitates more precision to obtain a result, gives more room for the assailed to successfully evade.
Splash damage is the other alternative. If significantly toned down it makes splashing more of a harassing or finishing action than an outright killer. Would quite like the missile effect of jarring the screen and displacing aim to be added to Forge splash should this happen, though. The slug isn't a chemical explosive but the victim did just have it impact a surface right next to them with incredible force.
Tangent suggestion, make it so we can't feather the Assault Forge's trigger. I'd hate this but still throwing it out there. Once you begin charging the charge can't be cancelled. The reduction in charge time is a massive boon that can't be understated, this would make you lose more in order to gain that boon. You can't keep bringing it to half then resetting while waiting out a target's emergence giving the standard model a wider advantage in this scenario. Again, I would hate this, it'd be a damper on the Assault FG. I put it out there merely because there's a nagging feeling that the Assault gains a lot but with only minor penalties and this may not be right in the grand scheme of things. This alteration might see a bit more incentive to use the standard. Would still use an AFG as default even if this did happen though.
But if anything does happen please for the love of god do not make all the above changes simultaneously CCP. If you think there's an issue experiment incrementally. Make sure not to compromise it's effectiveness versus vehicles in an attempt to rein in its effectiveness against infantry.
Direct hits are fair game. |
Nelo Angel0
The Nommo Insurance Fraud.
124
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Posted - 2013.07.11 21:56:00 -
[110] - Quote
Cenex Langly wrote:FATPrincess - XOXO wrote:Nocturnal Soul wrote:leave the damn forge gun alone It's OP and you know it. It's not meant to be going 15/0 at Manus Peak ambush. It's an AV weapon ffs. -XOXO I have to agree. The forge gun is for AV only, just like the Swarm Launcher. Imagine being able to kill infantry with the swarm launcher.
SLs could kill infantry in closed beta. From what i hear it was pure hell. |
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Poplo Furuya
Condotta Rouvenor Gallente Federation
261
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Posted - 2013.07.11 21:58:00 -
[111] - Quote
And since there's some LAV discussion happening concurrently...
If the LLAV durability isn't to be reined in I'd like to see Forge Gun hits and proximity mines cause moving LAVs to be rocked by the blast, arresting their movement and sending them off-course, potentially flip them if they're struck to the side while at speed. |
Kaze Eyrou
ROGUE SPADES EoN.
307
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Posted - 2013.07.11 22:06:00 -
[112] - Quote
FATPrincess - XOXO wrote:Nocturnal Soul wrote:leave the damn forge gun alone It's OP and you know it. It's not meant to be going 15/0 at Manus Peak ambush. It's an AV weapon ffs. -XOXO *sigh*
I'll tweet DS10 and tell him to stop raping you in matches. Since I'm about to go to work I can stop by the store and pick up something that will help you.
Is Eze Ease Ese Eaze Desensitizing Numbing Gel ok?
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Buster Friently
Rosen Association
1099
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Posted - 2013.07.11 22:09:00 -
[113] - Quote
Hawkings Greenback wrote:FATPrincess - XOXO wrote:For you guys info, I drive a logistics LAV. I'm not affected by Forge Guns in any way since they can never hit me. But I can see them in the killfeed. It gets more kills than weapons that are supposed to kill infantry, like the laser and scrambler rifle. Just play ambush Manus Peak vs some top corps you'll see many Forge Gunners there going 20/0.
-XOXO How many AR's do you see in the kill feed since you spend a lot of time looking while driving
Here you go:
https://forums.dust514.com/default.aspx?g=posts&t=92678 |
Buster Friently
Rosen Association
1099
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Posted - 2013.07.11 22:10:00 -
[114] - Quote
Nelo Angel0 wrote:Plasma cannons also kill infantry, and are better at it then FGs. Should we look for ways to nerf the plasma cannon?
Of course. They aren't ARs.
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Nelo Angel0
The Nommo Insurance Fraud.
125
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Posted - 2013.07.11 22:28:00 -
[115] - Quote
Buster Friently wrote:Nelo Angel0 wrote:Plasma cannons also kill infantry, and are better at it then FGs. Should we look for ways to nerf the plasma cannon? Of course. They aren't ARs.
*clap* you get a like XD
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CharCharOdell
Shining Flame Amarr Empire
451
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Posted - 2013.07.11 22:33:00 -
[116] - Quote
Flaylocks will do their job just fine: https://sphotos-b.xx.fbcdn.net/hphotos-prn2/992774_10151712442698934_1645304825_n.jpg |
Vermaak Doe
Sver true blood Public Disorder.
1039
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Posted - 2013.07.11 23:08:00 -
[117] - Quote
Bronies gonna brone. |
Himiko Kuronaga
SyNergy Gaming EoN.
817
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Posted - 2013.07.11 23:11:00 -
[118] - Quote
Laurent Cazaderon wrote:FG damage are fine. I'll only agree with a way too big range. The absolute range isnt the problem in itself, it's the damage falloff. FG projectile should lose power way faster. Let's be honest, tower FG sniping is nothing fun nor good.
It is good and fun.
Not every confrontation in a FPS should boil down to "I have superior gun game". Getting to a high altitude takes work. Getting ammo and uplinks for continued effectiveness takes more work. Remaining uncontested for the majority of the game takes more work.
If I'm going to coordinate all of this work, why should I get payed off with a ******* damage reduction?
I can appreciate that you don't like getting hit in the head by something you can't immediately shoot back at, but seriously that's your fault for not controlling the map properly. It's a heavy rail gun and it's doing exactly what it is supposed to do.
This is a weapon that is only good when placed in a tactically superior position. Remove the tactical superiority and you might as well be running commando with EZ mode swarms and an AR. |
Willie Fistersnatch
Tal-Romon Legion Amarr Empire
5
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Posted - 2013.07.11 23:12:00 -
[119] - Quote
some people are running around gunning everyone down unopposed. people will cry about proto gear and flaylocks. I am telling every one i meet in game a little secret. sticking together and squading up are nice but how would you like a real edge?
you can be unstoppable. I will be broadcasting how over teamchat this evening but for you loyal fans of chaos try this.
upon getting a black screen press down to open map,L1 for neocom, open playerlist. back out of everything and presto optic camo. no one can see you now. run and gun with glee |
Hawkings Greenback
Red Star Jr. EoN.
56
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Posted - 2013.07.12 00:06:00 -
[120] - Quote
Buster Friently wrote:Hawkings Greenback wrote:FATPrincess - XOXO wrote:For you guys info, I drive a logistics LAV. I'm not affected by Forge Guns in any way since they can never hit me. But I can see them in the killfeed. It gets more kills than weapons that are supposed to kill infantry, like the laser and scrambler rifle. Just play ambush Manus Peak vs some top corps you'll see many Forge Gunners there going 20/0.
-XOXO How many AR's do you see in the kill feed since you spend a lot of time looking while driving Here you go: https://forums.dust514.com/default.aspx?g=posts&t=92678
That doesnt tell anyone wih an ounce of common sense what they dont already know. ARs are the goto weapon because people find them easy to use and are comfortable with them. It shows that the majority of people dont really want to try anything different through fear of wasting sp or just not being any good with other weapons. Kudos for doing it though.
People post without thinking, without any numbers to back it up and assume that mass QQ helps but this is GD and if you want reasoned discussion look elsewhere. |
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