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XxWarlordxX97
Internal Error. League of Infamy
3960
|
Posted - 2013.07.11 03:35:00 -
[1] - Quote
Marston VC wrote:Pretty simple question guys, but ill elaborate more on what I mean. Back when Zipper interactive was releasing MAG the "revolutionary FPS" that featured 256 man battles, people got really hyped up for it. The overall chaos of this game was something people lived off of. However..... what a lot of people didn't recognize was the fact that "good" clans would always use "swarm" tactics. Swarm or "zerging" is the act of throwing so many people at one focal point that it just crushes and overwhelms defensive opposition. To some people this is fun, but when you look at a game as deep as dust, you gotta say "well damn..... zerging pretty takes away all need for tactics huh?" and it does. Mindlessly following one order to "overwhelm a position" is a feet that's only truly possible once the player count has reached something I like to call "critical mass". Critical mass meaning: The threshold in which once the game hits an X amount of players it becomes too zerg oriented. The X variable in that definition is subject to player opinion, and so im asking you guys what you think about the topic. Is 128 v 128 Too much for Dust???? What about 64 v 64? 32 v 32?? Does it not matter how many players are in this game?? Is the level of customization just sooooo deep that numbers wont matter?? or will numbers overshadow customization?? Because no matter how different your suit might be, you, as the player will still only be ONE player, and therefore you'll only be ONE of the MANY. In my opinion 32 v 32 would be near perfect, possibly even 64 v 64, but past that the game starts to get excessive and I honestly don't think the PS3 could handle anything more then 32 v 32 anyway. I mean..... we don't even have 24 v 24 yet unfortunately. So what do you guys think??? I want to hear your opinions so if you read down to this far please feel free to post your opinion!!! (and if you feel super generous finger hump that like button cuz I like being a like *****) I could get more kills,So I approve of this thread |
XxWarlordxX97
Internal Error. League of Infamy
3962
|
Posted - 2013.07.11 03:57:00 -
[2] - Quote
Absoliav wrote:As the game is right now, we can't do huge battles like MAG, because of the potential of Zerg tactics, but Dust will have something MAG didn't have, deploy able installations, like turrets and CRUs. Only problem is we haven't heard so much as a word about them, when ever we do get these things, chances are, well see an increase in match size.
And in MAG you got respec when you got to 3000 points but you didn't have to do it |
XxWarlordxX97
Internal Error. League of Infamy
3962
|
Posted - 2013.07.11 04:07:00 -
[3] - Quote
Absoliav wrote:XxWarlordxX97 wrote:Absoliav wrote:As the game is right now, we can't do huge battles like MAG, because of the potential of Zerg tactics, but Dust will have something MAG didn't have, deploy able installations, like turrets and CRUs. Only problem is we haven't heard so much as a word about them, when ever we do get these things, chances are, well see an increase in match size. And in MAG you got respec when you got to 3000 points but you didn't have to do it You just reminded me, why hasn't CCP put some sort of respec feature in the game yet, probably cause of something about balance, would be nice though.
It would be nice, Now I'm dreaming about so happy |
XxWarlordxX97
Internal Error. League of Infamy
3963
|
Posted - 2013.07.11 04:52:00 -
[4] - Quote
Alldin Kan wrote:Marston VC wrote:Pretty simple question guys, but ill elaborate more on what I mean. Back when Zipper interactive was releasing MAG the "revolutionary FPS" that featured 256 man battles, people got really hyped up for it. The overall chaos of this game was something people lived off of. However..... what a lot of people didn't recognize was the fact that "good" clans would always use "swarm" tactics. Swarm or "zerging" is the act of throwing so many people at one focal point that it just crushes and overwhelms defensive opposition. To some people this is fun, but when you look at a game as deep as dust, you gotta say "well damn..... zerging pretty takes away all need for tactics huh?" and it does. Mindlessly following one order to "overwhelm a position" is a feet that's only truly possible once the player count has reached something I like to call "critical mass". Critical mass meaning: The threshold in which once the game hits an X amount of players it becomes too zerg oriented. The X variable in that definition is subject to player opinion, and so im asking you guys what you think about the topic. Is 128 v 128 Too much for Dust???? What about 64 v 64? 32 v 32?? Does it not matter how many players are in this game?? Is the level of customization just sooooo deep that numbers wont matter?? or will numbers overshadow customization?? Because no matter how different your suit might be, you, as the player will still only be ONE player, and therefore you'll only be ONE of the MANY. In my opinion 32 v 32 would be near perfect, possibly even 64 v 64, but past that the game starts to get excessive and I honestly don't think the PS3 could handle anything more then 32 v 32 anyway. I mean..... we don't even have 24 v 24 yet unfortunately. So what do you guys think??? I want to hear your opinions so if you read down to this far please feel free to post your opinion!!! (and if you feel super generous finger hump that like button cuz I like being a like *****) What if all 128 enemy players use Assault Mass Drivers? That would not be fun |
XxWarlordxX97
Internal Error. League of Infamy
3964
|
Posted - 2013.07.11 05:02:00 -
[5] - Quote
Knightshade Belladonna wrote:XxWarlordxX97 wrote:Alldin Kan wrote:Marston VC wrote:Pretty simple question guys, but ill elaborate more on what I mean. Back when Zipper interactive was releasing MAG the "revolutionary FPS" that featured 256 man battles, people got really hyped up for it. The overall chaos of this game was something people lived off of. However..... what a lot of people didn't recognize was the fact that "good" clans would always use "swarm" tactics. Swarm or "zerging" is the act of throwing so many people at one focal point that it just crushes and overwhelms defensive opposition. To some people this is fun, but when you look at a game as deep as dust, you gotta say "well damn..... zerging pretty takes away all need for tactics huh?" and it does. Mindlessly following one order to "overwhelm a position" is a feet that's only truly possible once the player count has reached something I like to call "critical mass". Critical mass meaning: The threshold in which once the game hits an X amount of players it becomes too zerg oriented. The X variable in that definition is subject to player opinion, and so im asking you guys what you think about the topic. Is 128 v 128 Too much for Dust???? What about 64 v 64? 32 v 32?? Does it not matter how many players are in this game?? Is the level of customization just sooooo deep that numbers wont matter?? or will numbers overshadow customization?? Because no matter how different your suit might be, you, as the player will still only be ONE player, and therefore you'll only be ONE of the MANY. In my opinion 32 v 32 would be near perfect, possibly even 64 v 64, but past that the game starts to get excessive and I honestly don't think the PS3 could handle anything more then 32 v 32 anyway. I mean..... we don't even have 24 v 24 yet unfortunately. So what do you guys think??? I want to hear your opinions so if you read down to this far please feel free to post your opinion!!! (and if you feel super generous finger hump that like button cuz I like being a like *****) What if all 128 enemy players use Assault Mass Drivers? That would not be fun our systems might melt :\ True |
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