|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Meeko Fent
Seituoda Taskforce Command Caldari State
233
|
Posted - 2013.07.10 23:43:00 -
[1] - Quote
Me like.
But the Rail Rifle should just have a really low RoF. Like the breach AR RoF.
And the Gallante AI heavy weapon could be like a toned down small turret. |
Meeko Fent
Seituoda Taskforce Command Caldari State
233
|
Posted - 2013.07.11 00:06:00 -
[2] - Quote
Aizen Intiki wrote:Meeko Fent wrote:Me like.
But the Rail Rifle should just have a really low RoF. Like the breach AR RoF.
And the Gallante AI heavy weapon could be like a toned down small turret. That's what they plan on doing actually. Long range breach PR. I know.
And I like it that way! |
Meeko Fent
Seituoda Taskforce Command Caldari State
235
|
Posted - 2013.07.11 02:00:00 -
[3] - Quote
DusterBuster wrote:Meeko Fent wrote:Me like.
But the Rail Rifle should just have a really low RoF. Like the breach AR RoF.
And the Gallante AI heavy weapon could be like a toned down small turret. I planned on the Rail Rifle being semi-auto, and sort of similar to the DMR in halo 4. Not sure if I explained that clearly, will check it out and see. Thanks for bringing it up. As for the Gallente Heavy Machine Gun, I figured it would be a plasma version of the current HMG, as that sticks with their high close range damage output, while still adding a bit of variety. Do you mean that you would like it to be like the current iteration of small vehicle turrets, or that small vehicle turrets should be like the way I described the gun? Thanks for the response, and I will look into it. Hmm, I was thinking that the racial ARs would preform like, and therefore have similar usages as the current AR
But if that is what your going for, that role fits the Caldari better the the Amarr.
I mean the visual of the Gallente AI heavy. Having two Gatling style weapons on the battlefield could confuse people about what their facing.
The heavy repeating blaster is a nice idea, while slightly overused in Sci Fi games and the like, it's the mechanics of controlling land that makes DUST unique, not the guns. |
Meeko Fent
Seituoda Taskforce Command Caldari State
235
|
Posted - 2013.07.11 02:01:00 -
[4] - Quote
Oh, yeah, I almost forgot...
BAMP! |
Meeko Fent
Seituoda Taskforce Command Caldari State
248
|
Posted - 2013.07.11 15:35:00 -
[5] - Quote
ALPHA DECRIPTER wrote:(after first 4 slides)
Bullet speeds: This would actually make sniping soooo much easier. Dispersion/Recoil: A weapon that needs no skill doesn't deserve to be in an FPS! This would give weapons more of a skill factor.
Loving the read so far. Yep, so long as Alpha Strike gets a Buff.
If it takes 3-8 Bullets (Out of the AR category) to kill, which I think Duster factored in with the Overhaul, then that one or two shoots that land before getting off target need to count. |
Meeko Fent
Seituoda Taskforce Command Caldari State
248
|
Posted - 2013.07.11 15:59:00 -
[6] - Quote
Oso Peresoso wrote:if its going to be all text, the slideshow might not be the best format. No, it comes with a BPO of tables and charts! |
Meeko Fent
Seituoda Taskforce Command Caldari State
248
|
Posted - 2013.07.11 17:03:00 -
[7] - Quote
When I mean Alpha Damage, I mean the Damage one bullet does.
Currently, the weapon with the highest Alpha strike in game is the Forge/Plasma Launcher |
Meeko Fent
Seituoda Taskforce Command Caldari State
248
|
Posted - 2013.07.11 17:27:00 -
[8] - Quote
Yeah, TTK is a Little bit high in DUST.
But if People die faster, then they are going to want Less expensive Suits, so their Repeated deaths won't break the Bank
Better put that in the Dropsuit Edition. |
Meeko Fent
Seituoda Taskforce Command Caldari State
248
|
Posted - 2013.07.11 17:37:00 -
[9] - Quote
Yeah, Tracking Shooters usually come down to how has
A. The Better Gun
B. The Longest Time on target.
And Since most shooters don't have "Levels" of Weapons, It makes those with Protosuits and Protoguns Practically Invicible in the Eyes of a STD User.
Lower TTK usually makes games based of who has more skill.
That's why 1337 CoD Shooter Montages are So popular in Youtube.
It is just much more based on skill then Halo.
But Halo is Super fun, all the same |
Meeko Fent
Seituoda Taskforce Command Caldari State
248
|
Posted - 2013.07.11 17:44:00 -
[10] - Quote
DusterBuster wrote:Meeko Fent wrote:Yeah, Tracking Shooters usually come down to how has
A. The Better Gun
B. The Longest Time on target.
And Since most shooters don't have "Levels" of Weapons, It makes those with Protosuits and Protoguns Practically Invicible in the Eyes of a STD User.
Lower TTK usually makes games based of who has more skill.
That's why 1337 CoD Shooter Montages are So popular in Youtube.
It is just much more based on skill then Halo.
But Halo is Super fun, all the same I may be a dreamer, but I say a perfect compromise is possible! It just needs a bit of imagination and a lot of iteration. Indeed.
Dreamer you are. |
|
Meeko Fent
Seituoda Taskforce Command Caldari State
248
|
Posted - 2013.07.11 17:56:00 -
[11] - Quote
GO MONTAGES! |
Meeko Fent
Seituoda Taskforce Command Caldari State
253
|
Posted - 2013.07.11 20:52:00 -
[12] - Quote
DusterBuster wrote:ALPHA DECRIPTER wrote:that vid gave me hope o.o Haha, I don't mean to be rude to the guys at ccp, but that gameplay looks better than what we have now. Meh, Its CG Bro.
And, if My latest experiment that I want CCP to do, works out, you Uni guys will always have Air Support!
If you don't know what I want CCP to do, Look in the GD for Me!
I'm on the 1st page, so... Yeah. |
Meeko Fent
Seituoda Taskforce Command Caldari State
254
|
Posted - 2013.07.11 21:31:00 -
[13] - Quote
Which bits?
I Don't remember any parts of the Vid being from to '12 Keynote... |
Meeko Fent
Seituoda Taskforce Command Caldari State
319
|
Posted - 2013.07.21 01:13:00 -
[14] - Quote
Bamp for CPM/ CCP post!
Iron Wolf!
Nova!
Remnant!
SoxFour!
Halp!
These are great ideas! |
Meeko Fent
Seituoda Taskforce Command Caldari State
324
|
Posted - 2013.07.21 16:43:00 -
[15] - Quote
Yeah, I want the reworking of the weapons roles, and the Tiericide.
When the EVE open market comes, how will we be able to tell the difference in the blueprints materials?
With T1 and T2, EVE materials will be interchangeable with DUSTs materials.
And having T1 and T2 would help alleviate Protostomping, as its cost in morphite would make it really expensive, and the difference between T1 and T2 would just be in roles, not just better in everything. |
Meeko Fent
Seituoda Taskforce Command Caldari State
326
|
Posted - 2013.07.21 17:56:00 -
[16] - Quote
Yeah, I see that the T2 sniper would have less sway, and the T2 SMG would have less hip fire dispersion, and so on.
T2 would make the weapon easier to handle and the like, not just better with DPS and all that other stuff.
It wouldn't be a crutch, but its ease of use coupled with good player skill would make the user more efficient. |
Meeko Fent
Seituoda Taskforce Command Caldari State
329
|
Posted - 2013.07.22 04:32:00 -
[17] - Quote
Nova Knife wrote:The amount of work and thought you've put into this is pretty awesome.
I will see to it that these threads are shoved into the appropriate faces :) Duster!
Mission Accomplished, high five! |
Meeko Fent
Xer Cloud Consortium
1514
|
Posted - 2013.11.13 14:47:00 -
[18] - Quote
Wild necromancer appears!
For the State!
For Caldari FW join Caldari Hierarchy
|
|
|
|