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DusterBuster
DUST University Ivy League
205
|
Posted - 2013.07.10 20:06:00 -
[1] - Quote
CLICK HERE TO VIEW THE AWESOMESAUCE!
Hiya Everybody!
This is the second piece (out of many) of my DUST 514 Revamp Project. This project goes over a large array of different aspects of the game that I, and many others, wish were improved. These are not so-called "Jesus Features", nor are they pointless ponies. They are things that truly need to be improved for this game to be successful. I am not part of the Dust is Dying crowd, but do feel that for it truly to succeed, these things need to be done. I also am a huge fanboy of CCP, and know they are more than capable of making one of the best FPSs this universe has ever seen.
Here, I will answer some common questions: Q: Why did you do this on Google Drive? A: I have A LOT of ideas I need to keep organized. Doing it on Google Drive allows me to organize them in an easy to read manner, fit them all on the same page, and easily edit it when I need to. Doing it on the forums would be . . . torture.
Q: Didn't you do something similar to this before? A: I have had two other 'projects' in the past. First I had my suggestion series. That was a series of posts I made here that included several ideas of mine. Then I made my Proposal Presentation. That was a huge slideshow that contained over 60 slides and was packed full of information. This Revamp Project is sort of a hybrid of the two. It goes much more in depth than my suggestion series, but is still condensed enough not to take years to read.
Q: Haven't I already seen some of these points on the forum? A: Yes. Many of the ideas I present here are not my original work. However, I refined what other people have said, and combined it to work well with other ideas.
Here is some navigation to make reading the entire project easier. I plan to release many more sections of this series, and when I do the dashes below will be replaced with functional navigation. An Open Letter to CCP - - What Does That Say (User Interface) BOOM HEADSHOT! (Weapons) - - - |
DusterBuster
DUST University Ivy League
205
|
Posted - 2013.07.10 20:06:00 -
[2] - Quote
-Reserved- |
DusterBuster
DUST University Ivy League
205
|
Posted - 2013.07.10 22:21:00 -
[3] - Quote
I have gone through it again and already had to fix a few typos. I know there are still more, but will go through it again later. Give me any feedback you guys can think of. |
DusterBuster
DUST University Ivy League
207
|
Posted - 2013.07.10 23:15:00 -
[4] - Quote
Aizen Intiki wrote:My eyes burn from reading that lol. Anyways, I'm pretty sure that Autocannons has a faster ROF than blasters. Otherwise, good ideas. +1 Peace, Aizen Ha, thanks.
Yeah, in EVE autocannons do have a faster rate of fire. I just thought that for Dust gameplay, it would make more sense for blasters to.
Thanks for the feedback. |
DusterBuster
DUST University Ivy League
207
|
Posted - 2013.07.10 23:23:00 -
[5] - Quote
Pje251296 wrote:Really like the ideas you presented. But a few things could be added but I didn't fully read the document yet. Different optics like hybrid sights for Assault rifles, Thundergun and Sniper rifles. No full-auto pistols for sidearms if the SMG is now a light weapon? The Gallente pistol fires 3 round bursts, but for now there are no fully automatic weapons. In the future, there could be PDWs added as a sidearm, however I feel that to start off with there should be relatively limited amounts of weapons, and as development progresses more can be added.
I also have a slide at the end that goes over different types of optics that should be available to weapons.
Thanks for the response. |
DusterBuster
DUST University Ivy League
208
|
Posted - 2013.07.11 01:05:00 -
[6] - Quote
Meeko Fent wrote:Me like.
But the Rail Rifle should just have a really low RoF. Like the breach AR RoF.
And the Gallante AI heavy weapon could be like a toned down small turret. I planned on the Rail Rifle being semi-auto, and sort of similar to the DMR in halo 4. Not sure if I explained that clearly, will check it out and see. Thanks for bringing it up.
As for the Gallente Heavy Machine Gun, I figured it would be a plasma version of the current HMG, as that sticks with their high close range damage output, while still adding a bit of variety. Do you mean that you would like it to be like the current iteration of small vehicle turrets, or that small vehicle turrets should be like the way I described the gun?
Thanks for the response, and I will look into it.
|
DusterBuster
DUST University Ivy League
208
|
Posted - 2013.07.11 01:06:00 -
[7] - Quote
Aizen Intiki wrote:As for your AV weapon ideas, I like them Way better than the current ones. Why thank you, most of them I just came up with on the fly. Wanted each race to have a certain feel, while still remaining balanced. Also looked at what was popular/cool in other titles, and even stole a few names. |
DusterBuster
DUST University Ivy League
208
|
Posted - 2013.07.11 02:08:00 -
[8] - Quote
Meeko Fent wrote:DusterBuster wrote:Meeko Fent wrote:Me like.
But the Rail Rifle should just have a really low RoF. Like the breach AR RoF.
And the Gallante AI heavy weapon could be like a toned down small turret. I planned on the Rail Rifle being semi-auto, and sort of similar to the DMR in halo 4. Not sure if I explained that clearly, will check it out and see. Thanks for bringing it up. As for the Gallente Heavy Machine Gun, I figured it would be a plasma version of the current HMG, as that sticks with their high close range damage output, while still adding a bit of variety. Do you mean that you would like it to be like the current iteration of small vehicle turrets, or that small vehicle turrets should be like the way I described the gun? Thanks for the response, and I will look into it. Hmm, I was thinking that the racial ARs would preform like, and therefore have similar usages as the current AR But if that is what your going for, that role fits the Caldari better the the Amarr. I mean the visual of the Gallente AI heavy. Having two Gatling style weapons on the battlefield could confuse people about what their facing. The heavy repeating blaster is a nice idea, while slightly overused in Sci Fi games and the like, it's the mechanics of controlling land that makes DUST unique, not the guns. Yeah, not quite the same damage as the DMR, but similar operation. The Caldari are all about efficiency, so them having a fully auto AR would not make much sense. Damage wise though, they all have very similar times to kill to remain balanced.
As for the HMG, I have replaced the Minmatar variation with a single-barreled heavy machine gun, similar to the M249 and other modern machine guns.
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DusterBuster
DUST University Ivy League
214
|
Posted - 2013.07.11 15:14:00 -
[9] - Quote
Still looking for more feedback on this, let me know what you think. |
DusterBuster
DUST University Ivy League
214
|
Posted - 2013.07.11 17:00:00 -
[10] - Quote
ALPHA DECRIPTER wrote:(after first 4 slides)
Bullet speeds: This would actually make sniping soooo much easier. Dispersion/Recoil: A weapon that needs no skill doesn't deserve to be in an FPS! This would give weapons more of a skill factor.
Loving the read so far. Awesome, Thanks!
Meeko Fent wrote:Yep, so long as Alpha Strike gets a Buff.
If it takes 3-8 Bullets (Out of the AR category) to kill, which I think Duster factored in with the Overhaul, then that one or two shoots that land before getting off target need to count. The first shot will always be 100% accurate (which means that with single-shot weapons you do not have to worry about dispersion, only recoil). I was also intending for people to be able to shoot bursts of 4-5 rounds at medium range without having to let the barrel settle, so theres that.
As for alpha damage, that is a welcomed mechanic in EVE that I didn't really take into consideration, and could be applied to Dust.
Thanks for your response.
Oso Peresoso wrote:if its going to be all text, the slideshow might not be the best format. Thanks for the feedback. While this presentation is in fact mostly text, the reason I did it in a slideshow is because it is a standard format I am going to use for all of my presentations, which may include other things including visuals and graphs. It also makes it easy for me to find any errors you guys point out, because all of the slides are numbered, and there is a single topic per page. I know for readability a standard document probably would have been better for this particular section, but wanted to have a standard format for all of them. I tried out multiple different formats, and in the end chose this one for the ease of organization. |
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DusterBuster
DUST University Ivy League
214
|
Posted - 2013.07.11 17:18:00 -
[11] - Quote
Meeko Fent wrote:When I mean Alpha Damage, I mean the Damage one bullet does.
Currently, the weapon with the highest Alpha strike in game is the Forge/Plasma Launcher
Ah, in EVE alpha damage has to do with the first shot fired at an enemy, and overwhelming an enemy fleets RR by coordinating all of your strikes at the same time.
If you simply mean higher damage-per-shot, than that is something I took into consideration. This is going to be somewhat hard to explain completely, because some of the weapon mechanics rely on dropsuit mechanics I discuss in my Dropsuit section, which isn't released yet, so stick with me (probably should have just waited until that one was finished and released them at the same time, but was anxious to start getting feedback. Hindsight is 20/20 I guess. On a side note, I am working on finishing up the dropsuit edition and will have that posted soon).
So, lets look at it this way: With the new weapons I introduce/tweak, the time-to-kill an average enemy assault is the exact same as it is now. Lets say it takes 3 seconds to drop an assault with an AR, with the new AR (Blaster Rifle) I talk about, it would also take 3 seconds.
However, with the current AR, it takes a massive amounts of bullets, anywhere from half to an entire magazine. With my new BR, it would only take around 8 shots (that connect to the body) to drop. This means that each bullet does significantly more damage than the current AR, while still taking the same amount of time to kill an enemy, therefore having the same DPS.
At point blank range, you would be able to fully unload all of those bullets from the hip, and still probably land all bullets on target. At medium range however, recoil would make it so that you can only pull off about 5 shot-bursts, before having to let your barrel settle. Therefore, you would have to fire multiple bursts to take out your enemy. This entire process does not take that long though, and you will be able to pull off bursts in rapid succession.
As for the dispersion, 5 round bursts won't effect it too badly. It is only when you unload an entire magazine at once that the gun becomes really unruly.
I hope this explains it a little bit (and I hope that I understood you, and didn't just explain something that you completely understood already). Basically, I just played other FPSs, and copied what I thought felt right (mostly the weapon mechanics from BF3 and planetside). Thanks for the feedback. |
DusterBuster
DUST University Ivy League
214
|
Posted - 2013.07.11 17:31:00 -
[12] - Quote
Meeko Fent wrote:Yeah, TTK is a Little bit high in DUST.
But if People die faster, then they are going to want Less expensive Suits, so their Repeated deaths won't break the Bank
Better put that in the Dropsuit Edition. I too feel that we need lower TTKs. I think that will slightly improve balance, as currently even if I do everything right, come up behind an enemy (who is a proto while I am have a standard fit), and engage at my optimal, 9 times out of 10 he still has enough time to turn around and kill me. While I do believe that higher level gear should be an advantage, it should not overpower pure FPS skill.
Lower TTKs are something I do in fact go over in my dropsuit edition, thanks for the suggestion. |
DusterBuster
DUST University Ivy League
214
|
Posted - 2013.07.11 17:37:00 -
[13] - Quote
ALPHA DECRIPTER wrote:You going to be going be talking about balancing current drop suits or talking about new ones in the dropsuit edition?
Mostly about balancing current versions, but also talking slightly about new ones (but by new ones I do not mean things like pilot or commando, only about rounding out the lineup so there is a light option for every race, etc.) |
DusterBuster
DUST University Ivy League
214
|
Posted - 2013.07.11 17:38:00 -
[14] - Quote
Meeko Fent wrote:Yeah, Tracking Shooters usually come down to how has
A. The Better Gun
B. The Longest Time on target.
And Since most shooters don't have "Levels" of Weapons, It makes those with Protosuits and Protoguns Practically Invicible in the Eyes of a STD User.
Lower TTK usually makes games based of who has more skill.
That's why 1337 CoD Shooter Montages are So popular in Youtube.
It is just much more based on skill then Halo.
But Halo is Super fun, all the same I may be a dreamer, but I say a perfect compromise is possible! It just needs a bit of imagination and a lot of iteration. |
DusterBuster
DUST University Ivy League
214
|
Posted - 2013.07.11 17:54:00 -
[15] - Quote
Meeko Fent wrote:DusterBuster wrote:Meeko Fent wrote:Yeah, Tracking Shooters usually come down to how has
A. The Better Gun
B. The Longest Time on target.
And Since most shooters don't have "Levels" of Weapons, It makes those with Protosuits and Protoguns Practically Invicible in the Eyes of a STD User.
Lower TTK usually makes games based of who has more skill.
That's why 1337 CoD Shooter Montages are So popular in Youtube.
It is just much more based on skill then Halo.
But Halo is Super fun, all the same I may be a dreamer, but I say a perfect compromise is possible! It just needs a bit of imagination and a lot of iteration. Indeed.Dreamer you are. That. Video. Was. AWESOME!
Thanks for sharing.
HmmHmmHmm all the people HmmHmmHmm |
DusterBuster
DUST University Ivy League
215
|
Posted - 2013.07.11 20:48:00 -
[16] - Quote
ALPHA DECRIPTER wrote:that vid gave me hope o.o Haha, I don't mean to be rude to the guys at ccp, but that gameplay looks better than what we have now. |
DusterBuster
DUST University Ivy League
215
|
Posted - 2013.07.11 21:25:00 -
[17] - Quote
Meeko Fent wrote:DusterBuster wrote:ALPHA DECRIPTER wrote:that vid gave me hope o.o Haha, I don't mean to be rude to the guys at ccp, but that gameplay looks better than what we have now. Meh, Its CG Bro. And, if My latest experiment that I want CCP to do, works out, you Uni guys will always have Air Support! If you don't know what I want CCP to do, Look in the GD for Me! I'm on the 1st page, so... Yeah. No, some of it is actual gameplay.
And yeah, I will keep an eye out for it. |
DusterBuster
DUST University Ivy League
215
|
Posted - 2013.07.11 22:19:00 -
[18] - Quote
Meeko Fent wrote:Which bits?
I Don't remember any parts of the Vid being from to '12 Keynote... I don't know exactly, and don't feel like looking through the entire keynote to find it. Most of that video was just trailers, but I thought I saw one part that was actual alpha gameplay.
I have been wrong before though, so who knows.
Thanks for bump. |
DusterBuster
DUST University Ivy League
216
|
Posted - 2013.07.12 21:32:00 -
[19] - Quote
Went through and checked for typos. Probably still more I missed this time around, but I will do a few more sweeps over the coming days. |
DusterBuster
DUST University Ivy League
216
|
Posted - 2013.07.12 22:10:00 -
[20] - Quote
XxGhazbaranxX wrote:DusterBuster wrote:Aizen Intiki wrote:My eyes burn from reading that lol. Anyways, I'm pretty sure that Autocannons has a faster ROF than blasters. Otherwise, good ideas. +1 Peace, Aizen Ha, thanks. Yeah, in EVE autocannons do have a faster rate of fire. I just thought that for Dust gameplay, it would make more sense for blasters to. Thanks for the feedback. Blasters Are The fastes RoF weapons in EvE online, second come autocannons. This I know as an eve player for 3 years. Huh, you know I have been playing EVE for 6 years, and I am not even sure myself. I will take your word for it. (Autocannons sound faster, as they shoot in bursts, but I have never really examined the stats, especially after all the changes that went through recently). |
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DusterBuster
DUST University Ivy League
217
|
Posted - 2013.07.13 20:49:00 -
[21] - Quote
What do you guys think about my slide about tiericide? Figured when I wrote it that it would probably be the most controversial. |
DusterBuster
DUST University Ivy League
220
|
Posted - 2013.07.14 22:30:00 -
[22] - Quote
RINON114 wrote:It looks as though you've just wasted a lot of your own time to be honest. CCP aren't going to make this many huge changes just because of a well presented slideshow with a few pages of feedback. There is simply too much information and too much to digest that it all becomes a blur and gets lots.
My suggestion is to create separate presentations outlining the different segments you have but make them much more concise. I don't even know what feedback to give other than this.
I really like the ideas for modularity (although they seem a little standardised) and the different variants having specified bonuses for tac, breach and standard. Thanks for your feedback. Honestly, I do not really have any delusions of any of this stuff making it into the game. I of course have hopes that CCP will read this, and apply some of it, as they have built a reputation (with me at least) of listening to the EVE community, but am not betting on it. However, whether this makes it into the game or not, I am still going to continue typing it up, as I have a passion for Dust and wish to see it succeed. And when it does, I will be there 10 years down the line, and will be able to say that "I was there, and that feature is thanks to some feedback I provided".
Thanks for your feedback. |
DusterBuster
DUST University Ivy League
221
|
Posted - 2013.07.19 12:17:00 -
[23] - Quote
ALPHA DECRIPTER wrote:DusterBuster wrote:RINON114 wrote:It looks as though you've just wasted a lot of your own time to be honest. CCP aren't going to make this many huge changes just because of a well presented slideshow with a few pages of feedback. There is simply too much information and too much to digest that it all becomes a blur and gets lots.
My suggestion is to create separate presentations outlining the different segments you have but make them much more concise. I don't even know what feedback to give other than this.
I really like the ideas for modularity (although they seem a little standardised) and the different variants having specified bonuses for tac, breach and standard. Thanks for your feedback. Honestly, I do not really have any delusions of any of this stuff making it into the game. I of course have hopes that CCP will read this, and apply some of it, as they have built a reputation (with me at least) of listening to the EVE community, but am not betting on it. However, whether this makes it into the game or not, I am still going to continue typing it up, as I have a passion for Dust and wish to see it succeed. And when it does, I will be there 10 years down the line, and will be able to say that "I was there, and that feature is thanks to some feedback I provided". Thanks for your feedback. *sniffle* that... that wuz beautiful man Haha, thanks. |
DusterBuster
DUST University Ivy League
221
|
Posted - 2013.07.19 21:51:00 -
[24] - Quote
I currently have 3 (!) editions of this project in the pipeline - Dropsuits, Vehicles, and Tutorials. No ETA, but I would expect them to be out within the next week or two.
Thanks for all of the feedback everyone, and I am still listening to any new stuff you bring up. |
DusterBuster
DUST University Ivy League
221
|
Posted - 2013.07.19 23:08:00 -
[25] - Quote
Pje251296 wrote:Looking back at the Sniper rifles, why has the Calardi sniper a bolt-action rifle and not a semi-auto if it fires at a high rate for the sniper rifles? Perhaps a Barrett 50 cal variant? Also for Gallente shotgun you said "Highest rate of fire" twice.
I think when I was writing it, I was thinking that the Caldari are more worried about efficiency, and would therefore use the simpler technology. However, upon further inspection, it seems that it would make more sense for it to be a semi-auto, so I changed it.
And, I fixed the shotgun typo.
Thanks for pointing that out to me. |
DusterBuster
DUST University Ivy League
221
|
Posted - 2013.07.20 02:10:00 -
[26] - Quote
Terry Webber wrote:Good slideshow, DusterBuster, I liked a lot of the ideas. But I was a little confused when you mentioned the mass driver. Are you suggesting that it should be removed or did I read it wrong?
Not removed no, just changed a little bit. Firstly, it would become the specialty weapon for the minmatar (and in this slideshow I gave it a name change). Secondly, it's mechanics would be altered to fit in with other rocket weapons ( which can bounce around corners, and can hold a larger magazine, but do less damage than the caldari missile counterparts.)
I believe that the mass driver can be a great addition to dust gameplay. At this point in time though, it is too much of a cookie-cutter grenade launcher, and it needs to be given some eve flavor .
Thanks for your feedback. |
DusterBuster
DUST University Ivy League
221
|
Posted - 2013.07.20 02:20:00 -
[27] - Quote
Terry Webber wrote:DusterBuster wrote:Terry Webber wrote:Good slideshow, DusterBuster, I liked a lot of the ideas. But I was a little confused when you mentioned the mass driver. Are you suggesting that it should be removed or did I read it wrong? Not removed no, just changed a little bit. Firstly, it would become the specialty weapon for the minmatar (and in this slideshow I gave it a name change). Secondly, it's mechanics would be altered to fit in with other rocket weapons ( which can bounce around corners, and can hold a larger magazine, but do less damage than the caldari missile counterparts.) I believe that the mass driver can be a great addition to dust gameplay. At this point in time though, it is too much of a cookie-cutter grenade launcher, and it needs to be given some eve flavor . Thanks for your feedback. Will the projectile still go through the air in an arc? Yeah, it's specialty is to force people out of cover, so it will travel in an arc (to be able to fire over barricades), and have the ability to shoot around corners. |
DusterBuster
DUST University Ivy League
226
|
Posted - 2013.07.20 12:01:00 -
[28] - Quote
Ragnarok Genesis wrote:DusterBuster for the amount of work you yourself put into this, CCP would be fools to not even read what you put together.
I think they will read your post and what you worked on, I would hope they would at least recognize the hard work and passion you put into it, as you deserve to be at least recognized for your efforts.
I wonGÇÖt say GÇ£what ifGÇ¥, as CCP should read what you worked so hard to put together for them.
CCP please donGÇÖt let down someone who cares about and trusts you, as DusterBuster deserves better.
For what it's worth, I recognize your work and thank you for trying to make Dust 514 a better game.
Thanks for the support! |
DusterBuster
DUST University Ivy League
226
|
Posted - 2013.07.20 12:03:00 -
[29] - Quote
Gaelon Thrace wrote:A++ I haven't read past the graph mostly because I'm tired and things started to get a bit blurry, but everything up to that point looks great. Everything you described honestly should have been in the game at launch . I give CCP some slack for Dust being their first fps, the ground they broke with the Dust/Eve connection, and their future vision for the game, but I think it would really behoove them to read at least the slide on aiming and give your input some serious thought over the course of the next couple of updates. We're suppose to be getting aiming fixes in the next update. If they turn out to be crap I'll probably be back here bumping this thread. Thanks! |
DusterBuster
DUST University Ivy League
228
|
Posted - 2013.07.20 21:33:00 -
[30] - Quote
ALPHA DECRIPTER wrote:This is in my favs so I'll be bumping it regardless :P Awesome! |
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DusterBuster
DUST University Ivy League
229
|
Posted - 2013.07.21 15:41:00 -
[31] - Quote
Meeko Fent wrote:Bamp for CPM/ CCP post!
Iron Wolf!
Nova!
Remnant!
SoxFour!
Halp!
These are great ideas!
Burntface man112 wrote:This Presentation is a great idea, CCP get some of these idea roling especially the aiming part! Thanks to both of you! |
DusterBuster
DUST University Ivy League
230
|
Posted - 2013.07.21 17:31:00 -
[32] - Quote
Meeko Fent wrote:Yeah, I want the reworking of the weapons roles, and the Tiericide.
When the EVE open market comes, how will we be able to tell the difference in the blueprints materials?
With T1 and T2, EVE materials will be interchangeable with DUSTs materials.
And having T1 and T2 would help alleviate Protostomping, as its cost in morphite would make it really expensive, and the difference between T1 and T2 would just be in roles, not just better in everything. My thoughts exactly, glad you agree. |
DusterBuster
DUST University Ivy League
230
|
Posted - 2013.07.21 18:10:00 -
[33] - Quote
Meeko Fent wrote:Yeah, I see that the T2 sniper would have less sway, and the T2 SMG would have less hip fire dispersion, and so on.
T2 would make the weapon easier to handle and the like, not just better with DPS and all that other stuff.
It wouldn't be a crutch, but its ease of use coupled with good player skill would make the user more efficient. Exactly. It should be an advantage, but not an unfair one. A T1 player should be able to kill a T2 player, but the T2 player should still get some benefits. |
DusterBuster
DUST University Ivy League
232
|
Posted - 2013.07.21 23:08:00 -
[34] - Quote
Hiya everybody! I know I said that my dropsuit edition would be the next presentation I would release, but decided I needed to do a bit more research, both in Dust and other games, to see what felt the best.
Therefore, I decided to post my Vehicle Edition today instead. Go check it out, and let me know what you think. However, I am still accepting any and all feedback on this thread too, so do not let it sink to the underworld of the forum archives. |
DusterBuster
DUST University Ivy League
235
|
Posted - 2013.07.22 02:50:00 -
[35] - Quote
Daxxis KANNAH wrote:Cant understand how you are going to have a scout without a sniper rifle - that is just an archetype
If you want a medium category then I would suggest swarm launcher and plasma cannon, maybe mass driver and some yet developed weapons.
Sniper Rifle maybe could be one but as I already said, you cant take it from that class. There is also no reason why if you can wield a shotgun you can wield an AR.
How are you going to leave all light suits and logis without the ability to fight at range???? You bring up very good points, and I will do my best to explain my reasoning to you. Keep in mind that I have not posted my drop suit section yet, but I am not going to use that as an excuse.
As ar as the sniper rifles go, I agree with you. I have looked at dust gameplay some more, and agree that it should probably be a light weapon. I will change it in the presentation tomorrow.
The SMG is also going to undergo an overhaul, and will be a much more powerful primary weapon, and also have greater range than they do now. I imagine the operation being similar to that in planetside 2.
As far as a logi not having a long range weapon - well that is the point. A logi should not be very capable at long range. Instead, they should primarily be focused on healing, and only use their weapon as defense when an enemy gets too close. The same goes for scouts. They should be given special abilities in order to get in close.
Thanks for your criticism, and I hope I adequately explained my reasoning. |
DusterBuster
DUST University Ivy League
237
|
Posted - 2013.07.22 13:50:00 -
[36] - Quote
Nova Knife wrote:The amount of work and thought you've put into this is pretty awesome.
I will see to it that these threads are shoved into the appropriate faces :) Awesome, thanks a ton! |
DusterBuster
DUST University Ivy League
237
|
Posted - 2013.07.22 13:52:00 -
[37] - Quote
Meeko Fent wrote:Nova Knife wrote:The amount of work and thought you've put into this is pretty awesome.
I will see to it that these threads are shoved into the appropriate faces :) Duster! Mission Accomplished, high five! While this is awesome, my mission is not yet accomplished
I have at least 3 more presentations I need to finish before I am satisfied. |
DusterBuster
DUST University Ivy League
237
|
Posted - 2013.07.22 13:54:00 -
[38] - Quote
Daxxis KANNAH wrote:DusterBuster wrote: You bring up very good points, and I will do my best to explain my reasoning to you. Keep in mind that I have not posted my drop suit section yet, but I am not going to use that as an excuse.
As ar as the sniper rifles go, I agree with you. I have looked at dust gameplay some more, and agree that it should probably be a light weapon. I will change it in the presentation tomorrow.
The SMG is also going to undergo an overhaul, and will be a much more powerful primary weapon, and also have greater range than they do now. I imagine the operation being similar to that in planetside 2.
As far as a logi not having a long range weapon - well that is the point. A logi should not be very capable at long range. Instead, they should primarily be focused on healing, and only use their weapon as defense when an enemy gets too close. The same goes for scouts. They should be given special abilities in order to get in close.
Thanks for your criticism, and I hope I adequately explained my reasoning.
I do agree on the logi point though it could be an issue say with a logi that "tethers" to an HMG wielding heavy. I await your dropsuit suggestions - keep up the good work. I understand your concerns.
Just as an aside - I have logged over 70 hours as a medic in TF2, and that is NOT the feel I am going for. A logi should be able to hold their own in a firefight, I just don't think they should be the frontlines of an assault.
Thanks again for the feedback. |
DusterBuster
DUST University Ivy League
267
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Posted - 2013.07.22 14:14:00 -
[39] - Quote
Daxxis KANNAH wrote:Cant understand how you are going to have a scout without a sniper rifle - that is just an archetype
If you want a medium category then I would suggest swarm launcher and plasma cannon, maybe mass driver and some yet developed weapons.
Sniper Rifle maybe could be one but as I already said, you cant take it from that class. There is also no reason why if you can wield a shotgun you can wield an AR.
How are you going to leave all light suits and logis without the ability to fight at range???? I have gone through and changed the Sniper Rifle to a light weapon, you are correct saying that is where it belongs. I do not like how that makes it so that there are only 2 types of medium weapon (and only one anti-infantry), but am going to leave it for now. Once CCP gets the limited amounts of weapons introduced and balanced, then more can be added. |
DusterBuster
DUST University Ivy League
268
|
Posted - 2013.08.26 22:35:00 -
[40] - Quote
ALPHA DECRIPTER wrote:B-U-M-P I-G-U-U G-L-P-N ---Y-P-C ------E-H ------T
`Sigh. Just another fun game of DUST . Hey hey alpha, welcome back to my thread and thanks for the bump.
I know I haven't posted my other editions yet, but they are not abandoned. I just got side tracked on some real life projects (pfft, real life is for losers), and haven't had a chance to finish them yet. Now Iam going to wait for 1.4 before posting them, to see what they have fixed and see what still needs to be done.
Thanks again for the bump, good to see this thread is still alive. |
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