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Seymor Krelborn
DUST University Ivy League
87
|
Posted - 2013.07.09 11:10:00 -
[31] - Quote
The Robot Devil wrote:With a few exceptions this is the norm for any fps that has more than amount under its belt. If I tried to play TLOU, Uncharted, COD Battlefield or any other shooter I would be slaughtered repeatedly. Top players dominate any play who isn't in the top 10%. That's why they are the best.
The new players need to understand that this isn't a normal shooter and team work is almost required. Practice with the weapons and suit fittings is very important and our "bitter vets" should be more active in new player training. I do agree that it is a tough uphill battle for new players, but only for about a month. This game isn't that hard I'd people stick with it.
With the amount of players regularly online match making will never work. We need battles that are segregated by sec status. Each level of security should limit the suits and gear allowed on the field. Mercs should be able to choose the difficulty of their fight by the security status of the system.
this could work... I like it |
Seymor Krelborn
DUST University Ivy League
87
|
Posted - 2013.07.09 11:12:00 -
[32] - Quote
Aero Yassavi wrote:Tell me, if I only had advanced level gear and matchmaking put me only against those with advanced level gear, why would I want to get prototype? It would be the same exact thing several weeks of grinding later.
like eve the greater the risk the better the reward... I would guess it should be the same here... risk going into a proto match to make more sp and isk than you ever could in an adv match |
Shion Typhon
Intara Direct Action Caldari State
106
|
Posted - 2013.07.09 11:32:00 -
[33] - Quote
Aero Yassavi wrote:Once upon a time I believed this as well, but now I believe it would just create more problems. Dust 514 is New Eden, there is no segregation. Sure have a battle academy just long enough for players to learn the controls and mechanics, but after that they must be welcomed to the world. If you create more tiers of instant battles you simply create this loop where you feel you are at the top then a couple upgrades later you are back at the bottom because you moved to the next collection of players.
Though this comes from the guy who believes the disparity between new and old players is not as great as it seems.
This is just so wrong.
Dust is NOT EVE. Dust is a 2 game-type lobby shooter where your options are purely limited to the situation on the map at hand. EVE is a gigantic sandbox, where yes there is danger, however, there are also almost unlimited choices to limit and control that danger. As hardcore as it is, even EVE has a graduated introduction from spawn new pilot --> null sec fleet combat.
If this was an open world MMO with whole planets to maneuver around and thousands of players to cooperate with then go for it, no problem, but its not.
Lunatics who herp-a-derp "HTFU, this is New Eden" need to be ignored for the sake of this game.
The vast majority of incoming FPS players have played many team based shooters, in fact shooters of many types and styles. The concept of squad based cooperative PVP is not foreign to them. However, I see more team cooperation in your average TF2 match than I do in an average Dust match because the borked risk/reward mechanics of the game actively discourage team play.
If you think there is not much difference between the new militia user and the proto-monster he's facing I think you need to go ask the gaming community and FPS design community at large if they think its good gameplay and balance having one guy with 3x the HP and 2x the regen and 1.5x the damage of the other guy.
The only reason I made it past 1mil SP was because I also played EVE and decided to tough it out for the long term. Even now at closing on 4mil SP its still ridiculous. Its not uncommon to be fired upon by 4 proto guys simultaneously in my poor man's advanced suit, that's the equivalent of like 6x my HP and firepower.
Hardly an enriching experience or good way to have fun after a day at work. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
87
|
Posted - 2013.07.09 11:33:00 -
[34] - Quote
pegasis prime wrote:Aizen Intiki wrote:attention attention I need attention..........look look look .........prod poke ...look look .
Says the guy who claims that he knows it all |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
405
|
Posted - 2013.07.09 11:35:00 -
[35] - Quote
Aizen Intiki wrote:pegasis prime wrote:Aizen Intiki wrote:attention attention I need attention..........look look look .........prod poke ...look look . Says the guy who claims that he knows it all
Your acctually lucky I like you . Im not normally so reserved in my posting.
|
Niuvo
The Phoenix Federation
122
|
Posted - 2013.07.09 11:37:00 -
[36] - Quote
I feel bad for him too. the game is cruel for them now. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
405
|
Posted - 2013.07.09 11:37:00 -
[37] - Quote
Plus your post was a bit odd consideti g you havent posted in this thread other than tgat one and your response. I couldent helpmyself. |
Exardor
Namtar Elite Gallente Federation
10
|
Posted - 2013.07.09 11:41:00 -
[38] - Quote
Shion Typhon wrote:This is just so wrong.
Dust is NOT EVE. Dust is a 2 game-type lobby shooter where your options are purely limited to the situation on the map at hand. EVE is a gigantic sandbox, where yes there is danger, however, there are also almost unlimited choices to limit and control that danger. As hardcore as it is, even EVE has a graduated introduction from spawn new pilot --> null sec fleet combat.
If this was an open world MMO with whole planets to maneuver around and thousands of players to cooperate with then go for it, no problem, but its not.
You're right, good sir. Please take this like, as an appreciation about your post.
Things that work in EVE, won't work in Dust. Hell, even some things that get implemented in EVE, doesn't work there either.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
418
|
Posted - 2013.07.09 11:41:00 -
[39] - Quote
steadyhand amarr wrote:Keep saying simples fix is lock gear by game mode instant battles. T1 fw t2 pc anything goes people can't mone about gear then Yeah CCP give me back my KDR you jerks!
Or atleast implement this and gear trading so I can get my BPO's off this effed up toon and back into a match made game. |
Guinevere Bravo
SVER True Blood Public Disorder.
235
|
Posted - 2013.07.09 11:42:00 -
[40] - Quote
Its not just the match making its the brutal, secret handshake club'esk nature of the commuinty as well.
Its the same mentality bought over from EVE, not everyone will share their secrets. |
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Rogue Saint
Science For Death The Shadow Eclipse
53
|
Posted - 2013.07.09 11:44:00 -
[41] - Quote
I agree, matchmaking needs serious work (I know CCP Nullarbor is working on it).
I created an alt on a new account, it took me 9 matches to get 10K WP and I came out of Academy with 53K SP on top of my 500K.
Sure, I had the advantage of knowing all the maps and how to play the objectives, even commanding a squad to help the newberries learn the best way to capture/hold points on the maps. The problem now is my alt is out of academy with nowhere near enough SP to handle pub matches I know I'll be forced to be on the fringes of the fight either sniping or capturing exterior points.
I agree with the OP, this is a problem, it will deter new players. |
ChromeBreaker
SVER True Blood Public Disorder.
682
|
Posted - 2013.07.09 11:44:00 -
[42] - Quote
Guinevere Bravo wrote:Its not just the match making its the brutal, secret handshake club'esk nature of the commuinty as well.
Its the same mentality bought over from EVE, not everyone will share their secrets.
Shh spi's... spi's e v e r y w h e r e |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
418
|
Posted - 2013.07.09 11:55:00 -
[43] - Quote
Aero Yassavi wrote:steadyhand amarr wrote:Keep saying simples fix is lock gear by game mode instant battles. T1 fw t2 pc anything goes people can't mone about gear then Once upon a time I believed this as well, but now I believe it would just create more problems. Dust 514 is New Eden, there is no segregation. Sure have a battle academy just long enough for players to learn the controls and mechanics, but after that they must be welcomed to the world. If you create more tiers of instant battles you simply create this loop where you feel you are at the top then a couple upgrades later you are back at the bottom because you moved to the next collection of players. Though this comes from the guy who believes the disparity between new and old players is not as great as it seems.
However you have to think of it in terms of employers logic.
While EVE truly is an open sand box game, it does limit what you as a player can do and get yourself into.
Think of it this way.
I am an employer with a moderate amount of ISK to invest in the protection of goods, however because I only have a moderate amount of ISK I cannot buy the best mercs, nor can I risk using the worst to protect this shipment, so the only logical thing to do is to hire a decent band of mercs to protect my goodies.
You are also and employer who wants what I have.... you have your ISK.... what would you do?
You wouldn't hire mercs worse than mine that would be a waste of money, and you wouldn't buy mercs far superior to mine either because then that would be a waste as well because the amount spent on mercs would exceed or match the acceptable value of the warzone. What you would do is buy slightly better mercs than me or mercs on par with mine to fight over.
Its call the war economy, war zones have regional war prices, determined by corps and employers looking to get in on the action, when someone brings in big time mercs the regional war price drastically escalates and the lower ranked mercs are put out of business to make way for better and better mercs, thus theoretically you would never see mercenaries of vastly different skill levels or equipment levels in the same warzone....
Thus match making for public employers not only makes sense logically, but balances the game to.
When you get corps in FW and PC they are acting under their own interests so who they go up against is determined by the warzone they enter.
E.g- EoN enters the warzone against some unknown alliance, they push up the RWP and kick out the lower class mercs who cannot compete, however lets say "Super MeGA ULTRA Alliiance" pops in and they out SP and ISK EoN (highly unlikely I know) then EoN is out of the RWP because they cannot compete either. |
Terra Thesis
HDYLTA Defiant Legacy
299
|
Posted - 2013.07.09 12:06:00 -
[44] - Quote
I support reducing the SP gap, but it really is way over exaggerated. My vehicle alt has, i dunno, ~300k SP in infantry skills, and I run just fine. I'm usually in the top half of my team, and that's with screwing around at the beginning of every match with a dropship. When people get protostomped, they either forget, or refuse to acknowledge that a lot of it is the player that outplayed them. If you see someone willing to run 24/7 PRO, they're either already a really good player, or they are running a huge isk deficit. You can't "fix" a bad player by slapping on PRO gear - there's too much OHK in the game.
On my main, the difference between my STD outfit and my PRO outfit is maybe 15% more WP per match at 5-10 times the cost. The #1 killer IMHO is getting caught out of position, and there's no module you can unlock (except perhaps Complex Cardiac Regulator) that will help with that.
Segregation is bad for the community. That is a design crutch going down the wrong path. CCP makes games where noobs and bittervets can fight side by side. Dust has drifted a little bit away from that (although nowhere as bad as the forums make it sound) and we should just focus on getting it back on track. In the past I've both suggested and supported increasing the starting SP as well as removing the effective cap on the number of players per PC battle. I also have suggested continuing to remove "universal" skills from the game (like they already started doing in Uprising), giving the bonus to everyone as a baseline, and refunding any such spent SP. |
Soldiersaint
Reaper Galactic
72
|
Posted - 2013.07.09 12:22:00 -
[45] - Quote
This is war i will NEVER feel bad for my enemy.....thats how you die |
DeadlyAztec11
Max-Pain-inc
1026
|
Posted - 2013.07.09 12:25:00 -
[46] - Quote
CharCharOdell wrote:i still wonder how i got through my first couple months in chromosome....oh, wait, nobody had the blacksuits until i had a gunlogi with 3 damage mods and a particle accelerator so it didnt matter. hahaha.
it really isnt fair. it's like throwing a new capsuleer into null sec with a civilian autocannon and saying: "good luck". Yeah, like giving some random dude a pocket knife and telling him to fight a samurai :/ |
Matticus Monk
Ordus Trismegistus
192
|
Posted - 2013.07.09 12:30:00 -
[47] - Quote
Matchmaking, whether it's based on SP, tiered gear.... something should be done that makes some sense but at the same time you can't even the playing field so much that it takes away the incentive to 'advance'.
And there should definitely be some type of segregation based on security.... or maybe FW and PC is about as good as we need on this front.
But what can we do in the meantime??? Hmm..... I'll tell you what we, as players concerned with the game should do: put away the proto gear in pub matches....
+1 the dude that runs MLT/STD for his corp. I'm of this mind as well.
That's what you can really do if you want to be part of the informal solution until something more formal is put in place by CCP. |
Cat Merc
BetaMax. CRONOS.
2112
|
Posted - 2013.07.09 12:46:00 -
[48] - Quote
DeadlyAztec11 wrote:CharCharOdell wrote:i still wonder how i got through my first couple months in chromosome....oh, wait, nobody had the blacksuits until i had a gunlogi with 3 damage mods and a particle accelerator so it didnt matter. hahaha.
it really isnt fair. it's like throwing a new capsuleer into null sec with a civilian autocannon and saying: "good luck". Yeah, like giving some random dude a pocket knife and telling him to fight a samurai :/ Your analogy made me LOL Have a +1 |
Guinevere Bravo
SVER True Blood Public Disorder.
236
|
Posted - 2013.07.09 14:21:00 -
[49] - Quote
ChromeBreaker wrote:Guinevere Bravo wrote:Its not just the match making its the brutal, secret handshake club'esk nature of the commuinty as well.
Its the same mentality bought over from EVE, not everyone will share their secrets. Shh spi's... spi's e v e r y w h e r e
THE RED ROSE AT DAWN
Scurey's away. |
DaleGribbles
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.07.09 16:23:00 -
[50] - Quote
Cat Merc wrote:I got rage mail after dominating a match.
Title:" THIS GAME SUX BALLS" Message:"Y AM I ALWAYS V PPL WITH PROTO GEAR WHEN I HAVE 1M SP. THNX 2 PPL LIKE YOU I NEVER WANT TO PLAY THIS UNBALANCED **** OF A GAME AGAIN"
Although it made me laugh at first, but then I thought about it. Imagine how many more players are there just like him that just quit? This is a serious problem CCP, get that matchmaking going, and get it going fast, because the longer you delay that part the more players you will lose that will never look back.
Or maybe make a temporary game mode for Militia only while you do it. Or maybe keep them in academy longer, but instead of random matches let them choose different academy game modes.
You can say "HTFU" all you want but most players will just leave after playing 15 matches in a row against two proto squads who completely dominated them, and YOU DON'T want that for the game. Even EVE isn't this bad as you can avoid PvP for a while.
I feel bad for them. I invited that guy to my help channel, offering to squad up with him. I will see if I can change his mind.
Seriously beating a dead horse here. I mean how many threads will be about proto pub stomping. Its new eden, that is what they want. Who cares about new players, 10% of eve plays dust to keep it alive, after time only eve players will be populating dust. |
|
JerechD Diaboli
DEATH FROM ABOVE CORP
0
|
Posted - 2013.07.09 16:43:00 -
[51] - Quote
I recommended Dust to a clanmate. He's a mature player who goes for the objectives and is all about teamwork. Here's his comment after a few nights:
Quote: I play eve online if any of you didn't know and even i find the whole dust experience horrible !!! Prototype [CENSORED] running around in public matches and ppl spawning multiple tanks also in public matches is no fun at all :( I save up all my passive sp for weeks on end then go unlock a bunch of stuff play a few games, get pissed off (not like me i know ;-) ) rinse repeat
He is not alone with that comment in our clan. Getting started in Dust 514 is anything but fun.
Before the triple SP event I played only on one night each week, because it was more enjoyable to collect passive SP than to fight on the field. Now that I finally have my first Assault dropsuit, and leveled up weapon, the fighting is actually enjoyable. |
Oso Peresoso
RisingSuns
190
|
Posted - 2013.07.09 16:43:00 -
[52] - Quote
Aero Yassavi wrote:To preface, I've had a bit of a struggle really finding a niche in this game I wanted to pursue and ended up going through a good chunk of characters. The most I've ever had was around 6 million SP, and if I stuck with a single toon from the start I'd have around 11 million SP now, but instead I roll with this guy who is just about to hit 3 million SP.
Why the **** would anyone re-roll a character that has 6m SP ?????
Just so you can get a flat 500k again when you start a new one? |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
291
|
Posted - 2013.07.09 17:19:00 -
[53] - Quote
Broke game is broke game.
Matchmaking will never get fixed. |
Seymor Krelborn
DUST University Ivy League
90
|
Posted - 2013.07.09 17:45:00 -
[54] - Quote
Exardor wrote:Shion Typhon wrote:This is just so wrong.
Dust is NOT EVE. Dust is a 2 game-type lobby shooter where your options are purely limited to the situation on the map at hand. EVE is a gigantic sandbox, where yes there is danger, however, there are also almost unlimited choices to limit and control that danger. As hardcore as it is, even EVE has a graduated introduction from spawn new pilot --> null sec fleet combat.
If this was an open world MMO with whole planets to maneuver around and thousands of players to cooperate with then go for it, no problem, but its not. You're right, good sir. Please take this like, as an appreciation about your post. Things that work in EVE, won't work in Dust. Hell, even some things that get implemented in EVE, doesn't work there either.
you both are terribly short sighted.... dust may have launched out of beta but it is no where near a full game yet... in a few years you will understand and you will laugh at these old posts the same way you now laugh at the naivety of your youth |
Duck Drahko
DUST University Ivy League
0
|
Posted - 2013.07.10 00:37:00 -
[55] - Quote
I'd like to give my perspective, as a new player (about three good days or so).
TLDR: * Prototype suits bother me much less than unbalanced matches in general. * Academy is a much better experience, but extremely short-lived. * I like the idea of security-based segregation, but it's hard to balance risk/rewards. * I'd also like to see some form of ranking system to improve the odds of creating balanced matches. * It would be nice to have more alternative things to do when being outmatched in direct combat (which are actually being rewarded).
Read on if you care about my detailed thoughts. //TLDR
I had a lot of fun in Academy, because matches were fairly balanced most of the time and I was quickly able to reap the benefits of improving at the game. This only lasted for one day though (come on!) and the first few matches out of Academy almost put me off the game.
Frankly, I think that many here are focusing on the wrong issue. Yes, being stomped on by prototype gear is frustrating, but in some sense also interesting. It's the David vs. Goliath thing, which makes me think about how to work around the obstacles and still be a pest to the opposing team. I can live with that, because I know that eventually I'd get to play with that kind of gear if I'd choose to do so. Ultimately, being mowed down by a prototype suit isn't that much different to being sniped from afar or being blown up by an orbital strike.
What really gets to me though, is that the vast majority of matches are completely unbalanced, with one team stomping all over the other. If you are an experienced player, I assume that you won't feel this so badly. If your team is dominating, you probably know where to be to spawnrape the poor bastards from the other team, and if your team is being dominated, you probably enjoy the challenge of fighting your way out of it. But as a complete newbie, I either find myself walking around looking for stranglers (I literally once played a full skirmish match just trying to get into the action, ending the match with 0 WP and 0 deaths... unbelievably frustrating), or I barely get out of the spawn.
Of course occasionally matches are balanced and really fun, but on the whole, the quality of the experience has taken a huge hit since leaving (or rather being kicked out of!) Academy. I think that's something that needs to be addressed, and it goes much further than just prototype gear. Whenever there can be a large disparity in skill levels (true or virtual), balancing teams is of utmost importance. It's also extremely challenging to get right though.
A little part of this can be self-regulating. In the games I used to play, it was possible to switch teams, so whenever teams were imbalanced, the losing team would cry about it and some strong player of the winning team would switch over (usually I was one of the first to do that, because I always preferred the challenge of turning the tides). In DUST, while you can't switch teams, you can make a choice to not use your advanced gear when the team is already dominating, or better yet, not to start using it before your team gets into trouble. Realistically, I am not sure how much difference this would make, but at least it's something you can do if you are serious about wanting to improve the experience for everyone. I understand though, that sometimes people just want to grind, and making fair teams gets in the way of that... I guess that's a fundamental issue with a game design that encourages grinding.
Of the suggestions so far, what appeals to me most is the idea of doing something with sec status. It could be very straight-forward, allowing advanced gear in low sec and prototype gear in nullsec. The difficulty however is to balance risk/reward. You have to provide significantly higher rewards in low sec, otherwise nobody will bother with it and CCP will lose out because people will simply care less about advanced gear. But if the rewards are too high, then you just make it that much harder to progress as a new player in high sec.
Maybe one way to tackle this would be to simply spread out the rewards more in low sec. E.g. in a high sec match you are likely to get a fairly consistent amount of ISK and SP from every match, whereas in low sec you may end up with double the amount if you do well, but half (or even none) when you do badly. This would significantly increase the risk of actually losing money (or wasting time) in those battles, while providing enough incentive for actually good players to give it a try. Any such segregation would still be difficult to balance, because you have to ensure that no tier will be under-populated. Something that should get easier as the game grows.
TBC |
Duck Drahko
DUST University Ivy League
0
|
Posted - 2013.07.10 00:38:00 -
[56] - Quote
What I'd also like to see eventually, is a true ranking system. It could work something like this:
* Everyone gets a ranking which is increased slightly when the team wins, and decreased slightly when the team loses.
* When match-making, the game tries to create teams of equal average ratings (while keeping teams mixed with players of varying skill), so in theory the winning expectation should be close to 50%.
It's simple, but over the course of many matches, it should create a rating that is approximately true to your actual skill and more balanced matches. Of course it will never work to 100%, but by and large it should dramatically increase the chances of ending up with a balanced match.
The main issue I see with a system like that, is that players could artificially keep their ratings down so they get to dominate more easily. Unless that problem is solved, a system like that would never work reliably, and I'm not sure how it can be solved. Perhaps the motivation of pride is enough (if the ranking is displayed publicly), but if it can still be manipulated to gain SP more easily then that's no good. Perhaps gaining rank could be faster than losing rank, to make it very time consuming and inefficient to artificially keep the ranking down.
Finally, I think what would also really help the issue would be to provide more alternative things to do that actually help the team, while we are outmatched. E.g. I love to fly dropships, it's a lot of fun, and I couldn't care less about prototype suits on the ground, if I can just take to the skies. But what exactly am I going to do in that dropship? Give me some incentive to do so, and give others an incentive to join me as a gunner, or whatever. It doesn't have to be big rewards, just as long as my efforts don't feel completely wasted. Squads alone are not the solution to this, because they are not available to everyone and shouldn't be required when aiming for just some quick casual fun without commitment. I think the game is on a pretty good path in this regard, but so much more could be done with it.
Personally, I'm not giving up. As you can see from my profile, I joined DUST University and I've ordered a cheap headset and keypad to see how things improve with better communication. I still am very intrigued by the potential of the game, and I'm looking forward to see how it develops. But it is also true that there is a lot of room for improvement in the new player experience, and things definitely take a turn for the worse after Academy. |
General John Ripper
The Generals EoN.
1665
|
Posted - 2013.07.10 00:40:00 -
[57] - Quote
Cat Merc wrote:I got rage mail after dominating a match.
Title:" THIS GAME SUX BALLS" Message:"Y AM I ALWAYS V PPL WITH PROTO GEAR WHEN I HAVE 1M SP. THNX 2 PPL LIKE YOU I NEVER WANT TO PLAY THIS UNBALANCED **** OF A GAME AGAIN"
Although it made me laugh at first, but then I thought about it. Imagine how many more players are there just like him that just quit? This is a serious problem CCP, get that matchmaking going, and get it going fast, because the longer you delay that part the more players you will lose that will never look back.
Or maybe make a temporary game mode for Militia only while you do it. Or maybe keep them in academy longer, but instead of random matches let them choose different academy game modes.
You can say "HTFU" all you want but most players will just leave after playing 15 matches in a row against two proto squads who completely dominated them, and YOU DON'T want that for the game. Even EVE isn't this bad as you can avoid PvP for a while.
I feel bad for them. I invited that guy to my help channel, offering to squad up with him. I will see if I can change his mind. you have a heart. good for you. |
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
64
|
Posted - 2013.07.10 01:45:00 -
[58] - Quote
sometime i let a newbie kill me one time to give them confident |
Cy Clone1
Kinsho Swords Caldari State
76
|
Posted - 2013.07.10 01:47:00 -
[59] - Quote
Cat Merc wrote:I got rage mail after dominating a match.
Title:" THIS GAME SUX BALLS" Message:"Y AM I ALWAYS V PPL WITH PROTO GEAR WHEN I HAVE 1M SP. THNX 2 PPL LIKE YOU I NEVER WANT TO PLAY THIS UNBALANCED **** OF A GAME AGAIN"
Although it made me laugh at first, but then I thought about it. Imagine how many more players are there just like him that just quit? This is a serious problem CCP, get that matchmaking going, and get it going fast, because the longer you delay that part the more players you will lose that will never look back.
Or maybe make a temporary game mode for Militia only while you do it. Or maybe keep them in academy longer, but instead of random matches let them choose different academy game modes.
You can say "HTFU" all you want but most players will just leave after playing 15 matches in a row against two proto squads who completely dominated them, and YOU DON'T want that for the game. Even EVE isn't this bad as you can avoid PvP for a while.
I feel bad for them. I invited that guy to my help channel, offering to squad up with him. I will see if I can change his mind.
yeah you stomped them with that two kdr |
Cosgar
ParagonX
2539
|
Posted - 2013.07.10 01:50:00 -
[60] - Quote
StubbyDucky wrote:Broke game is broke game.
Matchmaking will never get fixed. Except that matchmaking does work, it just doesn't take SP and equipment into account.
I think they should have done something based on security status, if we had a security status system like in EVE. |
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