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Jason Pearson
Seraphim Initiative. CRONOS.
1763
|
Posted - 2013.07.08 10:19:00 -
[1] - Quote
I made a thread previously on Feedback/Requests but it seems to me not many people visit that section.
I want to talk about the damage vehicles take on impact of Dropsuits, which I believe would balance out any problems with murder taxis very quickly but still allows them to be functional. Before I go on, I have around 10 million skill points in Caldari Vehicles, I can use every single Caldari Vehicle. When I'm not in a Vehicle I'm running as a Heavy with a Prototype Forge.
On the Vehicle side, I can easily roll around in a LAV hitting plenty of people with no issues, If I hit a place where the team is spawning, I can, in theory, kill the entire team instantly. My regular score with the LLAV is around 13/0 with a max of 40 kills and max of 3 deaths.
As a Forge Gunner, I am regularly hit by LAVs, and while I am able to kill them, it can be quite infuriating.
Back to the main point of this thread though, I believe that Vehicles should take damage based on what kind of suit it hits. We have three levels of suit, Light, Medium and Heavy, when a player is crushed against a wall by a tank, landed on by a dropship or just hit by an LAV, their suit type and other variables should effect how much damage the vehicle takes.
So, if a group of four Heavy suits have a collective damage of around 3000 HP, and a Militia LAV hits all four of them, boom. This creates new ways of AV taking on Vehicles, because drivers will not be wanting to run over others if they know they're low on HP, meaning a Tight Squad of Heavies could make for a very good deterrent without firing a single shot.
I remember someone said they disliked the idea because AVers could just surround a vehicle and destroy it without firing shots and to that I say yes, they won't need to because you were stupid enough to get yourself caught up in a trap and as consequence, you're going to die.
Anyways, I'd like to hear as many thoughts on the topic as possible, from both sides of the fence. |
Takahiro Kashuken
Red STar. EoN.
619
|
Posted - 2013.07.08 10:26:00 -
[2] - Quote
Nope
If i hit you with a HAV thats no damage to me
If i hit you with a LAV thats no damage to me
Why would hitting a heavy cause 1k of damage to me? its makes no sense, where is the reason? dont say real life either i dont care if ppl survive a 60mph car hitting them this is the future where my LAV is made out of carbon fibre or maybe even stronger materials while surrounded by a damn shield and proberly powered by a mini fusion reactor and you are a walking goobag compared to it |
DUST Fiend
OSG Planetary Operations Covert Intervention
4637
|
Posted - 2013.07.08 10:29:00 -
[3] - Quote
Uses super tech as justification for lack of physics, fails to account for dropsuits.
Classic. |
Banning Hammer
Tal-Romon Legion Amarr Empire
197
|
Posted - 2013.07.08 10:31:00 -
[4] - Quote
HAHAHA... good luck.. i already tried this for about 2 months in the open Beta, then i slowly lost interest in even trying anymore. But who knows.. maybe you are more lucky than i am. |
Jason Pearson
Seraphim Initiative. CRONOS.
1766
|
Posted - 2013.07.08 10:31:00 -
[5] - Quote
Takahiro Kashuken wrote:Nope
If i hit you with a HAV thats no damage to me
If i hit you with a LAV thats no damage to me
Why would hitting a heavy cause 1k of damage to me? its makes no sense, where is the reason? dont say real life either i dont care if ppl survive a 60mph car hitting them this is the future where my LAV is made out of carbon fibre or maybe even stronger materials while surrounded by a damn shield and proberly powered by a mini fusion reactor and you are a walking goobag compared to it
A Heavy Suit is described as a Dropsuit capable of going toe to toe with Vehicles, the suits we're in are not made of soft materials that we just slip into, they're simply put, power armor. You're crashing into something very strong like it is just a normal human.
The reasoning overall, is balance. IF LAVs get nerfed, they're going to be far too weak to be useful, but adding this means you won't be able to run over people constantly, there still will be some but it will require patience and a bit more skill judging what you're going to hit.
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Doc Noah
Algintal Core Gallente Federation
189
|
Posted - 2013.07.08 10:37:00 -
[6] - Quote
I can just imagine a heavy roadblock. "Run us over and you'll die" they said, staring down the LAV at the distance.
I honestly cant see anything wrong with this idea and it'll be interesting to see drivers play it safe and drive around potential kills to avoid unnecessary damage.
Another idea to add would be that theres 3 different types of impacts currently. A clip from the side of the vehicle can kill with no impact, a straight on collision will lead to a dead stop, and a high speed collision will lead to a hard stop followed by a momentum lift of the LAV. This can be implemented on the weight class of the suits so light scouts yield little to no impact over heavies. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
340
|
Posted - 2013.07.08 10:38:00 -
[7] - Quote
Tanks aren't typically rolling people over for kills, but yes they should take damage for it too. You just rammed your vehicle into an object. Just because it was a human doesn't mean your car is magically immune. Any of the fixed objects in the game that you nudge cause damage to the truck, bullets cause damage to the truck, so you are the one being unreasonable when you say "why should it cause damage?" If it hits something or gets hit by something it gets hurt, unless it hits a player. Why that particular distinction? Maybe people will grief the taxi by throwing their bodies into it, but they'll be dead, you'll get the kill spam, and you can drive away until your shields recharge.
If the LLAV wants to go on a demolition derby, let them. Just put in a few hundred damage every suit, and the taxi driver will need to take a break now and then. All this would do is slow them down, but hopefully enough that people could scatter or fight back effectively. And there is no effective deterrent right now, don't even pretend there is or this play style would have fizzled out weeks ago. Instead it's just as prevalent in 1.2 as I was in 1.0. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
66
|
Posted - 2013.07.08 10:45:00 -
[8] - Quote
Ivan Avogadro wrote:Tanks aren't typically rolling people over for kills, but yes they should take damage for it too. You just rammed your vehicle into an object. Just because it was a human doesn't mean your car is magically immune. Any of the fixed objects in the game that you nudge cause damage to the truck, bullets cause damage to the truck, so you are the one being unreasonable when you say "why should it cause damage?" If it hits something or gets hit by something it gets hurt, unless it hits a player. Why that particular distinction? Maybe people will grief the taxi by throwing their bodies into it, but they'll be dead, you'll get the kill spam, and you can drive away until your shields recharge.
If the LLAV wants to go on a demolition derby, let them. Just put in a few hundred damage every suit, and the taxi driver will need to take a break now and then. All this would do is slow them down, but hopefully enough that people could scatter or fight back effectively. And there is no effective deterrent right now, don't even pretend there is or this play style would have fizzled out weeks ago. Instead it's just as prevalent in 1.2 as I was in 1.0.
HAHAHAHAHAHAHAHAHA no. Don't be a ******* idiot.
Peace, Aizen |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
66
|
Posted - 2013.07.08 10:46:00 -
[9] - Quote
Ivan Avogadro wrote:Tanks aren't typically rolling people over for kills, but yes they should take damage for it too. You just rammed your vehicle into an object. Just because it was a human doesn't mean your car is magically immune. Any of the fixed objects in the game that you nudge cause damage to the truck, bullets cause damage to the truck, so you are the one being unreasonable when you say "why should it cause damage?" If it hits something or gets hit by something it gets hurt, unless it hits a player. Why that particular distinction? Maybe people will grief the taxi by throwing their bodies into it, but they'll be dead, you'll get the kill spam, and you can drive away until your shields recharge.
If the LLAV wants to go on a demolition derby, let them. Just put in a few hundred damage every suit, and the taxi driver will need to take a break now and then. All this would do is slow them down, but hopefully enough that people could scatter or fight back effectively. And there is no effective deterrent right now, don't even pretend there is or this play style would have fizzled out weeks ago. Instead it's just as prevalent in 1.2 as I was in 1.0.
Anyways, there's a thing called AV, you might want to use them. NO really, they're actually effective against the lolav's. |
Jason Pearson
Seraphim Initiative. CRONOS.
1768
|
Posted - 2013.07.08 10:49:00 -
[10] - Quote
Aizen Intiki wrote:Ivan Avogadro wrote:Tanks aren't typically rolling people over for kills, but yes they should take damage for it too. You just rammed your vehicle into an object. Just because it was a human doesn't mean your car is magically immune. Any of the fixed objects in the game that you nudge cause damage to the truck, bullets cause damage to the truck, so you are the one being unreasonable when you say "why should it cause damage?" If it hits something or gets hit by something it gets hurt, unless it hits a player. Why that particular distinction? Maybe people will grief the taxi by throwing their bodies into it, but they'll be dead, you'll get the kill spam, and you can drive away until your shields recharge.
If the LLAV wants to go on a demolition derby, let them. Just put in a few hundred damage every suit, and the taxi driver will need to take a break now and then. All this would do is slow them down, but hopefully enough that people could scatter or fight back effectively. And there is no effective deterrent right now, don't even pretend there is or this play style would have fizzled out weeks ago. Instead it's just as prevalent in 1.2 as I was in 1.0. Anyways, there's a thing called AV, you might want to use them. NO really, they're actually effective against the lolav's.
Read the first part of my post. Am fully spec'd Vehicle Player and Proto Forge player (Primary Vehicles) and I'm telling you that LLAV doesn't die. Adding this would slow down the kills I make, and it would also make it so players would be likely to get more kills with their assault rifle rather than a Militia LAV. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
240
|
Posted - 2013.07.08 10:58:00 -
[11] - Quote
Takahiro Kashuken wrote:Why would hitting a heavy cause 1k of damage to me? its makes no sense, where is the reason? The reason is gameplay. In situations like this, you have to forget whatever lore reasons you may come up with to argue your point and simply consider what is best for the gameplay. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
66
|
Posted - 2013.07.08 11:07:00 -
[12] - Quote
Jason Pearson wrote:Aizen Intiki wrote:Ivan Avogadro wrote:Tanks aren't typically rolling people over for kills, but yes they should take damage for it too. You just rammed your vehicle into an object. Just because it was a human doesn't mean your car is magically immune. Any of the fixed objects in the game that you nudge cause damage to the truck, bullets cause damage to the truck, so you are the one being unreasonable when you say "why should it cause damage?" If it hits something or gets hit by something it gets hurt, unless it hits a player. Why that particular distinction? Maybe people will grief the taxi by throwing their bodies into it, but they'll be dead, you'll get the kill spam, and you can drive away until your shields recharge.
If the LLAV wants to go on a demolition derby, let them. Just put in a few hundred damage every suit, and the taxi driver will need to take a break now and then. All this would do is slow them down, but hopefully enough that people could scatter or fight back effectively. And there is no effective deterrent right now, don't even pretend there is or this play style would have fizzled out weeks ago. Instead it's just as prevalent in 1.2 as I was in 1.0. Anyways, there's a thing called AV, you might want to use them. NO really, they're actually effective against the lolav's. Read the first part of my post. Am fully spec'd Vehicle Player and Proto Forge player (Primary Vehicles) and I'm telling you that LLAV doesn't die. Adding this would slow down the kills I make, and it would also make it so players would be likely to get more kills with their assault rifle rather than a Militia LAV.
Since this apperant Murder tixi thing started, I've killed probably at least 200 LLV's. A lot more MLT LAV's, and about 100 STD LAV's. 0 SLAV's though . Bottom line, all of you must be doing it wrong, but since you guys insist on thinking that they are OP, well I made a solution. ANd one that's a far better idea, and you complain that you wouldn't get kills fast enough with murder taxing. Definition of QQ. 'hands letter'.
Peace, Aizen |
Jason Pearson
Seraphim Initiative. CRONOS.
1768
|
Posted - 2013.07.08 11:16:00 -
[13] - Quote
Aizen Intiki wrote:Jason Pearson wrote:Aizen Intiki wrote:Ivan Avogadro wrote:Tanks aren't typically rolling people over for kills, but yes they should take damage for it too. You just rammed your vehicle into an object. Just because it was a human doesn't mean your car is magically immune. Any of the fixed objects in the game that you nudge cause damage to the truck, bullets cause damage to the truck, so you are the one being unreasonable when you say "why should it cause damage?" If it hits something or gets hit by something it gets hurt, unless it hits a player. Why that particular distinction? Maybe people will grief the taxi by throwing their bodies into it, but they'll be dead, you'll get the kill spam, and you can drive away until your shields recharge.
If the LLAV wants to go on a demolition derby, let them. Just put in a few hundred damage every suit, and the taxi driver will need to take a break now and then. All this would do is slow them down, but hopefully enough that people could scatter or fight back effectively. And there is no effective deterrent right now, don't even pretend there is or this play style would have fizzled out weeks ago. Instead it's just as prevalent in 1.2 as I was in 1.0. Anyways, there's a thing called AV, you might want to use them. NO really, they're actually effective against the lolav's. Read the first part of my post. Am fully spec'd Vehicle Player and Proto Forge player (Primary Vehicles) and I'm telling you that LLAV doesn't die. Adding this would slow down the kills I make, and it would also make it so players would be likely to get more kills with their assault rifle rather than a Militia LAV. Since this apperant Murder tixi thing started, I've killed probably at least 200 LLV's. A lot more MLT LAV's, and about 100 STD LAV's. 0 SLAV's though . Bottom line, all of you must be doing it wrong, but since you guys insist on thinking that they are OP, well I made a solution. ANd one that's a far better idea, and you complain that you wouldn't get kills fast enough with murder taxing. Definition of QQ. ' hands letter'. Peace, Aizen
-Sigh- Of course, the bare random knows exactly whats up, even though I'm telling him my weapon of choice is too powerful, that I'm getting ridiculous amounts of kills despite going up against prototype weapons, soloing against NF/CRONOS/EON etc Squads that are working together to take me on.
You might find killing vehicles easy, and as the game progresses the balance will shift, I believe this function would actually help balancing Vehicles. LAVs are not my only address with this idea, A while ago we had some pretty good dropships, My kills came from flying through a crowd of people and hitting 3-4 of them at a time.
The problem with making LAVs/Dropships too strong is they can be used as a solo vehicle to crush people with ease, adding this allows us to make them stronger and still discourages using them to just run/land on people.
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Th3rdSun
L.O.T.I.S. RISE of LEGION
409
|
Posted - 2013.07.08 11:22:00 -
[14] - Quote
Damage to any LAV hitting infantry should equal the total amount of combined shield and armor HP of the dropsuit that it collides with.So if a LAV hits an assault suit that has 210 shield and 120 armor,it should cause 330 damage to that LAV.If not this,then there should be at least a percentage of damage,and way more profile to LAVs on the mini map.
Death taxi-ing get's no props from me and is one of the reasons that people are leaving this game is droves.You can't collide with anything else in this game without taking a little bit of damage,why should you be able to run over infantry without consequence?It's total b!tch mode and anyone that supports it is a skill-less prick.
I came to play a shooter,not Twisted Metal.
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Takahiro Kashuken
Red STar. EoN.
623
|
Posted - 2013.07.08 11:36:00 -
[15] - Quote
Jason Pearson wrote:Takahiro Kashuken wrote:Nope
If i hit you with a HAV thats no damage to me
If i hit you with a LAV thats no damage to me
Why would hitting a heavy cause 1k of damage to me? its makes no sense, where is the reason? dont say real life either i dont care if ppl survive a 60mph car hitting them this is the future where my LAV is made out of carbon fibre or maybe even stronger materials while surrounded by a damn shield and proberly powered by a mini fusion reactor and you are a walking goobag compared to it A Heavy Suit is described as a Dropsuit capable of going toe to toe with Vehicles, the suits we're in are not made of soft materials that we just slip into, they're simply put, power armor. You're crashing into something very strong like it is just a normal human. The reasoning overall, is balance. IF LAVs get nerfed, they're going to be far too weak to be useful, but adding this means you won't be able to run over people constantly, there still will be some but it will require patience and a bit more skill judging what you're going to hit.
LAV should get nerfed anyways
They took the 5% per level armor/shield hp off of vehicle drivers and just added it to all vehicles (dropships excluded)
If that never happened and we still have the 5% shield/armor added per level then LAVs would have never bothered ppl except for those who are actually skilled into vehicles thus they get the added advantage of running ppl over
The problem has never been about the LAVs
The problem is CCP moving skills away from vehicle drivers then making it up by adding the hp to all vehicles (dropships excluded)
Dropsuits get these skills but once again vehicle users do not
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Jason Pearson
Seraphim Initiative. CRONOS.
1769
|
Posted - 2013.07.08 11:42:00 -
[16] - Quote
Takahiro Kashuken wrote:Jason Pearson wrote:Takahiro Kashuken wrote:Nope
If i hit you with a HAV thats no damage to me
If i hit you with a LAV thats no damage to me
Why would hitting a heavy cause 1k of damage to me? its makes no sense, where is the reason? dont say real life either i dont care if ppl survive a 60mph car hitting them this is the future where my LAV is made out of carbon fibre or maybe even stronger materials while surrounded by a damn shield and proberly powered by a mini fusion reactor and you are a walking goobag compared to it A Heavy Suit is described as a Dropsuit capable of going toe to toe with Vehicles, the suits we're in are not made of soft materials that we just slip into, they're simply put, power armor. You're crashing into something very strong like it is just a normal human. The reasoning overall, is balance. IF LAVs get nerfed, they're going to be far too weak to be useful, but adding this means you won't be able to run over people constantly, there still will be some but it will require patience and a bit more skill judging what you're going to hit. LAV should get nerfed anyways They took the 5% per level armor/shield hp off of vehicle drivers and just added it to all vehicles (dropships excluded) If that never happened and we still have the 5% shield/armor added per level then LAVs would have never bothered ppl except for those who are actually skilled into vehicles thus they get the added advantage of running ppl over The problem has never been about the LAVs The problem is CCP moving skills away from vehicle drivers then making it up by adding the hp to all vehicles (dropships excluded) Dropsuits get these skills but once again vehicle users do not
No we got Resistances instead, which makes things easier. LAVs shouldn't be "nerfed" anyways, because it's ridiculous. (Perhaps Militia, ONLY Militia), if you expect Logi LAV players to ever use them correctly, nerfing them so they're weaker means they're not going to waste 300k to help Infantry survive.
It really isn't a problem, this solution fixes the murder taxis BUT lets players use their Vehicles as their proper roles without being severely weakened.
Light Assault Vehicle - Light Vehicle used for assaulting and getting around. (Nerf it and it becomes a insta death coffin for anyone driving it) Scout Light Assault Vehicle - Light Recon Vehicle (Needs additional built in Modules, it's too weak) Logistics Light Assault Vehicle - Light Vehicle used as support (Nerf it and nobody will use it to support Infantry or Vehicles)
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
67
|
Posted - 2013.07.08 11:43:00 -
[17] - Quote
Takahiro Kashuken wrote:Jason Pearson wrote:Takahiro Kashuken wrote:Nope
If i hit you with a HAV thats no damage to me
If i hit you with a LAV thats no damage to me
Why would hitting a heavy cause 1k of damage to me? its makes no sense, where is the reason? dont say real life either i dont care if ppl survive a 60mph car hitting them this is the future where my LAV is made out of carbon fibre or maybe even stronger materials while surrounded by a damn shield and proberly powered by a mini fusion reactor and you are a walking goobag compared to it A Heavy Suit is described as a Dropsuit capable of going toe to toe with Vehicles, the suits we're in are not made of soft materials that we just slip into, they're simply put, power armor. You're crashing into something very strong like it is just a normal human. The reasoning overall, is balance. IF LAVs get nerfed, they're going to be far too weak to be useful, but adding this means you won't be able to run over people constantly, there still will be some but it will require patience and a bit more skill judging what you're going to hit. LAV should get nerfed anyways They took the 5% per level armor/shield hp off of vehicle drivers and just added it to all vehicles (dropships excluded) If that never happened and we still have the 5% shield/armor added per level then LAVs would have never bothered ppl except for those who are actually skilled into vehicles thus they get the added advantage of running ppl over The problem has never been about the LAVs The problem is CCP moving skills away from vehicle drivers then making it up by adding the hp to all vehicles (dropships excluded) Dropsuits get these skills but once again vehicle users do not
I pointed this out but nobody would ******* listen.
@ Jason: WTF? When did I become a random? I'm pretty sure I'm not a random. And no the hell it won't. You already get stopped in your tracks half the time from hitting people (I use my LLV's as getaway cars for scouts, and people is always in my way). And I've already gotten heavy roadblocked several times now, and a lot of the time, it damages me. Now, read the letter. |
Jason Pearson
Seraphim Initiative. CRONOS.
1769
|
Posted - 2013.07.08 11:47:00 -
[18] - Quote
Aizen Intiki wrote:Takahiro Kashuken wrote:Jason Pearson wrote:Takahiro Kashuken wrote:Nope
If i hit you with a HAV thats no damage to me
If i hit you with a LAV thats no damage to me
Why would hitting a heavy cause 1k of damage to me? its makes no sense, where is the reason? dont say real life either i dont care if ppl survive a 60mph car hitting them this is the future where my LAV is made out of carbon fibre or maybe even stronger materials while surrounded by a damn shield and proberly powered by a mini fusion reactor and you are a walking goobag compared to it A Heavy Suit is described as a Dropsuit capable of going toe to toe with Vehicles, the suits we're in are not made of soft materials that we just slip into, they're simply put, power armor. You're crashing into something very strong like it is just a normal human. The reasoning overall, is balance. IF LAVs get nerfed, they're going to be far too weak to be useful, but adding this means you won't be able to run over people constantly, there still will be some but it will require patience and a bit more skill judging what you're going to hit. LAV should get nerfed anyways They took the 5% per level armor/shield hp off of vehicle drivers and just added it to all vehicles (dropships excluded) If that never happened and we still have the 5% shield/armor added per level then LAVs would have never bothered ppl except for those who are actually skilled into vehicles thus they get the added advantage of running ppl over The problem has never been about the LAVs The problem is CCP moving skills away from vehicle drivers then making it up by adding the hp to all vehicles (dropships excluded) Dropsuits get these skills but once again vehicle users do not I pointed this out but nobody would ******* listen. @ Jason: WTF? When did I become a random? I'm pretty sure I'm not a random. And no the hell it won't. You already get stopped in your tracks half the time from hitting people (I use my LLV's as getaway cars for scouts, and people is always in my way). And I've already gotten heavy roadblocked several times now, and a lot of the time, it damages me. Now, read the letter.
You're a bare random, deal with it ^_^ I've been stopped only a few times from a glitching body remaining in my LLAV for a moment, I am rarely get stopped. Buddy I don't think you get it, I am in a LAV every match, You might use it as a getaway car but I use it as a killing machine, read your own damn letter ^_^ |
Exardor
Namtar Elite Gallente Federation
10
|
Posted - 2013.07.08 11:54:00 -
[19] - Quote
Well.. it makes sense. When a car, build like the LAVs, hits a 200kg deer in reality, the car is not usable anymore.
And the driver would be a "window garfield cling" on some tree or wall. |
Takahiro Kashuken
Red STar. EoN.
623
|
Posted - 2013.07.08 11:55:00 -
[20] - Quote
Jason Pearson wrote:Takahiro Kashuken wrote:Jason Pearson wrote:Takahiro Kashuken wrote:Nope
If i hit you with a HAV thats no damage to me
If i hit you with a LAV thats no damage to me
Why would hitting a heavy cause 1k of damage to me? its makes no sense, where is the reason? dont say real life either i dont care if ppl survive a 60mph car hitting them this is the future where my LAV is made out of carbon fibre or maybe even stronger materials while surrounded by a damn shield and proberly powered by a mini fusion reactor and you are a walking goobag compared to it A Heavy Suit is described as a Dropsuit capable of going toe to toe with Vehicles, the suits we're in are not made of soft materials that we just slip into, they're simply put, power armor. You're crashing into something very strong like it is just a normal human. The reasoning overall, is balance. IF LAVs get nerfed, they're going to be far too weak to be useful, but adding this means you won't be able to run over people constantly, there still will be some but it will require patience and a bit more skill judging what you're going to hit. LAV should get nerfed anyways They took the 5% per level armor/shield hp off of vehicle drivers and just added it to all vehicles (dropships excluded) If that never happened and we still have the 5% shield/armor added per level then LAVs would have never bothered ppl except for those who are actually skilled into vehicles thus they get the added advantage of running ppl over The problem has never been about the LAVs The problem is CCP moving skills away from vehicle drivers then making it up by adding the hp to all vehicles (dropships excluded) Dropsuits get these skills but once again vehicle users do not No we got Resistances instead, which makes things easier. LAVs shouldn't be "nerfed" anyways, because it's ridiculous. (Perhaps Militia, ONLY Militia), if you expect Logi LAV players to ever use them correctly, nerfing them so they're weaker means they're not going to waste 300k to help Infantry survive. It really isn't a problem, this solution fixes the murder taxis BUT lets players use their Vehicles as their proper roles without being severely weakened. Light Assault Vehicle - Light Vehicle used for assaulting and getting around. (Nerf it and it becomes a insta death coffin for anyone driving it) Scout Light Assault Vehicle - Light Recon Vehicle (Needs additional built in Modules, it's too weak) Logistics Light Assault Vehicle - Light Vehicle used as support (Nerf it and nobody will use it to support Infantry or Vehicles)
Resistances was added in place of the skills they took away, core skills which most dont have or use because they are not vehicle pilots
I have resistances on my LLAV because i have it to level 5 but the average milita LAV scrub doesnt
You are changing everything because CCP screwed up and in turn you are ******* up vehicle pilots
CCP changed the skills and took away extra HP from vehicle pilots and gave it to everyone, that means the average tryhard AR scrub now has access to a milita LAV with more health because CCP took that away from vehicle pilots thus the LAV can stand up to more even tho they have no skills invested into vehicles
If you take away the extra health that all vehicles got (dropships excluded) and give vehicle pilots the skills back to add 5% more shield/armor per level then the problem solves itself because how many tryhard AR scrubs are going to skill them up so they can murder taxi ppl? not many will actually do this
Add in WP for logi vehicles and they might actually get used for logi
You are wrong, you are doing this the wrong way around, this problem of murder taxis never came around until CCP took the skills off of vehicle pilots and added the extra HP to all vehicles (dropships excluded) which made milita aka free LAV strong as ****
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Canari Elphus
Pro Hic Immortalis League of Infamy
165
|
Posted - 2013.07.08 12:16:00 -
[21] - Quote
I am not a murder taxi user... however, I dont think that the LLAVs need to be nerfed but rather that there needs to be scaled damage based on how they hit you. If they hit someone head on at full speed, yeah you should be road pizza, but grazing should be minor damage (100-200hp). CCP just needs to implement better physics into how vehicle vs. infantry damage is dealt.
square full speed hit = death full speed graze = 100-200hp damage square half speed hit = 100-200hp damage half speed graze = 50hp damage
barely moving = no damage but will knock a player out of ADS |
Sergeant Wiznowski
Seraphim Initiative. CRONOS.
57
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Posted - 2013.07.08 12:58:00 -
[22] - Quote
Guys I am sorry but you are overcomplicating things. Only item that needs to change and it's already in game is Proximity Mines damage.
I would like to see something like damage of AV granades (Lai Dais ? ) on proximity mines.
That would allow LLAVs to be strong support vehicle and at the same time strong points could not be run over by someone driving to the other side on max speed .
Otherwise, only wall of LAVs will make them stop. |
Tony Calif
Seraphim Initiative. CRONOS.
2411
|
Posted - 2013.07.08 13:14:00 -
[23] - Quote
-90% impact damage on Logi LAVs. Job done. Now they're tough enough to be in the action, and people might actually use the Logistic tools on them... Or everyone will use a standard LAV as a death taxi. |
Exergonic
TeamPlayers EoN.
139
|
Posted - 2013.07.08 13:21:00 -
[24] - Quote
Jason Pearson wrote:Takahiro Kashuken wrote:Nope
If i hit you with a HAV thats no damage to me
If i hit you with a LAV thats no damage to me
Why would hitting a heavy cause 1k of damage to me? its makes no sense, where is the reason? dont say real life either i dont care if ppl survive a 60mph car hitting them this is the future where my LAV is made out of carbon fibre or maybe even stronger materials while surrounded by a damn shield and proberly powered by a mini fusion reactor and you are a walking goobag compared to it A Heavy Suit is described as a Dropsuit capable of going toe to toe with Vehicles, the suits we're in are not made of soft materials that we just slip into, they're simply put, power armor. You're crashing into something very strong like it is just a normal human. The reasoning overall, is balance. IF LAVs get nerfed, they're going to be far too weak to be useful, but adding this means you won't be able to run over people constantly, there still will be some but it will require patience and a bit more skill judging what you're going to hit.
+1 Jason
I have to say i agree and the easiest way to balance them while not nerfing them into the ground at the sametime would be for them to take 1 damage for every 1 damage they deal (Damage of course would be effected by resists) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4747
|
Posted - 2013.07.08 13:26:00 -
[25] - Quote
I completely support this idea. |
Takahiro Kashuken
Red STar. EoN.
623
|
Posted - 2013.07.08 13:29:00 -
[26] - Quote
You are changing everything because CCP screwed up and in turn you are ******* up vehicle pilots
CCP changed the skills and took away extra HP from vehicle pilots and gave it to everyone, that means the average tryhard AR scrub now has access to a milita LAV with more health because CCP took that away from vehicle pilots thus the LAV can stand up to more even tho they have no skills invested into vehicles
If you take away the extra health that all vehicles got (dropships excluded) and give vehicle pilots the skills back to add 5% more shield/armor per level then the problem solves itself because how many tryhard AR scrubs are going to skill them up so they can murder taxi ppl? not many will actually do this
Add in WP for logi vehicles and they might actually get used for logi
You are wrong, you are doing this the wrong way around, this problem of murder taxis never came around until CCP took the skills off of vehicle pilots and added the extra HP to all vehicles (dropships excluded) which made milita aka free LAV strong as **** |
Jason Pearson
Seraphim Initiative. CRONOS.
1776
|
Posted - 2013.07.08 13:33:00 -
[27] - Quote
Takahiro Kashuken wrote:You are changing everything because CCP screwed up and in turn you are ******* up vehicle pilots
CCP changed the skills and took away extra HP from vehicle pilots and gave it to everyone, that means the average tryhard AR scrub now has access to a milita LAV with more health because CCP took that away from vehicle pilots thus the LAV can stand up to more even tho they have no skills invested into vehicles
If you take away the extra health that all vehicles got (dropships excluded) and give vehicle pilots the skills back to add 5% more shield/armor per level then the problem solves itself because how many tryhard AR scrubs are going to skill them up so they can murder taxi ppl? not many will actually do this
Add in WP for logi vehicles and they might actually get used for logi
You are wrong, you are doing this the wrong way around, this problem of murder taxis never came around until CCP took the skills off of vehicle pilots and added the extra HP to all vehicles (dropships excluded) which made milita aka free LAV strong as ****
All I'm getting is you want OP LAVs for people that spec'd into them. Again 10 Million SP in Shields and Caldari Vehicles, I think it's safe to say I've spec'd into Vehicles and I'm telling you this would be something to deter running people over constantly.
|
Takahiro Kashuken
Red STar. EoN.
623
|
Posted - 2013.07.08 13:43:00 -
[28] - Quote
Jason Pearson wrote:Takahiro Kashuken wrote:You are changing everything because CCP screwed up and in turn you are ******* up vehicle pilots
CCP changed the skills and took away extra HP from vehicle pilots and gave it to everyone, that means the average tryhard AR scrub now has access to a milita LAV with more health because CCP took that away from vehicle pilots thus the LAV can stand up to more even tho they have no skills invested into vehicles
If you take away the extra health that all vehicles got (dropships excluded) and give vehicle pilots the skills back to add 5% more shield/armor per level then the problem solves itself because how many tryhard AR scrubs are going to skill them up so they can murder taxi ppl? not many will actually do this
Add in WP for logi vehicles and they might actually get used for logi
You are wrong, you are doing this the wrong way around, this problem of murder taxis never came around until CCP took the skills off of vehicle pilots and added the extra HP to all vehicles (dropships excluded) which made milita aka free LAV strong as **** All I'm getting is you want OP LAVs for people that spec'd into them. Again 10 Million SP in Shields and Caldari Vehicles, I think it's safe to say I've spec'd into Vehicles and I'm telling you this would be something to deter running people over constantly.
Wrong
17mil into both types of vehicles
Majority of users are milita LAV, those which use LLAV are becoming more common because they skill up Caldari LAV lvl 3 and LLAV lvl1 and that is it then ther is a very small minority which have skilled upto into everything vehicles and have it maxed out for full resistance LLAV lvl5
Take away the LAV hp buff and give vehicle users the skills back means that only vehicle users will have increased health on all vehicles because they are more likely to put in the SP for that like before
Then normal forms of AV are able to cream milita aka free LAVs and even logi LAVs because they will not be as tough unless you put SP into the skills, packed AV cream a milita in 1 nade you dont think that would put ppl off? well it did before because murder taxis didnt happen until the blanket HP increase across the board
Add WP to logi vehicles and they may also be used more for logi stuff than running around whacking ppl, that would take a back seat
Milita LAV are that strong they can take a full proto railgun shot from my HAV, only way i can kill it in 1 shot is if i have a damage mod on it and that is because of the HP buff it got when CCP removed the HP skills that vehicle pilots used to have access to
How long is it going to take of me repeating myself until you get the picture?
LAVs were not OP in any of the builds until CCP gave all vehicles a HP buff because they removed the skills from vehicle pilots so every scrub had access to a free LAV which could stand up to AV and deal with it and as a by product it made LLAV a more popular choice for vehicle specalists |
Exergonic
TeamPlayers EoN.
139
|
Posted - 2013.07.08 13:53:00 -
[29] - Quote
Takahiro Kashuken wrote:You are changing everything because CCP screwed up and in turn you are ******* up vehicle pilots
CCP changed the skills and took away extra HP from vehicle pilots and gave it to everyone, that means the average tryhard AR scrub now has access to a milita LAV with more health because CCP took that away from vehicle pilots thus the LAV can stand up to more even tho they have no skills invested into vehicles
If you take away the extra health that all vehicles got (dropships excluded) and give vehicle pilots the skills back to add 5% more shield/armor per level then the problem solves itself because how many tryhard AR scrubs are going to skill them up so they can murder taxi ppl? not many will actually do this
Add in WP for logi vehicles and they might actually get used for logi
You are wrong, you are doing this the wrong way around, this problem of murder taxis never came around until CCP took the skills off of vehicle pilots and added the extra HP to all vehicles (dropships excluded) which made milita aka free LAV strong as ****
I, a vehicle pilot would like to see people kill other with skill and not lolLavspam
Lav's are a problem and need to be fixed
I agree that you don't get the WP's you need from repping or spawns
But that doesn't give you a right to go 15-0 running people over sorry
1 damage for every damage done is very fair and if your to butthurt to realize that I'm very sorry |
Zero Notion
Red Star Jr.
1
|
Posted - 2013.07.08 13:56:00 -
[30] - Quote
How about the dropsuit itself becomes a weapon in a situation when it suffers a catastrophic impact? The impact dampening fields overload and explode at the moment of a collision that isn't caused by free fall. Honestly, I feel that any damage caused to any vehicle that is striking an individual doesn't have any merit mechanically (including the one I just proposed) as I feel that we would suddenly see an influx of people throwing themselves in front of vehicles for epic trolling or as actual battle 'strategy'. |
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