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Cruxio
Zumari Force Projection Caldari State
5
|
Posted - 2013.07.07 16:37:00 -
[1] - Quote
If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us having to suffer from them (or even going the other way and having to suffer a hard nerf), having the player market dictate prices might bring us more balancing, like seeing funny things like a sidearm worth more than a dropship. Not that would happen but you get the idea, the less wanted suits and weapons become dirt cheap and the Fotm (or year) will cost you an arm and a leg due to its overall superiority over all other weapons.
And if CCP doesn't think a weapon ABC should be at such a ridiculous price, then it needs to fix it. It would also be more information for players to look at when they look at weapon popularity.
Any thoughts? |
Mobius Wyvern
BetaMax. CRONOS.
2213
|
Posted - 2013.07.07 16:42:00 -
[2] - Quote
Cruxio wrote:If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us having to suffer from them (or even going the other way and having to suffer a hard nerf), having the player market dictate prices might bring us more balancing, like seeing funny things like a sidearm worth more than a dropship. Not that would happen but you get the idea, the less wanted suits and weapons become dirt cheap and the Fotm (or year) will cost you an arm and a leg due to its overall superiority over all other weapons.
And if CCP doesn't think a weapon ABC should be at such a ridiculous price, then it needs to fix it. It would also be more information for players to look at when they look at weapon popularity.
Any thoughts? It worked out that way for Heavy Missiles, even though they're still perfectly good at their intended range.
Again, however, the issue is how deader than dead the game would be instantly if anything went wrong with the market integration. Taking anything less than a year or so to set that up would be moronic. |
Marston VC
SVER True Blood Public Disorder.
430
|
Posted - 2013.07.07 17:00:00 -
[3] - Quote
Cruxio wrote:If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us having to suffer from them (or even going the other way and having to suffer a hard nerf), having the player market dictate prices might bring us more balancing, like seeing funny things like a sidearm worth more than a dropship. Not that would happen but you get the idea, the less wanted suits and weapons become dirt cheap and the Fotm (or year) will cost you an arm and a leg due to its overall superiority over all other weapons.
And if CCP doesn't think a weapon ABC should be at such a ridiculous price, then it needs to fix it. It would also be more information for players to look at when they look at weapon popularity.
Any thoughts?
You don't understand what a player run market is/how it works at all. If there is a player run market, where exactly did you think players would gather the guns that would be sold on such a market?? Where exactly?? we get 99% of all our weapons on NPC markets now, so without the NPC market nobody would get things to sell, and you cant make it all based off the reward system after matches because that's not a reliable/stable way of getting guns that you want to use. So then what?
Player run markets are 80% based off a games industry section (the other 20% goes to loot gained in PVE). So Before a player run market even becomes a thought, CCP needs to introduce an industry side to the game.
Industry = the player's ability to obtain raw materials from mining/exploring and turn them into weapons/gear in production facilities. Depending on how much/how rare the minerals required to make a weapon are, the weapons price will then go up or down.
Slapping a "player market" into the game right now is literally IMPOSSIBLE, and just because its there doesn't mean "OP" weapons would become more expensive. In fact OP weapons could become even cheaper depending on the availability of the raw materials needed to create such weapons.
God, the fact that I have to explain this at all makes me think somebody in a random chat channel said "player markets would fix the games" and you just took the idea and went with it. Markets, as you said, are effected by demand, but there equally effected by the supply...... its called "supply AND demand" If everyone wants one suit, the prices will go up, but if everyone wants the suit AND the minerals are hard to come by to make it, then the prices will go up even more. But as for balancing...... CCP has said MULTIPLE times that "changing isk values is not how they want to balance in-game items" and its as simple as that. |
Mobius Wyvern
BetaMax. CRONOS.
2215
|
Posted - 2013.07.07 17:05:00 -
[4] - Quote
Marston VC wrote:Cruxio wrote:If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us having to suffer from them (or even going the other way and having to suffer a hard nerf), having the player market dictate prices might bring us more balancing, like seeing funny things like a sidearm worth more than a dropship. Not that would happen but you get the idea, the less wanted suits and weapons become dirt cheap and the Fotm (or year) will cost you an arm and a leg due to its overall superiority over all other weapons.
And if CCP doesn't think a weapon ABC should be at such a ridiculous price, then it needs to fix it. It would also be more information for players to look at when they look at weapon popularity.
Any thoughts? You don't understand what a player run market is/how it works at all. If there is a player run market, where exactly did you think players would gather the guns that would be sold on such a market?? Where exactly?? we get 99% of all our weapons on NPC markets now, so without the NPC market nobody would get things to sell, and you cant make it all based off the reward system after matches because that's not a reliable/stable way of getting guns that you want to use. So then what? Player run markets are 80% based off a games industry section (the other 20% goes to loot gained in PVE). So Before a player run market even becomes a thought, CCP needs to introduce an industry side to the game. Industry = the player's ability to obtain raw materials from mining/exploring and turn them into weapons/gear in production facilities. Depending on how much/how rare the minerals required to make a weapon are, the weapons price will then go up or down. Slapping a "player market" into the game right now is literally IMPOSSIBLE, and just because its there doesn't mean "OP" weapons would become more expensive. In fact OP weapons could become even cheaper depending on the availability of the raw materials needed to create such weapons. God, the fact that I have to explain this at all makes me think somebody in a random chat channel said "player markets would fix the games" and you just took the idea and went with it. Markets, as you said, are effected by demand, but there equally effected by the supply...... its called "supply AND demand" If everyone wants one suit, the prices will go up, but if everyone wants the suit AND the minerals are hard to come by to make it, then the prices will go up even more. But as for balancing...... CCP has said MULTIPLE times that "changing isk values is not how they want to balance in-game items" and its as simple as that. The issue is that CCP appears to have no intention to make Dust 514 self-sufficient from a manufacturing standpoint, and I'm completely behind that, because who the hell wants to play a shooter to build things?
EVE players would be handling supplying assets to Dust, and as anyone who's read anything on EVE can tell you, we're a pretty cut-throat bunch. CCP has to take this slowly or you'll be in a match trying to restock a depleted fit only to find that your GEK-38 is 2,000,000 ISK in that system, and there's nothing you can do about it. |
Avallo Kantor
DUST University Ivy League
127
|
Posted - 2013.07.07 17:20:00 -
[5] - Quote
The other problem to consider is that DUST mercs can't currently move themselves to other systems in the game. Thus the only place EVE players could reasonably sell their wares to Dust players is in those handful of systems. This becomes problematic because then the separate markets would introduce natural imbalance. For example Caldari players, who I believe have their system very close to Jita would probably have the cheapest prices just based on their proximity to such a central location. Unless there is some way for a merc to be able to access different markets (or all access one market) then the system would be rather against the whole idea of the player market system since buyers lose their ability to shop around.
So either they have to have some universal store that shows all regions (which doesn't seem like the code can currently do based on EVE) or they introduce a way for DUST players to use the map to "move" themselves to a different region. However if there is some sort of time delay on moving (such as over down time) then players would all just concentrate in the central market. (Such as Jita) |
Cruxio
Zumari Force Projection Caldari State
5
|
Posted - 2013.07.07 17:20:00 -
[6] - Quote
Marston VC wrote:Cruxio wrote:If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us having to suffer from them (or even going the other way and having to suffer a hard nerf), having the player market dictate prices might bring us more balancing, like seeing funny things like a sidearm worth more than a dropship. Not that would happen but you get the idea, the less wanted suits and weapons become dirt cheap and the Fotm (or year) will cost you an arm and a leg due to its overall superiority over all other weapons.
And if CCP doesn't think a weapon ABC should be at such a ridiculous price, then it needs to fix it. It would also be more information for players to look at when they look at weapon popularity.
Any thoughts? You don't understand what a player run market is/how it works at all. If there is a player run market, where exactly did you think players would gather the guns that would be sold on such a market?? Where exactly?? we get 99% of all our weapons on NPC markets now, so without the NPC market nobody would get things to sell, and you cant make it all based off the reward system after matches because that's not a reliable/stable way of getting guns that you want to use. So then what? Player run markets are 80% based off a games industry section (the other 20% goes to loot gained in PVE). So Before a player run market even becomes a thought, CCP needs to introduce an industry side to the game. Industry = the player's ability to obtain raw materials from mining/exploring and turn them into weapons/gear in production facilities. Depending on how much/how rare the minerals required to make a weapon are, the weapons price will then go up or down. Slapping a "player market" into the game right now is literally IMPOSSIBLE, and just because its there doesn't mean "OP" weapons would become more expensive. In fact OP weapons could become even cheaper depending on the availability of the raw materials needed to create such weapons. God, the fact that I have to explain this at all makes me think somebody in a random chat channel said "player markets would fix the games" and you just took the idea and went with it. Markets, as you said, are effected by demand, but there equally effected by the supply...... its called "supply AND demand" If everyone wants one suit, the prices will go up, but if everyone wants the suit AND the minerals are hard to come by to make it, then the prices will go up even more. But as for balancing...... CCP has said MULTIPLE times that "changing isk values is not how they want to balance in-game items" and its as simple as that.
Your criticisms are entirely flat,
1) Eve online already has manufacturing built into the game, they would build our equipment and we buy it from them (you either don't play eve online or you purposefully or ignorantly neglected this aspect), the rarity of materials has not been disclosed, so the supply portion is not in question. The only thing needed is a venue for player interaction which we already have chat rooms with eve players.
2) Suffering from FotM and OP weapons aren't part of CCP's design either but having markets dictate OP and effectiveness would help reduce their Opness until CCP gets their buts moving on the matter and fixed said weapons. |
Mobius Wyvern
BetaMax. CRONOS.
2215
|
Posted - 2013.07.07 17:23:00 -
[7] - Quote
Cruxio wrote:Marston VC wrote:Cruxio wrote:If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us having to suffer from them (or even going the other way and having to suffer a hard nerf), having the player market dictate prices might bring us more balancing, like seeing funny things like a sidearm worth more than a dropship. Not that would happen but you get the idea, the less wanted suits and weapons become dirt cheap and the Fotm (or year) will cost you an arm and a leg due to its overall superiority over all other weapons.
And if CCP doesn't think a weapon ABC should be at such a ridiculous price, then it needs to fix it. It would also be more information for players to look at when they look at weapon popularity.
Any thoughts? You don't understand what a player run market is/how it works at all. If there is a player run market, where exactly did you think players would gather the guns that would be sold on such a market?? Where exactly?? we get 99% of all our weapons on NPC markets now, so without the NPC market nobody would get things to sell, and you cant make it all based off the reward system after matches because that's not a reliable/stable way of getting guns that you want to use. So then what? Player run markets are 80% based off a games industry section (the other 20% goes to loot gained in PVE). So Before a player run market even becomes a thought, CCP needs to introduce an industry side to the game. Industry = the player's ability to obtain raw materials from mining/exploring and turn them into weapons/gear in production facilities. Depending on how much/how rare the minerals required to make a weapon are, the weapons price will then go up or down. Slapping a "player market" into the game right now is literally IMPOSSIBLE, and just because its there doesn't mean "OP" weapons would become more expensive. In fact OP weapons could become even cheaper depending on the availability of the raw materials needed to create such weapons. God, the fact that I have to explain this at all makes me think somebody in a random chat channel said "player markets would fix the games" and you just took the idea and went with it. Markets, as you said, are effected by demand, but there equally effected by the supply...... its called "supply AND demand" If everyone wants one suit, the prices will go up, but if everyone wants the suit AND the minerals are hard to come by to make it, then the prices will go up even more. But as for balancing...... CCP has said MULTIPLE times that "changing isk values is not how they want to balance in-game items" and its as simple as that. Your criticisms are entirely flat, 1) Eve online already has manufacturing built into the game, they would build our equipment and we buy it from them (you either don't play eve online or you purposefully or ignorantly neglected this aspect), the rarity of materials has not been disclosed, so the supply portion is not in question. The only thing needed is a venue for player interaction which we already have chat rooms with eve players. 2) Suffering from FotM and OP weapons aren't part of CCP's design either but having markets dictate OP and effectiveness would help reduce their Opness until CCP gets their buts moving on the matter and fixed said weapons. How long have you been playing EVE?
You realize that Shuttles give a tidy profit when sold for only 50k, right?
Go enough jumps out from market hubs and you can't get them for less than a few million. That's bad news for a shooter. |
Cruxio
Zumari Force Projection Caldari State
6
|
Posted - 2013.07.07 17:29:00 -
[8] - Quote
Avallo Kantor wrote:The other problem to consider is that DUST mercs can't currently move themselves to other systems in the game. Thus the only place EVE players could reasonably sell their wares to Dust players is in those handful of systems. This becomes problematic because then the separate markets would introduce natural imbalance. For example Caldari players, who I believe have their system very close to Jita would probably have the cheapest prices just based on their proximity to such a central location. Unless there is some way for a merc to be able to access different markets (or all access one market) then the system would be rather against the whole idea of the player market system since buyers lose their ability to shop around.
So either they have to have some universal store that shows all regions (which doesn't seem like the code can currently do based on EVE) or they introduce a way for DUST players to use the map to "move" themselves to a different region. However if there is some sort of time delay on moving (such as over down time) then players would all just concentrate in the central market. (Such as Jita)
Correct, they would need either all the stores or some other method to shop around the different regions, I don't pretend to know what the limitations are for Eve to support that. |
Cruxio
Zumari Force Projection Caldari State
6
|
Posted - 2013.07.07 17:33:00 -
[9] - Quote
Mobius Wyvern wrote:Cruxio wrote:Marston VC wrote:Cruxio wrote:If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us having to suffer from them (or even going the other way and having to suffer a hard nerf), having the player market dictate prices might bring us more balancing, like seeing funny things like a sidearm worth more than a dropship. Not that would happen but you get the idea, the less wanted suits and weapons become dirt cheap and the Fotm (or year) will cost you an arm and a leg due to its overall superiority over all other weapons.
And if CCP doesn't think a weapon ABC should be at such a ridiculous price, then it needs to fix it. It would also be more information for players to look at when they look at weapon popularity.
Any thoughts? You don't understand what a player run market is/how it works at all. If there is a player run market, where exactly did you think players would gather the guns that would be sold on such a market?? Where exactly?? we get 99% of all our weapons on NPC markets now, so without the NPC market nobody would get things to sell, and you cant make it all based off the reward system after matches because that's not a reliable/stable way of getting guns that you want to use. So then what? Player run markets are 80% based off a games industry section (the other 20% goes to loot gained in PVE). So Before a player run market even becomes a thought, CCP needs to introduce an industry side to the game. Industry = the player's ability to obtain raw materials from mining/exploring and turn them into weapons/gear in production facilities. Depending on how much/how rare the minerals required to make a weapon are, the weapons price will then go up or down. Slapping a "player market" into the game right now is literally IMPOSSIBLE, and just because its there doesn't mean "OP" weapons would become more expensive. In fact OP weapons could become even cheaper depending on the availability of the raw materials needed to create such weapons. God, the fact that I have to explain this at all makes me think somebody in a random chat channel said "player markets would fix the games" and you just took the idea and went with it. Markets, as you said, are effected by demand, but there equally effected by the supply...... its called "supply AND demand" If everyone wants one suit, the prices will go up, but if everyone wants the suit AND the minerals are hard to come by to make it, then the prices will go up even more. But as for balancing...... CCP has said MULTIPLE times that "changing isk values is not how they want to balance in-game items" and its as simple as that. Your criticisms are entirely flat, 1) Eve online already has manufacturing built into the game, they would build our equipment and we buy it from them (you either don't play eve online or you purposefully or ignorantly neglected this aspect), the rarity of materials has not been disclosed, so the supply portion is not in question. The only thing needed is a venue for player interaction which we already have chat rooms with eve players. 2) Suffering from FotM and OP weapons aren't part of CCP's design either but having markets dictate OP and effectiveness would help reduce their Opness until CCP gets their buts moving on the matter and fixed said weapons. How long have you been playing EVE? You realize that Shuttles give a tidy profit when sold for only 50k, right? Go enough jumps out from market hubs and you can't get them for less than a few million. That's bad news for a shooter.
You're assuming the rewards and cost for Dust equipment would remain the same on both sides of the market. Mind you like the eye monocle in Eve, dust pricing might make zero sense in the EVE world until CCP could figure out something (either bumping Dust awards or anything else), but it would serve as a balance for popular weapons as you mentioned with major price changes in weapons. |
Vermaak Doe
SVER True Blood Public Disorder.
793
|
Posted - 2013.07.07 17:39:00 -
[10] - Quote
Simple solution, build what you use.
And that is your reason going down the toilet, but I'm not saying I wouldn't love an open market. |
|
Cruxio
Zumari Force Projection Caldari State
6
|
Posted - 2013.07.07 17:41:00 -
[11] - Quote
Vermaak Doe wrote:Simple solution, build what you use.
And that is your reason going down the toilet, but I'm not saying I wouldn't love an open market.
While it would be interesting if they gave us some sort of industrial or production mechanic, I was under the impression that would be entirely an Eve function. |
Marston VC
SVER True Blood Public Disorder.
430
|
Posted - 2013.07.07 18:02:00 -
[12] - Quote
Mobius Wyvern wrote:Marston VC wrote:Cruxio wrote:If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us having to suffer from them (or even going the other way and having to suffer a hard nerf), having the player market dictate prices might bring us more balancing, like seeing funny things like a sidearm worth more than a dropship. Not that would happen but you get the idea, the less wanted suits and weapons become dirt cheap and the Fotm (or year) will cost you an arm and a leg due to its overall superiority over all other weapons.
And if CCP doesn't think a weapon ABC should be at such a ridiculous price, then it needs to fix it. It would also be more information for players to look at when they look at weapon popularity.
Any thoughts? You don't understand what a player run market is/how it works at all. If there is a player run market, where exactly did you think players would gather the guns that would be sold on such a market?? Where exactly?? we get 99% of all our weapons on NPC markets now, so without the NPC market nobody would get things to sell, and you cant make it all based off the reward system after matches because that's not a reliable/stable way of getting guns that you want to use. So then what? Player run markets are 80% based off a games industry section (the other 20% goes to loot gained in PVE). So Before a player run market even becomes a thought, CCP needs to introduce an industry side to the game. Industry = the player's ability to obtain raw materials from mining/exploring and turn them into weapons/gear in production facilities. Depending on how much/how rare the minerals required to make a weapon are, the weapons price will then go up or down. Slapping a "player market" into the game right now is literally IMPOSSIBLE, and just because its there doesn't mean "OP" weapons would become more expensive. In fact OP weapons could become even cheaper depending on the availability of the raw materials needed to create such weapons. God, the fact that I have to explain this at all makes me think somebody in a random chat channel said "player markets would fix the games" and you just took the idea and went with it. Markets, as you said, are effected by demand, but there equally effected by the supply...... its called "supply AND demand" If everyone wants one suit, the prices will go up, but if everyone wants the suit AND the minerals are hard to come by to make it, then the prices will go up even more. But as for balancing...... CCP has said MULTIPLE times that "changing isk values is not how they want to balance in-game items" and its as simple as that. The issue is that CCP appears to have no intention to make Dust 514 self-sufficient from a manufacturing standpoint, and I'm completely behind that, because who the hell wants to play a shooter to build things? EVE players would be handling supplying assets to Dust, and as anyone who's read anything on EVE can tell you, we're a pretty cut-throat bunch. CCP has to take this slowly or you'll be in a match trying to restock a depleted fit only to find that your GEK-38 is 2,000,000 ISK in that system, and there's nothing you can do about it.
Yeah..... I love the idea of my gun prices being at the mercy of eve players..... come on man! Think dynamically here! CCP has also said in several interview that industry is something they want in the game. They have also said they want Dust 514 to be a "self-sufficient" game.
Self-sufficient = Support from third parties is unnecessary
So if you want a player run economy, and CCP keeps up with their game's goal, then a player industry in DUST 514 IS IN FACT a legitimate possibility. And its the only possibility in this case for reasons that I will explain now.
How many new eve players say "I want to play this space game so I can mine a space rock"........ now compare that to how many people going in that say "I want to be a space pirate" and BOOM you have your answer. Industry in EVE is something that is popular to people who don't just want to "blow **** up" and that's why it would be popular on DUST as well. Not everyone comes home and says "I want to shoot someone on dust" because that just isn't the case for a lot of people. EVE online is a majority Space PVP game. Yet there are still thousands that manage industry because they CAN and that's what they like to do. Its not different in dust. In fact CCP, if you haven't noticed already, is making this game as close to EVE as they possibly can.
Now as for your whole "eve supply chain" theory..... Your right, Eve players are pretty cut throat, so why would they invest in us? Wheres the incentive for them to make us weapons?? And is that even reliable?? What if nobody on eve decides to make nova-knives one day? Does nobody on Dust get to use nova-knives simply because eve players don't think its that profitable? The truth of it is that, for this game to succeed it needs to be able to work on its own first. We cant use EVE online as a crutch. |
Mobius Wyvern
BetaMax. CRONOS.
2219
|
Posted - 2013.07.07 18:12:00 -
[13] - Quote
Marston VC wrote:Mobius Wyvern wrote:Marston VC wrote:Cruxio wrote:If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us having to suffer from them (or even going the other way and having to suffer a hard nerf), having the player market dictate prices might bring us more balancing, like seeing funny things like a sidearm worth more than a dropship. Not that would happen but you get the idea, the less wanted suits and weapons become dirt cheap and the Fotm (or year) will cost you an arm and a leg due to its overall superiority over all other weapons.
And if CCP doesn't think a weapon ABC should be at such a ridiculous price, then it needs to fix it. It would also be more information for players to look at when they look at weapon popularity.
Any thoughts? You don't understand what a player run market is/how it works at all. If there is a player run market, where exactly did you think players would gather the guns that would be sold on such a market?? Where exactly?? we get 99% of all our weapons on NPC markets now, so without the NPC market nobody would get things to sell, and you cant make it all based off the reward system after matches because that's not a reliable/stable way of getting guns that you want to use. So then what? Player run markets are 80% based off a games industry section (the other 20% goes to loot gained in PVE). So Before a player run market even becomes a thought, CCP needs to introduce an industry side to the game. Industry = the player's ability to obtain raw materials from mining/exploring and turn them into weapons/gear in production facilities. Depending on how much/how rare the minerals required to make a weapon are, the weapons price will then go up or down. Slapping a "player market" into the game right now is literally IMPOSSIBLE, and just because its there doesn't mean "OP" weapons would become more expensive. In fact OP weapons could become even cheaper depending on the availability of the raw materials needed to create such weapons. God, the fact that I have to explain this at all makes me think somebody in a random chat channel said "player markets would fix the games" and you just took the idea and went with it. Markets, as you said, are effected by demand, but there equally effected by the supply...... its called "supply AND demand" If everyone wants one suit, the prices will go up, but if everyone wants the suit AND the minerals are hard to come by to make it, then the prices will go up even more. But as for balancing...... CCP has said MULTIPLE times that "changing isk values is not how they want to balance in-game items" and its as simple as that. The issue is that CCP appears to have no intention to make Dust 514 self-sufficient from a manufacturing standpoint, and I'm completely behind that, because who the hell wants to play a shooter to build things? EVE players would be handling supplying assets to Dust, and as anyone who's read anything on EVE can tell you, we're a pretty cut-throat bunch. CCP has to take this slowly or you'll be in a match trying to restock a depleted fit only to find that your GEK-38 is 2,000,000 ISK in that system, and there's nothing you can do about it. Yeah..... I love the idea of my gun prices being at the mercy of eve players..... come on man! Think dynamically here! CCP has also said in several interview that industry is something they want in the game. They have also said they want Dust 514 to be a "self-sufficient" game. Self-sufficient = Support from third parties is unnecessary So if you want a player run economy, and CCP keeps up with their game's goal, then a player industry in DUST 514 IS IN FACT a legitimate possibility. And its the only possibility in this case for reasons that I will explain now. How many new eve players say "I want to play this space game so I can mine a space rock"........ now compare that to how many people going in that say "I want to be a space pirate" and BOOM you have your answer. Industry in EVE is something that is popular to people who don't just want to "blow **** up" and that's why it would be popular on DUST as well. Not everyone comes home and says "I want to shoot someone on dust" because that just isn't the case for a lot of people. EVE online is a majority Space PVP game. Yet there are still thousands that manage industry because they CAN and that's what they like to do. Its not different in dust. In fact CCP, if you haven't noticed already, is making this game as close to EVE as they possibly can. Now as for your whole "eve supply chain" theory..... Your right, Eve players are pretty cut throat, so why would they invest in us? Wheres the incentive for them to make us weapons?? And is that even reliable?? What if nobody on eve decides to make nova-knives one day? Does nobody on Dust get to use nova-knives simply because eve players don't think its that profitable? The truth of it is that, for this game to succeed it needs to be able to work on its own first. We cant use EVE online as a crutch. The "self-sufficient" thing appears to have been pitched. Consider how at FanFest they talked about Industry tools already being present and ready in EVE, and how the Dust War Barge will actually be an EVE ship.
The idea was dumb to begin with. If you design both games not to need each other, no matter how many "passive bonuses" you put in, there's no real incentive to cooperate.
EVE players will eventually make Dust assets, but not without first establishing market balance through leaving in the NPC offers in each system, so that EVE players are forced to sell below those to make any money, same way EVE started out.
Wow, I actually character capped with this post. Never had that happen before. |
Provolonee
Undefined Risk DARKSTAR ARMY
44
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Posted - 2013.07.07 18:12:00 -
[14] - Quote
In concept and theory it would help balance. lasers would be dirt cheap, flaylock pistols, ar's would be spendy. Now to make it All work, yikes CCP has alot of work to do before it will happen. |
ladwar
Dead Six Initiative Lokun Listamenn
717
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Posted - 2013.07.07 18:22:00 -
[15] - Quote
you don't know how marketing goes then. take mushroom for example. high demand but higher supply so cost is low. take Escargot, low demand high supply so cost is higher then it should be. suppliers jack prices up on stuff that doesn't sell as well to keep a market and on a high demand market price is lower closer to cost to sell theirs over other peoples. stuff that is OP is going to drop right down to near raw goods cost while stuff that doesn't is going to cost more, much more. this is in the long term. short term things that sell well are going to burst up till supply meets demand then its going to drop much harder then it bursts up. but i think you mean over a long term period and well your point is just wrong in every way. |
Cruxio
Zumari Force Projection Caldari State
7
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Posted - 2013.07.07 18:35:00 -
[16] - Quote
ladwar wrote:you don't know how marketing goes then. take mushroom for example. high demand but higher supply so cost is low. take Escargot, low demand high supply so cost is higher then it should be. suppliers jack prices up on stuff that doesn't sell as well to keep a market and on a high demand market price is lower closer to cost to sell theirs over other peoples. stuff that is OP is going to drop right down to near raw goods cost while stuff that doesn't is going to cost more, much more. this is in the long term. short term things that sell well are going to burst up till supply meets demand then its going to drop much harder then it bursts up. but i think you mean over a long term period and well your point is just wrong in every way.
Over the long term CCP should be changing the weapons to balance things out more, the mechanic as mentioned here was my possible solution to FotM. If we go over Dust's history of OP weapons, they don't last much longer than 3 months, nerfing and super buffs are the way of dust at the moment, this would serve as a time buffer for CCP to correct. Thus stable weapons would if anything be more predictable for the more conservative markets. The fact that people are holding off sp wise on cal logis or flaylocks was because they expect a nerf, which goes to show how chaotic of an environment we are in, meaning we really don't have a long term as of yet. It also wouldn't be a bad thing to have dust side production with the cost of time vs eve cost of resources, but I haven't heard anything about dust side production as of yet. |
Maken Tosch
DUST University Ivy League
3077
|
Posted - 2013.07.07 19:15:00 -
[17] - Quote
Marston VC wrote:Cruxio wrote:If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us having to suffer from them (or even going the other way and having to suffer a hard nerf), having the player market dictate prices might bring us more balancing, like seeing funny things like a sidearm worth more than a dropship. Not that would happen but you get the idea, the less wanted suits and weapons become dirt cheap and the Fotm (or year) will cost you an arm and a leg due to its overall superiority over all other weapons.
And if CCP doesn't think a weapon ABC should be at such a ridiculous price, then it needs to fix it. It would also be more information for players to look at when they look at weapon popularity.
Any thoughts? You don't understand what a player run market is/how it works at all. If there is a player run market, where exactly did you think players would gather the guns that would be sold on such a market?? Where exactly?? we get 99% of all our weapons on NPC markets now, so without the NPC market nobody would get things to sell, and you cant make it all based off the reward system after matches because that's not a reliable/stable way of getting guns that you want to use. So then what? Player run markets are 80% based off a games industry section (the other 20% goes to loot gained in PVE). So Before a player run market even becomes a thought, CCP needs to introduce an industry side to the game. Industry = the player's ability to obtain raw materials from mining/exploring and turn them into weapons/gear in production facilities. Depending on how much/how rare the minerals required to make a weapon are, the weapons price will then go up or down. Slapping a "player market" into the game right now is literally IMPOSSIBLE, and just because its there doesn't mean "OP" weapons would become more expensive. In fact OP weapons could become even cheaper depending on the availability of the raw materials needed to create such weapons. God, the fact that I have to explain this at all makes me think somebody in a random chat channel said "player markets would fix the games" and you just took the idea and went with it. Markets, as you said, are effected by demand, but there equally effected by the supply...... its called "supply AND demand" If everyone wants one suit, the prices will go up, but if everyone wants the suit AND the minerals are hard to come by to make it, then the prices will go up even more. But as for balancing...... CCP has said MULTIPLE times that "changing isk values is not how they want to balance in-game items" and its as simple as that.
It is a commonly known fact that industry is the key to a highly successful and very balanced secondary market and thus a vibrant economy. But the final ingredient is the steady removal of npc seeded items as the players produce the items in a stable and steady fashion. |
Th3rdSun
L.O.T.I.S. RISE of LEGION
407
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Posted - 2013.07.07 19:52:00 -
[18] - Quote
We don't really need an open market right now,rather what we really need is player asset trading. There's no reason that we can't at the very least trade weapons and vehicles that we will never use, with players that would.If you don't want us to sell them,fine,but lets be able to trade.
I have a crap load of mass drivers that that I have no use for.Too bad I can't give them to someone that could make better use of them than I can. |
Ana Mosity
Kameira Lodge Amarr Empire
35
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Posted - 2013.07.07 19:56:00 -
[19] - Quote
If supply and demand became part of Dust, I think you'd see those with a foot hold in PC playing market games. With the amount of time some of held those districts, they must have the capital to do it.
While it might be fun for a time, newer players would once again suffer as the prices started to climb. |
Maken Tosch
DUST University Ivy League
3077
|
Posted - 2013.07.07 21:15:00 -
[20] - Quote
Ana Mosity wrote:If supply and demand became part of Dust, I think you'd see those with a foot hold in PC playing market games. With the amount of time some of held those districts, they must have the capital to do it.
While it might be fun for a time, newer players would once again suffer as the prices started to climb.
Not necessarily. Eve Online did it right by allowing players to undercut the sellers by simply selling an item at a cheaper price to the same buyer than what the seller intended. This is an effective check and balance that ensures that the prices don't go out of control. But resource availability is also part of the equation. Is the resource available only in low sec or null sec? The cost of acquiring that resource increases the price of the item. But with players constantly competing in those regions, the prices will remain mostly stable. |
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