Cruxio wrote:If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us having to suffer from them (or even going the other way and having to suffer a hard nerf), having the player market dictate prices might bring us more balancing, like seeing funny things like a sidearm worth more than a dropship. Not that would happen but you get the idea, the less wanted suits and weapons become dirt cheap and the Fotm (or year) will cost you an arm and a leg due to its overall superiority over all other weapons.
And if CCP doesn't think a weapon ABC should be at such a ridiculous price, then it needs to fix it. It would also be more information for players to look at when they look at weapon popularity.
Any thoughts?
You don't understand what a player run market is/how it works at all. If there is a player run market, where exactly did you think players would gather the guns that would be sold on such a market?? Where exactly?? we get 99% of all our weapons on NPC markets now, so without the NPC market nobody would get things to sell, and you cant make it all based off the reward system after matches because that's not a reliable/stable way of getting guns that you want to use. So then what?
Player run markets are 80% based off a games industry section (the other 20% goes to loot gained in PVE). So Before a player run market even becomes a thought, CCP needs to introduce an industry side to the game.
Industry = the player's ability to obtain raw materials from mining/exploring and turn them into weapons/gear in production facilities. Depending on how much/how rare the minerals required to make a weapon are, the weapons price will then go up or down.
Slapping a "player market" into the game right now is literally IMPOSSIBLE, and just because its there doesn't mean "OP" weapons would become more expensive. In fact OP weapons could become even cheaper depending on the availability of the raw materials needed to create such weapons.
God, the fact that I have to explain this at all makes me think somebody in a random chat channel said "player markets would fix the games" and you just took the idea and went with it. Markets, as you said, are effected by demand, but there equally effected by the supply...... its called "supply AND demand"
If everyone wants one suit, the prices will go up, but if everyone wants the suit AND the minerals are hard to come by to make it, then the prices will go up even more. But as for balancing...... CCP has said MULTIPLE times that "changing isk values is not how they want to balance in-game items" and its as simple as that.