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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1147
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Posted - 2013.07.07 10:53:00 -
[1] - Quote
Ordinarily, I'd say it doesn't matter because it just winds up being a number on your K/D stat, but in Dust you're giving us points that translate directly to items (with respect to recruit awards) and SP. The "Killer" gets more points than the assist. However, currently the killer need not have actually done anything other than the last 1hp of damage.
I'd suggest giving kill credit to the person who did the largest share of the damage (similar to how loot rights work in some MMORPGs), and give the others the assist. It makes more sense in context of rewarding effort. Getting that last bit of hp can be hard sometimes, but I think that's the exception rather than the rule - and even then that person has to acknowledge if they weren't actually responsible for most of it.
This is a larger issue when it comes to credit with things like vehicle kills because they're worth more. There already seems to be some occasional issues tied to the self-destruct (on fire) element when vehicles get several damaged where you may not receive credit at all.
Thanks. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1152
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Posted - 2013.07.07 11:42:00 -
[2] - Quote
darkiller240 wrote:In war the last bullet counts
In games you get "points". |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1152
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Posted - 2013.07.07 11:53:00 -
[3] - Quote
Spademan wrote:I'd say let the last bullet have the "kill" but scale the warpoints rewarded depending upon damage
That would be a fine solution in my opinion. I don't care about the "kill", just the WP. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1159
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Posted - 2013.07.08 06:07:00 -
[4] - Quote
Thurak1 wrote:I think especially when thinking about tanks this is important. If i land 5 shots with my forge gun and then someone plucks its last hp with an assault riffle i dont end up getting credit for the kill or wp's for the kill. the kill count isnt very important but some WP for dealing nearly all the damage to kill a tank would be nice.
Yeah, this one of the first things that made me think about it.
I recall in one of the indoor areas a forge gunner and some guys with AV grenades had been laying into this tank for the past 5-10 minutes, and he kept mowing them down. They finally got him down really low, and the forge gunner was reloading as the tank was backing up. I popped off a clip with the Flaylock on a whim (I hadn't been attacking the tank at all earlier) and got the full kill credit for tank + 3 kills. I felt like I'd robbed the AV people. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1257
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Posted - 2013.07.10 03:31:00 -
[5] - Quote
Aquinarius Zoltanus wrote:Sorry, I'm way too lazy to go hunt down a link for you, but I do remember reading a dev post that confirmed that they do plan to implement a system where the percentage of damage dealt factors into how many war points you get.
Too much to hope that it would be a "soon" bit. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1257
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Posted - 2013.07.10 03:40:00 -
[6] - Quote
Skipper Jones wrote:First off, sorry I stole your kill.
Secondly, maybe just get more points than a regular assist. If you took him down to 5hp and don't get the kill, then maybe you should get 45 points instead of 25.
The last bullet count, It wouldn't be fair for the player if someone did 1 more damage than them so they get the kill.
It's more so about me stealing your kill, so no apology required.
But, yeah, it's more-so the points than the kill-counts. I couldn't care less about "score-related" crap like that. The WP are the only thing that actually matter; high scores like in the arcades have been silly for years. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1257
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Posted - 2013.07.10 03:45:00 -
[7] - Quote
Skipper Jones wrote:First off, sorry I stole your kill.
Secondly, maybe just get more points than a regular assist. If you took him down to 5hp and don't get the kill, then maybe you should get 45 points instead of 25.
The last bullet count, It wouldn't be fair for the player if someone did 1 more damage than them so they get the kill.
Your solution wouldn't solve anything. It would just give people more assists and less WP overall.
A kill should get the kill and the points. A high assister (Someone that did a lot of damage but didn't fire The bullet) should get 45 WP A medium assister should get 25 WP A low assister should get 15 WP.
You didn't really need to edit your post. Go a few posts down from the top and I already agreed that the kill part doesn't matter, and a split along damage amounts makes more sense. But.. whatever. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1260
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Posted - 2013.07.10 07:49:00 -
[8] - Quote
Skipper Jones wrote:Zeylon Rho wrote:Skipper Jones wrote:First off, sorry I stole your kill.
Secondly, maybe just get more points than a regular assist. If you took him down to 5hp and don't get the kill, then maybe you should get 45 points instead of 25.
The last bullet count, It wouldn't be fair for the player if someone did 1 more damage than them so they get the kill.
Your solution wouldn't solve anything. It would just give people more assists and less WP overall.
A kill should get the kill and the points. A high assister (Someone that did a lot of damage but didn't fire The bullet) should get 45 WP A medium assister should get 25 WP A low assister should get 15 WP. You didn't really need to edit your post. Go a few posts down from the top and I already agreed that the kill part doesn't matter, and a split along damage amounts makes more sense. But.. whatever. Actually you said that the person get rewarded with the "kill" but not given the WP. I'm saying getting the kill and the WP, just assist are based of work done.
It's the 7th post, you just have to look down a little.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1260
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Posted - 2013.07.10 08:17:00 -
[9] - Quote
That's because there's no compelling reason for the killer to get the full 50 if they did 0.5% of the damage. Points scaling off damage done makes more sense. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1260
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Posted - 2013.07.10 08:58:00 -
[10] - Quote
Skipper Jones wrote:Zeylon Rho wrote:That's because there's no compelling reason for the killer to get the full 50 if they did 0.5% of the damage. Points scaling off damage done makes more sense. They fired the bullet. You guys will get the WP that you desperately need . There is no point in getting the stat if you don't get an award for it... Killer gets: 50 Assisters could get 45, 25,15 but no more than 50. Your solution would create another problem. People who did 1hp more damage gets the +50 for the kill but the ACTUAL killer did the chasing down and killing. He is rewarded with less points than he should've.
They fired 'a' bullet.
The award IS the stat, for people that care about pointless crap like that.
Killer gets whatever their share of the damage was, assists get whatever their share was. The kill "credit" number goes to the last shot so they can rub that satisfaction all over their bodies while staring at their K/D late at night.
My solution fixes the problem, you're inventing the idea that there even would be another one. If I did 99% of the damage, and you kill the guy with a stray bullet, the fact you got the last hit is academic - he was killed by me. It's like if an AIDS patient eventually succumbs to an opportunistic infection. Yeah, that normally harmless disease is what finally killed him, but the real cause was the AIDS.
You could tack on some bonus for being the last hit, but it's misleading to characterize the "killer" as the brave soul who put in long man-hours chasing down some guy to finally get the kill. Most assist/kill breakdowns don't happen that way. For instance, if you did 1% of the damage to finish off the encounter, give them a 10% bonus of the overall kill credit, but let the rest fall in accordance to the people that actually did the damage. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1262
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Posted - 2013.07.10 10:46:00 -
[11] - Quote
The fact you "killed" him means you get "+1 to your kills", and people do seem to care about K/D.
Putting in more damage means getting more points, or "more credit". This is more fitting with an RPG-style reward system. WP/SP are the only thing of worth in the game, so that's the reward that needs to be split. In other MMORPGs, loot-rights are often split along majority damage. This prevents people from swooping in at the last second to take the kill and loot. Dust has more in common with those sorts of games than other shooters that mostly about kills since kills involve more effort (more so true of tanks, etc.).
Your proclamations of what "should" be only circularly refer to the fact that the final point of death came from that last shot. Splitting WP based on damage done is still more logical as a system. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1697
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Posted - 2013.08.01 21:31:00 -
[12] - Quote
8213 wrote: However, I've been known to wait out an enemy while he's fighting my teammate and purposely steal the kill for myself...
The fact people consider doing this at all is part of the problem. It's not something we should be sussed with thinking about, it detracts from teamwork. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1704
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Posted - 2013.08.01 23:34:00 -
[13] - Quote
Mobius Wyvern wrote:Zeylon Rho wrote:Ordinarily, I'd say it doesn't matter because it just winds up being a number on your K/D stat, but in Dust you're giving us points that translate directly to items (with respect to recruit awards) and SP. The "Killer" gets more points than the assist. However, currently the killer need not have actually done anything other than the last 1hp of damage.
I'd suggest giving kill credit to the person who did the largest share of the damage (similar to how loot rights work in some MMORPGs), and give the others the assist. It makes more sense in context of rewarding effort. Getting that last bit of hp can be hard sometimes, but I think that's the exception rather than the rule - and even then that person has to acknowledge if they weren't actually responsible for most of it.
This is a larger issue when it comes to credit with things like vehicle kills because they're worth more. There already seems to be some occasional issues tied to the self-destruct (on fire) element when vehicles get several damaged where you may not receive credit at all.
Thanks. You should probably modify this to say that you want WP to reflect the damage you did to the target. Right now it sounds like you want to stick the person who got the kill with half WP just because they didn't do most of the work.
Altered it. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1799
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Posted - 2013.08.08 07:18:00 -
[14] - Quote
Dehlia Metii wrote:Pray he doesn't alter it any further...
It's even more relevant with the WP-based event, as paltry as the rewards may be. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1851
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Posted - 2013.08.14 01:13:00 -
[15] - Quote
Funky Chunky wrote:I like the idea but people could boost by, one shooting, one taking damage, and one healing the guy taking damage. That gives you a constant flow of WP.
The idea is to change the post-kill reward system, not give points for damage on the fly. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1944
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Posted - 2013.08.20 11:27:00 -
[16] - Quote
Cross Atu wrote:Zeylon Rho wrote:Ordinarily, I'd say it doesn't matter because it just winds up being a number on your K/D stat, but in Dust you're giving us points that translate directly to items (with respect to recruit awards) and SP. The "Killer" gets more points than the assist. However, currently the killer need not have actually done anything other than the last 1hp of damage.
This is a larger issue when it comes to credit with things like vehicle kills because they're worth more. There already seems to be some occasional issues tied to the self-destruct (on fire) element when vehicles get several damaged where you may not receive credit at all.
Lets scale WP by damage done instead.
Thanks SoonTM - Seriously this is a planned feature that is being worked on. Cheers, Cross
/sigh
These things never come as soon as you would like. |
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