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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1147
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Posted - 2013.07.07 10:53:00 -
[1] - Quote
Ordinarily, I'd say it doesn't matter because it just winds up being a number on your K/D stat, but in Dust you're giving us points that translate directly to items (with respect to recruit awards) and SP. The "Killer" gets more points than the assist. However, currently the killer need not have actually done anything other than the last 1hp of damage.
I'd suggest giving kill credit to the person who did the largest share of the damage (similar to how loot rights work in some MMORPGs), and give the others the assist. It makes more sense in context of rewarding effort. Getting that last bit of hp can be hard sometimes, but I think that's the exception rather than the rule - and even then that person has to acknowledge if they weren't actually responsible for most of it.
This is a larger issue when it comes to credit with things like vehicle kills because they're worth more. There already seems to be some occasional issues tied to the self-destruct (on fire) element when vehicles get several damaged where you may not receive credit at all.
Thanks. |
darkiller240
INGLORIOUS-INQUISITION
39
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Posted - 2013.07.07 11:10:00 -
[2] - Quote
In war the last bullet counts |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
45
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Posted - 2013.07.07 11:15:00 -
[3] - Quote
They got this in BF4 now...... anyways, I requested this in CB, and got called a idiot who wantedmy K/D higher, even though I don't give a flying **** about K/D.......... I agree +1
Peaace, Aizen |
Beeeees
KILL-EM-QUICK RISE of LEGION
36
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Posted - 2013.07.07 11:34:00 -
[4] - Quote
Last shot kills the prey. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1152
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Posted - 2013.07.07 11:42:00 -
[5] - Quote
darkiller240 wrote:In war the last bullet counts
In games you get "points". |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
115
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Posted - 2013.07.07 11:44:00 -
[6] - Quote
I'd say let the last bullet have the "kill" but scale the warpoints rewarded depending upon damage |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1152
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Posted - 2013.07.07 11:53:00 -
[7] - Quote
Spademan wrote:I'd say let the last bullet have the "kill" but scale the warpoints rewarded depending upon damage
That would be a fine solution in my opinion. I don't care about the "kill", just the WP. |
Delta 749
Kestrel Reconnaissance
802
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Posted - 2013.07.07 11:56:00 -
[8] - Quote
Definitely in support of this, not a lot of things more frustrating than getting 43 assists in a match because some flaylock and MD users decided they would only pop out to spam explosives to steal the kill and your WP |
Rynoceros
Rise Of Old Dudes
209
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Posted - 2013.07.07 12:29:00 -
[9] - Quote
I've had unusually high Assists lately. I went 3/28/2 in one particular match last night. Then again, I had another that was 0/0/0 with 1280 WP (Running AV, taking out turrets and LAV spam)
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Vell0cet
Royal Uhlans Amarr Empire
45
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Posted - 2013.07.07 13:18:00 -
[10] - Quote
Spademan wrote:I'd say let the last bullet have the "kill" but scale the warpoints rewarded depending upon damage +1
I think WP's should be assigned by damage based on the last time the player was at full health. An example would probably be the easiest way to describe it:
Let's say there's a player X with 1000 HPs (just to make things easy). Player A does 900 damage and then X takes cover and regens back from 100 HPs to 800 HPs, then Player B burns him down to 200 HP's and a Sniper C kill steals. The formula would work like this:
Player X's total HP pool since last time at full was 1700 (original thousand, plus he regenerated 700). Player A did 900 of the 1700 so gets 53% of the WPs Player B did 600 so he gets 35% of the WPs Sniper C did 200 so he gets 12% of the WP's and the Kill credited to him.
There are different ways to determine the total WP payout pool, but if we wanted to keep the overall WPs dished out roughly the same, just distributed differently then you could calculate it like this: 50 WPs into the WP pool for player X (the base amount) + 25WPs when player B did damage, and an additional 25 WPs when player C did damage for a total 100 WP's into Player X's pool. Then divvy up based on the percentages and player A gets 53 WPs, Player B gets 35 WPs and player C gets 12 WPs for the kill steal and also is credited with the kill.
As soon as a player X hits 100% health then the damage pool is cleared and WPs are reset to 50. |
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CLONE117
Planetary Response Organization
19
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Posted - 2013.07.07 14:30:00 -
[11] - Quote
ok lets put this my way.
i steal ur kill with 1 bullet i get 1 kill but since u did most damage u get more wp...
while i keep the kill....
lets make it that way.... |
IgniteableAura
Pro Hic Immortalis League of Infamy
33
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Posted - 2013.07.08 04:29:00 -
[12] - Quote
I remember a mechanic from resistance 2 that I liked. Granted everyone had the same HP. But it could be based of a percentage.
In r2 you got xp directly from shooting someone. Not after the kill. So you get WP in direct correlation to the damage you do in real time. Based on a percentage of their total HP.
They could do it In dust based on your damage output. |
Buster Friently
Rosen Association
987
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Posted - 2013.07.08 04:59:00 -
[13] - Quote
darkiller240 wrote:In war the last bullet counts
Yeah, it's not like the clone dies, until it dies. Your majority damage didn't kill it, the killing shot/blow did, hence kill. |
Thurak1
Psygod9 RISE of LEGION
14
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Posted - 2013.07.08 05:20:00 -
[14] - Quote
I think especially when thinking about tanks this is important. If i land 5 shots with my forge gun and then someone plucks its last hp with an assault riffle i dont end up getting credit for the kill or wp's for the kill. the kill count isnt very important but some WP for dealing nearly all the damage to kill a tank would be nice. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1159
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Posted - 2013.07.08 06:07:00 -
[15] - Quote
Thurak1 wrote:I think especially when thinking about tanks this is important. If i land 5 shots with my forge gun and then someone plucks its last hp with an assault riffle i dont end up getting credit for the kill or wp's for the kill. the kill count isnt very important but some WP for dealing nearly all the damage to kill a tank would be nice.
Yeah, this one of the first things that made me think about it.
I recall in one of the indoor areas a forge gunner and some guys with AV grenades had been laying into this tank for the past 5-10 minutes, and he kept mowing them down. They finally got him down really low, and the forge gunner was reloading as the tank was backing up. I popped off a clip with the Flaylock on a whim (I hadn't been attacking the tank at all earlier) and got the full kill credit for tank + 3 kills. I felt like I'd robbed the AV people. |
KalOfTheRathi
Talon Strike Force LTD
487
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Posted - 2013.07.08 06:18:00 -
[16] - Quote
Sounds nice. Ain't gonna happen.
This is the way it is.
To all the poor down trodden Forge Gunners. Make sure you reload early. Damage the target, reload and have enough rounds to finish the job. Much more consistent kills and WP. |
Aquinarius Zoltanus
0uter.Heaven
139
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Posted - 2013.07.08 06:18:00 -
[17] - Quote
Sorry, I'm way too lazy to go hunt down a link for you, but I do remember reading a dev post that confirmed that they do plan to implement a system where the percentage of damage dealt factors into how many war points you get. |
Niuvo
The Phoenix Federation
98
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Posted - 2013.07.08 07:47:00 -
[18] - Quote
darkiller240 wrote:In war the last bullet counts In the game, the last bullet should give you the assist if the other guy did the MAJORIty of damage. I've stolen kills and don't feel that great about it. I feel great when the other guy really needed my help, so yes I'll take those asst. pts. |
hackerzilla
Defenders of the Helghast Dream
35
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Posted - 2013.07.08 08:44:00 -
[19] - Quote
:3 |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1257
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Posted - 2013.07.10 03:31:00 -
[20] - Quote
Aquinarius Zoltanus wrote:Sorry, I'm way too lazy to go hunt down a link for you, but I do remember reading a dev post that confirmed that they do plan to implement a system where the percentage of damage dealt factors into how many war points you get.
Too much to hope that it would be a "soon" bit. |
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Skipper Jones
ZionTCD
326
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Posted - 2013.07.10 03:37:00 -
[21] - Quote
First off, sorry I stole your kill.
Secondly, maybe just get more points than a regular assist. If you took him down to 5hp and don't get the kill, then maybe you should get 45 points instead of 25.
The last bullet count, It wouldn't be fair for the player if someone did 1 more damage than them so they get the kill.
Your solution wouldn't solve anything. It would just give people more assists and less WP overall.
A kill should get the kill and the points. A high assister (Someone that did a lot of damage but didn't fire The bullet) should get 45 WP A medium assister should get 25 WP A low assister should get 15 WP. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1257
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Posted - 2013.07.10 03:40:00 -
[22] - Quote
Skipper Jones wrote:First off, sorry I stole your kill.
Secondly, maybe just get more points than a regular assist. If you took him down to 5hp and don't get the kill, then maybe you should get 45 points instead of 25.
The last bullet count, It wouldn't be fair for the player if someone did 1 more damage than them so they get the kill.
It's more so about me stealing your kill, so no apology required.
But, yeah, it's more-so the points than the kill-counts. I couldn't care less about "score-related" crap like that. The WP are the only thing that actually matter; high scores like in the arcades have been silly for years. |
Skipper Jones
ZionTCD
326
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Posted - 2013.07.10 03:43:00 -
[23] - Quote
Zeylon Rho wrote:Skipper Jones wrote:First off, sorry I stole your kill.
Secondly, maybe just get more points than a regular assist. If you took him down to 5hp and don't get the kill, then maybe you should get 45 points instead of 25.
The last bullet count, It wouldn't be fair for the player if someone did 1 more damage than them so they get the kill.
It's more so about me stealing your kill, so no apology required. But, yeah, it's more-so the points than the kill-counts. I couldn't care less about "score-related" crap like that. The WP are the only thing that actually matter; high scores like in the arcades have been silly for years.
Edited my original post |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1257
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Posted - 2013.07.10 03:45:00 -
[24] - Quote
Skipper Jones wrote:First off, sorry I stole your kill.
Secondly, maybe just get more points than a regular assist. If you took him down to 5hp and don't get the kill, then maybe you should get 45 points instead of 25.
The last bullet count, It wouldn't be fair for the player if someone did 1 more damage than them so they get the kill.
Your solution wouldn't solve anything. It would just give people more assists and less WP overall.
A kill should get the kill and the points. A high assister (Someone that did a lot of damage but didn't fire The bullet) should get 45 WP A medium assister should get 25 WP A low assister should get 15 WP.
You didn't really need to edit your post. Go a few posts down from the top and I already agreed that the kill part doesn't matter, and a split along damage amounts makes more sense. But.. whatever. |
Skipper Jones
ZionTCD
327
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Posted - 2013.07.10 03:53:00 -
[25] - Quote
Zeylon Rho wrote:Skipper Jones wrote:First off, sorry I stole your kill.
Secondly, maybe just get more points than a regular assist. If you took him down to 5hp and don't get the kill, then maybe you should get 45 points instead of 25.
The last bullet count, It wouldn't be fair for the player if someone did 1 more damage than them so they get the kill.
Your solution wouldn't solve anything. It would just give people more assists and less WP overall.
A kill should get the kill and the points. A high assister (Someone that did a lot of damage but didn't fire The bullet) should get 45 WP A medium assister should get 25 WP A low assister should get 15 WP. You didn't really need to edit your post. Go a few posts down from the top and I already agreed that the kill part doesn't matter, and a split along damage amounts makes more sense. But.. whatever.
Actually you said that the person get rewarded with the "kill" but not given the WP.
I'm saying getting the kill and the WP, just assist are based of work done. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1260
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Posted - 2013.07.10 07:49:00 -
[26] - Quote
Skipper Jones wrote:Zeylon Rho wrote:Skipper Jones wrote:First off, sorry I stole your kill.
Secondly, maybe just get more points than a regular assist. If you took him down to 5hp and don't get the kill, then maybe you should get 45 points instead of 25.
The last bullet count, It wouldn't be fair for the player if someone did 1 more damage than them so they get the kill.
Your solution wouldn't solve anything. It would just give people more assists and less WP overall.
A kill should get the kill and the points. A high assister (Someone that did a lot of damage but didn't fire The bullet) should get 45 WP A medium assister should get 25 WP A low assister should get 15 WP. You didn't really need to edit your post. Go a few posts down from the top and I already agreed that the kill part doesn't matter, and a split along damage amounts makes more sense. But.. whatever. Actually you said that the person get rewarded with the "kill" but not given the WP. I'm saying getting the kill and the WP, just assist are based of work done.
It's the 7th post, you just have to look down a little.
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Skipper Jones
ZionTCD
331
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Posted - 2013.07.10 08:11:00 -
[27] - Quote
Again that is not the same. Similar. but not the same.
He's saying a player gets the stat of a kill, but WP in general are distributed by damage output.
Not killer gets 50, assisters get distributed by damage
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1260
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Posted - 2013.07.10 08:17:00 -
[28] - Quote
That's because there's no compelling reason for the killer to get the full 50 if they did 0.5% of the damage. Points scaling off damage done makes more sense. |
Skipper Jones
ZionTCD
331
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Posted - 2013.07.10 08:38:00 -
[29] - Quote
Zeylon Rho wrote:That's because there's no compelling reason for the killer to get the full 50 if they did 0.5% of the damage. Points scaling off damage done makes more sense.
They fired the bullet.
You guys will get the WP that you desperately need .
There is no point in getting the stat if you don't get an award for it...
Killer gets: 50 Assisters could get 45, 25,15 but no more than 50.
Your solution would create another problem. People who did 1hp more damage gets the +50 for the kill but the ACTUAL killer did the chasing down and killing. He is rewarded with less points than he should've.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1260
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Posted - 2013.07.10 08:58:00 -
[30] - Quote
Skipper Jones wrote:Zeylon Rho wrote:That's because there's no compelling reason for the killer to get the full 50 if they did 0.5% of the damage. Points scaling off damage done makes more sense. They fired the bullet. You guys will get the WP that you desperately need . There is no point in getting the stat if you don't get an award for it... Killer gets: 50 Assisters could get 45, 25,15 but no more than 50. Your solution would create another problem. People who did 1hp more damage gets the +50 for the kill but the ACTUAL killer did the chasing down and killing. He is rewarded with less points than he should've.
They fired 'a' bullet.
The award IS the stat, for people that care about pointless crap like that.
Killer gets whatever their share of the damage was, assists get whatever their share was. The kill "credit" number goes to the last shot so they can rub that satisfaction all over their bodies while staring at their K/D late at night.
My solution fixes the problem, you're inventing the idea that there even would be another one. If I did 99% of the damage, and you kill the guy with a stray bullet, the fact you got the last hit is academic - he was killed by me. It's like if an AIDS patient eventually succumbs to an opportunistic infection. Yeah, that normally harmless disease is what finally killed him, but the real cause was the AIDS.
You could tack on some bonus for being the last hit, but it's misleading to characterize the "killer" as the brave soul who put in long man-hours chasing down some guy to finally get the kill. Most assist/kill breakdowns don't happen that way. For instance, if you did 1% of the damage to finish off the encounter, give them a 10% bonus of the overall kill credit, but let the rest fall in accordance to the people that actually did the damage. |
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