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Marc Mordein
Sinq Laison Gendarmes Gallente Federation
0
|
Posted - 2013.07.07 10:43:00 -
[1] - Quote
After playing Dust since closed beta I've seen people leave the game because it was: to hard, shooting was bad, and its not fast paced. And after looking at a lot of eve online forum posts I worry that eve players just want ccp to scrap Dust. In order for dust to have more players I think ccp should announce Dust for ps4, increase player count, fix the gameplay, balence weapons, improve spawn points, new veihicals/ weapons, and more. I know ccp is working their butts off to make Dust a great game but they really need to take a lot of risks in order to dust popular. And I know that some of this stuff I said they can't do but I know they can do it.
I hope Dust514 will succeed in the future.
And are there any Eve, and Dust players that will support Dust in the future and beyond.
|
Xmar Handfelid
Mass Spectr Empire
0
|
Posted - 2013.07.07 10:53:00 -
[2] - Quote
Sorry I used the wrong character I was supposed to post this as Xmar so just reply to this character and ask me any questions in this post |
Marc Rime
Zumari Force Projection Caldari State
94
|
Posted - 2013.07.07 11:08:00 -
[3] - Quote
So basically you're saying they should make things better. Yeah, I think we can all agree with that, not very helpful tho ;).
As for risks - they should be minimised (then again, I'm not even sure what you meant by that statement). |
Xmar Handfelid
Mass Spectr Empire
0
|
Posted - 2013.07.07 11:12:00 -
[4] - Quote
By risks I mean adding something to the game that changes the way you play it. |
Mitch M1987
Crop Dusters Diggers Inc.
0
|
Posted - 2013.07.07 11:24:00 -
[5] - Quote
all in due time my friend. all it time when ccp finally gets most of the item classes and drop suit classes into the game it will be much better also with time they will be able to improve general game play as it progresses and I am and eve player and fully support the idea |
Crash Monster
Snipers Anonymous
961
|
Posted - 2013.07.07 11:28:00 -
[6] - Quote
What do EVE players whining in the forum have to do with Dust? It's like us whining about EVE. Who gives a ****? |
Xmar Handfelid
Mass Spectr Empire
0
|
Posted - 2013.07.07 11:30:00 -
[7] - Quote
And just eve it was rough around the edges in its first weeks of its realese. I hope for the best for Dust. |
Lady MDK
Kameira Lodge Amarr Empire
0
|
Posted - 2013.07.07 11:59:00 -
[8] - Quote
I do enjoy playing Dust and also hope it eventually does very well, I have played eve for a long time and like the idea of what they are trying to do in DUST.
However for me a big part of the issue at present is there isn't enough of the MASSIVELY feel to it for an MMO.
I currently do not play FW or for a merc corp and am happy playing casually in the academy matches (win or lose).
I don't know if I have missed something along the way (I have been playing on another char since early BETA) but the apparent lack of any possible small group or single person activity doesn't help i.e. the dust equivalent of EVE missions for example where you or a small group of people get form a group/corp as one of the trailers hinted at a while back.
It currently feels like the merc quarters is a graphical alternative to pressing join match on the neocom when you want to play and serves no other purpose (a similar state to the captains quarters in EVE - which is why so many turn it off). In essence it feels like I have nothing to do but goto planets and shoot people in the face. I realise this is what the game is meant to be about but that's ALL it seems to be about.
The fact that I end up in a match for 15 minutes then back into the MQ each time makes the game appear no different to kicking back and playing UNREAL for an hour. Imagine EVE if the only thing you had to do was undock and had 15 minutes to brawl with someone in a best of 3 match and there was only 1 star system and there was nothing else to do in the whole game. That's what dust feels like to me.
In my opinion it needs to throw the player into the lore a bit more, have a bit more to do to get the player into the game (more content and i'm not talking about new maps i'm talking about more stuff to do. It also needs to appear a little more seamless in my opinion in transitioning between merc quarters, the warbarge prep room and the match itself/MCC).
To me a way of doing this would be to extend the quarters beyond the door (Open the door CCP ROFL) and have a couple of doors you can go through one into the prep room and hence start a match (the match making is done once you pass through the door then you see other players waiting to start also) and maybe the other door leading to a simulation room which is where the academy matches take place or to get shot off in a shuttle to some random planet where the match is occurring. This is all rather than using the battle finder console. Or to talk to an agent who sends you to out to stop drones invading your planet/ship or whatever.
I have played Planetside 2 a couple of times.. and while I didn't like the game, it felt more massive i.e. each one long ongoing conflict across many miles of a planet. Whereas dust doesn't feel drastically different to... well... unreal tournament 3 - Its a quick match then onto another quick match.
If factional warefare (and by extension of that 0.0 conflict when its implemnented) feel different and less disjointed to the starter experience of using academy matches to gain experience then CCP need to consider implementing it for these too. I have a feeling that its the fact the a new starter doesn't know anything about EVE or what he is meant to be doing short of shooting people in the face that's harming dust. Lets face it if it feels like unreal (i.e. multiplayer but not exactly massive) then its not really all that newer gaming experience is it.
Sorry for the wall of text. |
Jason Pearson
Seraphim Initiative. CRONOS.
1698
|
Posted - 2013.07.07 12:02:00 -
[9] - Quote
It's simple. Make the game fun. |
Xmar Handfelid
Mass Spectr Empire
0
|
Posted - 2013.07.07 12:04:00 -
[10] - Quote
And the thing is I Find Dust to be the most complex fps, and. With things added like expanding your room and invite corp members to plan attacks is something that will make Dust popular. |
|
Marc Rime
Zumari Force Projection Caldari State
94
|
Posted - 2013.07.07 13:44:00 -
[11] - Quote
OP: Your posts are too vague and you make broad statements with no real meaning. I have no idea what point you're trying to make here (yeah, I could just ignore the thread but I'm bored, hope you don't mind ;)). |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
401
|
Posted - 2013.07.07 14:16:00 -
[12] - Quote
same suggestions as always. what do you mean by not fast enough? This game moves at a good enough speed, we don't need insta point click boom dead from every weapon in the game, there is no strategy to that |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
264
|
Posted - 2013.07.07 14:25:00 -
[13] - Quote
Broke game is broke game.
End of story.
This game has no hope or future.
PS4 release with real AAA FPS MMO RPG games will kill DUST. |
Banning Hammer
Tal-Romon Legion Amarr Empire
172
|
Posted - 2013.07.07 14:33:00 -
[14] - Quote
Lady MDK wrote:I do enjoy playing Dust and also hope it eventually does very well, I have played eve for a long time and like the idea of what they are trying to do in DUST.
However for me a big part of the issue at present is there isn't enough of the MASSIVELY feel to it for an MMO.
I currently do not play FW or for a merc corp and am happy playing casually in the academy matches (win or lose).
I don't know if I have missed something along the way (I have been playing on another char since early BETA) but the apparent lack of any possible small group or single person activity doesn't help i.e. the dust equivalent of EVE missions for example where you or a small group of people get form a group/corp as one of the trailers hinted at a while back.
It currently feels like the merc quarters is a graphical alternative to pressing join match on the neocom when you want to play and serves no other purpose (a similar state to the captains quarters in EVE - which is why so many turn it off). In essence it feels like I have nothing to do but goto planets and shoot people in the face. I realise this is what the game is meant to be about but that's ALL it seems to be about.
The fact that I end up in a match for 15 minutes then back into the MQ each time makes the game appear no different to kicking back and playing UNREAL for an hour. Imagine EVE if the only thing you had to do was undock and had 15 minutes to brawl with someone in a best of 3 match and there was only 1 star system and there was nothing else to do in the whole game. That's what dust feels like to me.
In my opinion it needs to throw the player into the lore a bit more, have a bit more to do to get the player into the game (more content and i'm not talking about new maps i'm talking about more stuff to do. It also needs to appear a little more seamless in my opinion in transitioning between merc quarters, the warbarge prep room and the match itself/MCC).
To me a way of doing this would be to extend the quarters beyond the door (Open the door CCP ROFL) and have a couple of doors you can go through one into the prep room and hence start a match (the match making is done once you pass through the door then you see other players waiting to start also) and maybe the other door leading to a simulation room which is where the academy matches take place or to get shot off in a shuttle to some random planet where the match is occurring. This is all rather than using the battle finder console. Or to talk to an agent who sends you to out to stop drones invading your planet/ship or whatever.
I have played Planetside 2 a couple of times.. and while I didn't like the game, it felt more massive i.e. each one long ongoing conflict across many miles of a planet. Whereas dust doesn't feel drastically different to... well... unreal tournament 3 - Its a quick match then onto another quick match.
If factional warefare (and by extension of that 0.0 conflict when its implemnented) feel different and less disjointed to the starter experience of using academy matches to gain experience then CCP need to consider implementing it for these too. I have a feeling that its the fact the a new starter doesn't know anything about EVE or what he is meant to be doing short of shooting people in the face that's harming dust. Lets face it if it feels like unreal (i.e. multiplayer but not exactly massive) then its not really all that newer gaming experience is it.
Sorry for the wall of text.
We all have said this to CCP..repeatedly, over and over, and over again.. BUT "apparently" fixing the game-play core mechanics for the next 3 years, is a far more important priority....... |
Lady MDK
Kameira Lodge Amarr Empire
3
|
Posted - 2013.07.07 15:34:00 -
[15] - Quote
Banning Hammer wrote:Lady MDK wrote:I do enjoy playing Dust and also hope it eventually does very well, I have played eve for a long time and like the idea of what they are trying to do in DUST.
However for me a big part of the issue at present is there isn't enough of the MASSIVELY feel to it for an MMO.
I currently do not play FW or for a merc corp and am happy playing casually in the academy matches (win or lose).
I don't know if I have missed something along the way (I have been playing on another char since early BETA) but the apparent lack of any possible small group or single person activity doesn't help i.e. the dust equivalent of EVE missions for example where you or a small group of people get form a group/corp as one of the trailers hinted at a while back.
It currently feels like the merc quarters is a graphical alternative to pressing join match on the neocom when you want to play and serves no other purpose (a similar state to the captains quarters in EVE - which is why so many turn it off). In essence it feels like I have nothing to do but goto planets and shoot people in the face. I realise this is what the game is meant to be about but that's ALL it seems to be about.
The fact that I end up in a match for 15 minutes then back into the MQ each time makes the game appear no different to kicking back and playing UNREAL for an hour. Imagine EVE if the only thing you had to do was undock and had 15 minutes to brawl with someone in a best of 3 match and there was only 1 star system and there was nothing else to do in the whole game. That's what dust feels like to me.
In my opinion it needs to throw the player into the lore a bit more, have a bit more to do to get the player into the game (more content and i'm not talking about new maps i'm talking about more stuff to do. It also needs to appear a little more seamless in my opinion in transitioning between merc quarters, the warbarge prep room and the match itself/MCC).
To me a way of doing this would be to extend the quarters beyond the door (Open the door CCP ROFL) and have a couple of doors you can go through one into the prep room and hence start a match (the match making is done once you pass through the door then you see other players waiting to start also) and maybe the other door leading to a simulation room which is where the academy matches take place or to get shot off in a shuttle to some random planet where the match is occurring. This is all rather than using the battle finder console. Or to talk to an agent who sends you to out to stop drones invading your planet/ship or whatever.
I have played Planetside 2 a couple of times.. and while I didn't like the game, it felt more massive i.e. each one long ongoing conflict across many miles of a planet. Whereas dust doesn't feel drastically different to... well... unreal tournament 3 - Its a quick match then onto another quick match.
If factional warefare (and by extension of that 0.0 conflict when its implemnented) feel different and less disjointed to the starter experience of using academy matches to gain experience then CCP need to consider implementing it for these too. I have a feeling that its the fact the a new starter doesn't know anything about EVE or what he is meant to be doing short of shooting people in the face that's harming dust. Lets face it if it feels like unreal (i.e. multiplayer but not exactly massive) then its not really all that newer gaming experience is it.
Sorry for the wall of text. We all have said this to CCP..repeatedly, over and over, and over again.. BUT "apparently" fixing the game-play core mechanics for the next 3 years, is a far more important priority.......
Maybe a CPM or DEV could comment on wether any of your feedback is being considered?.... where's a bat-phone when you need one eh? |
Crash Monster
Snipers Anonymous
965
|
Posted - 2013.07.07 15:46:00 -
[16] - Quote
Banning Hammer wrote:We all have said this to CCP..repeatedly, over and over, and over again.. BUT "apparently" fixing the game-play core mechanics for the next 3 years, is a far more important priority.......
Yes, and at the same time, were you in the forums when all you could find were threads complaining that ONLY game play mechanics should be worked on, or else, as content won't help.
Everyone whines that CCP didn't listen to them, personally, all the time... it's crazy.
Edit: My ideas are better than yours... but CCP isn't listening to me either... |
Operative 1171 Aajli
D3LTA ACADEMY Inver Brass
44
|
Posted - 2013.07.07 23:36:00 -
[17] - Quote
Marc Mordein wrote:After playing Dust since closed beta I've seen people leave the game because it was: to hard, shooting was bad, and its not fast paced. And after looking at a lot of eve online forum posts I worry that eve players just want ccp to scrap Dust. In order for dust to have more players I think ccp should announce Dust for ps4, increase player count, fix the gameplay, balence weapons, improve spawn points, new veihicals/ weapons, and more. I know ccp is working their butts off to make Dust a great game but they really need to take a lot of risks in order to dust popular. And I know that some of this stuff I said they can't do but I know they can do it.
I hope Dust514 will succeed in the future.
And are there any Eve, and Dust players that will support Dust in the future and beyond.
To EVE players Dust was DOA along with whatever actually got stuck in EVE that had to do with "walking in stations".
There is plenty to do in EVE before you get to worrying about... [cough] districts [lol]. |
Alucard Fang
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
53
|
Posted - 2013.07.07 23:45:00 -
[18] - Quote
StubbyDucky wrote:Broke game is broke game.
End of story.
This game has no hope or future.
PS4 release with real AAA FPS MMO RPG games will kill DUST. What game would that be? |
Michael Arck
sephiroth clones General Tso's Alliance
106
|
Posted - 2013.07.07 23:56:00 -
[19] - Quote
That's what everybody keeps saying, the game should be more accessible to new players. But I think it takes a certain fortitude with the player to stick it out.
I don't want this game easier. I want Dust to be Dust. Just like EVE that has a reputation to be ruthless if you don't train and even do homework/study.
And you know what that does? It betters the experience. How? Because the people within the gaming world are dedicated and they help shape the universe, which causes for better immersion and focused gameplay.
You make this thing accessible like COD or something, and we will have a buttload of people who just doesn't take it seriously coming into game. They will be more murder taxis. More people who run around solo trying to be the hero. More people who won't even wait for their Logi to revive them. Lastly, there will be numerous threads complaining about their shenanigans
It will change the experience as whole. At least that's how I see it.
Dust kicked my kitten when I first arrived but I just couldn't settle with that idea. The fact that it was hard and not easily accessible made me push myself more. I came to this forum for help and guidance. I talked with folks who helped me along. And as I put one foot in front of the other, the game became more accessible. The equations began to look like simple arithmetic instead of complicated algorithms.
So in short? TL:DR? Go hard or go home. It's almost like boot camp. Those fit to be mercs or those who have a chance will stick around. Those are the players you want to play against. You know they won't drop out of matches when the tides turn and will give you a good challenge. |
BL4CKST4R
WarRavens League of Infamy
440
|
Posted - 2013.07.08 00:01:00 -
[20] - Quote
Marc Mordein wrote:After playing Dust since closed beta I've seen people leave the game because it was: to hard, shooting was bad, and its not fast paced. And after looking at a lot of eve online forum posts I worry that eve players just want ccp to scrap Dust. In order for dust to have more players I think ccp should announce Dust for ps4, increase player count, fix the gameplay, balence weapons, improve spawn points, new veihicals/ weapons, and more. I know ccp is working their butts off to make Dust a great game but they really need to take a lot of risks in order to dust popular. And I know that some of this stuff I said they can't do but I know they can do it.
I hope Dust514 will succeed in the future.
And are there any Eve, and Dust players that will support Dust in the future and beyond.
Or just take the game to beta, go on a 5 month overhaul campaign, and re-release the game. |
|
40glow 40glow
Dust Core 2.0
4
|
Posted - 2013.07.08 01:26:00 -
[21] - Quote
We need more maps. CCP please bring capture the flag or other cool game modes such as demolition in cqc with resources at stake. Corp battles are missed by everyone. Having some drones to blast and relax with your corp is a stellar idea!!
We love you CCP! |
Lady MDK
Kameira Lodge Amarr Empire
4
|
Posted - 2013.07.08 06:07:00 -
[22] - Quote
Michael Arck wrote:That's what everybody keeps saying, the game should be more accessible to new players. But I think it takes a certain fortitude with the player to stick it out.
I don't want this game easier. I want Dust to be Dust. Just like EVE that has a reputation to be ruthless if you don't train and even do homework/study.
And you know what that does? It betters the experience. How? Because the people within the gaming world are dedicated and they help shape the universe, which causes for better immersion and focused gameplay.
You make this thing accessible like COD or something, and we will have a buttload of people who just doesn't take it seriously coming into game. They will be more murder taxis. More people who run around solo trying to be the hero. More people who won't even wait for their Logi to revive them. Lastly, there will be numerous threads complaining about their shenanigans
It will change the experience as whole. At least that's how I see it.
Dust kicked my kitten when I first arrived but I just couldn't settle with that idea. The fact that it was hard and not easily accessible made me push myself more. I came to this forum for help and guidance. I talked with folks who helped me along. And as I put one foot in front of the other, the game became more accessible. The equations began to look like simple arithmetic instead of complicated algorithms.
So in short? TL:DR? Go hard or go home. It's almost like boot camp. Those fit to be mercs or those who have a chance will stick around. Those are the players you want to play against. You know they won't drop out of matches when the tides turn and will give you a good challenge.
I agree that dust shouldn't be easier, but it should be more seamless in its gameplay imo and feel bigger.. you know.. Its supposedly a Massively multiplayer online first person shooter. Not just a multiplayer online First person Shooter. |
KalOfTheRathi
Talon Strike Force LTD
487
|
Posted - 2013.07.08 06:21:00 -
[23] - Quote
They would get my support if they would go back to Chromosome.
|
Alucard Fang
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
113
|
Posted - 2013.07.08 06:34:00 -
[24] - Quote
No, no no. This build, as of now is better than Chromosome in every way, except aiming, which will be fixed, hopefully in 1.3
The game even runs smoother now than it did in Chromosome. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
452
|
Posted - 2013.07.08 06:36:00 -
[25] - Quote
Alucard Fang wrote:No, no no. This build, as of now is better than Chromosome in every way, except aiming, which will be fixed, hopefully in 1.3
The game even runs smoother now than it did in Chromosome.
not every way. we should still have heavy type I and II. |
Alucard Fang
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
113
|
Posted - 2013.07.08 06:38:00 -
[26] - Quote
As far as gameplay goes I mean. Now, yeah, maybe some stuff isn't balanced or they removed some things, but that's easily fixable.
I don't know much about Heavy Type 1 and 2 though, always been Assault, always will be. May make a Heavy one day though. |
Shrapnels
The Order 1886
161
|
Posted - 2013.07.08 06:43:00 -
[27] - Quote
StubbyDucky wrote: PS4 release with real AAA FPS MMO RPG games will kill DUST.
DESTINY
only other thing your forgetting is F2P in your statement.
with that being said I still think players will spit out $60 for Destiny plus whatever other DLC costs that Destiny will have |
Phantom Vaxer
The Generals EoN.
1
|
Posted - 2013.07.08 07:03:00 -
[28] - Quote
Honestly compared to other shooters...Dust514 is trying to run before it can walk...properly at least. The game definitely needs tweaking and it's getting it. The game is nowhere near as bad as it was last year in April. But at the moment Dust514 doesn't really shine in gameplay nor presentation and just presents itself with the gimmick of being connected to a larger more established world with real players in another game. CCP's vision is there but the execution is waaaay far behind. I think one of the other problems is that CCP is also developing this kind of game on the PS3. They may need the PS4 or PC to actually reach their vision of Dust.
They should at least try and perfect the gameplay and mechanics of the game first on the PS3. Cause even though I enjoy Dust and want to see it succeed I often question myself why i even play the game when I already have so many other quality multiplayer shooters on my PC and PS3.
Dust has that deep character building and connected worlds but other than that...the experience is pretty lackluster. Also with the fact that benefits for mercenaries are pretty lacking for capturing a zone other than getting you a little more money per match and getting a name for your corporation for owning districts.
So yea...I wanna see Dust become something great but at the moment it's looking that could be a VERY long time filled with just frustration and confusion for many players who are just trying to get into it. |
Michael Arck
sephiroth clones General Tso's Alliance
159
|
Posted - 2013.07.08 07:10:00 -
[29] - Quote
Lady MDK wrote:Michael Arck wrote:That's what everybody keeps saying, the game should be more accessible to new players. But I think it takes a certain fortitude with the player to stick it out.
I don't want this game easier. I want Dust to be Dust. Just like EVE that has a reputation to be ruthless if you don't train and even do homework/study.
And you know what that does? It betters the experience. How? Because the people within the gaming world are dedicated and they help shape the universe, which causes for better immersion and focused gameplay.
You make this thing accessible like COD or something, and we will have a buttload of people who just doesn't take it seriously coming into game. They will be more murder taxis. More people who run around solo trying to be the hero. More people who won't even wait for their Logi to revive them. Lastly, there will be numerous threads complaining about their shenanigans
It will change the experience as whole. At least that's how I see it.
Dust kicked my kitten when I first arrived but I just couldn't settle with that idea. The fact that it was hard and not easily accessible made me push myself more. I came to this forum for help and guidance. I talked with folks who helped me along. And as I put one foot in front of the other, the game became more accessible. The equations began to look like simple arithmetic instead of complicated algorithms.
So in short? TL:DR? Go hard or go home. It's almost like boot camp. Those fit to be mercs or those who have a chance will stick around. Those are the players you want to play against. You know they won't drop out of matches when the tides turn and will give you a good challenge. I agree that dust shouldn't be easier, but it should be more seamless in its gameplay imo and feel bigger.. you know.. Its supposedly a Massively multiplayer online first person shooter. Not just a multiplayer online First person Shooter. Amother Idea for PVE.... Why not make incursions areas in EVE flag up in dust... The mercs could kill sanshas minions and rescue slaves from captives from holding areas before they get taken. Kind of a co-op mode for dust.
I agree it should bigger but let me add that CCP wants it big. Reading up on Dust, even before its arrival to PS3, the devs has expressed numerous times their big dreams for this project. It's a huge, ambitious undertaking. I mean, this is the first time (for what its worth) that you have console gamers linked to PC gamers. Yea, it isn't much but it is a step taken in a new direction that hasn't been done before.
The game itself still has plenty of work that needs to be done (of course that goes without saying). So as far is it being seamless, I think we must understand that in order to get there, we gotta have the foundation set in stone. Right now, IMO, that is not the case. Reason why we are experiencing constant changes or bumps in the road as CCP tinkers with ideas and such.
CCP seems to like that slow roast coffee instead of that carnation instant breakfast. But that's good. It helps point out the problems instead of a massive overhaul and small things are overlooked once the product is final. Ha, somewhat like how Bungie studios had an overpowered pistol in the first Halo. I'm pretty if time constraints weren't upon them, they would have dialed down its power before release. So slow and steady is good IMO.
And about that idea, you should fine tune that and present it to CCP. It's great because CCP actually listens even though they respond and say "Soon" LOL! |
Niuvo
The Phoenix Federation
97
|
Posted - 2013.07.08 07:23:00 -
[30] - Quote
Can't wait for dust to start playing well. Then all these "dust sux ppl" can suk a long pipe. |
|
Michael Arck
sephiroth clones General Tso's Alliance
159
|
Posted - 2013.07.08 07:26:00 -
[31] - Quote
Phantom Vaxer wrote:Honestly compared to other shooters...Dust514 is trying to run before it can walk...properly at least. The game definitely needs tweaking and it's getting it. The game is nowhere near as bad as it was last year in April. But at the moment Dust514 doesn't really shine in gameplay nor presentation and just presents itself with the gimmick of being connected to a larger more established world with real players in another game. CCP's vision is there but the execution is waaaay far behind. I think one of the other problems is that CCP is also developing this kind of game on the PS3. They may need the PS4 or PC to actually reach their vision of Dust.
They should at least try and perfect the gameplay and mechanics of the game first on the PS3. Cause even though I enjoy Dust and want to see it succeed I often question myself why i even play the game when I already have so many other quality multiplayer shooters on my PC and PS3.
Dust has that deep character building and connected worlds but other than that...the experience is pretty lackluster. Also with the fact that benefits for mercenaries are pretty lacking for capturing a zone other than getting you a little more money per match and getting a name for your corporation for owning districts.
So yea...I wanna see Dust become something great but at the moment it's looking that could be a VERY long time filled with just frustration and confusion for many players who are just trying to get into it.
I disagree. I think if you approach Dust objectively, you will see a hidden gem with much possibilities. I don't think they are trying to run before they can walk but at the same time, no man has ever set about achieving his goals thinking small. Every man or woman has had colossal dreams that helped them get to a certain point. You want a dev company thinking big. You don't want CCP thinking small because if they did, Dust 514 wouldn't be where it is now. We probably wouldn't have PCs or deep customizations without the notion of big dreams.
Plus we make the game as well, to a certain degree. Support CCP in a positive way for positive results. How can you beat that? A develooper loves to develop for fans who are eager to sink their teeth into their world. And I must ask you, what other quality shooters are out there? I come up with COD and BF, of course, as the big two. I can't see anything else that has the ambition like Dust 514. Saying quality shooters is really subjective. COD is laggy and BF is not without its faults either. I mean, at least this isn't your everyday US soldier, I'm a real american hero, shooter. You have a brand new world that has already been shaped by EVE players. Sscience fiction involved. Different race classes that mirrors todays world. Stories of betrayal, corporations, war over materials, criminal organizations, and mysterious technology.
LOL! How can you beat that? And you say the experience is lackluster? I believe its on the gamer to enhance the experience in some cases and in Dust, that holds true. I laugh and say, "yea I got some contracts to do today". It's all about how you immerse yourself into the world.
And of course it's going to be some time. This isn't your average shake and bake FPS. It's going to take some time. There's going to be ups and downs. But what better example than EVE? What, 5 years? I was just watching a video the other day about a conference (2011 or 2012) and people were cheering because the speaker was revealing to them the new animation of the warp gates. The crowd went bonkers!! And EVE probably been out three years prior to that meeting, the majority would think that the warp gate animation should have been standard and included on launch. But hey, that's just how it goes. |
Alucard Fang
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
113
|
Posted - 2013.07.08 07:27:00 -
[32] - Quote
They have a 5 year plan for PS3 I read earlier, so I expect them to move to PS4 by then. Maybe not move, but fully move and maybe drop support for PS3 to allow the PS4 to better the game graphically and other stuff. Because, if they keep the same graphics on the PS4 version and say make it run 60FPS that would be unfair to PS3 players. Better graphics could be unfair too, allowing you to see enemies farther away, etc... |
Drud Green
Royal Uhlans Amarr Empire
96
|
Posted - 2013.07.08 07:32:00 -
[33] - Quote
@Michael
Playing make believe space soldiers makes dust fun? You evetards got exactly the game you deserve, now wallow in it. |
Alucard Fang
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
113
|
Posted - 2013.07.08 07:37:00 -
[34] - Quote
We sure will. Go enjoy COD Drud. |
Drud Green
Royal Uhlans Amarr Empire
96
|
Posted - 2013.07.08 07:44:00 -
[35] - Quote
Alucard Fang wrote:We sure will. Go enjoy COD Drud.
cod? no
battlefield, gran turismo, red dead redemption, the last of us, spec ops the line, far cry 3, borderlands 2, gta iv? yes.
I love your logic though, thanks for the giggles
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Lady MDK
Kameira Lodge Amarr Empire
8
|
Posted - 2013.07.08 07:49:00 -
[36] - Quote
Drud Green wrote:Alucard Fang wrote:We sure will. Go enjoy COD Drud. cod? no battlefield, gran turismo, red dead redemption, the last of us, spec ops the line, far cry 3, borderlands 2, gta iv? yes. I love your logic though, thanks for the giggles
Fine you have plenty of choice then.. bye |
Alucard Fang
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
115
|
Posted - 2013.07.08 07:49:00 -
[37] - Quote
Ooh The Last of Us. That's one of my most favorite games of all time now. The MP is fun too. I'm just saying, even though Dust isn't really good now, I'm holding out until it dies, IF, IF it dies. It probably won't. That didn't stop the EvE doomsayers 10 years ago doing the same thing we're doing here though. |
Banning Hammer
Tal-Romon Legion Amarr Empire
183
|
Posted - 2013.07.08 07:55:00 -
[38] - Quote
Crash Monster wrote:Banning Hammer wrote:We all have said this to CCP..repeatedly, over and over, and over again.. BUT "apparently" fixing the game-play core mechanics for the next 3 years, is a far more important priority....... Yes, and at the same time, were you in the forums when all you could find were threads complaining that ONLY game play mechanics should be worked on, or else, as content won't help. Everyone whines that CCP didn't listen to them, personally, all the time... it's crazy. Edit: My ideas are better than yours... but CCP isn't listening to me either...
Not really, is as much threads about NEW content, as it is about core game-play... but those threads are normally dismiss by QQers, OP threads, and nerfing demands.
Is only few people that thinks that NEW content is not important, but sadly those people are very loud, and determinate to kitten this game as much as possible. |
Alucard Fang
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
115
|
Posted - 2013.07.08 07:57:00 -
[39] - Quote
New content is more important than fixing a broken game? Who dropped you when you were born? |
Banning Hammer
Tal-Romon Legion Amarr Empire
184
|
Posted - 2013.07.08 08:12:00 -
[40] - Quote
Alucard Fang wrote:New content is more important than fixing a broken game? Who dropped you when you were born?
What you rather have ;
- A broken Ferrari, that can be fix over time.
or
- A Pushbike that is perfect condition.
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Michael Arck
sephiroth clones General Tso's Alliance
162
|
Posted - 2013.07.08 08:19:00 -
[41] - Quote
Drud Green wrote:@Michael
Playing make believe space soldiers makes dust fun? You evetards got exactly the game you deserve, now wallow in it.
You know the thing about being sarcastic, it actually has to be smart. What are you doing? You're posting under a avatar with your avatar's name, not your real name or PSN. LOL, so you're also RPing.
If you don't think this game isn't about RP, then you're seriously mistaken. So yes, RP is a part of the immersion. Maybe not for you because you approach it as your everyday shooter, but I'm pretty sure us RPers are having more fun than you because we involve ourselves into the world.
Don't try to make fun of my passion. That's definitely not cool. Calling me evetard and I don't even play EVE. That's completely classless and you lack tact. People like you with this high and mighty attitude really need to get over yourselves. Always trying to look down on somebody because they thoroughly enjoy the game. Go to bed grandpa. |
Orenji Jiji
Seraphim Initiative. CRONOS.
127
|
Posted - 2013.07.08 08:27:00 -
[42] - Quote
Jason Pearson wrote:It's simple. Make the game fun. *gasp* You're crazy! |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
273
|
Posted - 2013.07.08 11:36:00 -
[43] - Quote
Alucard Fang wrote:StubbyDucky wrote:Broke game is broke game.
End of story.
This game has no hope or future.
PS4 release with real AAA FPS MMO RPG games will kill DUST. What game would that be?
Hummm note to self petition for better education for kids.
Missed the space in between FPS MMO RPG and the s at the end of the word game did we?
You see when you add the s makes it plural therefore indicating many games not just one.
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Phantom Vaxer
The Generals EoN.
2
|
Posted - 2013.07.08 19:07:00 -
[44] - Quote
Michael Arck wrote:Lady MDK wrote:Michael Arck wrote:That's what everybody keeps saying, the game should be more accessible to new players. But I think it takes a certain fortitude with the player to stick it out.
I don't want this game easier. I want Dust to be Dust. Just like EVE that has a reputation to be ruthless if you don't train and even do homework/study.
And you know what that does? It betters the experience. How? Because the people within the gaming world are dedicated and they help shape the universe, which causes for better immersion and focused gameplay.
You make this thing accessible like COD or something, and we will have a buttload of people who just doesn't take it seriously coming into game. They will be more murder taxis. More people who run around solo trying to be the hero. More people who won't even wait for their Logi to revive them. Lastly, there will be numerous threads complaining about their shenanigans
It will change the experience as whole. At least that's how I see it.
Dust kicked my kitten when I first arrived but I just couldn't settle with that idea. The fact that it was hard and not easily accessible made me push myself more. I came to this forum for help and guidance. I talked with folks who helped me along. And as I put one foot in front of the other, the game became more accessible. The equations began to look like simple arithmetic instead of complicated algorithms.
So in short? TL:DR? Go hard or go home. It's almost like boot camp. Those fit to be mercs or those who have a chance will stick around. Those are the players you want to play against. You know they won't drop out of matches when the tides turn and will give you a good challenge. I agree that dust shouldn't be easier, but it should be more seamless in its gameplay imo and feel bigger.. you know.. Its supposedly a Massively multiplayer online first person shooter. Not just a multiplayer online First person Shooter. Amother Idea for PVE.... Why not make incursions areas in EVE flag up in dust... The mercs could kill sanshas minions and rescue slaves from captives from holding areas before they get taken. Kind of a co-op mode for dust. I agree it should bigger but let me add that CCP wants it big. Reading up on Dust, even before its arrival to PS3, the devs has expressed numerous times their big dreams for this project. It's a huge, ambitious undertaking. I mean, this is the first time (for what its worth) that you have console gamers linked to PC gamers. Yea, it isn't much but it is a step taken in a new direction that hasn't been done before. The game itself still has plenty of work that needs to be done (of course that goes without saying). So as far is it being seamless, I think we must understand that in order to get there, we gotta have the foundation set in stone. Right now that is not the case. Reason why we are experiencing constant changes or bumps in the road as CCP tinkers with ideas and such. CCP seems to like that slow roast coffee instead of that carnation instant breakfast. But that's good. It helps point out the problems instead of a massive overhaul and small things are overlooked once the product is final. Ha, somewhat like how Bungie studios had an overpowered pistol in the first Halo. I'm pretty sure if time constraints weren't an issue, they would have dialed down its power before release. So slow and steady is good IMO. And about that idea, you should fine tune that and present it to CCP. It's great because CCP actually listens even though they respond and say "Soon" LOL!
actually the OP pistol in Halo 1 was not a foundation. It was in fact a last minute change by one person without anyone knowing until everyone got it XD
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Zero Notion
Red Star Jr.
16
|
Posted - 2013.07.08 19:46:00 -
[45] - Quote
Quote:I agree it should bigger but let me add that CCP wants it big. Reading up on Dust, even before its arrival to PS3, the devs has expressed numerous times their big dreams for this project. It's a huge, ambitious undertaking. I mean, this is the first time (for what its worth) that you have console gamers linked to PC gamers. Yea, it isn't much but it is a step taken in a new direction that hasn't been done before.
Isn't much? It's pretty much game/genre changing. I think there is a secret dream of taking a new approach to E-Sports and this is just the first step toward something like that. The potential level of coordination and the actual *impact* on a gaming universe from those matches, that could be 'televised' via sites like Twitch, Youtube, etc makes the matches mean more. There is a lot more on the line than just a static 8v8 match of CoD or BF3. There are more than rankings, K/d and standings to worry about when Eve pilots go to war; CCP has added a whole new element to what those war mean. Capturing an entire planetary system in the Eve universe will truly be capturing a planetary system. Not just the space within it but all the planets, too. If they add in resource mining from those planets, barren and otherwise - the impact on game economy will be profound. A relatively 'weak' corp in Eve might have strong alliances in Dust, giving them the extra isk and influence they need to make their presence known; which will also paint a target on them and the mercs on the planets below.
Dust has so much potential. It's mind blowing. It's very easy to forget that because of how limited we are with the current game play and the current mechanical issues. I find the extreme level of negative commentary here to be surprising; it's a free game and it's your chance to be a part of something new and exciting. To be one of the first. CCP wants their games to be big, there is no doubt, but they still know that these games are not going to be for everyone. Population will fluctuate. It's early yet and we shouldn't give up, not if we are enjoying this game and can look at the future, rather than the frustration of the now. Constructive feedback will help CCP help us. Game design doesn't happen over night and they're working within a realm they haven't before.
Personally, I've never liked FPSs. I was 'okay' at Halo 2 and Doom 3 (lol) but after those, I didn't play again until Dust. I didn't even 'like' Eve so much simply because the learning curve was ridiculously steep and I was podded within the first few hours of playing (by npcs, I think) but the experience left an impact on me. I wanted to know what the hell was out there but knew I couldn't devote the time to figuring out the politics and mechanics. Now we're being given the chance to make something new. I don't know about you guys but I think it's kind of rad. |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
532
|
Posted - 2013.07.14 23:07:00 -
[46] - Quote
Darken-Sol wrote:Alucard Fang wrote:No, no no. This build, as of now is better than Chromosome in every way, except aiming, which will be fixed, hopefully in 1.3
The game even runs smoother now than it did in Chromosome. not every way. we should still have heavy type I and II. Totally agree about the Heavies.
Also, I don't agree that this game is better in many ways at all over Chromosome. SP is horribly expensive. Chromosome was fun to grind for new toys, this is just a grinder straight and simple. The game play is finally closer to Chromosome in play. They still make me wonder what the Kitten the Devs are doing when they release totally out of balance weapons, suits that have benefits but no equipment for same and last but the worst is the Improved Murder Taxi Game.
The graphics are better but I would lose texture pop in grass and whatever else it takes to get draw distance back. See posts regarding HAV Rail Gun Turrets not being able to see past half their range and a similar problem for Snipers. These are the problems that happen when the Graphic Artists win versus the Game Developers. |
Yqwer43
Osmon Surveillance Caldari State
3
|
Posted - 2013.07.14 23:09:00 -
[47] - Quote
Orenji Jiji wrote:Jason Pearson wrote:It's simple. Make the game fun. *gasp* You're crazy!
Be your own Judge. What game looks like more fun to you? Dust.........Or these other F2P games coming this year.........
Planetside 2 (19 GOTY Awards)
Coming to PS4 this year...
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KalOfTheRathi
Talon Strike Force LTD Covert Intervention
532
|
Posted - 2013.07.14 23:09:00 -
[48] - Quote
Alucard Fang wrote:No, no no. This build, as of now is better than Chromosome in every way, except aiming, which will be fixed, hopefully in 1.3
The game even runs smoother now than it did in Chromosome. If you, @Darken-Sol, think aiming is going to be fixed, fixed for 1.3 then I think you are ever so cute to have so many happy thoughts like that.
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