Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The dark cloud
Seraphim Initiative. CRONOS.
1599
|
Posted - 2013.07.07 01:31:00 -
[1] - Quote
If you are actively using the flaylock your gungame must be very crap and appearently you have to keep using OP weapons. The flaylock is the only sidearm in the game that is better then most of the primary weapons. This is not acceptable CCP. If you dont believe me go into a PC match and see how every 1 is running around with 2 flaylocks at the same time. This thing is even worse then contact grenades. Bring down the splash damage below massdriver lvl. The damn weapons is supposed to be a secondary not a "I WIN" button. Beside that the other secondarys are not worthwhile using simply because the flaylock exceeds in every situation. Since the flaylock is OP as hell ive barely see scrambler pistols or SMG's in competetive matches. My suggestions to "fix" it:
-lower the rate of fire down to breach scrambler pistol lvl -lower the SPLASH DAMAGE down to max 80-90HP -lower the blast radius on the proto to 1.5m -lower the amount of max ammunition that you can carry down to 9 (3 rounds in a clip+6 as spare) -keep the direct impact damage as it is now.
|
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
39
|
Posted - 2013.07.07 01:52:00 -
[2] - Quote
Then it would be crap without a direct impact and the scrambler pistol would still be better for direct impact and headshots. Imo the only OP flaylock is the prototype one, change the blast radius on all flaylocks except the breach one to 1.5 and it would be fine |
TEXA5 HiTM4N
ROGUE SPADES EoN.
85
|
Posted - 2013.07.07 01:59:00 -
[3] - Quote
that seems fair since it is a side arm. I always see you with it during a PC. can't blame ya though since everyone uses it. |
The dark cloud
Seraphim Initiative. CRONOS.
1603
|
Posted - 2013.07.07 02:01:00 -
[4] - Quote
TEXA5 HiTM4N wrote:that seems fair since it is a side arm. I always see you with it during a PC. can't blame ya though since everyone uses it. Personally ive never touched the thing. |
Rynoceros
Rise Of Old Dudes
204
|
Posted - 2013.07.07 02:05:00 -
[5] - Quote
One of the easiest weapons in the game to dodge. Side step, side step, count 3 rounds, attack. Lather, rinse, repeat as necessary. |
Killar-12
Greatness Achieved Through Training EoN.
16
|
Posted - 2013.07.07 02:07:00 -
[6] - Quote
The dark cloud wrote:If you are actively using the flaylock your gungame must be very crap and appearently you have to keep using OP weapons. The flaylock is the only sidearm in the game that is better then most of the primary weapons. This is not acceptable CCP. If you dont believe me go into a PC match and see how every 1 is running around with 2 flaylocks at the same time. This thing is even worse then contact grenades. Bring down the splash damage below massdriver lvl. The damn weapons is supposed to be a secondary not a "I WIN" button. Beside that the other secondarys are not worthwhile using simply because the flaylock exceeds in every situation. Since the flaylock is OP as hell ive barely see scrambler pistols or SMG's in competetive matches. My suggestions to "fix" it:
-lower the rate of fire down to breach scrambler pistol lvl -lower the SPLASH DAMAGE down to max 80-90HP -lower the blast radius on the proto to 1.5m -lower the amount of max ammunition that you can carry down to 9 (3 rounds in a clip+6 as spare) -keep the direct impact damage as it is now.
Agreed It should have half of all of the stats of a MD so I support this and it's damage and AoE have seemed too large. but this makes every thing just right |
SoTa PoP
Internal Error. League of Infamy
3218
|
Posted - 2013.07.07 02:12:00 -
[7] - Quote
The dark cloud wrote:If you are actively using the flaylock your gungame must be very crap and appearently you have to keep using OP weapons. The flaylock is the only sidearm in the game that is better then most of the primary weapons. This is not acceptable CCP. If you dont believe me go into a PC match and see how every 1 is running around with 2 flaylocks at the same time. This thing is even worse then contact grenades. Bring down the splash damage below massdriver lvl. The damn weapons is supposed to be a secondary not a "I WIN" button. Beside that the other secondarys are not worthwhile using simply because the flaylock exceeds in every situation. Since the flaylock is OP as hell ive barely see scrambler pistols or SMG's in competetive matches. My suggestions to "fix" it:
-lower the rate of fire down to breach scrambler pistol lvl -lower the SPLASH DAMAGE down to max 80-90HP -lower the blast radius on the proto to 1.5m -lower the amount of max ammunition that you can carry down to 9 (3 rounds in a clip+6 as spare) -keep the direct impact damage as it is now.
lol what? Your gun game is so bad you're in a tank. What right do you have to speak about this? Lol |
Tupni
Company of Marcher Lords Amarr Empire
7
|
Posted - 2013.07.07 02:13:00 -
[8] - Quote
They do take some effort to aim and have pretty limited range and ammo, so it's not completely OP, but it's certainly more powerful than any other sidearm and does hold its own against Light class weapons. Also, on the belief that all other sidearms are hybrid or bullets, it further contributes to the imbalance against armor which is disheartening, especially since armor wearers are more vulnerable to its explosive, armor effective, payload thanks to their lowered speed.
Here's hoping for a laser pistol. |
ZDub 303
TeamPlayers EoN.
611
|
Posted - 2013.07.07 02:18:00 -
[9] - Quote
It is too OP... however you always hear the same thing..
the std sucks balls, the adv is not bad, and pro is hella op... whats the difference? The splash radius.
What I think it needs: Low RoF slightly... around 15% Normalize splash radius to 1.5m for all tiers Low splash damage slightly as well.. around 10% or so. Increase the fitting costs to be appropriate with other sidearms.
Then lets see where the weapons stands. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
163
|
Posted - 2013.07.07 02:27:00 -
[10] - Quote
It's completely Op at the minute, however I believe a way to fix it is - splash damage = 100 and reload time is 4 or 5 seconds. I think this will prevent it from being used as a primary weapon. An alternative is same damage, but really low rof, or even 1 in a clip, like plasma launcher.
Anyone who says its not completely Op is deluded. |
|
TEXA5 HiTM4N
ROGUE SPADES EoN.
86
|
Posted - 2013.07.07 02:32:00 -
[11] - Quote
The dark cloud wrote:TEXA5 HiTM4N wrote:that seems fair since it is a side arm. I always see you with it during a PC. can't blame ya though since everyone uses it. Personally ive never touched the thing.
I am mistaken. sorry. |
Soldiersaint
Reaper Galactic
14
|
Posted - 2013.07.07 02:34:00 -
[12] - Quote
The dark cloud wrote:If you are actively using the flaylock your gungame must be very crap and appearently you have to keep using OP weapons. The flaylock is the only sidearm in the game that is better then most of the primary weapons. This is not acceptable CCP. If you dont believe me go into a PC match and see how every 1 is running around with 2 flaylocks at the same time. This thing is even worse then contact grenades. Bring down the splash damage below massdriver lvl. The damn weapons is supposed to be a secondary not a "I WIN" button. Beside that the other secondarys are not worthwhile using simply because the flaylock exceeds in every situation. Since the flaylock is OP as hell ive barely see scrambler pistols or SMG's in competetive matches. My suggestions to "fix" it:
-lower the rate of fire down to breach scrambler pistol lvl -lower the SPLASH DAMAGE down to max 80-90HP -lower the blast radius on the proto to 1.5m -lower the amount of max ammunition that you can carry down to 9 (3 rounds in a clip+6 as spare) -keep the direct impact damage as it is now.
Gun game? i thought this was war? i will continue to use the flaylock and any other smart weapon until they turn into trash. skill is for the brain dead. smart soldiers do what it takes to win. I will never change my stance on that! |
Delta 749
Kestrel Reconnaissance
790
|
Posted - 2013.07.07 02:46:00 -
[13] - Quote
Cut the splash radius and it will be ok, then maybe I wont get 43 assists in a match having my kills stolen by dudes spamming flaylock rounds at peoples feet after I do all the work cutting their health down |
Acezero 44
Ikomari-Onu Enforcement Caldari State
40
|
Posted - 2013.07.07 02:55:00 -
[14] - Quote
I wanted to call the core flaylock op long before the TAC ar nerf..
I dont think I woud ever say someone has no gun game, but this proto sidearm is a bit to strong..
|
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
52
|
Posted - 2013.07.07 02:56:00 -
[15] - Quote
The dark cloud wrote:If you are actively using the flaylock your gungame must be very crap and appearently you have to keep using OP weapons. The flaylock is the only sidearm in the game that is better then most of the primary weapons. This is not acceptable CCP. If you dont believe me go into a PC match and see how every 1 is running around with 2 flaylocks at the same time. This thing is even worse then contact grenades. Bring down the splash damage below massdriver lvl. The damn weapons is supposed to be a secondary not a "I WIN" button. Beside that the other secondarys are not worthwhile using simply because the flaylock exceeds in every situation. Since the flaylock is OP as hell ive barely see scrambler pistols or SMG's in competetive matches. My suggestions to "fix" it:
-lower the rate of fire down to breach scrambler pistol lvl -lower the SPLASH DAMAGE down to max 80-90HP -lower the blast radius on the proto to 1.5m -lower the amount of max ammunition that you can carry down to 9 (3 rounds in a clip+6 as spare) -keep the direct impact damage as it is now.
Dude are u insane? 80 90 damage dude get real! My proficiency damage is up reloads up an max clip an ya I sometimes run two wit damage mods , two of em so when all that hits you even when they do what u ask an u die you still gonna cry? Ya mad dudes are using them but that's cuz it shoots straight! It's a ROCKET! It not a grenade lobber like MD, which btw had its splash changed to 4m back in may an the devs didn't even know someone changed it. Plus my scout speed. An hit box got thors friggen nerf hammer so the 12 mill I used just got tossed in the trash useless speed, shotty an knives, so I maxed that faylock just to stand a chance against cal protos with proficiency 5 an dam mods on a tac Had no choice. Ya it sucks everyone s sporting faylock or md, but a month ago it was ar so since guys like me had all sp ruined on this build don't complain, u don't have one use that awesome gun game an shoot us from across the map with ur rangless rife! |
The dark cloud
Seraphim Initiative. CRONOS.
1612
|
Posted - 2013.07.07 03:29:00 -
[16] - Quote
Edit: oh wow the site is unaible to quote more then 1 guy at once |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
41
|
Posted - 2013.07.07 03:36:00 -
[17] - Quote
The dark cloud wrote:Edit: oh wow the site is unaible to quote more then 1 guy at once You can quote upto 5 |
Galvan Nized
Deep Space Republic Top Men.
60
|
Posted - 2013.07.07 03:52:00 -
[18] - Quote
Rynoceros wrote:One of the easiest weapons in the game to dodge. Side step, side step, count 3 rounds, attack. Lather, rinse, repeat as necessary.
Man you fighting some scrub guys with Flaylocks, no one aims for a direct hit it's all aim near the feet... preferably while jumping. Side stepping does little to escape the splash
Anything in close to medium range gets mowed down if the user is not stupid. The damage of the weapon is fine, it's just the high splash damage in comparison plus the splash radius, and a high ROF all rolled into one.
A super MD just with less ammo. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
52
|
Posted - 2013.07.07 03:56:00 -
[19] - Quote
So quote I'm listening. I agree it suck everybody got a faylock but when ccp wreaks ur sp investment , whatcha gonna do? Buy the most effective weapon an make it proficiency ASAP right? Bet you got a AR maxed out right? So when ar was the most popular effective weapon I'm sure you road that horse right away no? So now others found something better before you did an proficiency upped that with dam mods an now ur mad? Dude I speked full scout, 12 million sp, biotics, profile damp, shields, kinetics, proficiency knives an sg, an ur crying bout a faylock? My entire time playing this game got NERFED! Your preaching to the choir bro , in the past week I had to get a AR assut basic suit an up a long range side arm ( fayloock) So don't go crying when I got 12 million sp an have to run basic everything an start over after playing for 6 months of worthless sp! Don't make a thread, get a faylock or use your amazing cod gun game! This is dust brother, roll with the punches cuz I'm the last guy your whinnings gonna impress! It's dudes like you complaining about scout speed, movement, jumping, sg, knova knives that made this faylock a issue So be proud, you changed the game now you want it back? Use ur gun game bro!^^^^^ |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
52
|
Posted - 2013.07.07 03:57:00 -
[20] - Quote
The dark cloud wrote:Edit: oh wow the site is unaible to quote more then 1 guy at once ^ that post is for u! |
|
Seamie Schmoove
Seraphim Initiative. CRONOS.
99
|
Posted - 2013.07.07 04:00:00 -
[21] - Quote
How in the blue hell does a sidearm do more splash than a frikkin grenade launcher anyway?? It's like a bullet doing more damage than a cannonball... |
Silent Defiance
Lone Hound of Death
0
|
Posted - 2013.07.07 04:06:00 -
[22] - Quote
the op argument will never end until there is simply one suit and one weapon anyone can buy. Then it will be "oh someone must have a modded controller, someone is using kb and m. neverending...
It all seems fair to me... anyone has the opportunity to purchase any weapon, suit, equipment, etc. |
Deluxe Edition
TeamPlayers EoN.
450
|
Posted - 2013.07.07 04:20:00 -
[23] - Quote
The core flaylock is like any other noob tube.... in the hands of the bad-average player it's balanced, in the hands of a top % player it's an unstoppable killing machine. I have a 3 million SP toon with a 7 k/d using this weapon, dominating everything in my path. After a day I was able to learn the curve well enough to use it at it's max range, and engage people on higher ground. I three shot everyone except for heavies... which take 4 shots. Then you take them into PC matches where often you get 3-4 players in either minmitar assault suits or scout suits running in pairs absolutely wrecking anything that appears in front of them in cities. And lastly this weapon is amazingly accurate at it's max range, easily able to destroy objective hackers because they cannot strafe out of the splash damage. All of this and I havn't gotten to the point that it has the lowest CPU/PG cost of any weapon in the game.
Seems balanced. |
Doc Noah
Algintal Core Gallente Federation
173
|
Posted - 2013.07.07 04:29:00 -
[24] - Quote
I think the splash damage is the main niche of this sidearm, personally I think they should
Reduce splash damage to below 100 Keep direct damage as is Increase the base ammo to 5 and max ammo to 20. Standard radius needs to be buffed up to 1.5, adv to 1.7, and proto can stay at 2.0 Fire rate can stay the same Effective range can stay the same, lets not forget it has the optimal range of the scrambler pistol without damage fallout, it does max damage at its max range. Reload needs to be increased to be between scrambler pistol and SMG, currently Flaylock reloads just as fast as a scrambler pistol, if not, faster Reloading while jumping needs to be removed...this applies to all weapons, not just flaylock. How CCP thinks running and reloading cant happen while jumping and reloading is doable, is beyond me The breach variant can have a higher direct damage of around 300, splash damage of around 150, smaller splash radius, and reduced base ammo of 3 with a max of 15 Fitting requirement needs to be more in line with the other sidearms
Flaylock will be comparable to other sidearms and have the highest "Average" damage potential. Will give up RoF and ammo capacity for splash damage capabilities that the other sidearms dont have. There a BALANCED sidearm. That wasnt so hard now was it CCP? |
King Kobrah
SyNergy Gaming EoN.
453
|
Posted - 2013.07.07 04:30:00 -
[25] - Quote
i just think the OP is sore from dying to a weapon with a 3 round mag |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
52
|
Posted - 2013.07.07 04:31:00 -
[26] - Quote
Silent Defiance wrote:the op argument will never end until there is simply one suit and one weapon anyone can buy. Then it will be "oh someone must have a modded controller, someone is using kb and m. neverending...
It all seems fair to me... anyone has the opportunity to purchase any weapon, suit, equipment, etc. THANK YOU SIR! Like I said my whole class all my weapons are now garbage, an not once have I made the over powered post, it's like this , I rok the advanced faylock cuz it's cheap but my proficiency is up an operation is at five plus dam mods so I can fit two faylocks an two enhanced dam mods at the price of a core faylock, even if there was a militia faylock mine would kik a55! That s like a proficiency 5 ar wit dam mods usin militia ar! Next thing you kno the original poster gonna say militia ar is overpowered LMFAO! Think about what a dude has on his fit an skills in before you complain, right ......? RIGHT! |
xjumpman23
Royal Uhlans Amarr Empire
390
|
Posted - 2013.07.07 04:35:00 -
[27] - Quote
I called it a noob tube like a month ago... |
Sloth9230
Reaper Galactic
2145
|
Posted - 2013.07.07 04:38:00 -
[28] - Quote
My feelings are hurt .... |
Doc Noah
Algintal Core Gallente Federation
173
|
Posted - 2013.07.07 04:40:00 -
[29] - Quote
OZAROW wrote: THANK YOU SIR! Like I said my whole class all my weapons are now garbage, an not once have I made the over powered post, it's like this , I rok the advanced faylock cuz it's cheap but my proficiency is up an operation is at five plus dam mods so I can fit two faylocks an two enhanced dam mods at the price of a core faylock, even if there was a militia faylock mine would kik a55! That s like a proficiency 5 ar wit dam mods usin militia ar! Next thing you kno the original poster gonna say militia ar is overpowered LMFAO! Think about what a dude has on his fit an skills in before you complain, right ......? RIGHT!
So you're saying flaylock is better than every other weapon in the game? |
The dark cloud
Seraphim Initiative. CRONOS.
1617
|
Posted - 2013.07.07 07:13:00 -
[30] - Quote
King Kobrah wrote:i just think the OP is sore from dying to a weapon with a 3 round mag No im sore cause it kills faster then any other weapon in the game. |
|
Aquinarius Zoltanus
0uter.Heaven
137
|
Posted - 2013.07.07 07:26:00 -
[31] - Quote
I think each of those things you listed would be an okay nerf on their own, but definitely no need to do them all and make the weapon unusable.
I think lowering the splash damage is what really needs to happen. Your suggestion is a little bit extreme though. My thing on it is that the Mass Driver does about 50% of its direct hit damage for splash. As of now, the flaylock does about 90% direct hit damage for splash. I say just put these two in line. So to clarify, with this suggestion, the core flaylock would do about 125-130 splash. |
Sloth9230
Reaper Galactic
2146
|
Posted - 2013.07.07 07:30:00 -
[32] - Quote
The dark cloud wrote:King Kobrah wrote:i just think the OP is sore from dying to a weapon with a 3 round mag No im sore cause it kills faster then any other weapon in the game. Did you just admit to not knowing how to aim an AR? |
Haulikko Sankari
Circle of Huskarl Minmatar Republic
1
|
Posted - 2013.07.07 07:37:00 -
[33] - Quote
OP must be using a militia suit with the Laser Rifle and no grenades.
Otherwise he's a scrub who can't play. |
Cosgar
ParagonX
2250
|
Posted - 2013.07.07 07:43:00 -
[34] - Quote
Rynoceros wrote:One of the easiest weapons in the game to dodge. Side step, side step, count 3 rounds, attack. Lather, rinse, repeat as necessary. Pretty much this.
Also, the Flaylock isn't the only sidearm that's more effective than a light weapon. Ishukone SMG and Carthum assault scrambler pistols are way scarier, but people rarely use them. |
Rogatien Merc
Ill Omens EoN.
288
|
Posted - 2013.07.07 07:44:00 -
[35] - Quote
Everyone's issues have to do with it being an "alpha" strike weapon that has high sustained DPS (RoF and reload/weapon switch). In EVE terms... it'd be like artillery firing as fast as autocannons. That's the issue right now.
Changes should be in line with the TAC AR changes... slightly decrease RoF and increase reload, and drop the splash damage a bit and it'll be ok. |
Cosgar
ParagonX
2251
|
Posted - 2013.07.07 07:55:00 -
[36] - Quote
Tupni wrote:They do take some effort to aim and have pretty limited range and ammo, so it's not completely OP, but it's certainly more powerful than any other sidearm and does hold its own against Light class weapons. Also, on the belief that all other sidearms are hybrid or bullets, it further contributes to the imbalance against armor which is disheartening, especially since armor wearers are more vulnerable to its explosive, armor effective, payload thanks to their lowered speed.
Here's hoping for a laser pistol. SMGs are kinetic damage, scrambler pistol is laser, and the flaylock is explosive/kinetic. Also, the most powerful sidearm is the scrambler pistol, people rarely use anything past basic level. |
Sloth9230
Reaper Galactic
2147
|
Posted - 2013.07.07 07:57:00 -
[37] - Quote
Cosgar wrote:Tupni wrote:They do take some effort to aim and have pretty limited range and ammo, so it's not completely OP, but it's certainly more powerful than any other sidearm and does hold its own against Light class weapons. Also, on the belief that all other sidearms are hybrid or bullets, it further contributes to the imbalance against armor which is disheartening, especially since armor wearers are more vulnerable to its explosive, armor effective, payload thanks to their lowered speed.
Here's hoping for a laser pistol. SMGs are kinetic damage, scrambler pistol is laser, and the flaylock is explosive/kinetic. Also, the most powerful sidearm is the scrambler pistol, people rarely use anything past basic level. That's because, like the OP here , most people can't aim. |
Cruxio
Zumari Force Projection Caldari State
5
|
Posted - 2013.07.07 08:04:00 -
[38] - Quote
Cosgar wrote:Rynoceros wrote:One of the easiest weapons in the game to dodge. Side step, side step, count 3 rounds, attack. Lather, rinse, repeat as necessary. Pretty much this. Also, the Flaylock isn't the only sidearm that's more effective than a light weapon. Ishukone SMG and Carthum assault scrambler pistols are way scarier, but people rarely use them.
Scram Pistol- You have to hit the head (what I currently use) SMG- You have to keep your cross hairs on the target as you spray close range Flaylock- Aim around their feet, no optimal range fall out since its explosive
People rarely use them because there is a high level of skill required to use the first two, its not rocket science.... or is it. (couldn't help myself)
Also flaylocks are not easy to doge, having your shields absorbing some of it and dodging are two different things, and I say this as a scout who has decent success dodging any other kind of fire except for the flaylock (and mass driver) which take me out in one bullet. Key thing to remember is dodging is different than shield absorption.
So this means one of two things
1) Either thy best FPS skilled, high precision dusters use flaylocks
or
2) Flaylocks are easier to aim and kill with
Combine this with the fact that it can eat the armor off an armor tanked heavy in about two shots, making the heavies armor pointless without others having to sacrifice a light weapon to perform such a task. |
Cosgar
ParagonX
2251
|
Posted - 2013.07.07 08:06:00 -
[39] - Quote
Sloth9230 wrote:That's because, like the OP here , most people can't aim. That's what the SMG is for, it's more forgiving. Back when I used to run assault and had an Ishukone SMG, I used my Duvolle as a sidearm. |
The Robot Devil
BetaMax. CRONOS.
511
|
Posted - 2013.07.07 08:33:00 -
[40] - Quote
It is going to take time to balance now that the frame rate, aiming issues, hit detection and network lag type issues are starting to clear up. As the performance issues improve better data will be created and the we will start to see better balance. |
|
Asher Night
Sinq Laison Gendarmes Gallente Federation
227
|
Posted - 2013.07.07 08:59:00 -
[41] - Quote
Silent Defiance wrote:the op argument will never end until there is simply one suit and one weapon anyone can buy. Then it will be "oh someone must have a modded controller, someone is using kb and m. neverending...
It all seems fair to me... anyone has the opportunity to purchase any weapon, suit, equipment, etc.
So what you are saying is if there were a weapon that anyone could buy that had 9999 ammo, and did 9999 damage and fired at a rate of 1000 rpm, you would think it was fair?
The problem with OP weapons is that it funnels and bottlenecks everyone's playstyle to force them to either A) use the OP weapon so you can actually live whenever you meet another enemy or B) be an easy kill for anyone else who chose to use the OP weapon. Theoretically it is fair, but for a game - it just turns everything to sh!t.
Plus how is a new player supposed to know what weapons to go for and which ones to avoid? It's a beginners trap. |
Jason Pearson
Seraphim Initiative. CRONOS.
1697
|
Posted - 2013.07.07 09:02:00 -
[42] - Quote
SoTa PoP wrote:The dark cloud wrote:If you are actively using the flaylock your gungame must be very crap and appearently you have to keep using OP weapons. The flaylock is the only sidearm in the game that is better then most of the primary weapons. This is not acceptable CCP. If you dont believe me go into a PC match and see how every 1 is running around with 2 flaylocks at the same time. This thing is even worse then contact grenades. Bring down the splash damage below massdriver lvl. The damn weapons is supposed to be a secondary not a "I WIN" button. Beside that the other secondarys are not worthwhile using simply because the flaylock exceeds in every situation. Since the flaylock is OP as hell ive barely see scrambler pistols or SMG's in competetive matches. My suggestions to "fix" it:
-lower the rate of fire down to breach scrambler pistol lvl -lower the SPLASH DAMAGE down to max 80-90HP -lower the blast radius on the proto to 1.5m -lower the amount of max ammunition that you can carry down to 9 (3 rounds in a clip+6 as spare) -keep the direct impact damage as it is now.
lol what? Your gun game is so bad you're in a tank. What right do you have to speak about this? Lol
Dark hasn't been in a tank since the re-spec.
One less capable tanker on the field makes me better ^_^ |
The dark cloud
Seraphim Initiative. CRONOS.
1620
|
Posted - 2013.07.07 09:54:00 -
[43] - Quote
Do you have to enlight him that im a infantry player and not driving tanks anymore? Well now you see one scrub less with a swarm launcher on a roof when im in a match.
back to topic: At the moment its easier to get kills with a flaylock pistol as with a plasma canon or forgegun. There are too many issues that has gone udner the radar till now. For example since when is a minmatar weapon known for accuracy and precision? The SMG and HMG are spray and pray inaccurate weapons while the flaylock can hit probably further away then a massdriver. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
53
|
Posted - 2013.07.07 11:12:00 -
[44] - Quote
Doc Noah wrote:OZAROW wrote: THANK YOU SIR! Like I said my whole class all my weapons are now garbage, an not once have I made the over powered post, it's like this , I rok the advanced faylock cuz it's cheap but my proficiency is up an operation is at five plus dam mods so I can fit two faylocks an two enhanced dam mods at the price of a core faylock, even if there was a militia faylock mine would kik a55! That s like a proficiency 5 ar wit dam mods usin militia ar! Next thing you kno the original poster gonna say militia ar is overpowered LMFAO! Think about what a dude has on his fit an skills in before you complain, right ......? RIGHT!
So you're saying flaylock is better than every other weapon in the game? I'm saying that when your 12 million sp gets squashed like a bug because ccp made every suit in the game have movement like a scout, screwed knive hit detection, nerfed. Jumping an running, added a huge endurance nerf, made the scout hotbox increase while running, profile damping worthless , an make a guy with 12 million sp start completely from scratch an pic the most effective weapon I could find in a week that's what I'm saying,. DIDN'T YOU READ!? |
Cosgar
ParagonX
2257
|
Posted - 2013.07.07 11:28:00 -
[45] - Quote
Asher Night wrote:Silent Defiance wrote:the op argument will never end until there is simply one suit and one weapon anyone can buy. Then it will be "oh someone must have a modded controller, someone is using kb and m. neverending...
It all seems fair to me... anyone has the opportunity to purchase any weapon, suit, equipment, etc. So what you are saying is if there were a weapon that anyone could buy that had 9999 ammo, and did 9999 damage and fired at a rate of 1000 rpm, you would think it was fair? The problem with OP weapons is that it funnels and bottlenecks everyone's playstyle to force them to either A) use the OP weapon so you can actually live whenever you meet another enemy or B) be an easy kill for anyone else who chose to use the OP weapon. Theoretically it is fair, but for a game - it just turns everything to sh!t. Plus how is a new player supposed to know what weapons to go for and which ones to avoid? It's a beginners trap. Here's an idea: Use what you like, and not what everyone else uses because you feel compelled to compete. I play Minmatar logi because I like supporting my team, the versatility of the suit's fitting options and I use the MD because it's good for CC, support, it pisses off assaults, and I like sending people rag-dolling across the map. With my weapon and suit I know my weaknesses: Terrible base stats, no sidearm, nearly impossible to win 1 v 1 situations, expensive fittings, and all around SP intensive. But even with the glaring disadvantages, I have fun with it and that's all that matters.
People judge my suit and weapon because they don't understand the weaknesses of them or listen to other people with narrow minded views on balance without formulating their own opinion... just like 90% of the time, people on this forum complain about something being OP when 10% of the something actually is OP to game breaking levels. Most of the time, they're butthurt about a prototype piece of gear being overly effective without taking in the consideration of how much SP is invested into it let alone use it themselves to confirm how OP it really is. |
Deluxe Edition
TeamPlayers EoN.
459
|
Posted - 2013.07.08 02:54:00 -
[46] - Quote
The dark cloud wrote:If you are actively using the flaylock your gungame must be very crap and appearently you have to keep using OP weapons. The flaylock is the only sidearm in the game that is better then most of the primary weapons. This is not acceptable CCP. If you dont believe me go into a PC match and see how every 1 is running around with 2 flaylocks at the same time. This thing is even worse then contact grenades. Bring down the splash damage below massdriver lvl. The damn weapons is supposed to be a secondary not a "I WIN" button. Beside that the other secondarys are not worthwhile using simply because the flaylock exceeds in every situation. Since the flaylock is OP as hell ive barely see scrambler pistols or SMG's in competetive matches. My suggestions to "fix" it:
-lower the rate of fire down to breach scrambler pistol lvl -lower the SPLASH DAMAGE down to max 80-90HP -lower the blast radius on the proto to 1.5m -lower the amount of max ammunition that you can carry down to 9 (3 rounds in a clip+6 as spare) -keep the direct impact damage as it is now.
You should talk to your corp/alliance.... Last PC match SI had 7 Core flaylock players lol. |
MlDDLE MANGEMENT
lMPurity
50
|
Posted - 2013.07.08 02:55:00 -
[47] - Quote
The dark cloud wrote:If you are actively using the flaylock your gungame must be very crap and appearently you have to keep using OP weapons. The flaylock is the only sidearm in the game that is better then most of the primary weapons. This is not acceptable CCP. If you dont believe me go into a PC match and see how every 1 is running around with 2 flaylocks at the same time. This thing is even worse then contact grenades. Bring down the splash damage below massdriver lvl. The damn weapons is supposed to be a secondary not a "I WIN" button. Beside that the other secondarys are not worthwhile using simply because the flaylock exceeds in every situation. Since the flaylock is OP as hell ive barely see scrambler pistols or SMG's in competetive matches. My suggestions to "fix" it:
-lower the rate of fire down to breach scrambler pistol lvl -lower the SPLASH DAMAGE down to max 80-90HP -lower the blast radius on the proto to 1.5m -lower the amount of max ammunition that you can carry down to 9 (3 rounds in a clip+6 as spare) -keep the direct impact damage as it is now.
It's kind like you and tanks. |
Fiddlestaxp
TeamPlayers EoN.
147
|
Posted - 2013.07.08 02:58:00 -
[48] - Quote
Deluxe Edition wrote:The dark cloud wrote:If you are actively using the flaylock your gungame must be very crap and appearently you have to keep using OP weapons. The flaylock is the only sidearm in the game that is better then most of the primary weapons. This is not acceptable CCP. If you dont believe me go into a PC match and see how every 1 is running around with 2 flaylocks at the same time. This thing is even worse then contact grenades. Bring down the splash damage below massdriver lvl. The damn weapons is supposed to be a secondary not a "I WIN" button. Beside that the other secondarys are not worthwhile using simply because the flaylock exceeds in every situation. Since the flaylock is OP as hell ive barely see scrambler pistols or SMG's in competetive matches. My suggestions to "fix" it:
-lower the rate of fire down to breach scrambler pistol lvl -lower the SPLASH DAMAGE down to max 80-90HP -lower the blast radius on the proto to 1.5m -lower the amount of max ammunition that you can carry down to 9 (3 rounds in a clip+6 as spare) -keep the direct impact damage as it is now.
You should talk to your corp/alliance.... Last PC match SI had 7 Core flaylock players lol. Can confirm. Flaylock pistol needs to be fixed right away. CCP could change the item values of it tomorrow if they wanted to. Needs to cost more PG and have less splash damage. Why they don't, is a mystery. PC matches are just a bunch of guys ganking you with core flaylocks now. Not really that fun. Obviously broken actually. Listen to your playerbase. Fix it right away. |
JimJones22
Namtar Elite Gallente Federation
1
|
Posted - 2013.07.09 01:20:00 -
[49] - Quote
OP same can be said for tankers. Suck at gun game so hide in can with cannons. |
|
|
|
Pages: 1 2 :: [one page] |