Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vyzion Eyri
The Southern Legion RISE of LEGION
786
|
Posted - 2013.07.03 10:57:00 -
[1] - Quote
10/10
Bravo, CCP.
I love it. I don't care if some dead bodies are still standing upright when I jab them. At least they're alive again when I do.
And the Call For Help blinking indication? Awesome.
I now have my motivation to hit the weekly cap. |
IgniteableAura
Pro Hic Immortalis
28
|
Posted - 2013.07.03 12:52:00 -
[2] - Quote
Agree, they are much better. |
Robert JD Niewiadomski
NULLIMPEX INC
243
|
Posted - 2013.07.03 13:22:00 -
[3] - Quote
If only there were more carying injectors. There is no excuse now
Should i see "tap O to use nanite injector" while my gun is active and dead-blue merc is around?
CCP don't touch it now, ok? |
Korvin Lomont
United Pwnage Service RISE of LEGION
31
|
Posted - 2013.07.03 13:27:00 -
[4] - Quote
I wish people would stop spawning just the moment I reach them with my needle even when there is no enemy...Apart from that I really enjoy the comeback of the injector |
Robert JD Niewiadomski
NULLIMPEX INC
243
|
Posted - 2013.07.03 14:07:00 -
[5] - Quote
Korvin Lomont wrote:I wish people would stop spawning just the moment I reach them with my needle even when there is no enemy...Apart from that I really enjoy the comeback of the injector The runaway respawns might be due to no ammo left. There is no point to wait for rezz if there are no hives around...
|
Korvin Lomont
United Pwnage Service RISE of LEGION
33
|
Posted - 2013.07.03 14:41:00 -
[6] - Quote
Yeah thats a point but why in hell did they wait till I am there BTW a request ammo call would be great as well |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
7
|
Posted - 2013.07.03 14:45:00 -
[7] - Quote
Agreed that nanite injectors are working better, HOWEVER the mechanic needs to be fixed so that a player cannot be resurrected if he/she does NOT call for help. There are a number of stupid medics out there who will jab jab the needle while a firefight is still ongoing just to rack up WP, resulting in the revived player dying multiple times. I'm not even positive that the additional revives even grant WP to said medic, but they do it anyway. This seems to happen even if you spam the circle button after dying, to get to the spawn screen. |
Robert JD Niewiadomski
NULLIMPEX INC
244
|
Posted - 2013.07.03 14:46:00 -
[8] - Quote
Korvin Lomont wrote:Yeah thats a point but why in hell did they wait till I am there BTW a request ammo call would be great as well It could be issued automatically for anyone with hives. Just like syringe icon if you carry injector. This is for saparate thread. Revived or newly created. |
Beeeees
KILL-EM-QUICK RISE of LEGION
25
|
Posted - 2013.07.03 15:03:00 -
[9] - Quote
Sana Rayya wrote:Agreed that nanite injectors are working better, HOWEVER the mechanic needs to be fixed so that a player cannot be resurrected if he/she does NOT call for help. This is ******** and you should feel accordingly for saying that.
Not wanting to be resurrected is a very special case, which is not worth changing a now perfectly working system.
While special cases should always be considered, it should not happen in a way that does inconvinience 90% of those being affected.
Aside from the fact that refusing to be resurrected directly damages the teams effort to actually win the match. |
Buster Friently
Rosen Association
843
|
Posted - 2013.07.03 15:30:00 -
[10] - Quote
Sana Rayya wrote:Agreed that nanite injectors are working better, HOWEVER the mechanic needs to be fixed so that a player cannot be resurrected if he/she does NOT call for help. There are a number of stupid medics out there who will jab jab the needle while a firefight is still ongoing just to rack up WP, resulting in the revived player dying multiple times. I'm not even positive that the additional revives even grant WP to said medic, but they do it anyway. This seems to happen even if you spam the circle button after dying, to get to the spawn screen.
This is not a problem.
Your KDR is meaningless anyway.
If you don't want a res, just release..
If you can't do it fast enough, well, enjoy your popups and try to contribute once you're up. |
|
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
19
|
Posted - 2013.07.03 15:32:00 -
[11] - Quote
Sana Rayya wrote:Agreed that nanite injectors are working better, HOWEVER the mechanic needs to be fixed so that a player cannot be resurrected if he/she does NOT call for help. There are a number of stupid medics out there who will jab jab the needle while a firefight is still ongoing just to rack up WP, resulting in the revived player dying multiple times. I'm not even positive that the additional revives even grant WP to said medic, but they do it anyway. This seems to happen even if you spam the circle button after dying, to get to the spawn screen. We get points for every revive no matter how soon after the previous one. And you go to the map and select to spawn in you automatically bleed out.
|
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
7
|
Posted - 2013.07.03 15:34:00 -
[12] - Quote
Beeeees wrote:Sana Rayya wrote:Agreed that nanite injectors are working better, HOWEVER the mechanic needs to be fixed so that a player cannot be resurrected if he/she does NOT call for help. This is ******** and you should feel accordingly for saying that. Not wanting to be resurrected is a very special case, which is not worth changing a now perfectly working system. While special cases should always be considered, it should not happen in a way that does inconvinience 90% of those being affected. Aside from the fact that refusing to be resurrected directly damages the teams effort to actually win the match.
It is not so special a case as you seem to think. There are many situations where it is more advantageous to the team to respawn instead of being resurrected - i.e. you need to change fits, you need ammo, etc.
I play a Logi. I change my fit depending on what the team needs at the time of my death - be it more drop uplinks, nanohives, AV to deal with the LAVs terrorizing the battlefield, whatever.
It does not help me at ALL when a stupid medic tries to revive me despite my jamming on the circle button to get to the spawn screen - particularly if I just die moments afterward because there are still two reds less than 10 meters from my body.
Please tell me how being revived and dying continuously benefits the team more than respawning with new equipment and full health.
They put a call for help button on the death screen so you could CALL FOR HELP upon dying. Not sure why you can automatically be rezzed even if you do not push this button (or in my case, try to actively get to the RESPAWN screen). |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
7
|
Posted - 2013.07.03 15:45:00 -
[13] - Quote
Vin Mora wrote: We get points for every revive no matter how soon after the previous one. And you go to the map and select to spawn in you automatically bleed out.
That's the problem. Until you actually select an uplink or spawn location and the timer starts counting, it seems you can still be rezzed despite not calling for help. You can't do that fast enough if a medic is on you and reviving you (just to get shot and killed immediately afterward). |
Beeeees
KILL-EM-QUICK RISE of LEGION
26
|
Posted - 2013.07.03 15:59:00 -
[14] - Quote
Sana Rayya wrote:
It is not so special a case as you seem to think. There are many situations where it is more advantageous to the team to respawn instead of being resurrected - i.e. you need to change fits, you need ammo, etc.
I play a Logi. I change my fit depending on what the team needs at the time of my death - be it more drop uplinks, nanohives, AV to deal with the LAVs terrorizing the battlefield, whatever.
It does not help me at ALL when a stupid medic tries to revive me despite my jamming on the circle button to get to the spawn screen - particularly if I just die moments afterward because there are still two reds less than 10 meters from my body.
Please tell me how being revived and dying continuously benefits the team more than respawning with new equipment and full health.
They put a call for help button on the death screen so you could CALL FOR HELP upon dying. Not sure why you can automatically be rezzed even if you do not push this button (or in my case, try to actively get to the RESPAWN screen).
An issue of tactical understanding should not be an issue solved through changing a game mechanic. If my squadleader says "no revving, no repping, speed-uplinks only, final destination" then I do exactly that. I ditch the revvers and reppers and instead hoard uplinks and hives and an extra armor plate.
If you get revved in a ****** spot with a ****** revver its an issue of tactical understanding and human error. This has nothing to do with the mechanic itself. 90% of the time it is benificial to rev rather then respawn. By making that 90% not the default option you cripple the game flow and confuse the players about the goals they are supposed to achieve.
You are trying to enforce your personal preference on the overall public. |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
9
|
Posted - 2013.07.03 17:25:00 -
[15] - Quote
Beeeees wrote: An issue of tactical understanding should not be an issue solved through changing a game mechanic. If my squadleader says "no revving, no repping, speed-uplinks only, final destination" then I do exactly that. I ditch the revvers and reppers and instead hoard uplinks and hives and an extra armor plate.
If you get revved in a ****** spot with a ****** revver its an issue of tactical understanding and human error. This has nothing to do with the mechanic itself. 90% of the time it is benificial to rev rather then respawn. By making that 90% not the default option you cripple the game flow and confuse the players about the goals they are supposed to achieve.
You are trying to enforce your personal preference on the overall public.
If anything, it's the opposite. It should be up to the player whether or not he/she wants to be revived, and this could be easily accomplished if you could no longer receive a revive once you press the circle button. That way if you WANT to hang around and hope your medic revives you when it is safe, you can, but if you know that a revive will likely result in your death anyway (or if you want to respawn for the aforementioned legitimate reasons) you can do so without the risk of being picked up.
Otherwise it seems that there is no added benefit in calling for help, or moving the call for help button to the "killed by" screen. As it stands now, medics can revive you regardless of whether you call for help, at least up until your new spawn counter starts ticking.
|
Aquinarius Zoltanus
0uter.Heaven League of Infamy
130
|
Posted - 2013.07.03 17:25:00 -
[16] - Quote
I haven't had much chance to play since the patch, can anyone confirm that you can revive someone who's been hit by an LAV? Because one thing that made the LAV blight worse was that you could never revive people killed by them. If we can now, I'll feel much better about the state of LAVs. |
Tahir Maru
Circle of Huskarl Minmatar Republic
8
|
Posted - 2013.07.03 17:27:00 -
[17] - Quote
I agree with the OP
AND
the old deathscreen ... so nice. I just ignore the stats and see whats going on around my (well in my field of view). I am a very happy little logi right now. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
21
|
Posted - 2013.07.03 17:33:00 -
[18] - Quote
Sana Rayya wrote:Vin Mora wrote: We get points for every revive no matter how soon after the previous one. And you go to the map and select to spawn in you automatically bleed out.
That's the problem. Until you actually select an uplink or spawn location and the timer starts counting, it seems you can still be rezzed despite not calling for help. You can't do that fast enough if a medic is on you and reviving you (just to get shot and killed immediately afterward). Why are you complaining? For meaningless K/D?
I'm saving you a suit at the potential cost of my (usually) more expensive one. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
21
|
Posted - 2013.07.03 17:35:00 -
[19] - Quote
Aquinarius Zoltanus wrote:I haven't had much chance to play since the patch, can anyone confirm that you can revive someone who's been hit by an LAV? Because one thing that made the LAV blight worse was that you could never revive people killed by them. If we can now, I'll feel much better about the state of LAVs. Yes you can, and on hills and so on.
I have been able to revive 100% of people that are at my feet that are able to be revived.
|
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
9
|
Posted - 2013.07.03 17:53:00 -
[20] - Quote
Vin Mora wrote:Sana Rayya wrote:Vin Mora wrote: We get points for every revive no matter how soon after the previous one. And you go to the map and select to spawn in you automatically bleed out.
That's the problem. Until you actually select an uplink or spawn location and the timer starts counting, it seems you can still be rezzed despite not calling for help. You can't do that fast enough if a medic is on you and reviving you (just to get shot and killed immediately afterward). Why are you complaining? For meaningless K/D? I'm saving you a suit at the potential cost of my (usually) more expensive one.
Please see my other post regarding why it is sometimes more beneficial to respawn than to be revived.
TBH I don't care about KD. If I did, I'd roll around in a LLAV all the time. BUT, it is very frustrating to be picked up and killed repeatedly, and prevented from respawning, because a medic is being stupid or wants to farm WP. Not to mention each of your deaths add to the enemy's WP as well.
Theoretically, you could be locked in this situation for the ENTIRE match - someone kills you, medic revives you, and you get shot immediately afterward, to be revived again. Rinse and repeat. I would say there is enough delay between dying, seeing the killed by screen, and then the spawn screen, that the medic could revive you over and over without even giving you a chance to select a new spawn point and interrupt the cycle.
The choice to respawn or to wait to be revived should be the downed player's, not the medic's. If you do not want to wait, a simple button push should disable the possibility, rather than having to rush into respawning and hoping a medic does not revive you in the interim.
If you disagree, please show me another mechanic of this game where you have that kind of absolute control over another player regardless of that player's will.
|
|
IgniteableAura
Pro Hic Immortalis
31
|
Posted - 2013.07.04 01:20:00 -
[21] - Quote
Robert JD Niewiadomski wrote:Korvin Lomont wrote:I wish people would stop spawning just the moment I reach them with my needle even when there is no enemy...Apart from that I really enjoy the comeback of the injector The runaway respawns might be due to no ammo left. There is no point to wait for rezz if there are no hives around...
That's actually a really good idea for different injectors. They provide an ammo boost when revived.
I like it :)
Also perhaps ccp could provide proto injectors that provide a window of invuln of 2 seconds after revive? |
N1ck Comeau
Pro Hic Immortalis
593
|
Posted - 2013.07.04 01:22:00 -
[22] - Quote
ammo from a nanite injector is a neat idea
|
Korvin Lomont
United Pwnage Service RISE of LEGION
37
|
Posted - 2013.07.04 07:10:00 -
[23] - Quote
Vin Mora wrote:Sana Rayya wrote:Agreed that nanite injectors are working better, HOWEVER the mechanic needs to be fixed so that a player cannot be resurrected if he/she does NOT call for help. There are a number of stupid medics out there who will jab jab the needle while a firefight is still ongoing just to rack up WP, resulting in the revived player dying multiple times. I'm not even positive that the additional revives even grant WP to said medic, but they do it anyway. This seems to happen even if you spam the circle button after dying, to get to the spawn screen. We get points for every revive no matter how soon after the previous one. And you go to the map and select to spawn in you automatically bleed out.
Thats not my observation, yesterday I revived someone two times in a short matter (the poor guy was sniped right after the first revive but still calling for revive) but I only get points for the first revive. Thats the way it was before uprising 1.2 and after yesterdays observations it still works the same way now |
Korvin Lomont
United Pwnage Service RISE of LEGION
37
|
Posted - 2013.07.04 07:12:00 -
[24] - Quote
N1ck Comeau wrote:ammo from a nanite injector is a neat idea
I remember that CCP said on fanfest they want to introduce Injectors that provide secondary bonusses like a speed buff or something like that. Yes that would be pretty nice. |
madd greazy
OSG Planetary Operations Covert Intervention
87
|
Posted - 2013.07.04 07:14:00 -
[25] - Quote
why not just add the option to accept the revive or not?..... you accept it within 5 seconds of being jabbed you get up, no problems. if you don't accept it or cancel you die. simple easy. effective. |
IgniteableAura
Pro Hic Immortalis
32
|
Posted - 2013.07.04 21:49:00 -
[26] - Quote
Yea a similar mechanic to bf3 |
Scheneighnay McBob
Bojo's School of the Trades
1897
|
Posted - 2013.07.04 22:47:00 -
[27] - Quote
9/10 injector-holders still won't try to revive me. I died directly in front of one, then watched them run past me. |
Beeeees
KILL-EM-QUICK RISE of LEGION
27
|
Posted - 2013.07.04 22:55:00 -
[28] - Quote
Scheneighnay McBob wrote:9/10 injector-holders still won't try to revive me. I died directly in front of one, then watched them run past me. This. If you make it any harder than now to revive someone, number 10 will also run past. The system is perfect, now people just need to start using it. |
Raiff Basdek
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
|
Posted - 2013.07.04 23:33:00 -
[29] - Quote
There needs to be an option to accept a revive. I got stuck in a 6 death loop in a match where we were pinned down and there was absolutely no benefit to being revived again in the same spot to be shot over and over. The madness only ended when he strayed out of cover long enough to be shot himself. Being continuously revived to be killed again before you have a chance to respawn elsewhere adds nothing to the teams chances. I'm all for revival, but to be continually revived when you don't want to be is frankly a pain the *insert anatomical area*. |
Delenne Arran
Ivory Hounds
21
|
Posted - 2013.07.05 06:06:00 -
[30] - Quote
Perhaps X to call for help, O to continue to the map screen, and triangle to terminate your clone on the spot? That way people won't get unwanted revives, but those who only exited to the map screen because there weren't any medics around at the time can still get one if one approaches. |
|
|
|
|
Pages: 1 2 :: [one page] |