|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Beeeees
KILL-EM-QUICK RISE of LEGION
25
|
Posted - 2013.07.03 15:03:00 -
[1] - Quote
Sana Rayya wrote:Agreed that nanite injectors are working better, HOWEVER the mechanic needs to be fixed so that a player cannot be resurrected if he/she does NOT call for help. This is ******** and you should feel accordingly for saying that.
Not wanting to be resurrected is a very special case, which is not worth changing a now perfectly working system.
While special cases should always be considered, it should not happen in a way that does inconvinience 90% of those being affected.
Aside from the fact that refusing to be resurrected directly damages the teams effort to actually win the match. |
Beeeees
KILL-EM-QUICK RISE of LEGION
26
|
Posted - 2013.07.03 15:59:00 -
[2] - Quote
Sana Rayya wrote:
It is not so special a case as you seem to think. There are many situations where it is more advantageous to the team to respawn instead of being resurrected - i.e. you need to change fits, you need ammo, etc.
I play a Logi. I change my fit depending on what the team needs at the time of my death - be it more drop uplinks, nanohives, AV to deal with the LAVs terrorizing the battlefield, whatever.
It does not help me at ALL when a stupid medic tries to revive me despite my jamming on the circle button to get to the spawn screen - particularly if I just die moments afterward because there are still two reds less than 10 meters from my body.
Please tell me how being revived and dying continuously benefits the team more than respawning with new equipment and full health.
They put a call for help button on the death screen so you could CALL FOR HELP upon dying. Not sure why you can automatically be rezzed even if you do not push this button (or in my case, try to actively get to the RESPAWN screen).
An issue of tactical understanding should not be an issue solved through changing a game mechanic. If my squadleader says "no revving, no repping, speed-uplinks only, final destination" then I do exactly that. I ditch the revvers and reppers and instead hoard uplinks and hives and an extra armor plate.
If you get revved in a ****** spot with a ****** revver its an issue of tactical understanding and human error. This has nothing to do with the mechanic itself. 90% of the time it is benificial to rev rather then respawn. By making that 90% not the default option you cripple the game flow and confuse the players about the goals they are supposed to achieve.
You are trying to enforce your personal preference on the overall public. |
Beeeees
KILL-EM-QUICK RISE of LEGION
27
|
Posted - 2013.07.04 22:55:00 -
[3] - Quote
Scheneighnay McBob wrote:9/10 injector-holders still won't try to revive me. I died directly in front of one, then watched them run past me. This. If you make it any harder than now to revive someone, number 10 will also run past. The system is perfect, now people just need to start using it. |
|
|
|