|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Knight SoIaire
Rent-A-Murder Taxi
997
|
Posted - 2013.07.02 00:31:00 -
[1] - Quote
So.... your dream is to want HAVs to constantly Redline Snipe?
AV Nades should be removed or seriously nerfed, like almost all other AV weapons they require no skill, but except these can be carried around by a Cal Logi packing a Duvolle. |
Knight SoIaire
Rent-A-Murder Taxi
997
|
Posted - 2013.07.02 01:00:00 -
[2] - Quote
lowratehitman wrote:Knight SoIaire wrote:So.... your dream is to want HAVs to constantly Redline Snipe?
AV Nades should be removed or seriously nerfed, like almost all other AV weapons they require no skill, but except these can be carried around by a Cal Logi packing a Duvolle. Like red line sniping takes this "skill" you speak of?
And when did I say that?
Lol, if this DOES happen, HAVs WILL redline snipe. |
Knight SoIaire
Rent-A-Murder Taxi
998
|
Posted - 2013.07.02 01:35:00 -
[3] - Quote
Cruor Abominare wrote:TheAmazing FlyingPig wrote:That guy in the video basically states why AV grenades need to be nerfed / removed - Why run a swarm launcher and hinder yourself when you can have an assault rifle with some AV grenades? The problem is more that the swarm is hilariously bad. The rocket spread usually means that other than completely open terrain that at least on rocket will find a crate to run into instead, you're stuck in Los of the tAnk to kill you and you're totally worthless against any shield tank. While av grenades are mostly pointless against non militia shield tanking vehicles, you can at least toss them from cover and use them quicker. Though you're mostly useless against ds unless they get a little too aggressive in ground hunting. The current confusion in tankers is that while armor beats shields, nearly all infantry av is anti armor. So they turn to the forums when they get over run with av shooting them in their weak spot. Introducing some form of shield av for infantry might actually help since itll thin down the armor av and as a plus thin out the logi lav spam.
Have you ever driven a HAV?
You do know that HAV Pilots have to deal with, Invisible Swarms and Missiles taking 90 Degree turns, the Swarm Launcher is far from useless on any HAV, get a Wiyrkomi, CBR7, or even the Basic SL, throw some Complex Damage Mods on and you can destroy both Shield and Armour HAVs.
AV Nades dish out the damage of Forge Guns (Near it anyway), can be insta-supplied by good Nanohives, and as you said can be thrown over cover, and dont require aiming at all. |
Knight SoIaire
Rent-A-Murder Taxi
998
|
Posted - 2013.07.02 02:04:00 -
[4] - Quote
Remove tracking all together, make them explode on contact with a vehicle, damage remains the same.
Done. |
Knight SoIaire
Rent-A-Murder Taxi
998
|
Posted - 2013.07.02 02:06:00 -
[5] - Quote
Cruor Abominare wrote:Spkr4theDead wrote:Cy Clone1 wrote:
i also agree, but still give it very little tracking,
There should be an increase in tracking capability concurrent with the meta level. Militia grade, very little/stupid tracking. ADV, decent tracking but ditches about 35% of the time with little tracked-player input. PRO level, good tracking, tracked player needs to actively evade. Also, auto explosion needs to remain. While I can enjoy the compromise, this is ultimately still just a lav buff. It's incredibly hard to not hit the hav, a hav pilot mightlike to ***** about the tracking but the nades rarely land far from the things. So hav pilots will still be back to complain, meanwhile all you really accomplish is buffing lavs and giving another, un needed incentive to have even more lavs out on the field. I still feel that ultimately the problem is that the current hav mentality is to ram all the things because they feel the isk tag price should entitle them to invincible solo pwn mobile, and their deaths tend to be around mostly ramming the red dot line and beingnsurprised when half a dozen av nades land on them. If anything maybe a Beefier tank class role might be healthier one that gives up extra turrets for more hp so they don't feel as squishy as the enforcer glass cannon frame but have more blind spots from not having the extra two turrets.
Well, there is these things called Swarm Launchers, they can lock targets, just like the AV Nades, now here is the thing, you're gonna have to give up your precious Duvolle to use them. |
Knight SoIaire
Rent-A-Murder Taxi
998
|
Posted - 2013.07.02 02:09:00 -
[6] - Quote
Cat Merc wrote:Until LAV's are fixed, AV grenades should stay in the game. Heck, buff them, I've thrown three AV grenades at a LLAV and only half it's shields got scratched.
NO!
This wouldn't only ruin things for LAVs, but also for HAVs, which are already pretty damn weak to AV. |
Knight SoIaire
Rent-A-Murder Taxi
998
|
Posted - 2013.07.02 12:41:00 -
[7] - Quote
lowratehitman wrote:Knight SoIaire wrote:Remove tracking all together, make them explode on contact with a vehicle, damage remains the same.
Done. Umm....no
Umm yeah.
Afraid you'll lose your crutch, heck this way you have to use actualy skill to play AV, imagine that?
Either this, or HAVs get a high slot module (High slot because all tracking AV is Anti-Armour) that disables all tracking for a short period of time within a limited range, AV Nades can still damage a HAV, but they have to rely on direct contact, not their tracking. |
Knight SoIaire
Rent-A-Murder Taxi
998
|
Posted - 2013.07.02 12:44:00 -
[8] - Quote
negative49er wrote:Their a big different between STD and PRO asset. I hard to take a beating when i'm in my Madruger with is dmg control, armor hardener, and armor rep on. That all of the vehicle are still STD. Please CCP give us at least a ADV vehicle PPPLLLEEEAAASSEE!!!
Dont use Damage Control, you're better off using that slot for something else. |
|
|
|