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lowratehitman
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702
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Posted - 2013.07.01 23:41:00 -
[1] - Quote
I wish there was a way I could start a crusade in which EVERYONE runs AV grenades 24/7. Could you imagine how peaceful the Dust world would be once all vehicle operators have a constant fear of not being able to call in their vehicles due to constant AV pressure at all times. Make them run the red line and play the outskirts of the maps with fear of joining the front lines due to constant AV pressure...... It may seem like a dream, but we can make this a reality
Dust 514 : The Importance Of AV Grenades
https://www.youtube.com/watch?v=laoXHCsk3hw |
lowratehitman
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703
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Posted - 2013.07.02 00:59:00 -
[2] - Quote
Knight SoIaire wrote:So.... your dream is to want HAVs to constantly Redline Snipe?
AV Nades should be removed or seriously nerfed, like almost all other AV weapons they require no skill, but except these can be carried around by a Cal Logi packing a Duvolle.
Like red line sniping takes this "skill" you speak of? |
lowratehitman
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704
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Posted - 2013.07.02 01:34:00 -
[3] - Quote
Remove av grenades ok....create a game mode with no vehicles...ty.
And on the "skill" issue... not much requires player skill on Dust...yet SP.
SP can allow scrubs like me to look like good players.......this game requires little skill,but requires alot of teamwork. |
lowratehitman
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704
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Posted - 2013.07.02 01:40:00 -
[4] - Quote
Spkr4theDead wrote:Cruor Abominare wrote:TheAmazing FlyingPig wrote:That guy in the video basically states why AV grenades need to be nerfed / removed - Why run a swarm launcher and hinder yourself when you can have an assault rifle with some AV grenades? The problem is more that the swarm is hilariously bad. The rocket spread usually means that other than completely open terrain that at least on rocket will find a crate to run into instead, you're stuck in Los of the tAnk to kill you and you're totally worthless against any shield tank. While av grenades are mostly pointless against non militia shield tanking vehicles, you can at least toss them from cover and use them quicker. Though you're mostly useless against ds unless they get a little too aggressive in ground hunting. The current confusion in tankers is that while armor beats shields, nearly all infantry av is anti armor. So they turn to the forums when they get over run with av shooting them in their weak spot. Introducing some form of shield av for infantry might actually help since itll thin down the armor av and as a plus thin out the logi lav spam. No, we complain that the two forms of AV that are most effective, are auto targeting, and get a damage bonus against armor. We complain because they're so stupidly damn effective.
Ok..no auto target..but bigger payload? |
lowratehitman
Subdreddit Test Alliance Please Ignore
704
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Posted - 2013.07.02 01:46:00 -
[5] - Quote
Spkr4theDead wrote:lowratehitman wrote:Spkr4theDead wrote:Cruor Abominare wrote:TheAmazing FlyingPig wrote:That guy in the video basically states why AV grenades need to be nerfed / removed - Why run a swarm launcher and hinder yourself when you can have an assault rifle with some AV grenades? The problem is more that the swarm is hilariously bad. The rocket spread usually means that other than completely open terrain that at least on rocket will find a crate to run into instead, you're stuck in Los of the tAnk to kill you and you're totally worthless against any shield tank. While av grenades are mostly pointless against non militia shield tanking vehicles, you can at least toss them from cover and use them quicker. Though you're mostly useless against ds unless they get a little too aggressive in ground hunting. The current confusion in tankers is that while armor beats shields, nearly all infantry av is anti armor. So they turn to the forums when they get over run with av shooting them in their weak spot. Introducing some form of shield av for infantry might actually help since itll thin down the armor av and as a plus thin out the logi lav spam. No, we complain that the two forms of AV that are most effective, are auto targeting, and get a damage bonus against armor. We complain because they're so stupidly damn effective. Ok..no auto target..but bigger payload? Perfectly fine with me.
Until it only takes hlaf as many av grenades to destroy a vehicle.... it is not hard to hit a vehicle without auto tracking, as long as they contact explode vs glitching. |
lowratehitman
Subdreddit Test Alliance Please Ignore
704
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Posted - 2013.07.02 02:20:00 -
[6] - Quote
Knight SoIaire wrote:Remove tracking all together, make them explode on contact with a vehicle, damage remains the same.
Done.
Umm....no |
lowratehitman
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704
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Posted - 2013.07.02 02:25:00 -
[7] - Quote
What happened to the good old days where a tank driver knew better than to "rush" with no fear of assault av classes, and expected squad cohecison to take out enemy av and assault.
A tank is not a "rambo" class....and should never be allowed to be one...bottom line.
The lav death taxi thing is just a huge joke.....there is no room for these player types in a squad unless its ambush. |
lowratehitman
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705
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Posted - 2013.07.02 12:40:00 -
[8] - Quote
KING CHECKMATE wrote:lowratehitman wrote:I wish there was a way I could start a crusade in which EVERYONE runs AV grenades 24/7. Could you imagine how peaceful the Dust world would be once all vehicle operators have a constant fear of not being able to call in their vehicles due to constant AV pressure at all times. Make them run the red line and play the outskirts of the maps with fear of joining the front lines due to constant AV pressure...... It may seem like a dream, but we can make this a reality Dust 514 : The Importance Of AV Grenades https://www.youtube.com/watch?v=laoXHCsk3hw Dont worry brobro. Assault rifle + Swarm Launcher Commandos are coming soon....
That will be interesting indeed!
Perhaps dual swarm launchers |
lowratehitman
Subdreddit Test Alliance Please Ignore
705
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Posted - 2013.07.02 13:03:00 -
[9] - Quote
Knight SoIaire wrote:lowratehitman wrote:Knight SoIaire wrote:Remove tracking all together, make them explode on contact with a vehicle, damage remains the same.
Done. Umm....no Umm yeah. Afraid you'll lose your crutch, heck this way you have to use actualy skill to play AV, imagine that? Either this, or HAVs get a high slot module (High slot because all tracking AV is Anti-Armour) that disables all tracking for a short period of time within a limited range, AV Nades can still damage a HAV, but they have to rely on direct contact, not their tracking.
If I hear skill one more time from a "death taxi" user...im puke |
lowratehitman
Subdreddit Test Alliance Please Ignore
705
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Posted - 2013.07.02 13:05:00 -
[10] - Quote
pegasis prime wrote:lowratehitman wrote:Make them run the red line What ??? So your saying youd rather tanks returned to unkillable redline sniping. I serioisly dont think you mean that. This thread tbh looks like a cod514 promotion cause believe it or not thats what would happen if everyone ran av nades.
Tanks was not ment to be "rambo" devices....do you remember how tanks and av was 1 yr ago....have you been "cod514" that long? |
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