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Eldest Dragon
D3LTA ACADEMY
43
|
Posted - 2013.06.30 06:25:00 -
[1] - Quote
Is it just me or can you not kill them!... Without them stopping for your whole squad to take aim, and then emptying there swarm launchers and av's, i'm not even sure you will manage to take off there shields for more than a few sec's. So now not only do we have death taxi's, ( current weapon of choice on dust right under ar's ), we have immortal death taxi's. Wow even better. Well what did you expect guys, you want them to send mortal taxi's after immortal clones, yea right I dont think so. *squish*.... sorry guys just got ran over again.... I g2g pce. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
360
|
Posted - 2013.06.30 07:29:00 -
[2] - Quote
We have it. It's called Forgegun. Get the advanced version. Skill true AV. Stop Crying. |
richiesutie 2
Seraphim Auxiliaries CRONOS.
71
|
Posted - 2013.06.30 07:36:00 -
[3] - Quote
But I wuv my LLAV. |
ZDub 303
TeamPlayers EoN.
530
|
Posted - 2013.06.30 07:37:00 -
[4] - Quote
We desperately need AV nades to work again like they did in chrome. ATM if the lav is moving, at all, they pretty much never actually hit. |
Silas Swakhammer
GamersForChrist Orion Empire
39
|
Posted - 2013.06.30 07:42:00 -
[5] - Quote
As a LLAV driver, the only things that worry me are remote explosives and my stupidity when trying to navigate small spaces. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
43
|
Posted - 2013.06.30 07:47:00 -
[6] - Quote
I've hit an LLV with a forge gun and complex damage mods... to very little effect.
I've yet to kill an LLV. Maybe I just suck. Maybe the LLV is OP. Or perhaps it is a combo of the two. I don't proclaim to know what, but something is most assuredly off. |
darkiller240
INGLORIOUS-INQUISITION
20
|
Posted - 2013.06.30 08:07:00 -
[7] - Quote
Something wrong an LAV ( LIGHT) hs more heath then a MEDIUM Dropship ?!?! |
Kane Fyea
DUST University Ivy League
514
|
Posted - 2013.06.30 08:33:00 -
[8] - Quote
Vicious Minotaur wrote:I've hit an LLV with a forge gun and complex damage mods... to very little effect.
I've yet to kill an LLV. Maybe I just suck. Maybe the LLV is OP. Or perhaps it is a combo of the two. I don't proclaim to know what, but something is most assuredly off. The LLAV is hard to destroy but it is still destroy able (I do it everyday with my proto swarms)
They are a little OP though. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
231
|
Posted - 2013.06.30 10:11:00 -
[9] - Quote
it's funny how a shield LLAV requires more people for kill him, than a shield tank XD |
mollerz
Minja Scouts
526
|
Posted - 2013.06.30 10:49:00 -
[10] - Quote
LLAVs should be a lot slower.
Not weaker. |
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pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
348
|
Posted - 2013.06.30 10:54:00 -
[11] - Quote
We have one irs calld an 80gj particle cannon |
Harpyja
DUST University Ivy League
150
|
Posted - 2013.06.30 13:37:00 -
[12] - Quote
LLAVs are fine!
You want to kill it? Skill into proto AV! You wanting to kill one with an MLT swarm launcher will do you no good! You don't want to skill into proto AV? Too bad, your problem. *Crunch!*
Stop asking to nerf vehicles to s***. LLAVs are like the only proto vehicles we got, as they actually take proto AV to kill (or the occasional moment when the driver is shot out of the seat) |
Eldest Dragon
D3LTA ACADEMY
45
|
Posted - 2013.06.30 15:09:00 -
[13] - Quote
Martin0 Brancaleone wrote:We have it. It's called Forgegun. Get the advanced version. Skill true AV. Stop Crying.
Its called stating the facts buddy, and read the above post maybe that will inform you a little better, lav driver himself said hes not really worried about anything but remote explosives, that pretty much says it right there. I have yet to see a yellow, logi, lav to be destroyed... that = something wrong here. |
Eldest Dragon
D3LTA ACADEMY
45
|
Posted - 2013.06.30 15:10:00 -
[14] - Quote
Kane Fyea wrote:Vicious Minotaur wrote:I've hit an LLV with a forge gun and complex damage mods... to very little effect.
I've yet to kill an LLV. Maybe I just suck. Maybe the LLV is OP. Or perhaps it is a combo of the two. I don't proclaim to know what, but something is most assuredly off. The LLAV is hard to destroy but it is still destroy able (I do it everyday with my proto swarms) They are a little OP though.
I think so.. |
Eldest Dragon
D3LTA ACADEMY
45
|
Posted - 2013.06.30 15:12:00 -
[15] - Quote
mollerz wrote:LLAVs should be a lot slower.
Not weaker.
no not all lav's, read bro, im specifically talking about the yellow, logi lavs. |
Eldest Dragon
D3LTA ACADEMY
45
|
Posted - 2013.06.30 15:14:00 -
[16] - Quote
And for the record... every one saying there fine and dont nerf them.... is the people using them as death taxi's. Reason they care about it so much, is because, they pretty much do not die in them and get kills all match. So no lost money and perfect k/d, yea id be trying to stop the nerf too, if I were using them every game. |
Green Living
0uter.Heaven League of Infamy
459
|
Posted - 2013.06.30 15:19:00 -
[17] - Quote
Last night had a logistics lav run over 4 proximity mines ( grant you they were basic ) didn't even dint the damn thing! |
TonYtigr
Rebelles A Quebec Orion Empire
37
|
Posted - 2013.06.30 15:27:00 -
[18] - Quote
Was playing with an AV alt the other day. Did 2 direct hit Breach FG shot into a LLAV and was not even able to reach the armor... This FG is doing 2500 hp of damage.... Nothing to say more. |
Sinboto Simmons
SVER True Blood Public Disorder.
300
|
Posted - 2013.06.30 15:27:00 -
[19] - Quote
Upgrade av
Proto Proximity mines / multiple proxi types layed out in one spot (proxis flip LLVs over if placed correctly good for a following blow)
Forge
Swarm
(Almost said plasma cannon)
stop using them ezmode av nades always hated those things
|
Eldest Dragon
D3LTA ACADEMY
45
|
Posted - 2013.06.30 15:30:00 -
[20] - Quote
richiesutie 2 wrote:But I wuv my LLAV.
I'm sure you do.... lmfao |
|
Sinboto Simmons
SVER True Blood Public Disorder.
300
|
Posted - 2013.06.30 15:30:00 -
[21] - Quote
Green Living wrote:Last night had a logistics lav run over 4 proximity mines ( grant you they were basic ) didn't even dint the damn thing! I suggest laying out a field of multiple proxi variants (adv, std, pro,) this will may times flip them over as well as doing more damage giving an opening for a finishing blow |
Scheneighnay McBob
Bojo's School of the Trades
1832
|
Posted - 2013.06.30 15:37:00 -
[22] - Quote
When an LAV goes into circling mode, it's almost impossible to destroy with AV alone because it just runs someone over, leaves, reps, then returns at full health to do the cycle all over again.
Only way to stop that is to block the escape route with vehicles, or use my special "anti- LAV LAV" (Methana or Abron with advanced railgun or blaster) |
Scheneighnay McBob
Bojo's School of the Trades
1832
|
Posted - 2013.06.30 15:38:00 -
[23] - Quote
Sinboto Simmons wrote:Upgrade av
Proto Proximity mines / multiple proxi types layed out in one spot (proxis flip LLVs over if placed correctly good for a following blow)
Forge
Swarm
(Almost said plasma cannon)
stop using them ezmode av nades always hated those things
I'm using advanced AV and it still barely phases them. |
Sinboto Simmons
SVER True Blood Public Disorder.
301
|
Posted - 2013.06.30 15:45:00 -
[24] - Quote
Scheneighnay McBob wrote:When an LAV goes into circling mode, it's almost impossible to destroy with AV alone because it just runs someone over, leaves, reps, then returns at full health to do the cycle all over again.
Only way to stop that is to block the escape route with vehicles, or use my special "anti- LAV LAV" (Methana or Abron with advanced railgun or blaster) You use small rail? How are they, were pretty useless in chrome if I remember correctly |
Boot Booter
Elite Gamers Militia
3
|
Posted - 2013.06.30 15:59:00 -
[25] - Quote
Harpyja wrote:LLAVs are fine!
You want to kill it? Skill into proto AV! You wanting to kill one with an MLT swarm launcher will do you no good! You don't want to skill into proto AV? Too bad, your problem. *Crunch!*
Stop asking to nerf vehicles to s***. LLAVs are like the only proto vehicles we got, as they actually take proto AV to kill (or the occasional moment when the driver is shot out of the seat)
They're cars bro. They should be doing car related things like moving people or making use of their worthless small turret. Last I checked, running people over as a main attack strategy isn't a military tactic. The majority of people in LLAVs don't even have gunners. CCP PLEASE FIX THIS!
I know I'm not the only one who is tired of playing in space demolition derby matches. |
Scheneighnay McBob
Bojo's School of the Trades
1834
|
Posted - 2013.06.30 16:01:00 -
[26] - Quote
Sinboto Simmons wrote:Scheneighnay McBob wrote:When an LAV goes into circling mode, it's almost impossible to destroy with AV alone because it just runs someone over, leaves, reps, then returns at full health to do the cycle all over again.
Only way to stop that is to block the escape route with vehicles, or use my special "anti- LAV LAV" (Methana or Abron with advanced railgun or blaster) You use small rail? How are they, were pretty useless in chrome if I remember correctly The damage is decent, but the tracking speed almost requires a tracking enhancer or high-level scout LAV. I've learned firsthand in a dropship how scary AA small railguns are now- they just about lock up your dropship's controls when they're hitting it. |
Pro'fane
RestlessSpirits
6
|
Posted - 2013.06.30 16:25:00 -
[27] - Quote
Harpyja wrote:LLAVs are fine!
You want to kill it? Skill into proto AV! You wanting to kill one with an MLT swarm launcher will do you no good! You don't want to skill into proto AV? Too bad, your problem. *Crunch!*
Stop asking to nerf vehicles to s***. LLAVs are like the only proto vehicles we got, as they actually take proto AV to kill (or the occasional moment when the driver is shot out of the seat)
I am skilled into proto AVs. I've watched them home in, then explode harmlessly. Didn't even take down the shield. I've even had them bounce off the bloody LAV back towards me.
The few times I manage to kill LAVs with grenades these days...the LAV was stopped, already half dead, or I got lucky and it drove across a grenade that ended up on the ground when it missed one of the other LAVs. When Lai Dais and Wiyrkomis can't bring down LAVs, there's a problem. Maybe it's a targeting issue since even regular LAVs take a minimum of two proto-AVs to bring down unless they're at a standstill. |
Sinboto Simmons
SVER True Blood Public Disorder.
307
|
Posted - 2013.06.30 16:48:00 -
[28] - Quote
Pro'fane wrote:Harpyja wrote:LLAVs are fine!
You want to kill it? Skill into proto AV! You wanting to kill one with an MLT swarm launcher will do you no good! You don't want to skill into proto AV? Too bad, your problem. *Crunch!*
Stop asking to nerf vehicles to s***. LLAVs are like the only proto vehicles we got, as they actually take proto AV to kill (or the occasional moment when the driver is shot out of the seat) I am skilled into proto AVs. I've watched them home in, then explode harmlessly. Didn't even take down the shield. I've even had them bounce off the bloody LAV back towards me. The few times I manage to kill LAVs with grenades these days...the LAV was stopped, already half dead, or I got lucky and it drove across a grenade that ended up on the ground when it missed one of the other LAVs. When Lai Dais and Wiyrkomis can't bring down LAVs, there's a problem. Maybe it's a targeting issue since even regular LAVs take a minimum of two proto-AVs to bring down unless they're at a standstill. Edit: I am less afraid of tanks than LAVs. I believe he's saying to skill into actual av and not those lock on bs granades |
Cross Atu
Conspiratus Immortalis Covert Intervention
1232
|
Posted - 2013.06.30 17:02:00 -
[29] - Quote
Logi LAVs are fine, but several game bugs are not.
The two are related in that right now explosives, and to a lessor extent splash weapons suffer from several bugs causing their effective damage to be drastically diminished. Grenades, Mass Drivers, and to some extent even Forge Guns are all functioning at lower levels than they did in Chrome due to these bugs. Swarms avoid some of these bugs but they are geared for killing armor tanking not shield tanking so a fast LAV with a shield tank can essentially ignore them.
Speed is another issue, one of the bugs causes incorrect UI feedback where the location your game tells you something is, and the location the sever actually puts it do not match in effect causing you to shoot empty air while being told you're hitting your target. The faster the intended target the greater the chance that it's moved away from the "ghost image" you're shooting at.
I've killed Logi LAVs this build (the most in a single match was 5 and we got a DS and 3 or 4 HAVs as well) so it's quite doable but it's also harder than is intended due to the bugs. Look at the list of AV weapons, are there any which aren't explosive or splash?
TL;DR In short we won't know where the real balance (or imbalance) stands until CCP fixes these bugs because the AV half of the equation is currently broken at the pre-stat mechanical level.
0.02 ISK Cross |
Scheneighnay McBob
Bojo's School of the Trades
1834
|
Posted - 2013.06.30 17:08:00 -
[30] - Quote
Cross Atu wrote:Logi LAVs are fine, but several game bugs are not.
The two are related in that right now explosives, and to a lessor extent splash weapons suffer from several bugs causing their effective damage to be drastically diminished. Grenades, Mass Drivers, and to some extent even Forge Guns are all functioning at lower levels than they did in Chrome due to these bugs. Swarms avoid some of these bugs but they are geared for killing armor tanking not shield tanking so a fast LAV with a shield tank can essentially ignore them.
Speed is another issue, one of the bugs causes incorrect UI feedback where the location your game tells you something is, and the location the sever actually puts it do not match in effect causing you to shoot empty air while being told you're hitting your target. The faster the intended target the greater the chance that it's moved away from the "ghost image" you're shooting at.
I've killed Logi LAVs this build (the most in a single match was 5 and we got a DS and 3 or 4 HAVs as well) so it's quite doable but it's also harder than is intended due to the bugs. Look at the list of AV weapons, are there any which aren't explosive or splash?
TL;DR In short we won't know where the real balance (or imbalance) stands until CCP fixes these bugs because the AV half of the equation is currently broken at the pre-stat mechanical level.
0.02 ISK Cross You can destroy LLAVs if they get stuck. There have been several instances when I've seen an LLAV keep driving in the same circle with multiple AVers shooting at it, and it never got destroyed. Swarms would just hit walls going after it, and it would simply run over forge gunners, then drive off and rep. |
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Sinboto Simmons
SVER True Blood Public Disorder.
311
|
Posted - 2013.06.30 17:12:00 -
[31] - Quote
Scheneighnay McBob wrote:Cross Atu wrote:Logi LAVs are fine, but several game bugs are not.
The two are related in that right now explosives, and to a lessor extent splash weapons suffer from several bugs causing their effective damage to be drastically diminished. Grenades, Mass Drivers, and to some extent even Forge Guns are all functioning at lower levels than they did in Chrome due to these bugs. Swarms avoid some of these bugs but they are geared for killing armor tanking not shield tanking so a fast LAV with a shield tank can essentially ignore them.
Speed is another issue, one of the bugs causes incorrect UI feedback where the location your game tells you something is, and the location the sever actually puts it do not match in effect causing you to shoot empty air while being told you're hitting your target. The faster the intended target the greater the chance that it's moved away from the "ghost image" you're shooting at.
I've killed Logi LAVs this build (the most in a single match was 5 and we got a DS and 3 or 4 HAVs as well) so it's quite doable but it's also harder than is intended due to the bugs. Look at the list of AV weapons, are there any which aren't explosive or splash?
TL;DR In short we won't know where the real balance (or imbalance) stands until CCP fixes these bugs because the AV half of the equation is currently broken at the pre-stat mechanical level.
0.02 ISK Cross You can destroy LLAVs if they get stuck. There have been several instances when I've seen an LLAV keep driving in the same circle with multiple AVers shooting at it, and it never got destroyed. Swarms would just hit walls going after it, and it would simply run over forge gunners, then drive off and rep. Used to do that with my saga back in crome......I loved that thing I'll miss her |
padraic darby
planetary tactical enforcement
5
|
Posted - 2013.06.30 17:28:00 -
[32] - Quote
ZDub 303 wrote:We desperately need AV nades to work again like they did in chrome. ATM if the lav is moving, at all, they pretty much never actually hit.
av nades in cromosome were OP. they out damaged prototype swarms and forge guns.
the proto packed av nade did 4000 damage that was ridicules.
they are ballanced now
the free lav needs a eph nerf |
ZDub 303
TeamPlayers EoN.
532
|
Posted - 2013.06.30 17:36:00 -
[33] - Quote
padraic darby wrote:ZDub 303 wrote:We desperately need AV nades to work again like they did in chrome. ATM if the lav is moving, at all, they pretty much never actually hit. av nades in cromosome were OP. they out damaged prototype swarms and forge guns. the proto packed av nade did 4000 damage that was ridicules. they are ballanced now the free lav needs a eph nerf
The damage an AV nade deals is a completely different issue. They might very well be too high in the damage they deal, I can't comment on that at all tbh.
However, the fact that AV nades suffer from client-server desync and therefore don't even hit moving LAVs is just a game breaking bug, it has nothing to do with balance. |
Scheneighnay McBob
Bojo's School of the Trades
1835
|
Posted - 2013.06.30 18:09:00 -
[34] - Quote
Sinboto Simmons wrote:Scheneighnay McBob wrote:Cross Atu wrote:Logi LAVs are fine, but several game bugs are not.
The two are related in that right now explosives, and to a lessor extent splash weapons suffer from several bugs causing their effective damage to be drastically diminished. Grenades, Mass Drivers, and to some extent even Forge Guns are all functioning at lower levels than they did in Chrome due to these bugs. Swarms avoid some of these bugs but they are geared for killing armor tanking not shield tanking so a fast LAV with a shield tank can essentially ignore them.
Speed is another issue, one of the bugs causes incorrect UI feedback where the location your game tells you something is, and the location the sever actually puts it do not match in effect causing you to shoot empty air while being told you're hitting your target. The faster the intended target the greater the chance that it's moved away from the "ghost image" you're shooting at.
I've killed Logi LAVs this build (the most in a single match was 5 and we got a DS and 3 or 4 HAVs as well) so it's quite doable but it's also harder than is intended due to the bugs. Look at the list of AV weapons, are there any which aren't explosive or splash?
TL;DR In short we won't know where the real balance (or imbalance) stands until CCP fixes these bugs because the AV half of the equation is currently broken at the pre-stat mechanical level.
0.02 ISK Cross You can destroy LLAVs if they get stuck. There have been several instances when I've seen an LLAV keep driving in the same circle with multiple AVers shooting at it, and it never got destroyed. Swarms would just hit walls going after it, and it would simply run over forge gunners, then drive off and rep. Used to do that with my saga back in crome......I loved that thing I'll miss her I did that with my limbus back in chromosome, so I know it didn't need a buff. |
mollerz
Minja Scouts
530
|
Posted - 2013.06.30 18:17:00 -
[35] - Quote
Eldest Dragon wrote:mollerz wrote:LLAVs should be a lot slower.
Not weaker. No not all lav's, read bro, im specifically talking about the yellow, logi lavs.
I said LLAV... notice the extra L?
That stands for Logistics Light Attack Vehicle. Aka the yellow logi lav.
It would help if you read, bro. |
Eldest Dragon
D3LTA ACADEMY
45
|
Posted - 2013.06.30 22:26:00 -
[36] - Quote
mollerz wrote:Eldest Dragon wrote:[quote=mollerz]LLAVs should be a lot slower.
Not weaker. No not all lav's, read bro, im specifically talking about the yellow, logi lavs.
I said LLAV... notice the extra L?
That stands for Logistics Light Attack Vehicle. Aka the yellow logi lav.
It would help if you read, bro.
I did read it... most people call them logi lav's...llav was over looked but spelling the words for the (new abbreviation) would have made it simple. Either way... I can voice my opinion as id like.. and I think they need to be weaker bro..as do many others obviously unless av methods get increased damage. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1234
|
Posted - 2013.06.30 22:32:00 -
[37] - Quote
Scheneighnay McBob wrote:Cross Atu wrote:Logi LAVs are fine, but several game bugs are not.
The two are related in that right now explosives, and to a lessor extent splash weapons suffer from several bugs causing their effective damage to be drastically diminished. Grenades, Mass Drivers, and to some extent even Forge Guns are all functioning at lower levels than they did in Chrome due to these bugs. Swarms avoid some of these bugs but they are geared for killing armor tanking not shield tanking so a fast LAV with a shield tank can essentially ignore them.
Speed is another issue, one of the bugs causes incorrect UI feedback where the location your game tells you something is, and the location the sever actually puts it do not match in effect causing you to shoot empty air while being told you're hitting your target. The faster the intended target the greater the chance that it's moved away from the "ghost image" you're shooting at.
I've killed Logi LAVs this build (the most in a single match was 5 and we got a DS and 3 or 4 HAVs as well) so it's quite doable but it's also harder than is intended due to the bugs. Look at the list of AV weapons, are there any which aren't explosive or splash?
TL;DR In short we won't know where the real balance (or imbalance) stands until CCP fixes these bugs because the AV half of the equation is currently broken at the pre-stat mechanical level.
0.02 ISK Cross You can destroy LLAVs if they get stuck. There have been several instances when I've seen an LLAV keep driving in the same circle with multiple AVers shooting at it, and it never got destroyed. Swarms would just hit walls going after it, and it would simply run over forge gunners, then drive off and rep.
None of the LLAVs that my squad and I destroyed that match were suck (well 1 was if you count the one we actively trapped ourselves but we did that not him). I most certainly have seen LLAVs do as you describe, and DS too for that matter though they are vastly more fragile than the LAVs but none of that is actually in conflict with my prior post.
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Cross Atu
Conspiratus Immortalis Covert Intervention
1234
|
Posted - 2013.06.30 22:35:00 -
[38] - Quote
Sinboto Simmons wrote:Scheneighnay McBob wrote:Cross Atu wrote:Logi LAVs are fine, but several game bugs are not.
The two are related in that right now explosives, and to a lessor extent splash weapons suffer from several bugs causing their effective damage to be drastically diminished. Grenades, Mass Drivers, and to some extent even Forge Guns are all functioning at lower levels than they did in Chrome due to these bugs. Swarms avoid some of these bugs but they are geared for killing armor tanking not shield tanking so a fast LAV with a shield tank can essentially ignore them.
Speed is another issue, one of the bugs causes incorrect UI feedback where the location your game tells you something is, and the location the sever actually puts it do not match in effect causing you to shoot empty air while being told you're hitting your target. The faster the intended target the greater the chance that it's moved away from the "ghost image" you're shooting at.
I've killed Logi LAVs this build (the most in a single match was 5 and we got a DS and 3 or 4 HAVs as well) so it's quite doable but it's also harder than is intended due to the bugs. Look at the list of AV weapons, are there any which aren't explosive or splash?
TL;DR In short we won't know where the real balance (or imbalance) stands until CCP fixes these bugs because the AV half of the equation is currently broken at the pre-stat mechanical level.
0.02 ISK Cross You can destroy LLAVs if they get stuck. There have been several instances when I've seen an LLAV keep driving in the same circle with multiple AVers shooting at it, and it never got destroyed. Swarms would just hit walls going after it, and it would simply run over forge gunners, then drive off and rep. Used to do that with my saga back in crome......I loved that thing I'll miss her It's much more a function of speed than of HP, I've seen people doing it (usually not for as long) in free LAVs during both Chrome and Uprising. Circling at speed is also the primary defense possessed by a DS (note I don't fly a DS myself but I've spent my fair share of time gunning for them).
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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
371
|
Posted - 2013.07.02 06:42:00 -
[39] - Quote
Yesterday i killed 5 limbus with my AV grenades and proximity explosives
I think that the true problem is the caldari LLAV, swarm launchers deals what? 30-40% less damage to shields? And the plasma cannon, supposed to be the anti-shield light AV weapon suck |
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