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Scheneighnay McBob
Bojo's School of the Trades
1832
|
Posted - 2013.06.30 15:37:00 -
[1] - Quote
When an LAV goes into circling mode, it's almost impossible to destroy with AV alone because it just runs someone over, leaves, reps, then returns at full health to do the cycle all over again.
Only way to stop that is to block the escape route with vehicles, or use my special "anti- LAV LAV" (Methana or Abron with advanced railgun or blaster) |
Scheneighnay McBob
Bojo's School of the Trades
1832
|
Posted - 2013.06.30 15:38:00 -
[2] - Quote
Sinboto Simmons wrote:Upgrade av
Proto Proximity mines / multiple proxi types layed out in one spot (proxis flip LLVs over if placed correctly good for a following blow)
Forge
Swarm
(Almost said plasma cannon)
stop using them ezmode av nades always hated those things
I'm using advanced AV and it still barely phases them. |
Scheneighnay McBob
Bojo's School of the Trades
1834
|
Posted - 2013.06.30 16:01:00 -
[3] - Quote
Sinboto Simmons wrote:Scheneighnay McBob wrote:When an LAV goes into circling mode, it's almost impossible to destroy with AV alone because it just runs someone over, leaves, reps, then returns at full health to do the cycle all over again.
Only way to stop that is to block the escape route with vehicles, or use my special "anti- LAV LAV" (Methana or Abron with advanced railgun or blaster) You use small rail? How are they, were pretty useless in chrome if I remember correctly The damage is decent, but the tracking speed almost requires a tracking enhancer or high-level scout LAV. I've learned firsthand in a dropship how scary AA small railguns are now- they just about lock up your dropship's controls when they're hitting it. |
Scheneighnay McBob
Bojo's School of the Trades
1834
|
Posted - 2013.06.30 17:08:00 -
[4] - Quote
Cross Atu wrote:Logi LAVs are fine, but several game bugs are not.
The two are related in that right now explosives, and to a lessor extent splash weapons suffer from several bugs causing their effective damage to be drastically diminished. Grenades, Mass Drivers, and to some extent even Forge Guns are all functioning at lower levels than they did in Chrome due to these bugs. Swarms avoid some of these bugs but they are geared for killing armor tanking not shield tanking so a fast LAV with a shield tank can essentially ignore them.
Speed is another issue, one of the bugs causes incorrect UI feedback where the location your game tells you something is, and the location the sever actually puts it do not match in effect causing you to shoot empty air while being told you're hitting your target. The faster the intended target the greater the chance that it's moved away from the "ghost image" you're shooting at.
I've killed Logi LAVs this build (the most in a single match was 5 and we got a DS and 3 or 4 HAVs as well) so it's quite doable but it's also harder than is intended due to the bugs. Look at the list of AV weapons, are there any which aren't explosive or splash?
TL;DR In short we won't know where the real balance (or imbalance) stands until CCP fixes these bugs because the AV half of the equation is currently broken at the pre-stat mechanical level.
0.02 ISK Cross You can destroy LLAVs if they get stuck. There have been several instances when I've seen an LLAV keep driving in the same circle with multiple AVers shooting at it, and it never got destroyed. Swarms would just hit walls going after it, and it would simply run over forge gunners, then drive off and rep. |
Scheneighnay McBob
Bojo's School of the Trades
1835
|
Posted - 2013.06.30 18:09:00 -
[5] - Quote
Sinboto Simmons wrote:Scheneighnay McBob wrote:Cross Atu wrote:Logi LAVs are fine, but several game bugs are not.
The two are related in that right now explosives, and to a lessor extent splash weapons suffer from several bugs causing their effective damage to be drastically diminished. Grenades, Mass Drivers, and to some extent even Forge Guns are all functioning at lower levels than they did in Chrome due to these bugs. Swarms avoid some of these bugs but they are geared for killing armor tanking not shield tanking so a fast LAV with a shield tank can essentially ignore them.
Speed is another issue, one of the bugs causes incorrect UI feedback where the location your game tells you something is, and the location the sever actually puts it do not match in effect causing you to shoot empty air while being told you're hitting your target. The faster the intended target the greater the chance that it's moved away from the "ghost image" you're shooting at.
I've killed Logi LAVs this build (the most in a single match was 5 and we got a DS and 3 or 4 HAVs as well) so it's quite doable but it's also harder than is intended due to the bugs. Look at the list of AV weapons, are there any which aren't explosive or splash?
TL;DR In short we won't know where the real balance (or imbalance) stands until CCP fixes these bugs because the AV half of the equation is currently broken at the pre-stat mechanical level.
0.02 ISK Cross You can destroy LLAVs if they get stuck. There have been several instances when I've seen an LLAV keep driving in the same circle with multiple AVers shooting at it, and it never got destroyed. Swarms would just hit walls going after it, and it would simply run over forge gunners, then drive off and rep. Used to do that with my saga back in crome......I loved that thing I'll miss her I did that with my limbus back in chromosome, so I know it didn't need a buff. |
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