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Banning Hammer
Tal-Romon Legion Amarr Empire
69
|
Posted - 2013.06.28 08:21:00 -
[1] - Quote
- Lower the price of the advanced suits ( Scouts die far to often when fulfilling their role ) - Binoculars to "Spot" units for Orbital Strikes - Vehicle sabotage ( Disable LAV's and tanks for a short period, EG; Engine overload / Weapons Overheat ) - Build in active scanner, that all the Squad members benefit from it. - Build in up-link ( Squad members can re-spawn in the scout directly, without the need for a Drop up-link )
Just few ideas. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
313
|
Posted - 2013.06.28 08:52:00 -
[2] - Quote
Banning Hammer wrote:- Lower the price of the advanced suits ( Scouts die far to often when fulfilling their role ) - Binoculars to "Spot" units for Orbital Strikes - Vehicle sabotage ( Disable LAV's and tanks for a short period, EG; Engine overload / Weapons Overheat ) - Build in active scanner, that all the Squad members benefit from it. - Build in up-link ( Squad members can re-spawn in the scout directly, without the need for a Drop up-link )
Just few ideas.
All the non assault roles should have had a built in something or another. The old hazard logi suits had repair guns and at one point the repair tools were off the market yet they still had them. o sidearm but a repair tool seems like it made sense.
An active scanner or uplinks that are scaled to the suit level seem appropriate to me, but a built in cloaking device seems even better. |
Johnny Guilt
Algintal Core Gallente Federation
118
|
Posted - 2013.06.28 09:06:00 -
[3] - Quote
i wouldn't mind if the price on them were lower how about giving them another equipment slot? |
CuuCH Crusher
Commando Perkone Caldari State
61
|
Posted - 2013.06.28 09:34:00 -
[4] - Quote
Be able to sprint and knife at the same time. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
37
|
Posted - 2013.06.28 09:40:00 -
[5] - Quote
Banning Hammer wrote:- Lower the price of the advanced suits ( Scouts die far to often when fulfilling their role ) - Binoculars to "Spot" units for Orbital Strikes - Vehicle sabotage ( Disable LAV's and tanks for a short period, EG; Engine overload / Weapons Overheat ) - Build in active scanner, that all the Squad members benefit from it. - Build in up-link ( Squad members can re-spawn in the scout directly, without the need for a Drop up-link )
Just few ideas.
First three I really like but the last two might be a bit too powerful and/or could actually hinder some scouts.
Imagine you are trying to sneak past a whole squad of raspberries when all of a sudden your Heavy squad mate pops on top of you and goes gung ho. Chances are your wimpy little scout suit isn't going to survive the ensuing gunfight.
I do think the built in stealth device would be nice, though. |
Michael Cratar
Fenrir's Wolves RUST415
230
|
Posted - 2013.06.28 10:21:00 -
[6] - Quote
Banning Hammer wrote:- Lower the price of the advanced suits ( Scouts die far to often when fulfilling their role ) - Binoculars to "Spot" units for Orbital Strikes - Vehicle sabotage ( Disable LAV's and tanks for a short period, EG; Engine overload / Weapons Overheat ) - Build in active scanner, that all the Squad members benefit from it. - Build in up-link ( Squad members can re-spawn in the scout directly, without the need for a Drop up-link )
Just few ideas.
How about this. The ability to hang on walls like ninjas. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
91
|
Posted - 2013.06.28 11:20:00 -
[7] - Quote
More CPU for the minmitar scout. In all other classes, minmitar stuff has more pg/CPU than its rivals, but with scouts, it has much less. |
Delta 749
Kestrel Reconnaissance
634
|
Posted - 2013.06.28 11:22:00 -
[8] - Quote
First three are pretty good ideas, the last two sound broken |
Laurent Cazaderon
What The French CRONOS.
1664
|
Posted - 2013.06.28 13:12:00 -
[9] - Quote
Spec Ops Cipher wrote:More CPU for the minmitar scout. In all other classes, minmitar stuff has more pg/CPU than its rivals, but with scouts, it has much less.
Assault amarr has way more PG\CPU than assault minmatar. Regarding scouts, i'd buff them through mobility. That's their main perk.
But before buffing, i'd wait till the new plates land. Scouts may very well be the ones of will benefit the most from those ferroscale armor plates without penalty |
DeadlyAztec11
Max-Pain-inc
581
|
Posted - 2013.06.28 14:14:00 -
[10] - Quote
Laurent Cazaderon wrote:Spec Ops Cipher wrote:More CPU for the minmitar scout. In all other classes, minmitar stuff has more pg/CPU than its rivals, but with scouts, it has much less. Assault amarr has way more PG\CPU than assault minmatar. Regarding scouts, i'd buff them through mobility. That's their main perk. But before buffing, i'd wait till the new plates land. Scouts may very well be the ones of will benefit the most from those ferroscale armor plates without penalty No mobility buff! Bad enough watching them brake the frames by using complex catalyzers. |
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DoubleTap420
Ill Omens EoN.
1
|
Posted - 2013.06.28 14:17:00 -
[11] - Quote
Spec Ops Cipher wrote:More CPU for the minmitar scout. In all other classes, minmitar stuff has more pg/CPU than its rivals, but with scouts, it has much less.
Agreed I think scouts need more CPU |
Travi Zyg
The Butter-Knife Bandit
72
|
Posted - 2013.06.28 14:19:00 -
[12] - Quote
ya , i wouldnt take a buff in mobility, i have all my mobility at lvl5 running complex cardiac and catalyzer with my proto minnie. Believe me, im fast enough and endurance is through the roof. I also dont think we need a suit price drop, for me at least its a very fair price.
I will however take a buff in CPU, its tough running full proto gear on a proto scout suit. I only use proto knives and proto nades, ive sacrificed a sidearm to fit more shield comp extender on top of my complex mobility mods. running a compact hive as well cuz its super cheap and its nice to have a one time armor rep. in a pinch. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4164
|
Posted - 2013.06.28 14:21:00 -
[13] - Quote
DeadlyAztec11 wrote:No mobility buff! Bad enough watching them brake the frames by using complex catalyzers. I would have to agree. Make them easier to fit, and make it so they benefit the most from using cloaking devices. For the record, I like the binoculars idea, actually, but then you'd have to wonder why everyone doesn't have them
I have some footage somewhere of a couple stupidly fast Mini scouts, it was more amusing than anything, but the frame rate gets upset with them. I help calm it down by cooking grenades, assuming they don't just randomly appear behind me with a knife in my back. |
Lt Royal
Subdreddit Test Alliance Please Ignore
32
|
Posted - 2013.06.28 14:22:00 -
[14] - Quote
Adding in a Repair Tool to a sidearm slot would make switching to it so much easier on a Logi bro. Maybe as an option if you did add it there; it would remove an equipment slot, so you don't effectively have an extra equipment slot to play with. |
Travi Zyg
The Butter-Knife Bandit
72
|
Posted - 2013.06.28 14:25:00 -
[15] - Quote
DUST Fiend wrote:DeadlyAztec11 wrote:No mobility buff! Bad enough watching them brake the frames by using complex catalyzers. I would have to agree. Make them easier to fit, and make it so they benefit the most from using cloaking devices. For the record, I like the binoculars idea, actually, but then you'd have to wonder why everyone doesn't have them I have some footage somewhere of a couple stupidly fast Mini scouts, it was more amusing than anything, but the frame rate gets upset with them. I help calm it down by cooking grenades, assuming they don't just randomly appear behind me with a knife in my back.
*poke poke slice* *RUN* |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
110
|
Posted - 2013.06.28 14:47:00 -
[16] - Quote
I would say a slight Minny sprint speed buff so Gallente or any other upcoming scout suit with many low slots cant easily out sprint them.
Definitely a CPU/PG buff - I also liked the thread in requests about giving them one extra slot (Gallente High / Minnie Low)
On the OP - I have placed some RE's under vehicles whilst not moving and even dealt some great damage to a tank.
Once gain - I would even think about upgrading my RE but with the added requirements it would compromise my other gear. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
450
|
Posted - 2013.06.28 14:51:00 -
[17] - Quote
More slots, high or low |
Oso Peresoso
RisingSuns
35
|
Posted - 2013.06.28 14:54:00 -
[18] - Quote
When I read about how this game had scan precision, profile radius, etc, I was hoping the effect would mean a scout would have far higher sensitivity to spotting enemy suits via LOS. I was disappointed. |
Daedric Lothar
Onslaught Inc RISE of LEGION
760
|
Posted - 2013.06.28 15:04:00 -
[19] - Quote
How about some of these for off the wall suggestions
Scout suits don't use up a respawn from an Uplink Scout suits all get bonuses built into the suit for using Hacking Mods Scout suits get PG/CPU bonuses for fitting Stealth Mods and/or Jumppacks when they come out. Scout Suits can switch vision modes like Infrared and thermal to EASILY spot people Scout suits can bunny hop, jump on top of freight containers and onto 2nd story ledges. Scout suits get a bonus to spawn speed, so when a match starts they are already moving when others come in.
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
243
|
Posted - 2013.06.28 15:11:00 -
[20] - Quote
Definetly more PG/CPU
Default movement is sprint and not walk. Sorry just having problems with sprint command on my DS3 controller. Same action but sometimes my scout will walk instead of sprint. |
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Spec Ops Cipher
Seraphim Initiative. CRONOS.
94
|
Posted - 2013.06.28 15:14:00 -
[21] - Quote
Laurent Cazaderon wrote:Spec Ops Cipher wrote:More CPU for the minmitar scout. In all other classes, minmitar stuff has more pg/CPU than its rivals, but with scouts, it has much less. Assault amarr has way more PG\CPU than assault minmatar. Regarding scouts, i'd buff them through mobility. That's their main perk. But before buffing, i'd wait till the new plates land. Scouts may very well be the ones of will benefit the most from those ferroscale armor plates without penalty
We have 2 very different types of scouts. Minnie scouts won't benefit at all from armour plates, as they only have 2 lows at prototype. I imagine gal scouts will benefit greatly from em.
Minnie scouts start off with about 30 less CPU than gallente scouts (at Proto), which is strange, because Minnie suits typically have more than their gallente counterpart. I wasn't clear above. I don't think scouts need to go any faster, but they do need another edge. |
Luk Manag
of Terror
28
|
Posted - 2013.06.28 15:14:00 -
[22] - Quote
Oso Peresoso wrote:When I read about how this game had scan precision, profile radius, etc, I was hoping the effect would mean a scout would have far higher sensitivity to spotting enemy suits via LOS. I was disappointed.
Yeah, that's basically broken. They have to fix all of the detection mechanics. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
94
|
Posted - 2013.06.28 16:33:00 -
[23] - Quote
Luk Manag wrote:Oso Peresoso wrote:When I read about how this game had scan precision, profile radius, etc, I was hoping the effect would mean a scout would have far higher sensitivity to spotting enemy suits via LOS. I was disappointed. Yeah, that's basically broken. They have to fix all of the detection mechanics. It actually works, I've skilled into it quite a bit. It doesn't boost LOS but it can mark enemies on the radar if they are close and your scanning is much more accurate than their dampening threshold. If that makes any sense :P |
Doyle Reese
OSG Planetary Operations Covert Intervention
196
|
Posted - 2013.06.28 16:47:00 -
[24] - Quote
Spec Ops Cipher wrote:Laurent Cazaderon wrote:Spec Ops Cipher wrote:More CPU for the minmitar scout. In all other classes, minmitar stuff has more pg/CPU than its rivals, but with scouts, it has much less. Assault amarr has way more PG\CPU than assault minmatar. Regarding scouts, i'd buff them through mobility. That's their main perk. But before buffing, i'd wait till the new plates land. Scouts may very well be the ones of will benefit the most from those ferroscale armor plates without penalty We have 2 very different types of scouts. Minnie scouts won't benefit at all from armour plates, as they only have 2 lows at prototype. I imagine gal scouts will benefit greatly from em. Minnie scouts start off with about 30 less CPU than gallente scouts (at Proto), which is strange, because Minnie suits typically have more than their gallente counterpart. I wasn't clear above. I don't think scouts need to go any faster, but they do need another edge.
We lose a High Slot on the Proto, very few things on Scouts make sense. :P. But yeah, the higher CPU/PG is what made me choose Gallente over Minmitar. |
Dust Project 514
Dust Evo 514
51
|
Posted - 2013.06.28 16:53:00 -
[25] - Quote
Considering how easy they are to take down, I think for the Minmatar Scout they should replace the Nova Knife benefits with increased movement/sprinting speed.
Nova Knives are all ready mega power (with maxed Proficiency and Mods). No use for overkill. Fast movement could make up for their weak suits. |
Shotty GoBang
Pro Hic Immortalis
132
|
Posted - 2013.06.29 02:12:00 -
[26] - Quote
xLTShinySidesx (4599 kills) Michael Cratar (4590 kills) A'Real Fury (2684 kills) Johnny Guilt (1180 kills) CuuCH Crusher (1148 kills)
o7, gentlemen. Sounds like you guys might be scouts, being that you're in favor of a (rather appropriate) buff .
Let me know and I'll add you to the Scout Community Killboard: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=90055
- Shotty GoBang |
CuuCH Crusher
Commando Perkone Caldari State
63
|
Posted - 2013.06.29 03:08:00 -
[27] - Quote
Shotty GoBang wrote:xLTShinySidesx (4599 kills) Michael Cratar (4590 kills) A'Real Fury (2684 kills) Johnny Guilt (1180 kills) CuuCH Crusher (1148 kills) o7, gentlemen. Sounds like you guys might be scouts, being that you're in favor of a (rather appropriate) buff . Let me know and I'll add you to the Scout Community Killboard: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=90055- Shotty GoBang
Naw I'm not a scout. I'm just new. (I run a Forge Cannon) I did spend the last month testing out different builds. I made an alt nova knife build. The only problem with it is you can't knife while sprinting. That slight stutter step when you go for the knife really hurts the build. |
mollerz
Minja Scouts
518
|
Posted - 2013.06.29 03:15:00 -
[28] - Quote
Travi Zyg wrote:ya , i wouldnt take a buff in mobility, i have all my mobility at lvl5 running complex cardiac and catalyzer with my proto minnie. Believe me, im fast enough and endurance is through the roof. I also dont think we need a suit price drop, for me at least its a very fair price.
I will however take a buff in CPU, its tough running full proto gear on a proto scout suit. I only use proto knives and proto nades, ive sacrificed a sidearm to fit more shield comp extender on top of my complex mobility mods. running a compact hive as well cuz its super cheap and its nice to have a one time armor rep. in a pinch.
GTFO.
A bit more speed would be welcome- especially on the minnie. 70 Armor?! pfft. Especially when the maps become larger.. i mean I hope when the maps hopefully get larger. and different. |
AfroSunshineY Consequence
Clan Choinnich
1
|
Posted - 2013.06.29 04:24:00 -
[29] - Quote
I think it is obvious from the responses in this thread that the majority of scouts are minmitar. I come to this conclusion from personal experience (I see very few gallente scouts running around) - but also from the fact that most people are (self-interestedly) asking for buffs specifically for the Minmitar scout - as a gallente scout I should say that even with the Ferroscale armor plates we still have to balance protection with speed - unlike the MInnie scout with their superior shield tanking. In order for a proto Gallente to outrun a proto Minnie, one must have all four of one's low slots with Complex cats --even a single plate will slow us down below the speed of a minnie - with less protection. The only reason I use the gallente is because the design is boss. That being said, most of us scouts are gluttons for punishment anyway
I doubt we'll get anything to balance the suit classes |
Sgt Kirk
SyNergy Gaming EoN.
724
|
Posted - 2013.06.29 04:28:00 -
[30] - Quote
Banning Hammer wrote:- Lower the price of the advanced suits ( Scouts die far to often when fulfilling their role ) - Binoculars to "Spot" units for Orbital Strikes - Vehicle sabotage ( Disable LAV's and tanks for a short period, EG; Engine overload / Weapons Overheat ) - Build in active scanner, that all the Squad members benefit from it. - Build in up-link ( Squad members can re-spawn in the scout directly, without the need for a Drop up-link )
Just few ideas. I think that scouts should have more E-warfare attributes. Along the lines of what you're saying here. Better detection would be nice. Although the Gallente Scout is the only suit that can actually have a nice sized scan radius, around 30 meters I believe. |
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Driftward
Subdreddit Test Alliance Please Ignore
235
|
Posted - 2013.06.29 04:40:00 -
[31] - Quote
Sgt Kirk wrote:Banning Hammer wrote:- Lower the price of the advanced suits ( Scouts die far to often when fulfilling their role ) - Binoculars to "Spot" units for Orbital Strikes - Vehicle sabotage ( Disable LAV's and tanks for a short period, EG; Engine overload / Weapons Overheat ) - Build in active scanner, that all the Squad members benefit from it. - Build in up-link ( Squad members can re-spawn in the scout directly, without the need for a Drop up-link )
Just few ideas. I think that scouts should have more E-warfare attributes. Along the lines of what you're saying here. Better detection would be nice. Although the Gallente Scout is the only suit that can actually have a nice sized scan radius, around 30 meters I believe.
After about 2 mill SP investment on top of the racial suit skills.....I wish that the devs would comment on the state of eWAR. There have been a number of threads on it that got a fair amount of attention but no devs yet. Honestly if other people don't have incentives to using the mini-map then a reduction to profile that a scout gets is worthless. Put all the suits range back up to 10 m and then there's actually a reason to use scouts.
If any dev wants to check this out, I suggest checking for usage patterns of profile dampeners. Chromosome build they were actually useful and had a sizable following. I'd be surprised if anyone uses them right now outside of the random rookie. Anyone care to confirm?
Also, the active scanner has been losing popularity as well, mainly due to the lack of two equipment slot suits (imo). Uplinks are just too important right now to sacrifice one to carry an active scanner, except in rare occasions. Scouts should have a larger "support" role and two equip slots (and some more CPU/PG to fit them) would help this along ie: bring back a type 2, or b type or k.1 suits |
Disturbingly Bored
The Strontium Asylum
317
|
Posted - 2013.06.29 05:01:00 -
[32] - Quote
Daedric Lothar wrote: Scout Suits can switch vision modes like Infrared and thermal to EASILY spot people
You know, that sounds useful, badass, and not gamebreaking. Would make them better snipers, too.
My only request is that it looks and sounds like this:
"Over here." |
Surt gods end
Demon Ronin
383
|
Posted - 2013.06.29 05:06:00 -
[33] - Quote
(reads title of thread)
A kiss on the cheek always works for me. ladies?
*don't think that's what he meant..*
misleading titles... |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
268
|
Posted - 2013.06.29 05:08:00 -
[34] - Quote
Another clone thread. CCP needs to release a new expansion pack for the forums. I've played each thread at least five times already and it's getting really boring. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
33
|
Posted - 2013.06.29 07:20:00 -
[35] - Quote
Michael Cratar wrote:Banning Hammer wrote:- Lower the price of the advanced suits ( Scouts die far to often when fulfilling their role ) - Binoculars to "Spot" units for Orbital Strikes - Vehicle sabotage ( Disable LAV's and tanks for a short period, EG; Engine overload / Weapons Overheat ) - Build in active scanner, that all the Squad members benefit from it. - Build in up-link ( Squad members can re-spawn in the scout directly, without the need for a Drop up-link )
Just few ideas. How about this. The ability to hang on walls like ninjas.
I ... am actually 100% for this. Not immediately, mind. It's difficult to implement and not high priority, but... imagine the possibilities. It should slowly drain stamina though. |
gandalgrey
STRONG-ARMED BANDITS
12
|
Posted - 2013.06.29 07:41:00 -
[36] - Quote
Michael Cratar wrote:Banning Hammer wrote:- Lower the price of the advanced suits ( Scouts die far to often when fulfilling their role ) - Binoculars to "Spot" units for Orbital Strikes - Vehicle sabotage ( Disable LAV's and tanks for a short period, EG; Engine overload / Weapons Overheat ) - Build in active scanner, that all the Squad members benefit from it. - Build in up-link ( Squad members can re-spawn in the scout directly, without the need for a Drop up-link )
Just few ideas. How about this. The ability to hang on walls like ninjas. Love the idea of a ninja style scout |
Judge Rhadamanthus
Kapow Heavy Industries
190
|
Posted - 2013.06.29 07:50:00 -
[37] - Quote
How to give the scout suit some love? I guess cutting a hole in the right spot would help. |
Nocturnal Soul
Immortal Retribution
11
|
Posted - 2013.06.29 08:09:00 -
[38] - Quote
release the other ones thats how |
Niuvo
The Phoenix Federation
48
|
Posted - 2013.06.29 08:12:00 -
[39] - Quote
I can't wait to be a bad a$$, functional Scout with functional weapons. Reduce damage from falling or, or let us use the inertia dampeners at will. More platforms to jump on and unto enemies.
Here's another bad a$$ idea, a charged Nova knife throw. |
Niuvo
The Phoenix Federation
48
|
Posted - 2013.06.29 08:16:00 -
[40] - Quote
We are slowly building the perfect assassin in New Eden. Keep it up guys. Snipers need something more! |
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
36
|
Posted - 2013.06.29 13:14:00 -
[41] - Quote
Banning Hammer wrote:- Lower the price of the advanced suits ( Scouts die far to often when fulfilling their role ) - Binoculars to "Spot" units for Orbital Strikes - Vehicle sabotage ( Disable LAV's and tanks for a short period, EG; Engine overload / Weapons Overheat ) - Build in active scanner, that all the Squad members benefit from it. - Build in up-link ( Squad members can re-spawn in the scout directly, without the need for a Drop up-link )
Just few ideas.
I say no to all of theses
and the reason why
1) Scouts suits should be buffed to where they cost the same as other suits, a death still counts as a death in a match
2) Any Binocular range would better be served with a diligent sniper, otherwise the battlefield will change by the time you get there without you being able to do anything.
3) We are getting webbing equipment and EWAR in the future with equipment
4) I like this one the most, but there is a better alternative
5) This is a fat no, I can't tell you how many times I was sneaking on an opponent only to have some AR trigger happy numbskull fire giving away my position, yet losing the confrontation. This would hurt us.
..............................................................
What scouts to need
**Non Controversial
1) A second equipment slot
2) More CPU/PG
3) Increased Passive Scanning (Range 40?)
4) More scout friendly equipment in general
**
5) A secondary Passive secondary vision that operates like this (effective range up to 20?) http://www.youtube.com/watch?v=jGTDJ87wwRk |
Django Quik
R.I.f.t
771
|
Posted - 2013.06.29 13:26:00 -
[42] - Quote
AfroSunshineY Consequence wrote:I think it is obvious from the responses in this thread that the majority of scouts are minmitar. I come to this conclusion from personal experience (I see very few gallente scouts running around) - but also from the fact that most people are (self-interestedly) asking for buffs specifically for the Minmitar scout - as a gallente scout I should say that even with the Ferroscale armor plates we still have to balance protection with speed - unlike the MInnie scout with their superior shield tanking. In order for a proto Gallente to outrun a proto Minnie, one must have all four of one's low slots with Complex cats --even a single plate will slow us down below the speed of a minnie - with less protection. The only reason I use the gallente is because the design is boss. That being said, most of us scouts are gluttons for punishment anyway
I doubt we'll get anything to balance the suit classes Agreed - most people seem to mini scout because shield tanking is really the only defense sensible for scouts and the mini bonus is actually useful.
The bonus for the mini seems to work just fine but I'm generally against bonuses to any weapon damage because they allow weapons to be used in a way different to how they were originally designed. Minis are already fast enough that there's no need for a speed buff bonus beyond their base stats. The gal bonus really needs looking at though because the way detection works at the moment, there's really no point in it. Hardly anyone runs a low enough scan profile to warrant better scan precision.
I run gallente scout purely because I can put hacking mods on it without losing space for armor reppers but the slot progression must be wrong - the adv suit surely is supposed to be 1 hi 3 lo.
The new plates will be useful to all scouts but especially the gal. I agree though, that scouts in general need a small cpu/pg buff all round.
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Sinboto Simmons
SVER True Blood Public Disorder.
317
|
Posted - 2013.06.30 19:52:00 -
[43] - Quote
Dust Project 514 wrote:Considering how easy they are to take down, I think for the Minmatar Scout they should replace the Nova Knife benefits with increased movement/sprinting speed.
Nova Knives are all ready mega power (with maxed Proficiency and Mods). No use for overkill. Fast movement could make up for their weak suits. This post burns my eyes.....
All jokes aside the nova knives are prehaps the only weapons that scouts have that's going for them everything else can be used on the medium frames and are just as effective, with more ehp,taking these from the scouts would not be a good idea in my opinion.
Had an idea : instead of a melee increase for the racial add a movement speed increase, or sprint/endurance, the melee is pretty weak at the moment so this would be a good change yes? |
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GM Hercules
Game Masters C C P Alliance
487
|
Posted - 2013.06.30 20:09:00 -
[44] - Quote
I am now moving this thread to the 'Feedback and Request' channel; where possibly will be more visible for our Devs.
Thanks.
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loumanchew
Ametat Security Amarr Empire
20
|
Posted - 2013.06.30 20:26:00 -
[45] - Quote
-Second equipment slot so that the speed actually has a purpose and would increase fit options. -More CPU PG so that the already low amount of slots can actually be fitted with something else than a module that adds to CPU......... -More HP: The low amount of module slots is already detrimental enough health wise, why so low? -Passive bonus to either speed or damage(sniper rifle for instance) would actually be useful and justify using that suit to snipe, not useless radar stuff that no one uses. |
Shamim Akim
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.06.30 20:57:00 -
[46] - Quote
Working passive radar's all I want. And a buff to the range on it for scout suits... Y'know... So there's incentive to scout, instead of just snipe. |
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