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Nephiliel
Foxhound Corporation General Tso's Alliance
17
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Posted - 2013.06.24 13:11:00 -
[1] - Quote
So i get my respec, I am a Mass Driver in a Minnie Assault, with EXO, and a flaylock side.
So, I'm in a tight space against this other guy, right near his drop uplink to kill him. Well he comes out of it, I shoot out all my ammo from my Flaylock and Mass Driver. He's in militia gear, NOTHING HITS HIM. I have 25% added AOE bonus to Mass Drivers as well. I'm shooting the ground, it doesn't do anything.
He spawned, standing there, my flaylock aimed right onto him, didn't do damage, at all. Switched to my Mass Driver, shoot him with multiple clips, he's still alive, and he kills me. I have 600 hp! My nades wouldn't hurt him either.
So, I go back to that place, he's still there, i try it again, but now, guess what, he gets up in my face. I shoot him with my mass driver right on, it kills me, no damage to him
WOW, are you kidding me? Fix your f*cking explosives in this game they are utter f*cking sh*t!!!!! |
Maya Blackheart
R.I.f.t
0
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Posted - 2013.06.24 13:12:00 -
[2] - Quote
Learn to play with your newly speced weapons before you come here raging on the forums :) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4511
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Posted - 2013.06.24 13:14:00 -
[3] - Quote
Maya Blackheart wrote:Learn to play with your newly speced weapons before you come here raging on the forums :) Why are you so sure that the fault lies with him? |
Nephiliel
Foxhound Corporation General Tso's Alliance
17
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Posted - 2013.06.24 13:15:00 -
[4] - Quote
I've been using Mass Drivers for a month, just not the ADV ones....
This is the worst I've seen. And seriously, how about you read what I wrote? If I had this on video, you'd sh*t your pants.
You know the map where you can get up on the pipes? there are 3 pipes, 1 low, 2 high. Yeah, that's where we dueled it out, explosives do NOTHING THERE. Absolutely nothing.
We literally dueled for 30 seconds a piece. He couldn't kill me with his militia gear, it took him 30 seconds, but I couldn't kill him at all, because apparently EXPLOSIVES DO NOT F*CKING EXIST |
Crash Monster
Snipers Anonymous
748
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Posted - 2013.06.24 13:17:00 -
[5] - Quote
Sounds like a good time for a bug report? |
calisk galern
BurgezzE.T.F
320
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Posted - 2013.06.24 13:18:00 -
[6] - Quote
flaylock has a style to it, at first I tried to use it like you did, and was incredibly disappointed.
I figured out how to make it work and it's a solid weapon. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1004
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Posted - 2013.06.24 13:19:00 -
[7] - Quote
Yeah, hopefully its just a weird bug. |
RoundEy3
Metal Mind Industries
125
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Posted - 2013.06.24 13:19:00 -
[8] - Quote
I had a similar issue like this with the flaylock. I was on a roof top sniping, saw an enemy flank the building, so I figured he was going to come up the ladder. I move to that edge of the building, look over, he fires a couple rounds at me, and I step back just waiting for him to come up the ladder. When the guy steps off the ladder I dump 3 flaylock shots on his feet, and he took absolutely no damage from it.
Then I proceeded to strafe about getting stuck on all sorts of little objects on the roof while trying to reload. Further insult to injury the reload animation never completed because everytime my character stuttered on the small pipes or conduits on the roof surface it interrupted the reload. Just utter crap.
AND Sometimes the damn flaylock will kill people I didn't even come close to hitting. For me it works better if I make absolutely no effort to be accurate. |
Nephiliel
Foxhound Corporation General Tso's Alliance
18
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Posted - 2013.06.24 13:19:00 -
[9] - Quote
It's mainly the Mass Driver. It did no Damage in a space of about, 1 meter. The pipe is about 3 or 4 feet wide. Yet I can't hit someone aiming at the floor of the pipe.... Or when my Mass Driver hits them right in the face, instead it kills me. |
Twelve Guage
The Generals EoN.
3
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Posted - 2013.06.24 13:23:00 -
[10] - Quote
The trolls nephiliel the trolls did I not tell you that they would try and run lols all over you. |
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Reav Hannari
Red Rock Outriders
639
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Posted - 2013.06.24 13:29:00 -
[11] - Quote
I'm having the same issue with the Flaylock. I get some decent kills with it and then can't do any damage with aimed shots at stationary targets while looking down on them.
Switching to SMG as my full time sidearm. |
Malkai Inos
Opus Arcana Orion Empire
434
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Posted - 2013.06.24 13:31:00 -
[12] - Quote
Some people speced into MDs with their respec?
Seriously though. MDs currently suffer from explosion and lag related bugs that make them a lot weaker then what the numbers indicate. The fix is supposedly done and could come with the next client side patch (wich would be 1.2 next month).
Until that get some flux nades and aim for people with low/depleted shields to make the best of the current situation. |
Crash Monster
Snipers Anonymous
750
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Posted - 2013.06.24 13:31:00 -
[13] - Quote
Is this because the pipes are not flat... and any vertical offset nerfs explosives (or is that a fixed issue)? |
RoundEy3
Metal Mind Industries
125
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Posted - 2013.06.24 13:39:00 -
[14] - Quote
Issues with explosives seem to happen on just about any given surface. Or at least any that aren't perfectly flat, which is a whole lot of them. |
Maken Tosch
DUST University Ivy League
2850
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Posted - 2013.06.24 13:40:00 -
[15] - Quote
Maya Blackheart wrote:Learn to play with your newly speced weapons before you come here raging on the forums :)
Learn to troll better with your newly pimped out Trollmobile before you come here pretending that you know how to troll. The guy said he was shooting at a stationary target dead on and the target suffered no damage. I suggest you read the post next time. |
Duran Lex
Silver Talon Corporation
22
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Posted - 2013.06.24 13:54:00 -
[16] - Quote
Currently, there is a problem with weapons like the mass driver and flaylock (as well as forge gun)..well..basically all weapons that cause splash damage, minus grenades and explosives.
It's a problem when registering hits between client side, and server side. They aren't syncing together correctly which is causing direct hits to become radius damage, and radius damage to miss. and sometimes direct hits simply don't even register as anything.
It's been a known problem for awhile and CCP is working on it. |
Nephiliel
Foxhound Corporation General Tso's Alliance
19
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Posted - 2013.06.24 13:59:00 -
[17] - Quote
K thanks, glad they're fixing it |
Azura Sakura
Militaires-Sans-Frontieres
149
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Posted - 2013.06.24 14:05:00 -
[18] - Quote
1st mistake: deciding to attack the guy after he receive no damage 2nd mistake: going back to him after you knew he took no dmg
Please post this on the technical forum as well. We need all the info we can get to fix this since I run Mass driver as well. :( |
ladwar
Dead Six Initiative Lokun Listamenn
668
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Posted - 2013.06.24 14:07:00 -
[19] - Quote
actually this is been a stealth update where they don't take damage within 3 sec of spawn ins even if cloak is broke |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2068
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Posted - 2013.06.24 14:56:00 -
[20] - Quote
Along with desynch bugs, the MD was nerfed to the ground, and will probably stay that way since someone got butthurt over an in house game. Just use dual flaylocks until those get nerfed as well. |
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Medic 1879
Tritan's Onslaught RISE of LEGION
470
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Posted - 2013.06.24 15:03:00 -
[21] - Quote
Duran Lex wrote:Currently, there is a problem with weapons like the mass driver and flaylock (as well as forge gun)..well..basically all weapons that cause splash damage, minus grenades and explosives.
It's a problem when registering hits between client side, and server side. They aren't syncing together correctly which is causing direct hits to become radius damage, and radius damage to miss. and sometimes direct hits simply don't even register as anything.
It's been a known problem for awhile and CCP is working on it.
Supposedly they have fixed it but because its a certain type of fix it must wait on the next large patch to be implemented so hopefully it gets better and in the video where they accidentally announced the new armour plates you see someone using the MD and it has the old smoke cloud effect so hopefully we get that back as well. |
reydient
ROGUE SPADES EoN.
7
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Posted - 2013.06.24 15:54:00 -
[22] - Quote
There is some bugs with explosions as a whole. There are fixes coming. Please post in the technical support section. |
Mike Poole
Kirkinen Risk Control Caldari State
280
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Posted - 2013.06.24 16:37:00 -
[23] - Quote
If the developers for this game actually cared about their work this problem would have been fixed weeks ago when they let it slip that they had already figured out the solution but just didn't feel like implementing it yet.
I mean where's the priority in fixing every single explosive weapon from grenades to mass drivers to rockets? It's not like this is a game that relies heavily on weapon damage or something. Just use an AR like every single other player until they eventually get around to fixing something so trivial some time next month... maybe. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3982
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Posted - 2013.06.24 16:41:00 -
[24] - Quote
Flaylocks murder heavies so fast it's obnoxious |
Crash Monster
Snipers Anonymous
757
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Posted - 2013.06.24 16:43:00 -
[25] - Quote
I had thought the delay was due to the release cycle... some fixes can simply be done by changing numbers on the server that the client can use while others require new code -- which goes through the PSN release cycle.
I don't know anything about the PSN release cycle -- just regurgitating some info I consumed a while back. |
zBroadway
Hellstorm Inc League of Infamy
19
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Posted - 2013.06.24 17:26:00 -
[26] - Quote
I feel bad for the OP..that scenario definitely sucks. But my empathy for you and all MD/Flaylock users only goes so far.
This is just my personal opinion and is not directed towards any particular player who chooses to use these weapons, its your ps3 and you can play which ever way you choose. I grew up playing shooters, the original Socom for ps2 was my first online shooter..and definitely left an impact on how I view shooters and the way they're played. Yes there were grenade launchers in the socom series (somewhat comparable to MD's..not as many grenades in a clip) but only noobs used them. Not saying you guys are noobs! A players skill was determined in gunfights. Anyone can use a grenade launcher and get a kill in that game..its not difficult to aim in someones general direction and launch a grenade at their feet to get the kill. And i kind of view MD/Flaylocks the same way on this game as well. Sure I could use them too...i choose not to because im playing a First person shooter...not a First person grenade launcher. I personally dont find it the least bit gratifying to spam somebody with projectile grenades and kill them. Id much rather get in a gunfight with somebody and win it because my aim is better..that's what does it for me.
No matter how many times i get killed by the flaylock or MD...ill never use it. To me, there's just something so unethical about playing with one in a FPS or any shooter. Perhaps its because ive played on a competitive level in all shooters ive played over the years..and the use of any kind of grenade other than those you threw with your hand was frowned upon.
Again, just my opinion...if you enjoy using MD/Flaylock..rock on. I just think its a cheap way of killing somebody. |
Fox Gaden
DUST University Ivy League
540
|
Posted - 2013.06.24 18:00:00 -
[27] - Quote
Malkai Inos wrote:Some people speced into MDs with their respec?
Seriously though. MDs currently suffer from explosion and lag related bugs that make them a lot weaker then what the numbers indicate. The fix is supposedly done and could come with the next client side patch (wich would be 1.2 next month).
Until that get some flux nades and aim for people with low/depleted shields to make the best of the current situation. This |
Fox Gaden
DUST University Ivy League
540
|
Posted - 2013.06.24 18:23:00 -
[28] - Quote
zBroadway wrote:I feel bad for the OP..that scenario definitely sucks. But my empathy for you and all MD/Flaylock users only goes so far.
This is just my personal opinion and is not directed towards any particular player who chooses to use these weapons, its your ps3 and you can play which ever way you choose. I grew up playing shooters, the original Socom for ps2 was my first online shooter..and definitely left an impact on how I view shooters and the way they're played. Yes there were grenade launchers in the socom series (somewhat comparable to MD's..not as many grenades in a clip) but only noobs used them. Not saying you guys are noobs! A players skill was determined in gunfights. Anyone can use a grenade launcher and get a kill in that game..its not difficult to aim in someones general direction and launch a grenade at their feet to get the kill. And i kind of view MD/Flaylocks the same way on this game as well. Sure I could use them too...i choose not to because im playing a First person shooter...not a First person grenade launcher. I personally dont find it the least bit gratifying to spam somebody with projectile grenades and kill them. Id much rather get in a gunfight with somebody and win it because my aim is better..that's what does it for me.
No matter how many times i get killed by the flaylock or MD...ill never use it. To me, there's just something so unethical about playing with one in a FPS or any shooter. Perhaps its because ive played on a competitive level in all shooters ive played over the years..and the use of any kind of grenade other than those you threw with your hand was frowned upon.
Again, just my opinion...if you enjoy using MD/Flaylock..rock on. I just think its a cheap way of killing somebody. You are judging the MD by the Grenade Launchers you knew from other games. The proverbial Noob Tub argument. This is common among players with experience in other FPS games, who have never bothered to use the MD themselves in DUST 514.
Even in the Open Beta when the MD was more powerful and did not have this bug, it was harder to kill someone with a MD than it was to kill them with an Assault Rifle. With the AR you just point and shoot. With the MD you have to do a trigonometry equation in your head to figure out how much to elevate your shot to get the charge to land anywhere close to your target, unless you where close up, in which case the challenge was to kill your opponent without killing yourself.
Any noob can pick up an Assault Riffle, point it at someone and pull the tricker to get a kill. Getting the kill with a Mass Driver is much more complicated than that. Of course people who used it a lot eventually got a feel for it and became very good at estimating the arch of the shells, but that still sort of invalidates your argument that it is easy, when it is only easy for the experts. Granted some people used it situationally from elevated positions to make the math less complicated, but there are situations where aiming an AR can be made less complicated as well.
From my experiences, the mass driver is the most difficult to use of any weapon I have used in DUST. I will grant you that you can sometimes kill multiple people in one shot if they all cluster together and you make the shot, but with a MD you normally just get a lot of assists without a lot of kills. It is meant to be an area denial weapon, and once this bug is fixed it will work well for that. |
Thor Odinson42
Molon Labe. League of Infamy
430
|
Posted - 2013.06.24 18:31:00 -
[29] - Quote
Your next game you'll go 15-0 and feel like a God with your MD.
Sometimes it won't even let you pull the trigger, like the game wants you to have a 1 round per minute ROF.
Welcome to the most inconsistent weapon in the history of FPS. |
SnakeSix
Pradox One
0
|
Posted - 2013.06.24 18:32:00 -
[30] - Quote
only weapon that doesn't have aiming problems is the shotgun |
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