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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Sgt Buttscratch
G I A N T EoN.
209
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Posted - 2013.06.23 19:33:00 -
[1] - Quote
CCP do you even test anything.
Right now you have a secondary weapon that is asolute ****, every game i come near the kill feed reads flaylock, flaylock.....
It's not OP: But can kill a full heavy in 2-3 shots... but everyman and his dog is spamming them.... they require no skill, no gunplay, just weild and spam. Just jump sideways: into the blast radius of the other 6 guys shooting them at you.... Hard to use: YOU ******* LIARS, point at feet....spam, actually one of the easiest weapons to use.
This gun needs rebalancing to be a sidearm, I would suggest raising its damage, lowering the splash damage and make it 1 shot reload, as it stands right now, the game is being fucktarded over, by people who have 0 gun skills.
Also look at it from the new players point of view, they don't know anything about whats even hit them. Which in a game with as many flaws as it has, thats probably enough for people to say **** this ****.
It's not a weapon, its a gimmick, that has made me, redline snipe cuz losing suits, even militia/starter suits to that cheap ass **** aint worth the aro.
signed A member of your fastly deminishing comunity.
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Krythor Motrec
Queen ind.
18
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Posted - 2013.06.23 19:37:00 -
[2] - Quote
Give me your stuff. |
Maken Tosch
DUST University Ivy League
2818
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Posted - 2013.06.23 19:38:00 -
[3] - Quote
It's a pistol that shoots mini rockets. What did you expect? |
Sgt Buttscratch
G I A N T EoN.
209
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Posted - 2013.06.23 19:40:00 -
[4] - Quote
Krythor Motrec wrote:Give me your stuff.
You couldn't handle it, plus, never said the word quit once LTR... |
J-Lewis
Edimmu Warfighters Gallente Federation
165
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Posted - 2013.06.23 19:44:00 -
[5] - Quote
Not to mention we can't trade yet... |
Sgt Buttscratch
G I A N T EoN.
209
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Posted - 2013.06.23 19:44:00 -
[6] - Quote
Main thing is, when you see a light go 30+/0 not thru skill, movement, sneakiness, but just spamming them thru mobs, it removes the tactical and "intense" combat from the game.
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Jin Robot
Foxhound Corporation General Tso's Alliance
992
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Posted - 2013.06.23 19:48:00 -
[7] - Quote
(Q.Q') |
Maken Tosch
DUST University Ivy League
2820
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Posted - 2013.06.23 19:49:00 -
[8] - Quote
Man, we will never see the end of nerf threads.
Missile tanks were nerfed. Dropships were nerfed. Mass drivers were nerfed. Swarm launchers and forge guns were nerfed. HMGs were nerfed. Laser rifles were nerfed. Remote explosives were nerfed.
We'll just never see the end of it. |
Sgt Buttscratch
G I A N T EoN.
210
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Posted - 2013.06.23 19:50:00 -
[9] - Quote
Sum total of characters used easily mirrors IQ..right? |
Sgt Buttscratch
G I A N T EoN.
210
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Posted - 2013.06.23 19:52:00 -
[10] - Quote
Maken Tosch wrote:Man, we will never see the end of nerf threads.
Missile tanks were nerfed. Dropships were nerfed. Mass drivers were nerfed. Swarm launchers and forge guns were nerfed. HMGs were nerfed. Laser rifles were nerfed. Remote explosives were nerfed.
We'll just never see the end of it.
not asking for a nerf, asking for it to be balanced, like the TAC AR, that wasn't nerfed, it was balanced. Laser rifles were nerfed, they need a major boost, I'd sooner see chromosone laser rifles, they struck fear into the game. Same for mass drivers. |
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J-Lewis
Edimmu Warfighters Gallente Federation
165
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Posted - 2013.06.23 19:53:00 -
[11] - Quote
It's mainly just the upper tier flaylocks (core specifically) that are the issue.
I've been saying this for a while; so I'll repeat it here:
Tiericide for DUST - remove the concept of straight upgrades and instead focus on making each weapon useful and balanced in its 'class'. |
Merronius Carver
Bojo's School of the Trades
2
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Posted - 2013.06.23 20:05:00 -
[12] - Quote
So...When CCP doesn't listen to your QQ and you decide to rage quit...Can I have your stuff? |
Sgt Buttscratch
G I A N T EoN.
211
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Posted - 2013.06.23 20:08:00 -
[13] - Quote
Merronius Carver wrote:So...When CCP doesn't listen to your QQ and you decide to rage quit...Can I have your stuff?
I answered this kinda post in 2 previous posts, the "QQ" and the "can i have your stuff".
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
114
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Posted - 2013.06.23 20:11:00 -
[14] - Quote
1 shot reload? So essentially, you want users to be dead if they miss a single shot...sounds reasonable. Wow you sound like a complete and utter whiner who sucks at the game
How about you learn to not move in dumb predictable patterns? The flaylocks slower flight time means users have to lead shots a lot (which btw takes more skill than using an AR!!), which only works against opponents who are too dumb to not move in predicable patterns (you obviously are part of the dumb player group).
Also, even a core flaylock won't kill a heavy in 2-3 shots....unless that heavy takes fire from other sources.
Love clueless rage posts like yours, they're funny. Can I have your stuff....or are you willing to get better at the game instead of whining like a little b***?
The reason the TAR was nerfed was because it was good at EVERYTHING without any major drawbacks. The flaylock has PLENTY of drawbacks. Range, small clip size, only 3 shots, pretty pointless against shields...do you want more? Don't be ridiculous if you expect people to take you seriously...
Also, complaining about losing standard/militia suits to a PROTO weapon is beyond laughable |
kevlar waffles
Art of Assassination
5
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Posted - 2013.06.23 20:11:00 -
[15] - Quote
Sgt Buttscratch wrote:CCP do you even test anything.
Right now you have a secondary weapon that is absolute ****, every game i come near the kill feed reads flaylock, flaylock.....
It's not OP: But can kill a full heavy in 2-3 shots... but everyman and his dog is spamming them.... they require no skill, no gunplay, just weild and spam. Just jump sideways: into the blast radius of the other 6 guys shooting them at you.... Hard to use: YOU ******* LIARS, point at feet....spam, actually one of the easiest weapons to use.
This gun needs rebalancing to be a sidearm, I would suggest raising its damage, lowering the splash damage and make it 1 shot reload, as it stands right now, the game is being f**ktarded over, by people who have 0 gun skills. Edit: reason for my suggested fix, is a gun like this should be a last ditch, I hope this hits, not what it is.
Also look at it from the new players point of view, they don't know anything about whats even hit them. Which in a game with as many flaws as it has, thats probably enough for people to say **** this ****.
It's not a weapon, its a gimmick, that has made me, redline snipe cuz losing suits, even militia/starter suits to that cheap ass **** aint worth the agro.
INB4 HTFU, aint about that when it comes to guns with zero balance
signed A member of your fastly deminishing comunity.
Edit.II: If you are going to reply try have a good post readied, with valid arguement for/against my views. I have a hard time with todays under educated world, so QQ, HTFU, etc etc, only show bad upon you.
HTFU doesnt work for you? how about if you cant beat them, join them. im soooo suuuure with all your skill you can become the reaper of dust with a flaylock |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
320
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Posted - 2013.06.23 20:14:00 -
[16] - Quote
Delicious flaylock roasted tears gotta love the power of the spam. If there that op why not get roasting yourself. |
dday3six
Intrepidus XI Omega Commission
29
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Posted - 2013.06.23 20:19:00 -
[17] - Quote
The biggest issue with the Flaylock is the bonus damage explosive weapons deal to armor. If that were lowered or armor had a skill to increase damage resistance I believe the Flaylock would be more balanced. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
114
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Posted - 2013.06.23 20:23:00 -
[18] - Quote
dday3six wrote:The biggest issue with the Flaylock is the bonus damage explosive weapons deal to armor. If that were lowered or armor had a skill to increase damage resistance I believe the Flaylock would be more balanced.
So I take it you also want to lower SR's damage bonus to shields? |
Croned
C0NTRA UNIT
9
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Posted - 2013.06.23 20:25:00 -
[19] - Quote
Ever used a SMG or a scrambler pistol? Quite similar to the flaylock in damage, and more so if you headshot. If your main weapon is a mid-range weapon, then you shouldn't have a problem with flaylocks, as you should stay at your optimum range and use your sidearm when in close. If your main weapon is a close range weapon (shotgun, HMG, even an MD) then you still shouldn't have a problem, given you're better or equal to the guy with the flaylock. |
dday3six
Intrepidus XI Omega Commission
29
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Posted - 2013.06.23 20:26:00 -
[20] - Quote
R'adeh Hunt wrote:dday3six wrote:The biggest issue with the Flaylock is the bonus damage explosive weapons deal to armor. If that were lowered or armor had a skill to increase damage resistance I believe the Flaylock would be more balanced. So I take it you also want to lower SR's damage bonus to shields?
If I remember right SCR is something like 130/90 against shields and armor, while explosives are 100/150. |
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Sgt Buttscratch
G I A N T EoN.
211
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Posted - 2013.06.23 20:27:00 -
[21] - Quote
@ R'adeh Hunt i almost thought i was gunna read a well constructed post then, I know some people need these crutch/fotm weapons to make themselves feel awesome, fact of the matter is, its "drawbars" are very very minor, and it performance nullifies tem, excellent at range, damage, splash hitting people behind cover. I also already adressed the "predictable patterns"
@ Pegasis *clap clap*, no tears here, I got real **** to deal with, don't let games actaully get to me, but have at it.
@ Kevlar naw thats not my style, don't need crutches or a self given pat on the back.
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Sgt Buttscratch
G I A N T EoN.
211
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Posted - 2013.06.23 20:30:00 -
[22] - Quote
Croned wrote:Ever used a SMG or a scrambler pistol? Quite similar to the flaylock in damage, and more so if you headshot. If your main weapon is a mid-range weapon, then you shouldn't have a problem with flaylocks, as you should stay at your optimum range and use your sidearm when in close. If your main weapon is a close range weapon (shotgun, HMG, even an MD) then you still shouldn't have a problem, given you're better or equal to the guy with the flaylock.
SMG is good, at close range, after that not so much, scrambler is very circumstantial, if you do hit that headshot, you smile. But the flay lock works well at medium range, doesn't need accuracy. I personally don't have that much of an issue with them, I'm a sniper. I'm just not willing to hide behind a wall of e-lingo(forum sunglasses) to protect what is obviously not balanced. |
Croned
C0NTRA UNIT
9
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Posted - 2013.06.23 20:34:00 -
[23] - Quote
Sgt Buttscratch wrote:Croned wrote:Ever used a SMG or a scrambler pistol? Quite similar to the flaylock in damage, and more so if you headshot. If your main weapon is a mid-range weapon, then you shouldn't have a problem with flaylocks, as you should stay at your optimum range and use your sidearm when in close. If your main weapon is a close range weapon (shotgun, HMG, even an MD) then you still shouldn't have a problem, given you're better or equal to the guy with the flaylock. SMG is good, at close range, after that not so much, scrambler is very circumstantial, if you do hit that headshot, you smile. But the flay lock works well at medium range, doesn't need accuracy. I personally don't have that much of an issue with them, I'm a sniper. I'm just not willing to hide behind a wall of e-lingo(forum sunglasses) to protect what is obviously not balanced. I can tell you're a sniper, since you obviously don't know what "mid-range" is. Flaylocks are not even remotely good for medium range, like all sidearms. |
Sgt Buttscratch
G I A N T EoN.
211
|
Posted - 2013.06.23 20:39:00 -
[24] - Quote
Croned wrote:Sgt Buttscratch wrote:Croned wrote:Ever used a SMG or a scrambler pistol? Quite similar to the flaylock in damage, and more so if you headshot. If your main weapon is a mid-range weapon, then you shouldn't have a problem with flaylocks, as you should stay at your optimum range and use your sidearm when in close. If your main weapon is a close range weapon (shotgun, HMG, even an MD) then you still shouldn't have a problem, given you're better or equal to the guy with the flaylock. SMG is good, at close range, after that not so much, scrambler is very circumstantial, if you do hit that headshot, you smile. But the flay lock works well at medium range, doesn't need accuracy. I personally don't have that much of an issue with them, I'm a sniper. I'm just not willing to hide behind a wall of e-lingo(forum sunglasses) to protect what is obviously not balanced. I can tell you're a sniper, since you obviously don't know what "mid-range" is. Flaylocks are not even remotely good for medium range, like all sidearms.
They can hold up against AR users with ease, anyone who tries to deny that is delusional. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
114
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Posted - 2013.06.23 20:41:00 -
[25] - Quote
Sgt Buttscratch wrote:@ R'adeh Hunt i almost thought i was gunna read a well constructed post then, I know some people need these crutch/fotm weapons to make themselves feel awesome, fact of the matter is, its "drawbars" are very very minor, and it performance nullifies tem, excellent at range, damage, splash hitting people behind cover. I also already adressed the "predictable patterns"
@ Pegasis *clap clap*, no tears here, I got real **** to deal with, don't let games actaully get to me, but have at it.
@ Kevlar naw thats not my style, don't need crutches or a self given pat on the back.
So wait...you are calling your initial post constructive?
You clearly have never used the weapon yourself, haven't compared it to other sidearms, and for crying out loud you whine about losing militia/standard suits to proto weapons. Your entire post is a bitchy little whine post with clueless "suggestion"
Learn to play the game instead of whining and making laughable suggestions like "one shot reload". Also, calling a flaylock a "mid range weapon" is another sign that you're simply beyond clueless. |
Croned
C0NTRA UNIT
10
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Posted - 2013.06.23 20:49:00 -
[26] - Quote
Sgt Buttscratch wrote:Croned wrote:Sgt Buttscratch wrote:Croned wrote:Ever used a SMG or a scrambler pistol? Quite similar to the flaylock in damage, and more so if you headshot. If your main weapon is a mid-range weapon, then you shouldn't have a problem with flaylocks, as you should stay at your optimum range and use your sidearm when in close. If your main weapon is a close range weapon (shotgun, HMG, even an MD) then you still shouldn't have a problem, given you're better or equal to the guy with the flaylock. SMG is good, at close range, after that not so much, scrambler is very circumstantial, if you do hit that headshot, you smile. But the flay lock works well at medium range, doesn't need accuracy. I personally don't have that much of an issue with them, I'm a sniper. I'm just not willing to hide behind a wall of e-lingo(forum sunglasses) to protect what is obviously not balanced. I can tell you're a sniper, since you obviously don't know what "mid-range" is. Flaylocks are not even remotely good for medium range, like all sidearms. They can hold up against AR users with ease, anyone who tries to deny that is delusional. How would you know if you're a sniper and have never used a flaylock or an AR against one? Sure, it can somewhat shoot at the bare minimum of medium range, but then you have to factor in the slowness of the missile. Furthermore, the "massive damage" you're claiming only exists at close range, as the damage has degraded to almost nothing once it reaches mid-range. Anyone who has used a flaylock pistol knows that. |
Sgt Buttscratch
G I A N T EoN.
212
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Posted - 2013.06.23 20:51:00 -
[27] - Quote
R'adeh Hunt wrote:So wait...you are calling your initial post constructive? You clearly have never used the weapon yourself, haven't compared it to other sidearms, and for crying out loud you whine about losing militia/standard suits to proto weapons. Your entire post is a bitchy little whine post with clueless "suggestion" Learn to play the game instead of whining and making laughable suggestions like "one shot reload". Also, calling a flaylock a "mid range weapon" is another sign that you're simply beyond clueless.
I understand how other side arms work, I also never see an SMG user go 30/0, all the other side arms are very situalional, but the flalock is not. I have used it, and it was just a mockery of gun fights. there is no skill required I was crying about loosing militia suits, especially considering, I dont use them. I was pointing the fact of how cheap the weapon is. I had a feeling that would fly over peoples heads.
Post was constructive in the matter of not hiding behind this crutch and explaining that I think thats its a cheap/gimmick weapon that shouldn't be ingame in the state its in.
I have leaned to play the game, and many other games, this is actually one of the first weapons i have ever just flat out thought to myself, what the **** were they thinking.
When i made this post I knew i would take a lot more flak than like, that is because, a lot of players nowadays will protect their kdr to the death, wether it benfits the game or not.
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Croned
C0NTRA UNIT
10
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Posted - 2013.06.23 21:02:00 -
[28] - Quote
Sgt Buttscratch wrote:R'adeh Hunt wrote:So wait...you are calling your initial post constructive? You clearly have never used the weapon yourself, haven't compared it to other sidearms, and for crying out loud you whine about losing militia/standard suits to proto weapons. Your entire post is a bitchy little whine post with clueless "suggestion" Learn to play the game instead of whining and making laughable suggestions like "one shot reload". Also, calling a flaylock a "mid range weapon" is another sign that you're simply beyond clueless. I understand how other side arms work, I also never see an SMG user go 30/0, all the other side arms are very situalional, but the flalock is not. I have used it, and it was just a mockery of gun fights. there is no skill required I was crying about loosing militia suits, especially considering, I dont use them. I was pointing the fact of how cheap the weapon is. I had a feeling that would fly over peoples heads. Post was constructive in the matter of not hiding behind this crutch and explaining that I think thats its a cheap/gimmick weapon that shouldn't be ingame in the state its in. I have leaned to play the game, and many other games, this is actually one of the first weapons i have ever just flat out thought to myself, what the **** were they thinking. When i made this post I knew i would take a lot more flak than like, that is because, a lot of players nowadays will protect their kdr to the death, wether it benfits the game or not. I've only spent enough SP for the basic flaylock, and that was one of my worst mistakes (aside from spec-ing into laser rifles), and I've never used one since my first experience. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
114
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Posted - 2013.06.23 21:03:00 -
[29] - Quote
Sgt Buttscratch wrote:R'adeh Hunt wrote:So wait...you are calling your initial post constructive? You clearly have never used the weapon yourself, haven't compared it to other sidearms, and for crying out loud you whine about losing militia/standard suits to proto weapons. Your entire post is a bitchy little whine post with clueless "suggestion" Learn to play the game instead of whining and making laughable suggestions like "one shot reload". Also, calling a flaylock a "mid range weapon" is another sign that you're simply beyond clueless. I understand how other side arms work, I also never see an SMG user go 30/0, all the other side arms are very situalional, but the flalock is not. I have used it, and it was just a mockery of gun fights. there is no skill required I was crying about loosing militia suits, especially considering, I dont use them. I was pointing the fact of how cheap the weapon is. I had a feeling that would fly over peoples heads. Post was constructive in the matter of not hiding behind this crutch and explaining that I think thats its a cheap/gimmick weapon that shouldn't be ingame in the state its in. I have leaned to play the game, and many other games, this is actually one of the first weapons i have ever just flat out thought to myself, what the **** were they thinking. When i made this post I knew i would take a lot more flak than like, that is because, a lot of players nowadays will protect their kdr to the death, wether it benfits the game or not.
Oh, so you don't militia/standard suits? I guess you were lying then WHEN YOU SAID JUST THE OPPOSITE IN ONE OF YOUR PREVIOUS POSTS!!!
Also, going 30/0 isn't the norm...plenty of SMG users go 30/0 once in a while, just like some flaylock users get the same scores when fighting DUMB players. But it's not the norm. Do you really want to "balance" the game based on the dumbest players? If they can't cope it, in your fantasy world it's overpowered?
You're talking out of your ass and are pretty much lying as your latest post proves. Not only that, your "solutions" are so laughable, it's hard to take you seriously. |
Nariec
Carbon 7 CRONOS.
37
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Posted - 2013.06.23 21:24:00 -
[30] - Quote
Sgt Buttscratch wrote:Maken Tosch wrote:Man, we will never see the end of nerf threads.
Missile tanks were nerfed. Dropships were nerfed. Mass drivers were nerfed. Swarm launchers and forge guns were nerfed. HMGs were nerfed. Laser rifles were nerfed. Remote explosives were nerfed.
We'll just never see the end of it. not asking for a nerf, asking for it to be balanced, like the TAC AR, that wasn't nerfed, it was balanced. Laser rifles were nerfed, they need a major boost, I'd sooner see chromosone laser rifles, they struck fear into the game. Same for mass drivers.
What are you saying? Have you ever noticed that NO ONE uses the TAR anymore because of its uselessness. I have to admit that before the NERF I was going 30+ kills with just 5- deaths. Now I use the regular AR and going 20+ kills with 5- deaths. When I tried using TAR post NERF, but with its low ammo count and RoF being inconsistant, I find it liability than an asset, so I switched to the AR. |
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