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I VOTED FOR-KODOS
Absentee AFK Regiment
34
|
Posted - 2013.06.23 19:33:00 -
[1] - Quote
I spent my entire saturday going tthrough my game library playing fps games. Some I had bought but never really played before, even then while i was at a disadvantage of no knowledge and/or experience, it didnt take me long to be able to go double positive every game. I noticed that while many of these games require some unlocks to level the playing field a bit, those unlocks didnt require a whole month of time to get a semi ddecent set up. I realize that dust is a f2p that banks on your wanting to pay to level up faster but even its current offerings arent enough to make me want to put money in this game. A new barebones game type or extended wp requirement to grad from academy should be implemented or at the very least let me buy sp 1mil at a time at a reasonable price. This game has potential but for your average run of the mill joe with little to no fps background it isnt going to be very fun. This is only excluding the poorly made fundamentals as well.
my phone hates this forum. |
MagmaSaber
Kinsho Swords Caldari State
0
|
Posted - 2013.06.23 19:38:00 -
[2] - Quote
Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. |
Maken Tosch
DUST University Ivy League
2818
|
Posted - 2013.06.23 19:44:00 -
[3] - Quote
Again, this can be solved with proper matchmaking.
The game is designed (intentionally) to take at least 7 years to max out the skills and this is not including the ones they have planned to add in like cloaking, fighters, commandos, pilots, MCC control, district management, etc. It's not meant for you to become jack of all trades inside a few months like you see in other games. But it does give you a chance to specialize into one niche career of your choice in the same time frame in the mean time.
But be careful with your choices because every choice you make now will not be undone anymore and CCP has already confirmed that there will be no more respecs after they are done processing the ones that were petitioned for before the 31st of May. |
I VOTED FOR-KODOS
Absentee AFK Regiment
35
|
Posted - 2013.06.23 19:46:00 -
[4] - Quote
MagmaSaber wrote:Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. brother I realize that, when I said let me buy sp I meant that as a suggestion. But youre right, it would be pay to win but it is the only way I can see anyone else sticking around in this games current state. Nevermind what is fundamentally wrong with this current build. |
Amorale Lyadstafer
Zumari Force Projection Caldari State
16
|
Posted - 2013.06.23 19:59:00 -
[5] - Quote
MagmaSaber wrote:Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. Aw, you're so sweet :3 |
Maken Tosch
DUST University Ivy League
2824
|
Posted - 2013.06.23 20:14:00 -
[6] - Quote
I VOTED FOR-KODOS wrote:MagmaSaber wrote:Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. brother I realize that, when I said let me buy sp I meant that as a suggestion. But youre right, it would be pay to win but it is the only way I can see anyone else sticking around in this games current state. Nevermind what is fundamentally wrong with this current build.
Regardless of fact that such a suggestion will help with player retention, it will go against CCP's previous statement of no pay-to-win items in the game and thus become a PR headache for CCP. They would rather have a niche community than to violate certain principles. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
182
|
Posted - 2013.06.23 20:44:00 -
[7] - Quote
If you're fully boosted (Active and passive) and hitting the weekly cap you can earn 2.15mill SP per month.
You'll be at a good SP soon enough. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
421
|
Posted - 2013.06.23 20:51:00 -
[8] - Quote
Maken Tosch wrote:Again, this can be solved with proper matchmaking.
The game is designed (intentionally) to take at least 7 years to max out the skills and this is not including the ones they have planned to add in like cloaking, fighters, commandos, pilots, MCC control, district management, etc. It's not meant for you to become jack of all trades inside a few months like you see in other games. But it does give you a chance to specialize into one niche career of your choice in the same time frame in the mean time.
But be careful with your choices because every choice you make now will not be undone anymore and CCP has already confirmed that there will be no more respecs after they are done processing the ones that were petitioned for before the 31st of May.
YOU NEED A PLAYERBASE FOR MATCHMAKING TO WORK!!. SERIOUSLY JUST GO BACK TO EVE AND PLAY THE MARKET, YOUR UNDERSTANDING OF THIS ISSUE IS UTTERLY FLAWED YOU CANT HAVE MATCHMAKING WORK IF YOU DONT HAVE A PLAYERBASE. YOU WANT A BASE FOR THIS GAME MAKE GETTING SP EASIER AND NOT AS BIG A CHORE UP TO A LIMIT.
THANK YOU BTW FOR VOTING FOR OPTION 2 BACK IN FEB AND KILLING THIS GAME TODAY. IT IS ENTIRELY YOUR FAULT YOU SHOULD FEEL BAD ABOUT IT. |
Maken Tosch
DUST University Ivy League
2828
|
Posted - 2013.06.23 20:54:00 -
[9] - Quote
Keyser Soze VerbalKint wrote:Maken Tosch wrote:Again, this can be solved with proper matchmaking.
The game is designed (intentionally) to take at least 7 years to max out the skills and this is not including the ones they have planned to add in like cloaking, fighters, commandos, pilots, MCC control, district management, etc. It's not meant for you to become jack of all trades inside a few months like you see in other games. But it does give you a chance to specialize into one niche career of your choice in the same time frame in the mean time.
But be careful with your choices because every choice you make now will not be undone anymore and CCP has already confirmed that there will be no more respecs after they are done processing the ones that were petitioned for before the 31st of May. YOU NEED A PLAYERBASE FOR MATCHMAKING TO WORK!!. SERIOUSLY JUST GO BACK TO EVE AND PLAY THE MARKET, YOUR UNDERSTANDING OF THIS ISSUE IS UTTERLY FLAWED YOU CANT HAVE MATCHMAKING WORK IF YOU DONT HAVE A PLAYERBASE. YOU WANT A BASE FOR THIS GAME MAKE GETTING SP EASIER AND NOT AS BIG A CHORE UP TO A LIMIT. THANK YOU BTW FOR VOTING FOR OPTION 2 BACK IN FEB AND KILLING THIS GAME TODAY. IT IS ENTIRELY YOUR FAULT YOU SHOULD FEEL BAD ABOUT IT.
YOUR CAPS LOCK IS BROKEN AND YOU SHOULD FEEL BAD FOR IT. BY THE WAY, BACON. |
Altina McAlterson
Not Guilty EoN.
554
|
Posted - 2013.06.23 20:57:00 -
[10] - Quote
Maken Tosch wrote:I VOTED FOR-KODOS wrote:MagmaSaber wrote:Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. brother I realize that, when I said let me buy sp I meant that as a suggestion. But youre right, it would be pay to win but it is the only way I can see anyone else sticking around in this games current state. Nevermind what is fundamentally wrong with this current build. Regardless of fact that such a suggestion will help with player retention, it will go against CCP's previous statement of no pay-to-win items in the game and thus become a PR headache for CCP. They would rather have a niche community than to violate certain principles. Proper matchmaking is the only solution that makes sense. Possibly various tiers each with a certain SP range, I dunno. There would have to be a cut off though, say about 5 mil is all one tier. |
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Telcontar Dunedain
Imperfects Negative-Feedback
482
|
Posted - 2013.06.23 21:02:00 -
[11] - Quote
Altina McAlterson wrote:Maken Tosch wrote:I VOTED FOR-KODOS wrote:MagmaSaber wrote:Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. brother I realize that, when I said let me buy sp I meant that as a suggestion. But youre right, it would be pay to win but it is the only way I can see anyone else sticking around in this games current state. Nevermind what is fundamentally wrong with this current build. Regardless of fact that such a suggestion will help with player retention, it will go against CCP's previous statement of no pay-to-win items in the game and thus become a PR headache for CCP. They would rather have a niche community than to violate certain principles. Proper matchmaking is the only solution that makes sense. Possibly various tiers each with a certain SP range, I dunno. There would have to be a cut off though, say about 5 mil is all one tier. EDIT:Which one was option 2?
LOL
Dude seriously?
You want to fight the same people over and over again.....
Let make CCP actually fix FW so we can queue together.
This should pull most of the high SP/geared players out of hisec.
|
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
421
|
Posted - 2013.06.23 21:04:00 -
[12] - Quote
Maken Tosch wrote:Keyser Soze VerbalKint wrote:Maken Tosch wrote:Again, this can be solved with proper matchmaking.
The game is designed (intentionally) to take at least 7 years to max out the skills and this is not including the ones they have planned to add in like cloaking, fighters, commandos, pilots, MCC control, district management, etc. It's not meant for you to become jack of all trades inside a few months like you see in other games. But it does give you a chance to specialize into one niche career of your choice in the same time frame in the mean time.
But be careful with your choices because every choice you make now will not be undone anymore and CCP has already confirmed that there will be no more respecs after they are done processing the ones that were petitioned for before the 31st of May. YOU NEED A PLAYERBASE FOR MATCHMAKING TO WORK!!. SERIOUSLY JUST GO BACK TO EVE AND PLAY THE MARKET, YOUR UNDERSTANDING OF THIS ISSUE IS UTTERLY FLAWED YOU CANT HAVE MATCHMAKING WORK IF YOU DONT HAVE A PLAYERBASE. YOU WANT A BASE FOR THIS GAME MAKE GETTING SP EASIER AND NOT AS BIG A CHORE UP TO A LIMIT. THANK YOU BTW FOR VOTING FOR OPTION 2 BACK IN FEB AND KILLING THIS GAME TODAY. IT IS ENTIRELY YOUR FAULT YOU SHOULD FEEL BAD ABOUT IT. YOUR CAPS LOCK IS BROKEN AND YOU SHOULD FEEL BAD FOR IT. BY THE WAY, BACON.
Frankly no its not broken ive chosen to yell at you. You who sits around playing the market in eve and then comes into this game offering up **** opinions on things you simply don't understand. You run an organization designed to train new players in dust when frankly dust isnt that complicated and then when removing the option of a cap comes along you cry about it because of what? Cause it will ruin the game and people will power grind everything? Wrong its because it would make your organization worthless.
There is no need for a D-Uni when FPS corps can train their own. Only reason most dont is you cant train people till they have the requisite SP. Moreover as time goes on newer players will be behind more people. Notice how i didnt say further behind. This isnt like other MMO's a level 99 character in Dust isnt stronger then a lvl 20 character just more versatile.
The wider not taller point of the curve is met at approximately 15M SP. Yet you fight it because you want an assinine grind out of some pathetic attachement to a virtual avatar. SP =/= Content. IF your argument is that it force players to make tough decisions on character progression, its utterly dumb and unneeded. People will either learn to play the game, seek help, or continue to do bad, but thats on them.
Game needs a base and no amount of matchmaking will solve the issue if you don't have players to retain. PVE, Market. Neither of these add to the PVP pool and furthermore PVE pools arent likely to fair better if the pool is diluded there as well.This is the case of all instanced mathcmaking, even when the player count is high if its divided up among numerous playlists it stil suffers.
This maybe be a single sharded universe but its not a open world universe and as such a pool of 3-4k ACROSS THE GLOBE will not be sufficient. No matter how much you pray to the space fairies that it is. |
Arkena Wyrnspire
Turalyon Plus
1260
|
Posted - 2013.06.23 21:06:00 -
[13] - Quote
CAPS LOCK IS CRUISE CONTROL FOR COOL |
Altina McAlterson
Not Guilty EoN.
554
|
Posted - 2013.06.23 21:06:00 -
[14] - Quote
Telcontar Dunedain wrote:Altina McAlterson wrote:Maken Tosch wrote:I VOTED FOR-KODOS wrote:MagmaSaber wrote:Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. brother I realize that, when I said let me buy sp I meant that as a suggestion. But youre right, it would be pay to win but it is the only way I can see anyone else sticking around in this games current state. Nevermind what is fundamentally wrong with this current build. Regardless of fact that such a suggestion will help with player retention, it will go against CCP's previous statement of no pay-to-win items in the game and thus become a PR headache for CCP. They would rather have a niche community than to violate certain principles. Proper matchmaking is the only solution that makes sense. Possibly various tiers each with a certain SP range, I dunno. There would have to be a cut off though, say about 5 mil is all one tier. EDIT:Which one was option 2? LOL Dude seriously? You want to fight the same people over and over again..... Let make CCP actually fix FW so we can queue together. This should pull most of the high SP/geared players out of hisec.
"The same people" being anyone with over 5 million SP, I don't see a problem with that. |
Chojine Dentetsu
Purgatorium of the Damned League of Infamy
50
|
Posted - 2013.06.23 21:17:00 -
[15] - Quote
I VOTED FOR-KODOS wrote:I spent my entire saturday going tthrough my game library playing fps games. Some I had bought but never really played before, even then while i was at a disadvantage of no knowledge and/or experience, it didnt take me long to be able to go double positive every game. I noticed that while many of these games require some unlocks to level the playing field a bit, those unlocks didnt require a whole month of time to get a semi ddecent set up. I realize that dust is a f2p that banks on your wanting to pay to level up faster but even its current offerings arent enough to make me want to put money in this game. A new barebones game type or extended wp requirement to grad from academy should be implemented or at the very least let me buy sp 1mil at a time at a reasonable price. This game has potential but for your average run of the mill joe with little to no fps background it isnt going to be very fun. This is only excluding the poorly made fundamentals as well.
my phone hates this forum.
I have been playing since February, 2013.
I have 8 million SP, Gallente Assault lvl 5, Sniper proficiency 5, Assault rifle proficiency 1, lvl 5 armour and shields, SMG lvl 5, and SP spent in areas that benefit my style (nano hives, light weapon damage nodules lvl 5, shield modules, etc.).
It does not take long to achieve a top line fitting, heck, if you choose the right suit you can make two, as I have with my Gk.0 and sniper, and Gk.0 with Duvolle.
Even with these though, I can still die to a more skilled player in lower tier gear.
|
Django Quik
R.I.f.t
727
|
Posted - 2013.06.23 21:21:00 -
[16] - Quote
Keyser Soze VerbalKint wrote: Frankly no its not broken ive chosen to yell at you. You who sits around playing the market in eve and then comes into this game offering up **** opinions on things you simply don't understand. You run an organization designed to train new players in dust when frankly dust isnt that complicated and then when removing the option of a cap comes along you cry about it because of what? Cause it will ruin the game and people will power grind everything? Wrong its because it would make your organization worthless.
There is no need for a D-Uni when FPS corps can train their own. Only reason most dont is you cant train people till they have the requisite SP. Moreover as time goes on newer players will be behind more people. Notice how i didnt say further behind. This isnt like other MMO's a level 99 character in Dust isnt stronger then a lvl 20 character just more versatile.
The wider not taller point of the curve is met at approximately 15M SP. Yet you fight it because you want an assinine grind out of some pathetic attachement to a virtual avatar. SP =/= Content. IF your argument is that it force players to make tough decisions on character progression, its utterly dumb and unneeded. People will either learn to play the game, seek help, or continue to do bad, but thats on them.
Game needs a base and no amount of matchmaking will solve the issue if you don't have players to retain. PVE, Market. Neither of these add to the PVP pool and furthermore PVE pools arent likely to fair better if the pool is diluded there as well.This is the case of all instanced mathcmaking, even when the player count is high if its divided up among numerous playlists it stil suffers.
This maybe be a single sharded universe but its not a open world universe and as such a pool of 3-4k ACROSS THE GLOBE will not be sufficient. No matter how much you pray to the space fairies that it is.
Removing the cap entirely will just make the skill gap worse. We need a universal cap set at the weekly cap * weeks of game availability, so that new players can play as much as they like without getting left behind. However, even then, new players would have to play for months before they'd be capable of going toe to toe with the +15M SP players, so yes, matchmaking is needed and will do a lot to make it easier for the newbies. |
Altina McAlterson
Not Guilty EoN.
554
|
Posted - 2013.06.23 21:28:00 -
[17] - Quote
Django Quik wrote:Keyser Soze VerbalKint wrote: Frankly no its not broken ive chosen to yell at you. You who sits around playing the market in eve and then comes into this game offering up **** opinions on things you simply don't understand. You run an organization designed to train new players in dust when frankly dust isnt that complicated and then when removing the option of a cap comes along you cry about it because of what? Cause it will ruin the game and people will power grind everything? Wrong its because it would make your organization worthless.
There is no need for a D-Uni when FPS corps can train their own. Only reason most dont is you cant train people till they have the requisite SP. Moreover as time goes on newer players will be behind more people. Notice how i didnt say further behind. This isnt like other MMO's a level 99 character in Dust isnt stronger then a lvl 20 character just more versatile.
The wider not taller point of the curve is met at approximately 15M SP. Yet you fight it because you want an assinine grind out of some pathetic attachement to a virtual avatar. SP =/= Content. IF your argument is that it force players to make tough decisions on character progression, its utterly dumb and unneeded. People will either learn to play the game, seek help, or continue to do bad, but thats on them.
Game needs a base and no amount of matchmaking will solve the issue if you don't have players to retain. PVE, Market. Neither of these add to the PVP pool and furthermore PVE pools arent likely to fair better if the pool is diluded there as well.This is the case of all instanced mathcmaking, even when the player count is high if its divided up among numerous playlists it stil suffers.
This maybe be a single sharded universe but its not a open world universe and as such a pool of 3-4k ACROSS THE GLOBE will not be sufficient. No matter how much you pray to the space fairies that it is.
Removing the cap entirely will just make the skill gap worse. We need a universal cap set at the weekly cap * weeks of game availability, so that new players can play as much as they like without getting left behind. However, even then, new players would have to play for months before they'd be capable of going toe to toe with the +15M SP players, so yes, matchmaking is needed and will do a lot to make it easier for the newbies. Without an SP cap new player's have no incentive to purchase boosters. It's obvious that CCP is planning on boosters being a driving force behind AUR sales so getting rid of the cap isn't going to happen. |
Sir Petersen
Valhalla Nord
194
|
Posted - 2013.06.23 21:44:00 -
[18] - Quote
One of the things that make this game great is that it doesnt reset every year like all other shooters. This is awesome for most of us. Being able to build up over a long time instead of losing all your work every year.
But still there are people who find something wrong with this.. Amazing |
Sir Petersen
Valhalla Nord
194
|
Posted - 2013.06.23 21:45:00 -
[19] - Quote
Also.
You can build up a pretty strong clone in a matter of months playing dust. no one is being left behind. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
602
|
Posted - 2013.06.23 21:50:00 -
[20] - Quote
Fall
In
To
The
GAP |
|
Ignatius Crumwald
IMPSwarm Negative-Feedback
602
|
Posted - 2013.06.23 21:53:00 -
[21] - Quote
Telcontar Dunedain wrote:Altina McAlterson wrote:Maken Tosch wrote:I VOTED FOR-KODOS wrote:MagmaSaber wrote:Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. brother I realize that, when I said let me buy sp I meant that as a suggestion. But youre right, it would be pay to win but it is the only way I can see anyone else sticking around in this games current state. Nevermind what is fundamentally wrong with this current build. Regardless of fact that such a suggestion will help with player retention, it will go against CCP's previous statement of no pay-to-win items in the game and thus become a PR headache for CCP. They would rather have a niche community than to violate certain principles. Proper matchmaking is the only solution that makes sense. Possibly various tiers each with a certain SP range, I dunno. There would have to be a cut off though, say about 5 mil is all one tier. EDIT:Which one was option 2? LOL Dude seriously? You want to fight the same people over and over again..... Let make CCP actually fix FW so we can queue together. This should pull most of the high SP/geared players out of hisec.
I'd actually like to see even high skilled players get into High-Sec, but limited to standard gear. This would ensure the player pool is always fresh with new meat and old.
|
I VOTED FOR-KODOS
Absentee AFK Regiment
36
|
Posted - 2013.06.23 21:56:00 -
[22] - Quote
Keyser Soze VerbalKint wrote:Maken Tosch wrote:Again, this can be solved with proper matchmaking.
The game is designed (intentionally) to take at least 7 years to max out the skills and this is not including the ones they have planned to add in like cloaking, fighters, commandos, pilots, MCC control, district management, etc. It's not meant for you to become jack of all trades inside a few months like you see in other games. But it does give you a chance to specialize into one niche career of your choice in the same time frame in the mean time.
But be careful with your choices because every choice you make now will not be undone anymore and CCP has already confirmed that there will be no more respecs after they are done processing the ones that were petitioned for before the 31st of May. YOU NEED A PLAYERBASE FOR MATCHMAKING TO WORK!!. SERIOUSLY JUST GO BACK TO EVE AND PLAY THE MARKET, YOUR UNDERSTANDING OF THIS ISSUE IS UTTERLY FLAWED YOU CANT HAVE MATCHMAKING WORK IF YOU DONT HAVE A PLAYERBASE. YOU WANT A BASE FOR THIS GAME MAKE GETTING SP EASIER AND NOT AS BIG A CHORE UP TO A LIMIT. THANK YOU BTW FOR VOTING FOR OPTION 2 BACK IN FEB AND KILLING THIS GAME TODAY. IT IS ENTIRELY YOUR FAULT YOU SHOULD FEEL BAD ABOUT IT. Dude, I was gonna let this thread die but please tell me youre apart of the musical verbal kint/ keyser soze from reno/sactown |
ladwar
Dead Six Initiative Lokun Listamenn
667
|
Posted - 2013.06.23 22:05:00 -
[23] - Quote
im a vehicle driver.. spent most sp in there and still kick butt on the ground |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
422
|
Posted - 2013.06.24 04:06:00 -
[24] - Quote
Django Quik wrote:
Removing the cap entirely will just make the skill gap worse. We need a universal cap set at the weekly cap * weeks of game availability, so that new players can play as much as they like without getting left behind. However, even then, new players would have to play for months before they'd be capable of going toe to toe with the +15M SP players, so yes, matchmaking is needed and will do a lot to make it easier for the newbies.
Let me explain this very clearly since it isn't sinking in. The gap is irrelevant past 10-15M SP. The problem with the cap isn't the difference between hardcore and casual players it is between veteran and newer players.
Meaning that once a player reaches 15M SP unless they quite literally went all over the place they will have a build that is equally capable of standing up to a player who has 100M SP and is specced into multiple suits, wespons vehicles.
The reason simply being that after 10-15M SP you have all the core skills and a primary fit fully maxxed. And while the SP gains are as limited to WP it will take a long while but not nearly as long as it does with the current cap system.
So really its irrelevant at the top end, its what the cap is doing at the low end that is the problem |
DUST Fiend
OSG Planetary Operations Covert Intervention
3974
|
Posted - 2013.06.24 04:12:00 -
[25] - Quote
Since boosters modify your SP cap per week, these have been, are, and continue to be pay to be less bored. The SP gap was increased not only to fill in for a lack of skills, but as a way to make boosters all that more appealing; the longer you lock a new player into a garbage build / fit, the more enticing AUR becomes.
Paying players enjoy the luxury of being able to screw up their builds a little, maxing out their builds long before others, and having the opportunity to begin choosing a second specialty without ruining their first, at a much quicker pace. Some argue that there is a plateau in any given build and you can only go sideways from there, but that's purposefully ignoring the value of versatility on the battlefield.
Anyways, boosters are lol, but this is CCPs cash cow, and they show 0 signs of slowing down the AUR project anytime soon. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
422
|
Posted - 2013.06.24 04:22:00 -
[26] - Quote
DUST Fiend wrote:Since boosters modify your SP cap per week, these have been, are, and continue to be pay to be less bored. The SP gap was increased not only to fill in for a lack of skills, but as a way to make boosters all that more appealing; the longer you lock a new player into a garbage build / fit, the more enticing AUR becomes.
Paying players enjoy the luxury of being able to screw up their builds a little, maxing out their builds long before others, and having the opportunity to begin choosing a second specialty without ruining their first, at a much quicker pace. Some argue that there is a plateau in any given build and you can only go sideways from there, but that's purposefully ignoring the value of versatility on the battlefield.
Anyways, boosters are lol, but this is CCPs cash cow, and they show 0 signs of slowing down the AUR project anytime soon.
It doesn't purposely ignore the value of versatility, but the versatility isn't the same thing as overwhelming power gap.
In the end its a team game and while having huge amounts of playing SP can allow a person to solo better in pubs it doesnt do much more than a well put together team can do. So again hardly a game breaker or something that will affect player balance the way it can in other MMO's.
|
Marston VC
SVER True Blood Public Disorder.
353
|
Posted - 2013.06.24 05:12:00 -
[27] - Quote
I VOTED FOR-KODOS wrote:I spent my entire saturday going tthrough my game library playing fps games. Some I had bought but never really played before, even then while i was at a disadvantage of no knowledge and/or experience, it didnt take me long to be able to go double positive every game. I noticed that while many of these games require some unlocks to level the playing field a bit, those unlocks didnt require a whole month of time to get a semi ddecent set up. I realize that dust is a f2p that banks on your wanting to pay to level up faster but even its current offerings arent enough to make me want to put money in this game. A new barebones game type or extended wp requirement to grad from academy should be implemented or at the very least let me buy sp 1mil at a time at a reasonable price. This game has potential but for your average run of the mill joe with little to no fps background it isnt going to be very fun. This is only excluding the poorly made fundamentals as well.
my phone hates this forum.
If you want a game that panders to newer player then you don't have to play this one...... Lol, personally I like the fact that newblets have zero chance against me. It means I was rewarded for playing such a long time. I would hate this game if it had all the same flaws AND it was that much easier for newbies to kill me. Right now my only solace is that I can occasionally crush a newb and humiliate them by side strafing and not shooting back, only to watch them spend three clips to no avail......
LOL you couldn't catch up to 12 month veterans In one random Saturday? How dare CCP do that to you..... maybe we should just introduce 1 million SP merc packs, that wouldn't be pay to win or anything god...... This game has work to be done in it, and eventually it will become more newb friendly, (just like eve online did) but that all comes with time. |
Jay Westen
Atlantis Prime Mercenary Group
33
|
Posted - 2013.06.24 05:44:00 -
[28] - Quote
I see this thread once every hour on here. Everyone complaining veteran vs new players. Here's the thing, I've started several new characters rolled out of the academy and still go positive almost every match, do I have trouble with photos, sure. But it's about learning to pick your battles. Adapt to a situation and over come. Stop asking for mechanics to cater to your needs, just learn to play the damn game. |
Altina McAlterson
Not Guilty EoN.
555
|
Posted - 2013.06.24 05:45:00 -
[29] - Quote
DUST Fiend wrote:Since boosters modify your SP cap per week, these have been, are, and continue to be pay to be less bored. The SP gap was increased not only to fill in for a lack of skills, but as a way to make boosters all that more appealing; the longer you lock a new player into a garbage build / fit, the more enticing AUR becomes.
Paying players enjoy the luxury of being able to screw up their builds a little, maxing out their builds long before others, and having the opportunity to begin choosing a second specialty without ruining their first, at a much quicker pace. Some argue that there is a plateau in any given build and you can only go sideways from there, but that's purposefully ignoring the value of versatility on the battlefield.
Anyways, boosters are lol, but this is CCPs cash cow, and they show 0 signs of slowing down the AUR project anytime soon. Player count is hovering under 5000 daily, this is hardly a "cash cow". And honestly the tone of your post makes it sound like CCP is gouging the players for every dime because they're greedy bastards. Sorry if that's not what you mean, only how it sounded.
And as for versatility you're making a pretty big assumption that most players will be good with multiple builds. Can't forget the opportunity cost to the team. Sure, my tank is decent and my skills with it are competent and improving quickly. But my strength is in assault suits so if I'm running anything else the overall strength of the team is diminished. Versatility is useful but only very, very few players can be an asset to the team if they are running anything other than their primary build. |
Vyzion Eyri
The Southern Legion RISE of LEGION
770
|
Posted - 2013.06.24 06:16:00 -
[30] - Quote
Marston VC wrote:If you want a game that panders to newer player then you don't have to play this one...... Lol, personally I like the fact that newblets have zero chance against me. It means I was rewarded for playing such a long time. I would hate this game if it had all the same flaws AND it was that much easier for newbies to kill me. Right now my only solace is that I can occasionally crush a newb and humiliate them by side strafing and not shooting back, only to watch them spend three clips to no avail...... LOL you couldn't catch up to 12 month veterans In one random Saturday? How dare CCP do that to you..... maybe we should just introduce 1 million SP merc packs, that wouldn't be pay to win or anything god...... This game has work to be done in it, and eventually it will become more newb friendly, (just like eve online did) but that all comes with time.
No FPS rewards veterans to the extent DUST does. To be honest, there's a reason for it. When we're playing on maps, forced to interact with other players over and over, there should be a balance between new and old players. MMORPGs don't need this because PvP is optional. This is not the case in an FPS, and therefore there is always going to be trouble if we continue by this SP model.
Which is why we should consider another way to go about retaining that sense of progression, whilst making sure new players don't leave the academy feeling as if they were just thrown from the kiddy pool into the deep end headfirst, AND ensuring the sandbox of New Eden doesn't turn into a game whose playerbase is divided based on levels, or SP.
The only solution that I can see is to limit the ability to use items with ISK. If prototype gear was so expensive you relied upon PC and EVE pilots (once EVE-DUST ISK transfers are implemented) to pay for it, you aren't going to use it in pubs. And if militia gear remained cheap, newbies would at the worst see themselves up against standard gear.
We're mercenaries and ISK should determine who we fight and what we bring to fights. SP should simply be a bonus, an afterthought. |
|
Maken Tosch
DUST University Ivy League
2846
|
Posted - 2013.06.24 06:29:00 -
[31] - Quote
@keyser
You sound like you are personally, legitimately, undeniably hating me. You are sounding just like regnum. And once again a member of the imps brings up my association with my corp when it has no relevance on the subject. And its always one of you guys doing this to me as i noticed. I thought you guys were hating me for being in PRO so I left it and went to D-Uni hoping that is ok with you guys. But no, it seems no matter where I go you will hate me personally regardless. That said, I bet you folks will still hate me even if I changed my opinions to match yours.
What is up with you guys?
I hope I'm wrong though and that you guys don't speak on behalf of negative feedback or whoever. |
Altina McAlterson
Not Guilty EoN.
555
|
Posted - 2013.06.24 06:31:00 -
[32] - Quote
Vyzion Eyri wrote:Marston VC wrote:If you want a game that panders to newer player then you don't have to play this one...... Lol, personally I like the fact that newblets have zero chance against me. It means I was rewarded for playing such a long time. I would hate this game if it had all the same flaws AND it was that much easier for newbies to kill me. Right now my only solace is that I can occasionally crush a newb and humiliate them by side strafing and not shooting back, only to watch them spend three clips to no avail...... LOL you couldn't catch up to 12 month veterans In one random Saturday? How dare CCP do that to you..... maybe we should just introduce 1 million SP merc packs, that wouldn't be pay to win or anything god...... This game has work to be done in it, and eventually it will become more newb friendly, (just like eve online did) but that all comes with time. No FPS rewards veterans to the extent DUST does. To be honest, there's a reason for it. When we're playing on maps, forced to interact with other players over and over, there should be a balance between new and old players. MMORPGs don't need this because PvP is optional. This is not the case in an FPS, and therefore there is always going to be trouble if we continue by this SP model. Which is why we should consider another way to go about retaining that sense of progression, whilst making sure new players don't leave the academy feeling as if they were just thrown from the kiddy pool into the deep end headfirst, AND ensuring the sandbox of New Eden doesn't turn into a game whose playerbase is divided based on levels, or SP. The only solution that I can see is to limit the ability to use items with ISK. If prototype gear was so expensive you relied upon PC and EVE pilots (once EVE-DUST ISK transfers are implemented) to pay for it, you aren't going to use it in pubs. And if militia gear remained cheap, newbies would at the worst see themselves up against standard gear. We're mercenaries and ISK should determine who we fight and what we bring to fights. SP should simply be a bonus, an afterthought. If proto gear was that expensive no one would use it because it's really not that much better than normal gear unless you are only talking about 1 v 1 cover to cover firefights. If it was that expensive you'd never want to use because you'd just catch a militia shotgun to the back, or get sniped or run over by an LAV.
SP makes a bigger difference then gear so really we're back to matchmaking as the only option. |
Vaux Karn
The Mercenary Collective
19
|
Posted - 2013.06.24 07:18:00 -
[33] - Quote
Ok...so I don't know about anyone else but I am sick of hearing about the skill gap. To put this in perspective, if this were any other shooter the skill gap after a week, much less a month would be nothing unlocked vs everything unlocked and the casual players would not catch up until at least 9-12 months later. Also, on the other end of the spectrum, if everyone were limited to what others have suggested (no sp cap until you catch up to the highest skill players) there would be a wall hit in the game after people grind to the cap and then quit for months after over doing it. The cap as is is acceptable but the best solution is the rollover cap which is already being worked on. Enough about the skill gap, if the tables were turned and you were the high sp player, you would be saying that you worked for your sp they need to too. The skill gap is a necessity when you look at the game being, ideally, a 10 year plan. No other game on the market right now is planned to last more than 2 years before the sequel is released to suck up your hard earned money. On one more note, yes there is a gap between me and noobs when I am at 11 million sp, but there is also a gap between me and 16 million sp players. 4 months ago a 5 million sp gap was more hurtful than a 10 million gap is now. Get over it. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
423
|
Posted - 2013.06.24 12:30:00 -
[34] - Quote
Marston VC wrote:I VOTED FOR-KODOS wrote:I spent my entire saturday going tthrough my game library playing fps games. Some I had bought but never really played before, even then while i was at a disadvantage of no knowledge and/or experience, it didnt take me long to be able to go double positive every game. I noticed that while many of these games require some unlocks to level the playing field a bit, those unlocks didnt require a whole month of time to get a semi ddecent set up. I realize that dust is a f2p that banks on your wanting to pay to level up faster but even its current offerings arent enough to make me want to put money in this game. A new barebones game type or extended wp requirement to grad from academy should be implemented or at the very least let me buy sp 1mil at a time at a reasonable price. This game has potential but for your average run of the mill joe with little to no fps background it isnt going to be very fun. This is only excluding the poorly made fundamentals as well.
my phone hates this forum. If you want a game that panders to newer player then you don't have to play this one...... Lol, personally I like the fact that newblets have zero chance against me. It means I was rewarded for playing such a long time. I would hate this game if it had all the same flaws AND it was that much easier for newbies to kill me. Right now my only solace is that I can occasionally crush a newb and humiliate them by side strafing and not shooting back, only to watch them spend three clips to no avail...... LOL you couldn't catch up to 12 month veterans In one random Saturday? How dare CCP do that to you..... maybe we should just introduce 1 million SP merc packs, that wouldn't be pay to win or anything god...... This game has work to be done in it, and eventually it will become more newb friendly, (just like eve online did) but that all comes with time.
So you enjoy being a carebear in pvp land supported by a lol crutch, goti it. You're the reason CCP needs PVE so we can get scrubs like you out of the PVP arena so we actually get "good" competition into this game, not roll over and take it in the butt scrubs.
|
calisk galern
BurgezzE.T.F
320
|
Posted - 2013.06.24 12:37:00 -
[35] - Quote
just so you guys know 4000-5000 players is more then enough to implement match making, the last game I participated in that needed match making of sort had a total active population of 200 and they decided not to do it and it's a dead game now, 5000 is more then enough.
keep sticking your head up your asses and let the population dwindle, and eventually it won't be enough. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
423
|
Posted - 2013.06.24 12:44:00 -
[36] - Quote
Maken Tosch wrote:@keyser
You sound like you are personally, legitimately, undeniably hating me. You are sounding just like regnum. And once again a member of the imps brings up my association with my corp when it has no relevance on the subject. And its always one of you guys doing this to me as i noticed. I thought you guys were hating me for being in PRO so I left it and went to D-Uni hoping that is ok with you guys. But no, it seems no matter where I go you will hate me personally regardless. That said, I bet you folks will still hate me even if I changed my opinions to match yours.
What is up with you guys?
I hope I'm wrong though and that you guys don't speak on behalf of negative feedback or whoever.
Nah i don't hate you. I dislike your ideas because they are coming from a place that has little to do with PVP oriented gameplay. I very much agree with your comments and ideas on the market and think you've has pretty decent value in those threads.
This is about getting a newer competitive playerbase into the game because no matter how much you try to package dust as an MMOFPS, its still a LOBBY SHOOTER.
For gods sake defiance and FF XIV have better MMO elements than this game, I CAN FREAKING TRADE IN BOTH THOSE GAMES DURING BETA.
This game isn't even open world. If it had any of these elements i would be less critical of the cap, but it doesnt and the open world part is the biggest reason why a cap has to go, you have no legitimate control on where you character plays or battles so there is no veteran avoidance and even if there were, this game is still centered around PVP. And in PVP the key is always balancing the playing field because new players is what drives PVP gameplay along with persistence. But if that lag time is too long people simply won't commit.
So the cycles goes
Too long to get to competitive PVP-->Drop in player count-->Reduced stability of matchmaking due to smaller pool-->Drop in player count over frustration in match stability-->Further Drop in player count--->New build small surge in count from previous vets mixed with some new--->cycle repeats
But each time with diminishing returns on the gains, why?
Because the game isn't getting market penetration. It will continue to cease getting market penetration now because dust is in commercial release. While CCP may continue to develop the game it will be harder and harder for gamers to come back to this game.
CCP is banking on variables that long don't make sense. The PS one didnt have as long a run as the ps2 did after the next console came out and CCP banking the PS2 sales curves is what PS3 will follow.
Problems are the
PS3 from PS2 was a ridiculously high launch price compared to date. PS3 from PS2 wasn't as big a leap forward as it was from 1-2 and 3-4. PS3 was much more difficult to develop and it took 1-2 years before devs really hit their strides for the console Online gaming was in its infancy on console during the transition from 2-3 and now is a cornerstone for most gamers and with it whole communities begin to move around that feature and where the MOST will end up.
To blindly say people will continue to play PS3 in the same trends that PS2 followed is to ignore the underpinnings for what created that trend and to wash over that those same conditions don't exist this generation.
So for people to blindly act as if they know or understand the console market trends or the communities themselves when most who argue against me tend to be PC leets who came to this game from EVE and bought a PS3 strictly for Dust, yea i have an issue with players such as that. Im not saying you are one of them but many of the comments you make seem to lead me to that same conclusion. |
Daedric Lothar
Onslaught Inc RISE of LEGION
696
|
Posted - 2013.06.24 12:50:00 -
[37] - Quote
MagmaSaber wrote:Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency.
That isn't the defiinition of P2W..
P2W is buying something you cannot get in the game yourself.
The only example is and was the Fused Grenade.. I haven't looked at the Isk version but I hear its damage is lower which makes the AUR version P2W. |
Maken Tosch
DUST University Ivy League
2849
|
Posted - 2013.06.24 13:01:00 -
[38] - Quote
Keyser Soze VerbalKint wrote:
So for people to blindly act as if they know or understand the console market trends or the communities themselves when most who argue against me tend to be PC leets who came to this game from EVE and bought a PS3 strictly for Dust, yea i have an issue with players such as that. Im not saying you are one of them but many of the comments you make seem to lead me to that same conclusion.
First, thanks for clearing that up.
Second, I never bought a PS3 just for Dust. I have been playing PlayStation games since the PS2 and played a ton of games that are mostly shooters. I also played shooters on the original Xbox console. You know, that big black ugly box with a giant X on it when Halo: Combat Evolved came out? I was also one of many people who observed certain trends in the market as recalls came in with every new console being initially released and see how my friends reacted. I based my experience and knowledge off of that.
But as you hinted, there have been recent changes in the market that can make my previous observation obsolete. The PS4 may still take a while to replace at least half of the PS3s that are already out there, but considering the $399 price tag, it may not take so long as expected since money is the primary deciding factor in selecting consoles. |
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