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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
421
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Posted - 2013.06.23 20:51:00 -
[1] - Quote
Maken Tosch wrote:Again, this can be solved with proper matchmaking.
The game is designed (intentionally) to take at least 7 years to max out the skills and this is not including the ones they have planned to add in like cloaking, fighters, commandos, pilots, MCC control, district management, etc. It's not meant for you to become jack of all trades inside a few months like you see in other games. But it does give you a chance to specialize into one niche career of your choice in the same time frame in the mean time.
But be careful with your choices because every choice you make now will not be undone anymore and CCP has already confirmed that there will be no more respecs after they are done processing the ones that were petitioned for before the 31st of May.
YOU NEED A PLAYERBASE FOR MATCHMAKING TO WORK!!. SERIOUSLY JUST GO BACK TO EVE AND PLAY THE MARKET, YOUR UNDERSTANDING OF THIS ISSUE IS UTTERLY FLAWED YOU CANT HAVE MATCHMAKING WORK IF YOU DONT HAVE A PLAYERBASE. YOU WANT A BASE FOR THIS GAME MAKE GETTING SP EASIER AND NOT AS BIG A CHORE UP TO A LIMIT.
THANK YOU BTW FOR VOTING FOR OPTION 2 BACK IN FEB AND KILLING THIS GAME TODAY. IT IS ENTIRELY YOUR FAULT YOU SHOULD FEEL BAD ABOUT IT. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
421
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Posted - 2013.06.23 21:04:00 -
[2] - Quote
Maken Tosch wrote:Keyser Soze VerbalKint wrote:Maken Tosch wrote:Again, this can be solved with proper matchmaking.
The game is designed (intentionally) to take at least 7 years to max out the skills and this is not including the ones they have planned to add in like cloaking, fighters, commandos, pilots, MCC control, district management, etc. It's not meant for you to become jack of all trades inside a few months like you see in other games. But it does give you a chance to specialize into one niche career of your choice in the same time frame in the mean time.
But be careful with your choices because every choice you make now will not be undone anymore and CCP has already confirmed that there will be no more respecs after they are done processing the ones that were petitioned for before the 31st of May. YOU NEED A PLAYERBASE FOR MATCHMAKING TO WORK!!. SERIOUSLY JUST GO BACK TO EVE AND PLAY THE MARKET, YOUR UNDERSTANDING OF THIS ISSUE IS UTTERLY FLAWED YOU CANT HAVE MATCHMAKING WORK IF YOU DONT HAVE A PLAYERBASE. YOU WANT A BASE FOR THIS GAME MAKE GETTING SP EASIER AND NOT AS BIG A CHORE UP TO A LIMIT. THANK YOU BTW FOR VOTING FOR OPTION 2 BACK IN FEB AND KILLING THIS GAME TODAY. IT IS ENTIRELY YOUR FAULT YOU SHOULD FEEL BAD ABOUT IT. YOUR CAPS LOCK IS BROKEN AND YOU SHOULD FEEL BAD FOR IT. BY THE WAY, BACON.
Frankly no its not broken ive chosen to yell at you. You who sits around playing the market in eve and then comes into this game offering up **** opinions on things you simply don't understand. You run an organization designed to train new players in dust when frankly dust isnt that complicated and then when removing the option of a cap comes along you cry about it because of what? Cause it will ruin the game and people will power grind everything? Wrong its because it would make your organization worthless.
There is no need for a D-Uni when FPS corps can train their own. Only reason most dont is you cant train people till they have the requisite SP. Moreover as time goes on newer players will be behind more people. Notice how i didnt say further behind. This isnt like other MMO's a level 99 character in Dust isnt stronger then a lvl 20 character just more versatile.
The wider not taller point of the curve is met at approximately 15M SP. Yet you fight it because you want an assinine grind out of some pathetic attachement to a virtual avatar. SP =/= Content. IF your argument is that it force players to make tough decisions on character progression, its utterly dumb and unneeded. People will either learn to play the game, seek help, or continue to do bad, but thats on them.
Game needs a base and no amount of matchmaking will solve the issue if you don't have players to retain. PVE, Market. Neither of these add to the PVP pool and furthermore PVE pools arent likely to fair better if the pool is diluded there as well.This is the case of all instanced mathcmaking, even when the player count is high if its divided up among numerous playlists it stil suffers.
This maybe be a single sharded universe but its not a open world universe and as such a pool of 3-4k ACROSS THE GLOBE will not be sufficient. No matter how much you pray to the space fairies that it is. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
422
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Posted - 2013.06.24 04:06:00 -
[3] - Quote
Django Quik wrote:
Removing the cap entirely will just make the skill gap worse. We need a universal cap set at the weekly cap * weeks of game availability, so that new players can play as much as they like without getting left behind. However, even then, new players would have to play for months before they'd be capable of going toe to toe with the +15M SP players, so yes, matchmaking is needed and will do a lot to make it easier for the newbies.
Let me explain this very clearly since it isn't sinking in. The gap is irrelevant past 10-15M SP. The problem with the cap isn't the difference between hardcore and casual players it is between veteran and newer players.
Meaning that once a player reaches 15M SP unless they quite literally went all over the place they will have a build that is equally capable of standing up to a player who has 100M SP and is specced into multiple suits, wespons vehicles.
The reason simply being that after 10-15M SP you have all the core skills and a primary fit fully maxxed. And while the SP gains are as limited to WP it will take a long while but not nearly as long as it does with the current cap system.
So really its irrelevant at the top end, its what the cap is doing at the low end that is the problem |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
422
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Posted - 2013.06.24 04:22:00 -
[4] - Quote
DUST Fiend wrote:Since boosters modify your SP cap per week, these have been, are, and continue to be pay to be less bored. The SP gap was increased not only to fill in for a lack of skills, but as a way to make boosters all that more appealing; the longer you lock a new player into a garbage build / fit, the more enticing AUR becomes.
Paying players enjoy the luxury of being able to screw up their builds a little, maxing out their builds long before others, and having the opportunity to begin choosing a second specialty without ruining their first, at a much quicker pace. Some argue that there is a plateau in any given build and you can only go sideways from there, but that's purposefully ignoring the value of versatility on the battlefield.
Anyways, boosters are lol, but this is CCPs cash cow, and they show 0 signs of slowing down the AUR project anytime soon.
It doesn't purposely ignore the value of versatility, but the versatility isn't the same thing as overwhelming power gap.
In the end its a team game and while having huge amounts of playing SP can allow a person to solo better in pubs it doesnt do much more than a well put together team can do. So again hardly a game breaker or something that will affect player balance the way it can in other MMO's.
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
423
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Posted - 2013.06.24 12:30:00 -
[5] - Quote
Marston VC wrote:I VOTED FOR-KODOS wrote:I spent my entire saturday going tthrough my game library playing fps games. Some I had bought but never really played before, even then while i was at a disadvantage of no knowledge and/or experience, it didnt take me long to be able to go double positive every game. I noticed that while many of these games require some unlocks to level the playing field a bit, those unlocks didnt require a whole month of time to get a semi ddecent set up. I realize that dust is a f2p that banks on your wanting to pay to level up faster but even its current offerings arent enough to make me want to put money in this game. A new barebones game type or extended wp requirement to grad from academy should be implemented or at the very least let me buy sp 1mil at a time at a reasonable price. This game has potential but for your average run of the mill joe with little to no fps background it isnt going to be very fun. This is only excluding the poorly made fundamentals as well.
my phone hates this forum. If you want a game that panders to newer player then you don't have to play this one...... Lol, personally I like the fact that newblets have zero chance against me. It means I was rewarded for playing such a long time. I would hate this game if it had all the same flaws AND it was that much easier for newbies to kill me. Right now my only solace is that I can occasionally crush a newb and humiliate them by side strafing and not shooting back, only to watch them spend three clips to no avail...... LOL you couldn't catch up to 12 month veterans In one random Saturday? How dare CCP do that to you..... maybe we should just introduce 1 million SP merc packs, that wouldn't be pay to win or anything god...... This game has work to be done in it, and eventually it will become more newb friendly, (just like eve online did) but that all comes with time.
So you enjoy being a carebear in pvp land supported by a lol crutch, goti it. You're the reason CCP needs PVE so we can get scrubs like you out of the PVP arena so we actually get "good" competition into this game, not roll over and take it in the butt scrubs.
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
423
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Posted - 2013.06.24 12:44:00 -
[6] - Quote
Maken Tosch wrote:@keyser
You sound like you are personally, legitimately, undeniably hating me. You are sounding just like regnum. And once again a member of the imps brings up my association with my corp when it has no relevance on the subject. And its always one of you guys doing this to me as i noticed. I thought you guys were hating me for being in PRO so I left it and went to D-Uni hoping that is ok with you guys. But no, it seems no matter where I go you will hate me personally regardless. That said, I bet you folks will still hate me even if I changed my opinions to match yours.
What is up with you guys?
I hope I'm wrong though and that you guys don't speak on behalf of negative feedback or whoever.
Nah i don't hate you. I dislike your ideas because they are coming from a place that has little to do with PVP oriented gameplay. I very much agree with your comments and ideas on the market and think you've has pretty decent value in those threads.
This is about getting a newer competitive playerbase into the game because no matter how much you try to package dust as an MMOFPS, its still a LOBBY SHOOTER.
For gods sake defiance and FF XIV have better MMO elements than this game, I CAN FREAKING TRADE IN BOTH THOSE GAMES DURING BETA.
This game isn't even open world. If it had any of these elements i would be less critical of the cap, but it doesnt and the open world part is the biggest reason why a cap has to go, you have no legitimate control on where you character plays or battles so there is no veteran avoidance and even if there were, this game is still centered around PVP. And in PVP the key is always balancing the playing field because new players is what drives PVP gameplay along with persistence. But if that lag time is too long people simply won't commit.
So the cycles goes
Too long to get to competitive PVP-->Drop in player count-->Reduced stability of matchmaking due to smaller pool-->Drop in player count over frustration in match stability-->Further Drop in player count--->New build small surge in count from previous vets mixed with some new--->cycle repeats
But each time with diminishing returns on the gains, why?
Because the game isn't getting market penetration. It will continue to cease getting market penetration now because dust is in commercial release. While CCP may continue to develop the game it will be harder and harder for gamers to come back to this game.
CCP is banking on variables that long don't make sense. The PS one didnt have as long a run as the ps2 did after the next console came out and CCP banking the PS2 sales curves is what PS3 will follow.
Problems are the
PS3 from PS2 was a ridiculously high launch price compared to date. PS3 from PS2 wasn't as big a leap forward as it was from 1-2 and 3-4. PS3 was much more difficult to develop and it took 1-2 years before devs really hit their strides for the console Online gaming was in its infancy on console during the transition from 2-3 and now is a cornerstone for most gamers and with it whole communities begin to move around that feature and where the MOST will end up.
To blindly say people will continue to play PS3 in the same trends that PS2 followed is to ignore the underpinnings for what created that trend and to wash over that those same conditions don't exist this generation.
So for people to blindly act as if they know or understand the console market trends or the communities themselves when most who argue against me tend to be PC leets who came to this game from EVE and bought a PS3 strictly for Dust, yea i have an issue with players such as that. Im not saying you are one of them but many of the comments you make seem to lead me to that same conclusion. |
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