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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Frame
C C P C C P Alliance
1131
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Posted - 2013.06.21 15:28:00 -
[1] - Quote
CCP Tigris, CCP Stiffneck and CCP LogicLoop just published their brand new DUST 514 level design dev blog - Developing Game Mode Variations!
Feel free to use this thread for your feedback regarding this dev blog! We hope you enjoyed the read. |
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Vethosis
Silver Talon Corporation
371
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Posted - 2013.06.21 15:37:00 -
[2] - Quote
FIRST |
Dao Ferret
BetaMax. CRONOS.
78
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Posted - 2013.06.21 15:43:00 -
[3] - Quote
Great Dev Blog, and enjoyed the read, but it only talked about things in the past tense.
I'm assuming from the lack of "Expect this great new map/feature in Uprising 1.2/1.3" nothing the Level Design team is currently working on is expected for 1.2 or 1.3, but is there any chance you could at least provide a little insight into things we can expect Soon (no Gäó)?
Something like "now that we've reworked the existing maps into our new socket system, creating new maps is easier and we expect to have something new for you all to play with, not in the next release, but soon after that" or "we hear you are crying for a new mode, well we have a surprise for you we don't want to ruin, but expect to see something this summer".
Let me rephrase, I really enjoyed the read, and appreciate the time and effort that went into it, but when the community is holding its breath waiting for Uprising 1.2, and discussing the game's future with ... shall we call them "strong" feelings?, a DevBlog that doesn't at least mention that is an automatic let down versus something revealing what we can expect to make things better.
On the other hand, it IS appreciated that CCP listens to feedback from the community (which is really seems to be the point of this DevBlog more than anything else), but I doubt that most of the community will see it that way. |
Evil-Stuffed-Animal
Ahrendee Mercenaries Omega Commission
41
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Posted - 2013.06.21 15:51:00 -
[4] - Quote
create a map with more structures. a map with trenches. a map where both sides could dig in but would have to come out into the open to capture objectives. |
HowDidThatTaste
Imperfects Negative-Feedback
2867
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Posted - 2013.06.21 15:52:00 -
[5] - Quote
"- making a battlefield that takes up multiple sections of a planet instead of only one."
As beautiful as this feature may be? Is this what cause so much lag, and limits the amount of players per match?
I would gladly give up being able to see anything besides the map we play on for better frame rate and more mercs per battle.
We don't use those parts of the map so why use up that memory?
Always great to know your listening, oh a problem just remove it, no sense in fixing what we have. "So what did we do? ItGÇÖs simple: We immediately removed the map from the lineup. The players had spoken, and we listened." |
Vitoka79 from SVK
ZionTCD
43
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Posted - 2013.06.21 16:04:00 -
[6] - Quote
I liked Skirmish 1.0 ,bring it back for PC. |
Beren Hurin
OMNI Endeavors
533
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Posted - 2013.06.21 16:08:00 -
[7] - Quote
HowDidThatTaste wrote:"- making a battlefield that takes up multiple sections of a planet instead of only one."
As beautiful as this feature may be? Is this what cause so much lag, and limits the amount of players per match?
I would gladly give up being able to see anything besides the map we play on for better frame rate and more mercs per battle.
We don't use those parts of the map so why use up that memory?
I would guess that that isn't that much memory being used for those map assets. The lighting/shading/textures etc are all probably an order of magnitude less detailed. I even drone my LAV into one of the nearest neighboring sockets in the red line a few times to check it out before dieing and they really are nothing when you look at them up close. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
185
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Posted - 2013.06.21 16:11:00 -
[8] - Quote
Vitoka79 from SVK wrote:I liked Skirmish 1.0 ,bring it back for PC.
Or as a means to assault PI installations or anything, really. Making it unique and exclusive to a certain game mode (FW/PC/SOV?) would give it a nice niche. |
Dao Ferret
BetaMax. CRONOS.
80
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Posted - 2013.06.21 16:15:00 -
[9] - Quote
And fit the existing mechanic of fending off the invading MCC/team (with, essentially, built in fall-back positions). |
Beren Hurin
OMNI Endeavors
533
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Posted - 2013.06.21 16:21:00 -
[10] - Quote
In terms of game-modes that we are missing there isn't much out there that are forcing different roles for whole teams' offense and defense. Domination kind of does, this, but a kind of 'bombardment' game would be interesting...
Defender's objective- Hold a station until reinforcements arrive (10 minutes) Attacker's objective- infiltrate a station planting viruses in all objectives, leading to a meltdown of the entire system infrastructure.
All objectives are initially owned by the defender who is 'dug in' letting defenders intially spawn at the front line and deploy equipment assets quickly to defend against the initial wave of attackers.
Attackers then must choose how they will strategically assault the base, through methodically wearing down the defenders?, stripping away defensive assets?, or just a mad chaotic, and stealthy rush from all sides? |
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Scheneighnay McBob
Bojo's School of the Trades
1713
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Posted - 2013.06.21 16:26:00 -
[11] - Quote
I see that caldari heavy! |
Ryder Azorria
Amarr Templars Amarr Empire
419
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Posted - 2013.06.21 16:30:00 -
[12] - Quote
Scheneighnay McBob wrote:I see that caldari heavy! Good catch, could just be a dev test suit though. |
Liner ReXiandra
Zumari Force Projection Caldari State
46
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Posted - 2013.06.21 17:19:00 -
[13] - Quote
Dao Ferret wrote: Great Dev Blog, ...it only talked about things in the past tense. ... ...but when the community is holding its breath waiting for Uprising 1.2, and discussing the game's future with ... shall we call them "strong" feelings?, a DevBlog that doesn't at least mention that is an automatic let down versus something revealing what we can expect to make things better.
This.
Also, since you keep mentioning that you listen to the player base comments, I'd like to echo others before me:
Bring back Skirmish 1.0 please. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1627
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Posted - 2013.06.21 17:29:00 -
[14] - Quote
Soooooo whats the ETA on bringing Skirmish 1.0 back? Way more dynamic than an even fight with even conditions.
Also, what happened to the Bunker style large turrets? |
Django Quik
R.I.f.t
707
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Posted - 2013.06.21 17:41:00 -
[15] - Quote
I was expecting/hoping to see something here about new game modes but I am disappoint. While LogicLoop is one of my favourite devs and I think the level design teams do a great job, we really need to hear some good news on coming game modes.
On another note - please please please make the red-line the same for both teams. Those long-distance weapons you talk about are fine but when they are so far back that it's nigh on impossible to kill them but they can still shoot you across the map, there's no way to get to them: that's wrong. |
Bendtner92
Imperfects Negative-Feedback
613
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Posted - 2013.06.21 17:48:00 -
[16] - Quote
The community never wanted you to take out Skirmish 1.0. We merely wanted the first two objectives to have more health, so that it would require more effort to take them, since a tank could basically instakill them. I also have no idea what's so bad about slightly unbalanced matches? There's not really a problem with favoring either the defender or attacker very slightly. In MAG the defenders had their bunkerlines among other things which favored them, but it was never a problem that it was like this.
Please for the sake of this game, bring back Skirmish 1.0 or similar gamemodes asap.
Another thing is about these "strategies to defeat their rivals and overtake the objectives" in Skirmish. It's not really hard to figure out the only viable strategy is to spam as many instaspawn Drop Uplinks as possible and zerg the objectives.
Can you please take a look at this thread https://forums.dust514.com/default.aspx?g=posts&m=881177#post881177
The Supply Depots and CRUs has very little value right now, and they should in my opinion hold a lot more value. The linked thread touches on this. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
119
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Posted - 2013.06.21 17:49:00 -
[17] - Quote
I'm worried.
I really don't remember the days when the community asked for the removal of Skirmish 1.0. On the contrary I remember many people asking for the return of Skirmish 1.0 ever since it's been removed. I think my memory is getting worse.
... No spite intended. I'm sure you had your reasons to remove Skirmish 1.0, but I don't think that player feedback was one of them.
Here's a nice topic for the next devblog: Why do you think Skirmish 1.0 was beyond fixing? I'm very sure you've planned for Skirmish 1.0 to be part of Dust for a long time so I really wonder why you decided to undo all work on that feature instead of applying more (admittedly much needed) polish to the map design. |
E4rthw0rm Jim
WARRIORS 1NC
0
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Posted - 2013.06.21 17:55:00 -
[18] - Quote
Everyone keeps talking about changes to the existing PvP game modes. Why can't we have a PvE game mode?
For example: Bring back the "unbalanced" Skirmish 1.0, and make it an "Invasion" or "Defense" game mode, depending on what side the AI is on. Use the newly introduced Security Status rating to determine the difficulty the players will be facing: AI in prototype gear, increased AI clone numbers, no respawn timer for AI, etc,... Maybe even give them all uber CONCORD or Jove loadouts.
Lets face it, there is nothing after the Battle Academy for people under 5 mill SP. A PvE game mode would enable people to level up without having to face a team full of murder taxis, or redline snipers. |
Asirius Medaius
Planetary Response Organization
0
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Posted - 2013.06.21 17:56:00 -
[19] - Quote
Dao Ferret wrote:Great Dev Blog, and enjoyed the read, but it only talked about things in the past tense.
I'm assuming from the lack of "Expect this great new map/feature in Uprising 1.2/1.3" nothing the Level Design team is currently working on is expected for 1.2 or 1.3, but is there any chance you could at least provide a little insight into things we can expect Soon (no Gäó)?
Something like "now that we've reworked the existing maps into our new socket system, creating new maps is easier and we expect to have something new for you all to play with, not in the next release, but soon after that" or "we hear you are crying for a new mode, well we have a surprise for you we don't want to ruin, but expect to see something this summer".
Let me rephrase, I really enjoyed the read, and appreciate the time and effort that went into it, but when the community is holding its breath waiting for Uprising 1.2, and discussing the game's future with ... shall we call them "strong" feelings?, a DevBlog that doesn't at least mention that is an automatic let down versus something revealing what we can expect to make things better.
On the other hand, it IS appreciated that CCP listens to feedback from the community (which really seems to be the point of this DevBlog more than anything else), but I doubt that most of the community will see it that way.
This person practically said almost everything I would have liked to say (both about the Devblog and the future of Dust 514), especially with this quote:
Dao Ferret wrote:
..when the community is holding its breath waiting for Uprising 1.2, and discussing the game's future with ... shall we call them "strong" feelings?
That said, and many other peoples' and websites' opinions about the future of Dust 514, I think that a lot more information must come into play such as development, rather than feedback on level-making, which is so low in priority compared to other game mechanics for the success of this game (and possibly EVE online's). If people aren't seeing results or reasons to play, they are just going to keep AFK'ing in MCCs to just get the skillpoints for the next build (assuming that they don't just pack up their "bags" and leave this game in the near future, or worse, now).
Honestly, as a Dust 514 member, I love this universe of EVE, but looking at the history of EVE online and the history of Dust 514 in equal respect, I don't see Dust taking the right courses of action that made EVE online the unique and elegant game it is.
Just remember, as more time progresses, you have to look at the derivative of your work in a period of time and compare it to other game companies (ex: Bungie; making Destiny for release of PS4, etc.) and ask if the community is really going to stay here or not. Without the community and all the friends people make in Dust 514, there is nothing else holding your "core" audience here, unless they like facing the same few hundred people or so. |
axis alpha
Red Star. EoN.
37
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Posted - 2013.06.21 18:03:00 -
[20] - Quote
That first screen shot?.... is that a new ship or something???? |
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Planetside2 OnPS4
Namtar Elite Gallente Federation
1
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Posted - 2013.06.21 18:28:00 -
[21] - Quote
Great stuff........NOT.
WOW im impressed.........NOT
Cmon ccp are you even listening to us?
Seems like praetorian and jian are making all the decisions regardless of what the populus wants.
Remember the fanfest statement "Yeas Skirmish 1.0 is coming back"!!! CCP jian said it 6 weeks ago, like it was just a matter of pushing the button. "its still there we just have it deactivated".
Wow ccp fail again, and how many man hrs did it take you to produce this page of irrelevancy? |
Terry Webber
Turalyon Plus
125
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Posted - 2013.06.21 18:38:00 -
[22] - Quote
The Dev Blog was a nice behind-the-scenes look, but as with some of the others, I expected new game modes. But I will still be waiting patiently for that day. |
Asirius Medaius
Planetary Response Organization
0
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Posted - 2013.06.21 18:47:00 -
[23] - Quote
axis alpha wrote:That first screen shot?.... is that a new ship or something????
Not sure if sarcastic/trolling, but no, it isn't a new ship. It's just a view of right behind the thrusters of the Caldari Dropship. If it was a picture of a new ship, or any new material for that matter, that is coming in the next few weeks, I would believe the responses in here would be much "lighter" than we are observing now. |
InsidiousN
KILL-EM-QUICK RISE of LEGION
92
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Posted - 2013.06.21 19:22:00 -
[24] - Quote
I've read this entire Dev Blog, can someone please tell me what actual information it contains? |
Asirius Medaius
Planetary Response Organization
0
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Posted - 2013.06.21 20:11:00 -
[25] - Quote
InsidiousN wrote:I've read this entire Dev Blog, can someone please tell me what actual information it contains?
Not entirely sure, but this information about level design sounds pretty similar to a devblog that was released not even a month ago:
http://dust514.com/news/blog/2013/05/outposts-level-design/
It seems as if these devblogs are being used less and less for intent of giving information about future updates, and more about creating notoriety about CCP's "work" and "challenges" they face during the "game development".
(And yes, the massive usage of quotation marks were warranted; most of the work that goes into this game seems implied/skeptic) |
Nightbird Aeon
Ahrendee Mercenaries Omega Commission
185
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Posted - 2013.06.21 20:15:00 -
[26] - Quote
"So What?"
I work in Market Research, and whenever I present to clients, every slide I show has a "so what". In other words, what are the implications of this data we're looking at.
I appreciate the communication, I really do. But...
This blog is in the past tense, showing "how what we currently have was created". So what?
Currently there are two game modes with minor variations. Domination is basically Skirmish with one NULL cannon, and the difference between OMS and regular is laughable. The community want more, and short of saying "we listen to feedback", this blog is a bunch of words on a page, and no "so what" in sight.
The community is eager to play new game modes, and are more than willing to help design and plan them. I know that EVE is 10 years old and people have been nostalgically looking back, but on these forums and in this place, we're hoping for a litte bit more looking forward.
-Nightbird |
sammus420
Goonfeet Special Planetary Emergency Response Group
147
|
Posted - 2013.06.21 22:39:00 -
[27] - Quote
I love how they've listened to the concerns of their playerbase yet done absolutely nothing about redline sniping (Which we've been asking to have removed since before chromosome) and instead, they've made it easier (sniping out of the MCC).
They also continue to refuse to re-release skirmish 1.0, despite saying they will, and despite a fair amount of the player base asking for it.
They're listening to us, they claim. But our requests continue to fall upon deaf ears. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
154
|
Posted - 2013.06.21 23:25:00 -
[28] - Quote
Over the past year and a bit CCP has continued to listen to us, unfortunately listening to us all the time seems to have left CCP with a backlog of requests and a limited capacity to deal with them all at once. I would like Dust to succeed and in the spirit of said goal I would propose that there be a better way for us to be able to vote importance of "things CCP is looking into" up or down on the priority list. We have a voice, but need a better way to communicate to you the developer what is and is not important without needlessly reposting the same topics that we have already posted back in Closed Beta for development.
The dev blog has made this aparent, while it shows us where we have been, it doesn't show what's to come and if there is or is not a priority being placed on level design or new game mode designs. We are hungry for new content and hope you can provide us with this but feel that it is a slow process. Help us help you make this better by introducing a feature to the forums that will help us make the priority one tasks your priority one task as well. |
Maken Tosch
DUST University Ivy League
2791
|
Posted - 2013.06.21 23:52:00 -
[29] - Quote
Skirmish 1.0 is my favorite game mode. I miss it already. |
Tek465
Circle of Huskarl Minmatar Republic
7
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Posted - 2013.06.22 00:06:00 -
[30] - Quote
I was really disappointed in the devblog. Out of all the potential that Dust could be, you dial it back so much because of feedback that you've ended up with mediocre maps.
- The size of the battlefield. (The current level layouts of the DUST 514 battlegrounds use small sections of vast planetary landscapes.) Why? These are battles to control planets. They should be large scaled. A planet is HUGE you should feel isolation if you decide to walk.
- Symmetry in games, Symmetry is BORING!!! It's hard for me to describe, but it feels a lot like chess. The games just become all too familiar. Where's the surprise element. The sabotage, recon, convoy or even flat out boring milk run missions.
- "We can position objectives, turrets, and supply depots across the battlefield." Current turret positioning has been the worst feature I've seen in the game. They are there, but strategically useless. They are often placed in depressions, behind walls or just the wrong type for the battlefield. They are not an asset to any team.
It's an imposing weapon, it should make an enemy think twice. But right now they just make the maps look and feel cheap, thrown together. No one should squander a weapon like that.
There's no reason why this game shouldn't have a dozen game types and different scenarios. Sure some might not work, but it should be an evolving process. Currently the game feels like its de-volving into every other shooter out there. It's time to start pushing boundaries stop listening to feedback and make Dust unique. |
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JonnyAugust
Internal Error. Negative-Feedback
268
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Posted - 2013.06.22 00:55:00 -
[31] - Quote
I don't know who you listened to in the closed beta, but it sure as hell wasn't the community. You probably heard the IRC no-lifers tell you how great your game was and how you need to turn the game from a fun Skirmish 1.0 - Rush style gamemode to "Operation Find Someone" and take away any resemblance of immediatecy this game ever had.
Bore514 is what you got when you listened to the IRC. Feel good? You didn't listen to the community, you took the easy way out and listened to a bunch of spreadsheet warriors and not the people that have lived and breathed console FPS. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
212
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Posted - 2013.06.22 01:42:00 -
[32] - Quote
Not trolling but I'll take this right out of the dev blog
"So again, we DUST Devs thank you, players and fans, mercs across the galaxy, for helping us create the battlefields you enjoy."
So yeah we enjoy them, some of us enjoyED them (past tense), I was hoping this Dev blog would have plans for future game modes as teasers, or new map pics or something....
Will you show us some new content in the near future? Or are you just running fixes on thing right now? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1117
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Posted - 2013.06.22 02:30:00 -
[33] - Quote
Personally, Skirmish 1.0 was my all-time favorite game mode, and it came with a great map. I won't go too far into it because I'm not sure if we're still bound by the closed beta NDA, but this, for me, was the high point in my experience here. Despite the fact that the balance leaned towards the defenders (as it should be - would've made a GREAT PC game mode), I loved being on the attacking team, and it was the most fun I've had in a FPS.
Please reintroduce it. |
Noc Tempre
Imperfects Negative-Feedback
1981
|
Posted - 2013.06.22 02:33:00 -
[34] - Quote
JonnyAugust wrote:I don't know who you listened to in the closed beta, but it sure as hell wasn't the community. You probably heard the IRC no-lifers tell you how great your game was and how you need to turn the game from a fun Skirmish 1.0 - Rush style gamemode to "Operation Find Someone" and take away any resemblance of immediatecy this game ever had.
Bore514 is what you got when you listened to the IRC. Feel good? You didn't listen to the community, you took the easy way out and listened to a bunch of spreadsheet warriors and not the people that have lived and breathed console FPS.
How did such a tool end up in my alliance? |
Noc Tempre
Imperfects Negative-Feedback
1981
|
Posted - 2013.06.22 02:38:00 -
[35] - Quote
Whoever wrote the section titled "Skirmish Symmetry" should be fired. No joke. |
Niuvo
The Phoenix Federation
30
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Posted - 2013.06.22 04:22:00 -
[36] - Quote
Whoa, I think I missed out on 1.0. The amount of people wanting it back makes it look like it was awesome. It also looks like they are going to surprise us come uprising 1.2. Can't wait. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4479
|
Posted - 2013.06.22 05:43:00 -
[37] - Quote
One of the least interesting dev blogs. There was no new info in there to get excited about. |
crazy space 1
Unkn0wn Killers
1394
|
Posted - 2013.06.22 06:44:00 -
[38] - Quote
Dao Ferret wrote:Great Dev Blog, and enjoyed the read, but it only talked about things in the past tense. I'm assuming from the lack of "Expect this great new map/feature in Uprising 1.2/1.3" nothing the Level Design team is currently working on is expected for 1.2 or 1.3, but is there any chance you could at least provide a little insight into things we can expect Soon (no Gäó)? D Something like "now that we've reworked the existing maps into our new socket system, creating new maps is easier and we expect to have something new for you all to play with, not in the next release, but soon after that" or "we hear you are crying for a new mode, well we have a surprise for you we don't want to ruin, but expect to see something this summer". Let me rephrase, I really enjoyed the read, and appreciate the time and effort that went into it, but when the community is holding its breath waiting for Uprising 1.2, and discussing the game's future with ... shall we call them "strong" feelings?, a DevBlog that doesn't at least mention that is an automatic let down versus something revealing what we can expect to make things better. On the other hand, it IS appreciated that CCP listens to feedback from the community (which really seems to be the point of this DevBlog more than anything else), but I doubt that most of the community will see it that way. Edit: BTW, CCP Frame, if you CAN tell us anything about whats in the pipe, PLEASE, the natives are restless, and I'd be happy to include it in my speculative Roadmap (and the fact that I'm trying to make one, instead of us getting from CCP is a whole other issue, but not one to go into here). Don't you yet it , they don't want your feedback. They aren't trying to release a devblog ASAP to get feedback before its to late in the dev cycle. Isn't it done allready ?*for gods sake...* o fear the millions of unannounced changes on patch day.
Maybe I should be optimistic, maybe the dev blogs aren't out yet because they still need to wait for the people up top to get the cobfrimation that what thier team has done is going in the next patch yet. That's what foxfour said....
The sooner you blog the sooner we get feedback , the sooner you can get to work ! Please try to figure out which features you want in afterall. I understand you don't want to release a blog about a feature that never comes out. |
Bubbles moon
Algintal Core Gallente Federation
26
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Posted - 2013.06.22 06:52:00 -
[39] - Quote
Maken Tosch wrote:Skirmish 1.0 is my favorite game mode. I miss it already. Its removal dispite no feedback asking for it has been the deepest oldest stab ccp put through me. I'm losing faith, not even an idea of what kind of maps they want to make. What is this game suppose to be !!! Tell us, please. i Iried watching the trailers but they showed a game where you caN shoot down eve ships, fight in PvE matches, and what looks like deploy tanks from large spawn points inside buildings.
I don't understand what this game is aiming to be in a year... Does anyone know? I'm starting to get the feeling ccp doesn't... |
bolsh lee
Ahrendee Mercenaries Omega Commission
195
|
Posted - 2013.06.22 10:12:00 -
[40] - Quote
This dev blog could still work for Skirmish 1.0 style maps especially with mini objectives.. Honestly I dont see how the future of Dust could work (calling in player owened, off map support or adding things like jets and speeder bikes) with these lil ass maps... Drop the walls and give us more sand! ! |
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iceyburnz
Crux Special Tasks Group Gallente Federation
919
|
Posted - 2013.06.22 10:17:00 -
[41] - Quote
InsidiousN wrote:I've read this entire Dev Blog, can someone please tell me what actual information it contains?
Ironically, that Dust Devs listen to the players |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
407
|
Posted - 2013.06.22 11:44:00 -
[42] - Quote
iceyburnz wrote:InsidiousN wrote:I've read this entire Dev Blog, can someone please tell me what actual information it contains? Ironically, that Dust Devs listen to the players
It did seem like a bit of a ham fisted attempt at just this. I wonder when this blog was really meant to be released. |
JonnyAugust
Internal Error. Negative-Feedback
274
|
Posted - 2013.06.22 12:06:00 -
[43] - Quote
Bubbles moon wrote:Maken Tosch wrote:Skirmish 1.0 is my favorite game mode. I miss it already. Its removal dispite no feedback asking for it has been the deepest oldest stab ccp put through me. I'm losing faith, not even an idea of what kind of maps they want to make. What is this game suppose to be !!! Tell us, please. i Iried watching the trailers but they showed a game where you caN shoot down eve ships, fight in PvE matches, and what looks like deploy tanks from large spawn points inside buildings. I don't understand what this game is aiming to be in a year... Does anyone know? I'm starting to get the feeling ccp doesn't...
What I don't understand is that the community never actually asked for Skirmish 1.0 to be removed. There was never a big push by the community to remove the game mode because of the imbalance. This article is just making things up. CCP most likely saw the balance was weighted toward the attacker statistically. They decided to nix it based on these statistics and now they are attributing it to the community because they want you to percieve they are listening and have been listening.
Was the best game mode Dust had to offer. |
Maken Tosch
DUST University Ivy League
2792
|
Posted - 2013.06.22 12:50:00 -
[44] - Quote
Didn't CCP say they will bring it back one day? Why doesn't the dev blog mention something like that? And who were the bums that gave such terrible feedback that resulted in its removal? |
Maken Tosch
DUST University Ivy League
2792
|
Posted - 2013.06.22 12:52:00 -
[45] - Quote
To be fair, I do recall there being a few people asking for it to be removed, I just can't remember who they were so I could stab them. |
spoony moon
Amarr Templars Amarr Empire
23
|
Posted - 2013.06.22 13:23:00 -
[46] - Quote
If you listen to feedback why isn't the two gamemodes ambush , and skirmish 1.0 ?
Oh wait becuase you never listen to playerfeedback ok got it,hydev blog message received. |
DoomLead
Dead Six Initiative Lokun Listamenn
37
|
Posted - 2013.06.22 14:22:00 -
[47] - Quote
Tek465 wrote:I was really disappointed in the devblog. Out of all the potential that Dust could be, you dial it back so much because of feedback that you've ended up with mediocre maps.
- The size of the battlefield. (The current level layouts of the DUST 514 battlegrounds use small sections of vast planetary landscapes.) Why? These are battles to control planets. They should be large scaled. A planet is HUGE you should feel isolation if you decide to walk.
- Symmetry in games, Symmetry is BORING!!! It's hard for me to describe, but it feels a lot like chess. The games just become all too familiar. Where's the surprise element. The sabotage, recon, convoy or even flat out boring milk run missions.
- "We can position objectives, turrets, and supply depots across the battlefield." Current turret positioning has been the worst feature I've seen in the game. They are there, but strategically useless. They are often placed in depressions, behind walls or just the wrong type for the battlefield. They are not an asset to any team.
It's an imposing weapon, it should make an enemy think twice. But right now they just make the maps look and feel cheap, thrown together. No one should squander a weapon like that.
There's no reason why this game shouldn't have a dozen game types and different scenarios. Sure some might not work, but it should be an evolving process. Currently the game feels like its de-volving into every other shooter out there. It's time to start pushing boundaries stop listening to feedback and make Dust unique.
agreed the placement of turrets espicially the missle turrets is silly |
Maken Tosch
DUST University Ivy League
2794
|
Posted - 2013.06.22 15:39:00 -
[48] - Quote
spoony moon wrote:If you listen to feedback why isn't the two gamemodes ambush , and skirmish 1.0 ?
Oh wait becuase you never listen to playerfeedback ok got it,hydev blog message received.
Remove the sarcasm for now.
CCP did listen to us.
The problem?
They listened to us.
There were some people in the forums that kept pestering about wanting Skirmish 1.0 removed while an equal number of people wanted Skirmish 1.0 to stay. I guess the ones that wanted it to go were more vocal than we were. Now if only I could remember who they were so I can hunt them down and stab with them with a nova knife in skirmish.
CCP, on behalf of the community, I want you to bring back Skirmish 1.0. |
steadyhand amarr
Amarr Immortal Volunteers
735
|
Posted - 2013.06.22 15:41:00 -
[49] - Quote
Dev post proves ccp took thr completey wrong message from skrm 1.0 Its become more the obv that somthing behind the iron certain is too play on this topic because the balance argument is a load of rubish |
Asirius Medaius
Planetary Response Organization
3
|
Posted - 2013.06.22 16:01:00 -
[50] - Quote
steadyhand amarr wrote:Dev post proves ccp took thr completey wrong message from skrm 1.0 Its become more the obv that somthing behind the iron certain is too play on this topic because the balance argument is a load of rubish
Took me a bit to read this, cause it looks a bit rough on the spelling, but that aside, I have to agree with you. CCP is claiming that they are listening to the community, but it seems that they are only taking a small sample size of the community and extrapolating that into the general opinion for everyone (which it isn't, as we can see in this thread by the amount of people wanting Skirmish 1.0 to come back).
If I were CCP, I would do this (with all of the knowledge they have about programming, this should be elementary): Make a poll after DevBlogs that will take into account several options (and only one vote per account), and have a part of the poll that describes legitimate reasons for courses of action. Not only will this be much more efficient at cutting out the "trolls", but this will also help your decision-making and priorities on matters that involve KEEPING your community here for the long run.
CCP, if you want to listen to your customers, please be fair and do it right (and no, your little private IRC in the past does NOT count).
-A.M.
|
|
Maken Tosch
DUST University Ivy League
2795
|
Posted - 2013.06.22 16:04:00 -
[51] - Quote
This is the feedback thread I created in response to this Dev Blog. Please read if you want Skirmish 1.0 back. I know I do.
https://forums.dust514.com/default.aspx?g=posts&m=969332#post969332 |
Noc Tempre
Imperfects Negative-Feedback
1983
|
Posted - 2013.06.22 16:14:00 -
[52] - Quote
iceyburnz wrote:InsidiousN wrote:I've read this entire Dev Blog, can someone please tell me what actual information it contains? Ironically, that Dust Devs listen to the players
Except that all their examples are counterfactual... If anything it proves that they don't because the changes they attributed to player feedback were the opposite of what people wanted. |
Noc Tempre
Imperfects Negative-Feedback
1983
|
Posted - 2013.06.22 16:15:00 -
[53] - Quote
Asirius Medaius wrote:steadyhand amarr wrote:Dev post proves ccp took thr completey wrong message from skrm 1.0 Its become more the obv that somthing behind the iron certain is too play on this topic because the balance argument is a load of rubish Took me a bit to read this, cause it looks a bit rough on the spelling, but that aside, I have to agree with you. CCP is claiming that they are listening to the community, but it seems that they are only taking a small sample size of the community and extrapolating that into the general opinion for everyone (which it isn't, as we can see in this thread by the amount of people wanting Skirmish 1.0 to come back). If I were CCP, I would do this (with all of the knowledge they have about programming, this should be elementary): Make a poll after DevBlogs that will take into account several options (and only one vote per account), and have a part of the poll that describes legitimate reasons for courses of action. Not only will this be much more efficient at cutting out the "trolls", but this will also help your decision-making and priorities on matters that involve KEEPING your community here for the long run. CCP, if you want to listen to your customers, please be fair and do it right (and no, your little private IRC in the past does NOT count). -A.M.
You mean something like this? http://www.planetside2.com/roadmap |
Noc Tempre
Imperfects Negative-Feedback
1983
|
Posted - 2013.06.22 16:17:00 -
[54] - Quote
Maken Tosch wrote:To be fair, I do recall there being a few people asking for it to be removed, I just can't remember who they were so I could stab them.
I'm sure you could find at least one post that gives every opinion, including terrible suggestions. That doesn't qualify as "listening to the community" if they are the extreme uniformed minority. |
Asirius Medaius
Planetary Response Organization
3
|
Posted - 2013.06.22 16:52:00 -
[55] - Quote
Noc Tempre wrote:Asirius Medaius wrote:steadyhand amarr wrote:Dev post proves ccp took thr completey wrong message from skrm 1.0 Its become more the obv that somthing behind the iron certain is too play on this topic because the balance argument is a load of rubish Took me a bit to read this, cause it looks a bit rough on the spelling, but that aside, I have to agree with you. CCP is claiming that they are listening to the community, but it seems that they are only taking a small sample size of the community and extrapolating that into the general opinion for everyone (which it isn't, as we can see in this thread by the amount of people wanting Skirmish 1.0 to come back). If I were CCP, I would do this (with all of the knowledge they have about programming, this should be elementary): Make a poll after DevBlogs that will take into account several options (and only one vote per account), and have a part of the poll that describes legitimate reasons for courses of action. Not only will this be much more efficient at cutting out the "trolls", but this will also help your decision-making and priorities on matters that involve KEEPING your community here for the long run. CCP, if you want to listen to your customers, please be fair and do it right (and no, your little private IRC in the past does NOT count). -A.M. You mean something like this? http://www.planetside2.com/roadmap
Hah.... hahahahahah... Oh wow. Now this, is the type of interaction that I am looking for between CCP and the consumers. Honestly though, Planetside 2 and Destiny will probably take all of the PS4 crowd if CCP doesn't step up their game (cause god knows, not many people are going to play their PS3 for Dust when the PS4 comes out; My PS3 will probably be collecting dust ).
|
Ninjanomyx
Imperfects Negative-Feedback
80
|
Posted - 2013.06.22 16:58:00 -
[56] - Quote
Noc Tempre wrote:Whoever wrote the section titled "Skirmish Symmetry" should be fired. No joke.
LOL, seriously tho. The scrub chose the WORST EXAMPLE for the Pic..... Left Side MCC & CRU Spawns overlap & are barely in Redline while Right Side has Separated Spawns w/ a Safe Spawn @ the MCC. I guess he/she/it wanted to visually show us how bad @ Level Design they can be & how they can spin a Protractor like a Dradel & wherever the Sharp End falls is the Redline, GG CCP |
Moonracer2000
Subdreddit Test Alliance Please Ignore
524
|
Posted - 2013.06.22 17:18:00 -
[57] - Quote
I was kind of hoping the blog would talk about how CCP are working on creating new game modes and possibly hint at things they are working on. This just describes what we have already and what was taken out/changed since early beta.
There is no inside information here. I'd love it if they said something like "we are thinking about game mode X. Here is how we think it might work. Please give feedback." |
Asirius Medaius
Planetary Response Organization
3
|
Posted - 2013.06.22 17:39:00 -
[58] - Quote
Moonracer2000 wrote:I was kind of hoping the blog would talk about how CCP are working on creating new game modes and possibly hint at things they are working on. This just describes what we have already and what was taken out/changed since early beta.
There is no inside information here. I'd love it if they said something like "we are thinking about game mode X. Here is how we think it might work. Please give feedback."
That is exactly why everyone came here to read it; to find out new information about upcoming game modes (or at least, what we thought was going to be an article about "said" topic).
I'm starting to think CCP is regaining their crown as the King of Misdirection. Is this CCP Shanghai's fault? Last time I checked, CCP was at least somewhat dependable, but maybe that was just EVE Online. |
sammus420
Goonfeet Special Planetary Emergency Response Group
149
|
Posted - 2013.06.22 18:19:00 -
[59] - Quote
Maken Tosch wrote:Didn't CCP say they will bring it back one day? Why doesn't the dev blog mention something like that? And who were the bums that gave such terrible feedback that resulted in its removal?
There were calls to balance it more, but no one was calling for its outright removal, as it was a pretty cool game mode. But instead of balancing it, CCP outright removed it. |
JonnyAugust
Internal Error. Negative-Feedback
278
|
Posted - 2013.06.22 18:37:00 -
[60] - Quote
sammus420 wrote:Maken Tosch wrote:Didn't CCP say they will bring it back one day? Why doesn't the dev blog mention something like that? And who were the bums that gave such terrible feedback that resulted in its removal? There were calls to balance it more, but no one was calling for its outright removal, as it was a pretty cool game mode. But instead of balancing it, CCP outright removed it.
THIS. All CCP had to do was limit the number of tanks, make CRU's non-hackable, and make the freaken objective " Press Circle to Win!" instead of allowing tanks to blow up the freaken objectives.
|
|
ladwar
Dead Six Initiative Lokun Listamenn
656
|
Posted - 2013.06.22 20:23:00 -
[61] - Quote
so I was not the only one who was disappointed with this blog, noted. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
219
|
Posted - 2013.06.23 01:47:00 -
[62] - Quote
ladwar wrote:so I was not the only one who was disappointed with this blog, noted.
Yup I kind of was too |
DUST Fiend
OSG Planetary Operations Covert Intervention
3946
|
Posted - 2013.06.23 03:44:00 -
[63] - Quote
Did anyone else find it funny that the line "we listen to player feedback" was located directly above a picture of the assault drop ship?
Irony. Sweet, delicious irony. |
Baku Amad
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.06.23 05:02:00 -
[64] - Quote
I was a little disappointed But then I reread the blog and noted some important details throughout. Mainly the fact that it's when the maps load it's one giant map and we are contained within a battlefield.
One key part is that they note that for now the battlefield are separate. Which I take as they do have plans in place to open it up to travel between the battfields. But for now while it is possible any game mode they can use would spread the action out too thin which the current skirmish maps are already on the borderline of.
IMO the map sizes have a balanced size right now. What I see it taking is the addition of jets/jetties and possibly increased player count to accomplish this. They have already shown they can load the maps up, the are doing it currently. Basically this development post is a look back on what they have done and what is currently in place and a read between the lines look at what is planned for the future and reasons to why it's not here yet. It's far beyond ready for 1.2 So they are unable to go into detail But they can tease us for the next update. But I see it coming at soonest when they decide to release a new expansion. As this change along with new vehicles/weapons /suits /maps/outposts will change the game in such a drastic way as to make it seem new again. |
ladwar
Dead Six Initiative Lokun Listamenn
659
|
Posted - 2013.06.23 05:28:00 -
[65] - Quote
Baku Amad wrote:I was a little disappointed But then I reread the blog and noted some important details throughout. Mainly the fact that it's when the maps load it's one giant map and we are contained within a battlefield.
One key part is that they note that for now the battlefield are separate. Which I take as they do have plans in place to open it up to travel between the battfields. But for now while it is possible any game mode they can use would spread the action out too thin which the current skirmish maps are already on the borderline of.
IMO the map sizes have a balanced size right now. What I see it taking is the addition of jets/jetties and possibly increased player count to accomplish this. They have already shown they can load the maps up, the are doing it currently. Basically this development post is a look back on what they have done and what is currently in place and a read between the lines look at what is planned for the future and reasons to why it's not here yet. It's far beyond ready for 1.2 So they are unable to go into detail But they can tease us for the next update. But I see it coming at soonest when they decide to release a new expansion. As this change along with new vehicles/weapons /suits /maps/outposts will change the game in such a drastic way as to make it seem new again. to do that they would need a higher player base, no joke. I don't see player count going up. |
Baku Amad
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.06.23 06:10:00 -
[66] - Quote
ladwar wrote:Baku Amad wrote:I was a little disappointed But then I reread the blog and noted some important details throughout. Mainly the fact that it's when the maps load it's one giant map and we are contained within a battlefield.
One key part is that they note that for now the battlefield are separate. Which I take as they do have plans in place to open it up to travel between the battfields. But for now while it is possible any game mode they can use would spread the action out too thin which the current skirmish maps are already on the borderline of.
IMO the map sizes have a balanced size right now. What I see it taking is the addition of jets/jetties and possibly increased player count to accomplish this. They have already shown they can load the maps up, the are doing it currently. Basically this development post is a look back on what they have done and what is currently in place and a read between the lines look at what is planned for the future and reasons to why it's not here yet. It's far beyond ready for 1.2 So they are unable to go into detail But they can tease us for the next update. But I see it coming at soonest when they decide to release a new expansion. As this change along with new vehicles/weapons /suits /maps/outposts will change the game in such a drastic way as to make it seem new again. to do that they would need a higher player base, no joke. I don't see player count going up. I'm really not seeing numbers dropping though currently even though I know alot of long time players are leaving the game. More amd more people are coming in and enjoying the game But with the unfinished feel are leaving after a short time. Once new content is released and things are fixed any old and new players will come in. There's also a small fact of with the ps4 coming out there will still be a huge group of players still on ps3 for a couple years and most games released after that point for ps3 will probably be lackluster. That's when I think we will really start to see dust start to shine. And Polish itself up for the inevitable transition to ps4. Oh and sidenote when gaikai opens up it's ps3 service dust should bevopen to people that only own a ps4 as well. And considering ccp ran Eve on multiple versions of directx for awhile I think with Sony's permission which shouldn't be hard to get. The jump should be rather painless. Even though there will always be whiners and doomsayers. Most of whom are only looking at a small glimpse of information not the whole picture. Honestly many of doomsayers are causing exactly what they don't want to happen by saying that dust is dying turns many players away that would actually enjoy the game which contributes to the feelingbof death.
But basically what I'm trying to say is that dust is still very much alive. Its pulse might be slow and it was born premature and not quite fully developed But that's no reason to give up on it. With a little nourishment I can see dust exploding with life. |
Niuvo
The Phoenix Federation
30
|
Posted - 2013.06.23 06:19:00 -
[67] - Quote
I agree, is there any dev. blog in the future tense coming soon?_ No pun intended. |
Niuvo
The Phoenix Federation
30
|
Posted - 2013.06.23 06:23:00 -
[68] - Quote
Baku Amad wrote:[quote=ladwar][quote=Baku Amad]I But basically what I'm trying to say is that dust is still very much alive. Its pulse might be slow and it was born premature and not quite fully developed But that's no reason to give up on it. With a little nourishment I can see dust exploding with life. It will be an Oasis. |
Baku Amad
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.06.23 08:09:00 -
[69] - Quote
Niuvo wrote:I agree, is there any dev. blog in the future tense coming soon?_ No pun intended. I haunt seen any notices on anyobes twitters or around the forums what I am interested in is if we get the research lab that was shown to us last month. It sounded like they were trying to at least push that out for 1.2 and I think Alto of teams are trying to push stuff out it's just a matter of deadlines and Sony giving an OK. So I'm hoping to see more But not expecting it cause looking back through the development blogs it doesn't seem like many of the teams really report much. They seem to kinda leave it to people like ccp frame to come out and tell us we are giving you this. I think if more teams did frequent development blogs showing us bits of what's being worked on and explanations of why we are not getting them the community would be alot happier. The issue is in the fact we have been shown cool stuff and we've requested fixes and nones really stated why we have only seen very little of stuff been touched up on. A video like one showing the tools being used for world of darkness would help alot IMO. Give the community a little insight into what goes into making the changes we are asking for the challenges,complications and the general timeline of one bug fix from the start of developing till deployment. Now I know it changes depending on issue But a couple of examples would alleviate Alot of cancerous negative feedback. |
Asirius Medaius
Planetary Response Organization
3
|
Posted - 2013.06.23 11:22:00 -
[70] - Quote
Baku Amad wrote:ladwar wrote:Baku Amad wrote:I was a little disappointed But then I reread the blog and noted some important details throughout. Mainly the fact that it's when the maps load it's one giant map and we are contained within a battlefield.
One key part is that they note that for now the battlefield are separate. Which I take as they do have plans in place to open it up to travel between the battfields. But for now while it is possible any game mode they can use would spread the action out too thin which the current skirmish maps are already on the borderline of.
IMO the map sizes have a balanced size right now. What I see it taking is the addition of jets/jetties and possibly increased player count to accomplish this. They have already shown they can load the maps up, the are doing it currently. Basically this development post is a look back on what they have done and what is currently in place and a read between the lines look at what is planned for the future and reasons to why it's not here yet. It's far beyond ready for 1.2 So they are unable to go into detail But they can tease us for the next update. But I see it coming at soonest when they decide to release a new expansion. As this change along with new vehicles/weapons /suits /maps/outposts will change the game in such a drastic way as to make it seem new again. to do that they would need a higher player base, no joke. I don't see player count going up. I'm really not seeing numbers dropping though currently even though I know alot of long time players are leaving the game. More amd more people are coming in and enjoying the game But with the unfinished feel are leaving after a short time. Once new content is released and things are fixed any old and new players will come in. There's also a small fact of with the ps4 coming out there will still be a huge group of players still on ps3 for a couple years and most games released after that point for ps3 will probably be lackluster. That's when I think we will really start to see dust start to shine. And Polish itself up for the inevitable transition to ps4. Oh and sidenote when gaikai opens up it's ps3 service dust should bevopen to people that only own a ps4 as well. And considering ccp ran Eve on multiple versions of directx for awhile I think with Sony's permission which shouldn't be hard to get. The jump should be rather painless. Even though there will always be whiners and doomsayers. Most of whom are only looking at a small glimpse of information not the whole picture. Honestly many of doomsayers are causing exactly what they don't want to happen by saying that dust is dying turns many players away that would actually enjoy the game which contributes to the feelingbof death. But basically what I'm trying to say is that dust is still very much alive. Its pulse might be slow and it was born premature and not quite fully developed But that's no reason to give up on it. With a little nourishment I can see dust exploding with life.
To be honest, for the success of Dust 514 (which I do hope it finds, if CCP has enough competence in this matter), this needs to happen. The problem, though, is that CCP shouldn't have to resort to the strategy of exploiting these certain ideas in order to keep their player base; changes need to happen now, and they need to be very real. While your strategy sounds great on paper, you have what, about 5 to 7 thousand players MAX per day? These people might play Dust 514 again after it gets updated and they take a break from the game, but to be quite frank, about a third or more will just keep playing the games they are playing at the moment (which, at this rate, Destiny and Planetside will be polished months after release of the PS4, and Dust will still be on life support, but in a slightly less dead position).
I want Dust 514 to be successful, as an EVE Online player as well, but for this to happen, drastic changes need to occur in the community-corporation communication system, and furthermore, the haste of their actions to pursue ideas and balancing. |
|
Luther Mandrix
Planetary Response Organization
73
|
Posted - 2013.06.23 19:30:00 -
[71] - Quote
I would like a game mode of hallways and rooms and corridors to simulate fighting inside spaceships. All infantry combat. ! !_____ __| |___
________( _________ ____ ! | | ! | | _______! _________| | ______ ! | !________________________________| |
Luther Mandrix
Planetary Response Organization
73
|
Posted - 2013.06.23 19:36:00 -
[72] - Quote
Next game mode four teams of 12 in arena fighting |
juztjamezz smith
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.23 19:40:00 -
[73] - Quote
Before any thing else happens first we need an ambush mode that plays to 200 and not to 50 . Currently ambush is over too fast |
Wombat in combat
Internal Error. Negative-Feedback
44
|
Posted - 2013.06.23 21:15:00 -
[74] - Quote
Bring back Skirmish 1.0 and keep Skirmish 2.0 too. Introduce Ambush and Domination into PC. |
Fenix Alexarr
BurgezzE.T.F
14
|
Posted - 2013.06.24 18:17:00 -
[75] - Quote
Asirius Medaius wrote:Moonracer2000 wrote:I was kind of hoping the blog would talk about how CCP are working on creating new game modes and possibly hint at things they are working on. This just describes what we have already and what was taken out/changed since early beta.
There is no inside information here. I'd love it if they said something like "we are thinking about game mode X. Here is how we think it might work. Please give feedback." That is exactly why everyone came here to read it; to find out new information about upcoming game modes (or at least, what we thought was going to be an article about "said" topic). I'm starting to think CCP is regaining their crown as the King of Misdirection. Is this CCP Shanghai's fault? Last time I checked, CCP was at least somewhat dependable, but maybe that was just EVE Online.
quoted. for. truth. |
Nomed Deeps
The Exemplars
159
|
Posted - 2013.06.24 21:02:00 -
[76] - Quote
Besides just more maps for existing modes, I think this is first needed to hold current player interest. Once there is plenty of existing content, then look into new modes. To me, worrying about new modes before simply adding maps for existing modes is going to complicate things (and increase time to ship) on the dev side. |
Oso Peresoso
RisingSuns
25
|
Posted - 2013.06.25 04:09:00 -
[77] - Quote
Very informative, but its a sad excuse for what the blog should have been - a sneak peak at new game modes. |
kuma le tyran
Les Baleines sous Graviers Silent Ascension
3
|
Posted - 2013.06.25 14:41:00 -
[78] - Quote
And the "PVE" it's for christmas !?! |
Luk Manag
of Terror
27
|
Posted - 2013.06.25 20:05:00 -
[79] - Quote
Skirmish 1.0= you just needed a slight tweak to objective HP. Asymmetry= inevitable with small populations and zer0 SP matchmaking...you might as well give a team of random n00bs an advantageous position vs a team of proto pubstompers. Yes, sometimes the deck was double stacked against the losers, but those matches we over quickly, and when it worked it was amazing.
|
Corpus Aeterna
R'lyeh Bound
0
|
Posted - 2013.06.27 00:13:00 -
[80] - Quote
You guys gotta get PVE up and running. I got friends who would play but they just don't have the patience to bang their heads against the anvil of higher SP players. Plus I honestly need something else to do. I love the game play but even if you add new game modes it will only give us about a week maybe two of that new feeling. |
|
PLANETSIDETOOonPS4
Brutor Vanguard Minmatar Republic
0
|
Posted - 2013.06.27 01:49:00 -
[81] - Quote
juztjamezz smith wrote:Before any thing else happens first we need an ambush mode that plays to 200 and not to 50 . Currentl y ambush is over too fast
Your right ambush clone count SHOULD BE TOP PRIORITY. |
Adan Montano Pietsch
Ahrendee Frontlinez Omega Commission
1
|
Posted - 2013.07.08 03:17:00 -
[82] - Quote
CCP Frame wrote:CCP Tigris, CCP Stiffneck and CCP LogicLoop just published their brand new DUST 514 level design dev blog - Developing Game Mode Variations! Feel free to use this thread for your feedback regarding this dev blog! We hope you enjoyed the read.
what if instead of destroying each others mcc we try to hijack it, i mean imagine having a battle inside the mcc itself. This could bring hmgs to a better use and bring a new game mode, so your killing two birds with one stone |
RoosterX2
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.07.09 20:04:00 -
[83] - Quote
I have herd MAG's name dropped here and on the game. I was always partial to the 3 team Medley going for objectives.
I also was fond of the Armored mode they rolled out with at the end. Or maybe an all out vehicle war where you cant exit out of the vehicle.
I also liked how MAG you had to do pre objective to get to the main objective. This Capture the flag stuff is fun but a little pre school. i.e. obj. 1 is to cut power to defensive systems like gates and turrets, obj. 2 is to take over resources like mining strong holds or the laser drills.
8v8 sqdvsqd would be fun too on smaller maps.... |
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