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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
ladwar
Dead Six Initiative Lokun Listamenn
656
|
Posted - 2013.06.22 20:23:00 -
[61] - Quote
so I was not the only one who was disappointed with this blog, noted. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
219
|
Posted - 2013.06.23 01:47:00 -
[62] - Quote
ladwar wrote:so I was not the only one who was disappointed with this blog, noted.
Yup I kind of was too |
DUST Fiend
OSG Planetary Operations Covert Intervention
3946
|
Posted - 2013.06.23 03:44:00 -
[63] - Quote
Did anyone else find it funny that the line "we listen to player feedback" was located directly above a picture of the assault drop ship?
Irony. Sweet, delicious irony. |
Baku Amad
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.06.23 05:02:00 -
[64] - Quote
I was a little disappointed But then I reread the blog and noted some important details throughout. Mainly the fact that it's when the maps load it's one giant map and we are contained within a battlefield.
One key part is that they note that for now the battlefield are separate. Which I take as they do have plans in place to open it up to travel between the battfields. But for now while it is possible any game mode they can use would spread the action out too thin which the current skirmish maps are already on the borderline of.
IMO the map sizes have a balanced size right now. What I see it taking is the addition of jets/jetties and possibly increased player count to accomplish this. They have already shown they can load the maps up, the are doing it currently. Basically this development post is a look back on what they have done and what is currently in place and a read between the lines look at what is planned for the future and reasons to why it's not here yet. It's far beyond ready for 1.2 So they are unable to go into detail But they can tease us for the next update. But I see it coming at soonest when they decide to release a new expansion. As this change along with new vehicles/weapons /suits /maps/outposts will change the game in such a drastic way as to make it seem new again. |
ladwar
Dead Six Initiative Lokun Listamenn
659
|
Posted - 2013.06.23 05:28:00 -
[65] - Quote
Baku Amad wrote:I was a little disappointed But then I reread the blog and noted some important details throughout. Mainly the fact that it's when the maps load it's one giant map and we are contained within a battlefield.
One key part is that they note that for now the battlefield are separate. Which I take as they do have plans in place to open it up to travel between the battfields. But for now while it is possible any game mode they can use would spread the action out too thin which the current skirmish maps are already on the borderline of.
IMO the map sizes have a balanced size right now. What I see it taking is the addition of jets/jetties and possibly increased player count to accomplish this. They have already shown they can load the maps up, the are doing it currently. Basically this development post is a look back on what they have done and what is currently in place and a read between the lines look at what is planned for the future and reasons to why it's not here yet. It's far beyond ready for 1.2 So they are unable to go into detail But they can tease us for the next update. But I see it coming at soonest when they decide to release a new expansion. As this change along with new vehicles/weapons /suits /maps/outposts will change the game in such a drastic way as to make it seem new again. to do that they would need a higher player base, no joke. I don't see player count going up. |
Baku Amad
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.06.23 06:10:00 -
[66] - Quote
ladwar wrote:Baku Amad wrote:I was a little disappointed But then I reread the blog and noted some important details throughout. Mainly the fact that it's when the maps load it's one giant map and we are contained within a battlefield.
One key part is that they note that for now the battlefield are separate. Which I take as they do have plans in place to open it up to travel between the battfields. But for now while it is possible any game mode they can use would spread the action out too thin which the current skirmish maps are already on the borderline of.
IMO the map sizes have a balanced size right now. What I see it taking is the addition of jets/jetties and possibly increased player count to accomplish this. They have already shown they can load the maps up, the are doing it currently. Basically this development post is a look back on what they have done and what is currently in place and a read between the lines look at what is planned for the future and reasons to why it's not here yet. It's far beyond ready for 1.2 So they are unable to go into detail But they can tease us for the next update. But I see it coming at soonest when they decide to release a new expansion. As this change along with new vehicles/weapons /suits /maps/outposts will change the game in such a drastic way as to make it seem new again. to do that they would need a higher player base, no joke. I don't see player count going up. I'm really not seeing numbers dropping though currently even though I know alot of long time players are leaving the game. More amd more people are coming in and enjoying the game But with the unfinished feel are leaving after a short time. Once new content is released and things are fixed any old and new players will come in. There's also a small fact of with the ps4 coming out there will still be a huge group of players still on ps3 for a couple years and most games released after that point for ps3 will probably be lackluster. That's when I think we will really start to see dust start to shine. And Polish itself up for the inevitable transition to ps4. Oh and sidenote when gaikai opens up it's ps3 service dust should bevopen to people that only own a ps4 as well. And considering ccp ran Eve on multiple versions of directx for awhile I think with Sony's permission which shouldn't be hard to get. The jump should be rather painless. Even though there will always be whiners and doomsayers. Most of whom are only looking at a small glimpse of information not the whole picture. Honestly many of doomsayers are causing exactly what they don't want to happen by saying that dust is dying turns many players away that would actually enjoy the game which contributes to the feelingbof death.
But basically what I'm trying to say is that dust is still very much alive. Its pulse might be slow and it was born premature and not quite fully developed But that's no reason to give up on it. With a little nourishment I can see dust exploding with life. |
Niuvo
The Phoenix Federation
30
|
Posted - 2013.06.23 06:19:00 -
[67] - Quote
I agree, is there any dev. blog in the future tense coming soon?_ No pun intended. |
Niuvo
The Phoenix Federation
30
|
Posted - 2013.06.23 06:23:00 -
[68] - Quote
Baku Amad wrote:[quote=ladwar][quote=Baku Amad]I But basically what I'm trying to say is that dust is still very much alive. Its pulse might be slow and it was born premature and not quite fully developed But that's no reason to give up on it. With a little nourishment I can see dust exploding with life. It will be an Oasis. |
Baku Amad
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.06.23 08:09:00 -
[69] - Quote
Niuvo wrote:I agree, is there any dev. blog in the future tense coming soon?_ No pun intended. I haunt seen any notices on anyobes twitters or around the forums what I am interested in is if we get the research lab that was shown to us last month. It sounded like they were trying to at least push that out for 1.2 and I think Alto of teams are trying to push stuff out it's just a matter of deadlines and Sony giving an OK. So I'm hoping to see more But not expecting it cause looking back through the development blogs it doesn't seem like many of the teams really report much. They seem to kinda leave it to people like ccp frame to come out and tell us we are giving you this. I think if more teams did frequent development blogs showing us bits of what's being worked on and explanations of why we are not getting them the community would be alot happier. The issue is in the fact we have been shown cool stuff and we've requested fixes and nones really stated why we have only seen very little of stuff been touched up on. A video like one showing the tools being used for world of darkness would help alot IMO. Give the community a little insight into what goes into making the changes we are asking for the challenges,complications and the general timeline of one bug fix from the start of developing till deployment. Now I know it changes depending on issue But a couple of examples would alleviate Alot of cancerous negative feedback. |
Asirius Medaius
Planetary Response Organization
3
|
Posted - 2013.06.23 11:22:00 -
[70] - Quote
Baku Amad wrote:ladwar wrote:Baku Amad wrote:I was a little disappointed But then I reread the blog and noted some important details throughout. Mainly the fact that it's when the maps load it's one giant map and we are contained within a battlefield.
One key part is that they note that for now the battlefield are separate. Which I take as they do have plans in place to open it up to travel between the battfields. But for now while it is possible any game mode they can use would spread the action out too thin which the current skirmish maps are already on the borderline of.
IMO the map sizes have a balanced size right now. What I see it taking is the addition of jets/jetties and possibly increased player count to accomplish this. They have already shown they can load the maps up, the are doing it currently. Basically this development post is a look back on what they have done and what is currently in place and a read between the lines look at what is planned for the future and reasons to why it's not here yet. It's far beyond ready for 1.2 So they are unable to go into detail But they can tease us for the next update. But I see it coming at soonest when they decide to release a new expansion. As this change along with new vehicles/weapons /suits /maps/outposts will change the game in such a drastic way as to make it seem new again. to do that they would need a higher player base, no joke. I don't see player count going up. I'm really not seeing numbers dropping though currently even though I know alot of long time players are leaving the game. More amd more people are coming in and enjoying the game But with the unfinished feel are leaving after a short time. Once new content is released and things are fixed any old and new players will come in. There's also a small fact of with the ps4 coming out there will still be a huge group of players still on ps3 for a couple years and most games released after that point for ps3 will probably be lackluster. That's when I think we will really start to see dust start to shine. And Polish itself up for the inevitable transition to ps4. Oh and sidenote when gaikai opens up it's ps3 service dust should bevopen to people that only own a ps4 as well. And considering ccp ran Eve on multiple versions of directx for awhile I think with Sony's permission which shouldn't be hard to get. The jump should be rather painless. Even though there will always be whiners and doomsayers. Most of whom are only looking at a small glimpse of information not the whole picture. Honestly many of doomsayers are causing exactly what they don't want to happen by saying that dust is dying turns many players away that would actually enjoy the game which contributes to the feelingbof death. But basically what I'm trying to say is that dust is still very much alive. Its pulse might be slow and it was born premature and not quite fully developed But that's no reason to give up on it. With a little nourishment I can see dust exploding with life.
To be honest, for the success of Dust 514 (which I do hope it finds, if CCP has enough competence in this matter), this needs to happen. The problem, though, is that CCP shouldn't have to resort to the strategy of exploiting these certain ideas in order to keep their player base; changes need to happen now, and they need to be very real. While your strategy sounds great on paper, you have what, about 5 to 7 thousand players MAX per day? These people might play Dust 514 again after it gets updated and they take a break from the game, but to be quite frank, about a third or more will just keep playing the games they are playing at the moment (which, at this rate, Destiny and Planetside will be polished months after release of the PS4, and Dust will still be on life support, but in a slightly less dead position).
I want Dust 514 to be successful, as an EVE Online player as well, but for this to happen, drastic changes need to occur in the community-corporation communication system, and furthermore, the haste of their actions to pursue ideas and balancing. |
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Luther Mandrix
Planetary Response Organization
73
|
Posted - 2013.06.23 19:30:00 -
[71] - Quote
I would like a game mode of hallways and rooms and corridors to simulate fighting inside spaceships. All infantry combat. ! !_____ __| |___
________( _________ ____ ! | | ! | | _______! _________| | ______ ! | !________________________________| |
Luther Mandrix
Planetary Response Organization
73
|
Posted - 2013.06.23 19:36:00 -
[72] - Quote
Next game mode four teams of 12 in arena fighting |
juztjamezz smith
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.23 19:40:00 -
[73] - Quote
Before any thing else happens first we need an ambush mode that plays to 200 and not to 50 . Currently ambush is over too fast |
Wombat in combat
Internal Error. Negative-Feedback
44
|
Posted - 2013.06.23 21:15:00 -
[74] - Quote
Bring back Skirmish 1.0 and keep Skirmish 2.0 too. Introduce Ambush and Domination into PC. |
Fenix Alexarr
BurgezzE.T.F
14
|
Posted - 2013.06.24 18:17:00 -
[75] - Quote
Asirius Medaius wrote:Moonracer2000 wrote:I was kind of hoping the blog would talk about how CCP are working on creating new game modes and possibly hint at things they are working on. This just describes what we have already and what was taken out/changed since early beta.
There is no inside information here. I'd love it if they said something like "we are thinking about game mode X. Here is how we think it might work. Please give feedback." That is exactly why everyone came here to read it; to find out new information about upcoming game modes (or at least, what we thought was going to be an article about "said" topic). I'm starting to think CCP is regaining their crown as the King of Misdirection. Is this CCP Shanghai's fault? Last time I checked, CCP was at least somewhat dependable, but maybe that was just EVE Online.
quoted. for. truth. |
Nomed Deeps
The Exemplars
159
|
Posted - 2013.06.24 21:02:00 -
[76] - Quote
Besides just more maps for existing modes, I think this is first needed to hold current player interest. Once there is plenty of existing content, then look into new modes. To me, worrying about new modes before simply adding maps for existing modes is going to complicate things (and increase time to ship) on the dev side. |
Oso Peresoso
RisingSuns
25
|
Posted - 2013.06.25 04:09:00 -
[77] - Quote
Very informative, but its a sad excuse for what the blog should have been - a sneak peak at new game modes. |
kuma le tyran
Les Baleines sous Graviers Silent Ascension
3
|
Posted - 2013.06.25 14:41:00 -
[78] - Quote
And the "PVE" it's for christmas !?! |
Luk Manag
of Terror
27
|
Posted - 2013.06.25 20:05:00 -
[79] - Quote
Skirmish 1.0= you just needed a slight tweak to objective HP. Asymmetry= inevitable with small populations and zer0 SP matchmaking...you might as well give a team of random n00bs an advantageous position vs a team of proto pubstompers. Yes, sometimes the deck was double stacked against the losers, but those matches we over quickly, and when it worked it was amazing.
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Corpus Aeterna
R'lyeh Bound
0
|
Posted - 2013.06.27 00:13:00 -
[80] - Quote
You guys gotta get PVE up and running. I got friends who would play but they just don't have the patience to bang their heads against the anvil of higher SP players. Plus I honestly need something else to do. I love the game play but even if you add new game modes it will only give us about a week maybe two of that new feeling. |
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PLANETSIDETOOonPS4
Brutor Vanguard Minmatar Republic
0
|
Posted - 2013.06.27 01:49:00 -
[81] - Quote
juztjamezz smith wrote:Before any thing else happens first we need an ambush mode that plays to 200 and not to 50 . Currentl y ambush is over too fast
Your right ambush clone count SHOULD BE TOP PRIORITY. |
Adan Montano Pietsch
Ahrendee Frontlinez Omega Commission
1
|
Posted - 2013.07.08 03:17:00 -
[82] - Quote
CCP Frame wrote:CCP Tigris, CCP Stiffneck and CCP LogicLoop just published their brand new DUST 514 level design dev blog - Developing Game Mode Variations! Feel free to use this thread for your feedback regarding this dev blog! We hope you enjoyed the read.
what if instead of destroying each others mcc we try to hijack it, i mean imagine having a battle inside the mcc itself. This could bring hmgs to a better use and bring a new game mode, so your killing two birds with one stone |
RoosterX2
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.07.09 20:04:00 -
[83] - Quote
I have herd MAG's name dropped here and on the game. I was always partial to the 3 team Medley going for objectives.
I also was fond of the Armored mode they rolled out with at the end. Or maybe an all out vehicle war where you cant exit out of the vehicle.
I also liked how MAG you had to do pre objective to get to the main objective. This Capture the flag stuff is fun but a little pre school. i.e. obj. 1 is to cut power to defensive systems like gates and turrets, obj. 2 is to take over resources like mining strong holds or the laser drills.
8v8 sqdvsqd would be fun too on smaller maps.... |
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