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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
130
|
Posted - 2013.06.21 01:59:00 -
[1] - Quote
. As you may or may or may not know, when you see me or other (good) tankers in a ambush or skirmish without a tank you see them go like what 3-15 or 0-11? and i make about 150k isk a match and that's about 1/5th my tank, so it takes me 5 skirmish or 5 ambushes to make up for a tank i lost because some dude soloed me which is most likely the case. I spent 7 mil sp in my tanks and when im out of them im using miilita noob gear whcih explains for my .68 k/d Just because you saw us go 25-0 in a match you complain like a bit*ch not knowing that one of your teammates with one proto av weapon could have vaporized us in seconds even if we were careful and you must also know that most av weapons out-range the most commonly used blaster. Why the FU*K do you always ask to buff yourself or nerf our tanks? just why? you spent fking 1.5mil sp to get proto av and now you are able to destroy vets that spent 7 mil sp into their tanks and yet you still complain. 80% of the time i dont take my tank out even though i have one just because i know you have proto av i accept defeat and go 0-11 because i rather go 0-11 than loose a 800k isk gunnlogi or my enforcer that is 2.5 mil. to tell you the truth i rather be you guys right now, at least you make a sht load of money from killing one good madrugar or gunnlogi. And yet you still ask to nerf us... please just stop...
im not asking for nerf or buff.... fux paragraphs!! |
Kane Fyea
DUST University Ivy League
398
|
Posted - 2013.06.21 02:03:00 -
[2] - Quote
Anmol Singh wrote:. As you may or may or may not know, when you see me or other (good) tankers in a ambush or skirmish without a tank you see them go like what 3-15 or 0-11? and i make about 150k isk a match and that's about 1/5th my tank, so it takes me 5 skirmish or 5 ambushes to make up for a tank i lost because some dude soloed me which is most likely the case. I spent 7 mil sp in my tanks and when im out of them im using miilita noob gear whcih explains for my .68 k/d Just because you saw us go 25-0 in a match you complain like a bit*ch not knowing that one of your teammates with one proto av weapon could have vaporized us in seconds even if we were careful and you must also know that most av weapons out-range the most commonly used blaster. Why the FU*K do you always ask to buff yourself or nerf our tanks? just why? you spent fking 1.5mil sp to get proto av and now you are able to destroy vets that spent 7 mil sp into their tanks and yet you still complain. 80% of the time i dont take my tank out even though i have one just because i know you have proto av i accept defeat and go 0-11 because i rather go 0-11 than loose a 800k isk gunnlogi or my enforcer that is 2.5 mil. to tell you the truth i rather be you guys right now, at least you make a sht load of money from killing one good madrugar or gunnlogi. And yet you still ask to nerf us... please just stop...
im not asking for nerf or buff.... fux paragraphs!! Your a dumbass. AVers aren't the ones trying to get you nerfed. Any person skilled into AV can see tanks are UP against ADV or higher AV.
The people who get you nerfed are the assaults not us. |
Severance Pay
Purgatorium of the Damned League of Infamy
437
|
Posted - 2013.06.21 02:05:00 -
[3] - Quote
Well what I did(I suggest everyone try this), I skilled my suit first then my weapon, now I am skilling my vehicle. Now I pretty much rock at everything cuz I am cross specced in infantry and vehicles.
If you don't want to suck terribly when you need to farm isk I recommend skilling infantry first. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
130
|
Posted - 2013.06.21 02:05:00 -
[4] - Quote
Kane Fyea wrote:Anmol Singh wrote:. As you may or may or may not know, when you see me or other (good) tankers in a ambush or skirmish without a tank you see them go like what 3-15 or 0-11? and i make about 150k isk a match and that's about 1/5th my tank, so it takes me 5 skirmish or 5 ambushes to make up for a tank i lost because some dude soloed me which is most likely the case. I spent 7 mil sp in my tanks and when im out of them im using miilita noob gear whcih explains for my .68 k/d Just because you saw us go 25-0 in a match you complain like a bit*ch not knowing that one of your teammates with one proto av weapon could have vaporized us in seconds even if we were careful and you must also know that most av weapons out-range the most commonly used blaster. Why the FU*K do you always ask to buff yourself or nerf our tanks? just why? you spent fking 1.5mil sp to get proto av and now you are able to destroy vets that spent 7 mil sp into their tanks and yet you still complain. 80% of the time i dont take my tank out even though i have one just because i know you have proto av i accept defeat and go 0-11 because i rather go 0-11 than loose a 800k isk gunnlogi or my enforcer that is 2.5 mil. to tell you the truth i rather be you guys right now, at least you make a sht load of money from killing one good madrugar or gunnlogi. And yet you still ask to nerf us... please just stop...
im not asking for nerf or buff.... fux paragraphs!! Your a dumbass. AVers aren't the ones trying to get you nerfed. Any person skilled into AV can see tanks are UP against ADV or higher AV. The people who get you nerfed are the assaults not us.
i meant assault that's is why i said "one of your teammates with one proto av weapon could have vaporized us in seconds even if we were careful and you must also know that most av weapons out-range the most commonly used blaster"
sorry my mistake, thanks for the harsh feedback... |
Kane Fyea
DUST University Ivy League
398
|
Posted - 2013.06.21 02:06:00 -
[5] - Quote
Severance Pay wrote:Well what I did(I suggest everyone try this), I skilled my suit first then my weapon, now I am skilling my vehicle. Now I pretty much rock at everything cuz I am cross specced in infantry and vehicles.
If you don't want to suck terribly when you need to farm isk I recommend skilling infantry first. Core skills > Rest |
Void Echo
Internal Error. Negative-Feedback
246
|
Posted - 2013.06.21 02:08:00 -
[6] - Quote
I should have called for AV and Vehicles to come together to stand against assaulters... perhaps that wouldv been better.. |
Taurion Bruni
Nightingale Logistics Pty Ltd
62
|
Posted - 2013.06.21 02:11:00 -
[7] - Quote
vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op |
Colonel Killar
DUST CORE DARKSTAR ARMY
17
|
Posted - 2013.06.21 02:13:00 -
[8] - Quote
Kane Fyea wrote:Anmol Singh wrote:. As you may or may or may not know, when you see me or other (good) tankers in a ambush or skirmish without a tank you see them go like what 3-15 or 0-11? and i make about 150k isk a match and that's about 1/5th my tank, so it takes me 5 skirmish or 5 ambushes to make up for a tank i lost because some dude soloed me which is most likely the case. I spent 7 mil sp in my tanks and when im out of them im using miilita noob gear whcih explains for my .68 k/d Just because you saw us go 25-0 in a match you complain like a bit*ch not knowing that one of your teammates with one proto av weapon could have vaporized us in seconds even if we were careful and you must also know that most av weapons out-range the most commonly used blaster. Why the FU*K do you always ask to buff yourself or nerf our tanks? just why? you spent fking 1.5mil sp to get proto av and now you are able to destroy vets that spent 7 mil sp into their tanks and yet you still complain. 80% of the time i dont take my tank out even though i have one just because i know you have proto av i accept defeat and go 0-11 because i rather go 0-11 than loose a 800k isk gunnlogi or my enforcer that is 2.5 mil. to tell you the truth i rather be you guys right now, at least you make a sht load of money from killing one good madrugar or gunnlogi. And yet you still ask to nerf us... please just stop...
im not asking for nerf or buff.... fux paragraphs!! Your a dumbass. AVers aren't the ones trying to get you nerfed. Any person skilled into AV can see tanks are UP against ADV or higher AV. The people who get you nerfed are the assaults not us. Also we have modules too you know. Oh and suits. AV ers are fine but those with no AV are the ones who QQ |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
130
|
Posted - 2013.06.21 02:14:00 -
[9] - Quote
Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op
get the fk off the this thread, your skills and intelligence in this game is invalid, i bet your one of those nubs that believes that a gunnlogi is 10x better than a sica... |
Kane Fyea
DUST University Ivy League
401
|
Posted - 2013.06.21 02:16:00 -
[10] - Quote
Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just fucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods) |
|
Void Echo
Internal Error. Negative-Feedback
248
|
Posted - 2013.06.21 02:18:00 -
[11] - Quote
Anmol Singh wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op get the fk off the this thread, your skills and intelligence in this game is invalid, i bet your one of those nubs that believes that a gunnlogi is 10x better than a sica...
but gunnlogis are better than sicas, there a higher tier tank. but the enforcers are ****. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
174
|
Posted - 2013.06.21 02:18:00 -
[12] - Quote
Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op
But you just want to drive your tank solo and kill everything.....See the problem here? |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
|
Posted - 2013.06.21 02:19:00 -
[13] - Quote
Kane Fyea wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just f ucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods)
so i loose my 800k tank to your 60k proto gear? hmmm interesting.. what we need is proto tanks, enforcers cost too much, they cost 1mil more isk for one more low module and 50 hp less shield... |
Void Echo
Internal Error. Negative-Feedback
248
|
Posted - 2013.06.21 02:19:00 -
[14] - Quote
Kane Fyea wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just f ucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods)
it should take a minimum of 2 av guys to kill a tank except for when is proto vs standard or militia, then the prototype should win. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
|
Posted - 2013.06.21 02:20:00 -
[15] - Quote
Void Echo wrote:Kane Fyea wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just f ucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods) it should take a minimum of 2 av guys to kill a tank except for when is proto vs standard or militia, then the prototype should win.
STD tanks are the the best tanks in the game.... the enforcer can go suck a big one cuz it sucks...
STD tank requires 3-4x the sp than it does to get into proto av, the way to fix this is make sp requirements for av increase and also the price so their is a risk to going up against a tank... |
Void Echo
Internal Error. Negative-Feedback
248
|
Posted - 2013.06.21 02:22:00 -
[16] - Quote
Another Heavy SOB wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op But you just want to drive your tank solo and kill everything.....See the problem here?
yeah the problem is you think a dropsuit should equal a 40 ton machine. but in seriousness, solo drivers can be deadly if we know what were doing, if we have randoms in our small turrets, that basically still counts as 1 pilot and empty turrets, but if there are liable people in the small turrets then things go a different story. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
|
Posted - 2013.06.21 02:22:00 -
[17] - Quote
Another Heavy SOB wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op But you just want to drive your tank solo and kill everything.....See the problem here? but you just and to run your cheap AV fit and solo and kill all tanks..... see the problem here? |
Void Echo
Internal Error. Negative-Feedback
248
|
Posted - 2013.06.21 02:23:00 -
[18] - Quote
Anmol Singh wrote:Void Echo wrote:Kane Fyea wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just f ucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods) it should take a minimum of 2 av guys to kill a tank except for when is proto vs standard or militia, then the prototype should win. STD tanks are the the best tanks in the game.... the enforcer can go suck a big one cuz it sucks... STD tank requires 3-4x the sp than it does to get into proto av, the way to fix this is make sp requirements for av increase and also the price so their is a risk to going up against a tank...
the infantry wont go for this therefore wont be implemented into the game, but anything that nerfs tanks will be instantly supported by infantry therefore gets implemented. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2000
|
Posted - 2013.06.21 02:23:00 -
[19] - Quote
Just so we're clear, it's people that don't HAV a heart like this guy trying to keep tanks down. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
|
Posted - 2013.06.21 02:23:00 -
[20] - Quote
Void Echo wrote:Another Heavy SOB wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op But you just want to drive your tank solo and kill everything.....See the problem here? yeah the problem is you think a dropsuit should equal a 40 ton machine. but in seriousness, solo drivers can be deadly if we know what were doing, if we have randoms in our small turrets, that basically still counts as 1 pilot and empty turrets, but if there are liable people in the small turrets then things go a different story.
true squad mates save me quite a few times, they are good spotters... |
|
Kane Fyea
DUST University Ivy League
401
|
Posted - 2013.06.21 02:24:00 -
[21] - Quote
Anmol Singh wrote:Void Echo wrote:Kane Fyea wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just f ucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods) it should take a minimum of 2 av guys to kill a tank except for when is proto vs standard or militia, then the prototype should win. STD tanks are the the best tanks in the game.... the enforcer can go suck a big one cuz it sucks... STD tank requires 3-4x the sp than it does to get into proto av, the way to fix this is make sp requirements for av increase and also the price so their is a risk to going up against a tank... Enforcers are standard tanks. |
Void Echo
Internal Error. Negative-Feedback
248
|
Posted - 2013.06.21 02:25:00 -
[22] - Quote
Anmol Singh wrote:Void Echo wrote:Another Heavy SOB wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op But you just want to drive your tank solo and kill everything.....See the problem here? yeah the problem is you think a dropsuit should equal a 40 ton machine. but in seriousness, solo drivers can be deadly if we know what were doing, if we have randoms in our small turrets, that basically still counts as 1 pilot and empty turrets, but if there are liable people in the small turrets then things go a different story. true squad mates save me quite a few times, they are good spotters...
so you agree that random blues in the 2 small turrets are useless? |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
|
Posted - 2013.06.21 02:26:00 -
[23] - Quote
Kane Fyea wrote:Anmol Singh wrote:Void Echo wrote:Kane Fyea wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just f ucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods) it should take a minimum of 2 av guys to kill a tank except for when is proto vs standard or militia, then the prototype should win. STD tanks are the the best tanks in the game.... the enforcer can go suck a big one cuz it sucks... STD tank requires 3-4x the sp than it does to get into proto av, the way to fix this is make sp requirements for av increase and also the price so their is a risk to going up against a tank... Enforcers are standard tanks.
then why do they show up a pro when i point to them or do you mean by statistics as in ehp and repping speed.. |
Kane Fyea
DUST University Ivy League
401
|
Posted - 2013.06.21 02:26:00 -
[24] - Quote
Anmol Singh wrote:Kane Fyea wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just f ucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods) so i loose my 800k tank to your 60k proto gear? hmmm interesting.. what we need is proto tanks, enforcers cost too much, they cost 1mil more isk for one more low module and 50 hp less shield... MY 60K PROTO GEAR. My AV suit costs me 148k isk a pop so you can fk off.
If your a half decent tanker you can usually kill me at least 1-3 times. Sometimes I don't even destroy your tank either. |
Void Echo
Internal Error. Negative-Feedback
248
|
Posted - 2013.06.21 02:27:00 -
[25] - Quote
Kane Fyea wrote:Anmol Singh wrote:Void Echo wrote:Kane Fyea wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just f ucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods) it should take a minimum of 2 av guys to kill a tank except for when is proto vs standard or militia, then the prototype should win. STD tanks are the the best tanks in the game.... the enforcer can go suck a big one cuz it sucks... STD tank requires 3-4x the sp than it does to get into proto av, the way to fix this is make sp requirements for av increase and also the price so their is a risk to going up against a tank... Enforcers are standard tanks.
Militia HAVs
Vayu & Falchion
Standard HAVs
Sica & Soma
Advanced HAVs
Gunnlogi & Madrugar |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
|
Posted - 2013.06.21 02:27:00 -
[26] - Quote
Void Echo wrote:Anmol Singh wrote:Void Echo wrote:Another Heavy SOB wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op But you just want to drive your tank solo and kill everything.....See the problem here? yeah the problem is you think a dropsuit should equal a 40 ton machine. but in seriousness, solo drivers can be deadly if we know what were doing, if we have randoms in our small turrets, that basically still counts as 1 pilot and empty turrets, but if there are liable people in the small turrets then things go a different story. true squad mates save me quite a few times, they are good spotters... so you agree that random blues in the 2 small turrets are useless? totally, sometimes i have to wait a whole match to recall my tank, i normally recall when i know their is proto av or a tank out their with a rail.. |
Kane Fyea
DUST University Ivy League
401
|
Posted - 2013.06.21 02:27:00 -
[27] - Quote
Anmol Singh wrote:Kane Fyea wrote:Anmol Singh wrote:Void Echo wrote:Kane Fyea wrote: That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just fucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods)
it should take a minimum of 2 av guys to kill a tank except for when is proto vs standard or militia, then the prototype should win. STD tanks are the the best tanks in the game.... the enforcer can go suck a big one cuz it sucks... STD tank requires 3-4x the sp than it does to get into proto av, the way to fix this is make sp requirements for av increase and also the price so their is a risk to going up against a tank... Enforcers are standard tanks. then why do they show up a pro when i point to them or do you mean by statistics as in ehp and repping speed.. CCP have said that it doesn't show the correct level for tanks. They are standard tanks though. |
Promethius Franklin
DUST University Ivy League
12
|
Posted - 2013.06.21 02:28:00 -
[28] - Quote
Anmol Singh wrote:Void Echo wrote:Kane Fyea wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just f ucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods) it should take a minimum of 2 av guys to kill a tank except for when is proto vs standard or militia, then the prototype should win. STD tanks are the the best tanks in the game.... the enforcer can go suck a big one cuz it sucks... STD tank requires 3-4x the sp than it does to get into proto av, the way to fix this is make sp requirements for av increase and also the price so their is a risk to going up against a tank... Let me do to you in your tank with a single shot what tankers do to my suits and we have a deal. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
|
Posted - 2013.06.21 02:28:00 -
[29] - Quote
Kane Fyea wrote:Anmol Singh wrote:Kane Fyea wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just f ucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods) so i loose my 800k tank to your 60k proto gear? hmmm interesting.. what we need is proto tanks, enforcers cost too much, they cost 1mil more isk for one more low module and 50 hp less shield... MY 60K PROTO GEAR. My AV suit costs me 148k isk a pop so you can fk off. If your a half decent tanker you can usually kill me at least 1-3 times. Sometimes I don't even destroy your tank either. who fking needs a 148k isk suit, i have std av and i can go r*pe madrugars and gunnlogis with a 50k isk suit... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
210
|
Posted - 2013.06.21 02:29:00 -
[30] - Quote
Anmol Singh wrote:. As you may or may or may not know, when you see me or other (good) tankers in a ambush or skirmish without a tank you see them go like what 3-15 or 0-11? and i make about 150k isk a match and that's about 1/5th my tank, so it takes me 5 skirmish or 5 ambushes to make up for a tank i lost because some dude soloed me which is most likely the case. I spent 7 mil sp in my tanks and when im out of them im using miilita noob gear whcih explains for my .68 k/d Just because you saw us go 25-0 in a match you complain like a bit*ch not knowing that one of your teammates with one proto av weapon could have vaporized us in seconds even if we were careful and you must also know that most av weapons out-range the most commonly used blaster. Why the FU*K do you always ask to buff yourself or nerf our tanks? just why? you spent fking 1.5mil sp to get proto av and now you are able to destroy vets that spent 7 mil sp into their tanks and yet you still complain. 80% of the time i dont take my tank out even though i have one just because i know you have proto av i accept defeat and go 0-11 because i rather go 0-11 than loose a 800k isk gunnlogi or my enforcer that is 2.5 mil. to tell you the truth i rather be you guys right now, at least you make a sht load of money from killing one good madrugar or gunnlogi. And yet you still ask to nerf us... please just stop...
im not asking for nerf or buff.... fux paragraphs!!
I wont complain I'll just look for that chance to take you down later. Tank hunting is one of the most interesting thing in this game while still trying to be effective against ground troops.
Anyway the better you are the longer the hunt. |
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Void Echo
Internal Error. Negative-Feedback
248
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Posted - 2013.06.21 02:29:00 -
[31] - Quote
Anmol Singh wrote: then why do they show up a pro when i point to them or do you mean by statistics as in ehp and repping speed..
I base my argument on the fact that they cost twice as much as real tanks (Gunnlogo, madrugar) yet have nearly the same stats as the militia tanks maybe even a little less than militia tanks, therefore they are just expensive militia tanks. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
|
Posted - 2013.06.21 02:29:00 -
[32] - Quote
Promethius Franklin wrote:Anmol Singh wrote:Void Echo wrote:Kane Fyea wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just f ucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods) it should take a minimum of 2 av guys to kill a tank except for when is proto vs standard or militia, then the prototype should win. STD tanks are the the best tanks in the game.... the enforcer can go suck a big one cuz it sucks... STD tank requires 3-4x the sp than it does to get into proto av, the way to fix this is make sp requirements for av increase and also the price so their is a risk to going up against a tank... Let me do to you in your tank with a single shot what tankers do to my suits and we have a deal. if your suit cost 1 million isk and a lot of sp and you are 100 tons sure... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
|
Posted - 2013.06.21 02:30:00 -
[33] - Quote
Void Echo wrote:Anmol Singh wrote: then why do they show up a pro when i point to them or do you mean by statistics as in ehp and repping speed..
I base my argument on the fact that they cost twice as much as real tanks (Gunnlogo, madrugar) yet have nearly the same stats as the militia tanks maybe even a little less than militia tanks, therefore they are just expensive militia tanks.
... maybe, their not that bad tbh |
Kane Fyea
DUST University Ivy League
402
|
Posted - 2013.06.21 02:31:00 -
[34] - Quote
Anmol Singh wrote:Kane Fyea wrote:Anmol Singh wrote:Kane Fyea wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just f ucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods) so i loose my 800k tank to your 60k proto gear? hmmm interesting.. what we need is proto tanks, enforcers cost too much, they cost 1mil more isk for one more low module and 50 hp less shield... MY 60K PROTO GEAR. My AV suit costs me 148k isk a pop so you can fk off. If your a half decent tanker you can usually kill me at least 1-3 times. Sometimes I don't even destroy your tank either. who fking needs a 148k isk suit, i have std av and i can go r*pe madrugars and gunnlogis with a 50k isk suit... So I can one shot any LAV I see (Unless it's a logi lav then 3 shots). I'm dedicated AV. I don't just destroy tanks.
Oh and I have 80 mil ISK so I'd rather have no vehicles on the field then make money. |
Promethius Franklin
DUST University Ivy League
12
|
Posted - 2013.06.21 02:33:00 -
[35] - Quote
Anmol Singh wrote:Promethius Franklin wrote:Anmol Singh wrote:Void Echo wrote:[quote=Kane Fyea][ it should take a minimum of 2 av guys to kill a tank except for when is proto vs standard or militia, then the prototype should win. STD tanks are the the best tanks in the game.... the enforcer can go suck a big one cuz it sucks... STD tank requires 3-4x the sp than it does to get into proto av, the way to fix this is make sp requirements for av increase and also the price so their is a risk to going up against a tank... Let me do to you in your tank with a single shot what tankers do to my suits and we have a deal. if your suit cost 1 million isk and a lot of sp and you are 100 tons sure... So you are saying that being able to shrug off non AV weapons and have far superior anti-personnel capabilities doesn't count for anything in that price? Sorry, but if AV training and cost mirrored tank costs we'd be getting royally shafted even with the damage boost. |
Void Echo
Internal Error. Negative-Feedback
248
|
Posted - 2013.06.21 02:35:00 -
[36] - Quote
Anmol Singh wrote:Void Echo wrote:Anmol Singh wrote: then why do they show up a pro when i point to them or do you mean by statistics as in ehp and repping speed..
I base my argument on the fact that they cost twice as much as real tanks (Gunnlogo, madrugar) yet have nearly the same stats as the militia tanks maybe even a little less than militia tanks, therefore they are just expensive militia tanks. ... maybe, their not that bad tbh
Iv rarely seen any enforcers being brought out, but when I see them they lasted up to 10 seconds against me only because of the delay between each rail shot |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
|
Posted - 2013.06.21 02:36:00 -
[37] - Quote
?who needs three shots http://i767.photobucket.com/albums/xx311/venomous72/My%20Guns/yao-ming-meme.jpg |
Kane Fyea
DUST University Ivy League
402
|
Posted - 2013.06.21 02:36:00 -
[38] - Quote
Void Echo wrote:Anmol Singh wrote:Void Echo wrote:Anmol Singh wrote: then why do they show up a pro when i point to them or do you mean by statistics as in ehp and repping speed..
I base my argument on the fact that they cost twice as much as real tanks (Gunnlogo, madrugar) yet have nearly the same stats as the militia tanks maybe even a little less than militia tanks, therefore they are just expensive militia tanks. ... maybe, their not that bad tbh Iv rarely seen any enforcers being brought out, but when I see them they lasted up to 10 seconds against me only because of the delay between each rail shot That's about how long it takes me to take them out (Two swarms usually takes them out) |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
|
Posted - 2013.06.21 02:38:00 -
[39] - Quote
Kane Fyea wrote:Void Echo wrote:Anmol Singh wrote:Void Echo wrote:Anmol Singh wrote: then why do they show up a pro when i point to them or do you mean by statistics as in ehp and repping speed..
I base my argument on the fact that they cost twice as much as real tanks (Gunnlogo, madrugar) yet have nearly the same stats as the militia tanks maybe even a little less than militia tanks, therefore they are just expensive militia tanks. ... maybe, their not that bad tbh Iv rarely seen any enforcers being brought out, but when I see them they lasted up to 10 seconds against me only because of the delay between each rail shot That's about how long it takes me to take them out (Two swarms usually takes them out)
from what you are saying is that you are OP!! you just wasted dat guys 2.5mil tank, i applaud you |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
174
|
Posted - 2013.06.21 02:44:00 -
[40] - Quote
So to sum up your arguments.
I spent more ISK so I should win.
I spent more SP so I should I win.
I'm a 40-100 ton machine so I should win.
Because of all of these factors together I should be able to decimate all foe's on the field until a group of them decide to handicap their anti infantry capabilities to focus on my tank. And even in that case they should be required to be on com's together so they can coordinate their attack or I will simply laugh while activating my many modules and returning to safety in the redline.
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Poplo Furuya
Crux Special Tasks Group Gallente Federation
52
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Posted - 2013.06.21 02:44:00 -
[41] - Quote
Void Echo wrote:Another Heavy SOB wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op But you just want to drive your tank solo and kill everything.....See the problem here? yeah the problem is you think a dropsuit should equal a 40 ton machine. but in seriousness, solo drivers can be deadly if we know what were doing, if we have randoms in our small turrets, that basically still counts as 1 pilot and empty turrets, but if there are liable people in the small turrets then things go a different story. Alright. OK. Fixed number games, 16 v 16.
On the theoretical level a person in a tank should be more than the measure of two people not in one. This is because the tank is a 40 ton machine so it's alright.
Let's say there is some other theoretical entity manned by one person. We'll call it a ROU. It is more than the measure of two people in tanks. This is because it's an 80 ton machine so it's alright.
Does this now seem an unsatisfactory answer? This is about balance on a theoretical level before you chime in on the sad place of HAVs in current Dust. It's something that needs to be thought about if you want to seriously pursue balance. |
Kane Fyea
DUST University Ivy League
402
|
Posted - 2013.06.21 02:45:00 -
[42] - Quote
Anmol Singh wrote:Kane Fyea wrote:Void Echo wrote:Anmol Singh wrote:... maybe, their not that bad tbh Iv rarely seen any enforcers being brought out, but when I see them they lasted up to 10 seconds against me only because of the delay between each rail shot That's about how long it takes me to take them out (Two swarms usually takes them out) from what you are saying is that you are OP!! you just wasted dat guys 2.5mil tank, i applaud you Yup ADV and proto AV are OP against standard tanks. I know this. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
|
Posted - 2013.06.21 02:46:00 -
[43] - Quote
Poplo Furuya wrote:Void Echo wrote:Another Heavy SOB wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op But you just want to drive your tank solo and kill everything.....See the problem here? yeah the problem is you think a dropsuit should equal a 40 ton machine. but in seriousness, solo drivers can be deadly if we know what were doing, if we have randoms in our small turrets, that basically still counts as 1 pilot and empty turrets, but if there are liable people in the small turrets then things go a different story. Alright. OK. Fixed number games, 16 v 16. On the theoretical level a person in a tank should be more than the measure of two people not in one. This is because the tank is a 40 ton machine so it's alright. Let's say there is some other theoretical entity manned by one person. We'll call it a ROU. It is more than the measure of two people in tanks. This is because it's an 80 ton machine so it's alright. Does this now seem an unsatisfactory answer? This is about balance on a theoretical level before you chime in on the sad place of HAVs in current Dust. It's something that needs to be thought about if you want to seriously pursue balance.
wtf? English please |
Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 02:48:00 -
[44] - Quote
Poplo Furuya wrote:Void Echo wrote:Another Heavy SOB wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op But you just want to drive your tank solo and kill everything.....See the problem here? yeah the problem is you think a dropsuit should equal a 40 ton machine. but in seriousness, solo drivers can be deadly if we know what were doing, if we have randoms in our small turrets, that basically still counts as 1 pilot and empty turrets, but if there are liable people in the small turrets then things go a different story. Alright. OK. Fixed number games, 16 v 16. On the theoretical level a person in a tank should be more than the measure of two people not in one. This is because the tank is a 40 ton machine so it's alright. Let's say there is some other theoretical entity manned by one person. We'll call it a ROU. It is more than the measure of two people in tanks. This is because it's an 80 ton machine so it's alright. Does this now seem an unsatisfactory answer? This is about balance on a theoretical level before you chime in on the sad place of HAVs in current Dust. It's something that needs to be thought about if you want to seriously pursue balance.
and you automatically crying "NERF NERF" wont fix anything either. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
52
|
Posted - 2013.06.21 02:54:00 -
[45] - Quote
Void Echo wrote:Poplo Furuya wrote:Void Echo wrote:Another Heavy SOB wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op But you just want to drive your tank solo and kill everything.....See the problem here? yeah the problem is you think a dropsuit should equal a 40 ton machine. but in seriousness, solo drivers can be deadly if we know what were doing, if we have randoms in our small turrets, that basically still counts as 1 pilot and empty turrets, but if there are liable people in the small turrets then things go a different story. Alright. OK. Fixed number games, 16 v 16. On the theoretical level a person in a tank should be more than the measure of two people not in one. This is because the tank is a 40 ton machine so it's alright. Let's say there is some other theoretical entity manned by one person. We'll call it a ROU. It is more than the measure of two people in tanks. This is because it's an 80 ton machine so it's alright. Does this now seem an unsatisfactory answer? This is about balance on a theoretical level before you chime in on the sad place of HAVs in current Dust. It's something that needs to be thought about if you want to seriously pursue balance. and you automatically crying "NERF NERF" wont fix anything either. ******* hell, all I want is a discussion taking the holistic view on game balance.
All I seem to get most of the time is egocentrism, people all about 'Me! Me! Me!', on both sides. If either of you get listened to it is going to lead to disaster. |
Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 02:55:00 -
[46] - Quote
tell me something, do you ever see any to opposing class types talking rationally and coming up with a peaceful decision on the forums? |
Kane Fyea
DUST University Ivy League
405
|
Posted - 2013.06.21 03:18:00 -
[47] - Quote
Void Echo wrote:
tell me something, do you ever see any to opposing class types talking rationally and coming up with a peaceful decision on the forums?
Let's do something new for a change then. |
Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 03:20:00 -
[48] - Quote
Kane Fyea wrote:Void Echo wrote:
tell me something, do you ever see any to opposing class types talking rationally and coming up with a peaceful decision on the forums?
Let's do something new for a change then.
that's what I tried to do with the thread where I called av and vehicles together but failed |
Kane Fyea
DUST University Ivy League
405
|
Posted - 2013.06.21 03:42:00 -
[49] - Quote
Void Echo wrote:Kane Fyea wrote:Void Echo wrote:
tell me something, do you ever see any to opposing class types talking rationally and coming up with a peaceful decision on the forums?
Let's do something new for a change then. that's what I tried to do with the thread where I called av and vehicles together but failed Well I'm fine with tanks receiving a buff although I do not think that it should take 2-3 fully dedicated AV guys (Which would be nearly impossible to get even 2 fully dedicated AV guys in a pub match) to take on one tank .(We would have to change the name of the game to Tank514 then)
Now I think CCP should introduce the adv and proto HAVs plus a slight buff to the standard ones.
How about we start here lol. |
Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 03:50:00 -
[50] - Quote
Kane Fyea wrote:Void Echo wrote:Kane Fyea wrote:Void Echo wrote:
tell me something, do you ever see any to opposing class types talking rationally and coming up with a peaceful decision on the forums?
Let's do something new for a change then. that's what I tried to do with the thread where I called av and vehicles together but failed Well I'm fine with tanks receiving a buff although I do not think that it should take 2-3 fully dedicated AV guys (Which would be nearly impossible to get even 2 fully dedicated AV guys in a pub match) to take on one tank .(We would have to change the name of the game to Tank514 then) Now I think CCP should introduce the adv and proto HAVs plus a slight buff to the standard ones. How about we start here lol.
no, they need to just give is advanced and prototype tanks, that's when the balancing should occur between the 2 classes. 2 av should be the minimum, the fact that 1 av can solo any tank is ridiculous. |
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Kane Fyea
DUST University Ivy League
405
|
Posted - 2013.06.21 03:52:00 -
[51] - Quote
Void Echo wrote:Kane Fyea wrote:Void Echo wrote:Kane Fyea wrote:Void Echo wrote:
tell me something, do you ever see any to opposing class types talking rationally and coming up with a peaceful decision on the forums?
Let's do something new for a change then. that's what I tried to do with the thread where I called av and vehicles together but failed Well I'm fine with tanks receiving a buff although I do not think that it should take 2-3 fully dedicated AV guys (Which would be nearly impossible to get even 2 fully dedicated AV guys in a pub match) to take on one tank .(We would have to change the name of the game to Tank514 then) Now I think CCP should introduce the adv and proto HAVs plus a slight buff to the standard ones. How about we start here lol. no, they need to just give is advanced and prototypes, that's when the balancing should occur between the 2 classes. 2 av should be the minimum, the fact that 1 av can solo any tank is ridiculous. What I'm saying is at least give the fully dedicated AV guy A CHANCE. I'm not saying that he should win every time (Not even healf of the time. Av should keep a tank off the field. Their job isn't only destroying.) just want him to have at least a chance if he play's his cards right. (Such as getting nice critical hits on the tank, hitting him when his reppers are down, etc) |
XxWarlordxX97
Internal Error. Negative-Feedback
2146
|
Posted - 2013.06.21 03:55:00 -
[52] - Quote
Void Echo wrote:I should have called for AV and Vehicles to come together to stand against assaulters... perhaps that wouldv been better..
You have my HMG |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1454
|
Posted - 2013.06.21 04:01:00 -
[53] - Quote
@ OP
What's interesting is that you're looking outside of yourself to blame for your 0.66 KDR. You have to take responsibility for your results. There are tankers with 7, 9, 10, 20, 5 KDRs. A 0.66 KDR is totally on you.
And I am not saying this to be mean. I want you to check yourself. How I look at everything....if there is more than one or a few people doing well and I am not....then at some point, I have to figure out what I am doing wrong. But that's just how I live my life. In school, you can blame the professor if you like.....but if 25% of the class have A's and you can't score higher than a D, then you have to look at yourself. |
Rynoceros
One-Armed Bandits
146
|
Posted - 2013.06.21 04:25:00 -
[54] - Quote
ISK profit is completely irrelevant until I can trade for Aurum BPOs. I don't AV much, but when I do, I have always called for a HAV buff. The LLAV should've been it, but they're tank enough on their own to afford not working in tandem as it seems they would/should.
Difficulty is awesome. |
Dustin Shambles
Intara Direct Action Caldari State
0
|
Posted - 2013.06.22 03:03:00 -
[55] - Quote
I made a video expressing the OP's Concerns
Please leave comment if you agree.
Thanks |
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