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PonyClause Rex
TRAMADOL KNIGHTS
148
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Posted - 2013.06.20 19:03:00 -
[1] - Quote
This whole article is based on the following pretense, that CCP wants to create an enjoyable game that will attract and retain current and future players for as long as possible.
In order to attract players they need to market the game first, or rely on word of mouth, through you tube or review sites which ever the case maybe, once they have convinced a person to download there game and create a character and finally jump into a round, there current version of there game and the rest of the player base will take care of the rest. As of writing this players old and new are joining the game and dropping it, why? Well that's what i would like to talk about....
I would like to point out that many people have many reasons to pick up a game in the first place and just as many reasons to drop it just as quick, but think i can short list and identify a few reasons of my own...
The Skill Point System
I like that there is a SP system its a more and more common trait among FPS's these days, Dusts skill tree is extremely extensive and that is a good thing because it adds the perception of depth to the game and there will always be something to aim for, how ever there comes a point when a player says to him self ive been playing weeks now and i can only use weapon x or suit y i really thought i would have made more progression than this by now.
A decision will be inevitably made by the individual, the decision will hinge on, are they having fun at the bottom of the food chain? are they making any progress at all? if so are they happy with the rate of progression? if they are not happy with the rate of progression is there any point continuing to play considering they have just learnt there character will gain SP passively in there absence any ways?
Based on this players could feel it takes too long to branch out into other weapon systems or suits whilst maintaining proficiency thus reducing variety leading to boredom and ultimately taking a break or dropping the game all together.
Matchmaking
A brand new player will start his journey in Dust at the academy, then he is essentially thrown to the wolves and expected to HTFU or GTFO, (If this is compatible with your business model then so be it )
While some people are used to this or generally up for the challenge, most people how ever are not. This creates a divide amongst players. On one hand you have the causal player logs into dust for a few rounds to blast some fools for the lols and then hes out, on the other hand you have a hard core player, these hardcore players are the players CCP wants (assumption based on zero facts) but they are generally in there minority compared to the masses, and the server numbers reflect this trend.
There is still hope, matchmaking has been announced as one of the features in the next update and the bracketing will be based on equipment used. I hope this new feature isn't too late and I hope it is what most of us are expecting seen as there is no further information about it.
I implore CCP to create an enjoyable gaming environment for new and casual players in public matches, and let the hard core vets duke it out in PC or any other such game modes in Prada suits and Gucci weapons.
General game play controls
I often wonder how many new or casual players log into Dust using a DS3, and how long is it before they realise that a keyboard and mouse input is superior in most ways. It seems this is a pretty taboo subject amongst most folk or its just redundant discussion because the two are here to stay and that's that.
If we are honest with our selves and each other it takes allot less dexterity and muscle memory to get a head-shot from 100 meters or to volt over a heavy suit and blast him in the back with a KB/m input, whilst not impossible with a DS3 the same move only requires more experience and skill in my opinion, however both traits absent in a week old player....?
Im not really sure what can be done about this except make loading screens contain mouse and keyboard key layout and configuration tool tips like the ones you'll see for the DS3 in an attempt to promote choice.
Summary
I feel that these are the biggest factors in why a new or casual player would wish to stop or just take a break from Dust. There other smaller contributors that would make a player frown with disappointment but probably not enough to turn there back on this game. I could just be wrong and CCP are not concerning themselves with numbers taking the approach that quality over quantity will win the day.
As for me im really trying my hardest to like this game, if it will allow me to, but if i do break from this game ill be next door in eve hehe.
If you have made it this far go make a coffee you have earned it
Thanks for reading
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iceyburnz
Crux Special Tasks Group Gallente Federation
866
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Posted - 2013.06.20 19:10:00 -
[2] - Quote
I really think people stop playing dust because there are so few activities to be involved in.
Well there is one activity, shoot people after a lobby session. Its not exactly an exciting window into new eden. Nor is it particularly ground breaking at the moment.
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PonyClause Rex
TRAMADOL KNIGHTS
148
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Posted - 2013.06.20 19:16:00 -
[3] - Quote
iceyburnz wrote:I really think people stop playing dust because there are so few activities to be involved in.
Well there is one activity, shoot people after a lobby session. Its not exactly an exciting window into new eden. Nor is it particularly ground breaking at the moment.
Yes i agree and this would apply more to the 'veteran player' demographic where for them, the game has become stagnant
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iceyburnz
Crux Special Tasks Group Gallente Federation
866
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Posted - 2013.06.20 19:18:00 -
[4] - Quote
PonyClause Rex wrote:iceyburnz wrote:I really think people stop playing dust because there are so few activities to be involved in.
Well there is one activity, shoot people after a lobby session. Its not exactly an exciting window into new eden. Nor is it particularly ground breaking at the moment.
Yes i agree and this would apply more to the 'veteran player' demographic where for them, the game has become stagnant
We vets have good resolve. 3 closed beta builds which lasted months, had only one map. |
Django Quik
R.I.f.t
699
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Posted - 2013.06.20 19:51:00 -
[5] - Quote
I think you're way off the mark with you're list here - those are just points that may not be particularly helpful in keeping players.
The thing that will keep players playing this game is a USP (unique selling point) - at the moment, there is none. When there is gameplay depth (more game modes, PVE, etc.) and a full and working connection to Eve, the USP will keep a lot of players new and old hooked. |
PonyClause Rex
TRAMADOL KNIGHTS
148
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Posted - 2013.06.20 19:56:00 -
[6] - Quote
Django Quik wrote:I think you're way off the mark with you're list here - those are just points that may not be particularly helpful in keeping players.
ok
The thing that will keep players playing this game is a USP (unique selling point) - at the moment, there is none.
I would count the suit customization as a unique selling point tbh
When there is gameplay depth (more game modes, PVE, etc.) and a full and working connection to Eve, the USP will keep a lot of players new and old hooked.
Agreed but are a long way away
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Django Quik
R.I.f.t
701
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Posted - 2013.06.20 21:34:00 -
[7] - Quote
PonyClause Rex wrote: I would count the suit customization as a unique selling point tbh
Hmm, true to a certain extent but it's not that great a USP. Many games allow character customisation and development and though it is cool, I don't expect it to be enough to keep players hooked over other FPSs. |
hooc order
Deep Space Republic
436
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Posted - 2013.06.20 21:49:00 -
[8] - Quote
Quote:I like that there is a SP system its a more and more common trait among FPS's these days
I hate it and most FPSes don't have it and when they do they either make it a sideways leveling system (do more different stuff not the same stuff only better) or are fundamentally designed to keep high level players away from directly competing against new players.
Anyway the fact that you missed these points stopped me from reading the rest of your post. |
Shadow heat
Seykal Expeditionary Group Minmatar Republic
80
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Posted - 2013.06.20 21:57:00 -
[9] - Quote
Is no new players left in Dust 514, only bitter vets and Diehard Fanboys, is to later for "Player Retention", what we need now is "Player Base Retention". More content with faster delivery. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
34
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Posted - 2013.06.20 22:02:00 -
[10] - Quote
I just dont see a dieing game like you guys do,.
Have you ever played a game on its death bed?
I have, give you a hint,. Forum activity dies first.. |
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soulreaper73
PFB Pink Fluffy Bunnies
58
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Posted - 2013.06.20 22:04:00 -
[11] - Quote
Acezero 44 wrote:I just dont see a dieing game like you guys do,.
Have you ever played a game on its death bed?
I have, give you a hint,. Forum activity dies first..
Not necessarily. The Mag forums are alive and well and that game has been mostly dead the last two years.
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Django Quik
R.I.f.t
701
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Posted - 2013.06.20 22:06:00 -
[12] - Quote
Shadow heat wrote:Is no new players left in Dust 514, only bitter vets and Diehard Fanboys, is to late for "Player Retention", what we need now is "Player Base Retention". More content with faster delivery. I'd love to see your sources for this information. Do you somehow have access to CCPs metrics on player activity duration?
As a director of a corp that openly recruits, I see lots of new players applying and sticking around. As a closed beta player who's spent plenty of time on the forums over the last year, I see less and less of the older players in matches or on the forums.
But that's just my own experience - please do divulge where you've been seeing all the new players leaving. |
PonyClause Rex
TRAMADOL KNIGHTS
149
|
Posted - 2013.06.20 22:08:00 -
[13] - Quote
hooc order wrote:Quote:I like that there is a SP system its a more and more common trait among FPS's these days I hate it and most FPSes don't have it and when they do they either make it a sideways leveling system (do more different stuff not the same stuff only better) or are fundamentally designed to keep high level players away from directly competing against new players. Anyway the fact that you missed these points stopped me from reading the rest of your post.
Then you dont get a cookie |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
325
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Posted - 2013.06.20 22:08:00 -
[14] - Quote
How does info get from us to CCP? CPM? ha These guys are from the biggest corps in the game. Their feedback directly benefits those corps, big surprise. PC is untouchable by the little guys by design.
Forums are overpopulated with crying threads. I skip most of em, im sure they do too.
CCP doesnt seem to give a ****. The GMs are clueless at what needs to be addressed on the forums. Everyones feedback suits their own ends in some way.
So how do we keep new players? everything so far has failed. the biggest issue is the frame rate drop and disconnects. No one wants to play a game that cant even function.
SP progression should be up there. The masses do not have the attention span of a hard core nerd. while we dont need a million stupid blueberries running around 10000 would be nice. Its goddamn boring. this isnt eve where the computer does everything for you. People need to see the fruits of their labor. I got a good chunk of my SP back in chromosome when gameplay was not so stale, it was actually fun. We had more weapons to use than just the AR. we had Corp battles too. Good for the Semi serious gamers. Who wants to log in everyday at the same time and defend the same peice of crap against the same people using the same weapons and the same suits?
We are stuck with the game so many cried for. then they realised they were the ones that sucked and left. lets push for something playable at least. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
34
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Posted - 2013.06.20 22:10:00 -
[15] - Quote
soulreaper73 wrote:Acezero 44 wrote:I just dont see a dieing game like you guys do,.
Have you ever played a game on its death bed?
I have, give you a hint,. Forum activity dies first.. Not necessarily. The Mag forums are alive and well and that game has been mostly dead the last two years.
Alive an well with what? the same people trolling a dream? , or waiting on a promise?
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Harry Hendersons
Royal Uhlans Amarr Empire
1
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Posted - 2013.06.20 22:11:00 -
[16] - Quote
I agree the matchmaking shoukd help.
Faction warfare needs to have meaning. |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
35
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Posted - 2013.06.20 22:14:00 -
[17] - Quote
Dust 514 player numbers projection. FOR REFERENCE ONLY |
Django Quik
R.I.f.t
702
|
Posted - 2013.06.20 22:17:00 -
[18] - Quote
Remember this - people will play a bad game if it is fun enough. Give people something awesome to be excited about, involve them in something bigger and give them fun stuff to do and they will gladly put up with poor core mechanics. This of course doesn't excuse the poor core but it would at least give people a reason to keep playing, knowing that the core will eventually get better and make the cool stuff even cooler. Without the cool stuff, you're just playing another fancy shooter, even if the core is perfect. |
hooc order
Deep Space Republic
436
|
Posted - 2013.06.20 22:18:00 -
[19] - Quote
PonyClause Rex wrote:hooc order wrote:Quote:I like that there is a SP system its a more and more common trait among FPS's these days I hate it and most FPSes don't have it and when they do they either make it a sideways leveling system (do more different stuff not the same stuff only better) or are fundamentally designed to keep high level players away from directly competing against new players. Anyway the fact that you missed these points stopped me from reading the rest of your post. Then you dont get a cookie
I guess I will take winning this thread as a consolation prize. |
Shadow heat
Seykal Expeditionary Group Minmatar Republic
80
|
Posted - 2013.06.20 22:19:00 -
[20] - Quote
Django Quik wrote:Shadow heat wrote:Is no new players left in Dust 514, only bitter vets and Diehard Fanboys, is to late for "Player Retention", what we need now is "Player Base Retention". More content with faster delivery. I'd love to see your sources for this information. Do you somehow have access to CCPs metrics on player activity duration? As a director of a corp that openly recruits, I see lots of new players applying and sticking around. As a closed beta player who's spent plenty of time on the forums over the last year, I see less and less of the older players in matches or on the forums. But that's just my own experience - please do divulge where you've been seeing all the new players leaving.
Try the Battle Academy and talk me how many battles you can join. And as for corps recruiting people, is just vets with different alts. I don't need CCP metrics to work this one out. |
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Django Quik
R.I.f.t
702
|
Posted - 2013.06.20 22:23:00 -
[21] - Quote
5aEKUXeRJGJ27kCDnDVYak3 wrote: Your numbers are about 1000 out (though still worrying) - max peak was around 8k and daily peaks are currently around 5.5k with the past week being the most stable player count since www.eve-offline.net has been tracking it.
Also Darken-sol : this is way off topic but please tell me one thing the CPM has gotten CCP to do that has specifically helped any of their corps or their individual play styles. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
34
|
Posted - 2013.06.20 22:24:00 -
[22] - Quote
everyday I log in there is 5000+ active players,. if it drops to 4000+active by next month ill shut up.
till then I think your all crazy,.. |
PonyClause Rex
TRAMADOL KNIGHTS
149
|
Posted - 2013.06.20 22:26:00 -
[23] - Quote
hooc order wrote:PonyClause Rex wrote:hooc order wrote:Quote:I like that there is a SP system its a more and more common trait among FPS's these days I hate it and most FPSes don't have it and when they do they either make it a sideways leveling system (do more different stuff not the same stuff only better) or are fundamentally designed to keep high level players away from directly competing against new players. Anyway the fact that you missed these points stopped me from reading the rest of your post. Then you dont get a cookie I guess I will take winning this thread as a consolation prize.
Yep, you won, way to go buddy my forum foo was no match for yours bubyenow |
Django Quik
R.I.f.t
702
|
Posted - 2013.06.20 22:26:00 -
[24] - Quote
Shadow heat wrote:Try the Battle Academy and talk me how many battles you can join. And as for corps recruiting people, is just vets with different alts. I don't need CCP metrics to work this one out. It's not - our members actually talk to us and we get to know them. We know they're new to the game because they ask for help and advice and they tell us they're new. There's no reason they'd lie about it because we aren't in PC and there's no advantage to be gotten by sneaking an alt into the corp pretending to be new. |
Shadow heat
Seykal Expeditionary Group Minmatar Republic
80
|
Posted - 2013.06.20 22:29:00 -
[25] - Quote
Acezero 44 wrote:everyday I log in there is 5000+ active players,. if it drops to 4000+active by next month ill shut up.
till then I think your all crazy,..
4000 in a month?, well that is optimistic. Lets see what happens after the 1.2 update, that may end up been the last nail in the coffin. |
Shadow heat
Seykal Expeditionary Group Minmatar Republic
80
|
Posted - 2013.06.20 22:33:00 -
[26] - Quote
Django Quik wrote:Shadow heat wrote:Try the Battle Academy and talk me how many battles you can join. And as for corps recruiting people, is just vets with different alts. I don't need CCP metrics to work this one out. It's not - our members actually talk to us and we get to know them. We know they're new to the game because they ask for help and advice and they tell us they're new. There's no reason they'd lie about it because we aren't in PC and there's no advantage to be gotten by sneaking an alt into the corp pretending to be new.
"There's no reason they'd lie"
Facepalm. |
Django Quik
R.I.f.t
702
|
Posted - 2013.06.20 22:36:00 -
[27] - Quote
Shadow heat wrote:Django Quik wrote:Shadow heat wrote:Try the Battle Academy and talk me how many battles you can join. And as for corps recruiting people, is just vets with different alts. I don't need CCP metrics to work this one out. It's not - our members actually talk to us and we get to know them. We know they're new to the game because they ask for help and advice and they tell us they're new. There's no reason they'd lie about it because we aren't in PC and there's no advantage to be gotten by sneaking an alt into the corp pretending to be new. " There's no reason they'd lie" Facepalm. Okay, please tell me why someone would pretend to be new when applying to join my corp? We have nothing to steal, no matches they could throw and no alliance they could try to tamper with. |
Shadow heat
Seykal Expeditionary Group Minmatar Republic
80
|
Posted - 2013.06.20 22:41:00 -
[28] - Quote
Django Quik wrote:Shadow heat wrote:Django Quik wrote:Shadow heat wrote:Try the Battle Academy and talk me how many battles you can join. And as for corps recruiting people, is just vets with different alts. I don't need CCP metrics to work this one out. It's not - our members actually talk to us and we get to know them. We know they're new to the game because they ask for help and advice and they tell us they're new. There's no reason they'd lie about it because we aren't in PC and there's no advantage to be gotten by sneaking an alt into the corp pretending to be new. " There's no reason they'd lie" Facepalm. Okay, please tell me why someone would pretend to be new when applying to join my corp? We have nothing to steal, no matches they could throw and no alliance they could try to tamper with.
Just saying, people gets bore with the same routine day in and day out, so is not surprising to have people starting a new alt, and pretending to be someone else, a bit like "re-playing" the game. It happens in almost every game, but in Dust 514 is worst, because all the Metagaming BS. |
PonyClause Rex
TRAMADOL KNIGHTS
149
|
Posted - 2013.06.20 23:31:00 -
[29] - Quote
I guess casual players like me are unrepresented and are a minority here
Like solo pvp'ers in eve dodging the blobs getting kills whenever where ever they can
sigh* |
PlanetsideTwo F2PonPS4
Condotta Rouvenor Gallente Federation
0
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Posted - 2013.06.21 20:14:00 -
[30] - Quote
The latest removal of the dust ps3 bundle might be the beginning of the end of marketing. |
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